James Heavey
/
EL17JH
FINAL VERSION
BreakoutEngine/BreakoutEngine.cpp@46:810b3a7fc387, 2019-04-26 (annotated)
- Committer:
- jamesheavey
- Date:
- Fri Apr 26 16:26:58 2019 +0000
- Revision:
- 46:810b3a7fc387
- Parent:
- 45:b1ac80481d4f
- Child:
- 47:1d1a827be81b
cooldown calibrated
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
jamesheavey | 27:1b5038b0a7a2 | 1 | #include "BreakoutEngine.h" |
jamesheavey | 27:1b5038b0a7a2 | 2 | |
jamesheavey | 27:1b5038b0a7a2 | 3 | |
jamesheavey | 27:1b5038b0a7a2 | 4 | |
jamesheavey | 27:1b5038b0a7a2 | 5 | BreakoutEngine::BreakoutEngine() |
jamesheavey | 27:1b5038b0a7a2 | 6 | { |
jamesheavey | 27:1b5038b0a7a2 | 7 | |
jamesheavey | 27:1b5038b0a7a2 | 8 | } |
jamesheavey | 27:1b5038b0a7a2 | 9 | |
jamesheavey | 27:1b5038b0a7a2 | 10 | BreakoutEngine::~BreakoutEngine() |
jamesheavey | 27:1b5038b0a7a2 | 11 | { |
jamesheavey | 27:1b5038b0a7a2 | 12 | |
jamesheavey | 27:1b5038b0a7a2 | 13 | } |
jamesheavey | 27:1b5038b0a7a2 | 14 | |
jamesheavey | 27:1b5038b0a7a2 | 15 | void BreakoutEngine::init(int paddle_width,int paddle_height,int ball_size,int speed) |
jamesheavey | 27:1b5038b0a7a2 | 16 | { |
jamesheavey | 27:1b5038b0a7a2 | 17 | // initialise the game parameters |
jamesheavey | 27:1b5038b0a7a2 | 18 | _paddle_width = paddle_width; |
jamesheavey | 27:1b5038b0a7a2 | 19 | _paddle_height = paddle_height; |
jamesheavey | 27:1b5038b0a7a2 | 20 | _ball_size = ball_size; |
jamesheavey | 27:1b5038b0a7a2 | 21 | _speed = speed; |
jamesheavey | 27:1b5038b0a7a2 | 22 | _number_left = 18; |
jamesheavey | 30:e3d2f0ca416f | 23 | _index = 0; |
jamesheavey | 45:b1ac80481d4f | 24 | _cool_time = 0.0f; |
jamesheavey | 27:1b5038b0a7a2 | 25 | |
jamesheavey | 27:1b5038b0a7a2 | 26 | // y position on screen - WIDTH is defined in N5110.h |
jamesheavey | 40:ac53905346fb | 27 | _p1y = HEIGHT - GAP - 1; |
jamesheavey | 27:1b5038b0a7a2 | 28 | |
jamesheavey | 27:1b5038b0a7a2 | 29 | // puts paddles and ball in middle |
jamesheavey | 27:1b5038b0a7a2 | 30 | _p1.init(_p1y,_paddle_height,_paddle_width); |
jamesheavey | 27:1b5038b0a7a2 | 31 | _ball.init(_ball_size,_speed); |
jamesheavey | 27:1b5038b0a7a2 | 32 | |
jamesheavey | 40:ac53905346fb | 33 | _brick11.init(3,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH); // need to figure out how to make a list of these |
jamesheavey | 40:ac53905346fb | 34 | _brick12.init(16,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 40:ac53905346fb | 35 | _brick13.init(29,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 40:ac53905346fb | 36 | _brick14.init(42,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 40:ac53905346fb | 37 | _brick15.init(55,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 40:ac53905346fb | 38 | _brick16.init(68,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 27:1b5038b0a7a2 | 39 | |
jamesheavey | 40:ac53905346fb | 40 | _brick21.init(3,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH); // need to figure out how to make a list of these |
jamesheavey | 40:ac53905346fb | 41 | _brick22.init(16,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 40:ac53905346fb | 42 | _brick23.init(29,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 40:ac53905346fb | 43 | _brick24.init(42,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 40:ac53905346fb | 44 | _brick25.init(55,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 40:ac53905346fb | 45 | _brick26.init(68,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 27:1b5038b0a7a2 | 46 | |
jamesheavey | 40:ac53905346fb | 47 | _brick31.init(3,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH); // need to figure out how to make a list of these |
jamesheavey | 40:ac53905346fb | 48 | _brick32.init(16,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 40:ac53905346fb | 49 | _brick33.init(29,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 40:ac53905346fb | 50 | _brick34.init(42,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 40:ac53905346fb | 51 | _brick35.init(55,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 40:ac53905346fb | 52 | _brick36.init(68,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 27:1b5038b0a7a2 | 53 | |
jamesheavey | 34:07ded1f83c59 | 54 | listofBricks.push_back(_brick11); //maybe be able yo iterate through and this.draw(), maybe useful if i figure out how to delete objects aswell |
jamesheavey | 34:07ded1f83c59 | 55 | listofBricks.push_back(_brick12); |
jamesheavey | 34:07ded1f83c59 | 56 | listofBricks.push_back(_brick13); |
jamesheavey | 34:07ded1f83c59 | 57 | listofBricks.push_back(_brick14); |
jamesheavey | 34:07ded1f83c59 | 58 | listofBricks.push_back(_brick15); |
jamesheavey | 34:07ded1f83c59 | 59 | listofBricks.push_back(_brick16); |
jamesheavey | 34:07ded1f83c59 | 60 | listofBricks.push_back(_brick21); |
jamesheavey | 34:07ded1f83c59 | 61 | listofBricks.push_back(_brick22); |
jamesheavey | 34:07ded1f83c59 | 62 | listofBricks.push_back(_brick23); |
jamesheavey | 34:07ded1f83c59 | 63 | listofBricks.push_back(_brick24); |
jamesheavey | 34:07ded1f83c59 | 64 | listofBricks.push_back(_brick25); |
jamesheavey | 34:07ded1f83c59 | 65 | listofBricks.push_back(_brick26); |
jamesheavey | 34:07ded1f83c59 | 66 | listofBricks.push_back(_brick31); |
jamesheavey | 34:07ded1f83c59 | 67 | listofBricks.push_back(_brick32); |
jamesheavey | 34:07ded1f83c59 | 68 | listofBricks.push_back(_brick33); |
jamesheavey | 34:07ded1f83c59 | 69 | listofBricks.push_back(_brick34); |
jamesheavey | 34:07ded1f83c59 | 70 | listofBricks.push_back(_brick35); |
jamesheavey | 34:07ded1f83c59 | 71 | listofBricks.push_back(_brick36); |
jamesheavey | 34:07ded1f83c59 | 72 | |
jamesheavey | 30:e3d2f0ca416f | 73 | _laser1.init(-10); |
jamesheavey | 30:e3d2f0ca416f | 74 | _laser2.init(-10); |
jamesheavey | 30:e3d2f0ca416f | 75 | _laser3.init(-10); |
jamesheavey | 35:3a614d539a54 | 76 | |
jamesheavey | 35:3a614d539a54 | 77 | listofLasers.push_back(_laser1); |
jamesheavey | 35:3a614d539a54 | 78 | listofLasers.push_back(_laser2); |
jamesheavey | 35:3a614d539a54 | 79 | listofLasers.push_back(_laser3); |
jamesheavey | 27:1b5038b0a7a2 | 80 | } |
jamesheavey | 27:1b5038b0a7a2 | 81 | |
jamesheavey | 27:1b5038b0a7a2 | 82 | void BreakoutEngine::read_input(Gamepad &pad, bool x) |
jamesheavey | 27:1b5038b0a7a2 | 83 | { |
jamesheavey | 27:1b5038b0a7a2 | 84 | _d = pad.get_direction(); |
jamesheavey | 27:1b5038b0a7a2 | 85 | _mag = pad.get_mag(); |
jamesheavey | 27:1b5038b0a7a2 | 86 | |
jamesheavey | 27:1b5038b0a7a2 | 87 | if (x == true) { |
jamesheavey | 27:1b5038b0a7a2 | 88 | _p1.set_tilt(); |
jamesheavey | 27:1b5038b0a7a2 | 89 | } |
jamesheavey | 27:1b5038b0a7a2 | 90 | else { |
jamesheavey | 27:1b5038b0a7a2 | 91 | _p1.set_joy(); |
jamesheavey | 27:1b5038b0a7a2 | 92 | } |
jamesheavey | 45:b1ac80481d4f | 93 | |
jamesheavey | 45:b1ac80481d4f | 94 | if (pad.check_event(Gamepad::B_PRESSED) && _cool_time <= 0) { // max of 3 lasers on screen at once |
jamesheavey | 29:5168318d3e88 | 95 | |
jamesheavey | 29:5168318d3e88 | 96 | Vector2D p_pos = _p1.get_pos(); |
jamesheavey | 37:dd1538ae6534 | 97 | it_L = listofLasers.begin(); |
jamesheavey | 30:e3d2f0ca416f | 98 | switch(_index){ |
jamesheavey | 30:e3d2f0ca416f | 99 | case 0: |
jamesheavey | 37:dd1538ae6534 | 100 | advance(it_L, 0); |
jamesheavey | 37:dd1538ae6534 | 101 | it_L -> set_posx(p_pos.x+7); |
jamesheavey | 37:dd1538ae6534 | 102 | it_L -> set_posy(p_pos.y); |
jamesheavey | 30:e3d2f0ca416f | 103 | inc_index(); |
jamesheavey | 30:e3d2f0ca416f | 104 | break; |
jamesheavey | 30:e3d2f0ca416f | 105 | case 1: |
jamesheavey | 37:dd1538ae6534 | 106 | advance(it_L, 1); |
jamesheavey | 37:dd1538ae6534 | 107 | it_L -> set_posx(p_pos.x+7); |
jamesheavey | 37:dd1538ae6534 | 108 | it_L -> set_posy(p_pos.y); |
jamesheavey | 30:e3d2f0ca416f | 109 | inc_index(); |
jamesheavey | 30:e3d2f0ca416f | 110 | break; |
jamesheavey | 30:e3d2f0ca416f | 111 | case 2: |
jamesheavey | 37:dd1538ae6534 | 112 | advance(it_L, 2); |
jamesheavey | 37:dd1538ae6534 | 113 | it_L -> set_posx(p_pos.x+7); |
jamesheavey | 37:dd1538ae6534 | 114 | it_L -> set_posy(p_pos.y); |
jamesheavey | 30:e3d2f0ca416f | 115 | reset_index(); |
jamesheavey | 30:e3d2f0ca416f | 116 | break; |
jamesheavey | 30:e3d2f0ca416f | 117 | } |
jamesheavey | 45:b1ac80481d4f | 118 | |
jamesheavey | 45:b1ac80481d4f | 119 | |
jamesheavey | 46:810b3a7fc387 | 120 | _cool_time = 0.75f; |
jamesheavey | 29:5168318d3e88 | 121 | } |
jamesheavey | 45:b1ac80481d4f | 122 | else { |
jamesheavey | 45:b1ac80481d4f | 123 | _cool_time -= 0.125; // 1/8 as fps is 8 |
jamesheavey | 45:b1ac80481d4f | 124 | } |
jamesheavey | 45:b1ac80481d4f | 125 | |
jamesheavey | 27:1b5038b0a7a2 | 126 | } |
jamesheavey | 27:1b5038b0a7a2 | 127 | |
jamesheavey | 30:e3d2f0ca416f | 128 | void BreakoutEngine::inc_index() { |
jamesheavey | 30:e3d2f0ca416f | 129 | _index ++; |
jamesheavey | 30:e3d2f0ca416f | 130 | } |
jamesheavey | 30:e3d2f0ca416f | 131 | |
jamesheavey | 30:e3d2f0ca416f | 132 | void BreakoutEngine::reset_index() { |
jamesheavey | 30:e3d2f0ca416f | 133 | _index = 0; |
jamesheavey | 30:e3d2f0ca416f | 134 | } |
jamesheavey | 30:e3d2f0ca416f | 135 | |
jamesheavey | 27:1b5038b0a7a2 | 136 | void BreakoutEngine::draw(N5110 &lcd) |
jamesheavey | 27:1b5038b0a7a2 | 137 | { |
jamesheavey | 27:1b5038b0a7a2 | 138 | // draw the elements in the LCD buffer |
jamesheavey | 27:1b5038b0a7a2 | 139 | // pitch |
jamesheavey | 40:ac53905346fb | 140 | lcd.drawRect(0,GAP_TOP - 2,WIDTH,HEIGHT - GAP_TOP + 2,FILL_TRANSPARENT); |
jamesheavey | 27:1b5038b0a7a2 | 141 | //score |
jamesheavey | 40:ac53905346fb | 142 | print_scores(lcd); |
jamesheavey | 27:1b5038b0a7a2 | 143 | // paddles |
jamesheavey | 27:1b5038b0a7a2 | 144 | _p1.draw(lcd); |
jamesheavey | 27:1b5038b0a7a2 | 145 | // ball |
jamesheavey | 27:1b5038b0a7a2 | 146 | _ball.draw(lcd); |
jamesheavey | 27:1b5038b0a7a2 | 147 | |
jamesheavey | 27:1b5038b0a7a2 | 148 | //print_scores(lcd); |
jamesheavey | 27:1b5038b0a7a2 | 149 | |
jamesheavey | 39:a9bb03bef107 | 150 | for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R){ |
jamesheavey | 39:a9bb03bef107 | 151 | it_R->draw(lcd); |
jamesheavey | 34:07ded1f83c59 | 152 | } |
jamesheavey | 35:3a614d539a54 | 153 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L){ |
jamesheavey | 35:3a614d539a54 | 154 | it_L->draw(lcd); |
jamesheavey | 35:3a614d539a54 | 155 | } |
jamesheavey | 27:1b5038b0a7a2 | 156 | |
jamesheavey | 27:1b5038b0a7a2 | 157 | } |
jamesheavey | 27:1b5038b0a7a2 | 158 | |
jamesheavey | 27:1b5038b0a7a2 | 159 | |
jamesheavey | 27:1b5038b0a7a2 | 160 | void BreakoutEngine::update(Gamepad &pad) |
jamesheavey | 27:1b5038b0a7a2 | 161 | { |
jamesheavey | 27:1b5038b0a7a2 | 162 | check_goal(pad); |
jamesheavey | 27:1b5038b0a7a2 | 163 | // important to update paddles and ball before checking collisions so can |
jamesheavey | 27:1b5038b0a7a2 | 164 | // correct for it before updating the display |
jamesheavey | 27:1b5038b0a7a2 | 165 | _p1.update(_d,_mag); |
jamesheavey | 27:1b5038b0a7a2 | 166 | _ball.update(); |
jamesheavey | 35:3a614d539a54 | 167 | |
jamesheavey | 35:3a614d539a54 | 168 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L){ |
jamesheavey | 35:3a614d539a54 | 169 | it_L->update(); |
jamesheavey | 35:3a614d539a54 | 170 | } |
jamesheavey | 35:3a614d539a54 | 171 | |
jamesheavey | 27:1b5038b0a7a2 | 172 | lives_leds(pad); |
jamesheavey | 27:1b5038b0a7a2 | 173 | |
jamesheavey | 42:347c20a16ee6 | 174 | check_wall_collisions(pad); |
jamesheavey | 27:1b5038b0a7a2 | 175 | check_paddle_collisions(pad); |
jamesheavey | 27:1b5038b0a7a2 | 176 | check_brick_collisions(pad); |
jamesheavey | 36:cb73014d3a99 | 177 | check_laser_collisions(pad); |
jamesheavey | 35:3a614d539a54 | 178 | |
jamesheavey | 35:3a614d539a54 | 179 | |
jamesheavey | 27:1b5038b0a7a2 | 180 | } |
jamesheavey | 27:1b5038b0a7a2 | 181 | |
jamesheavey | 27:1b5038b0a7a2 | 182 | void BreakoutEngine::lives_leds(Gamepad &pad) |
jamesheavey | 27:1b5038b0a7a2 | 183 | { |
jamesheavey | 27:1b5038b0a7a2 | 184 | if (_p1.get_lives() == 0) { |
jamesheavey | 27:1b5038b0a7a2 | 185 | pad.leds_off(); |
jamesheavey | 27:1b5038b0a7a2 | 186 | } |
jamesheavey | 27:1b5038b0a7a2 | 187 | |
jamesheavey | 27:1b5038b0a7a2 | 188 | else if (_p1.get_lives() == 1) { |
jamesheavey | 27:1b5038b0a7a2 | 189 | //turn leftmost led on |
jamesheavey | 27:1b5038b0a7a2 | 190 | pad.leds_off(); |
jamesheavey | 27:1b5038b0a7a2 | 191 | pad.led(1,1); |
jamesheavey | 27:1b5038b0a7a2 | 192 | } |
jamesheavey | 27:1b5038b0a7a2 | 193 | |
jamesheavey | 27:1b5038b0a7a2 | 194 | else if (_p1.get_lives() == 2) { |
jamesheavey | 27:1b5038b0a7a2 | 195 | //turn leftmost led on |
jamesheavey | 27:1b5038b0a7a2 | 196 | pad.leds_off(); |
jamesheavey | 27:1b5038b0a7a2 | 197 | pad.led(1,1); |
jamesheavey | 27:1b5038b0a7a2 | 198 | pad.led(2,1); |
jamesheavey | 27:1b5038b0a7a2 | 199 | } |
jamesheavey | 27:1b5038b0a7a2 | 200 | |
jamesheavey | 27:1b5038b0a7a2 | 201 | else if (_p1.get_lives() == 3) { |
jamesheavey | 27:1b5038b0a7a2 | 202 | //turn leftmost led on |
jamesheavey | 27:1b5038b0a7a2 | 203 | pad.leds_off(); |
jamesheavey | 27:1b5038b0a7a2 | 204 | pad.led(1,1); |
jamesheavey | 27:1b5038b0a7a2 | 205 | pad.led(2,1); |
jamesheavey | 27:1b5038b0a7a2 | 206 | pad.led(3,1); |
jamesheavey | 27:1b5038b0a7a2 | 207 | } |
jamesheavey | 27:1b5038b0a7a2 | 208 | |
jamesheavey | 27:1b5038b0a7a2 | 209 | else if (_p1.get_lives() == 4) { |
jamesheavey | 27:1b5038b0a7a2 | 210 | pad.leds_on(); |
jamesheavey | 27:1b5038b0a7a2 | 211 | pad.led(5,0); |
jamesheavey | 27:1b5038b0a7a2 | 212 | pad.led(6,0); |
jamesheavey | 27:1b5038b0a7a2 | 213 | } |
jamesheavey | 27:1b5038b0a7a2 | 214 | |
jamesheavey | 27:1b5038b0a7a2 | 215 | else if (_p1.get_lives() == 5) { |
jamesheavey | 27:1b5038b0a7a2 | 216 | pad.leds_on(); |
jamesheavey | 27:1b5038b0a7a2 | 217 | pad.led(6,0); |
jamesheavey | 27:1b5038b0a7a2 | 218 | } |
jamesheavey | 27:1b5038b0a7a2 | 219 | |
jamesheavey | 27:1b5038b0a7a2 | 220 | else if (_p1.get_lives() == 6) { |
jamesheavey | 27:1b5038b0a7a2 | 221 | pad.leds_on(); |
jamesheavey | 27:1b5038b0a7a2 | 222 | } |
jamesheavey | 27:1b5038b0a7a2 | 223 | } |
jamesheavey | 27:1b5038b0a7a2 | 224 | |
jamesheavey | 27:1b5038b0a7a2 | 225 | int BreakoutEngine::get_lives() { |
jamesheavey | 27:1b5038b0a7a2 | 226 | return _p1.get_lives(); |
jamesheavey | 27:1b5038b0a7a2 | 227 | } |
jamesheavey | 27:1b5038b0a7a2 | 228 | |
jamesheavey | 42:347c20a16ee6 | 229 | void BreakoutEngine::check_wall_collisions(Gamepad &pad) |
jamesheavey | 27:1b5038b0a7a2 | 230 | { |
jamesheavey | 27:1b5038b0a7a2 | 231 | // read current ball attributes |
jamesheavey | 27:1b5038b0a7a2 | 232 | Vector2D ball_pos = _ball.get_pos(); |
jamesheavey | 27:1b5038b0a7a2 | 233 | Vector2D ball_velocity = _ball.get_velocity(); |
jamesheavey | 27:1b5038b0a7a2 | 234 | |
jamesheavey | 40:ac53905346fb | 235 | if (ball_pos.y <= GAP_TOP - 1) { // 1 due to 1 pixel boundary |
jamesheavey | 40:ac53905346fb | 236 | ball_pos.y = GAP_TOP - 1; // bounce off ceiling without going off screen |
jamesheavey | 27:1b5038b0a7a2 | 237 | ball_velocity.y = -ball_velocity.y; |
jamesheavey | 27:1b5038b0a7a2 | 238 | // audio feedback |
jamesheavey | 27:1b5038b0a7a2 | 239 | pad.tone(750.0,0.1); |
jamesheavey | 27:1b5038b0a7a2 | 240 | } |
jamesheavey | 27:1b5038b0a7a2 | 241 | |
jamesheavey | 27:1b5038b0a7a2 | 242 | else if (ball_pos.x <= 1) { // 1 due to 1 pixel boundary |
jamesheavey | 27:1b5038b0a7a2 | 243 | ball_pos.x = 1; // bounce off ceiling without going off screen |
jamesheavey | 27:1b5038b0a7a2 | 244 | ball_velocity.x = -ball_velocity.x; |
jamesheavey | 27:1b5038b0a7a2 | 245 | // audio feedback |
jamesheavey | 27:1b5038b0a7a2 | 246 | pad.tone(750.0,0.1); |
jamesheavey | 27:1b5038b0a7a2 | 247 | } |
jamesheavey | 27:1b5038b0a7a2 | 248 | |
jamesheavey | 27:1b5038b0a7a2 | 249 | // check if hit bottom wall |
jamesheavey | 27:1b5038b0a7a2 | 250 | else if (ball_pos.x + _ball_size >= (WIDTH-1) ) { // bottom pixel is 47 |
jamesheavey | 27:1b5038b0a7a2 | 251 | // hit bottom |
jamesheavey | 27:1b5038b0a7a2 | 252 | ball_pos.x = (WIDTH-1) - _ball_size; // stops ball going off screen |
jamesheavey | 27:1b5038b0a7a2 | 253 | ball_velocity.x = -ball_velocity.x; |
jamesheavey | 27:1b5038b0a7a2 | 254 | // audio feedback |
jamesheavey | 27:1b5038b0a7a2 | 255 | pad.tone(750.0,0.1); |
jamesheavey | 27:1b5038b0a7a2 | 256 | } |
jamesheavey | 27:1b5038b0a7a2 | 257 | |
jamesheavey | 27:1b5038b0a7a2 | 258 | // update ball parameters |
jamesheavey | 27:1b5038b0a7a2 | 259 | _ball.set_velocity(ball_velocity); |
jamesheavey | 27:1b5038b0a7a2 | 260 | _ball.set_pos(ball_pos); |
jamesheavey | 27:1b5038b0a7a2 | 261 | |
jamesheavey | 42:347c20a16ee6 | 262 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L){ |
jamesheavey | 41:fe383cbb51b2 | 263 | if ( |
jamesheavey | 42:347c20a16ee6 | 264 | (it_L -> get_y() <= GAP_TOP - 2) |
jamesheavey | 41:fe383cbb51b2 | 265 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
jamesheavey | 41:fe383cbb51b2 | 266 | // if it has, fix position and reflect x velocity |
jamesheavey | 41:fe383cbb51b2 | 267 | it_L -> set_posx(-10); |
jamesheavey | 41:fe383cbb51b2 | 268 | } |
jamesheavey | 41:fe383cbb51b2 | 269 | } |
jamesheavey | 42:347c20a16ee6 | 270 | |
jamesheavey | 41:fe383cbb51b2 | 271 | } |
jamesheavey | 41:fe383cbb51b2 | 272 | |
jamesheavey | 27:1b5038b0a7a2 | 273 | void BreakoutEngine::check_paddle_collisions(Gamepad &pad) |
jamesheavey | 27:1b5038b0a7a2 | 274 | { |
jamesheavey | 27:1b5038b0a7a2 | 275 | // read current ball attributes |
jamesheavey | 27:1b5038b0a7a2 | 276 | Vector2D ball_pos = _ball.get_pos(); |
jamesheavey | 27:1b5038b0a7a2 | 277 | Vector2D ball_velocity = _ball.get_velocity(); |
jamesheavey | 27:1b5038b0a7a2 | 278 | |
jamesheavey | 27:1b5038b0a7a2 | 279 | // check p1 first |
jamesheavey | 27:1b5038b0a7a2 | 280 | Vector2D p1_pos = _p1.get_pos(); |
jamesheavey | 27:1b5038b0a7a2 | 281 | |
jamesheavey | 27:1b5038b0a7a2 | 282 | // see if ball has hit the paddle by checking for overlaps |
jamesheavey | 27:1b5038b0a7a2 | 283 | if ( |
jamesheavey | 27:1b5038b0a7a2 | 284 | (ball_pos.x >= p1_pos.x) && //left |
jamesheavey | 27:1b5038b0a7a2 | 285 | (ball_pos.x <= p1_pos.x + _paddle_width) && //right |
jamesheavey | 27:1b5038b0a7a2 | 286 | (ball_pos.y >= _p1y) && //bottom |
jamesheavey | 27:1b5038b0a7a2 | 287 | (ball_pos.y <= _p1y + _paddle_height) //top |
jamesheavey | 27:1b5038b0a7a2 | 288 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
jamesheavey | 27:1b5038b0a7a2 | 289 | // if it has, fix position and reflect x velocity |
jamesheavey | 27:1b5038b0a7a2 | 290 | pad.tone(1000.0,0.1); |
jamesheavey | 27:1b5038b0a7a2 | 291 | ball_pos.y = _p1y + _paddle_height - 1; |
jamesheavey | 27:1b5038b0a7a2 | 292 | ball_velocity.y = -ball_velocity.y; |
jamesheavey | 27:1b5038b0a7a2 | 293 | |
jamesheavey | 27:1b5038b0a7a2 | 294 | // if (ball_pos.x == p1_pos.x + PADDLE_WIDTH/2) { // check ballxpos in relation to paddle xpos. translate the distance from the centre to an angle between 30 and 60 degrees in that direction |
jamesheavey | 27:1b5038b0a7a2 | 295 | // ball_pos.y = _p1y + _paddle_height - 1; |
jamesheavey | 27:1b5038b0a7a2 | 296 | // ball_velocity.y = -ball_velocity.y; |
jamesheavey | 27:1b5038b0a7a2 | 297 | // } |
jamesheavey | 27:1b5038b0a7a2 | 298 | // else if (ball_pos.x <= p1_pos.x + PADDLE_WIDTH/2) { |
jamesheavey | 27:1b5038b0a7a2 | 299 | // float ang = 40*(((p1_pos.x + PADDLE_WIDTH/2)-ball_pos.x)/(PADDLE_WIDTH/2 - p1_pos.x)) + 30; //converts the distance from the centre to an angle between 30 and 60 |
jamesheavey | 27:1b5038b0a7a2 | 300 | // if (ball_velocity.x > 0) { |
jamesheavey | 27:1b5038b0a7a2 | 301 | // ball_velocity.x = -ball_velocity.x; |
jamesheavey | 27:1b5038b0a7a2 | 302 | // } |
jamesheavey | 27:1b5038b0a7a2 | 303 | // ball_pos.y = _p1y + _paddle_heigh - 1; |
jamesheavey | 27:1b5038b0a7a2 | 304 | // ball_velocity.y = -tan(ang); |
jamesheavey | 27:1b5038b0a7a2 | 305 | // } |
jamesheavey | 27:1b5038b0a7a2 | 306 | // else if (ball_pos.x >= p1_pos.x + PADDLE_WIDTH/2) { |
jamesheavey | 27:1b5038b0a7a2 | 307 | // float ang = 40*(((p1_pos.x + PADDLE_WIDTH/2)-ball_pos.x)/(PADDLE_WIDTH/2 - p1_pos.x)) + 30; //converts the distance from the centre to an angle between 30 and 60 |
jamesheavey | 27:1b5038b0a7a2 | 308 | // if (ball_velocity.x < 0) { |
jamesheavey | 27:1b5038b0a7a2 | 309 | // ball_velocity.x = -ball_velocity.x; |
jamesheavey | 27:1b5038b0a7a2 | 310 | // } |
jamesheavey | 27:1b5038b0a7a2 | 311 | // ball_pos.y = _p1y + _paddle_height - 1; |
jamesheavey | 27:1b5038b0a7a2 | 312 | // ball_velocity.y = -tan(ang); |
jamesheavey | 27:1b5038b0a7a2 | 313 | // } |
jamesheavey | 27:1b5038b0a7a2 | 314 | } |
jamesheavey | 27:1b5038b0a7a2 | 315 | |
jamesheavey | 27:1b5038b0a7a2 | 316 | // write new attributes |
jamesheavey | 27:1b5038b0a7a2 | 317 | _ball.set_velocity(ball_velocity); |
jamesheavey | 27:1b5038b0a7a2 | 318 | _ball.set_pos(ball_pos); |
jamesheavey | 27:1b5038b0a7a2 | 319 | } |
jamesheavey | 27:1b5038b0a7a2 | 320 | |
jamesheavey | 27:1b5038b0a7a2 | 321 | void BreakoutEngine::check_brick_collisions(Gamepad &pad) |
jamesheavey | 27:1b5038b0a7a2 | 322 | { |
jamesheavey | 27:1b5038b0a7a2 | 323 | // read current ball attributes |
jamesheavey | 27:1b5038b0a7a2 | 324 | Vector2D ball_pos = _ball.get_pos(); |
jamesheavey | 27:1b5038b0a7a2 | 325 | Vector2D ball_velocity = _ball.get_velocity(); |
jamesheavey | 27:1b5038b0a7a2 | 326 | |
jamesheavey | 39:a9bb03bef107 | 327 | for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R){ |
jamesheavey | 34:07ded1f83c59 | 328 | if ( |
jamesheavey | 39:a9bb03bef107 | 329 | (ball_pos.x >= it_R -> get_x()) && //left |
jamesheavey | 39:a9bb03bef107 | 330 | (ball_pos.x <= it_R -> get_x() + BRICK_WIDTH) && //right |
jamesheavey | 39:a9bb03bef107 | 331 | (ball_pos.y >= it_R -> get_y()) && //bottom |
jamesheavey | 39:a9bb03bef107 | 332 | (ball_pos.y <= it_R -> get_y() + BRICK_HEIGHT) //top |
jamesheavey | 34:07ded1f83c59 | 333 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
jamesheavey | 34:07ded1f83c59 | 334 | // if it has, fix position and reflect x velocity |
jamesheavey | 39:a9bb03bef107 | 335 | ball_pos.y = it_R -> get_y() + BRICK_HEIGHT; |
jamesheavey | 34:07ded1f83c59 | 336 | ball_velocity.y = -ball_velocity.y; |
jamesheavey | 34:07ded1f83c59 | 337 | // audio feedback |
jamesheavey | 34:07ded1f83c59 | 338 | pad.tone(1000.0,0.1); |
jamesheavey | 39:a9bb03bef107 | 339 | it_R -> hit(); |
jamesheavey | 39:a9bb03bef107 | 340 | it_R -> hit(); |
jamesheavey | 34:07ded1f83c59 | 341 | //delete _brick11; |
jamesheavey | 39:a9bb03bef107 | 342 | it_R -> set_posx(-100); |
jamesheavey | 39:a9bb03bef107 | 343 | it_R -> set_posy(-100); |
jamesheavey | 34:07ded1f83c59 | 344 | one_less(); |
jamesheavey | 34:07ded1f83c59 | 345 | } |
jamesheavey | 27:1b5038b0a7a2 | 346 | } |
jamesheavey | 27:1b5038b0a7a2 | 347 | // write new attributes |
jamesheavey | 27:1b5038b0a7a2 | 348 | _ball.set_velocity(ball_velocity); |
jamesheavey | 27:1b5038b0a7a2 | 349 | _ball.set_pos(ball_pos); |
jamesheavey | 27:1b5038b0a7a2 | 350 | } |
jamesheavey | 36:cb73014d3a99 | 351 | |
jamesheavey | 32:4dba7a85dbb2 | 352 | void BreakoutEngine::check_laser_collisions(Gamepad &pad) |
jamesheavey | 32:4dba7a85dbb2 | 353 | { |
jamesheavey | 32:4dba7a85dbb2 | 354 | // read current ball attributes |
jamesheavey | 34:07ded1f83c59 | 355 | // check p1 first |
jamesheavey | 36:cb73014d3a99 | 356 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L){ |
jamesheavey | 39:a9bb03bef107 | 357 | for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R){ |
jamesheavey | 36:cb73014d3a99 | 358 | if ( |
jamesheavey | 39:a9bb03bef107 | 359 | (it_L -> get_x() >= it_R -> get_x()) && //left |
jamesheavey | 39:a9bb03bef107 | 360 | (it_L -> get_x() <= it_R -> get_x() + BRICK_WIDTH) && //right |
jamesheavey | 39:a9bb03bef107 | 361 | (it_L -> get_y() >= it_R -> get_y()) && //bottom |
jamesheavey | 39:a9bb03bef107 | 362 | (it_L -> get_y()<= it_R -> get_y() + BRICK_HEIGHT) //top |
jamesheavey | 36:cb73014d3a99 | 363 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
jamesheavey | 36:cb73014d3a99 | 364 | // if it has, fix position and reflect x velocity |
jamesheavey | 37:dd1538ae6534 | 365 | it_L -> set_posx(-10); |
jamesheavey | 36:cb73014d3a99 | 366 | // audio feedback |
jamesheavey | 36:cb73014d3a99 | 367 | pad.tone(1000.0,0.1); |
jamesheavey | 39:a9bb03bef107 | 368 | if(it_R->hit() == true) { |
jamesheavey | 39:a9bb03bef107 | 369 | it_R -> set_posx(-100); |
jamesheavey | 39:a9bb03bef107 | 370 | it_R -> set_posy(-100); |
jamesheavey | 36:cb73014d3a99 | 371 | one_less(); |
jamesheavey | 36:cb73014d3a99 | 372 | } |
jamesheavey | 36:cb73014d3a99 | 373 | } |
jamesheavey | 34:07ded1f83c59 | 374 | } |
jamesheavey | 34:07ded1f83c59 | 375 | } |
jamesheavey | 36:cb73014d3a99 | 376 | } |
jamesheavey | 32:4dba7a85dbb2 | 377 | |
jamesheavey | 27:1b5038b0a7a2 | 378 | bool BreakoutEngine::check_goal(Gamepad &pad) |
jamesheavey | 27:1b5038b0a7a2 | 379 | { |
jamesheavey | 27:1b5038b0a7a2 | 380 | Vector2D ball_pos = _ball.get_pos(); |
jamesheavey | 27:1b5038b0a7a2 | 381 | // P1 has scored |
jamesheavey | 27:1b5038b0a7a2 | 382 | if (ball_pos.y > HEIGHT) { |
jamesheavey | 27:1b5038b0a7a2 | 383 | _p1.lose_life(); |
jamesheavey | 27:1b5038b0a7a2 | 384 | //lose_screen(); // go to loss screen then initialise again |
jamesheavey | 27:1b5038b0a7a2 | 385 | |
jamesheavey | 27:1b5038b0a7a2 | 386 | _ball.init(_ball_size,_speed); |
jamesheavey | 27:1b5038b0a7a2 | 387 | pad.tone(1500.0,0.5); |
jamesheavey | 27:1b5038b0a7a2 | 388 | return true; |
jamesheavey | 27:1b5038b0a7a2 | 389 | } |
jamesheavey | 27:1b5038b0a7a2 | 390 | else { |
jamesheavey | 27:1b5038b0a7a2 | 391 | return false; |
jamesheavey | 27:1b5038b0a7a2 | 392 | } |
jamesheavey | 27:1b5038b0a7a2 | 393 | } |
jamesheavey | 27:1b5038b0a7a2 | 394 | |
jamesheavey | 27:1b5038b0a7a2 | 395 | |
jamesheavey | 27:1b5038b0a7a2 | 396 | |
jamesheavey | 34:07ded1f83c59 | 397 | void BreakoutEngine::print_scores(N5110 &lcd) //maybe add to oneless |
jamesheavey | 27:1b5038b0a7a2 | 398 | { |
jamesheavey | 27:1b5038b0a7a2 | 399 | // get scores from paddles |
jamesheavey | 40:ac53905346fb | 400 | int p1_score = (18 - get_num_left())*100; //maybe add a previous score so the score carries over through victory screens. add hi score fix so restart restarts from 321 |
jamesheavey | 40:ac53905346fb | 401 | // also, add a multiplier of 2 for every contiue on victory |
jamesheavey | 27:1b5038b0a7a2 | 402 | // print to LCD i |
jamesheavey | 27:1b5038b0a7a2 | 403 | char buffer1[14]; |
jamesheavey | 27:1b5038b0a7a2 | 404 | sprintf(buffer1,"%2d",p1_score); |
jamesheavey | 40:ac53905346fb | 405 | lcd.printString("SCORE: ",2 ,0); |
jamesheavey | 40:ac53905346fb | 406 | lcd.printString(buffer1,WIDTH/2 -2,0); // font is 8 wide, so leave 4 pixel gape from middle assuming two digits |
jamesheavey | 27:1b5038b0a7a2 | 407 | } |
jamesheavey | 27:1b5038b0a7a2 | 408 | |
jamesheavey | 27:1b5038b0a7a2 | 409 | int BreakoutEngine::get_num_left(){ |
jamesheavey | 27:1b5038b0a7a2 | 410 | return _number_left; |
jamesheavey | 27:1b5038b0a7a2 | 411 | } |
jamesheavey | 27:1b5038b0a7a2 | 412 | void BreakoutEngine::one_less() { |
jamesheavey | 27:1b5038b0a7a2 | 413 | _number_left -= 1; |
jamesheavey | 27:1b5038b0a7a2 | 414 | } |