James Heavey / Mbed 2 deprecated EL17JH

Dependencies:   mbed

Revision:
61:0a8b3ffedc40
Parent:
60:63d69184ec0a
Child:
62:64559062e0ec
--- a/BreakoutEngine/BreakoutEngine.cpp	Sat May 04 19:57:31 2019 +0000
+++ b/BreakoutEngine/BreakoutEngine.cpp	Sat May 04 20:01:54 2019 +0000
@@ -90,7 +90,7 @@
 void BreakoutEngine::moveback_bricks()  // rename to reset add in ball reset and use to increase the number of balls each time
 {    
     reset_num_left();
-    
+    _ball.init(_ball_size,_speed + 1); // replace the 1 with a multiplier private variable that tracks the number of times continued from victory
     int pointer = 0;
     for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R){
         if (pointer <= 5) {   
@@ -432,7 +432,7 @@
 void BreakoutEngine::print_scores(N5110 &lcd) //maybe add to oneless
 {
     // get scores from paddles
-    int multiplier = get_prev_score()/1800 + 1;
+    int multiplier = get_prev_score()/1800 + 1; // add in a multiplier private variable so that it can increment
     int p1_score = get_prev_score() + (18 - get_num_left())*100 * multiplier;     //maybe add a previous score so the score carries over through victory screens. add hi score fix so restart restarts from 321
                                 // also, add a multiplier of 2 for every contiue on victory
     // print to LCD i