James Heavey / Mbed 2 deprecated EL17JH

Dependencies:   mbed

Committer:
jamesheavey
Date:
Mon May 06 14:29:15 2019 +0000
Revision:
82:d1341d632890
Parent:
81:735e5ee2c92a
Child:
84:6483503a72fc
bit cleaner

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jamesheavey 27:1b5038b0a7a2 1 #include "BreakoutEngine.h"
jamesheavey 27:1b5038b0a7a2 2
jamesheavey 27:1b5038b0a7a2 3 BreakoutEngine::BreakoutEngine()
jamesheavey 27:1b5038b0a7a2 4 {
jamesheavey 27:1b5038b0a7a2 5
jamesheavey 27:1b5038b0a7a2 6 }
jamesheavey 27:1b5038b0a7a2 7
jamesheavey 27:1b5038b0a7a2 8 BreakoutEngine::~BreakoutEngine()
jamesheavey 27:1b5038b0a7a2 9 {
jamesheavey 27:1b5038b0a7a2 10
jamesheavey 27:1b5038b0a7a2 11 }
jamesheavey 27:1b5038b0a7a2 12
jamesheavey 64:c3426b417ad9 13 void BreakoutEngine::init(int paddle_width,int paddle_height,int ball_size,int speed)
jamesheavey 27:1b5038b0a7a2 14 {
jamesheavey 27:1b5038b0a7a2 15 // initialise the game parameters
jamesheavey 27:1b5038b0a7a2 16 _paddle_width = paddle_width;
jamesheavey 27:1b5038b0a7a2 17 _paddle_height = paddle_height;
jamesheavey 27:1b5038b0a7a2 18 _ball_size = ball_size;
jamesheavey 27:1b5038b0a7a2 19 _speed = speed;
jamesheavey 27:1b5038b0a7a2 20 _number_left = 18;
jamesheavey 30:e3d2f0ca416f 21 _index = 0;
jamesheavey 45:b1ac80481d4f 22 _cool_time = 0.0f;
jamesheavey 64:c3426b417ad9 23 _score = 0;
jamesheavey 64:c3426b417ad9 24 _prev_score = 0;
jamesheavey 62:64559062e0ec 25 _multiplier = 1;
jamesheavey 47:1d1a827be81b 26
jamesheavey 27:1b5038b0a7a2 27 // y position on screen - WIDTH is defined in N5110.h
jamesheavey 82:d1341d632890 28 _paddley = HEIGHT - GAP - 1;
jamesheavey 27:1b5038b0a7a2 29
jamesheavey 27:1b5038b0a7a2 30 // puts paddles and ball in middle
jamesheavey 82:d1341d632890 31 _paddle.init(_paddley,_paddle_height,_paddle_width);
jamesheavey 82:d1341d632890 32 _ball.init(_ball_size,_speed,_paddle.get_pos().x + 7);
jamesheavey 27:1b5038b0a7a2 33
jamesheavey 82:d1341d632890 34 _brick11.init(3,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3);
jamesheavey 65:ec89c0b74a71 35 _brick12.init(16,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3);
jamesheavey 65:ec89c0b74a71 36 _brick13.init(29,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3);
jamesheavey 65:ec89c0b74a71 37 _brick14.init(42,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3);
jamesheavey 65:ec89c0b74a71 38 _brick15.init(55,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3);
jamesheavey 65:ec89c0b74a71 39 _brick16.init(68,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3);
jamesheavey 27:1b5038b0a7a2 40
jamesheavey 82:d1341d632890 41 _brick21.init(3,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2);
jamesheavey 65:ec89c0b74a71 42 _brick22.init(16,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2);
jamesheavey 65:ec89c0b74a71 43 _brick23.init(29,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2);
jamesheavey 65:ec89c0b74a71 44 _brick24.init(42,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2);
jamesheavey 65:ec89c0b74a71 45 _brick25.init(55,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2);
jamesheavey 65:ec89c0b74a71 46 _brick26.init(68,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2);
jamesheavey 27:1b5038b0a7a2 47
jamesheavey 82:d1341d632890 48 _brick31.init(3,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1);
jamesheavey 65:ec89c0b74a71 49 _brick32.init(16,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1);
jamesheavey 65:ec89c0b74a71 50 _brick33.init(29,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1);
jamesheavey 65:ec89c0b74a71 51 _brick34.init(42,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1);
jamesheavey 65:ec89c0b74a71 52 _brick35.init(55,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1);
jamesheavey 65:ec89c0b74a71 53 _brick36.init(68,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1);
jamesheavey 27:1b5038b0a7a2 54
jamesheavey 82:d1341d632890 55 listofBricks.push_back(_brick11);
jamesheavey 34:07ded1f83c59 56 listofBricks.push_back(_brick12);
jamesheavey 34:07ded1f83c59 57 listofBricks.push_back(_brick13);
jamesheavey 34:07ded1f83c59 58 listofBricks.push_back(_brick14);
jamesheavey 34:07ded1f83c59 59 listofBricks.push_back(_brick15);
jamesheavey 34:07ded1f83c59 60 listofBricks.push_back(_brick16);
jamesheavey 34:07ded1f83c59 61 listofBricks.push_back(_brick21);
jamesheavey 34:07ded1f83c59 62 listofBricks.push_back(_brick22);
jamesheavey 34:07ded1f83c59 63 listofBricks.push_back(_brick23);
jamesheavey 34:07ded1f83c59 64 listofBricks.push_back(_brick24);
jamesheavey 34:07ded1f83c59 65 listofBricks.push_back(_brick25);
jamesheavey 34:07ded1f83c59 66 listofBricks.push_back(_brick26);
jamesheavey 34:07ded1f83c59 67 listofBricks.push_back(_brick31);
jamesheavey 34:07ded1f83c59 68 listofBricks.push_back(_brick32);
jamesheavey 34:07ded1f83c59 69 listofBricks.push_back(_brick33);
jamesheavey 34:07ded1f83c59 70 listofBricks.push_back(_brick34);
jamesheavey 34:07ded1f83c59 71 listofBricks.push_back(_brick35);
jamesheavey 34:07ded1f83c59 72 listofBricks.push_back(_brick36);
jamesheavey 34:07ded1f83c59 73
jamesheavey 30:e3d2f0ca416f 74 _laser1.init(-10);
jamesheavey 30:e3d2f0ca416f 75 _laser2.init(-10);
jamesheavey 30:e3d2f0ca416f 76 _laser3.init(-10);
jamesheavey 35:3a614d539a54 77
jamesheavey 35:3a614d539a54 78 listofLasers.push_back(_laser1);
jamesheavey 35:3a614d539a54 79 listofLasers.push_back(_laser2);
jamesheavey 35:3a614d539a54 80 listofLasers.push_back(_laser3);
jamesheavey 27:1b5038b0a7a2 81 }
jamesheavey 27:1b5038b0a7a2 82
jamesheavey 81:735e5ee2c92a 83 void BreakoutEngine::reset_game() // rename to reset add in ball reset and use to increase the number of balls each time
jamesheavey 60:63d69184ec0a 84 {
jamesheavey 60:63d69184ec0a 85 reset_num_left();
jamesheavey 82:d1341d632890 86 _ball.init(_ball_size,_speed + _multiplier/2, _paddle.get_pos().x + 7); // replace the 1 with a multiplier private variable that tracks the number of times continued from victory
jamesheavey 82:d1341d632890 87 _paddle.recentre();
jamesheavey 60:63d69184ec0a 88 int pointer = 0;
jamesheavey 60:63d69184ec0a 89 for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R){
jamesheavey 60:63d69184ec0a 90 if (pointer <= 5) {
jamesheavey 60:63d69184ec0a 91 it_R -> set_posx((pointer * 13) + 3);
jamesheavey 60:63d69184ec0a 92 }
jamesheavey 60:63d69184ec0a 93 else if (pointer <= 11) {
jamesheavey 60:63d69184ec0a 94 it_R -> set_posx(((pointer-6) * 13) + 3);
jamesheavey 60:63d69184ec0a 95 }
jamesheavey 60:63d69184ec0a 96 else if (pointer <= 17) {
jamesheavey 60:63d69184ec0a 97 it_R -> set_posx(((pointer-12) * 13) + 3);
jamesheavey 60:63d69184ec0a 98 }
jamesheavey 60:63d69184ec0a 99
jamesheavey 66:5561cbdfb1b1 100 it_R -> reset_lives(_multiplier);
jamesheavey 60:63d69184ec0a 101 pointer ++;
jamesheavey 60:63d69184ec0a 102 }
jamesheavey 60:63d69184ec0a 103 }
jamesheavey 60:63d69184ec0a 104
jamesheavey 60:63d69184ec0a 105
jamesheavey 72:7254d2a8a1cd 106 void BreakoutEngine::read_input(Gamepad &pad, bool tilt, float sens)
jamesheavey 27:1b5038b0a7a2 107 {
jamesheavey 27:1b5038b0a7a2 108 _d = pad.get_direction();
jamesheavey 27:1b5038b0a7a2 109 _mag = pad.get_mag();
jamesheavey 27:1b5038b0a7a2 110
jamesheavey 72:7254d2a8a1cd 111 if (tilt == true) {
jamesheavey 82:d1341d632890 112 _paddle.set_tilt();
jamesheavey 27:1b5038b0a7a2 113 }
jamesheavey 27:1b5038b0a7a2 114 else {
jamesheavey 82:d1341d632890 115 _paddle.set_joy();
jamesheavey 27:1b5038b0a7a2 116 }
jamesheavey 45:b1ac80481d4f 117
jamesheavey 82:d1341d632890 118 _paddle.set_sens(sens);
jamesheavey 72:7254d2a8a1cd 119
jamesheavey 45:b1ac80481d4f 120 if (pad.check_event(Gamepad::B_PRESSED) && _cool_time <= 0) { // max of 3 lasers on screen at once
jamesheavey 29:5168318d3e88 121
jamesheavey 82:d1341d632890 122 Vector2D p_pos = _paddle.get_pos();
jamesheavey 37:dd1538ae6534 123 it_L = listofLasers.begin();
jamesheavey 30:e3d2f0ca416f 124 switch(_index){
jamesheavey 30:e3d2f0ca416f 125 case 0:
jamesheavey 37:dd1538ae6534 126 advance(it_L, 0);
jamesheavey 37:dd1538ae6534 127 it_L -> set_posx(p_pos.x+7);
jamesheavey 37:dd1538ae6534 128 it_L -> set_posy(p_pos.y);
jamesheavey 30:e3d2f0ca416f 129 inc_index();
jamesheavey 30:e3d2f0ca416f 130 break;
jamesheavey 30:e3d2f0ca416f 131 case 1:
jamesheavey 37:dd1538ae6534 132 advance(it_L, 1);
jamesheavey 37:dd1538ae6534 133 it_L -> set_posx(p_pos.x+7);
jamesheavey 37:dd1538ae6534 134 it_L -> set_posy(p_pos.y);
jamesheavey 30:e3d2f0ca416f 135 inc_index();
jamesheavey 30:e3d2f0ca416f 136 break;
jamesheavey 30:e3d2f0ca416f 137 case 2:
jamesheavey 37:dd1538ae6534 138 advance(it_L, 2);
jamesheavey 37:dd1538ae6534 139 it_L -> set_posx(p_pos.x+7);
jamesheavey 37:dd1538ae6534 140 it_L -> set_posy(p_pos.y);
jamesheavey 30:e3d2f0ca416f 141 reset_index();
jamesheavey 30:e3d2f0ca416f 142 break;
jamesheavey 30:e3d2f0ca416f 143 }
jamesheavey 45:b1ac80481d4f 144
jamesheavey 45:b1ac80481d4f 145
jamesheavey 46:810b3a7fc387 146 _cool_time = 0.75f;
jamesheavey 29:5168318d3e88 147 }
jamesheavey 45:b1ac80481d4f 148 else {
jamesheavey 45:b1ac80481d4f 149 _cool_time -= 0.125; // 1/8 as fps is 8
jamesheavey 45:b1ac80481d4f 150 }
jamesheavey 45:b1ac80481d4f 151
jamesheavey 27:1b5038b0a7a2 152 }
jamesheavey 27:1b5038b0a7a2 153
jamesheavey 30:e3d2f0ca416f 154 void BreakoutEngine::inc_index() {
jamesheavey 30:e3d2f0ca416f 155 _index ++;
jamesheavey 30:e3d2f0ca416f 156 }
jamesheavey 30:e3d2f0ca416f 157
jamesheavey 30:e3d2f0ca416f 158 void BreakoutEngine::reset_index() {
jamesheavey 30:e3d2f0ca416f 159 _index = 0;
jamesheavey 30:e3d2f0ca416f 160 }
jamesheavey 30:e3d2f0ca416f 161
jamesheavey 27:1b5038b0a7a2 162 void BreakoutEngine::draw(N5110 &lcd)
jamesheavey 27:1b5038b0a7a2 163 {
jamesheavey 27:1b5038b0a7a2 164 // draw the elements in the LCD buffer
jamesheavey 27:1b5038b0a7a2 165 // pitch
jamesheavey 40:ac53905346fb 166 lcd.drawRect(0,GAP_TOP - 2,WIDTH,HEIGHT - GAP_TOP + 2,FILL_TRANSPARENT);
jamesheavey 27:1b5038b0a7a2 167 //score
jamesheavey 40:ac53905346fb 168 print_scores(lcd);
jamesheavey 27:1b5038b0a7a2 169 // paddles
jamesheavey 82:d1341d632890 170 _paddle.draw(lcd);
jamesheavey 27:1b5038b0a7a2 171 // ball
jamesheavey 27:1b5038b0a7a2 172 _ball.draw(lcd);
jamesheavey 27:1b5038b0a7a2 173
jamesheavey 27:1b5038b0a7a2 174 //print_scores(lcd);
jamesheavey 27:1b5038b0a7a2 175
jamesheavey 39:a9bb03bef107 176 for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R){
jamesheavey 39:a9bb03bef107 177 it_R->draw(lcd);
jamesheavey 34:07ded1f83c59 178 }
jamesheavey 35:3a614d539a54 179 for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L){
jamesheavey 35:3a614d539a54 180 it_L->draw(lcd);
jamesheavey 35:3a614d539a54 181 }
jamesheavey 27:1b5038b0a7a2 182
jamesheavey 27:1b5038b0a7a2 183 }
jamesheavey 27:1b5038b0a7a2 184
jamesheavey 27:1b5038b0a7a2 185
jamesheavey 27:1b5038b0a7a2 186 void BreakoutEngine::update(Gamepad &pad)
jamesheavey 27:1b5038b0a7a2 187 {
jamesheavey 81:735e5ee2c92a 188 check_loss(pad);
jamesheavey 27:1b5038b0a7a2 189 // important to update paddles and ball before checking collisions so can
jamesheavey 27:1b5038b0a7a2 190 // correct for it before updating the display
jamesheavey 82:d1341d632890 191 _paddle.update(_d,_mag);
jamesheavey 27:1b5038b0a7a2 192 _ball.update();
jamesheavey 35:3a614d539a54 193
jamesheavey 35:3a614d539a54 194 for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L){
jamesheavey 35:3a614d539a54 195 it_L->update();
jamesheavey 35:3a614d539a54 196 }
jamesheavey 35:3a614d539a54 197
jamesheavey 27:1b5038b0a7a2 198 lives_leds(pad);
jamesheavey 27:1b5038b0a7a2 199
jamesheavey 42:347c20a16ee6 200 check_wall_collisions(pad);
jamesheavey 27:1b5038b0a7a2 201 check_paddle_collisions(pad);
jamesheavey 27:1b5038b0a7a2 202 check_brick_collisions(pad);
jamesheavey 36:cb73014d3a99 203 check_laser_collisions(pad);
jamesheavey 35:3a614d539a54 204
jamesheavey 35:3a614d539a54 205
jamesheavey 27:1b5038b0a7a2 206 }
jamesheavey 27:1b5038b0a7a2 207
jamesheavey 27:1b5038b0a7a2 208 void BreakoutEngine::lives_leds(Gamepad &pad)
jamesheavey 27:1b5038b0a7a2 209 {
jamesheavey 82:d1341d632890 210 if (_paddle.get_lives() == 0) {
jamesheavey 27:1b5038b0a7a2 211 pad.leds_off();
jamesheavey 27:1b5038b0a7a2 212 }
jamesheavey 27:1b5038b0a7a2 213
jamesheavey 82:d1341d632890 214 else if (_paddle.get_lives() == 1) {
jamesheavey 27:1b5038b0a7a2 215 //turn leftmost led on
jamesheavey 27:1b5038b0a7a2 216 pad.leds_off();
jamesheavey 27:1b5038b0a7a2 217 pad.led(1,1);
jamesheavey 27:1b5038b0a7a2 218 }
jamesheavey 27:1b5038b0a7a2 219
jamesheavey 82:d1341d632890 220 else if (_paddle.get_lives() == 2) {
jamesheavey 27:1b5038b0a7a2 221 //turn leftmost led on
jamesheavey 27:1b5038b0a7a2 222 pad.leds_off();
jamesheavey 27:1b5038b0a7a2 223 pad.led(1,1);
jamesheavey 27:1b5038b0a7a2 224 pad.led(2,1);
jamesheavey 27:1b5038b0a7a2 225 }
jamesheavey 27:1b5038b0a7a2 226
jamesheavey 82:d1341d632890 227 else if (_paddle.get_lives() == 3) {
jamesheavey 27:1b5038b0a7a2 228 //turn leftmost led on
jamesheavey 27:1b5038b0a7a2 229 pad.leds_off();
jamesheavey 27:1b5038b0a7a2 230 pad.led(1,1);
jamesheavey 27:1b5038b0a7a2 231 pad.led(2,1);
jamesheavey 27:1b5038b0a7a2 232 pad.led(3,1);
jamesheavey 27:1b5038b0a7a2 233 }
jamesheavey 27:1b5038b0a7a2 234
jamesheavey 82:d1341d632890 235 else if (_paddle.get_lives() == 4) {
jamesheavey 27:1b5038b0a7a2 236 pad.leds_on();
jamesheavey 27:1b5038b0a7a2 237 pad.led(5,0);
jamesheavey 27:1b5038b0a7a2 238 pad.led(6,0);
jamesheavey 27:1b5038b0a7a2 239 }
jamesheavey 27:1b5038b0a7a2 240
jamesheavey 82:d1341d632890 241 else if (_paddle.get_lives() == 5) {
jamesheavey 27:1b5038b0a7a2 242 pad.leds_on();
jamesheavey 27:1b5038b0a7a2 243 pad.led(6,0);
jamesheavey 27:1b5038b0a7a2 244 }
jamesheavey 27:1b5038b0a7a2 245
jamesheavey 82:d1341d632890 246 else if (_paddle.get_lives() == 6) {
jamesheavey 27:1b5038b0a7a2 247 pad.leds_on();
jamesheavey 27:1b5038b0a7a2 248 }
jamesheavey 27:1b5038b0a7a2 249 }
jamesheavey 27:1b5038b0a7a2 250
jamesheavey 27:1b5038b0a7a2 251 int BreakoutEngine::get_lives() {
jamesheavey 82:d1341d632890 252 return _paddle.get_lives();
jamesheavey 27:1b5038b0a7a2 253 }
jamesheavey 27:1b5038b0a7a2 254
jamesheavey 42:347c20a16ee6 255 void BreakoutEngine::check_wall_collisions(Gamepad &pad)
jamesheavey 27:1b5038b0a7a2 256 {
jamesheavey 27:1b5038b0a7a2 257 // read current ball attributes
jamesheavey 27:1b5038b0a7a2 258 Vector2D ball_pos = _ball.get_pos();
jamesheavey 27:1b5038b0a7a2 259 Vector2D ball_velocity = _ball.get_velocity();
jamesheavey 27:1b5038b0a7a2 260
jamesheavey 40:ac53905346fb 261 if (ball_pos.y <= GAP_TOP - 1) { // 1 due to 1 pixel boundary
jamesheavey 40:ac53905346fb 262 ball_pos.y = GAP_TOP - 1; // bounce off ceiling without going off screen
jamesheavey 27:1b5038b0a7a2 263 ball_velocity.y = -ball_velocity.y;
jamesheavey 27:1b5038b0a7a2 264 // audio feedback
jamesheavey 27:1b5038b0a7a2 265 pad.tone(750.0,0.1);
jamesheavey 27:1b5038b0a7a2 266 }
jamesheavey 27:1b5038b0a7a2 267
jamesheavey 27:1b5038b0a7a2 268 else if (ball_pos.x <= 1) { // 1 due to 1 pixel boundary
jamesheavey 27:1b5038b0a7a2 269 ball_pos.x = 1; // bounce off ceiling without going off screen
jamesheavey 27:1b5038b0a7a2 270 ball_velocity.x = -ball_velocity.x;
jamesheavey 27:1b5038b0a7a2 271 // audio feedback
jamesheavey 27:1b5038b0a7a2 272 pad.tone(750.0,0.1);
jamesheavey 27:1b5038b0a7a2 273 }
jamesheavey 27:1b5038b0a7a2 274
jamesheavey 27:1b5038b0a7a2 275 // check if hit bottom wall
jamesheavey 27:1b5038b0a7a2 276 else if (ball_pos.x + _ball_size >= (WIDTH-1) ) { // bottom pixel is 47
jamesheavey 27:1b5038b0a7a2 277 // hit bottom
jamesheavey 27:1b5038b0a7a2 278 ball_pos.x = (WIDTH-1) - _ball_size; // stops ball going off screen
jamesheavey 27:1b5038b0a7a2 279 ball_velocity.x = -ball_velocity.x;
jamesheavey 27:1b5038b0a7a2 280 // audio feedback
jamesheavey 27:1b5038b0a7a2 281 pad.tone(750.0,0.1);
jamesheavey 27:1b5038b0a7a2 282 }
jamesheavey 27:1b5038b0a7a2 283
jamesheavey 27:1b5038b0a7a2 284 // update ball parameters
jamesheavey 27:1b5038b0a7a2 285 _ball.set_velocity(ball_velocity);
jamesheavey 27:1b5038b0a7a2 286 _ball.set_pos(ball_pos);
jamesheavey 27:1b5038b0a7a2 287
jamesheavey 42:347c20a16ee6 288 for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L){
jamesheavey 41:fe383cbb51b2 289 if (
jamesheavey 42:347c20a16ee6 290 (it_L -> get_y() <= GAP_TOP - 2)
jamesheavey 41:fe383cbb51b2 291 ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball)
jamesheavey 41:fe383cbb51b2 292 // if it has, fix position and reflect x velocity
jamesheavey 41:fe383cbb51b2 293 it_L -> set_posx(-10);
jamesheavey 41:fe383cbb51b2 294 }
jamesheavey 41:fe383cbb51b2 295 }
jamesheavey 42:347c20a16ee6 296
jamesheavey 41:fe383cbb51b2 297 }
jamesheavey 41:fe383cbb51b2 298
jamesheavey 27:1b5038b0a7a2 299 void BreakoutEngine::check_paddle_collisions(Gamepad &pad)
jamesheavey 27:1b5038b0a7a2 300 {
jamesheavey 27:1b5038b0a7a2 301 // read current ball attributes
jamesheavey 27:1b5038b0a7a2 302 Vector2D ball_pos = _ball.get_pos();
jamesheavey 27:1b5038b0a7a2 303 Vector2D ball_velocity = _ball.get_velocity();
jamesheavey 27:1b5038b0a7a2 304
jamesheavey 27:1b5038b0a7a2 305 // check p1 first
jamesheavey 82:d1341d632890 306 Vector2D p1_pos = _paddle.get_pos();
jamesheavey 27:1b5038b0a7a2 307
jamesheavey 27:1b5038b0a7a2 308 // see if ball has hit the paddle by checking for overlaps
jamesheavey 27:1b5038b0a7a2 309 if (
jamesheavey 27:1b5038b0a7a2 310 (ball_pos.x >= p1_pos.x) && //left
jamesheavey 27:1b5038b0a7a2 311 (ball_pos.x <= p1_pos.x + _paddle_width) && //right
jamesheavey 82:d1341d632890 312 (ball_pos.y >= _paddley) && //bottom
jamesheavey 82:d1341d632890 313 (ball_pos.y <= _paddley + _paddle_height) //top
jamesheavey 27:1b5038b0a7a2 314 ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball)
jamesheavey 27:1b5038b0a7a2 315 // if it has, fix position and reflect x velocity
jamesheavey 27:1b5038b0a7a2 316 pad.tone(1000.0,0.1);
jamesheavey 82:d1341d632890 317 ball_pos.y = _paddley + _paddle_height - 1;
jamesheavey 27:1b5038b0a7a2 318 ball_velocity.y = -ball_velocity.y;
jamesheavey 27:1b5038b0a7a2 319
jamesheavey 27:1b5038b0a7a2 320 // if (ball_pos.x == p1_pos.x + PADDLE_WIDTH/2) { // check ballxpos in relation to paddle xpos. translate the distance from the centre to an angle between 30 and 60 degrees in that direction
jamesheavey 82:d1341d632890 321 // ball_pos.y = _paddley + _paddle_height - 1;
jamesheavey 27:1b5038b0a7a2 322 // ball_velocity.y = -ball_velocity.y;
jamesheavey 27:1b5038b0a7a2 323 // }
jamesheavey 27:1b5038b0a7a2 324 // else if (ball_pos.x <= p1_pos.x + PADDLE_WIDTH/2) {
jamesheavey 27:1b5038b0a7a2 325 // float ang = 40*(((p1_pos.x + PADDLE_WIDTH/2)-ball_pos.x)/(PADDLE_WIDTH/2 - p1_pos.x)) + 30; //converts the distance from the centre to an angle between 30 and 60
jamesheavey 27:1b5038b0a7a2 326 // if (ball_velocity.x > 0) {
jamesheavey 27:1b5038b0a7a2 327 // ball_velocity.x = -ball_velocity.x;
jamesheavey 27:1b5038b0a7a2 328 // }
jamesheavey 82:d1341d632890 329 // ball_pos.y = _paddley + _paddle_heigh - 1;
jamesheavey 27:1b5038b0a7a2 330 // ball_velocity.y = -tan(ang);
jamesheavey 27:1b5038b0a7a2 331 // }
jamesheavey 27:1b5038b0a7a2 332 // else if (ball_pos.x >= p1_pos.x + PADDLE_WIDTH/2) {
jamesheavey 27:1b5038b0a7a2 333 // float ang = 40*(((p1_pos.x + PADDLE_WIDTH/2)-ball_pos.x)/(PADDLE_WIDTH/2 - p1_pos.x)) + 30; //converts the distance from the centre to an angle between 30 and 60
jamesheavey 27:1b5038b0a7a2 334 // if (ball_velocity.x < 0) {
jamesheavey 27:1b5038b0a7a2 335 // ball_velocity.x = -ball_velocity.x;
jamesheavey 27:1b5038b0a7a2 336 // }
jamesheavey 82:d1341d632890 337 // ball_pos.y = _paddley + _paddle_height - 1;
jamesheavey 27:1b5038b0a7a2 338 // ball_velocity.y = -tan(ang);
jamesheavey 27:1b5038b0a7a2 339 // }
jamesheavey 27:1b5038b0a7a2 340 }
jamesheavey 27:1b5038b0a7a2 341
jamesheavey 27:1b5038b0a7a2 342 // write new attributes
jamesheavey 27:1b5038b0a7a2 343 _ball.set_velocity(ball_velocity);
jamesheavey 27:1b5038b0a7a2 344 _ball.set_pos(ball_pos);
jamesheavey 27:1b5038b0a7a2 345 }
jamesheavey 27:1b5038b0a7a2 346
jamesheavey 27:1b5038b0a7a2 347 void BreakoutEngine::check_brick_collisions(Gamepad &pad)
jamesheavey 27:1b5038b0a7a2 348 {
jamesheavey 27:1b5038b0a7a2 349 // read current ball attributes
jamesheavey 27:1b5038b0a7a2 350 Vector2D ball_pos = _ball.get_pos();
jamesheavey 27:1b5038b0a7a2 351 Vector2D ball_velocity = _ball.get_velocity();
jamesheavey 27:1b5038b0a7a2 352
jamesheavey 39:a9bb03bef107 353 for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R){
jamesheavey 34:07ded1f83c59 354 if (
jamesheavey 39:a9bb03bef107 355 (ball_pos.x >= it_R -> get_x()) && //left
jamesheavey 39:a9bb03bef107 356 (ball_pos.x <= it_R -> get_x() + BRICK_WIDTH) && //right
jamesheavey 39:a9bb03bef107 357 (ball_pos.y >= it_R -> get_y()) && //bottom
jamesheavey 39:a9bb03bef107 358 (ball_pos.y <= it_R -> get_y() + BRICK_HEIGHT) //top
jamesheavey 34:07ded1f83c59 359 ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball)
jamesheavey 34:07ded1f83c59 360 // if it has, fix position and reflect x velocity
jamesheavey 48:966f2cf803ec 361 if (ball_velocity.y < 0)
jamesheavey 48:966f2cf803ec 362 {
jamesheavey 48:966f2cf803ec 363 ball_pos.y = it_R -> get_y() + BRICK_HEIGHT;
jamesheavey 48:966f2cf803ec 364 }
jamesheavey 48:966f2cf803ec 365 else
jamesheavey 48:966f2cf803ec 366 {
jamesheavey 48:966f2cf803ec 367 ball_pos.y = it_R -> get_y();
jamesheavey 48:966f2cf803ec 368 }
jamesheavey 34:07ded1f83c59 369 ball_velocity.y = -ball_velocity.y;
jamesheavey 34:07ded1f83c59 370 // audio feedback
jamesheavey 34:07ded1f83c59 371 pad.tone(1000.0,0.1);
jamesheavey 39:a9bb03bef107 372 it_R -> hit();
jamesheavey 34:07ded1f83c59 373 //delete _brick11;
jamesheavey 69:db1354676fde 374 if(it_R-> hit() == true) {
jamesheavey 67:c362df66fac9 375 it_R -> set_posx(-100);
jamesheavey 67:c362df66fac9 376 one_less();
jamesheavey 67:c362df66fac9 377 }
jamesheavey 34:07ded1f83c59 378 }
jamesheavey 27:1b5038b0a7a2 379 }
jamesheavey 27:1b5038b0a7a2 380 // write new attributes
jamesheavey 27:1b5038b0a7a2 381 _ball.set_velocity(ball_velocity);
jamesheavey 27:1b5038b0a7a2 382 _ball.set_pos(ball_pos);
jamesheavey 27:1b5038b0a7a2 383 }
jamesheavey 36:cb73014d3a99 384
jamesheavey 32:4dba7a85dbb2 385 void BreakoutEngine::check_laser_collisions(Gamepad &pad)
jamesheavey 32:4dba7a85dbb2 386 {
jamesheavey 32:4dba7a85dbb2 387 // read current ball attributes
jamesheavey 34:07ded1f83c59 388 // check p1 first
jamesheavey 36:cb73014d3a99 389 for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L){
jamesheavey 39:a9bb03bef107 390 for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R){
jamesheavey 36:cb73014d3a99 391 if (
jamesheavey 39:a9bb03bef107 392 (it_L -> get_x() >= it_R -> get_x()) && //left
jamesheavey 39:a9bb03bef107 393 (it_L -> get_x() <= it_R -> get_x() + BRICK_WIDTH) && //right
jamesheavey 39:a9bb03bef107 394 (it_L -> get_y() >= it_R -> get_y()) && //bottom
jamesheavey 39:a9bb03bef107 395 (it_L -> get_y()<= it_R -> get_y() + BRICK_HEIGHT) //top
jamesheavey 36:cb73014d3a99 396 ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball)
jamesheavey 36:cb73014d3a99 397 // if it has, fix position and reflect x velocity
jamesheavey 37:dd1538ae6534 398 it_L -> set_posx(-10);
jamesheavey 36:cb73014d3a99 399 // audio feedback
jamesheavey 36:cb73014d3a99 400 pad.tone(1000.0,0.1);
jamesheavey 69:db1354676fde 401 if(it_R-> hit() == true) {
jamesheavey 39:a9bb03bef107 402 it_R -> set_posx(-100);
jamesheavey 36:cb73014d3a99 403 one_less();
jamesheavey 36:cb73014d3a99 404 }
jamesheavey 36:cb73014d3a99 405 }
jamesheavey 34:07ded1f83c59 406 }
jamesheavey 34:07ded1f83c59 407 }
jamesheavey 36:cb73014d3a99 408 }
jamesheavey 32:4dba7a85dbb2 409
jamesheavey 81:735e5ee2c92a 410 bool BreakoutEngine::check_loss(Gamepad &pad)
jamesheavey 27:1b5038b0a7a2 411 {
jamesheavey 27:1b5038b0a7a2 412 Vector2D ball_pos = _ball.get_pos();
jamesheavey 27:1b5038b0a7a2 413 // P1 has scored
jamesheavey 27:1b5038b0a7a2 414 if (ball_pos.y > HEIGHT) {
jamesheavey 82:d1341d632890 415 _paddle.lose_life();
jamesheavey 27:1b5038b0a7a2 416 //lose_screen(); // go to loss screen then initialise again
jamesheavey 27:1b5038b0a7a2 417
jamesheavey 82:d1341d632890 418 _ball.init(_ball_size,_speed+_multiplier/2,_paddle.get_pos().x + 7);
jamesheavey 27:1b5038b0a7a2 419 pad.tone(1500.0,0.5);
jamesheavey 27:1b5038b0a7a2 420 return true;
jamesheavey 27:1b5038b0a7a2 421 }
jamesheavey 27:1b5038b0a7a2 422 else {
jamesheavey 27:1b5038b0a7a2 423 return false;
jamesheavey 27:1b5038b0a7a2 424 }
jamesheavey 27:1b5038b0a7a2 425 }
jamesheavey 27:1b5038b0a7a2 426
jamesheavey 34:07ded1f83c59 427 void BreakoutEngine::print_scores(N5110 &lcd) //maybe add to oneless
jamesheavey 27:1b5038b0a7a2 428 {
jamesheavey 27:1b5038b0a7a2 429 // get scores from paddles
jamesheavey 64:c3426b417ad9 430 int score = _prev_score + (18 - get_num_left())*100 * _multiplier; //maybe add a previous score so the score carries over through victory screens. add hi score fix so restart restarts from 321
jamesheavey 40:ac53905346fb 431 // also, add a multiplier of 2 for every contiue on victory
jamesheavey 64:c3426b417ad9 432 _score = score;
jamesheavey 64:c3426b417ad9 433
jamesheavey 27:1b5038b0a7a2 434 // print to LCD i
jamesheavey 27:1b5038b0a7a2 435 char buffer1[14];
jamesheavey 64:c3426b417ad9 436 sprintf(buffer1,"%2d",score);
jamesheavey 40:ac53905346fb 437 lcd.printString("SCORE: ",2 ,0);
jamesheavey 64:c3426b417ad9 438 lcd.printString(buffer1,WIDTH/2 -2,0); // font is 8 wide, so leave 4 pixel gap from middle assuming two digits
jamesheavey 27:1b5038b0a7a2 439 }
jamesheavey 62:64559062e0ec 440
jamesheavey 62:64559062e0ec 441
jamesheavey 47:1d1a827be81b 442 int BreakoutEngine::get_prev_score(){
jamesheavey 47:1d1a827be81b 443 return _prev_score;
jamesheavey 47:1d1a827be81b 444 }
jamesheavey 64:c3426b417ad9 445 void BreakoutEngine::set_prev_score(int prev_score){
jamesheavey 64:c3426b417ad9 446 _prev_score = prev_score;
jamesheavey 64:c3426b417ad9 447 }
jamesheavey 27:1b5038b0a7a2 448 int BreakoutEngine::get_num_left(){
jamesheavey 27:1b5038b0a7a2 449 return _number_left;
jamesheavey 27:1b5038b0a7a2 450 }
jamesheavey 27:1b5038b0a7a2 451 void BreakoutEngine::one_less() {
jamesheavey 27:1b5038b0a7a2 452 _number_left -= 1;
jamesheavey 60:63d69184ec0a 453 }
jamesheavey 60:63d69184ec0a 454 void BreakoutEngine::reset_num_left() {
jamesheavey 60:63d69184ec0a 455 _number_left = 18;
jamesheavey 62:64559062e0ec 456 }
jamesheavey 64:c3426b417ad9 457 int BreakoutEngine::get_score() {
jamesheavey 64:c3426b417ad9 458 return _score;
jamesheavey 62:64559062e0ec 459 }
jamesheavey 62:64559062e0ec 460 void BreakoutEngine::inc_mult() {
jamesheavey 62:64559062e0ec 461 _multiplier ++;
jamesheavey 62:64559062e0ec 462 }
jamesheavey 62:64559062e0ec 463 void BreakoutEngine::set_mult_zero() {
jamesheavey 62:64559062e0ec 464 _multiplier = 0;
jamesheavey 62:64559062e0ec 465 }