James Heavey / Mbed 2 deprecated EL17JH

Dependencies:   mbed

Revision:
65:ec89c0b74a71
Parent:
64:c3426b417ad9
Child:
66:5561cbdfb1b1
--- a/BreakoutEngine/BreakoutEngine.cpp	Sun May 05 15:17:38 2019 +0000
+++ b/BreakoutEngine/BreakoutEngine.cpp	Sun May 05 15:25:13 2019 +0000
@@ -39,26 +39,26 @@
     _p1.init(_p1y,_paddle_height,_paddle_width);
     _ball.init(_ball_size,_speed);
     
-    _brick11.init(3,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH);                              // need to figure out how to make a list of these
-    _brick12.init(16,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH);
-    _brick13.init(29,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH);
-    _brick14.init(42,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH);
-    _brick15.init(55,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH);
-    _brick16.init(68,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH);
+    _brick11.init(3,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3);                              // need to figure out how to make a list of these
+    _brick12.init(16,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3);
+    _brick13.init(29,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3);
+    _brick14.init(42,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3);
+    _brick15.init(55,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3);
+    _brick16.init(68,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3);
     
-    _brick21.init(3,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH);                              // need to figure out how to make a list of these
-    _brick22.init(16,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH);
-    _brick23.init(29,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH);
-    _brick24.init(42,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH);
-    _brick25.init(55,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH);
-    _brick26.init(68,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH);
+    _brick21.init(3,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2);                              // need to figure out how to make a list of these
+    _brick22.init(16,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2);
+    _brick23.init(29,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2);
+    _brick24.init(42,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2);
+    _brick25.init(55,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2);
+    _brick26.init(68,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2);
     
-    _brick31.init(3,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH);                              // need to figure out how to make a list of these
-    _brick32.init(16,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH);
-    _brick33.init(29,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH);
-    _brick34.init(42,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH);
-    _brick35.init(55,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH);
-    _brick36.init(68,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH);
+    _brick31.init(3,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1);                              // need to figure out how to make a list of these
+    _brick32.init(16,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1);
+    _brick33.init(29,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1);
+    _brick34.init(42,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1);
+    _brick35.init(55,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1);
+    _brick36.init(68,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1);
     
     listofBricks.push_back(_brick11);  //maybe be able yo iterate through and this.draw(), maybe useful if i figure out how to delete objects aswell
     listofBricks.push_back(_brick12);