A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revisions of Entity/Entity.h

Revision Date Message Actions
51:4d0cd75e7ed3 2019-05-09 Removed moving boolean from entity, finished commenting room.cpp File  Diff  Annotate
38:09832e662803 2019-05-07 Attempted creation of mob Cowboy File  Diff  Annotate
37:a404860171a9 2019-05-07 Separated Health from rest of Entities (collectibles array) File  Diff  Annotate
34:1d5b4da3935e 2019-05-06 Char conversion complete; File  Diff  Annotate
32:fe6359ef9916 2019-05-06 A bit of code cleanup;; Draw functions are now inside the classes;; Moved classes into it's folders; File  Diff  Annotate
29:6b8411bb040a 2019-05-04 added Room complete;; started Floor engine;; ; To do:; Floor generation;; More enemies;; Bosses;; Title Screen;; Score; File  Diff  Annotate
28:98848e6a77a2 2019-05-02 Entrance and Exit done File  Diff  Annotate
27:a1b41626f57c 2019-04-29 Functional Room; Great Success; File  Diff  Annotate
26:abbc19edc5c1 2019-04-29 RoomEngine done, no test yet, Room h partial done; File  Diff  Annotate
24:26369d92a06a 2019-04-26 Fully Functional Snake File  Diff  Annotate
23:5a8f75e93508 2019-04-25 Added Health; File  Diff  Annotate
22:7abf4581bc9b 2019-04-25 Snakes 90% done, need to change entity to group of entity collision into repulsion File  Diff  Annotate
21:be18f33da757 2019-04-25 Snake half done no clear screen error File  Diff  Annotate
16:ddb203a74dfc 2019-04-24 Screen clear error; File  Diff  Annotate
14:3361879490b2 2019-04-24 Death of Entities and Bullets done, Laser problem (fire rate); File  Diff  Annotate
13:d04a6caba40d 2019-04-24 Added bullets (error) File  Diff  Annotate
12:a1c1991835ca 2019-04-23 Sprite is now controlled and stored inside each entity's files; File  Diff  Annotate
11:63e54f6e7939 2019-04-23 Added move checks (for entity to group of entity collision checks);; Added a plausible way to update each entity; File  Diff  Annotate
10:1a3499f6b583 2019-04-21 Added entity_collision, Added start of Bullets,; ; Problems:; Headless can be inside player without detected by entity_collision if on the same y level File  Diff  Annotate