A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: Entity/Entity.h
- Revision:
- 24:26369d92a06a
- Parent:
- 23:5a8f75e93508
- Child:
- 26:abbc19edc5c1
--- a/Entity/Entity.h Thu Apr 25 23:15:44 2019 +0000 +++ b/Entity/Entity.h Fri Apr 26 01:14:51 2019 +0000 @@ -52,7 +52,9 @@ bool death_check(); // Mutator - + void position_add_x(float); + void position_add_y(float); + // Accessors bool get_moving(); int get_hitbox_width();