A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Committer:
el17sm
Date:
Thu May 09 07:39:49 2019 +0000
Revision:
51:4d0cd75e7ed3
Parent:
37:a404860171a9
Child:
57:1c12361b6e3d
Removed moving boolean from entity, finished commenting room.cpp

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17sm 10:1a3499f6b583 1 #ifndef ENTITY_H
el17sm 10:1a3499f6b583 2 #define ENTITY_H
el17sm 10:1a3499f6b583 3 #include "sprites.h"
el17sm 10:1a3499f6b583 4 #include "math.h"
el17sm 32:fe6359ef9916 5 #include "N5110.h"
el17sm 10:1a3499f6b583 6
el17sm 10:1a3499f6b583 7 class Entity
el17sm 22:7abf4581bc9b 8 {
el17sm 22:7abf4581bc9b 9 protected:
el17sm 22:7abf4581bc9b 10 struct Hitbox {
el17sm 22:7abf4581bc9b 11 int width;
el17sm 22:7abf4581bc9b 12 int height;
el17sm 22:7abf4581bc9b 13 };
el17sm 22:7abf4581bc9b 14 Hitbox hitbox;
el17sm 22:7abf4581bc9b 15 struct SpriteSize {
el17sm 22:7abf4581bc9b 16 int width;
el17sm 22:7abf4581bc9b 17 int height;
el17sm 22:7abf4581bc9b 18 // Top-left corner of sprite is offset_x
el17sm 22:7abf4581bc9b 19 // to the right of top-left corner of hitbox
el17sm 22:7abf4581bc9b 20 int offset_x;
el17sm 22:7abf4581bc9b 21 // Top-left corner of sprite is offset_y
el17sm 22:7abf4581bc9b 22 // above of top-left corner of hitbox
el17sm 22:7abf4581bc9b 23 int offset_y;
el17sm 22:7abf4581bc9b 24 };
el17sm 22:7abf4581bc9b 25 SpriteSize sprite_size;
el17sm 22:7abf4581bc9b 26 struct Position {
el17sm 22:7abf4581bc9b 27 float x;
el17sm 22:7abf4581bc9b 28 float y;
el17sm 22:7abf4581bc9b 29 };
el17sm 22:7abf4581bc9b 30 Position position;
el17sm 22:7abf4581bc9b 31 Position prev_pos;
el17sm 22:7abf4581bc9b 32 struct FrameCount {
el17sm 22:7abf4581bc9b 33 int count;
el17sm 22:7abf4581bc9b 34 int number;
el17sm 22:7abf4581bc9b 35 int max;
el17sm 22:7abf4581bc9b 36 };
el17sm 22:7abf4581bc9b 37 FrameCount frame;
el17sm 22:7abf4581bc9b 38 int hp;
el17sm 23:5a8f75e93508 39 int attack;
el17sm 22:7abf4581bc9b 40 int face;
el17sm 22:7abf4581bc9b 41 float velocity;
el17sm 28:98848e6a77a2 42 int _hp_drop_chance;
el17sm 22:7abf4581bc9b 43
el17sm 22:7abf4581bc9b 44 public:
el17sm 22:7abf4581bc9b 45 // Function
el17sm 34:1d5b4da3935e 46 virtual void move(float, float, char * map, bool * doorways) = 0; // movement control and miscellaneous updates
el17sm 23:5a8f75e93508 47 virtual void take_damage(int) = 0;
el17sm 32:fe6359ef9916 48 virtual void draw(N5110 &lcd) = 0;
el17sm 51:4d0cd75e7ed3 49 void undo_move_x(bool condition);
el17sm 51:4d0cd75e7ed3 50 void undo_move_y(bool condition);
el17sm 22:7abf4581bc9b 51 void update_prev_pos();
el17sm 51:4d0cd75e7ed3 52 bool entity_to_map_collision_test(float pos_x, float pos_y, char * two_d_map, bool * doorways);
el17sm 22:7abf4581bc9b 53
el17sm 22:7abf4581bc9b 54 // Mutator
el17sm 28:98848e6a77a2 55 void set_position(float x, float y);
el17sm 51:4d0cd75e7ed3 56 void position_add_x(float change_x);
el17sm 51:4d0cd75e7ed3 57 void position_add_y(float change_y);
el17sm 24:26369d92a06a 58
el17sm 22:7abf4581bc9b 59 // Accessors
el17sm 28:98848e6a77a2 60 int get_hp_drop_chance();
el17sm 22:7abf4581bc9b 61 int get_hitbox_width();
el17sm 22:7abf4581bc9b 62 int get_hitbox_height();
el17sm 22:7abf4581bc9b 63 int get_face();
el17sm 22:7abf4581bc9b 64 int get_sprite_width();
el17sm 22:7abf4581bc9b 65 int get_sprite_height();
el17sm 22:7abf4581bc9b 66 int get_offset_x();
el17sm 22:7abf4581bc9b 67 int get_offset_y();
el17sm 22:7abf4581bc9b 68 int get_pos_x();
el17sm 22:7abf4581bc9b 69 int get_pos_y();
el17sm 22:7abf4581bc9b 70 int get_prev_pos_x();
el17sm 22:7abf4581bc9b 71 int get_prev_pos_y();
el17sm 23:5a8f75e93508 72 int get_attack();
el17sm 23:5a8f75e93508 73 int get_hp();
el17sm 28:98848e6a77a2 74 float get_velocity();
el17sm 10:1a3499f6b583 75
el17sm 10:1a3499f6b583 76 };
el17sm 10:1a3499f6b583 77
el17sm 10:1a3499f6b583 78 #endif