A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: Entity/Entity.h
- Revision:
- 23:5a8f75e93508
- Parent:
- 22:7abf4581bc9b
- Child:
- 24:26369d92a06a
--- a/Entity/Entity.h Thu Apr 25 05:53:30 2019 +0000 +++ b/Entity/Entity.h Thu Apr 25 23:15:44 2019 +0000 @@ -36,6 +36,7 @@ }; FrameCount frame; int hp; + int attack; int face; float velocity; @@ -43,11 +44,11 @@ // Function virtual void move(float, float) = 0; // movement control and miscellaneous updates virtual int * get_frame() = 0; + virtual void take_damage(int) = 0; bool matrix_collision_test(float, float, int); void undo_move_x(bool); void undo_move_y(bool); void update_prev_pos(); - void take_damage(int); bool death_check(); // Mutator @@ -65,6 +66,8 @@ int get_pos_y(); int get_prev_pos_x(); int get_prev_pos_y(); + int get_attack(); + int get_hp(); };