A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Entity/Entity.h@10:1a3499f6b583, 2019-04-21 (annotated)
- Committer:
- el17sm
- Date:
- Sun Apr 21 23:23:35 2019 +0000
- Revision:
- 10:1a3499f6b583
- Child:
- 11:63e54f6e7939
Added entity_collision, Added start of Bullets,; ; Problems:; Headless can be inside player without detected by entity_collision if on the same y level
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el17sm | 10:1a3499f6b583 | 1 | #ifndef ENTITY_H |
el17sm | 10:1a3499f6b583 | 2 | #define ENTITY_H |
el17sm | 10:1a3499f6b583 | 3 | #include "sprites.h" |
el17sm | 10:1a3499f6b583 | 4 | #include "math.h" |
el17sm | 10:1a3499f6b583 | 5 | |
el17sm | 10:1a3499f6b583 | 6 | class Entity |
el17sm | 10:1a3499f6b583 | 7 | { |
el17sm | 10:1a3499f6b583 | 8 | protected: |
el17sm | 10:1a3499f6b583 | 9 | bool moving; |
el17sm | 10:1a3499f6b583 | 10 | struct Hitbox { |
el17sm | 10:1a3499f6b583 | 11 | int width; |
el17sm | 10:1a3499f6b583 | 12 | int height; |
el17sm | 10:1a3499f6b583 | 13 | }; |
el17sm | 10:1a3499f6b583 | 14 | Hitbox hitbox; |
el17sm | 10:1a3499f6b583 | 15 | struct SpriteSize { |
el17sm | 10:1a3499f6b583 | 16 | int width; |
el17sm | 10:1a3499f6b583 | 17 | int height; |
el17sm | 10:1a3499f6b583 | 18 | // Top-left corner of sprite is offset_x |
el17sm | 10:1a3499f6b583 | 19 | // to the right of top-left corner of hitbox |
el17sm | 10:1a3499f6b583 | 20 | int offset_x; |
el17sm | 10:1a3499f6b583 | 21 | // Top-left corner of sprite is offset_y |
el17sm | 10:1a3499f6b583 | 22 | // above of top-left corner of hitbox |
el17sm | 10:1a3499f6b583 | 23 | int offset_y; |
el17sm | 10:1a3499f6b583 | 24 | }; |
el17sm | 10:1a3499f6b583 | 25 | SpriteSize sprite_size; |
el17sm | 10:1a3499f6b583 | 26 | struct Position { |
el17sm | 10:1a3499f6b583 | 27 | float x; |
el17sm | 10:1a3499f6b583 | 28 | float y; |
el17sm | 10:1a3499f6b583 | 29 | }; |
el17sm | 10:1a3499f6b583 | 30 | Position position; |
el17sm | 10:1a3499f6b583 | 31 | int hp; |
el17sm | 10:1a3499f6b583 | 32 | int face; |
el17sm | 10:1a3499f6b583 | 33 | |
el17sm | 10:1a3499f6b583 | 34 | public: |
el17sm | 10:1a3499f6b583 | 35 | // Functions |
el17sm | 10:1a3499f6b583 | 36 | virtual void move(float, float) = 0; |
el17sm | 10:1a3499f6b583 | 37 | |
el17sm | 10:1a3499f6b583 | 38 | bool matrix_collision_test(float pos_x, float pos_y, int map_no){ |
el17sm | 10:1a3499f6b583 | 39 | for (int j = pos_y; j < (int)pos_y + hitbox.height; j++){ |
el17sm | 10:1a3499f6b583 | 40 | for(int i = pos_x; i < (int)pos_x + hitbox.width; i++){ |
el17sm | 10:1a3499f6b583 | 41 | if ((j>=48) || (i>=84) || (j<0) || (i<0)) {} |
el17sm | 10:1a3499f6b583 | 42 | else if ((level_map[0][j][i] == 1)) { |
el17sm | 10:1a3499f6b583 | 43 | return true; |
el17sm | 10:1a3499f6b583 | 44 | } |
el17sm | 10:1a3499f6b583 | 45 | } |
el17sm | 10:1a3499f6b583 | 46 | } |
el17sm | 10:1a3499f6b583 | 47 | return false; |
el17sm | 10:1a3499f6b583 | 48 | } |
el17sm | 10:1a3499f6b583 | 49 | |
el17sm | 10:1a3499f6b583 | 50 | virtual void chkdmg() = 0; |
el17sm | 10:1a3499f6b583 | 51 | |
el17sm | 10:1a3499f6b583 | 52 | // Accessors |
el17sm | 10:1a3499f6b583 | 53 | bool get_moving(); |
el17sm | 10:1a3499f6b583 | 54 | int get_hitbox_width(); |
el17sm | 10:1a3499f6b583 | 55 | int get_hitbox_height(); |
el17sm | 10:1a3499f6b583 | 56 | int get_face(); |
el17sm | 10:1a3499f6b583 | 57 | int get_sprite_width(); |
el17sm | 10:1a3499f6b583 | 58 | int get_sprite_height(); |
el17sm | 10:1a3499f6b583 | 59 | int get_offset_x(); |
el17sm | 10:1a3499f6b583 | 60 | int get_offset_y(); |
el17sm | 10:1a3499f6b583 | 61 | int get_pos_x(); |
el17sm | 10:1a3499f6b583 | 62 | int get_pos_y(); |
el17sm | 10:1a3499f6b583 | 63 | |
el17sm | 10:1a3499f6b583 | 64 | }; |
el17sm | 10:1a3499f6b583 | 65 | |
el17sm | 10:1a3499f6b583 | 66 | #endif |