A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: Entity/Entity.h
- Revision:
- 37:a404860171a9
- Parent:
- 34:1d5b4da3935e
- Child:
- 38:09832e662803
- Child:
- 51:4d0cd75e7ed3
--- a/Entity/Entity.h Tue May 07 01:11:07 2019 +0000 +++ b/Entity/Entity.h Tue May 07 03:47:39 2019 +0000 @@ -40,7 +40,6 @@ int attack; int face; float velocity; - bool _damage_self_upon_collision; int _hp_drop_chance; public: @@ -60,7 +59,6 @@ // Accessors bool get_moving(); - bool is_damaged_by_collision(); int get_hp_drop_chance(); int get_hitbox_width(); int get_hitbox_height();