A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
37:a404860171a9
Parent:
34:1d5b4da3935e
Child:
38:09832e662803
Child:
51:4d0cd75e7ed3
--- a/Entity/Entity.h	Tue May 07 01:11:07 2019 +0000
+++ b/Entity/Entity.h	Tue May 07 03:47:39 2019 +0000
@@ -40,7 +40,6 @@
     int attack;
     int face;
     float velocity;
-    bool _damage_self_upon_collision;
     int _hp_drop_chance;
 
 public:
@@ -60,7 +59,6 @@
     
     // Accessors
     bool get_moving();
-    bool is_damaged_by_collision();
     int get_hp_drop_chance();
     int get_hitbox_width();
     int get_hitbox_height();