A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Committer:
el17sm
Date:
Tue May 07 03:47:39 2019 +0000
Revision:
37:a404860171a9
Parent:
34:1d5b4da3935e
Child:
38:09832e662803
Child:
51:4d0cd75e7ed3
Separated Health from rest of Entities (collectibles array)

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17sm 10:1a3499f6b583 1 #ifndef ENTITY_H
el17sm 10:1a3499f6b583 2 #define ENTITY_H
el17sm 10:1a3499f6b583 3 #include "sprites.h"
el17sm 10:1a3499f6b583 4 #include "math.h"
el17sm 32:fe6359ef9916 5 #include "N5110.h"
el17sm 10:1a3499f6b583 6
el17sm 10:1a3499f6b583 7 class Entity
el17sm 22:7abf4581bc9b 8 {
el17sm 22:7abf4581bc9b 9 protected:
el17sm 22:7abf4581bc9b 10 bool moving;
el17sm 22:7abf4581bc9b 11 struct Hitbox {
el17sm 22:7abf4581bc9b 12 int width;
el17sm 22:7abf4581bc9b 13 int height;
el17sm 22:7abf4581bc9b 14 };
el17sm 22:7abf4581bc9b 15 Hitbox hitbox;
el17sm 22:7abf4581bc9b 16 struct SpriteSize {
el17sm 22:7abf4581bc9b 17 int width;
el17sm 22:7abf4581bc9b 18 int height;
el17sm 22:7abf4581bc9b 19 // Top-left corner of sprite is offset_x
el17sm 22:7abf4581bc9b 20 // to the right of top-left corner of hitbox
el17sm 22:7abf4581bc9b 21 int offset_x;
el17sm 22:7abf4581bc9b 22 // Top-left corner of sprite is offset_y
el17sm 22:7abf4581bc9b 23 // above of top-left corner of hitbox
el17sm 22:7abf4581bc9b 24 int offset_y;
el17sm 22:7abf4581bc9b 25 };
el17sm 22:7abf4581bc9b 26 SpriteSize sprite_size;
el17sm 22:7abf4581bc9b 27 struct Position {
el17sm 22:7abf4581bc9b 28 float x;
el17sm 22:7abf4581bc9b 29 float y;
el17sm 22:7abf4581bc9b 30 };
el17sm 22:7abf4581bc9b 31 Position position;
el17sm 22:7abf4581bc9b 32 Position prev_pos;
el17sm 22:7abf4581bc9b 33 struct FrameCount {
el17sm 22:7abf4581bc9b 34 int count;
el17sm 22:7abf4581bc9b 35 int number;
el17sm 22:7abf4581bc9b 36 int max;
el17sm 22:7abf4581bc9b 37 };
el17sm 22:7abf4581bc9b 38 FrameCount frame;
el17sm 22:7abf4581bc9b 39 int hp;
el17sm 23:5a8f75e93508 40 int attack;
el17sm 22:7abf4581bc9b 41 int face;
el17sm 22:7abf4581bc9b 42 float velocity;
el17sm 28:98848e6a77a2 43 int _hp_drop_chance;
el17sm 22:7abf4581bc9b 44
el17sm 22:7abf4581bc9b 45 public:
el17sm 22:7abf4581bc9b 46 // Function
el17sm 34:1d5b4da3935e 47 virtual void move(float, float, char * map, bool * doorways) = 0; // movement control and miscellaneous updates
el17sm 23:5a8f75e93508 48 virtual void take_damage(int) = 0;
el17sm 32:fe6359ef9916 49 virtual void draw(N5110 &lcd) = 0;
el17sm 22:7abf4581bc9b 50 void undo_move_x(bool);
el17sm 22:7abf4581bc9b 51 void undo_move_y(bool);
el17sm 22:7abf4581bc9b 52 void update_prev_pos();
el17sm 34:1d5b4da3935e 53 bool entity_to_map_collision_test(float pos_x, float pos_y, char * map, bool * doorways);
el17sm 22:7abf4581bc9b 54
el17sm 22:7abf4581bc9b 55 // Mutator
el17sm 28:98848e6a77a2 56 void set_position(float x, float y);
el17sm 24:26369d92a06a 57 void position_add_x(float);
el17sm 24:26369d92a06a 58 void position_add_y(float);
el17sm 24:26369d92a06a 59
el17sm 22:7abf4581bc9b 60 // Accessors
el17sm 22:7abf4581bc9b 61 bool get_moving();
el17sm 28:98848e6a77a2 62 int get_hp_drop_chance();
el17sm 22:7abf4581bc9b 63 int get_hitbox_width();
el17sm 22:7abf4581bc9b 64 int get_hitbox_height();
el17sm 22:7abf4581bc9b 65 int get_face();
el17sm 22:7abf4581bc9b 66 int get_sprite_width();
el17sm 22:7abf4581bc9b 67 int get_sprite_height();
el17sm 22:7abf4581bc9b 68 int get_offset_x();
el17sm 22:7abf4581bc9b 69 int get_offset_y();
el17sm 22:7abf4581bc9b 70 int get_pos_x();
el17sm 22:7abf4581bc9b 71 int get_pos_y();
el17sm 22:7abf4581bc9b 72 int get_prev_pos_x();
el17sm 22:7abf4581bc9b 73 int get_prev_pos_y();
el17sm 23:5a8f75e93508 74 int get_attack();
el17sm 23:5a8f75e93508 75 int get_hp();
el17sm 28:98848e6a77a2 76 float get_velocity();
el17sm 10:1a3499f6b583 77
el17sm 10:1a3499f6b583 78 };
el17sm 10:1a3499f6b583 79
el17sm 10:1a3499f6b583 80 #endif