A retro gaming programme, designed for use on a portable embedded system. Incorporates power saving techniques.

Dependencies:   ConfigFile N5110 PowerControl beep mbed

Committer:
el13drt
Date:
Sun May 10 13:31:26 2015 +0000
Revision:
75:445c1ea33944
Parent:
74:d76be537bafd
Child:
76:c11cb774bd27
pre score;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el13drt 0:a8bc3aac5f69 1 /**
el13drt 0:a8bc3aac5f69 2 @file main.cpp
el13drt 0:a8bc3aac5f69 3 @brief Program implementation
el13drt 0:a8bc3aac5f69 4 */
el13drt 0:a8bc3aac5f69 5
el13drt 73:1b03202c987a 6 #include "PowerControl/PowerControl.h"//for sleep modes
el13drt 73:1b03202c987a 7 #include "PowerControl/EthernetPowerControl.h"//for Ethernet Power Down
el13drt 0:a8bc3aac5f69 8 #include "mbed.h"
el13drt 0:a8bc3aac5f69 9 #include "N5110.h"
el13drt 10:947d35365ab8 10 #include "beep.h"
el13drt 12:eedda6554615 11 #include "tower.h"
el13drt 0:a8bc3aac5f69 12 #include <ctime>
el13drt 0:a8bc3aac5f69 13
el13drt 62:827cda7a2663 14 ///writes to CFG file.
el13drt 55:bb4f6cc196c8 15 void write()
el13drt 72:ade25d595dc9 16 {
el13drt 62:827cda7a2663 17 ///Sets a Key and Value.
el13drt 69:a6eb73a1a571 18 if (!cfg.setValue("Open1", player1initials)) {//key/value
el13drt 69:a6eb73a1a571 19 error("Failure to set a value.\n");
el13drt 69:a6eb73a1a571 20 }
el13drt 71:8f66a957b79a 21 ///Sets a Key and Value.
el13drt 69:a6eb73a1a571 22 if (!cfg.setValue("Open2", player2initials)) {//key/value
el13drt 69:a6eb73a1a571 23 error("Failure to set a value.\n");
el13drt 69:a6eb73a1a571 24 }
el13drt 71:8f66a957b79a 25 ///Sets a Key and Value.
el13drt 69:a6eb73a1a571 26 if (!cfg.setValue("Open3", player3initials)) {//key/value
el13drt 54:8180eec1656d 27 error("Failure to set a value.\n");
el13drt 54:8180eec1656d 28 }
el13drt 62:827cda7a2663 29 ///If a file does not already exist, create one.
el13drt 62:827cda7a2663 30 ///If one already exits, append the file.
el13drt 62:827cda7a2663 31 if (!cfg.write("/local/towerMemory.cfg")) {//Write key and value to CFG file
el13drt 54:8180eec1656d 32 error("Failure to write a configuration file.\n");
el13drt 54:8180eec1656d 33 }
el13drt 55:bb4f6cc196c8 34 }
el13drt 54:8180eec1656d 35
el13drt 62:827cda7a2663 36 ///Reads CFG file.
el13drt 72:ade25d595dc9 37 void read()
el13drt 72:ade25d595dc9 38 {
el13drt 62:827cda7a2663 39 //Checks if key matches.
el13drt 69:a6eb73a1a571 40 char *key1 = "Open1";
el13drt 69:a6eb73a1a571 41 char *key2 = "Open2";
el13drt 69:a6eb73a1a571 42 char *key3 = "Open3";
el13drt 54:8180eec1656d 43
el13drt 62:827cda7a2663 44 ///Checks Key and Value - if read is unsuccessful it an prints error message.
el13drt 54:8180eec1656d 45 if (!cfg.read("/local/towerMemory.cfg")) {
el13drt 54:8180eec1656d 46 error("Failure to read a configuration file.\n");
el13drt 54:8180eec1656d 47 }
el13drt 62:827cda7a2663 48 ///check file size - if size acceptable, prints buffer to location.
el13drt 69:a6eb73a1a571 49 if (cfg.getValue(key1, &player1initials[0], sizeof(player1initials))) {
el13drt 54:8180eec1656d 50 serial.printf("%s\n",player1initials);
el13drt 74:d76be537bafd 51 char a = (int)player1initials[10];
el13drt 75:445c1ea33944 52 highScore1 = a;
el13drt 75:445c1ea33944 53 serial.printf("%c\n",highScore1);
el13drt 74:d76be537bafd 54 }
el13drt 69:a6eb73a1a571 55 //check file size - if size acceptable, prints buffer to location.
el13drt 69:a6eb73a1a571 56 if (cfg.getValue(key2, &player2initials[0], sizeof(player2initials))) {
el13drt 69:a6eb73a1a571 57 serial.printf("%s\n",player2initials);
el13drt 74:d76be537bafd 58 char b = (int)player2initials[10];
el13drt 75:445c1ea33944 59 highScore2 = b;
el13drt 74:d76be537bafd 60 serial.printf("%c\n",highScore2);
el13drt 74:d76be537bafd 61 }
el13drt 69:a6eb73a1a571 62 //check file size - if size acceptable, prints buffer to location.
el13drt 69:a6eb73a1a571 63 if (cfg.getValue(key3, &player3initials[0], sizeof(player3initials))) {
el13drt 69:a6eb73a1a571 64 serial.printf("%s\n",player3initials);
el13drt 74:d76be537bafd 65 char c = (int)player3initials[10];
el13drt 75:445c1ea33944 66 highScore3 = c;
el13drt 74:d76be537bafd 67 serial.printf("%c\n",highScore3);
el13drt 69:a6eb73a1a571 68 }
el13drt 54:8180eec1656d 69 }
el13drt 54:8180eec1656d 70
el13drt 62:827cda7a2663 71 ///Struct declaration for storing alphabet arrays.
el13drt 53:a3077af736bb 72 struct State {
el13drt 53:a3077af736bb 73 char output1;
el13drt 53:a3077af736bb 74 char output2;
el13drt 53:a3077af736bb 75 char output3;
el13drt 53:a3077af736bb 76 int nextState[2];
el13drt 53:a3077af736bb 77 };
el13drt 53:a3077af736bb 78
el13drt 62:827cda7a2663 79 ///Assigns new identifier to Struct.
el13drt 53:a3077af736bb 80 typedef const struct State STYP;
el13drt 53:a3077af736bb 81
el13drt 62:827cda7a2663 82 ///Finite State Machine for Struct data members.
el13drt 53:a3077af736bb 83 STYP fsm[27] = {
el13drt 62:827cda7a2663 84
el13drt 62:827cda7a2663 85 ///Outputs 1,2 and 3 for Initial Arrays.
el13drt 53:a3077af736bb 86 {'A','A','A',{1,26}},
el13drt 53:a3077af736bb 87 {'B','B','B',{2,0}},
el13drt 53:a3077af736bb 88 {'C','C','C',{3,1}},
el13drt 53:a3077af736bb 89 {'D','D','D',{4,2}},
el13drt 53:a3077af736bb 90 {'E','E','E',{5,3}},
el13drt 53:a3077af736bb 91 {'F','F','F',{6,4}},
el13drt 53:a3077af736bb 92 {'G','G','G',{7,5}},
el13drt 53:a3077af736bb 93 {'H','H','H',{8,6}},
el13drt 53:a3077af736bb 94 {'I','I','I',{9,7}},
el13drt 53:a3077af736bb 95 {'J','J','J',{10,8}},
el13drt 53:a3077af736bb 96 {'K','K','K',{11,9}},
el13drt 53:a3077af736bb 97 {'L','L','L',{12,10}},
el13drt 53:a3077af736bb 98 {'M','M','M',{13,11}},
el13drt 53:a3077af736bb 99 {'N','N','N',{14,12}},
el13drt 53:a3077af736bb 100 {'O','O','O',{15,13}},
el13drt 53:a3077af736bb 101 {'P','P','P',{16,14}},
el13drt 53:a3077af736bb 102 {'Q','Q','Q',{17,15}},
el13drt 53:a3077af736bb 103 {'R','R','R',{18,16}},
el13drt 53:a3077af736bb 104 {'S','S','S',{19,17}},
el13drt 53:a3077af736bb 105 {'T','T','T',{20,18}},
el13drt 53:a3077af736bb 106 {'U','U','U',{21,19}},
el13drt 53:a3077af736bb 107 {'V','V','V',{22,20}},
el13drt 53:a3077af736bb 108 {'W','W','W',{23,21}},
el13drt 53:a3077af736bb 109 {'X','X','X',{24,22}},
el13drt 53:a3077af736bb 110 {'Y','Y','Y',{25,23}},
el13drt 53:a3077af736bb 111 {'Z','Z','Z',{26,24}},
el13drt 53:a3077af736bb 112 {'.','.','.',{0,25}},
el13drt 53:a3077af736bb 113 };
el13drt 53:a3077af736bb 114
el13drt 62:827cda7a2663 115 ///Creates enumerated type (0,1,2,3 etc. for direction).
el13drt 53:a3077af736bb 116 enum DirectionName {
el13drt 53:a3077af736bb 117 UP,
el13drt 53:a3077af736bb 118 DOWN,
el13drt 53:a3077af736bb 119 LEFT,
el13drt 53:a3077af736bb 120 RIGHT,
el13drt 53:a3077af736bb 121 CENTRE,
el13drt 53:a3077af736bb 122 UNKNOWN
el13drt 53:a3077af736bb 123 };
el13drt 53:a3077af736bb 124
el13drt 62:827cda7a2663 125 ///Struct for Joystick.
el13drt 53:a3077af736bb 126 typedef struct JoyStick Joystick;
el13drt 53:a3077af736bb 127 struct JoyStick {
el13drt 53:a3077af736bb 128 float x;//current x value
el13drt 53:a3077af736bb 129 float x0;//'centred' x value
el13drt 53:a3077af736bb 130 float y;//current y value
el13drt 53:a3077af736bb 131 float y0;//'centred' y value
el13drt 53:a3077af736bb 132 int button;//button state (assume pull-down used, so 1 = pressed, 0 = unpressed)
el13drt 53:a3077af736bb 133 DirectionName direction;//current direction
el13drt 53:a3077af736bb 134 };
el13drt 53:a3077af736bb 135
el13drt 53:a3077af736bb 136 //create struct variable
el13drt 53:a3077af736bb 137 Joystick joystick;
el13drt 53:a3077af736bb 138
el13drt 62:827cda7a2663 139 ///If buttonA is pressed - set flag A.
el13drt 53:a3077af736bb 140 void timerExpiredA()
el13drt 53:a3077af736bb 141 {
el13drt 53:a3077af736bb 142 if(buttonA == 1) {
el13drt 53:a3077af736bb 143 buttonFlagA = 1;
el13drt 66:d5174aa5839d 144 lcd.setBrightness(1.0);
el13drt 53:a3077af736bb 145 serial.printf("flagA set\n");
el13drt 53:a3077af736bb 146 }
el13drt 53:a3077af736bb 147 }
el13drt 53:a3077af736bb 148
el13drt 62:827cda7a2663 149 ///If buttonB is pressed - Set flag B.
el13drt 53:a3077af736bb 150 void timerExpiredB()
el13drt 53:a3077af736bb 151 {
el13drt 53:a3077af736bb 152 if(buttonB == 1) {
el13drt 53:a3077af736bb 153 buttonFlagB = 1;
el13drt 66:d5174aa5839d 154 lcd.setBrightness(1.0);
el13drt 53:a3077af736bb 155 serial.printf("flagB set\n");
el13drt 53:a3077af736bb 156 }
el13drt 53:a3077af736bb 157 }
el13drt 53:a3077af736bb 158
el13drt 62:827cda7a2663 159 ///Randomises initial co-ordinates for falling hazards.
el13drt 53:a3077af736bb 160 void randomise()
el13drt 53:a3077af736bb 161 {
el13drt 53:a3077af736bb 162 srand (time(NULL));//initial seed for randomisation
el13drt 53:a3077af736bb 163
el13drt 53:a3077af736bb 164 //initial random x co-ordinates
el13drt 53:a3077af736bb 165 //for falling hazards
el13drt 53:a3077af736bb 166 //(values between 3 and 76)
el13drt 53:a3077af736bb 167 randX1 = rand() % 74 + 5;
el13drt 53:a3077af736bb 168 randX2 = rand() % 74 + 5;
el13drt 53:a3077af736bb 169 randX3 = rand() % 74 + 5;
el13drt 53:a3077af736bb 170 randX4 = rand() % 74 + 5;
el13drt 53:a3077af736bb 171 randX5 = rand() % 74 + 5;
el13drt 53:a3077af736bb 172 randX6 = rand() % 74 + 5;
el13drt 53:a3077af736bb 173 }
el13drt 53:a3077af736bb 174
el13drt 62:827cda7a2663 175 ///Draws the games static background.
el13drt 53:a3077af736bb 176 void drawBackground()
el13drt 53:a3077af736bb 177 {
el13drt 53:a3077af736bb 178 //x, y, w, h, fill - draw ground
el13drt 53:a3077af736bb 179 lcd.drawRect(0,47,84,0,1);
el13drt 53:a3077af736bb 180 //x, y, w, h, fill - draw left wall
el13drt 53:a3077af736bb 181 lcd.drawRect(2,0,0,47,1);
el13drt 53:a3077af736bb 182 //left wall - brick line 1
el13drt 53:a3077af736bb 183 lcd.drawLine(1,1,1,48,2);
el13drt 53:a3077af736bb 184 //left wall - brick line 2
el13drt 53:a3077af736bb 185 lcd.drawLine(0,0,0,48,2);
el13drt 53:a3077af736bb 186
el13drt 53:a3077af736bb 187 //x, y, w, h, fill - draw right wall
el13drt 53:a3077af736bb 188 lcd.drawRect(81,0,0,47,1);
el13drt 53:a3077af736bb 189 //right wall - brick line 1
el13drt 53:a3077af736bb 190 lcd.drawLine(82,0,82,48,2);
el13drt 53:a3077af736bb 191 //right wall - brick line 2
el13drt 53:a3077af736bb 192 lcd.drawLine(83,1,83,48,2);
el13drt 53:a3077af736bb 193
el13drt 53:a3077af736bb 194 lcd.refresh();
el13drt 53:a3077af736bb 195 }
el13drt 53:a3077af736bb 196
el13drt 62:827cda7a2663 197 ///Implements the Introduction screen.
el13drt 53:a3077af736bb 198 void drawWelcome()
el13drt 53:a3077af736bb 199 {
el13drt 53:a3077af736bb 200 //bottom border
el13drt 53:a3077af736bb 201 lcd.drawRect(0,44,84,2,1);
el13drt 53:a3077af736bb 202 //top border
el13drt 53:a3077af736bb 203 lcd.drawRect(0,1,84,2,1);
el13drt 53:a3077af736bb 204 lcd.refresh();
el13drt 53:a3077af736bb 205
el13drt 53:a3077af736bb 206 //print initials 'DRT'
el13drt 53:a3077af736bb 207 lcd.printChar('D',30,2);
el13drt 53:a3077af736bb 208 wait(0.6);
el13drt 53:a3077af736bb 209 lcd.printChar('R',37,2);
el13drt 53:a3077af736bb 210 wait(0.6);
el13drt 53:a3077af736bb 211 lcd.printChar('T',44,2);
el13drt 53:a3077af736bb 212 wait(0.6);
el13drt 53:a3077af736bb 213
el13drt 53:a3077af736bb 214 //print 'presents...'
el13drt 53:a3077af736bb 215 lcd.printString("presents...",8,3);
el13drt 53:a3077af736bb 216 wait(1.0);
el13drt 53:a3077af736bb 217
el13drt 53:a3077af736bb 218 //dramatic flashing
el13drt 53:a3077af736bb 219 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 220 lcd.inverseMode();
el13drt 53:a3077af736bb 221 wait(0.2);
el13drt 53:a3077af736bb 222 lcd.normalMode();
el13drt 53:a3077af736bb 223 wait(0.2);
el13drt 53:a3077af736bb 224 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 225 lcd.inverseMode();
el13drt 53:a3077af736bb 226 wait(0.2);
el13drt 53:a3077af736bb 227 lcd.normalMode();
el13drt 53:a3077af736bb 228 wait(1.0);
el13drt 53:a3077af736bb 229
el13drt 53:a3077af736bb 230 //more dramatic flashing
el13drt 53:a3077af736bb 231 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 232 lcd.inverseMode();
el13drt 53:a3077af736bb 233 wait(0.2);
el13drt 53:a3077af736bb 234 lcd.normalMode();
el13drt 53:a3077af736bb 235 wait(0.2);
el13drt 53:a3077af736bb 236 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 237 lcd.inverseMode();
el13drt 53:a3077af736bb 238 wait(0.2);
el13drt 53:a3077af736bb 239 lcd.normalMode();
el13drt 53:a3077af736bb 240 wait(0.6);
el13drt 53:a3077af736bb 241 }
el13drt 53:a3077af736bb 242
el13drt 62:827cda7a2663 243 ///Draws Pixel Ninja.
el13drt 53:a3077af736bb 244 void drawNinja()
el13drt 53:a3077af736bb 245 {
el13drt 53:a3077af736bb 246 //x, y, w, h, fill - left leg
el13drt 53:a3077af736bb 247 lcd.drawRect(a1,39,0,7,1);
el13drt 53:a3077af736bb 248 //right leg
el13drt 53:a3077af736bb 249 lcd.drawRect(a2,39,0,7,1);
el13drt 53:a3077af736bb 250 //centre stick
el13drt 53:a3077af736bb 251 lcd.drawRect(a3,37,0,7,1);
el13drt 59:be7a31cb8cd1 252 //back of the head
el13drt 60:681bc941b94d 253 lcd.drawRect(a4,33,0,4,1);
el13drt 59:be7a31cb8cd1 254 //top of the head
el13drt 60:681bc941b94d 255 lcd.drawRect(a5,33,4,0,1);
el13drt 59:be7a31cb8cd1 256 //jaw
el13drt 60:681bc941b94d 257 lcd.drawRect(a6,38,2,0,1);
el13drt 53:a3077af736bb 258 //right shoulder
el13drt 60:681bc941b94d 259 lcd.drawRect(a7,40,1,0,1);
el13drt 53:a3077af736bb 260 //left shoulder
el13drt 60:681bc941b94d 261 lcd.drawRect(a8,40,1,0,1);
el13drt 53:a3077af736bb 262 //left arm
el13drt 60:681bc941b94d 263 lcd.drawRect(a9,41,0,1,1);
el13drt 53:a3077af736bb 264 //right arm
el13drt 60:681bc941b94d 265 lcd.drawRect(a10,41,0,1,1);
el13drt 53:a3077af736bb 266 //right eye
el13drt 60:681bc941b94d 267 lcd.drawRect(a11,35,0,0,1);
el13drt 53:a3077af736bb 268 //mouth piece
el13drt 60:681bc941b94d 269 lcd.drawRect(a12,37,0,0,1);
el13drt 53:a3077af736bb 270 //left eye
el13drt 60:681bc941b94d 271 lcd.drawRect(a13,35,0,0,1);
el13drt 53:a3077af736bb 272 //sword handle
el13drt 60:681bc941b94d 273 lcd.drawRect(a14,36,0,0,1);
el13drt 60:681bc941b94d 274 lcd.drawRect(a15,37,0,0,1);
el13drt 60:681bc941b94d 275 lcd.drawRect(a16,38,0,0,1);
el13drt 60:681bc941b94d 276
el13drt 53:a3077af736bb 277 lcd.refresh();
el13drt 53:a3077af736bb 278 }
el13drt 53:a3077af736bb 279
el13drt 62:827cda7a2663 280 ///Implements Pixel Ninja's boundary conditions.
el13drt 53:a3077af736bb 281 void ninjaBoundaries()
el13drt 53:a3077af736bb 282 {
el13drt 60:681bc941b94d 283 //right eye
el13drt 60:681bc941b94d 284 if(a11 > 80 )
el13drt 60:681bc941b94d 285 a11 = 80;
el13drt 60:681bc941b94d 286 //mouth piece
el13drt 60:681bc941b94d 287 if(a12 > 80)
el13drt 60:681bc941b94d 288 a12 = 80;
el13drt 60:681bc941b94d 289 //right arm
el13drt 60:681bc941b94d 290 if(a10> 80)
el13drt 60:681bc941b94d 291 a10 = 80;
el13drt 60:681bc941b94d 292 //right shoulder
el13drt 60:681bc941b94d 293 if(a7 > 79)
el13drt 60:681bc941b94d 294 a7 = 79;
el13drt 60:681bc941b94d 295 //right leg
el13drt 60:681bc941b94d 296 if(a2 > 78)
el13drt 60:681bc941b94d 297 a2 = 78;
el13drt 60:681bc941b94d 298 //jaw
el13drt 60:681bc941b94d 299 if(a6 > 78)
el13drt 60:681bc941b94d 300 a6 = 78;
el13drt 60:681bc941b94d 301 //left eye
el13drt 60:681bc941b94d 302 if(a13 > 78)
el13drt 60:681bc941b94d 303 a13 = 78;
el13drt 60:681bc941b94d 304 //centre
el13drt 60:681bc941b94d 305 if(a3 > 77)
el13drt 60:681bc941b94d 306 a3 = 77;
el13drt 60:681bc941b94d 307 //back of the head
el13drt 60:681bc941b94d 308 if(a4 > 76 )
el13drt 60:681bc941b94d 309 a4= 76;
el13drt 60:681bc941b94d 310 //topf of the head
el13drt 60:681bc941b94d 311 if(a5 > 76)
el13drt 60:681bc941b94d 312 a5 = 76;
el13drt 60:681bc941b94d 313 //left leg
el13drt 60:681bc941b94d 314 if(a1>76)
el13drt 60:681bc941b94d 315 a1 = 76;
el13drt 60:681bc941b94d 316 //sword
el13drt 60:681bc941b94d 317 if(a16>75)
el13drt 60:681bc941b94d 318 a16 = 75;
el13drt 60:681bc941b94d 319 //left shoulder
el13drt 60:681bc941b94d 320 if(a8 >74)
el13drt 60:681bc941b94d 321 a8 = 74;
el13drt 60:681bc941b94d 322 //left arm
el13drt 60:681bc941b94d 323 if(a9>74)
el13drt 60:681bc941b94d 324 a9 = 74;
el13drt 60:681bc941b94d 325 //sword
el13drt 60:681bc941b94d 326 if(a15>74)
el13drt 60:681bc941b94d 327 a15 = 74;
el13drt 60:681bc941b94d 328 //sword
el13drt 60:681bc941b94d 329 if(a14 > 73)
el13drt 60:681bc941b94d 330 a14 = 73;
el13drt 60:681bc941b94d 331
el13drt 60:681bc941b94d 332 //right eye
el13drt 60:681bc941b94d 333 if(a11 < 5 )
el13drt 60:681bc941b94d 334 a11 = 5;
el13drt 60:681bc941b94d 335 //mouth piece
el13drt 60:681bc941b94d 336 if(a12 < 3)
el13drt 60:681bc941b94d 337 a12 = 3;
el13drt 60:681bc941b94d 338 //right arm
el13drt 60:681bc941b94d 339 if(a10< 9)
el13drt 60:681bc941b94d 340 a10 = 9;
el13drt 60:681bc941b94d 341 //right shoulder
el13drt 60:681bc941b94d 342 if(a7 < 8)
el13drt 60:681bc941b94d 343 a7 = 8;
el13drt 60:681bc941b94d 344 //right leg
el13drt 60:681bc941b94d 345 if(a2 < 7)
el13drt 60:681bc941b94d 346 a2 = 7;
el13drt 60:681bc941b94d 347 //jaw
el13drt 60:681bc941b94d 348 if(a6 < 3)
el13drt 60:681bc941b94d 349 a6 = 3;
el13drt 60:681bc941b94d 350 //left eye
el13drt 60:681bc941b94d 351 if(a13 < 3)
el13drt 60:681bc941b94d 352 a13 = 3;
el13drt 60:681bc941b94d 353 //centre
el13drt 60:681bc941b94d 354 if(a3 < 6)
el13drt 60:681bc941b94d 355 a3 = 6;
el13drt 60:681bc941b94d 356 //back of the head
el13drt 60:681bc941b94d 357 if(a4 < 7)
el13drt 60:681bc941b94d 358 a4= 7;
el13drt 60:681bc941b94d 359 //top of the head
el13drt 60:681bc941b94d 360 if(a5 < 3)
el13drt 60:681bc941b94d 361 a5 = 3;
el13drt 60:681bc941b94d 362 //left leg
el13drt 60:681bc941b94d 363 if(a1 < 5)
el13drt 60:681bc941b94d 364 a1 = 5;
el13drt 60:681bc941b94d 365 //sword
el13drt 60:681bc941b94d 366 if(a16 < 8)
el13drt 60:681bc941b94d 367 a16 = 8;
el13drt 60:681bc941b94d 368 //left shoulder
el13drt 60:681bc941b94d 369 if(a8 < 3)
el13drt 60:681bc941b94d 370 a8 = 3;
el13drt 60:681bc941b94d 371 //left arm
el13drt 60:681bc941b94d 372 if(a9 < 3)
el13drt 60:681bc941b94d 373 a9 = 3;
el13drt 60:681bc941b94d 374 //sword
el13drt 60:681bc941b94d 375 if(a15 < 9)
el13drt 60:681bc941b94d 376 a15 = 9;
el13drt 60:681bc941b94d 377 //sword
el13drt 60:681bc941b94d 378 if(a14 < 10)
el13drt 60:681bc941b94d 379 a14 = 10;
el13drt 53:a3077af736bb 380 }
el13drt 53:a3077af736bb 381
el13drt 62:827cda7a2663 382 ///Resets Global variables for Character/Hazard co-ordinates.
el13drt 53:a3077af736bb 383 void resetGame()
el13drt 53:a3077af736bb 384 {
el13drt 60:681bc941b94d 385 //global variables for movement (pixelNinja)
el13drt 60:681bc941b94d 386 a1 = 22;
el13drt 60:681bc941b94d 387 a2 = 24;
el13drt 60:681bc941b94d 388 a3 = 23;
el13drt 60:681bc941b94d 389 a4 = 22;
el13drt 60:681bc941b94d 390 a5 = 22;
el13drt 60:681bc941b94d 391 a6 = 24;
el13drt 60:681bc941b94d 392 a7 = 25;
el13drt 60:681bc941b94d 393 a8 = 20;
el13drt 60:681bc941b94d 394 a9 = 20;
el13drt 60:681bc941b94d 395 a10 = 26;
el13drt 60:681bc941b94d 396 a11 = 26;
el13drt 60:681bc941b94d 397 a12 = 26;
el13drt 60:681bc941b94d 398 a13 = 24;
el13drt 60:681bc941b94d 399 a14 = 19;
el13drt 60:681bc941b94d 400 a15 = 20;
el13drt 60:681bc941b94d 401 a16 = 21;
el13drt 60:681bc941b94d 402
el13drt 53:a3077af736bb 403 score = 0;
el13drt 53:a3077af736bb 404
el13drt 53:a3077af736bb 405 //in this case the X values are given a
el13drt 53:a3077af736bb 406 //new random variable each time the player
el13drt 53:a3077af736bb 407 //dies, exits or starts a new game
el13drt 64:715fb5a1e58b 408 randomise();
el13drt 53:a3077af736bb 409
el13drt 53:a3077af736bb 410 randY1 = 0;
el13drt 53:a3077af736bb 411 randY2 = 0;
el13drt 53:a3077af736bb 412 randY3 = 0;
el13drt 53:a3077af736bb 413 randY4 = 0;
el13drt 53:a3077af736bb 414 randY5 = 0;
el13drt 53:a3077af736bb 415 randY6 = 0;
el13drt 64:715fb5a1e58b 416
el13drt 53:a3077af736bb 417 lcd.clear();
el13drt 53:a3077af736bb 418 }
el13drt 53:a3077af736bb 419
el13drt 62:827cda7a2663 420 ///Draws falling hazards.
el13drt 53:a3077af736bb 421 void drawHazards()
el13drt 53:a3077af736bb 422 {
el13drt 53:a3077af736bb 423 //X, Y, radius, fill
el13drt 53:a3077af736bb 424 lcd.drawCircle(randX1,randY1,2,1);
el13drt 53:a3077af736bb 425 lcd.drawCircle(randX2,randY2,2,1);
el13drt 53:a3077af736bb 426 lcd.drawCircle(randX3,randY3,2,1);
el13drt 53:a3077af736bb 427 lcd.drawCircle(randX4,randY4,2,1);
el13drt 53:a3077af736bb 428 lcd.drawCircle(randX5,randY5,2,1);
el13drt 53:a3077af736bb 429 lcd.drawCircle(randX6,randY6,2,1);
el13drt 53:a3077af736bb 430
el13drt 53:a3077af736bb 431 lcd.refresh();
el13drt 53:a3077af736bb 432 }
el13drt 53:a3077af736bb 433
el13drt 62:827cda7a2663 434 ///Increments the hazards to make them "Fall".
el13drt 53:a3077af736bb 435 void hazardFall()
el13drt 53:a3077af736bb 436 {
el13drt 53:a3077af736bb 437 //increments randY1 variables
el13drt 53:a3077af736bb 438 //appearing to make them fall
el13drt 53:a3077af736bb 439 randY1 = randY1 += fall;
el13drt 53:a3077af736bb 440 randY2 = randY2 += fall;
el13drt 53:a3077af736bb 441 randY3 = randY3 += fall;
el13drt 53:a3077af736bb 442 randY4 = randY4 += fall;
el13drt 53:a3077af736bb 443 randY5 = randY5 += fall;
el13drt 53:a3077af736bb 444 randY6 = randY6 += fall;
el13drt 53:a3077af736bb 445
el13drt 53:a3077af736bb 446 //loops the objects once they 'hit the floor'
el13drt 53:a3077af736bb 447 //this imitates a new set of objects falling
el13drt 53:a3077af736bb 448
el13drt 53:a3077af736bb 449 if (randY1>=48)
el13drt 53:a3077af736bb 450 randY1=0;
el13drt 53:a3077af736bb 451
el13drt 53:a3077af736bb 452 if (randY2>=48)
el13drt 53:a3077af736bb 453 randY2=0;
el13drt 53:a3077af736bb 454
el13drt 53:a3077af736bb 455 if (randY3>=48)
el13drt 53:a3077af736bb 456 randY3=0;
el13drt 53:a3077af736bb 457
el13drt 53:a3077af736bb 458 if (randY4>=48)
el13drt 53:a3077af736bb 459 randY4=0;
el13drt 53:a3077af736bb 460
el13drt 53:a3077af736bb 461 if (randY5>=48)
el13drt 53:a3077af736bb 462 randY5=0;
el13drt 53:a3077af736bb 463
el13drt 53:a3077af736bb 464 //each time the objects loop, a new pseudo random value
el13drt 53:a3077af736bb 465 //is assigned to the global variables (randX) to
el13drt 53:a3077af736bb 466 //randomise their positions
el13drt 53:a3077af736bb 467
el13drt 53:a3077af736bb 468 if (randY6>=48) {
el13drt 53:a3077af736bb 469 randY6=0;
el13drt 53:a3077af736bb 470
el13drt 53:a3077af736bb 471 score = score++;//increment score by 1 after each wave of hazards
el13drt 64:715fb5a1e58b 472 randomise();//randomise x co-ordinates again
el13drt 53:a3077af736bb 473 }
el13drt 53:a3077af736bb 474 }
el13drt 53:a3077af736bb 475
el13drt 62:827cda7a2663 476 ///Clears old pixels and keeps set pixels.
el13drt 53:a3077af736bb 477 void startrek()
el13drt 53:a3077af736bb 478 {
el13drt 53:a3077af736bb 479 for (int i=3; i<81; i++)//loops through rows
el13drt 53:a3077af736bb 480 for (int j=0; j<47; j++)
el13drt 53:a3077af736bb 481 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 482 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 483 } else {
el13drt 53:a3077af736bb 484 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 485 }
el13drt 53:a3077af736bb 486 lcd.refresh();
el13drt 53:a3077af736bb 487 }
el13drt 53:a3077af736bb 488
el13drt 62:827cda7a2663 489 ///Clears old cursor, sets new one.
el13drt 53:a3077af736bb 490 void refreshCursor1()
el13drt 53:a3077af736bb 491 {
el13drt 53:a3077af736bb 492 for (int i=70; i<80; i++)//loops through rows
el13drt 53:a3077af736bb 493 for (int j=17; j<25; j++)
el13drt 53:a3077af736bb 494 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 495 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 496 } else {
el13drt 53:a3077af736bb 497 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 498 }
el13drt 53:a3077af736bb 499 lcd.refresh();
el13drt 53:a3077af736bb 500 }
el13drt 53:a3077af736bb 501
el13drt 62:827cda7a2663 502 ///Clears old cursor, sets new one.
el13drt 53:a3077af736bb 503 void refreshCursor2()
el13drt 53:a3077af736bb 504 {
el13drt 53:a3077af736bb 505 for (int i=70; i<80; i++)//loops through rows
el13drt 53:a3077af736bb 506 for (int j=25; j<32; j++)
el13drt 53:a3077af736bb 507 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 508 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 509 } else {
el13drt 53:a3077af736bb 510 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 511 }
el13drt 53:a3077af736bb 512 lcd.refresh();
el13drt 53:a3077af736bb 513 }
el13drt 53:a3077af736bb 514
el13drt 62:827cda7a2663 515 ///Clears old cursor, sets new one.
el13drt 53:a3077af736bb 516 void refreshCursor3()
el13drt 53:a3077af736bb 517 {
el13drt 53:a3077af736bb 518 for (int i=70; i<80; i++)//loops through rows
el13drt 53:a3077af736bb 519 for (int j=32; j<40; j++)
el13drt 53:a3077af736bb 520 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 521 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 522 } else {
el13drt 53:a3077af736bb 523 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 524 }
el13drt 53:a3077af736bb 525 lcd.refresh();
el13drt 53:a3077af736bb 526 }
el13drt 53:a3077af736bb 527
el13drt 62:827cda7a2663 528 ///Creates buzzer audible/LED to light when either button is pressed.
el13drt 53:a3077af736bb 529 void actionButtons()
el13drt 53:a3077af736bb 530 {
el13drt 53:a3077af736bb 531 if((FX == 0)&&(buttonA||buttonB)) {
el13drt 53:a3077af736bb 532 ledA = 1;
el13drt 53:a3077af736bb 533 buzzer.beep(1500,0.3);
el13drt 53:a3077af736bb 534 }
el13drt 53:a3077af736bb 535 if (buttonA || buttonB) {
el13drt 53:a3077af736bb 536 ledA = 1;
el13drt 53:a3077af736bb 537 } else {
el13drt 53:a3077af736bb 538 ledA = 0;
el13drt 53:a3077af736bb 539 }
el13drt 53:a3077af736bb 540 }
el13drt 53:a3077af736bb 541
el13drt 62:827cda7a2663 542 ///Implements Joystick navigation for main menu.
el13drt 53:a3077af736bb 543 void mainMenu(int& mainOption)
el13drt 53:a3077af736bb 544 {
el13drt 53:a3077af736bb 545 actionButtons();//set audible/light for button
el13drt 53:a3077af736bb 546
el13drt 53:a3077af736bb 547 //joystick selection
el13drt 53:a3077af736bb 548 if (printFlag) {//if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 549 printFlag = 0;
el13drt 53:a3077af736bb 550
el13drt 53:a3077af736bb 551 //option up
el13drt 53:a3077af736bb 552 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 553 serial.printf(" UP\n");
el13drt 53:a3077af736bb 554 mainOption = mainOption--;
el13drt 53:a3077af736bb 555 if (mainOption < 0)mainOption = 0;
el13drt 53:a3077af736bb 556 }
el13drt 53:a3077af736bb 557 //option down
el13drt 53:a3077af736bb 558 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 559 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 560 mainOption = mainOption++;
el13drt 53:a3077af736bb 561 if (mainOption > 2)mainOption = 2;
el13drt 53:a3077af736bb 562 }
el13drt 53:a3077af736bb 563 //Centre / Unknown orientation
el13drt 53:a3077af736bb 564 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 565 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 566 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 567 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 568
el13drt 53:a3077af736bb 569 //'Play Game' option 1
el13drt 53:a3077af736bb 570 if (mainOption == 0) {
el13drt 53:a3077af736bb 571 lcd.printString("Play Game",3,4);
el13drt 53:a3077af736bb 572 }
el13drt 53:a3077af736bb 573 //'High Scores' option 2
el13drt 53:a3077af736bb 574 if (mainOption == 1) {
el13drt 53:a3077af736bb 575 lcd.printString(" Scores ",3,4);
el13drt 53:a3077af736bb 576 }
el13drt 53:a3077af736bb 577 //'Options' option 3
el13drt 53:a3077af736bb 578 if (mainOption == 2) {
el13drt 53:a3077af736bb 579 lcd.printString(" Options ",3,4);
el13drt 53:a3077af736bb 580 }
el13drt 53:a3077af736bb 581 }
el13drt 53:a3077af736bb 582 }
el13drt 53:a3077af736bb 583
el13drt 62:827cda7a2663 584 ///Draws the Main Menu.
el13drt 53:a3077af736bb 585 void drawMainMenu()
el13drt 53:a3077af736bb 586 {
el13drt 53:a3077af736bb 587 //bottom border
el13drt 53:a3077af736bb 588 lcd.drawRect(0,47,84,0,1);
el13drt 53:a3077af736bb 589 //top border
el13drt 53:a3077af736bb 590 lcd.drawRect(0,0,84,2,1);
el13drt 53:a3077af736bb 591
el13drt 53:a3077af736bb 592 //title outline
el13drt 53:a3077af736bb 593 lcd.drawRect(3,6,77,10,0);
el13drt 53:a3077af736bb 594
el13drt 53:a3077af736bb 595 ////castle //x, y, w, h, fill//////////////////////
el13drt 53:a3077af736bb 596
el13drt 53:a3077af736bb 597 //castle main bulk
el13drt 53:a3077af736bb 598 lcd.drawRect(59,32,21,8,1);
el13drt 53:a3077af736bb 599
el13drt 53:a3077af736bb 600 //left window bulk
el13drt 53:a3077af736bb 601 lcd.drawRect(59,22,2,10,1);
el13drt 53:a3077af736bb 602 //centre left window bulk
el13drt 53:a3077af736bb 603 lcd.drawRect(65,22,2,10,1);
el13drt 53:a3077af736bb 604 //centre right window bulk
el13drt 53:a3077af736bb 605 lcd.drawRect(72,22,2,10,1);
el13drt 53:a3077af736bb 606 //right window bulk
el13drt 53:a3077af736bb 607 lcd.drawRect(78,22,2,10,1);
el13drt 53:a3077af736bb 608 //central window bulk
el13drt 53:a3077af736bb 609 lcd.drawRect(68,25,3,7,1);
el13drt 53:a3077af736bb 610
el13drt 53:a3077af736bb 611 //central window bulk
el13drt 53:a3077af736bb 612 lcd.drawRect(75,28,0,0,1);
el13drt 53:a3077af736bb 613 lcd.drawRect(77,28,0,0,1);
el13drt 53:a3077af736bb 614 lcd.drawRect(64,28,0,0,1);
el13drt 53:a3077af736bb 615 lcd.drawRect(62,28,0,0,1);
el13drt 53:a3077af736bb 616
el13drt 53:a3077af736bb 617 //above left window bulk
el13drt 53:a3077af736bb 618 lcd.drawRect(62,25,3,2,1);
el13drt 53:a3077af736bb 619 //above right window bulk
el13drt 53:a3077af736bb 620 lcd.drawRect(75,25,2,2,1);
el13drt 53:a3077af736bb 621
el13drt 53:a3077af736bb 622 //lower right line
el13drt 53:a3077af736bb 623 lcd.drawRect(71,42,9,0,1);
el13drt 53:a3077af736bb 624 //upper right line
el13drt 53:a3077af736bb 625 lcd.drawRect(70,41,10,0,1);
el13drt 53:a3077af736bb 626
el13drt 53:a3077af736bb 627 //upper left line
el13drt 53:a3077af736bb 628 lcd.drawRect(59,41,10,0,1);
el13drt 53:a3077af736bb 629 //lower left line
el13drt 53:a3077af736bb 630 lcd.drawRect(59,42,9,0,1);
el13drt 53:a3077af736bb 631
el13drt 53:a3077af736bb 632 //bottom left bulk
el13drt 53:a3077af736bb 633 lcd.drawRect(59,43,8,3,1);
el13drt 53:a3077af736bb 634 //bottom right bulk
el13drt 53:a3077af736bb 635 lcd.drawRect(72,43,8,3,1);
el13drt 53:a3077af736bb 636
el13drt 53:a3077af736bb 637 //option arrows - lower
el13drt 53:a3077af736bb 638 lcd.drawRect(27,42,4,0,1);
el13drt 53:a3077af736bb 639 lcd.drawRect(28,43,2,0,1);
el13drt 53:a3077af736bb 640 lcd.drawRect(29,44,0,0,1);
el13drt 53:a3077af736bb 641
el13drt 53:a3077af736bb 642 //option arrows - higher
el13drt 53:a3077af736bb 643 lcd.drawRect(27,29,4,0,1);
el13drt 53:a3077af736bb 644 lcd.drawRect(28,28,2,0,1);
el13drt 53:a3077af736bb 645 lcd.drawRect(29,27,0,0,1);
el13drt 53:a3077af736bb 646
el13drt 53:a3077af736bb 647 //print 'Xtreme Tower'
el13drt 53:a3077af736bb 648 lcd.printString("Xtreme Tower",7,1);
el13drt 53:a3077af736bb 649
el13drt 53:a3077af736bb 650 lcd.refresh();
el13drt 53:a3077af736bb 651 }
el13drt 53:a3077af736bb 652
el13drt 62:827cda7a2663 653 ///Implements Joystick navigation for Exit Menu.
el13drt 53:a3077af736bb 654 void exitMenu(int& exitOption)
el13drt 53:a3077af736bb 655 {
el13drt 53:a3077af736bb 656 actionButtons();
el13drt 53:a3077af736bb 657 if (printFlag) {//if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 658 printFlag = 0;
el13drt 53:a3077af736bb 659
el13drt 53:a3077af736bb 660 //check joystick direction
el13drt 53:a3077af736bb 661 if (joystick.direction == LEFT) {
el13drt 53:a3077af736bb 662 serial.printf(" LEFT\n");
el13drt 53:a3077af736bb 663 exitOption--;
el13drt 53:a3077af736bb 664 if(exitOption < 0)exitOption = 0;
el13drt 53:a3077af736bb 665 }
el13drt 53:a3077af736bb 666 if (joystick.direction == RIGHT) {
el13drt 53:a3077af736bb 667 serial.printf(" RIGHT\n");
el13drt 53:a3077af736bb 668 exitOption++;
el13drt 53:a3077af736bb 669 if(exitOption > 1)exitOption = 1;
el13drt 53:a3077af736bb 670 }
el13drt 53:a3077af736bb 671 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 672 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 673 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 674 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 675 }
el13drt 53:a3077af736bb 676 //draws option cursor
el13drt 53:a3077af736bb 677 if(exitOption == 0) {
el13drt 53:a3077af736bb 678 lcd.printString("YES",33,3);
el13drt 54:8180eec1656d 679 } else if(exitOption == 1) {
el13drt 53:a3077af736bb 680 lcd.printString(" NO",33,3);
el13drt 53:a3077af736bb 681 }
el13drt 53:a3077af736bb 682 }
el13drt 53:a3077af736bb 683
el13drt 62:827cda7a2663 684 ///If the joystick is moved left, Pixel Ninja moves left.
el13drt 60:681bc941b94d 685 void ninjaLeft()
el13drt 60:681bc941b94d 686 {
el13drt 60:681bc941b94d 687 a1 = a1-=2;
el13drt 60:681bc941b94d 688 a2 = a2-=2;
el13drt 60:681bc941b94d 689 a3 = a3-=2;
el13drt 64:715fb5a1e58b 690 a4 = a3+1;
el13drt 60:681bc941b94d 691 a5 = a3-3;
el13drt 60:681bc941b94d 692 a6 = a3-3;
el13drt 60:681bc941b94d 693 a7 = a7-=2;
el13drt 60:681bc941b94d 694 a8 = a8-=2;
el13drt 60:681bc941b94d 695 a9 = a9-=2;
el13drt 60:681bc941b94d 696 a10 = a10-=2;
el13drt 60:681bc941b94d 697 a11 = a3-1;
el13drt 60:681bc941b94d 698 a12 = a3-3;
el13drt 60:681bc941b94d 699 a13 = a3-3;
el13drt 60:681bc941b94d 700 a14 = a3+4;
el13drt 60:681bc941b94d 701 a15 = a3+3;
el13drt 60:681bc941b94d 702 a16 = a3+2;
el13drt 60:681bc941b94d 703 }
el13drt 60:681bc941b94d 704
el13drt 62:827cda7a2663 705 ///If the Joystick is moved right, Pixel Ninja moves right.
el13drt 60:681bc941b94d 706 void ninjaRight()
el13drt 60:681bc941b94d 707 {
el13drt 60:681bc941b94d 708 a1 = a1+=2;
el13drt 60:681bc941b94d 709 a2 = a2+=2;
el13drt 60:681bc941b94d 710 a3 = a3+=2;
el13drt 60:681bc941b94d 711 a4 = a3-1;
el13drt 60:681bc941b94d 712 a5 = a3-1;
el13drt 60:681bc941b94d 713 a6 = a3+1;
el13drt 60:681bc941b94d 714 a7 = a7+=2;
el13drt 60:681bc941b94d 715 a8 = a8+=2;
el13drt 60:681bc941b94d 716 a9 = a9+=2;
el13drt 60:681bc941b94d 717 a10 = a10+=2;
el13drt 60:681bc941b94d 718 a11 = a3+3;
el13drt 60:681bc941b94d 719 a12 = a3+3;
el13drt 60:681bc941b94d 720 a13 = a3+1;
el13drt 60:681bc941b94d 721 a14 = a3-4;
el13drt 60:681bc941b94d 722 a15 = a3-3;
el13drt 60:681bc941b94d 723 a16 = a3-2;
el13drt 60:681bc941b94d 724 }
el13drt 60:681bc941b94d 725
el13drt 62:827cda7a2663 726 ///Draws the Exit Menu.
el13drt 53:a3077af736bb 727 void drawExitMenu()
el13drt 53:a3077af736bb 728 {
el13drt 53:a3077af736bb 729 //set exit menu
el13drt 53:a3077af736bb 730 lcd.clear();
el13drt 53:a3077af736bb 731 drawBackground();
el13drt 53:a3077af736bb 732 lcd.printString("Exit Game?",14,1);
el13drt 53:a3077af736bb 733
el13drt 53:a3077af736bb 734 lcd.drawRect(8,3,70,30,0);//title outline
el13drt 53:a3077af736bb 735 //option arrow - right
el13drt 53:a3077af736bb 736 lcd.drawRect(55,25,0,4,1);
el13drt 53:a3077af736bb 737 lcd.drawRect(56,26,0,2,1);
el13drt 53:a3077af736bb 738 lcd.drawRect(57,27,0,0,1);
el13drt 53:a3077af736bb 739
el13drt 53:a3077af736bb 740 //option arrow - left//
el13drt 53:a3077af736bb 741 lcd.drawRect(27,25,0,4,1);
el13drt 53:a3077af736bb 742 lcd.drawRect(26,26,0,2,1);
el13drt 53:a3077af736bb 743 lcd.drawRect(25,27,0,0,1);
el13drt 53:a3077af736bb 744
el13drt 53:a3077af736bb 745 lcd.refresh();
el13drt 53:a3077af736bb 746 }
el13drt 53:a3077af736bb 747
el13drt 62:827cda7a2663 748 ///Implements Joystick navigation for Options Menu.
el13drt 53:a3077af736bb 749 void optionsMenu(int& option)
el13drt 53:a3077af736bb 750 {
el13drt 53:a3077af736bb 751 //joystick selection
el13drt 53:a3077af736bb 752 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 753 printFlag = 0;
el13drt 53:a3077af736bb 754
el13drt 53:a3077af736bb 755 //option up
el13drt 53:a3077af736bb 756 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 757 serial.printf(" UP\n");
el13drt 53:a3077af736bb 758 option = option--;
el13drt 53:a3077af736bb 759 if (option < 0)option = 0;
el13drt 53:a3077af736bb 760 }
el13drt 53:a3077af736bb 761 //option down
el13drt 53:a3077af736bb 762 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 763 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 764 option = option++;
el13drt 53:a3077af736bb 765 if (option > 1)option = 1;
el13drt 53:a3077af736bb 766 }
el13drt 53:a3077af736bb 767 //Centre / Unknown orientation
el13drt 53:a3077af736bb 768 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 769 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 770 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 771 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 772
el13drt 53:a3077af736bb 773 //'Difficulty' option 1
el13drt 53:a3077af736bb 774 if (option == 0) {
el13drt 53:a3077af736bb 775 lcd.drawCircle(72,27,2,1);
el13drt 53:a3077af736bb 776 refreshCursor3();
el13drt 53:a3077af736bb 777 }
el13drt 53:a3077af736bb 778 //'Sound FX' option 2
el13drt 53:a3077af736bb 779 if (option == 1) {
el13drt 53:a3077af736bb 780 lcd.drawCircle(72,35,2,1);
el13drt 53:a3077af736bb 781 refreshCursor2();
el13drt 53:a3077af736bb 782 }
el13drt 53:a3077af736bb 783 }
el13drt 53:a3077af736bb 784 lcd.refresh();
el13drt 53:a3077af736bb 785 }
el13drt 53:a3077af736bb 786
el13drt 62:827cda7a2663 787 ///Draws the Options Menu.
el13drt 53:a3077af736bb 788 void drawOptionsMenu()
el13drt 53:a3077af736bb 789 {
el13drt 53:a3077af736bb 790 lcd.clear();//clear screen
el13drt 53:a3077af736bb 791 drawBackground();
el13drt 53:a3077af736bb 792 lcd.drawRect(3,6,77,10,0);//title outline
el13drt 53:a3077af736bb 793 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 53:a3077af736bb 794 lcd.drawRect(0,0,84,2,1);//top border
el13drt 53:a3077af736bb 795 lcd.printString("Options",20,1);//title
el13drt 70:8f76ea42f084 796 lcd.printString("Difficulty",5,3);
el13drt 70:8f76ea42f084 797 lcd.printString("Sound FX",5,4);
el13drt 53:a3077af736bb 798
el13drt 53:a3077af736bb 799 lcd.refresh();
el13drt 53:a3077af736bb 800 }
el13drt 53:a3077af736bb 801
el13drt 62:827cda7a2663 802 ///Implements Joystick navigation for Difficulty Options.
el13drt 53:a3077af736bb 803 void difficultyMenu(int& subOption)
el13drt 53:a3077af736bb 804 {
el13drt 53:a3077af736bb 805 actionButtons();
el13drt 53:a3077af736bb 806
el13drt 53:a3077af736bb 807 //joystick selection
el13drt 53:a3077af736bb 808 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 53:a3077af736bb 809 printFlag = 0;
el13drt 53:a3077af736bb 810
el13drt 53:a3077af736bb 811 //option up
el13drt 53:a3077af736bb 812 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 813 serial.printf(" UP\n");
el13drt 53:a3077af736bb 814 subOption = subOption--;
el13drt 53:a3077af736bb 815 if (subOption < 1)subOption = 1;
el13drt 53:a3077af736bb 816 }
el13drt 53:a3077af736bb 817 //option down
el13drt 53:a3077af736bb 818 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 819 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 820 subOption = subOption++;
el13drt 53:a3077af736bb 821 if (subOption > 3)subOption = 3;
el13drt 53:a3077af736bb 822 }
el13drt 53:a3077af736bb 823 //Centre / Unknown orientation
el13drt 53:a3077af736bb 824 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 825 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 826 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 827 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 828
el13drt 53:a3077af736bb 829 //'Easy' option 1
el13drt 53:a3077af736bb 830 if (subOption == 1) {
el13drt 53:a3077af736bb 831 lcd.drawCircle(72,19,2,1);
el13drt 53:a3077af736bb 832 refreshCursor2();
el13drt 53:a3077af736bb 833 refreshCursor3();
el13drt 53:a3077af736bb 834 if(buttonFlagA) { //select easy
el13drt 66:d5174aa5839d 835 //rightness(1.0);
el13drt 53:a3077af736bb 836 buttonFlagA = 0;
el13drt 53:a3077af736bb 837 fall = 1;
el13drt 53:a3077af736bb 838 }
el13drt 53:a3077af736bb 839 }
el13drt 53:a3077af736bb 840 //'Normal' option 2
el13drt 53:a3077af736bb 841 if (subOption == 2) {
el13drt 53:a3077af736bb 842 lcd.drawCircle(72,27,2,1);
el13drt 53:a3077af736bb 843 refreshCursor1();
el13drt 53:a3077af736bb 844 refreshCursor3();
el13drt 53:a3077af736bb 845
el13drt 53:a3077af736bb 846 if(buttonFlagA) { //select normal
el13drt 66:d5174aa5839d 847 //rightness(1.0);
el13drt 53:a3077af736bb 848 buttonFlagA = 0;
el13drt 53:a3077af736bb 849 fall = 2;
el13drt 53:a3077af736bb 850 }
el13drt 53:a3077af736bb 851 }
el13drt 53:a3077af736bb 852 //'Forget It' option 3
el13drt 53:a3077af736bb 853 if (subOption == 3) {
el13drt 53:a3077af736bb 854 lcd.drawCircle(72,35,2,1);
el13drt 53:a3077af736bb 855 refreshCursor1();
el13drt 53:a3077af736bb 856 refreshCursor2();
el13drt 53:a3077af736bb 857
el13drt 53:a3077af736bb 858 if(buttonFlagA) { //select difficult
el13drt 66:d5174aa5839d 859 //rightness(1.0);
el13drt 53:a3077af736bb 860 buttonFlagA = 0;
el13drt 53:a3077af736bb 861 fall = 3;
el13drt 53:a3077af736bb 862 }
el13drt 53:a3077af736bb 863 }
el13drt 53:a3077af736bb 864 }
el13drt 53:a3077af736bb 865 lcd.refresh();
el13drt 53:a3077af736bb 866 }
el13drt 53:a3077af736bb 867
el13drt 62:827cda7a2663 868 ///Draws Difficulty Menu.
el13drt 53:a3077af736bb 869 void drawDifficultyMenu()
el13drt 53:a3077af736bb 870 {
el13drt 53:a3077af736bb 871 lcd.clear();
el13drt 53:a3077af736bb 872 drawBackground();
el13drt 53:a3077af736bb 873 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 53:a3077af736bb 874 lcd.drawRect(0,0,84,2,1);//top border
el13drt 53:a3077af736bb 875 lcd.refresh();
el13drt 53:a3077af736bb 876 lcd.printString("*Difficulty*",5,1);//title
el13drt 53:a3077af736bb 877 lcd.printString("Easy",5,2);//title
el13drt 53:a3077af736bb 878 lcd.printString("Normal",5,3);//title
el13drt 53:a3077af736bb 879 lcd.printString("Forget It",5,4);//title
el13drt 53:a3077af736bb 880 }
el13drt 53:a3077af736bb 881
el13drt 62:827cda7a2663 882 ///Implements Joystick navigation for FX Menu.
el13drt 53:a3077af736bb 883 void soundFXMenu(int& fxOption)
el13drt 53:a3077af736bb 884 {
el13drt 53:a3077af736bb 885 actionButtons();
el13drt 53:a3077af736bb 886
el13drt 53:a3077af736bb 887 //joystick selection
el13drt 53:a3077af736bb 888 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 53:a3077af736bb 889 printFlag = 0;
el13drt 53:a3077af736bb 890
el13drt 53:a3077af736bb 891 //option up
el13drt 53:a3077af736bb 892 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 893 serial.printf(" UP\n");
el13drt 53:a3077af736bb 894 fxOption = fxOption--;
el13drt 53:a3077af736bb 895 if (fxOption < 0)fxOption = 0;
el13drt 53:a3077af736bb 896 }
el13drt 53:a3077af736bb 897 //option down
el13drt 53:a3077af736bb 898 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 899 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 900 fxOption = fxOption++;
el13drt 53:a3077af736bb 901 if (fxOption > 1)fxOption = 1;
el13drt 53:a3077af736bb 902 }
el13drt 53:a3077af736bb 903 //Centre / Unknown orientation
el13drt 53:a3077af736bb 904 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 905 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 906 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 907 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 908 }
el13drt 53:a3077af736bb 909 //'ON' option 1
el13drt 53:a3077af736bb 910 if (fxOption == 0) {
el13drt 53:a3077af736bb 911 lcd.drawCircle(72,27,2,1);//draw cursor 'ON'
el13drt 53:a3077af736bb 912 refreshCursor1();
el13drt 53:a3077af736bb 913 refreshCursor3();
el13drt 53:a3077af736bb 914
el13drt 53:a3077af736bb 915 if(buttonFlagA) {
el13drt 53:a3077af736bb 916 buttonFlagA =0;
el13drt 53:a3077af736bb 917 FX = 0;
el13drt 53:a3077af736bb 918 serial.printf("FX = %d\n",FX);
el13drt 53:a3077af736bb 919 }
el13drt 53:a3077af736bb 920 }
el13drt 53:a3077af736bb 921 //'OFF' option 2
el13drt 53:a3077af736bb 922 if (fxOption == 1) {
el13drt 53:a3077af736bb 923 lcd.drawCircle(72,35,2,1);//draw cursor 'OFF'
el13drt 53:a3077af736bb 924 refreshCursor1();
el13drt 53:a3077af736bb 925 refreshCursor2();
el13drt 53:a3077af736bb 926
el13drt 71:8f66a957b79a 927 if(buttonFlagA) {
el13drt 53:a3077af736bb 928 buttonFlagA =0;
el13drt 53:a3077af736bb 929 FX = 1;
el13drt 53:a3077af736bb 930 serial.printf("FX = %d\n",FX);
el13drt 53:a3077af736bb 931 }
el13drt 53:a3077af736bb 932 }
el13drt 53:a3077af736bb 933 lcd.refresh();
el13drt 53:a3077af736bb 934 }
el13drt 53:a3077af736bb 935
el13drt 62:827cda7a2663 936 ///Draws the FX Menu.
el13drt 53:a3077af736bb 937 void drawSoundFXMenu()
el13drt 53:a3077af736bb 938 {
el13drt 53:a3077af736bb 939 lcd.clear();
el13drt 53:a3077af736bb 940 drawBackground();
el13drt 53:a3077af736bb 941 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 53:a3077af736bb 942 lcd.drawRect(0,0,84,2,1);//top border
el13drt 53:a3077af736bb 943 lcd.printString("*Sound FX*",10,1);//title
el13drt 53:a3077af736bb 944 lcd.printString("ON",35,3);//title
el13drt 53:a3077af736bb 945 lcd.printString("OFF",33,4);//title
el13drt 53:a3077af736bb 946 lcd.refresh();
el13drt 53:a3077af736bb 947 }
el13drt 53:a3077af736bb 948
el13drt 62:827cda7a2663 949 ///Shifts and stores the new scores accordingly.
el13drt 53:a3077af736bb 950 void newScore()
el13drt 53:a3077af736bb 951 {
el13drt 53:a3077af736bb 952 if(score >= highScore3) {//entry condition
el13drt 53:a3077af736bb 953 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 954 buttonFlagB = 0;
el13drt 53:a3077af736bb 955 lcd.clear();//clears screen
el13drt 53:a3077af736bb 956 drawBackground();//draws background
el13drt 53:a3077af736bb 957 lcd.printString("High Score!!",7,0);//title
el13drt 53:a3077af736bb 958 lcd.printString("Enter ID",19,4);//title
el13drt 53:a3077af736bb 959
el13drt 53:a3077af736bb 960 int n;//local variable used for storing temporary global variable
el13drt 53:a3077af736bb 961 int initial = 0;//used for isolating which initial is being selected
el13drt 53:a3077af736bb 962 char x,y,z;
el13drt 53:a3077af736bb 963
el13drt 53:a3077af736bb 964 //print initial characters
el13drt 53:a3077af736bb 965 x=fsm[state1].output1;
el13drt 53:a3077af736bb 966 lcd.printChar(x,28,2);
el13drt 53:a3077af736bb 967 y=fsm[state2].output2;
el13drt 53:a3077af736bb 968 lcd.printChar(y,40,2);
el13drt 53:a3077af736bb 969 z=fsm[state3].output3;
el13drt 53:a3077af736bb 970 lcd.printChar(z,52,2);
el13drt 53:a3077af736bb 971
el13drt 53:a3077af736bb 972 while(1) {
el13drt 53:a3077af736bb 973
el13drt 53:a3077af736bb 974 //joystick selection
el13drt 53:a3077af736bb 975 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 53:a3077af736bb 976 printFlag = 0;
el13drt 53:a3077af736bb 977
el13drt 53:a3077af736bb 978 if(joystick.direction==CENTRE) {
el13drt 53:a3077af736bb 979 preDirection=0;
el13drt 53:a3077af736bb 980 }
el13drt 53:a3077af736bb 981 if (joystick.direction == UP ) {
el13drt 53:a3077af736bb 982 serial.printf(" UP\n");
el13drt 53:a3077af736bb 983 state1 = state1--;
el13drt 53:a3077af736bb 984 if (state1 < 0)state1 = 0;
el13drt 53:a3077af736bb 985 state2 = state2--;
el13drt 53:a3077af736bb 986 if (state2 < 0)state2 = 0;
el13drt 53:a3077af736bb 987 state3 = state3--;
el13drt 53:a3077af736bb 988 if (state3 < 0)state3 = 0;
el13drt 53:a3077af736bb 989 }
el13drt 53:a3077af736bb 990 //option down
el13drt 53:a3077af736bb 991 if (joystick.direction == DOWN ) {
el13drt 53:a3077af736bb 992 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 993 state1 = state1++;
el13drt 53:a3077af736bb 994 if (state1 > 26)state1 = 26;
el13drt 53:a3077af736bb 995 state2 = state2++;
el13drt 53:a3077af736bb 996 if (state2 > 26)state2 = 26;
el13drt 53:a3077af736bb 997 state3 = state3++;
el13drt 53:a3077af736bb 998 if (state3 > 26)state3 = 26;
el13drt 53:a3077af736bb 999 }
el13drt 53:a3077af736bb 1000 if (joystick.direction == LEFT && preDirection==0) {
el13drt 53:a3077af736bb 1001 serial.printf(" LEFT\n");
el13drt 53:a3077af736bb 1002 initial = initial--;
el13drt 53:a3077af736bb 1003 if (initial < 0)initial = 0;
el13drt 53:a3077af736bb 1004 preDirection=1;
el13drt 53:a3077af736bb 1005 }
el13drt 53:a3077af736bb 1006 if (joystick.direction == RIGHT && preDirection==0) {
el13drt 53:a3077af736bb 1007 serial.printf(" RIGHT\n");
el13drt 53:a3077af736bb 1008 initial = initial++;
el13drt 53:a3077af736bb 1009 if (initial > 2)initial = 2;
el13drt 53:a3077af736bb 1010 preDirection=1;
el13drt 53:a3077af736bb 1011 }
el13drt 53:a3077af736bb 1012 //Centre / Unknown orientation
el13drt 53:a3077af736bb 1013 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 1014 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 1015 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 1016 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 1017 }
el13drt 53:a3077af736bb 1018 //if initial 3 display selected character
el13drt 53:a3077af736bb 1019 if (initial == 0) {
el13drt 53:a3077af736bb 1020 x=fsm[state1].output1;
el13drt 53:a3077af736bb 1021 lcd.printChar(x,28,2);
el13drt 53:a3077af736bb 1022 }
el13drt 53:a3077af736bb 1023 //if initial 1 display selected character
el13drt 53:a3077af736bb 1024 if(initial == 1) {
el13drt 53:a3077af736bb 1025 y=fsm[state2].output2;
el13drt 53:a3077af736bb 1026 lcd.printChar(y,40,2);
el13drt 53:a3077af736bb 1027 }
el13drt 53:a3077af736bb 1028 //if initial 2 display selected character
el13drt 53:a3077af736bb 1029 if(initial == 2) {
el13drt 53:a3077af736bb 1030 z=fsm[state3].output3;
el13drt 53:a3077af736bb 1031 lcd.printChar(z,52,2);
el13drt 53:a3077af736bb 1032 }
el13drt 74:d76be537bafd 1033 if(buttonFlagA) {
el13drt 53:a3077af736bb 1034 actionButtons();
el13drt 53:a3077af736bb 1035 buttonFlagA = 0;
el13drt 53:a3077af736bb 1036 buttonFlagB = 0;
el13drt 53:a3077af736bb 1037 break;
el13drt 53:a3077af736bb 1038 }
el13drt 53:a3077af736bb 1039 }
el13drt 53:a3077af736bb 1040 //if player beats High Score 3, replace it with new score
el13drt 53:a3077af736bb 1041 if(score >= highScore3 && score<highScore2 ) {
el13drt 53:a3077af736bb 1042 highScore3 = score;
el13drt 53:a3077af736bb 1043 sprintf (player3initials, "3.%c%c%c.....%i",x,y,z,highScore3);
el13drt 53:a3077af736bb 1044 }
el13drt 53:a3077af736bb 1045 //if player beats High Score 3 and 2, replace HighScore2 with new score
el13drt 53:a3077af736bb 1046 if(score >= highScore2 && score< highScore1) {
el13drt 53:a3077af736bb 1047 highScore3 = highScore2;
el13drt 53:a3077af736bb 1048 n = score;
el13drt 53:a3077af736bb 1049 highScore2 = n;
el13drt 72:ade25d595dc9 1050 sprintf (player3initials, "3.%c%c%c.....%i",player2initials[2],player2initials[3],player2initials[4],highScore3);
el13drt 53:a3077af736bb 1051 sprintf (player2initials, "2.%c%c%c.....%i",x,y,z,highScore2);
el13drt 53:a3077af736bb 1052 }
el13drt 53:a3077af736bb 1053 //if player beats High Score 1, 2 and 3, replace highScore1 with new score
el13drt 53:a3077af736bb 1054 if(score >= highScore1 ) {
el13drt 53:a3077af736bb 1055 highScore3 = highScore2;
el13drt 53:a3077af736bb 1056 highScore2 = highScore1;
el13drt 53:a3077af736bb 1057 n = score;
el13drt 53:a3077af736bb 1058 highScore1 = n;
el13drt 72:ade25d595dc9 1059 sprintf (player3initials, "3.%c%c%c.....%i",player2initials[2],player2initials[3],player2initials[4],highScore3);
el13drt 53:a3077af736bb 1060 sprintf (player2initials, "2.%c%c%c.....%i",player1initials[2],player1initials[3],player1initials[4],highScore2);
el13drt 53:a3077af736bb 1061 sprintf (player1initials, "1.%c%c%c.....%i",x,y,z,highScore1);
el13drt 53:a3077af736bb 1062 }
el13drt 53:a3077af736bb 1063 state1 = 0;
el13drt 53:a3077af736bb 1064 state2 = 0;
el13drt 53:a3077af736bb 1065 state3 = 0;
el13drt 53:a3077af736bb 1066 }
el13drt 53:a3077af736bb 1067 }
el13drt 53:a3077af736bb 1068
el13drt 68:e978b6bccff8 1069 ///Begins Game.
el13drt 53:a3077af736bb 1070 void game(int& exitFlag, int& exitOption)
el13drt 53:a3077af736bb 1071 {
el13drt 53:a3077af736bb 1072 actionButtons();
el13drt 53:a3077af736bb 1073 lcd.clear();//clears screen
el13drt 53:a3077af736bb 1074 drawBackground();//draw background
el13drt 68:e978b6bccff8 1075
el13drt 53:a3077af736bb 1076 while(1) {
el13drt 73:1b03202c987a 1077
el13drt 53:a3077af736bb 1078 //print score - top left of display
el13drt 73:1b03202c987a 1079 char buffer [14];//create buffer for string
el13drt 53:a3077af736bb 1080 int length = sprintf(buffer,"Level:%d",score);//insert buffer
el13drt 53:a3077af736bb 1081 lcd.printString(buffer,3,0);//display
el13drt 53:a3077af736bb 1082
el13drt 53:a3077af736bb 1083 actionButtons();
el13drt 53:a3077af736bb 1084 drawNinja();//set character
el13drt 61:64077ba14f3c 1085 drawHazards();//initiates hazards
el13drt 53:a3077af736bb 1086 hazardFall();//increments hazards towards floor
el13drt 53:a3077af736bb 1087 wait(0.1);//slow down objects
el13drt 54:8180eec1656d 1088
el13drt 53:a3077af736bb 1089 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 1090 printFlag = 0;
el13drt 60:681bc941b94d 1091 if (joystick.direction == RIGHT) {
el13drt 60:681bc941b94d 1092 serial.printf(" RIGHT\n");
el13drt 60:681bc941b94d 1093 ninjaRight();//move right
el13drt 60:681bc941b94d 1094 ninjaBoundaries();
el13drt 60:681bc941b94d 1095 }
el13drt 53:a3077af736bb 1096 //check joystick direction
el13drt 53:a3077af736bb 1097 if (joystick.direction == LEFT) {
el13drt 53:a3077af736bb 1098 serial.printf(" LEFT\n");
el13drt 60:681bc941b94d 1099 ninjaLeft();//move left
el13drt 53:a3077af736bb 1100 ninjaBoundaries();
el13drt 53:a3077af736bb 1101 }
el13drt 53:a3077af736bb 1102 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 1103 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 1104 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 1105 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 1106
el13drt 53:a3077af736bb 1107 //integer to represent character being
el13drt 53:a3077af736bb 1108 //struck by falling object
el13drt 53:a3077af736bb 1109 int contactPoint = 0;
el13drt 53:a3077af736bb 1110
el13drt 53:a3077af736bb 1111 //contact points
el13drt 68:e978b6bccff8 1112 if(lcd.getPixel((a3),32))
el13drt 53:a3077af736bb 1113 contactPoint++;
el13drt 68:e978b6bccff8 1114 if(lcd.getPixel((a3+3),32))
el13drt 53:a3077af736bb 1115 contactPoint++;
el13drt 68:e978b6bccff8 1116 if(lcd.getPixel((a3-3),32))
el13drt 53:a3077af736bb 1117 contactPoint++;
el13drt 53:a3077af736bb 1118
el13drt 53:a3077af736bb 1119 //if contact point is not zero
el13drt 53:a3077af736bb 1120 //character has been hit
el13drt 53:a3077af736bb 1121 //and the game ends
el13drt 53:a3077af736bb 1122 if ( contactPoint !=0) {
el13drt 53:a3077af736bb 1123 lcd.printString("Game Over",17,2);
el13drt 53:a3077af736bb 1124 lcd.inverseMode();
el13drt 53:a3077af736bb 1125 buzzer.beep(2000,0.2);//frequeny/duration
el13drt 53:a3077af736bb 1126 wait(0.5);
el13drt 53:a3077af736bb 1127 lcd.normalMode();
el13drt 53:a3077af736bb 1128 wait(0.5);
el13drt 53:a3077af736bb 1129 lcd.inverseMode();
el13drt 53:a3077af736bb 1130 buzzer.beep(2000,0.2);
el13drt 53:a3077af736bb 1131 wait(0.5);
el13drt 53:a3077af736bb 1132 lcd.normalMode();
el13drt 53:a3077af736bb 1133 wait(0.5);
el13drt 53:a3077af736bb 1134 lcd.inverseMode();
el13drt 53:a3077af736bb 1135 buzzer.beep(2000,0.2);
el13drt 53:a3077af736bb 1136 wait(0.5);
el13drt 53:a3077af736bb 1137 lcd.normalMode();
el13drt 53:a3077af736bb 1138 newScore();//enter initial screen if previous scores are beaten
el13drt 64:715fb5a1e58b 1139 write();
el13drt 53:a3077af736bb 1140 resetGame();//reset values
el13drt 53:a3077af736bb 1141 break;
el13drt 53:a3077af736bb 1142 }
el13drt 53:a3077af736bb 1143 lcd.refresh();//refresh screen
el13drt 53:a3077af736bb 1144 startrek();//clears unset pixels, keeps set pixels
el13drt 53:a3077af736bb 1145
el13drt 68:e978b6bccff8 1146 //Exit Menu (Back button pressed)//
el13drt 73:1b03202c987a 1147 if(buttonFlagB) {
el13drt 53:a3077af736bb 1148 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1149 buttonFlagA = 0;
el13drt 53:a3077af736bb 1150 actionButtons();
el13drt 53:a3077af736bb 1151 drawExitMenu();//draws the exit menu
el13drt 53:a3077af736bb 1152
el13drt 53:a3077af736bb 1153 while(1) {
el13drt 53:a3077af736bb 1154 exitMenu(exitOption);//presents exit options
el13drt 53:a3077af736bb 1155
el13drt 53:a3077af736bb 1156 //'exit' option YES
el13drt 53:a3077af736bb 1157 if((buttonFlagA)&&(exitOption == 0)) { //returns to menu
el13drt 66:d5174aa5839d 1158 //rightness(1.0);
el13drt 53:a3077af736bb 1159 exitOption = 1;//reset intial option value
el13drt 53:a3077af736bb 1160 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 1161 buttonFlagB = 0;
el13drt 53:a3077af736bb 1162 actionButtons();
el13drt 53:a3077af736bb 1163 lcd.clear();//clears screen
el13drt 53:a3077af736bb 1164 resetGame();//resets scores/objects
el13drt 53:a3077af736bb 1165 exitFlag = 1;//sets exit flag
el13drt 53:a3077af736bb 1166 break;
el13drt 53:a3077af736bb 1167 }
el13drt 53:a3077af736bb 1168 //'exit' option NO - returns to game
el13drt 68:e978b6bccff8 1169 if((buttonFlagA)&&(exitOption == 1)) {
el13drt 53:a3077af736bb 1170 buttonFlagA = 0;//resets flags
el13drt 53:a3077af736bb 1171 buttonFlagB = 0;
el13drt 53:a3077af736bb 1172 break;
el13drt 53:a3077af736bb 1173 }
el13drt 53:a3077af736bb 1174 sleep();//put while to sleep
el13drt 53:a3077af736bb 1175 }
el13drt 53:a3077af736bb 1176 //if 'exit' option YES, resets
el13drt 53:a3077af736bb 1177 //game values returns to main menu
el13drt 53:a3077af736bb 1178 if (exitFlag!=0) { //if exit flag set
el13drt 53:a3077af736bb 1179 exitFlag = 0;//reset flag
el13drt 53:a3077af736bb 1180 break;//break to main menu
el13drt 53:a3077af736bb 1181 }
el13drt 53:a3077af736bb 1182 }
el13drt 53:a3077af736bb 1183 serial.printf("Score: %i \n",score);//print Score for debug
el13drt 53:a3077af736bb 1184 }
el13drt 53:a3077af736bb 1185 }
el13drt 53:a3077af736bb 1186 }
el13drt 53:a3077af736bb 1187
el13drt 62:827cda7a2663 1188 ///Draws Scores Menu.
el13drt 53:a3077af736bb 1189 void scores()
el13drt 53:a3077af736bb 1190 {
el13drt 53:a3077af736bb 1191 actionButtons();
el13drt 53:a3077af736bb 1192 lcd.clear();//clear screen
el13drt 53:a3077af736bb 1193 drawBackground();//set background
el13drt 53:a3077af736bb 1194 lcd.printString("High Scores",10,0);//title
el13drt 68:e978b6bccff8 1195
el13drt 53:a3077af736bb 1196 //prints scores with names
el13drt 53:a3077af736bb 1197 lcd.printString(player1initials,5,2);//display
el13drt 53:a3077af736bb 1198
el13drt 53:a3077af736bb 1199 lcd.printString(player2initials,5,3);//display
el13drt 53:a3077af736bb 1200
el13drt 53:a3077af736bb 1201 lcd.printString(player3initials,5,4);//display
el13drt 53:a3077af736bb 1202
el13drt 53:a3077af736bb 1203 while(1) {
el13drt 53:a3077af736bb 1204 actionButtons();//select
el13drt 53:a3077af736bb 1205
el13drt 53:a3077af736bb 1206 //back to menu
el13drt 53:a3077af736bb 1207 if(buttonFlagB) {
el13drt 66:d5174aa5839d 1208 //rightness(1.0);
el13drt 53:a3077af736bb 1209 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 1210 buttonFlagB = 0;
el13drt 53:a3077af736bb 1211 lcd.clear();
el13drt 53:a3077af736bb 1212 break;
el13drt 53:a3077af736bb 1213 }
el13drt 53:a3077af736bb 1214 sleep();//put while to sleep
el13drt 53:a3077af736bb 1215 }
el13drt 53:a3077af736bb 1216 }
el13drt 53:a3077af736bb 1217
el13drt 62:827cda7a2663 1218 ///Implements selection for Options Menu.
el13drt 53:a3077af736bb 1219 void optionsMenu()
el13drt 53:a3077af736bb 1220 {
el13drt 53:a3077af736bb 1221 int option = 0;
el13drt 53:a3077af736bb 1222 int subOption = fall;//keeps cursor on selected option, even after exiting screen
el13drt 53:a3077af736bb 1223 int fxOption = 0;
el13drt 53:a3077af736bb 1224 actionButtons();
el13drt 53:a3077af736bb 1225 drawOptionsMenu();//draws options menu
el13drt 53:a3077af736bb 1226 //counters for navigation
el13drt 53:a3077af736bb 1227
el13drt 53:a3077af736bb 1228 while(1) {
el13drt 53:a3077af736bb 1229 actionButtons();
el13drt 53:a3077af736bb 1230 optionsMenu(option);//presents options
el13drt 53:a3077af736bb 1231
el13drt 73:1b03202c987a 1232 //================ Difficulty menu =======================
el13drt 53:a3077af736bb 1233 if ((option == 0)&&(buttonFlagA)) {
el13drt 66:d5174aa5839d 1234 //rightness(1.0);
el13drt 53:a3077af736bb 1235 buttonFlagA = 0;//reset flag
el13drt 53:a3077af736bb 1236 actionButtons();
el13drt 53:a3077af736bb 1237 drawDifficultyMenu();//draws difficulty menu
el13drt 53:a3077af736bb 1238
el13drt 53:a3077af736bb 1239 while(1) {
el13drt 53:a3077af736bb 1240 actionButtons();
el13drt 53:a3077af736bb 1241 difficultyMenu(subOption);//presents difficulty options
el13drt 53:a3077af736bb 1242
el13drt 73:1b03202c987a 1243 if(buttonFlagB) {
el13drt 53:a3077af736bb 1244 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1245 buttonFlagA = 0;
el13drt 53:a3077af736bb 1246 lcd.clear();//clear screen
el13drt 53:a3077af736bb 1247 break;//return back
el13drt 53:a3077af736bb 1248 }
el13drt 53:a3077af736bb 1249 sleep();//put while to sleep
el13drt 53:a3077af736bb 1250 }
el13drt 53:a3077af736bb 1251 drawOptionsMenu();
el13drt 53:a3077af736bb 1252 }
el13drt 64:715fb5a1e58b 1253 //================sound FX menu==========================
el13drt 64:715fb5a1e58b 1254
el13drt 53:a3077af736bb 1255 if((option ==1)&&(buttonFlagA)) {
el13drt 53:a3077af736bb 1256 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 1257 buttonFlagB = 0;
el13drt 53:a3077af736bb 1258 actionButtons();
el13drt 53:a3077af736bb 1259 drawSoundFXMenu();//draw menu
el13drt 53:a3077af736bb 1260
el13drt 53:a3077af736bb 1261 while(1) {
el13drt 53:a3077af736bb 1262 actionButtons();
el13drt 53:a3077af736bb 1263 soundFXMenu(fxOption);//presents options
el13drt 53:a3077af736bb 1264
el13drt 53:a3077af736bb 1265 //back to options menu
el13drt 71:8f66a957b79a 1266 if(buttonFlagB) {
el13drt 53:a3077af736bb 1267 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1268 buttonFlagA = 0;
el13drt 53:a3077af736bb 1269 lcd.clear();//clear screen
el13drt 53:a3077af736bb 1270 break;//return back
el13drt 53:a3077af736bb 1271 }
el13drt 53:a3077af736bb 1272 sleep();//put while to sleep
el13drt 53:a3077af736bb 1273 }
el13drt 53:a3077af736bb 1274 drawOptionsMenu();
el13drt 53:a3077af736bb 1275 }
el13drt 53:a3077af736bb 1276 //back to mainmenu
el13drt 53:a3077af736bb 1277 if(buttonFlagB) {
el13drt 53:a3077af736bb 1278 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1279 buttonFlagA = 0;
el13drt 53:a3077af736bb 1280 lcd.clear();//clear
el13drt 53:a3077af736bb 1281 break;//return back
el13drt 53:a3077af736bb 1282 }
el13drt 53:a3077af736bb 1283 sleep();//put while to sleep
el13drt 53:a3077af736bb 1284 }
el13drt 53:a3077af736bb 1285 }
el13drt 53:a3077af736bb 1286
el13drt 62:827cda7a2663 1287 ///Reads default position of Joystick for calibration.
el13drt 53:a3077af736bb 1288 void calibrateJoystick()
el13drt 53:a3077af736bb 1289 {
el13drt 53:a3077af736bb 1290 joyButton.mode(PullDown);
el13drt 53:a3077af736bb 1291 //must not move during calibration
el13drt 53:a3077af736bb 1292 joystick.x0 = xPot; //initial positions in the range 0.0 to 1.0 (0.5 if centred exactly)
el13drt 53:a3077af736bb 1293 joystick.y0 = yPot;
el13drt 53:a3077af736bb 1294 }
el13drt 53:a3077af736bb 1295
el13drt 62:827cda7a2663 1296 ///Updates Joytick position according to voltage readings.
el13drt 53:a3077af736bb 1297 void updateJoystick()
el13drt 53:a3077af736bb 1298 {
el13drt 53:a3077af736bb 1299 //read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred)
el13drt 53:a3077af736bb 1300 joystick.x = xPot - joystick.x0;
el13drt 53:a3077af736bb 1301 joystick.y = yPot - joystick.y0;
el13drt 53:a3077af736bb 1302 //read button state
el13drt 53:a3077af736bb 1303 joystick.button = joyButton;
el13drt 53:a3077af736bb 1304
el13drt 53:a3077af736bb 1305 //calculate direction depending on x,y values
el13drt 53:a3077af736bb 1306 //tolerance allows a little lee-way in case joystick not exactly in the stated direction
el13drt 53:a3077af736bb 1307 if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1308 joystick.direction = CENTRE;
el13drt 53:a3077af736bb 1309 } else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1310 joystick.direction = DOWN;
el13drt 66:d5174aa5839d 1311 lcd.setBrightness(1.0);
el13drt 53:a3077af736bb 1312 } else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1313 joystick.direction = UP;
el13drt 66:d5174aa5839d 1314 lcd.setBrightness(1.0);
el13drt 53:a3077af736bb 1315 } else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1316 joystick.direction = RIGHT;
el13drt 66:d5174aa5839d 1317 lcd.setBrightness(1.0);
el13drt 53:a3077af736bb 1318 } else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1319 joystick.direction = LEFT;
el13drt 66:d5174aa5839d 1320 lcd.setBrightness(1.0);
el13drt 53:a3077af736bb 1321 } else {
el13drt 53:a3077af736bb 1322 joystick.direction = UNKNOWN;
el13drt 53:a3077af736bb 1323 }
el13drt 53:a3077af736bb 1324 //set flag for printing
el13drt 53:a3077af736bb 1325 printFlag = 1;
el13drt 53:a3077af736bb 1326 }
el13drt 52:bb2acf0e248a 1327
el13drt 74:d76be537bafd 1328 ///Turns screen backlighting.
el13drt 66:d5174aa5839d 1329 void screenOff()
el13drt 66:d5174aa5839d 1330 {
el13drt 65:c5dad703f752 1331 lcd.setBrightness(0.0);
el13drt 66:d5174aa5839d 1332 }
el13drt 65:c5dad703f752 1333
el13drt 74:d76be537bafd 1334 ///When idle, calls the funtion void screenOff();
el13drt 74:d76be537bafd 1335 void idleMode()
el13drt 74:d76be537bafd 1336 {
el13drt 74:d76be537bafd 1337 if((buttonFlagA)||(buttonFlagB)||(joystick.direction)) { //call standby mode if idle
el13drt 74:d76be537bafd 1338 int time = 60;
el13drt 74:d76be537bafd 1339 standby.attach(&screenOff,time);
el13drt 74:d76be537bafd 1340 }
el13drt 74:d76be537bafd 1341 }
el13drt 74:d76be537bafd 1342
el13drt 0:a8bc3aac5f69 1343 int main()
el13drt 0:a8bc3aac5f69 1344 {
el13drt 73:1b03202c987a 1345 PHY_PowerDown();//powers down the Ethernet
el13drt 46:613eabb6ea86 1346 ledP = 1;//power LED on
el13drt 14:c2c969e1c6e8 1347 randomise();//randomises falling hazards (initial values only)
el13drt 7:217810c90306 1348 calibrateJoystick();//get centred values of joystick
el13drt 7:217810c90306 1349 pollJoystick.attach(&updateJoystick,1.0/10.0);//read joystick 10 times per second
el13drt 6:fa2928bcec17 1350
el13drt 0:a8bc3aac5f69 1351 lcd.init();//initialise screen
el13drt 35:9f55326c1b0a 1352 drawWelcome();//welcome screen
el13drt 73:1b03202c987a 1353 lcd.clear();//clear screen
el13drt 54:8180eec1656d 1354
el13drt 17:242ccf6a8442 1355 buttonA.mode(PullDown);//pull down buttonA
el13drt 17:242ccf6a8442 1356 buttonB.mode(PullDown);//pull down buttonB
el13drt 0:a8bc3aac5f69 1357
el13drt 12:eedda6554615 1358 int exitFlag = 0;//exit flag
el13drt 5:a0e4a67266d6 1359 int mainOption = 0;//counter for main menu
el13drt 40:56ab6d368e9b 1360 int exitOption = 1;//counter for exit menu
el13drt 68:e978b6bccff8 1361
el13drt 74:d76be537bafd 1362 read();//set high scores using flash memory
el13drt 40:56ab6d368e9b 1363 timerA.attach(&timerExpiredA, 0.1);//checks state of buttonA
el13drt 40:56ab6d368e9b 1364 timerB.attach(&timerExpiredB, 0.1);//checks state of buttonB
el13drt 74:d76be537bafd 1365 idleMode();//turns off screen if idle.
el13drt 65:c5dad703f752 1366
el13drt 1:352c50e88ffa 1367 while(1) {
el13drt 11:6b8416a8ddb3 1368 drawMainMenu();//draws main menu
el13drt 11:6b8416a8ddb3 1369 mainMenu(mainOption);//presents main menu options
el13drt 52:bb2acf0e248a 1370 actionButtons();//sound light when buttons pressed
el13drt 66:d5174aa5839d 1371
el13drt 11:6b8416a8ddb3 1372 // if 'Play Game' selected
el13drt 15:ff3eb0091453 1373 if ((mainOption == 0)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1374 buttonFlagA = 0;
el13drt 19:e0fd493816ae 1375 buttonFlagB = 0;
el13drt 12:eedda6554615 1376 game(exitFlag, exitOption);//actual game
el13drt 12:eedda6554615 1377 }
el13drt 12:eedda6554615 1378 // if 'Scores' selected
el13drt 15:ff3eb0091453 1379 if((mainOption == 1)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1380 buttonFlagA = 0;
el13drt 19:e0fd493816ae 1381 buttonFlagB = 0;
el13drt 12:eedda6554615 1382 scores();
el13drt 5:a0e4a67266d6 1383 }
el13drt 12:eedda6554615 1384 // if 'option' selected
el13drt 66:d5174aa5839d 1385 if((mainOption == 2)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1386 buttonFlagA = 0;
el13drt 19:e0fd493816ae 1387 buttonFlagB = 0;
el13drt 14:c2c969e1c6e8 1388 optionsMenu();
el13drt 1:352c50e88ffa 1389 }
el13drt 15:ff3eb0091453 1390 sleep();
el13drt 0:a8bc3aac5f69 1391 }
el13drt 3:57bab3b1c974 1392 }