A retro gaming programme, designed for use on a portable embedded system. Incorporates power saving techniques.

Dependencies:   ConfigFile N5110 PowerControl beep mbed

Committer:
el13drt
Date:
Sun May 10 06:58:58 2015 +0000
Revision:
73:1b03202c987a
Parent:
72:ade25d595dc9
Child:
74:d76be537bafd
pre score fix;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el13drt 0:a8bc3aac5f69 1 /**
el13drt 0:a8bc3aac5f69 2 @file main.cpp
el13drt 0:a8bc3aac5f69 3 @brief Program implementation
el13drt 0:a8bc3aac5f69 4 */
el13drt 0:a8bc3aac5f69 5
el13drt 73:1b03202c987a 6 #include "PowerControl/PowerControl.h"//for sleep modes
el13drt 73:1b03202c987a 7 #include "PowerControl/EthernetPowerControl.h"//for Ethernet Power Down
el13drt 0:a8bc3aac5f69 8 #include "mbed.h"
el13drt 0:a8bc3aac5f69 9 #include "N5110.h"
el13drt 10:947d35365ab8 10 #include "beep.h"
el13drt 12:eedda6554615 11 #include "tower.h"
el13drt 0:a8bc3aac5f69 12 #include <ctime>
el13drt 0:a8bc3aac5f69 13
el13drt 62:827cda7a2663 14 ///writes to CFG file.
el13drt 55:bb4f6cc196c8 15 void write()
el13drt 72:ade25d595dc9 16 {
el13drt 62:827cda7a2663 17 ///Sets a Key and Value.
el13drt 69:a6eb73a1a571 18 if (!cfg.setValue("Open1", player1initials)) {//key/value
el13drt 69:a6eb73a1a571 19 error("Failure to set a value.\n");
el13drt 69:a6eb73a1a571 20 }
el13drt 71:8f66a957b79a 21 ///Sets a Key and Value.
el13drt 69:a6eb73a1a571 22 if (!cfg.setValue("Open2", player2initials)) {//key/value
el13drt 69:a6eb73a1a571 23 error("Failure to set a value.\n");
el13drt 69:a6eb73a1a571 24 }
el13drt 71:8f66a957b79a 25 ///Sets a Key and Value.
el13drt 69:a6eb73a1a571 26 if (!cfg.setValue("Open3", player3initials)) {//key/value
el13drt 54:8180eec1656d 27 error("Failure to set a value.\n");
el13drt 54:8180eec1656d 28 }
el13drt 71:8f66a957b79a 29 // ///Sets a Key and Value.
el13drt 71:8f66a957b79a 30 // if (!cfg.setValue("Open4", diff)) {//key/value
el13drt 71:8f66a957b79a 31 // error("Failure to set a value.\n");
el13drt 71:8f66a957b79a 32 // }
el13drt 71:8f66a957b79a 33 // ///Sets a Key and Value.
el13drt 71:8f66a957b79a 34 // if (!cfg.setValue("Open5", fx)) {//key/value
el13drt 71:8f66a957b79a 35 // error("Failure to set a value.\n");
el13drt 71:8f66a957b79a 36 // }
el13drt 62:827cda7a2663 37 ///If a file does not already exist, create one.
el13drt 62:827cda7a2663 38 ///If one already exits, append the file.
el13drt 62:827cda7a2663 39 if (!cfg.write("/local/towerMemory.cfg")) {//Write key and value to CFG file
el13drt 54:8180eec1656d 40 error("Failure to write a configuration file.\n");
el13drt 54:8180eec1656d 41 }
el13drt 55:bb4f6cc196c8 42 }
el13drt 54:8180eec1656d 43
el13drt 62:827cda7a2663 44 ///Reads CFG file.
el13drt 72:ade25d595dc9 45 void read()
el13drt 72:ade25d595dc9 46 {
el13drt 62:827cda7a2663 47 //Checks if key matches.
el13drt 69:a6eb73a1a571 48 char *key1 = "Open1";
el13drt 69:a6eb73a1a571 49 char *key2 = "Open2";
el13drt 69:a6eb73a1a571 50 char *key3 = "Open3";
el13drt 71:8f66a957b79a 51 char *key4 = "Open4";
el13drt 71:8f66a957b79a 52 char *key5 = "Open5";
el13drt 54:8180eec1656d 53
el13drt 62:827cda7a2663 54 ///Checks Key and Value - if read is unsuccessful it an prints error message.
el13drt 54:8180eec1656d 55 if (!cfg.read("/local/towerMemory.cfg")) {
el13drt 54:8180eec1656d 56 error("Failure to read a configuration file.\n");
el13drt 54:8180eec1656d 57 }
el13drt 62:827cda7a2663 58 ///check file size - if size acceptable, prints buffer to location.
el13drt 69:a6eb73a1a571 59 if (cfg.getValue(key1, &player1initials[0], sizeof(player1initials))) {
el13drt 54:8180eec1656d 60 serial.printf("%s\n",player1initials);
el13drt 54:8180eec1656d 61 }
el13drt 69:a6eb73a1a571 62 //check file size - if size acceptable, prints buffer to location.
el13drt 69:a6eb73a1a571 63 if (cfg.getValue(key2, &player2initials[0], sizeof(player2initials))) {
el13drt 69:a6eb73a1a571 64 serial.printf("%s\n",player2initials);
el13drt 69:a6eb73a1a571 65 }
el13drt 69:a6eb73a1a571 66 //check file size - if size acceptable, prints buffer to location.
el13drt 69:a6eb73a1a571 67 if (cfg.getValue(key3, &player3initials[0], sizeof(player3initials))) {
el13drt 69:a6eb73a1a571 68 serial.printf("%s\n",player3initials);
el13drt 69:a6eb73a1a571 69 }
el13drt 71:8f66a957b79a 70 // //check file size - if size acceptable, prints buffer to location.
el13drt 71:8f66a957b79a 71 // if (cfg.getValue(key4, &diff[0], sizeof(diff))) {
el13drt 71:8f66a957b79a 72 // serial.printf("%s\n",diff);
el13drt 71:8f66a957b79a 73 // }
el13drt 71:8f66a957b79a 74 // //check file size - if size acceptable, prints buffer to location.
el13drt 71:8f66a957b79a 75 // if (cfg.getValue(key5, &fx[0], sizeof(fx))) {
el13drt 71:8f66a957b79a 76 // serial.printf("%s\n",fx);
el13drt 71:8f66a957b79a 77 // }
el13drt 54:8180eec1656d 78 }
el13drt 54:8180eec1656d 79
el13drt 62:827cda7a2663 80 ///Struct declaration for storing alphabet arrays.
el13drt 53:a3077af736bb 81 struct State {
el13drt 53:a3077af736bb 82 char output1;
el13drt 53:a3077af736bb 83 char output2;
el13drt 53:a3077af736bb 84 char output3;
el13drt 53:a3077af736bb 85 int nextState[2];
el13drt 53:a3077af736bb 86 };
el13drt 53:a3077af736bb 87
el13drt 62:827cda7a2663 88 ///Assigns new identifier to Struct.
el13drt 53:a3077af736bb 89 typedef const struct State STYP;
el13drt 53:a3077af736bb 90
el13drt 62:827cda7a2663 91 ///Finite State Machine for Struct data members.
el13drt 53:a3077af736bb 92 STYP fsm[27] = {
el13drt 62:827cda7a2663 93
el13drt 62:827cda7a2663 94 ///Outputs 1,2 and 3 for Initial Arrays.
el13drt 53:a3077af736bb 95 {'A','A','A',{1,26}},
el13drt 53:a3077af736bb 96 {'B','B','B',{2,0}},
el13drt 53:a3077af736bb 97 {'C','C','C',{3,1}},
el13drt 53:a3077af736bb 98 {'D','D','D',{4,2}},
el13drt 53:a3077af736bb 99 {'E','E','E',{5,3}},
el13drt 53:a3077af736bb 100 {'F','F','F',{6,4}},
el13drt 53:a3077af736bb 101 {'G','G','G',{7,5}},
el13drt 53:a3077af736bb 102 {'H','H','H',{8,6}},
el13drt 53:a3077af736bb 103 {'I','I','I',{9,7}},
el13drt 53:a3077af736bb 104 {'J','J','J',{10,8}},
el13drt 53:a3077af736bb 105 {'K','K','K',{11,9}},
el13drt 53:a3077af736bb 106 {'L','L','L',{12,10}},
el13drt 53:a3077af736bb 107 {'M','M','M',{13,11}},
el13drt 53:a3077af736bb 108 {'N','N','N',{14,12}},
el13drt 53:a3077af736bb 109 {'O','O','O',{15,13}},
el13drt 53:a3077af736bb 110 {'P','P','P',{16,14}},
el13drt 53:a3077af736bb 111 {'Q','Q','Q',{17,15}},
el13drt 53:a3077af736bb 112 {'R','R','R',{18,16}},
el13drt 53:a3077af736bb 113 {'S','S','S',{19,17}},
el13drt 53:a3077af736bb 114 {'T','T','T',{20,18}},
el13drt 53:a3077af736bb 115 {'U','U','U',{21,19}},
el13drt 53:a3077af736bb 116 {'V','V','V',{22,20}},
el13drt 53:a3077af736bb 117 {'W','W','W',{23,21}},
el13drt 53:a3077af736bb 118 {'X','X','X',{24,22}},
el13drt 53:a3077af736bb 119 {'Y','Y','Y',{25,23}},
el13drt 53:a3077af736bb 120 {'Z','Z','Z',{26,24}},
el13drt 53:a3077af736bb 121 {'.','.','.',{0,25}},
el13drt 53:a3077af736bb 122 };
el13drt 53:a3077af736bb 123
el13drt 62:827cda7a2663 124 ///Creates enumerated type (0,1,2,3 etc. for direction).
el13drt 53:a3077af736bb 125 enum DirectionName {
el13drt 53:a3077af736bb 126 UP,
el13drt 53:a3077af736bb 127 DOWN,
el13drt 53:a3077af736bb 128 LEFT,
el13drt 53:a3077af736bb 129 RIGHT,
el13drt 53:a3077af736bb 130 CENTRE,
el13drt 53:a3077af736bb 131 UNKNOWN
el13drt 53:a3077af736bb 132 };
el13drt 53:a3077af736bb 133
el13drt 62:827cda7a2663 134 ///Struct for Joystick.
el13drt 53:a3077af736bb 135 typedef struct JoyStick Joystick;
el13drt 53:a3077af736bb 136 struct JoyStick {
el13drt 53:a3077af736bb 137 float x;//current x value
el13drt 53:a3077af736bb 138 float x0;//'centred' x value
el13drt 53:a3077af736bb 139 float y;//current y value
el13drt 53:a3077af736bb 140 float y0;//'centred' y value
el13drt 53:a3077af736bb 141 int button;//button state (assume pull-down used, so 1 = pressed, 0 = unpressed)
el13drt 53:a3077af736bb 142 DirectionName direction;//current direction
el13drt 53:a3077af736bb 143 };
el13drt 53:a3077af736bb 144
el13drt 53:a3077af736bb 145 //create struct variable
el13drt 53:a3077af736bb 146 Joystick joystick;
el13drt 53:a3077af736bb 147
el13drt 62:827cda7a2663 148 ///If buttonA is pressed - set flag A.
el13drt 53:a3077af736bb 149 void timerExpiredA()
el13drt 53:a3077af736bb 150 {
el13drt 53:a3077af736bb 151 if(buttonA == 1) {
el13drt 53:a3077af736bb 152 buttonFlagA = 1;
el13drt 66:d5174aa5839d 153 lcd.setBrightness(1.0);
el13drt 53:a3077af736bb 154 serial.printf("flagA set\n");
el13drt 53:a3077af736bb 155 }
el13drt 53:a3077af736bb 156 }
el13drt 53:a3077af736bb 157
el13drt 62:827cda7a2663 158 ///If buttonB is pressed - Set flag B.
el13drt 53:a3077af736bb 159 void timerExpiredB()
el13drt 53:a3077af736bb 160 {
el13drt 53:a3077af736bb 161 if(buttonB == 1) {
el13drt 53:a3077af736bb 162 buttonFlagB = 1;
el13drt 66:d5174aa5839d 163 lcd.setBrightness(1.0);
el13drt 53:a3077af736bb 164 serial.printf("flagB set\n");
el13drt 53:a3077af736bb 165 }
el13drt 53:a3077af736bb 166 }
el13drt 53:a3077af736bb 167
el13drt 62:827cda7a2663 168 ///Randomises initial co-ordinates for falling hazards.
el13drt 53:a3077af736bb 169 void randomise()
el13drt 53:a3077af736bb 170 {
el13drt 53:a3077af736bb 171 srand (time(NULL));//initial seed for randomisation
el13drt 53:a3077af736bb 172
el13drt 53:a3077af736bb 173 //initial random x co-ordinates
el13drt 53:a3077af736bb 174 //for falling hazards
el13drt 53:a3077af736bb 175 //(values between 3 and 76)
el13drt 53:a3077af736bb 176 randX1 = rand() % 74 + 5;
el13drt 53:a3077af736bb 177 randX2 = rand() % 74 + 5;
el13drt 53:a3077af736bb 178 randX3 = rand() % 74 + 5;
el13drt 53:a3077af736bb 179 randX4 = rand() % 74 + 5;
el13drt 53:a3077af736bb 180 randX5 = rand() % 74 + 5;
el13drt 53:a3077af736bb 181 randX6 = rand() % 74 + 5;
el13drt 53:a3077af736bb 182 }
el13drt 53:a3077af736bb 183
el13drt 62:827cda7a2663 184 ///Draws the games static background.
el13drt 53:a3077af736bb 185 void drawBackground()
el13drt 53:a3077af736bb 186 {
el13drt 53:a3077af736bb 187 //x, y, w, h, fill - draw ground
el13drt 53:a3077af736bb 188 lcd.drawRect(0,47,84,0,1);
el13drt 53:a3077af736bb 189 //x, y, w, h, fill - draw left wall
el13drt 53:a3077af736bb 190 lcd.drawRect(2,0,0,47,1);
el13drt 53:a3077af736bb 191 //left wall - brick line 1
el13drt 53:a3077af736bb 192 lcd.drawLine(1,1,1,48,2);
el13drt 53:a3077af736bb 193 //left wall - brick line 2
el13drt 53:a3077af736bb 194 lcd.drawLine(0,0,0,48,2);
el13drt 53:a3077af736bb 195
el13drt 53:a3077af736bb 196 //x, y, w, h, fill - draw right wall
el13drt 53:a3077af736bb 197 lcd.drawRect(81,0,0,47,1);
el13drt 53:a3077af736bb 198 //right wall - brick line 1
el13drt 53:a3077af736bb 199 lcd.drawLine(82,0,82,48,2);
el13drt 53:a3077af736bb 200 //right wall - brick line 2
el13drt 53:a3077af736bb 201 lcd.drawLine(83,1,83,48,2);
el13drt 53:a3077af736bb 202
el13drt 53:a3077af736bb 203 lcd.refresh();
el13drt 53:a3077af736bb 204 }
el13drt 53:a3077af736bb 205
el13drt 62:827cda7a2663 206 ///Implements the Introduction screen.
el13drt 53:a3077af736bb 207 void drawWelcome()
el13drt 53:a3077af736bb 208 {
el13drt 53:a3077af736bb 209 //bottom border
el13drt 53:a3077af736bb 210 lcd.drawRect(0,44,84,2,1);
el13drt 53:a3077af736bb 211 //top border
el13drt 53:a3077af736bb 212 lcd.drawRect(0,1,84,2,1);
el13drt 53:a3077af736bb 213 lcd.refresh();
el13drt 53:a3077af736bb 214
el13drt 53:a3077af736bb 215 //print initials 'DRT'
el13drt 53:a3077af736bb 216 lcd.printChar('D',30,2);
el13drt 53:a3077af736bb 217 wait(0.6);
el13drt 53:a3077af736bb 218 lcd.printChar('R',37,2);
el13drt 53:a3077af736bb 219 wait(0.6);
el13drt 53:a3077af736bb 220 lcd.printChar('T',44,2);
el13drt 53:a3077af736bb 221 wait(0.6);
el13drt 53:a3077af736bb 222
el13drt 53:a3077af736bb 223 //print 'presents...'
el13drt 53:a3077af736bb 224 lcd.printString("presents...",8,3);
el13drt 53:a3077af736bb 225 wait(1.0);
el13drt 53:a3077af736bb 226
el13drt 53:a3077af736bb 227 //dramatic flashing
el13drt 53:a3077af736bb 228 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 229 lcd.inverseMode();
el13drt 53:a3077af736bb 230 wait(0.2);
el13drt 53:a3077af736bb 231 lcd.normalMode();
el13drt 53:a3077af736bb 232 wait(0.2);
el13drt 53:a3077af736bb 233 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 234 lcd.inverseMode();
el13drt 53:a3077af736bb 235 wait(0.2);
el13drt 53:a3077af736bb 236 lcd.normalMode();
el13drt 53:a3077af736bb 237 wait(1.0);
el13drt 53:a3077af736bb 238
el13drt 53:a3077af736bb 239 //more dramatic flashing
el13drt 53:a3077af736bb 240 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 241 lcd.inverseMode();
el13drt 53:a3077af736bb 242 wait(0.2);
el13drt 53:a3077af736bb 243 lcd.normalMode();
el13drt 53:a3077af736bb 244 wait(0.2);
el13drt 53:a3077af736bb 245 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 246 lcd.inverseMode();
el13drt 53:a3077af736bb 247 wait(0.2);
el13drt 53:a3077af736bb 248 lcd.normalMode();
el13drt 53:a3077af736bb 249 wait(0.6);
el13drt 53:a3077af736bb 250 }
el13drt 53:a3077af736bb 251
el13drt 62:827cda7a2663 252 ///Draws Pixel Ninja.
el13drt 53:a3077af736bb 253 void drawNinja()
el13drt 53:a3077af736bb 254 {
el13drt 53:a3077af736bb 255 //x, y, w, h, fill - left leg
el13drt 53:a3077af736bb 256 lcd.drawRect(a1,39,0,7,1);
el13drt 53:a3077af736bb 257 //right leg
el13drt 53:a3077af736bb 258 lcd.drawRect(a2,39,0,7,1);
el13drt 53:a3077af736bb 259 //centre stick
el13drt 53:a3077af736bb 260 lcd.drawRect(a3,37,0,7,1);
el13drt 59:be7a31cb8cd1 261 //back of the head
el13drt 60:681bc941b94d 262 lcd.drawRect(a4,33,0,4,1);
el13drt 59:be7a31cb8cd1 263 //top of the head
el13drt 60:681bc941b94d 264 lcd.drawRect(a5,33,4,0,1);
el13drt 59:be7a31cb8cd1 265 //jaw
el13drt 60:681bc941b94d 266 lcd.drawRect(a6,38,2,0,1);
el13drt 53:a3077af736bb 267 //right shoulder
el13drt 60:681bc941b94d 268 lcd.drawRect(a7,40,1,0,1);
el13drt 53:a3077af736bb 269 //left shoulder
el13drt 60:681bc941b94d 270 lcd.drawRect(a8,40,1,0,1);
el13drt 53:a3077af736bb 271 //left arm
el13drt 60:681bc941b94d 272 lcd.drawRect(a9,41,0,1,1);
el13drt 53:a3077af736bb 273 //right arm
el13drt 60:681bc941b94d 274 lcd.drawRect(a10,41,0,1,1);
el13drt 53:a3077af736bb 275 //right eye
el13drt 60:681bc941b94d 276 lcd.drawRect(a11,35,0,0,1);
el13drt 53:a3077af736bb 277 //mouth piece
el13drt 60:681bc941b94d 278 lcd.drawRect(a12,37,0,0,1);
el13drt 53:a3077af736bb 279 //left eye
el13drt 60:681bc941b94d 280 lcd.drawRect(a13,35,0,0,1);
el13drt 53:a3077af736bb 281 //sword handle
el13drt 60:681bc941b94d 282 lcd.drawRect(a14,36,0,0,1);
el13drt 60:681bc941b94d 283 lcd.drawRect(a15,37,0,0,1);
el13drt 60:681bc941b94d 284 lcd.drawRect(a16,38,0,0,1);
el13drt 60:681bc941b94d 285
el13drt 53:a3077af736bb 286 lcd.refresh();
el13drt 53:a3077af736bb 287 }
el13drt 53:a3077af736bb 288
el13drt 62:827cda7a2663 289 ///Implements Pixel Ninja's boundary conditions.
el13drt 53:a3077af736bb 290 void ninjaBoundaries()
el13drt 53:a3077af736bb 291 {
el13drt 60:681bc941b94d 292 //right eye
el13drt 60:681bc941b94d 293 if(a11 > 80 )
el13drt 60:681bc941b94d 294 a11 = 80;
el13drt 60:681bc941b94d 295 //mouth piece
el13drt 60:681bc941b94d 296 if(a12 > 80)
el13drt 60:681bc941b94d 297 a12 = 80;
el13drt 60:681bc941b94d 298 //right arm
el13drt 60:681bc941b94d 299 if(a10> 80)
el13drt 60:681bc941b94d 300 a10 = 80;
el13drt 60:681bc941b94d 301 //right shoulder
el13drt 60:681bc941b94d 302 if(a7 > 79)
el13drt 60:681bc941b94d 303 a7 = 79;
el13drt 60:681bc941b94d 304 //right leg
el13drt 60:681bc941b94d 305 if(a2 > 78)
el13drt 60:681bc941b94d 306 a2 = 78;
el13drt 60:681bc941b94d 307 //jaw
el13drt 60:681bc941b94d 308 if(a6 > 78)
el13drt 60:681bc941b94d 309 a6 = 78;
el13drt 60:681bc941b94d 310 //left eye
el13drt 60:681bc941b94d 311 if(a13 > 78)
el13drt 60:681bc941b94d 312 a13 = 78;
el13drt 60:681bc941b94d 313 //centre
el13drt 60:681bc941b94d 314 if(a3 > 77)
el13drt 60:681bc941b94d 315 a3 = 77;
el13drt 60:681bc941b94d 316 //back of the head
el13drt 60:681bc941b94d 317 if(a4 > 76 )
el13drt 60:681bc941b94d 318 a4= 76;
el13drt 60:681bc941b94d 319 //topf of the head
el13drt 60:681bc941b94d 320 if(a5 > 76)
el13drt 60:681bc941b94d 321 a5 = 76;
el13drt 60:681bc941b94d 322 //left leg
el13drt 60:681bc941b94d 323 if(a1>76)
el13drt 60:681bc941b94d 324 a1 = 76;
el13drt 60:681bc941b94d 325 //sword
el13drt 60:681bc941b94d 326 if(a16>75)
el13drt 60:681bc941b94d 327 a16 = 75;
el13drt 60:681bc941b94d 328 //left shoulder
el13drt 60:681bc941b94d 329 if(a8 >74)
el13drt 60:681bc941b94d 330 a8 = 74;
el13drt 60:681bc941b94d 331 //left arm
el13drt 60:681bc941b94d 332 if(a9>74)
el13drt 60:681bc941b94d 333 a9 = 74;
el13drt 60:681bc941b94d 334 //sword
el13drt 60:681bc941b94d 335 if(a15>74)
el13drt 60:681bc941b94d 336 a15 = 74;
el13drt 60:681bc941b94d 337 //sword
el13drt 60:681bc941b94d 338 if(a14 > 73)
el13drt 60:681bc941b94d 339 a14 = 73;
el13drt 60:681bc941b94d 340
el13drt 60:681bc941b94d 341 //right eye
el13drt 60:681bc941b94d 342 if(a11 < 5 )
el13drt 60:681bc941b94d 343 a11 = 5;
el13drt 60:681bc941b94d 344 //mouth piece
el13drt 60:681bc941b94d 345 if(a12 < 3)
el13drt 60:681bc941b94d 346 a12 = 3;
el13drt 60:681bc941b94d 347 //right arm
el13drt 60:681bc941b94d 348 if(a10< 9)
el13drt 60:681bc941b94d 349 a10 = 9;
el13drt 60:681bc941b94d 350 //right shoulder
el13drt 60:681bc941b94d 351 if(a7 < 8)
el13drt 60:681bc941b94d 352 a7 = 8;
el13drt 60:681bc941b94d 353 //right leg
el13drt 60:681bc941b94d 354 if(a2 < 7)
el13drt 60:681bc941b94d 355 a2 = 7;
el13drt 60:681bc941b94d 356 //jaw
el13drt 60:681bc941b94d 357 if(a6 < 3)
el13drt 60:681bc941b94d 358 a6 = 3;
el13drt 60:681bc941b94d 359 //left eye
el13drt 60:681bc941b94d 360 if(a13 < 3)
el13drt 60:681bc941b94d 361 a13 = 3;
el13drt 60:681bc941b94d 362 //centre
el13drt 60:681bc941b94d 363 if(a3 < 6)
el13drt 60:681bc941b94d 364 a3 = 6;
el13drt 60:681bc941b94d 365 //back of the head
el13drt 60:681bc941b94d 366 if(a4 < 7)
el13drt 60:681bc941b94d 367 a4= 7;
el13drt 60:681bc941b94d 368 //top of the head
el13drt 60:681bc941b94d 369 if(a5 < 3)
el13drt 60:681bc941b94d 370 a5 = 3;
el13drt 60:681bc941b94d 371 //left leg
el13drt 60:681bc941b94d 372 if(a1 < 5)
el13drt 60:681bc941b94d 373 a1 = 5;
el13drt 60:681bc941b94d 374 //sword
el13drt 60:681bc941b94d 375 if(a16 < 8)
el13drt 60:681bc941b94d 376 a16 = 8;
el13drt 60:681bc941b94d 377 //left shoulder
el13drt 60:681bc941b94d 378 if(a8 < 3)
el13drt 60:681bc941b94d 379 a8 = 3;
el13drt 60:681bc941b94d 380 //left arm
el13drt 60:681bc941b94d 381 if(a9 < 3)
el13drt 60:681bc941b94d 382 a9 = 3;
el13drt 60:681bc941b94d 383 //sword
el13drt 60:681bc941b94d 384 if(a15 < 9)
el13drt 60:681bc941b94d 385 a15 = 9;
el13drt 60:681bc941b94d 386 //sword
el13drt 60:681bc941b94d 387 if(a14 < 10)
el13drt 60:681bc941b94d 388 a14 = 10;
el13drt 53:a3077af736bb 389 }
el13drt 53:a3077af736bb 390
el13drt 62:827cda7a2663 391 ///Resets Global variables for Character/Hazard co-ordinates.
el13drt 53:a3077af736bb 392 void resetGame()
el13drt 53:a3077af736bb 393 {
el13drt 60:681bc941b94d 394 //global variables for movement (pixelNinja)
el13drt 60:681bc941b94d 395 a1 = 22;
el13drt 60:681bc941b94d 396 a2 = 24;
el13drt 60:681bc941b94d 397 a3 = 23;
el13drt 60:681bc941b94d 398 a4 = 22;
el13drt 60:681bc941b94d 399 a5 = 22;
el13drt 60:681bc941b94d 400 a6 = 24;
el13drt 60:681bc941b94d 401 a7 = 25;
el13drt 60:681bc941b94d 402 a8 = 20;
el13drt 60:681bc941b94d 403 a9 = 20;
el13drt 60:681bc941b94d 404 a10 = 26;
el13drt 60:681bc941b94d 405 a11 = 26;
el13drt 60:681bc941b94d 406 a12 = 26;
el13drt 60:681bc941b94d 407 a13 = 24;
el13drt 60:681bc941b94d 408 a14 = 19;
el13drt 60:681bc941b94d 409 a15 = 20;
el13drt 60:681bc941b94d 410 a16 = 21;
el13drt 60:681bc941b94d 411
el13drt 53:a3077af736bb 412 score = 0;
el13drt 53:a3077af736bb 413
el13drt 53:a3077af736bb 414 //in this case the X values are given a
el13drt 53:a3077af736bb 415 //new random variable each time the player
el13drt 53:a3077af736bb 416 //dies, exits or starts a new game
el13drt 64:715fb5a1e58b 417 randomise();
el13drt 53:a3077af736bb 418
el13drt 53:a3077af736bb 419 randY1 = 0;
el13drt 53:a3077af736bb 420 randY2 = 0;
el13drt 53:a3077af736bb 421 randY3 = 0;
el13drt 53:a3077af736bb 422 randY4 = 0;
el13drt 53:a3077af736bb 423 randY5 = 0;
el13drt 53:a3077af736bb 424 randY6 = 0;
el13drt 64:715fb5a1e58b 425
el13drt 53:a3077af736bb 426 lcd.clear();
el13drt 53:a3077af736bb 427 }
el13drt 53:a3077af736bb 428
el13drt 62:827cda7a2663 429 ///Draws falling hazards.
el13drt 53:a3077af736bb 430 void drawHazards()
el13drt 53:a3077af736bb 431 {
el13drt 53:a3077af736bb 432 //X, Y, radius, fill
el13drt 53:a3077af736bb 433 lcd.drawCircle(randX1,randY1,2,1);
el13drt 53:a3077af736bb 434 lcd.drawCircle(randX2,randY2,2,1);
el13drt 53:a3077af736bb 435 lcd.drawCircle(randX3,randY3,2,1);
el13drt 53:a3077af736bb 436 lcd.drawCircle(randX4,randY4,2,1);
el13drt 53:a3077af736bb 437 lcd.drawCircle(randX5,randY5,2,1);
el13drt 53:a3077af736bb 438 lcd.drawCircle(randX6,randY6,2,1);
el13drt 53:a3077af736bb 439
el13drt 53:a3077af736bb 440 lcd.refresh();
el13drt 53:a3077af736bb 441 }
el13drt 53:a3077af736bb 442
el13drt 62:827cda7a2663 443 ///Increments the hazards to make them "Fall".
el13drt 53:a3077af736bb 444 void hazardFall()
el13drt 53:a3077af736bb 445 {
el13drt 53:a3077af736bb 446 //increments randY1 variables
el13drt 53:a3077af736bb 447 //appearing to make them fall
el13drt 53:a3077af736bb 448 randY1 = randY1 += fall;
el13drt 53:a3077af736bb 449 randY2 = randY2 += fall;
el13drt 53:a3077af736bb 450 randY3 = randY3 += fall;
el13drt 53:a3077af736bb 451 randY4 = randY4 += fall;
el13drt 53:a3077af736bb 452 randY5 = randY5 += fall;
el13drt 53:a3077af736bb 453 randY6 = randY6 += fall;
el13drt 53:a3077af736bb 454
el13drt 53:a3077af736bb 455 //loops the objects once they 'hit the floor'
el13drt 53:a3077af736bb 456 //this imitates a new set of objects falling
el13drt 53:a3077af736bb 457
el13drt 53:a3077af736bb 458 if (randY1>=48)
el13drt 53:a3077af736bb 459 randY1=0;
el13drt 53:a3077af736bb 460
el13drt 53:a3077af736bb 461 if (randY2>=48)
el13drt 53:a3077af736bb 462 randY2=0;
el13drt 53:a3077af736bb 463
el13drt 53:a3077af736bb 464 if (randY3>=48)
el13drt 53:a3077af736bb 465 randY3=0;
el13drt 53:a3077af736bb 466
el13drt 53:a3077af736bb 467 if (randY4>=48)
el13drt 53:a3077af736bb 468 randY4=0;
el13drt 53:a3077af736bb 469
el13drt 53:a3077af736bb 470 if (randY5>=48)
el13drt 53:a3077af736bb 471 randY5=0;
el13drt 53:a3077af736bb 472
el13drt 53:a3077af736bb 473 //each time the objects loop, a new pseudo random value
el13drt 53:a3077af736bb 474 //is assigned to the global variables (randX) to
el13drt 53:a3077af736bb 475 //randomise their positions
el13drt 53:a3077af736bb 476
el13drt 53:a3077af736bb 477 if (randY6>=48) {
el13drt 53:a3077af736bb 478 randY6=0;
el13drt 53:a3077af736bb 479
el13drt 53:a3077af736bb 480 score = score++;//increment score by 1 after each wave of hazards
el13drt 64:715fb5a1e58b 481 randomise();//randomise x co-ordinates again
el13drt 53:a3077af736bb 482 }
el13drt 53:a3077af736bb 483 }
el13drt 53:a3077af736bb 484
el13drt 62:827cda7a2663 485 ///Clears old pixels and keeps set pixels.
el13drt 53:a3077af736bb 486 void startrek()
el13drt 53:a3077af736bb 487 {
el13drt 53:a3077af736bb 488 for (int i=3; i<81; i++)//loops through rows
el13drt 53:a3077af736bb 489 for (int j=0; j<47; j++)
el13drt 53:a3077af736bb 490 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 491 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 492 } else {
el13drt 53:a3077af736bb 493 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 494 }
el13drt 53:a3077af736bb 495 lcd.refresh();
el13drt 53:a3077af736bb 496 }
el13drt 53:a3077af736bb 497
el13drt 62:827cda7a2663 498 ///Clears old cursor, sets new one.
el13drt 53:a3077af736bb 499 void refreshCursor1()
el13drt 53:a3077af736bb 500 {
el13drt 53:a3077af736bb 501 for (int i=70; i<80; i++)//loops through rows
el13drt 53:a3077af736bb 502 for (int j=17; j<25; j++)
el13drt 53:a3077af736bb 503 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 504 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 505 } else {
el13drt 53:a3077af736bb 506 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 507 }
el13drt 53:a3077af736bb 508 lcd.refresh();
el13drt 53:a3077af736bb 509 }
el13drt 53:a3077af736bb 510
el13drt 62:827cda7a2663 511 ///Clears old cursor, sets new one.
el13drt 53:a3077af736bb 512 void refreshCursor2()
el13drt 53:a3077af736bb 513 {
el13drt 53:a3077af736bb 514 for (int i=70; i<80; i++)//loops through rows
el13drt 53:a3077af736bb 515 for (int j=25; j<32; j++)
el13drt 53:a3077af736bb 516 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 517 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 518 } else {
el13drt 53:a3077af736bb 519 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 520 }
el13drt 53:a3077af736bb 521 lcd.refresh();
el13drt 53:a3077af736bb 522 }
el13drt 53:a3077af736bb 523
el13drt 62:827cda7a2663 524 ///Clears old cursor, sets new one.
el13drt 53:a3077af736bb 525 void refreshCursor3()
el13drt 53:a3077af736bb 526 {
el13drt 53:a3077af736bb 527 for (int i=70; i<80; i++)//loops through rows
el13drt 53:a3077af736bb 528 for (int j=32; j<40; j++)
el13drt 53:a3077af736bb 529 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 530 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 531 } else {
el13drt 53:a3077af736bb 532 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 533 }
el13drt 53:a3077af736bb 534 lcd.refresh();
el13drt 53:a3077af736bb 535 }
el13drt 53:a3077af736bb 536
el13drt 62:827cda7a2663 537 ///Creates buzzer audible/LED to light when either button is pressed.
el13drt 53:a3077af736bb 538 void actionButtons()
el13drt 53:a3077af736bb 539 {
el13drt 53:a3077af736bb 540 if((FX == 0)&&(buttonA||buttonB)) {
el13drt 53:a3077af736bb 541 ledA = 1;
el13drt 53:a3077af736bb 542 buzzer.beep(1500,0.3);
el13drt 53:a3077af736bb 543 }
el13drt 53:a3077af736bb 544 if (buttonA || buttonB) {
el13drt 53:a3077af736bb 545 ledA = 1;
el13drt 53:a3077af736bb 546 } else {
el13drt 53:a3077af736bb 547 ledA = 0;
el13drt 53:a3077af736bb 548 }
el13drt 53:a3077af736bb 549 }
el13drt 53:a3077af736bb 550
el13drt 62:827cda7a2663 551 ///Implements Joystick navigation for main menu.
el13drt 53:a3077af736bb 552 void mainMenu(int& mainOption)
el13drt 53:a3077af736bb 553 {
el13drt 53:a3077af736bb 554 actionButtons();//set audible/light for button
el13drt 53:a3077af736bb 555
el13drt 53:a3077af736bb 556 //joystick selection
el13drt 53:a3077af736bb 557 if (printFlag) {//if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 558 printFlag = 0;
el13drt 53:a3077af736bb 559
el13drt 53:a3077af736bb 560 //option up
el13drt 53:a3077af736bb 561 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 562 serial.printf(" UP\n");
el13drt 53:a3077af736bb 563 mainOption = mainOption--;
el13drt 53:a3077af736bb 564 if (mainOption < 0)mainOption = 0;
el13drt 53:a3077af736bb 565 }
el13drt 53:a3077af736bb 566 //option down
el13drt 53:a3077af736bb 567 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 568 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 569 mainOption = mainOption++;
el13drt 53:a3077af736bb 570 if (mainOption > 2)mainOption = 2;
el13drt 53:a3077af736bb 571 }
el13drt 53:a3077af736bb 572 //Centre / Unknown orientation
el13drt 53:a3077af736bb 573 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 574 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 575 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 576 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 577
el13drt 53:a3077af736bb 578 //'Play Game' option 1
el13drt 53:a3077af736bb 579 if (mainOption == 0) {
el13drt 53:a3077af736bb 580 lcd.printString("Play Game",3,4);
el13drt 53:a3077af736bb 581 }
el13drt 53:a3077af736bb 582 //'High Scores' option 2
el13drt 53:a3077af736bb 583 if (mainOption == 1) {
el13drt 53:a3077af736bb 584 lcd.printString(" Scores ",3,4);
el13drt 53:a3077af736bb 585 }
el13drt 53:a3077af736bb 586 //'Options' option 3
el13drt 53:a3077af736bb 587 if (mainOption == 2) {
el13drt 53:a3077af736bb 588 lcd.printString(" Options ",3,4);
el13drt 53:a3077af736bb 589 }
el13drt 53:a3077af736bb 590 }
el13drt 53:a3077af736bb 591 }
el13drt 53:a3077af736bb 592
el13drt 62:827cda7a2663 593 ///Draws the Main Menu.
el13drt 53:a3077af736bb 594 void drawMainMenu()
el13drt 53:a3077af736bb 595 {
el13drt 53:a3077af736bb 596 //bottom border
el13drt 53:a3077af736bb 597 lcd.drawRect(0,47,84,0,1);
el13drt 53:a3077af736bb 598 //top border
el13drt 53:a3077af736bb 599 lcd.drawRect(0,0,84,2,1);
el13drt 53:a3077af736bb 600
el13drt 53:a3077af736bb 601 //title outline
el13drt 53:a3077af736bb 602 lcd.drawRect(3,6,77,10,0);
el13drt 53:a3077af736bb 603
el13drt 53:a3077af736bb 604 ////castle //x, y, w, h, fill//////////////////////
el13drt 53:a3077af736bb 605
el13drt 53:a3077af736bb 606 //castle main bulk
el13drt 53:a3077af736bb 607 lcd.drawRect(59,32,21,8,1);
el13drt 53:a3077af736bb 608
el13drt 53:a3077af736bb 609 //left window bulk
el13drt 53:a3077af736bb 610 lcd.drawRect(59,22,2,10,1);
el13drt 53:a3077af736bb 611 //centre left window bulk
el13drt 53:a3077af736bb 612 lcd.drawRect(65,22,2,10,1);
el13drt 53:a3077af736bb 613 //centre right window bulk
el13drt 53:a3077af736bb 614 lcd.drawRect(72,22,2,10,1);
el13drt 53:a3077af736bb 615 //right window bulk
el13drt 53:a3077af736bb 616 lcd.drawRect(78,22,2,10,1);
el13drt 53:a3077af736bb 617 //central window bulk
el13drt 53:a3077af736bb 618 lcd.drawRect(68,25,3,7,1);
el13drt 53:a3077af736bb 619
el13drt 53:a3077af736bb 620 //central window bulk
el13drt 53:a3077af736bb 621 lcd.drawRect(75,28,0,0,1);
el13drt 53:a3077af736bb 622 lcd.drawRect(77,28,0,0,1);
el13drt 53:a3077af736bb 623 lcd.drawRect(64,28,0,0,1);
el13drt 53:a3077af736bb 624 lcd.drawRect(62,28,0,0,1);
el13drt 53:a3077af736bb 625
el13drt 53:a3077af736bb 626 //above left window bulk
el13drt 53:a3077af736bb 627 lcd.drawRect(62,25,3,2,1);
el13drt 53:a3077af736bb 628 //above right window bulk
el13drt 53:a3077af736bb 629 lcd.drawRect(75,25,2,2,1);
el13drt 53:a3077af736bb 630
el13drt 53:a3077af736bb 631 //lower right line
el13drt 53:a3077af736bb 632 lcd.drawRect(71,42,9,0,1);
el13drt 53:a3077af736bb 633 //upper right line
el13drt 53:a3077af736bb 634 lcd.drawRect(70,41,10,0,1);
el13drt 53:a3077af736bb 635
el13drt 53:a3077af736bb 636 //upper left line
el13drt 53:a3077af736bb 637 lcd.drawRect(59,41,10,0,1);
el13drt 53:a3077af736bb 638 //lower left line
el13drt 53:a3077af736bb 639 lcd.drawRect(59,42,9,0,1);
el13drt 53:a3077af736bb 640
el13drt 53:a3077af736bb 641 //bottom left bulk
el13drt 53:a3077af736bb 642 lcd.drawRect(59,43,8,3,1);
el13drt 53:a3077af736bb 643 //bottom right bulk
el13drt 53:a3077af736bb 644 lcd.drawRect(72,43,8,3,1);
el13drt 53:a3077af736bb 645
el13drt 53:a3077af736bb 646 //option arrows - lower
el13drt 53:a3077af736bb 647 lcd.drawRect(27,42,4,0,1);
el13drt 53:a3077af736bb 648 lcd.drawRect(28,43,2,0,1);
el13drt 53:a3077af736bb 649 lcd.drawRect(29,44,0,0,1);
el13drt 53:a3077af736bb 650
el13drt 53:a3077af736bb 651 //option arrows - higher
el13drt 53:a3077af736bb 652 lcd.drawRect(27,29,4,0,1);
el13drt 53:a3077af736bb 653 lcd.drawRect(28,28,2,0,1);
el13drt 53:a3077af736bb 654 lcd.drawRect(29,27,0,0,1);
el13drt 53:a3077af736bb 655
el13drt 53:a3077af736bb 656 //print 'Xtreme Tower'
el13drt 53:a3077af736bb 657 lcd.printString("Xtreme Tower",7,1);
el13drt 53:a3077af736bb 658
el13drt 53:a3077af736bb 659 lcd.refresh();
el13drt 53:a3077af736bb 660 }
el13drt 53:a3077af736bb 661
el13drt 62:827cda7a2663 662 ///Implements Joystick navigation for Exit Menu.
el13drt 53:a3077af736bb 663 void exitMenu(int& exitOption)
el13drt 53:a3077af736bb 664 {
el13drt 53:a3077af736bb 665 actionButtons();
el13drt 53:a3077af736bb 666 if (printFlag) {//if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 667 printFlag = 0;
el13drt 53:a3077af736bb 668
el13drt 53:a3077af736bb 669 //check joystick direction
el13drt 53:a3077af736bb 670 if (joystick.direction == LEFT) {
el13drt 53:a3077af736bb 671 serial.printf(" LEFT\n");
el13drt 53:a3077af736bb 672 exitOption--;
el13drt 53:a3077af736bb 673 if(exitOption < 0)exitOption = 0;
el13drt 53:a3077af736bb 674 }
el13drt 53:a3077af736bb 675 if (joystick.direction == RIGHT) {
el13drt 53:a3077af736bb 676 serial.printf(" RIGHT\n");
el13drt 53:a3077af736bb 677 exitOption++;
el13drt 53:a3077af736bb 678 if(exitOption > 1)exitOption = 1;
el13drt 53:a3077af736bb 679 }
el13drt 53:a3077af736bb 680 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 681 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 682 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 683 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 684 }
el13drt 53:a3077af736bb 685 //draws option cursor
el13drt 53:a3077af736bb 686 if(exitOption == 0) {
el13drt 53:a3077af736bb 687 lcd.printString("YES",33,3);
el13drt 54:8180eec1656d 688 } else if(exitOption == 1) {
el13drt 53:a3077af736bb 689 lcd.printString(" NO",33,3);
el13drt 53:a3077af736bb 690 }
el13drt 53:a3077af736bb 691 }
el13drt 53:a3077af736bb 692
el13drt 62:827cda7a2663 693 ///If the joystick is moved left, Pixel Ninja moves left.
el13drt 60:681bc941b94d 694 void ninjaLeft()
el13drt 60:681bc941b94d 695 {
el13drt 60:681bc941b94d 696 a1 = a1-=2;
el13drt 60:681bc941b94d 697 a2 = a2-=2;
el13drt 60:681bc941b94d 698 a3 = a3-=2;
el13drt 64:715fb5a1e58b 699 a4 = a3+1;
el13drt 60:681bc941b94d 700 a5 = a3-3;
el13drt 60:681bc941b94d 701 a6 = a3-3;
el13drt 60:681bc941b94d 702 a7 = a7-=2;
el13drt 60:681bc941b94d 703 a8 = a8-=2;
el13drt 60:681bc941b94d 704 a9 = a9-=2;
el13drt 60:681bc941b94d 705 a10 = a10-=2;
el13drt 60:681bc941b94d 706 a11 = a3-1;
el13drt 60:681bc941b94d 707 a12 = a3-3;
el13drt 60:681bc941b94d 708 a13 = a3-3;
el13drt 60:681bc941b94d 709 a14 = a3+4;
el13drt 60:681bc941b94d 710 a15 = a3+3;
el13drt 60:681bc941b94d 711 a16 = a3+2;
el13drt 60:681bc941b94d 712 }
el13drt 60:681bc941b94d 713
el13drt 62:827cda7a2663 714 ///If the Joystick is moved right, Pixel Ninja moves right.
el13drt 60:681bc941b94d 715 void ninjaRight()
el13drt 60:681bc941b94d 716 {
el13drt 60:681bc941b94d 717 a1 = a1+=2;
el13drt 60:681bc941b94d 718 a2 = a2+=2;
el13drt 60:681bc941b94d 719 a3 = a3+=2;
el13drt 60:681bc941b94d 720 a4 = a3-1;
el13drt 60:681bc941b94d 721 a5 = a3-1;
el13drt 60:681bc941b94d 722 a6 = a3+1;
el13drt 60:681bc941b94d 723 a7 = a7+=2;
el13drt 60:681bc941b94d 724 a8 = a8+=2;
el13drt 60:681bc941b94d 725 a9 = a9+=2;
el13drt 60:681bc941b94d 726 a10 = a10+=2;
el13drt 60:681bc941b94d 727 a11 = a3+3;
el13drt 60:681bc941b94d 728 a12 = a3+3;
el13drt 60:681bc941b94d 729 a13 = a3+1;
el13drt 60:681bc941b94d 730 a14 = a3-4;
el13drt 60:681bc941b94d 731 a15 = a3-3;
el13drt 60:681bc941b94d 732 a16 = a3-2;
el13drt 60:681bc941b94d 733 }
el13drt 60:681bc941b94d 734
el13drt 62:827cda7a2663 735 ///Draws the Exit Menu.
el13drt 53:a3077af736bb 736 void drawExitMenu()
el13drt 53:a3077af736bb 737 {
el13drt 53:a3077af736bb 738 //set exit menu
el13drt 53:a3077af736bb 739 lcd.clear();
el13drt 53:a3077af736bb 740 drawBackground();
el13drt 53:a3077af736bb 741 lcd.printString("Exit Game?",14,1);
el13drt 53:a3077af736bb 742
el13drt 53:a3077af736bb 743 lcd.drawRect(8,3,70,30,0);//title outline
el13drt 53:a3077af736bb 744 //option arrow - right
el13drt 53:a3077af736bb 745 lcd.drawRect(55,25,0,4,1);
el13drt 53:a3077af736bb 746 lcd.drawRect(56,26,0,2,1);
el13drt 53:a3077af736bb 747 lcd.drawRect(57,27,0,0,1);
el13drt 53:a3077af736bb 748
el13drt 53:a3077af736bb 749 //option arrow - left//
el13drt 53:a3077af736bb 750 lcd.drawRect(27,25,0,4,1);
el13drt 53:a3077af736bb 751 lcd.drawRect(26,26,0,2,1);
el13drt 53:a3077af736bb 752 lcd.drawRect(25,27,0,0,1);
el13drt 53:a3077af736bb 753
el13drt 53:a3077af736bb 754 lcd.refresh();
el13drt 53:a3077af736bb 755 }
el13drt 53:a3077af736bb 756
el13drt 62:827cda7a2663 757 ///Implements Joystick navigation for Options Menu.
el13drt 53:a3077af736bb 758 void optionsMenu(int& option)
el13drt 53:a3077af736bb 759 {
el13drt 53:a3077af736bb 760 //joystick selection
el13drt 53:a3077af736bb 761 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 762 printFlag = 0;
el13drt 53:a3077af736bb 763
el13drt 53:a3077af736bb 764 //option up
el13drt 53:a3077af736bb 765 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 766 serial.printf(" UP\n");
el13drt 53:a3077af736bb 767 option = option--;
el13drt 53:a3077af736bb 768 if (option < 0)option = 0;
el13drt 53:a3077af736bb 769 }
el13drt 53:a3077af736bb 770 //option down
el13drt 53:a3077af736bb 771 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 772 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 773 option = option++;
el13drt 53:a3077af736bb 774 if (option > 1)option = 1;
el13drt 53:a3077af736bb 775 }
el13drt 53:a3077af736bb 776 //Centre / Unknown orientation
el13drt 53:a3077af736bb 777 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 778 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 779 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 780 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 781
el13drt 53:a3077af736bb 782 //'Difficulty' option 1
el13drt 53:a3077af736bb 783 if (option == 0) {
el13drt 53:a3077af736bb 784 lcd.drawCircle(72,27,2,1);
el13drt 53:a3077af736bb 785 refreshCursor3();
el13drt 53:a3077af736bb 786 }
el13drt 53:a3077af736bb 787 //'Sound FX' option 2
el13drt 53:a3077af736bb 788 if (option == 1) {
el13drt 53:a3077af736bb 789 lcd.drawCircle(72,35,2,1);
el13drt 53:a3077af736bb 790 refreshCursor2();
el13drt 53:a3077af736bb 791 }
el13drt 53:a3077af736bb 792 }
el13drt 53:a3077af736bb 793 lcd.refresh();
el13drt 53:a3077af736bb 794 }
el13drt 53:a3077af736bb 795
el13drt 62:827cda7a2663 796 ///Draws the Options Menu.
el13drt 53:a3077af736bb 797 void drawOptionsMenu()
el13drt 53:a3077af736bb 798 {
el13drt 53:a3077af736bb 799 lcd.clear();//clear screen
el13drt 53:a3077af736bb 800 drawBackground();
el13drt 53:a3077af736bb 801 lcd.drawRect(3,6,77,10,0);//title outline
el13drt 53:a3077af736bb 802 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 53:a3077af736bb 803 lcd.drawRect(0,0,84,2,1);//top border
el13drt 53:a3077af736bb 804 lcd.printString("Options",20,1);//title
el13drt 70:8f76ea42f084 805 lcd.printString("Difficulty",5,3);
el13drt 70:8f76ea42f084 806 lcd.printString("Sound FX",5,4);
el13drt 53:a3077af736bb 807
el13drt 53:a3077af736bb 808 lcd.refresh();
el13drt 53:a3077af736bb 809 }
el13drt 53:a3077af736bb 810
el13drt 62:827cda7a2663 811 ///Implements Joystick navigation for Difficulty Options.
el13drt 53:a3077af736bb 812 void difficultyMenu(int& subOption)
el13drt 53:a3077af736bb 813 {
el13drt 53:a3077af736bb 814 actionButtons();
el13drt 53:a3077af736bb 815
el13drt 53:a3077af736bb 816 //joystick selection
el13drt 53:a3077af736bb 817 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 53:a3077af736bb 818 printFlag = 0;
el13drt 53:a3077af736bb 819
el13drt 53:a3077af736bb 820 //option up
el13drt 53:a3077af736bb 821 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 822 serial.printf(" UP\n");
el13drt 53:a3077af736bb 823 subOption = subOption--;
el13drt 53:a3077af736bb 824 if (subOption < 1)subOption = 1;
el13drt 53:a3077af736bb 825 }
el13drt 53:a3077af736bb 826 //option down
el13drt 53:a3077af736bb 827 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 828 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 829 subOption = subOption++;
el13drt 53:a3077af736bb 830 if (subOption > 3)subOption = 3;
el13drt 53:a3077af736bb 831 }
el13drt 53:a3077af736bb 832 //Centre / Unknown orientation
el13drt 53:a3077af736bb 833 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 834 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 835 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 836 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 837
el13drt 53:a3077af736bb 838 //'Easy' option 1
el13drt 53:a3077af736bb 839 if (subOption == 1) {
el13drt 53:a3077af736bb 840 lcd.drawCircle(72,19,2,1);
el13drt 53:a3077af736bb 841 refreshCursor2();
el13drt 53:a3077af736bb 842 refreshCursor3();
el13drt 53:a3077af736bb 843 if(buttonFlagA) { //select easy
el13drt 66:d5174aa5839d 844 //rightness(1.0);
el13drt 53:a3077af736bb 845 buttonFlagA = 0;
el13drt 53:a3077af736bb 846 fall = 1;
el13drt 53:a3077af736bb 847 }
el13drt 53:a3077af736bb 848 }
el13drt 53:a3077af736bb 849 //'Normal' option 2
el13drt 53:a3077af736bb 850 if (subOption == 2) {
el13drt 53:a3077af736bb 851 lcd.drawCircle(72,27,2,1);
el13drt 53:a3077af736bb 852 refreshCursor1();
el13drt 53:a3077af736bb 853 refreshCursor3();
el13drt 53:a3077af736bb 854
el13drt 53:a3077af736bb 855 if(buttonFlagA) { //select normal
el13drt 66:d5174aa5839d 856 //rightness(1.0);
el13drt 53:a3077af736bb 857 buttonFlagA = 0;
el13drt 53:a3077af736bb 858 fall = 2;
el13drt 53:a3077af736bb 859 }
el13drt 53:a3077af736bb 860 }
el13drt 53:a3077af736bb 861 //'Forget It' option 3
el13drt 53:a3077af736bb 862 if (subOption == 3) {
el13drt 53:a3077af736bb 863 lcd.drawCircle(72,35,2,1);
el13drt 53:a3077af736bb 864 refreshCursor1();
el13drt 53:a3077af736bb 865 refreshCursor2();
el13drt 53:a3077af736bb 866
el13drt 53:a3077af736bb 867 if(buttonFlagA) { //select difficult
el13drt 66:d5174aa5839d 868 //rightness(1.0);
el13drt 53:a3077af736bb 869 buttonFlagA = 0;
el13drt 53:a3077af736bb 870 fall = 3;
el13drt 53:a3077af736bb 871 }
el13drt 53:a3077af736bb 872 }
el13drt 53:a3077af736bb 873 }
el13drt 53:a3077af736bb 874 lcd.refresh();
el13drt 53:a3077af736bb 875 }
el13drt 53:a3077af736bb 876
el13drt 62:827cda7a2663 877 ///Draws Difficulty Menu.
el13drt 53:a3077af736bb 878 void drawDifficultyMenu()
el13drt 53:a3077af736bb 879 {
el13drt 53:a3077af736bb 880 lcd.clear();
el13drt 53:a3077af736bb 881 drawBackground();
el13drt 53:a3077af736bb 882 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 53:a3077af736bb 883 lcd.drawRect(0,0,84,2,1);//top border
el13drt 53:a3077af736bb 884 lcd.refresh();
el13drt 53:a3077af736bb 885 lcd.printString("*Difficulty*",5,1);//title
el13drt 53:a3077af736bb 886 lcd.printString("Easy",5,2);//title
el13drt 53:a3077af736bb 887 lcd.printString("Normal",5,3);//title
el13drt 53:a3077af736bb 888 lcd.printString("Forget It",5,4);//title
el13drt 53:a3077af736bb 889 }
el13drt 53:a3077af736bb 890
el13drt 62:827cda7a2663 891 ///Implements Joystick navigation for FX Menu.
el13drt 53:a3077af736bb 892 void soundFXMenu(int& fxOption)
el13drt 53:a3077af736bb 893 {
el13drt 53:a3077af736bb 894 actionButtons();
el13drt 53:a3077af736bb 895
el13drt 53:a3077af736bb 896 //joystick selection
el13drt 53:a3077af736bb 897 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 53:a3077af736bb 898 printFlag = 0;
el13drt 53:a3077af736bb 899
el13drt 53:a3077af736bb 900 //option up
el13drt 53:a3077af736bb 901 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 902 serial.printf(" UP\n");
el13drt 53:a3077af736bb 903 fxOption = fxOption--;
el13drt 53:a3077af736bb 904 if (fxOption < 0)fxOption = 0;
el13drt 53:a3077af736bb 905 }
el13drt 53:a3077af736bb 906 //option down
el13drt 53:a3077af736bb 907 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 908 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 909 fxOption = fxOption++;
el13drt 53:a3077af736bb 910 if (fxOption > 1)fxOption = 1;
el13drt 53:a3077af736bb 911 }
el13drt 53:a3077af736bb 912 //Centre / Unknown orientation
el13drt 53:a3077af736bb 913 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 914 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 915 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 916 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 917 }
el13drt 53:a3077af736bb 918 //'ON' option 1
el13drt 53:a3077af736bb 919 if (fxOption == 0) {
el13drt 53:a3077af736bb 920 lcd.drawCircle(72,27,2,1);//draw cursor 'ON'
el13drt 53:a3077af736bb 921 refreshCursor1();
el13drt 53:a3077af736bb 922 refreshCursor3();
el13drt 53:a3077af736bb 923
el13drt 53:a3077af736bb 924 if(buttonFlagA) {
el13drt 53:a3077af736bb 925 buttonFlagA =0;
el13drt 53:a3077af736bb 926 FX = 0;
el13drt 53:a3077af736bb 927 serial.printf("FX = %d\n",FX);
el13drt 53:a3077af736bb 928 }
el13drt 53:a3077af736bb 929 }
el13drt 53:a3077af736bb 930 //'OFF' option 2
el13drt 53:a3077af736bb 931 if (fxOption == 1) {
el13drt 53:a3077af736bb 932 lcd.drawCircle(72,35,2,1);//draw cursor 'OFF'
el13drt 53:a3077af736bb 933 refreshCursor1();
el13drt 53:a3077af736bb 934 refreshCursor2();
el13drt 53:a3077af736bb 935
el13drt 71:8f66a957b79a 936 if(buttonFlagA) {
el13drt 53:a3077af736bb 937 buttonFlagA =0;
el13drt 53:a3077af736bb 938 FX = 1;
el13drt 53:a3077af736bb 939 serial.printf("FX = %d\n",FX);
el13drt 53:a3077af736bb 940 }
el13drt 53:a3077af736bb 941 }
el13drt 53:a3077af736bb 942 lcd.refresh();
el13drt 53:a3077af736bb 943 }
el13drt 53:a3077af736bb 944
el13drt 62:827cda7a2663 945 ///Draws the FX Menu.
el13drt 53:a3077af736bb 946 void drawSoundFXMenu()
el13drt 53:a3077af736bb 947 {
el13drt 53:a3077af736bb 948 lcd.clear();
el13drt 53:a3077af736bb 949 drawBackground();
el13drt 53:a3077af736bb 950 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 53:a3077af736bb 951 lcd.drawRect(0,0,84,2,1);//top border
el13drt 53:a3077af736bb 952 lcd.printString("*Sound FX*",10,1);//title
el13drt 53:a3077af736bb 953 lcd.printString("ON",35,3);//title
el13drt 53:a3077af736bb 954 lcd.printString("OFF",33,4);//title
el13drt 53:a3077af736bb 955 lcd.refresh();
el13drt 53:a3077af736bb 956 }
el13drt 53:a3077af736bb 957
el13drt 62:827cda7a2663 958 ///Shifts and stores the new scores accordingly.
el13drt 53:a3077af736bb 959 void newScore()
el13drt 53:a3077af736bb 960 {
el13drt 53:a3077af736bb 961 if(score >= highScore3) {//entry condition
el13drt 53:a3077af736bb 962 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 963 buttonFlagB = 0;
el13drt 53:a3077af736bb 964 lcd.clear();//clears screen
el13drt 53:a3077af736bb 965 drawBackground();//draws background
el13drt 53:a3077af736bb 966 lcd.printString("High Score!!",7,0);//title
el13drt 53:a3077af736bb 967 lcd.printString("Enter ID",19,4);//title
el13drt 53:a3077af736bb 968
el13drt 53:a3077af736bb 969 int n;//local variable used for storing temporary global variable
el13drt 53:a3077af736bb 970 int initial = 0;//used for isolating which initial is being selected
el13drt 53:a3077af736bb 971 char x,y,z;
el13drt 53:a3077af736bb 972
el13drt 53:a3077af736bb 973 //print initial characters
el13drt 53:a3077af736bb 974 x=fsm[state1].output1;
el13drt 53:a3077af736bb 975 lcd.printChar(x,28,2);
el13drt 53:a3077af736bb 976 y=fsm[state2].output2;
el13drt 53:a3077af736bb 977 lcd.printChar(y,40,2);
el13drt 53:a3077af736bb 978 z=fsm[state3].output3;
el13drt 53:a3077af736bb 979 lcd.printChar(z,52,2);
el13drt 53:a3077af736bb 980
el13drt 53:a3077af736bb 981 while(1) {
el13drt 53:a3077af736bb 982
el13drt 53:a3077af736bb 983 //joystick selection
el13drt 53:a3077af736bb 984 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 53:a3077af736bb 985 printFlag = 0;
el13drt 53:a3077af736bb 986
el13drt 53:a3077af736bb 987 if(joystick.direction==CENTRE) {
el13drt 53:a3077af736bb 988 preDirection=0;
el13drt 53:a3077af736bb 989 }
el13drt 53:a3077af736bb 990 if (joystick.direction == UP ) {
el13drt 53:a3077af736bb 991 serial.printf(" UP\n");
el13drt 53:a3077af736bb 992 state1 = state1--;
el13drt 53:a3077af736bb 993 if (state1 < 0)state1 = 0;
el13drt 53:a3077af736bb 994 state2 = state2--;
el13drt 53:a3077af736bb 995 if (state2 < 0)state2 = 0;
el13drt 53:a3077af736bb 996 state3 = state3--;
el13drt 53:a3077af736bb 997 if (state3 < 0)state3 = 0;
el13drt 53:a3077af736bb 998 }
el13drt 53:a3077af736bb 999 //option down
el13drt 53:a3077af736bb 1000 if (joystick.direction == DOWN ) {
el13drt 53:a3077af736bb 1001 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 1002 state1 = state1++;
el13drt 53:a3077af736bb 1003 if (state1 > 26)state1 = 26;
el13drt 53:a3077af736bb 1004 state2 = state2++;
el13drt 53:a3077af736bb 1005 if (state2 > 26)state2 = 26;
el13drt 53:a3077af736bb 1006 state3 = state3++;
el13drt 53:a3077af736bb 1007 if (state3 > 26)state3 = 26;
el13drt 53:a3077af736bb 1008 }
el13drt 53:a3077af736bb 1009 if (joystick.direction == LEFT && preDirection==0) {
el13drt 53:a3077af736bb 1010 serial.printf(" LEFT\n");
el13drt 53:a3077af736bb 1011 initial = initial--;
el13drt 53:a3077af736bb 1012 if (initial < 0)initial = 0;
el13drt 53:a3077af736bb 1013 preDirection=1;
el13drt 53:a3077af736bb 1014 }
el13drt 53:a3077af736bb 1015 if (joystick.direction == RIGHT && preDirection==0) {
el13drt 53:a3077af736bb 1016 serial.printf(" RIGHT\n");
el13drt 53:a3077af736bb 1017 initial = initial++;
el13drt 53:a3077af736bb 1018 if (initial > 2)initial = 2;
el13drt 53:a3077af736bb 1019 preDirection=1;
el13drt 53:a3077af736bb 1020 }
el13drt 53:a3077af736bb 1021 //Centre / Unknown orientation
el13drt 53:a3077af736bb 1022 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 1023 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 1024 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 1025 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 1026 }
el13drt 53:a3077af736bb 1027 //if initial 3 display selected character
el13drt 53:a3077af736bb 1028 if (initial == 0) {
el13drt 53:a3077af736bb 1029 x=fsm[state1].output1;
el13drt 53:a3077af736bb 1030 lcd.printChar(x,28,2);
el13drt 53:a3077af736bb 1031 }
el13drt 53:a3077af736bb 1032 //if initial 1 display selected character
el13drt 53:a3077af736bb 1033 if(initial == 1) {
el13drt 53:a3077af736bb 1034 y=fsm[state2].output2;
el13drt 53:a3077af736bb 1035 lcd.printChar(y,40,2);
el13drt 53:a3077af736bb 1036 }
el13drt 53:a3077af736bb 1037 //if initial 2 display selected character
el13drt 53:a3077af736bb 1038 if(initial == 2) {
el13drt 53:a3077af736bb 1039 z=fsm[state3].output3;
el13drt 53:a3077af736bb 1040 lcd.printChar(z,52,2);
el13drt 53:a3077af736bb 1041 }
el13drt 53:a3077af736bb 1042 if(buttonFlagA) {
el13drt 66:d5174aa5839d 1043 //rightness(1.0);
el13drt 53:a3077af736bb 1044 actionButtons();
el13drt 53:a3077af736bb 1045 buttonFlagA = 0;
el13drt 53:a3077af736bb 1046 buttonFlagB = 0;
el13drt 53:a3077af736bb 1047 break;
el13drt 53:a3077af736bb 1048 }
el13drt 53:a3077af736bb 1049 }
el13drt 53:a3077af736bb 1050 //if player beats High Score 3, replace it with new score
el13drt 53:a3077af736bb 1051 if(score >= highScore3 && score<highScore2 ) {
el13drt 53:a3077af736bb 1052 highScore3 = score;
el13drt 53:a3077af736bb 1053 sprintf (player3initials, "3.%c%c%c.....%i",x,y,z,highScore3);
el13drt 53:a3077af736bb 1054 }
el13drt 53:a3077af736bb 1055 //if player beats High Score 3 and 2, replace HighScore2 with new score
el13drt 53:a3077af736bb 1056 if(score >= highScore2 && score< highScore1) {
el13drt 53:a3077af736bb 1057 highScore3 = highScore2;
el13drt 53:a3077af736bb 1058 n = score;
el13drt 53:a3077af736bb 1059 highScore2 = n;
el13drt 72:ade25d595dc9 1060 sprintf (player3initials, "3.%c%c%c.....%i",player2initials[2],player2initials[3],player2initials[4],highScore3);
el13drt 53:a3077af736bb 1061 sprintf (player2initials, "2.%c%c%c.....%i",x,y,z,highScore2);
el13drt 53:a3077af736bb 1062 }
el13drt 53:a3077af736bb 1063 //if player beats High Score 1, 2 and 3, replace highScore1 with new score
el13drt 53:a3077af736bb 1064 if(score >= highScore1 ) {
el13drt 53:a3077af736bb 1065 highScore3 = highScore2;
el13drt 53:a3077af736bb 1066 highScore2 = highScore1;
el13drt 53:a3077af736bb 1067 n = score;
el13drt 53:a3077af736bb 1068 highScore1 = n;
el13drt 72:ade25d595dc9 1069 sprintf (player3initials, "3.%c%c%c.....%i",player2initials[2],player2initials[3],player2initials[4],highScore3);
el13drt 53:a3077af736bb 1070 sprintf (player2initials, "2.%c%c%c.....%i",player1initials[2],player1initials[3],player1initials[4],highScore2);
el13drt 53:a3077af736bb 1071 sprintf (player1initials, "1.%c%c%c.....%i",x,y,z,highScore1);
el13drt 53:a3077af736bb 1072 }
el13drt 53:a3077af736bb 1073 state1 = 0;
el13drt 53:a3077af736bb 1074 state2 = 0;
el13drt 53:a3077af736bb 1075 state3 = 0;
el13drt 53:a3077af736bb 1076 }
el13drt 53:a3077af736bb 1077 }
el13drt 53:a3077af736bb 1078
el13drt 68:e978b6bccff8 1079 ///Begins Game.
el13drt 53:a3077af736bb 1080 void game(int& exitFlag, int& exitOption)
el13drt 53:a3077af736bb 1081 {
el13drt 53:a3077af736bb 1082 actionButtons();
el13drt 53:a3077af736bb 1083 lcd.clear();//clears screen
el13drt 53:a3077af736bb 1084 drawBackground();//draw background
el13drt 68:e978b6bccff8 1085
el13drt 53:a3077af736bb 1086 while(1) {
el13drt 73:1b03202c987a 1087
el13drt 53:a3077af736bb 1088 //print score - top left of display
el13drt 73:1b03202c987a 1089 char buffer [14];//create buffer for string
el13drt 53:a3077af736bb 1090 int length = sprintf(buffer,"Level:%d",score);//insert buffer
el13drt 53:a3077af736bb 1091 lcd.printString(buffer,3,0);//display
el13drt 53:a3077af736bb 1092
el13drt 53:a3077af736bb 1093 actionButtons();
el13drt 53:a3077af736bb 1094 drawNinja();//set character
el13drt 61:64077ba14f3c 1095 drawHazards();//initiates hazards
el13drt 53:a3077af736bb 1096 hazardFall();//increments hazards towards floor
el13drt 53:a3077af736bb 1097 wait(0.1);//slow down objects
el13drt 54:8180eec1656d 1098
el13drt 53:a3077af736bb 1099 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 1100 printFlag = 0;
el13drt 60:681bc941b94d 1101 if (joystick.direction == RIGHT) {
el13drt 60:681bc941b94d 1102 serial.printf(" RIGHT\n");
el13drt 60:681bc941b94d 1103 ninjaRight();//move right
el13drt 60:681bc941b94d 1104 ninjaBoundaries();
el13drt 60:681bc941b94d 1105 }
el13drt 53:a3077af736bb 1106 //check joystick direction
el13drt 53:a3077af736bb 1107 if (joystick.direction == LEFT) {
el13drt 53:a3077af736bb 1108 serial.printf(" LEFT\n");
el13drt 60:681bc941b94d 1109 ninjaLeft();//move left
el13drt 53:a3077af736bb 1110 ninjaBoundaries();
el13drt 53:a3077af736bb 1111 }
el13drt 53:a3077af736bb 1112 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 1113 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 1114 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 1115 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 1116
el13drt 53:a3077af736bb 1117 //integer to represent character being
el13drt 53:a3077af736bb 1118 //struck by falling object
el13drt 53:a3077af736bb 1119 int contactPoint = 0;
el13drt 53:a3077af736bb 1120
el13drt 53:a3077af736bb 1121 //contact points
el13drt 68:e978b6bccff8 1122 if(lcd.getPixel((a3),32))
el13drt 53:a3077af736bb 1123 contactPoint++;
el13drt 68:e978b6bccff8 1124 if(lcd.getPixel((a3+3),32))
el13drt 53:a3077af736bb 1125 contactPoint++;
el13drt 68:e978b6bccff8 1126 if(lcd.getPixel((a3-3),32))
el13drt 53:a3077af736bb 1127 contactPoint++;
el13drt 53:a3077af736bb 1128
el13drt 53:a3077af736bb 1129 //if contact point is not zero
el13drt 53:a3077af736bb 1130 //character has been hit
el13drt 53:a3077af736bb 1131 //and the game ends
el13drt 53:a3077af736bb 1132 if ( contactPoint !=0) {
el13drt 53:a3077af736bb 1133 lcd.printString("Game Over",17,2);
el13drt 53:a3077af736bb 1134 lcd.inverseMode();
el13drt 53:a3077af736bb 1135 buzzer.beep(2000,0.2);//frequeny/duration
el13drt 53:a3077af736bb 1136 wait(0.5);
el13drt 53:a3077af736bb 1137 lcd.normalMode();
el13drt 53:a3077af736bb 1138 wait(0.5);
el13drt 53:a3077af736bb 1139 lcd.inverseMode();
el13drt 53:a3077af736bb 1140 buzzer.beep(2000,0.2);
el13drt 53:a3077af736bb 1141 wait(0.5);
el13drt 53:a3077af736bb 1142 lcd.normalMode();
el13drt 53:a3077af736bb 1143 wait(0.5);
el13drt 53:a3077af736bb 1144 lcd.inverseMode();
el13drt 53:a3077af736bb 1145 buzzer.beep(2000,0.2);
el13drt 53:a3077af736bb 1146 wait(0.5);
el13drt 53:a3077af736bb 1147 lcd.normalMode();
el13drt 53:a3077af736bb 1148 newScore();//enter initial screen if previous scores are beaten
el13drt 64:715fb5a1e58b 1149 write();
el13drt 53:a3077af736bb 1150 resetGame();//reset values
el13drt 53:a3077af736bb 1151 break;
el13drt 53:a3077af736bb 1152 }
el13drt 53:a3077af736bb 1153 lcd.refresh();//refresh screen
el13drt 53:a3077af736bb 1154 startrek();//clears unset pixels, keeps set pixels
el13drt 53:a3077af736bb 1155
el13drt 68:e978b6bccff8 1156 //Exit Menu (Back button pressed)//
el13drt 73:1b03202c987a 1157 if(buttonFlagB) {
el13drt 53:a3077af736bb 1158 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1159 buttonFlagA = 0;
el13drt 53:a3077af736bb 1160 actionButtons();
el13drt 53:a3077af736bb 1161 drawExitMenu();//draws the exit menu
el13drt 53:a3077af736bb 1162
el13drt 53:a3077af736bb 1163 while(1) {
el13drt 53:a3077af736bb 1164 exitMenu(exitOption);//presents exit options
el13drt 53:a3077af736bb 1165
el13drt 53:a3077af736bb 1166 //'exit' option YES
el13drt 53:a3077af736bb 1167 if((buttonFlagA)&&(exitOption == 0)) { //returns to menu
el13drt 66:d5174aa5839d 1168 //rightness(1.0);
el13drt 53:a3077af736bb 1169 exitOption = 1;//reset intial option value
el13drt 53:a3077af736bb 1170 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 1171 buttonFlagB = 0;
el13drt 53:a3077af736bb 1172 actionButtons();
el13drt 53:a3077af736bb 1173 lcd.clear();//clears screen
el13drt 53:a3077af736bb 1174 resetGame();//resets scores/objects
el13drt 53:a3077af736bb 1175 exitFlag = 1;//sets exit flag
el13drt 53:a3077af736bb 1176 break;
el13drt 53:a3077af736bb 1177 }
el13drt 53:a3077af736bb 1178 //'exit' option NO - returns to game
el13drt 68:e978b6bccff8 1179 if((buttonFlagA)&&(exitOption == 1)) {
el13drt 53:a3077af736bb 1180 buttonFlagA = 0;//resets flags
el13drt 53:a3077af736bb 1181 buttonFlagB = 0;
el13drt 53:a3077af736bb 1182 break;
el13drt 53:a3077af736bb 1183 }
el13drt 53:a3077af736bb 1184 sleep();//put while to sleep
el13drt 53:a3077af736bb 1185 }
el13drt 53:a3077af736bb 1186 //if 'exit' option YES, resets
el13drt 53:a3077af736bb 1187 //game values returns to main menu
el13drt 53:a3077af736bb 1188 if (exitFlag!=0) { //if exit flag set
el13drt 53:a3077af736bb 1189 exitFlag = 0;//reset flag
el13drt 53:a3077af736bb 1190 break;//break to main menu
el13drt 53:a3077af736bb 1191 }
el13drt 53:a3077af736bb 1192 }
el13drt 53:a3077af736bb 1193 serial.printf("Score: %i \n",score);//print Score for debug
el13drt 53:a3077af736bb 1194 }
el13drt 53:a3077af736bb 1195 }
el13drt 53:a3077af736bb 1196 }
el13drt 53:a3077af736bb 1197
el13drt 62:827cda7a2663 1198 ///Draws Scores Menu.
el13drt 53:a3077af736bb 1199 void scores()
el13drt 53:a3077af736bb 1200 {
el13drt 53:a3077af736bb 1201 actionButtons();
el13drt 53:a3077af736bb 1202 lcd.clear();//clear screen
el13drt 53:a3077af736bb 1203 drawBackground();//set background
el13drt 53:a3077af736bb 1204 lcd.printString("High Scores",10,0);//title
el13drt 68:e978b6bccff8 1205
el13drt 70:8f76ea42f084 1206 read();//reads scores from CFG
el13drt 68:e978b6bccff8 1207
el13drt 53:a3077af736bb 1208 //prints scores with names
el13drt 53:a3077af736bb 1209 lcd.printString(player1initials,5,2);//display
el13drt 53:a3077af736bb 1210
el13drt 53:a3077af736bb 1211 lcd.printString(player2initials,5,3);//display
el13drt 53:a3077af736bb 1212
el13drt 53:a3077af736bb 1213 lcd.printString(player3initials,5,4);//display
el13drt 53:a3077af736bb 1214
el13drt 53:a3077af736bb 1215 while(1) {
el13drt 53:a3077af736bb 1216 actionButtons();//select
el13drt 53:a3077af736bb 1217
el13drt 53:a3077af736bb 1218 //back to menu
el13drt 53:a3077af736bb 1219 if(buttonFlagB) {
el13drt 66:d5174aa5839d 1220 //rightness(1.0);
el13drt 53:a3077af736bb 1221 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 1222 buttonFlagB = 0;
el13drt 53:a3077af736bb 1223 lcd.clear();
el13drt 53:a3077af736bb 1224 break;
el13drt 53:a3077af736bb 1225 }
el13drt 53:a3077af736bb 1226 sleep();//put while to sleep
el13drt 53:a3077af736bb 1227 }
el13drt 53:a3077af736bb 1228 }
el13drt 53:a3077af736bb 1229
el13drt 62:827cda7a2663 1230 ///Implements selection for Options Menu.
el13drt 53:a3077af736bb 1231 void optionsMenu()
el13drt 53:a3077af736bb 1232 {
el13drt 53:a3077af736bb 1233 int option = 0;
el13drt 53:a3077af736bb 1234 int subOption = fall;//keeps cursor on selected option, even after exiting screen
el13drt 53:a3077af736bb 1235 int fxOption = 0;
el13drt 53:a3077af736bb 1236 actionButtons();
el13drt 53:a3077af736bb 1237 drawOptionsMenu();//draws options menu
el13drt 53:a3077af736bb 1238 //counters for navigation
el13drt 53:a3077af736bb 1239
el13drt 53:a3077af736bb 1240 while(1) {
el13drt 53:a3077af736bb 1241 actionButtons();
el13drt 53:a3077af736bb 1242 optionsMenu(option);//presents options
el13drt 60:681bc941b94d 1243
el13drt 60:681bc941b94d 1244 newButtonA = buttonFlagA;
el13drt 53:a3077af736bb 1245
el13drt 73:1b03202c987a 1246 //================ Difficulty menu =======================
el13drt 53:a3077af736bb 1247 if ((option == 0)&&(buttonFlagA)) {
el13drt 66:d5174aa5839d 1248 //rightness(1.0);
el13drt 53:a3077af736bb 1249 buttonFlagA = 0;//reset flag
el13drt 53:a3077af736bb 1250 actionButtons();
el13drt 53:a3077af736bb 1251 drawDifficultyMenu();//draws difficulty menu
el13drt 53:a3077af736bb 1252
el13drt 53:a3077af736bb 1253 while(1) {
el13drt 53:a3077af736bb 1254 actionButtons();
el13drt 53:a3077af736bb 1255 difficultyMenu(subOption);//presents difficulty options
el13drt 53:a3077af736bb 1256
el13drt 73:1b03202c987a 1257 if(buttonFlagB) {
el13drt 53:a3077af736bb 1258 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1259 buttonFlagA = 0;
el13drt 53:a3077af736bb 1260 lcd.clear();//clear screen
el13drt 53:a3077af736bb 1261 break;//return back
el13drt 53:a3077af736bb 1262 }
el13drt 53:a3077af736bb 1263 sleep();//put while to sleep
el13drt 53:a3077af736bb 1264 }
el13drt 53:a3077af736bb 1265 drawOptionsMenu();
el13drt 53:a3077af736bb 1266 }
el13drt 64:715fb5a1e58b 1267 //================sound FX menu==========================
el13drt 64:715fb5a1e58b 1268
el13drt 53:a3077af736bb 1269 if((option ==1)&&(buttonFlagA)) {
el13drt 53:a3077af736bb 1270 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 1271 buttonFlagB = 0;
el13drt 53:a3077af736bb 1272 actionButtons();
el13drt 53:a3077af736bb 1273 drawSoundFXMenu();//draw menu
el13drt 53:a3077af736bb 1274
el13drt 53:a3077af736bb 1275 while(1) {
el13drt 53:a3077af736bb 1276 actionButtons();
el13drt 53:a3077af736bb 1277 soundFXMenu(fxOption);//presents options
el13drt 53:a3077af736bb 1278
el13drt 53:a3077af736bb 1279 //back to options menu
el13drt 71:8f66a957b79a 1280 if(buttonFlagB) {
el13drt 53:a3077af736bb 1281 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1282 buttonFlagA = 0;
el13drt 53:a3077af736bb 1283 lcd.clear();//clear screen
el13drt 53:a3077af736bb 1284 break;//return back
el13drt 53:a3077af736bb 1285 }
el13drt 53:a3077af736bb 1286 sleep();//put while to sleep
el13drt 53:a3077af736bb 1287 }
el13drt 53:a3077af736bb 1288 drawOptionsMenu();
el13drt 53:a3077af736bb 1289 }
el13drt 53:a3077af736bb 1290 //back to mainmenu
el13drt 53:a3077af736bb 1291 if(buttonFlagB) {
el13drt 53:a3077af736bb 1292 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1293 buttonFlagA = 0;
el13drt 53:a3077af736bb 1294 lcd.clear();//clear
el13drt 53:a3077af736bb 1295 break;//return back
el13drt 53:a3077af736bb 1296 }
el13drt 53:a3077af736bb 1297 sleep();//put while to sleep
el13drt 53:a3077af736bb 1298 }
el13drt 53:a3077af736bb 1299 }
el13drt 53:a3077af736bb 1300
el13drt 62:827cda7a2663 1301 ///Reads default position of Joystick for calibration.
el13drt 53:a3077af736bb 1302 void calibrateJoystick()
el13drt 53:a3077af736bb 1303 {
el13drt 53:a3077af736bb 1304 joyButton.mode(PullDown);
el13drt 53:a3077af736bb 1305 //must not move during calibration
el13drt 53:a3077af736bb 1306 joystick.x0 = xPot; //initial positions in the range 0.0 to 1.0 (0.5 if centred exactly)
el13drt 53:a3077af736bb 1307 joystick.y0 = yPot;
el13drt 53:a3077af736bb 1308 }
el13drt 53:a3077af736bb 1309
el13drt 62:827cda7a2663 1310 ///Updates Joytick position according to voltage readings.
el13drt 53:a3077af736bb 1311 void updateJoystick()
el13drt 53:a3077af736bb 1312 {
el13drt 53:a3077af736bb 1313 //read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred)
el13drt 53:a3077af736bb 1314 joystick.x = xPot - joystick.x0;
el13drt 53:a3077af736bb 1315 joystick.y = yPot - joystick.y0;
el13drt 53:a3077af736bb 1316 //read button state
el13drt 53:a3077af736bb 1317 joystick.button = joyButton;
el13drt 53:a3077af736bb 1318
el13drt 53:a3077af736bb 1319 //calculate direction depending on x,y values
el13drt 53:a3077af736bb 1320 //tolerance allows a little lee-way in case joystick not exactly in the stated direction
el13drt 53:a3077af736bb 1321 if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1322 joystick.direction = CENTRE;
el13drt 53:a3077af736bb 1323 } else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1324 joystick.direction = DOWN;
el13drt 66:d5174aa5839d 1325 lcd.setBrightness(1.0);
el13drt 53:a3077af736bb 1326 } else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1327 joystick.direction = UP;
el13drt 66:d5174aa5839d 1328 lcd.setBrightness(1.0);
el13drt 53:a3077af736bb 1329 } else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1330 joystick.direction = RIGHT;
el13drt 66:d5174aa5839d 1331 lcd.setBrightness(1.0);
el13drt 53:a3077af736bb 1332 } else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1333 joystick.direction = LEFT;
el13drt 66:d5174aa5839d 1334 lcd.setBrightness(1.0);
el13drt 53:a3077af736bb 1335 } else {
el13drt 53:a3077af736bb 1336 joystick.direction = UNKNOWN;
el13drt 53:a3077af736bb 1337 }
el13drt 53:a3077af736bb 1338 //set flag for printing
el13drt 53:a3077af736bb 1339 printFlag = 1;
el13drt 53:a3077af736bb 1340 }
el13drt 52:bb2acf0e248a 1341
el13drt 66:d5174aa5839d 1342 ///Turns screen backlighting off for standby.
el13drt 66:d5174aa5839d 1343 void screenOff()
el13drt 66:d5174aa5839d 1344 {
el13drt 65:c5dad703f752 1345 lcd.setBrightness(0.0);
el13drt 66:d5174aa5839d 1346 }
el13drt 65:c5dad703f752 1347
el13drt 0:a8bc3aac5f69 1348 int main()
el13drt 0:a8bc3aac5f69 1349 {
el13drt 73:1b03202c987a 1350 PHY_PowerDown();//powers down the Ethernet
el13drt 46:613eabb6ea86 1351 ledP = 1;//power LED on
el13drt 14:c2c969e1c6e8 1352 randomise();//randomises falling hazards (initial values only)
el13drt 7:217810c90306 1353 calibrateJoystick();//get centred values of joystick
el13drt 7:217810c90306 1354 pollJoystick.attach(&updateJoystick,1.0/10.0);//read joystick 10 times per second
el13drt 6:fa2928bcec17 1355
el13drt 0:a8bc3aac5f69 1356 lcd.init();//initialise screen
el13drt 35:9f55326c1b0a 1357 drawWelcome();//welcome screen
el13drt 73:1b03202c987a 1358 lcd.clear();//clear screen
el13drt 54:8180eec1656d 1359
el13drt 17:242ccf6a8442 1360 buttonA.mode(PullDown);//pull down buttonA
el13drt 17:242ccf6a8442 1361 buttonB.mode(PullDown);//pull down buttonB
el13drt 0:a8bc3aac5f69 1362
el13drt 12:eedda6554615 1363 int exitFlag = 0;//exit flag
el13drt 5:a0e4a67266d6 1364 int mainOption = 0;//counter for main menu
el13drt 40:56ab6d368e9b 1365 int exitOption = 1;//counter for exit menu
el13drt 68:e978b6bccff8 1366
el13drt 40:56ab6d368e9b 1367 timerA.attach(&timerExpiredA, 0.1);//checks state of buttonA
el13drt 40:56ab6d368e9b 1368 timerB.attach(&timerExpiredB, 0.1);//checks state of buttonB
el13drt 65:c5dad703f752 1369
el13drt 67:3574ddf58be3 1370 if((!buttonFlagA)||(!buttonFlagB)||(!joystick.direction)){//call standby mode if idle
el13drt 67:3574ddf58be3 1371 standby.attach(&screenOff,60);}
el13drt 59:be7a31cb8cd1 1372
el13drt 1:352c50e88ffa 1373 while(1) {
el13drt 11:6b8416a8ddb3 1374 drawMainMenu();//draws main menu
el13drt 11:6b8416a8ddb3 1375 mainMenu(mainOption);//presents main menu options
el13drt 52:bb2acf0e248a 1376 actionButtons();//sound light when buttons pressed
el13drt 66:d5174aa5839d 1377
el13drt 11:6b8416a8ddb3 1378 // if 'Play Game' selected
el13drt 15:ff3eb0091453 1379 if ((mainOption == 0)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1380 buttonFlagA = 0;
el13drt 19:e0fd493816ae 1381 buttonFlagB = 0;
el13drt 12:eedda6554615 1382 game(exitFlag, exitOption);//actual game
el13drt 12:eedda6554615 1383 }
el13drt 12:eedda6554615 1384 // if 'Scores' selected
el13drt 15:ff3eb0091453 1385 if((mainOption == 1)&&(buttonFlagA)) {
el13drt 68:e978b6bccff8 1386 read();
el13drt 15:ff3eb0091453 1387 buttonFlagA = 0;
el13drt 19:e0fd493816ae 1388 buttonFlagB = 0;
el13drt 12:eedda6554615 1389 scores();
el13drt 5:a0e4a67266d6 1390 }
el13drt 12:eedda6554615 1391 // if 'option' selected
el13drt 66:d5174aa5839d 1392 if((mainOption == 2)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1393 buttonFlagA = 0;
el13drt 19:e0fd493816ae 1394 buttonFlagB = 0;
el13drt 14:c2c969e1c6e8 1395 optionsMenu();
el13drt 1:352c50e88ffa 1396 }
el13drt 15:ff3eb0091453 1397 sleep();
el13drt 0:a8bc3aac5f69 1398 }
el13drt 3:57bab3b1c974 1399 }