A retro gaming programme, designed for use on a portable embedded system. Incorporates power saving techniques.

Dependencies:   ConfigFile N5110 PowerControl beep mbed

Committer:
el13drt
Date:
Sun May 10 19:29:46 2015 +0000
Revision:
76:c11cb774bd27
Parent:
75:445c1ea33944
Child:
77:b37c6a0d8758
post game flag;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el13drt 0:a8bc3aac5f69 1 /**
el13drt 0:a8bc3aac5f69 2 @file main.cpp
el13drt 0:a8bc3aac5f69 3 @brief Program implementation
el13drt 0:a8bc3aac5f69 4 */
el13drt 0:a8bc3aac5f69 5
el13drt 73:1b03202c987a 6 #include "PowerControl/PowerControl.h"//for sleep modes
el13drt 73:1b03202c987a 7 #include "PowerControl/EthernetPowerControl.h"//for Ethernet Power Down
el13drt 0:a8bc3aac5f69 8 #include "mbed.h"
el13drt 0:a8bc3aac5f69 9 #include "N5110.h"
el13drt 10:947d35365ab8 10 #include "beep.h"
el13drt 12:eedda6554615 11 #include "tower.h"
el13drt 0:a8bc3aac5f69 12 #include <ctime>
el13drt 0:a8bc3aac5f69 13
el13drt 62:827cda7a2663 14 ///writes to CFG file.
el13drt 55:bb4f6cc196c8 15 void write()
el13drt 72:ade25d595dc9 16 {
el13drt 62:827cda7a2663 17 ///Sets a Key and Value.
el13drt 69:a6eb73a1a571 18 if (!cfg.setValue("Open1", player1initials)) {//key/value
el13drt 69:a6eb73a1a571 19 error("Failure to set a value.\n");
el13drt 69:a6eb73a1a571 20 }
el13drt 71:8f66a957b79a 21 ///Sets a Key and Value.
el13drt 69:a6eb73a1a571 22 if (!cfg.setValue("Open2", player2initials)) {//key/value
el13drt 69:a6eb73a1a571 23 error("Failure to set a value.\n");
el13drt 69:a6eb73a1a571 24 }
el13drt 71:8f66a957b79a 25 ///Sets a Key and Value.
el13drt 69:a6eb73a1a571 26 if (!cfg.setValue("Open3", player3initials)) {//key/value
el13drt 54:8180eec1656d 27 error("Failure to set a value.\n");
el13drt 54:8180eec1656d 28 }
el13drt 62:827cda7a2663 29 ///If a file does not already exist, create one.
el13drt 62:827cda7a2663 30 ///If one already exits, append the file.
el13drt 62:827cda7a2663 31 if (!cfg.write("/local/towerMemory.cfg")) {//Write key and value to CFG file
el13drt 54:8180eec1656d 32 error("Failure to write a configuration file.\n");
el13drt 54:8180eec1656d 33 }
el13drt 55:bb4f6cc196c8 34 }
el13drt 54:8180eec1656d 35
el13drt 62:827cda7a2663 36 ///Reads CFG file.
el13drt 72:ade25d595dc9 37 void read()
el13drt 72:ade25d595dc9 38 {
el13drt 62:827cda7a2663 39 //Checks if key matches.
el13drt 69:a6eb73a1a571 40 char *key1 = "Open1";
el13drt 69:a6eb73a1a571 41 char *key2 = "Open2";
el13drt 69:a6eb73a1a571 42 char *key3 = "Open3";
el13drt 54:8180eec1656d 43
el13drt 62:827cda7a2663 44 ///Checks Key and Value - if read is unsuccessful it an prints error message.
el13drt 54:8180eec1656d 45 if (!cfg.read("/local/towerMemory.cfg")) {
el13drt 54:8180eec1656d 46 error("Failure to read a configuration file.\n");
el13drt 54:8180eec1656d 47 }
el13drt 62:827cda7a2663 48 ///check file size - if size acceptable, prints buffer to location.
el13drt 69:a6eb73a1a571 49 if (cfg.getValue(key1, &player1initials[0], sizeof(player1initials))) {
el13drt 54:8180eec1656d 50 serial.printf("%s\n",player1initials);
el13drt 76:c11cb774bd27 51 char a = player1initials[10];
el13drt 76:c11cb774bd27 52 highScore1 = atoi((char*)a);
el13drt 76:c11cb774bd27 53 sprintf (player1initials, "%i",highScore1);
el13drt 74:d76be537bafd 54 }
el13drt 69:a6eb73a1a571 55 //check file size - if size acceptable, prints buffer to location.
el13drt 69:a6eb73a1a571 56 if (cfg.getValue(key2, &player2initials[0], sizeof(player2initials))) {
el13drt 69:a6eb73a1a571 57 serial.printf("%s\n",player2initials);
el13drt 76:c11cb774bd27 58 char b = player2initials[10];
el13drt 76:c11cb774bd27 59 highScore2 = atoi((char*)b);
el13drt 76:c11cb774bd27 60 serial.printf("%c\n",b);
el13drt 74:d76be537bafd 61 }
el13drt 69:a6eb73a1a571 62 //check file size - if size acceptable, prints buffer to location.
el13drt 69:a6eb73a1a571 63 if (cfg.getValue(key3, &player3initials[0], sizeof(player3initials))) {
el13drt 69:a6eb73a1a571 64 serial.printf("%s\n",player3initials);
el13drt 76:c11cb774bd27 65 char c = player3initials[10];
el13drt 76:c11cb774bd27 66 highScore3 = atoi((char*)c);
el13drt 76:c11cb774bd27 67 serial.printf("%c\n",c);
el13drt 69:a6eb73a1a571 68 }
el13drt 54:8180eec1656d 69 }
el13drt 54:8180eec1656d 70
el13drt 62:827cda7a2663 71 ///Struct declaration for storing alphabet arrays.
el13drt 53:a3077af736bb 72 struct State {
el13drt 53:a3077af736bb 73 char output1;
el13drt 53:a3077af736bb 74 char output2;
el13drt 53:a3077af736bb 75 char output3;
el13drt 53:a3077af736bb 76 int nextState[2];
el13drt 53:a3077af736bb 77 };
el13drt 53:a3077af736bb 78
el13drt 62:827cda7a2663 79 ///Assigns new identifier to Struct.
el13drt 53:a3077af736bb 80 typedef const struct State STYP;
el13drt 53:a3077af736bb 81
el13drt 62:827cda7a2663 82 ///Finite State Machine for Struct data members.
el13drt 53:a3077af736bb 83 STYP fsm[27] = {
el13drt 62:827cda7a2663 84
el13drt 62:827cda7a2663 85 ///Outputs 1,2 and 3 for Initial Arrays.
el13drt 53:a3077af736bb 86 {'A','A','A',{1,26}},
el13drt 53:a3077af736bb 87 {'B','B','B',{2,0}},
el13drt 53:a3077af736bb 88 {'C','C','C',{3,1}},
el13drt 53:a3077af736bb 89 {'D','D','D',{4,2}},
el13drt 53:a3077af736bb 90 {'E','E','E',{5,3}},
el13drt 53:a3077af736bb 91 {'F','F','F',{6,4}},
el13drt 53:a3077af736bb 92 {'G','G','G',{7,5}},
el13drt 53:a3077af736bb 93 {'H','H','H',{8,6}},
el13drt 53:a3077af736bb 94 {'I','I','I',{9,7}},
el13drt 53:a3077af736bb 95 {'J','J','J',{10,8}},
el13drt 53:a3077af736bb 96 {'K','K','K',{11,9}},
el13drt 53:a3077af736bb 97 {'L','L','L',{12,10}},
el13drt 53:a3077af736bb 98 {'M','M','M',{13,11}},
el13drt 53:a3077af736bb 99 {'N','N','N',{14,12}},
el13drt 53:a3077af736bb 100 {'O','O','O',{15,13}},
el13drt 53:a3077af736bb 101 {'P','P','P',{16,14}},
el13drt 53:a3077af736bb 102 {'Q','Q','Q',{17,15}},
el13drt 53:a3077af736bb 103 {'R','R','R',{18,16}},
el13drt 53:a3077af736bb 104 {'S','S','S',{19,17}},
el13drt 53:a3077af736bb 105 {'T','T','T',{20,18}},
el13drt 53:a3077af736bb 106 {'U','U','U',{21,19}},
el13drt 53:a3077af736bb 107 {'V','V','V',{22,20}},
el13drt 53:a3077af736bb 108 {'W','W','W',{23,21}},
el13drt 53:a3077af736bb 109 {'X','X','X',{24,22}},
el13drt 53:a3077af736bb 110 {'Y','Y','Y',{25,23}},
el13drt 53:a3077af736bb 111 {'Z','Z','Z',{26,24}},
el13drt 53:a3077af736bb 112 {'.','.','.',{0,25}},
el13drt 53:a3077af736bb 113 };
el13drt 53:a3077af736bb 114
el13drt 62:827cda7a2663 115 ///Creates enumerated type (0,1,2,3 etc. for direction).
el13drt 53:a3077af736bb 116 enum DirectionName {
el13drt 53:a3077af736bb 117 UP,
el13drt 53:a3077af736bb 118 DOWN,
el13drt 53:a3077af736bb 119 LEFT,
el13drt 53:a3077af736bb 120 RIGHT,
el13drt 53:a3077af736bb 121 CENTRE,
el13drt 53:a3077af736bb 122 UNKNOWN
el13drt 53:a3077af736bb 123 };
el13drt 53:a3077af736bb 124
el13drt 62:827cda7a2663 125 ///Struct for Joystick.
el13drt 53:a3077af736bb 126 typedef struct JoyStick Joystick;
el13drt 53:a3077af736bb 127 struct JoyStick {
el13drt 53:a3077af736bb 128 float x;//current x value
el13drt 53:a3077af736bb 129 float x0;//'centred' x value
el13drt 53:a3077af736bb 130 float y;//current y value
el13drt 53:a3077af736bb 131 float y0;//'centred' y value
el13drt 53:a3077af736bb 132 int button;//button state (assume pull-down used, so 1 = pressed, 0 = unpressed)
el13drt 53:a3077af736bb 133 DirectionName direction;//current direction
el13drt 53:a3077af736bb 134 };
el13drt 53:a3077af736bb 135
el13drt 53:a3077af736bb 136 //create struct variable
el13drt 53:a3077af736bb 137 Joystick joystick;
el13drt 53:a3077af736bb 138
el13drt 62:827cda7a2663 139 ///If buttonA is pressed - set flag A.
el13drt 53:a3077af736bb 140 void timerExpiredA()
el13drt 53:a3077af736bb 141 {
el13drt 76:c11cb774bd27 142 if((deBounce1.read_ms()>=95)&&(buttonA == 1)) {
el13drt 53:a3077af736bb 143 buttonFlagA = 1;
el13drt 66:d5174aa5839d 144 lcd.setBrightness(1.0);
el13drt 53:a3077af736bb 145 serial.printf("flagA set\n");
el13drt 76:c11cb774bd27 146 deBounce1.reset();//reset timer
el13drt 53:a3077af736bb 147 }
el13drt 53:a3077af736bb 148 }
el13drt 53:a3077af736bb 149
el13drt 62:827cda7a2663 150 ///If buttonB is pressed - Set flag B.
el13drt 53:a3077af736bb 151 void timerExpiredB()
el13drt 53:a3077af736bb 152 {
el13drt 76:c11cb774bd27 153 if((deBounce2.read_ms()>=95)&&(buttonB == 1)) {
el13drt 53:a3077af736bb 154 buttonFlagB = 1;
el13drt 66:d5174aa5839d 155 lcd.setBrightness(1.0);
el13drt 53:a3077af736bb 156 serial.printf("flagB set\n");
el13drt 76:c11cb774bd27 157 deBounce2.reset();//reset timer
el13drt 53:a3077af736bb 158 }
el13drt 53:a3077af736bb 159 }
el13drt 53:a3077af736bb 160
el13drt 62:827cda7a2663 161 ///Randomises initial co-ordinates for falling hazards.
el13drt 53:a3077af736bb 162 void randomise()
el13drt 53:a3077af736bb 163 {
el13drt 53:a3077af736bb 164 srand (time(NULL));//initial seed for randomisation
el13drt 53:a3077af736bb 165
el13drt 53:a3077af736bb 166 //initial random x co-ordinates
el13drt 53:a3077af736bb 167 //for falling hazards
el13drt 53:a3077af736bb 168 //(values between 3 and 76)
el13drt 53:a3077af736bb 169 randX1 = rand() % 74 + 5;
el13drt 53:a3077af736bb 170 randX2 = rand() % 74 + 5;
el13drt 53:a3077af736bb 171 randX3 = rand() % 74 + 5;
el13drt 53:a3077af736bb 172 randX4 = rand() % 74 + 5;
el13drt 53:a3077af736bb 173 randX5 = rand() % 74 + 5;
el13drt 53:a3077af736bb 174 randX6 = rand() % 74 + 5;
el13drt 53:a3077af736bb 175 }
el13drt 53:a3077af736bb 176
el13drt 62:827cda7a2663 177 ///Draws the games static background.
el13drt 53:a3077af736bb 178 void drawBackground()
el13drt 53:a3077af736bb 179 {
el13drt 53:a3077af736bb 180 //x, y, w, h, fill - draw ground
el13drt 53:a3077af736bb 181 lcd.drawRect(0,47,84,0,1);
el13drt 53:a3077af736bb 182 //x, y, w, h, fill - draw left wall
el13drt 53:a3077af736bb 183 lcd.drawRect(2,0,0,47,1);
el13drt 53:a3077af736bb 184 //left wall - brick line 1
el13drt 53:a3077af736bb 185 lcd.drawLine(1,1,1,48,2);
el13drt 53:a3077af736bb 186 //left wall - brick line 2
el13drt 53:a3077af736bb 187 lcd.drawLine(0,0,0,48,2);
el13drt 53:a3077af736bb 188
el13drt 53:a3077af736bb 189 //x, y, w, h, fill - draw right wall
el13drt 53:a3077af736bb 190 lcd.drawRect(81,0,0,47,1);
el13drt 53:a3077af736bb 191 //right wall - brick line 1
el13drt 53:a3077af736bb 192 lcd.drawLine(82,0,82,48,2);
el13drt 53:a3077af736bb 193 //right wall - brick line 2
el13drt 53:a3077af736bb 194 lcd.drawLine(83,1,83,48,2);
el13drt 53:a3077af736bb 195
el13drt 53:a3077af736bb 196 lcd.refresh();
el13drt 53:a3077af736bb 197 }
el13drt 53:a3077af736bb 198
el13drt 62:827cda7a2663 199 ///Implements the Introduction screen.
el13drt 53:a3077af736bb 200 void drawWelcome()
el13drt 53:a3077af736bb 201 {
el13drt 53:a3077af736bb 202 //bottom border
el13drt 53:a3077af736bb 203 lcd.drawRect(0,44,84,2,1);
el13drt 53:a3077af736bb 204 //top border
el13drt 53:a3077af736bb 205 lcd.drawRect(0,1,84,2,1);
el13drt 53:a3077af736bb 206 lcd.refresh();
el13drt 53:a3077af736bb 207
el13drt 53:a3077af736bb 208 //print initials 'DRT'
el13drt 53:a3077af736bb 209 lcd.printChar('D',30,2);
el13drt 53:a3077af736bb 210 wait(0.6);
el13drt 53:a3077af736bb 211 lcd.printChar('R',37,2);
el13drt 53:a3077af736bb 212 wait(0.6);
el13drt 53:a3077af736bb 213 lcd.printChar('T',44,2);
el13drt 53:a3077af736bb 214 wait(0.6);
el13drt 53:a3077af736bb 215
el13drt 53:a3077af736bb 216 //print 'presents...'
el13drt 53:a3077af736bb 217 lcd.printString("presents...",8,3);
el13drt 53:a3077af736bb 218 wait(1.0);
el13drt 53:a3077af736bb 219
el13drt 53:a3077af736bb 220 //dramatic flashing
el13drt 53:a3077af736bb 221 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 222 lcd.inverseMode();
el13drt 53:a3077af736bb 223 wait(0.2);
el13drt 53:a3077af736bb 224 lcd.normalMode();
el13drt 53:a3077af736bb 225 wait(0.2);
el13drt 53:a3077af736bb 226 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 227 lcd.inverseMode();
el13drt 53:a3077af736bb 228 wait(0.2);
el13drt 53:a3077af736bb 229 lcd.normalMode();
el13drt 53:a3077af736bb 230 wait(1.0);
el13drt 53:a3077af736bb 231
el13drt 53:a3077af736bb 232 //more dramatic flashing
el13drt 53:a3077af736bb 233 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 234 lcd.inverseMode();
el13drt 53:a3077af736bb 235 wait(0.2);
el13drt 53:a3077af736bb 236 lcd.normalMode();
el13drt 53:a3077af736bb 237 wait(0.2);
el13drt 53:a3077af736bb 238 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 239 lcd.inverseMode();
el13drt 53:a3077af736bb 240 wait(0.2);
el13drt 53:a3077af736bb 241 lcd.normalMode();
el13drt 53:a3077af736bb 242 wait(0.6);
el13drt 53:a3077af736bb 243 }
el13drt 53:a3077af736bb 244
el13drt 62:827cda7a2663 245 ///Draws Pixel Ninja.
el13drt 53:a3077af736bb 246 void drawNinja()
el13drt 53:a3077af736bb 247 {
el13drt 53:a3077af736bb 248 //x, y, w, h, fill - left leg
el13drt 53:a3077af736bb 249 lcd.drawRect(a1,39,0,7,1);
el13drt 53:a3077af736bb 250 //right leg
el13drt 53:a3077af736bb 251 lcd.drawRect(a2,39,0,7,1);
el13drt 53:a3077af736bb 252 //centre stick
el13drt 53:a3077af736bb 253 lcd.drawRect(a3,37,0,7,1);
el13drt 59:be7a31cb8cd1 254 //back of the head
el13drt 60:681bc941b94d 255 lcd.drawRect(a4,33,0,4,1);
el13drt 59:be7a31cb8cd1 256 //top of the head
el13drt 60:681bc941b94d 257 lcd.drawRect(a5,33,4,0,1);
el13drt 59:be7a31cb8cd1 258 //jaw
el13drt 60:681bc941b94d 259 lcd.drawRect(a6,38,2,0,1);
el13drt 53:a3077af736bb 260 //right shoulder
el13drt 60:681bc941b94d 261 lcd.drawRect(a7,40,1,0,1);
el13drt 53:a3077af736bb 262 //left shoulder
el13drt 60:681bc941b94d 263 lcd.drawRect(a8,40,1,0,1);
el13drt 53:a3077af736bb 264 //left arm
el13drt 60:681bc941b94d 265 lcd.drawRect(a9,41,0,1,1);
el13drt 53:a3077af736bb 266 //right arm
el13drt 60:681bc941b94d 267 lcd.drawRect(a10,41,0,1,1);
el13drt 53:a3077af736bb 268 //right eye
el13drt 60:681bc941b94d 269 lcd.drawRect(a11,35,0,0,1);
el13drt 53:a3077af736bb 270 //mouth piece
el13drt 60:681bc941b94d 271 lcd.drawRect(a12,37,0,0,1);
el13drt 53:a3077af736bb 272 //left eye
el13drt 60:681bc941b94d 273 lcd.drawRect(a13,35,0,0,1);
el13drt 53:a3077af736bb 274 //sword handle
el13drt 60:681bc941b94d 275 lcd.drawRect(a14,36,0,0,1);
el13drt 60:681bc941b94d 276 lcd.drawRect(a15,37,0,0,1);
el13drt 60:681bc941b94d 277 lcd.drawRect(a16,38,0,0,1);
el13drt 60:681bc941b94d 278
el13drt 53:a3077af736bb 279 lcd.refresh();
el13drt 53:a3077af736bb 280 }
el13drt 53:a3077af736bb 281
el13drt 62:827cda7a2663 282 ///Implements Pixel Ninja's boundary conditions.
el13drt 53:a3077af736bb 283 void ninjaBoundaries()
el13drt 53:a3077af736bb 284 {
el13drt 60:681bc941b94d 285 //right eye
el13drt 60:681bc941b94d 286 if(a11 > 80 )
el13drt 60:681bc941b94d 287 a11 = 80;
el13drt 60:681bc941b94d 288 //mouth piece
el13drt 60:681bc941b94d 289 if(a12 > 80)
el13drt 60:681bc941b94d 290 a12 = 80;
el13drt 60:681bc941b94d 291 //right arm
el13drt 60:681bc941b94d 292 if(a10> 80)
el13drt 60:681bc941b94d 293 a10 = 80;
el13drt 60:681bc941b94d 294 //right shoulder
el13drt 60:681bc941b94d 295 if(a7 > 79)
el13drt 60:681bc941b94d 296 a7 = 79;
el13drt 60:681bc941b94d 297 //right leg
el13drt 60:681bc941b94d 298 if(a2 > 78)
el13drt 60:681bc941b94d 299 a2 = 78;
el13drt 60:681bc941b94d 300 //jaw
el13drt 60:681bc941b94d 301 if(a6 > 78)
el13drt 60:681bc941b94d 302 a6 = 78;
el13drt 60:681bc941b94d 303 //left eye
el13drt 60:681bc941b94d 304 if(a13 > 78)
el13drt 60:681bc941b94d 305 a13 = 78;
el13drt 60:681bc941b94d 306 //centre
el13drt 60:681bc941b94d 307 if(a3 > 77)
el13drt 60:681bc941b94d 308 a3 = 77;
el13drt 60:681bc941b94d 309 //back of the head
el13drt 60:681bc941b94d 310 if(a4 > 76 )
el13drt 60:681bc941b94d 311 a4= 76;
el13drt 60:681bc941b94d 312 //topf of the head
el13drt 60:681bc941b94d 313 if(a5 > 76)
el13drt 60:681bc941b94d 314 a5 = 76;
el13drt 60:681bc941b94d 315 //left leg
el13drt 60:681bc941b94d 316 if(a1>76)
el13drt 60:681bc941b94d 317 a1 = 76;
el13drt 60:681bc941b94d 318 //sword
el13drt 60:681bc941b94d 319 if(a16>75)
el13drt 60:681bc941b94d 320 a16 = 75;
el13drt 60:681bc941b94d 321 //left shoulder
el13drt 60:681bc941b94d 322 if(a8 >74)
el13drt 60:681bc941b94d 323 a8 = 74;
el13drt 60:681bc941b94d 324 //left arm
el13drt 60:681bc941b94d 325 if(a9>74)
el13drt 60:681bc941b94d 326 a9 = 74;
el13drt 60:681bc941b94d 327 //sword
el13drt 60:681bc941b94d 328 if(a15>74)
el13drt 60:681bc941b94d 329 a15 = 74;
el13drt 60:681bc941b94d 330 //sword
el13drt 60:681bc941b94d 331 if(a14 > 73)
el13drt 60:681bc941b94d 332 a14 = 73;
el13drt 60:681bc941b94d 333
el13drt 60:681bc941b94d 334 //right eye
el13drt 60:681bc941b94d 335 if(a11 < 5 )
el13drt 60:681bc941b94d 336 a11 = 5;
el13drt 60:681bc941b94d 337 //mouth piece
el13drt 60:681bc941b94d 338 if(a12 < 3)
el13drt 60:681bc941b94d 339 a12 = 3;
el13drt 60:681bc941b94d 340 //right arm
el13drt 60:681bc941b94d 341 if(a10< 9)
el13drt 60:681bc941b94d 342 a10 = 9;
el13drt 60:681bc941b94d 343 //right shoulder
el13drt 60:681bc941b94d 344 if(a7 < 8)
el13drt 60:681bc941b94d 345 a7 = 8;
el13drt 60:681bc941b94d 346 //right leg
el13drt 60:681bc941b94d 347 if(a2 < 7)
el13drt 60:681bc941b94d 348 a2 = 7;
el13drt 60:681bc941b94d 349 //jaw
el13drt 60:681bc941b94d 350 if(a6 < 3)
el13drt 60:681bc941b94d 351 a6 = 3;
el13drt 60:681bc941b94d 352 //left eye
el13drt 60:681bc941b94d 353 if(a13 < 3)
el13drt 60:681bc941b94d 354 a13 = 3;
el13drt 60:681bc941b94d 355 //centre
el13drt 60:681bc941b94d 356 if(a3 < 6)
el13drt 60:681bc941b94d 357 a3 = 6;
el13drt 60:681bc941b94d 358 //back of the head
el13drt 60:681bc941b94d 359 if(a4 < 7)
el13drt 60:681bc941b94d 360 a4= 7;
el13drt 60:681bc941b94d 361 //top of the head
el13drt 60:681bc941b94d 362 if(a5 < 3)
el13drt 60:681bc941b94d 363 a5 = 3;
el13drt 60:681bc941b94d 364 //left leg
el13drt 60:681bc941b94d 365 if(a1 < 5)
el13drt 60:681bc941b94d 366 a1 = 5;
el13drt 60:681bc941b94d 367 //sword
el13drt 60:681bc941b94d 368 if(a16 < 8)
el13drt 60:681bc941b94d 369 a16 = 8;
el13drt 60:681bc941b94d 370 //left shoulder
el13drt 60:681bc941b94d 371 if(a8 < 3)
el13drt 60:681bc941b94d 372 a8 = 3;
el13drt 60:681bc941b94d 373 //left arm
el13drt 60:681bc941b94d 374 if(a9 < 3)
el13drt 60:681bc941b94d 375 a9 = 3;
el13drt 60:681bc941b94d 376 //sword
el13drt 60:681bc941b94d 377 if(a15 < 9)
el13drt 60:681bc941b94d 378 a15 = 9;
el13drt 60:681bc941b94d 379 //sword
el13drt 60:681bc941b94d 380 if(a14 < 10)
el13drt 60:681bc941b94d 381 a14 = 10;
el13drt 53:a3077af736bb 382 }
el13drt 53:a3077af736bb 383
el13drt 62:827cda7a2663 384 ///Resets Global variables for Character/Hazard co-ordinates.
el13drt 53:a3077af736bb 385 void resetGame()
el13drt 53:a3077af736bb 386 {
el13drt 60:681bc941b94d 387 //global variables for movement (pixelNinja)
el13drt 60:681bc941b94d 388 a1 = 22;
el13drt 60:681bc941b94d 389 a2 = 24;
el13drt 60:681bc941b94d 390 a3 = 23;
el13drt 60:681bc941b94d 391 a4 = 22;
el13drt 60:681bc941b94d 392 a5 = 22;
el13drt 60:681bc941b94d 393 a6 = 24;
el13drt 60:681bc941b94d 394 a7 = 25;
el13drt 60:681bc941b94d 395 a8 = 20;
el13drt 60:681bc941b94d 396 a9 = 20;
el13drt 60:681bc941b94d 397 a10 = 26;
el13drt 60:681bc941b94d 398 a11 = 26;
el13drt 60:681bc941b94d 399 a12 = 26;
el13drt 60:681bc941b94d 400 a13 = 24;
el13drt 60:681bc941b94d 401 a14 = 19;
el13drt 60:681bc941b94d 402 a15 = 20;
el13drt 60:681bc941b94d 403 a16 = 21;
el13drt 60:681bc941b94d 404
el13drt 53:a3077af736bb 405 score = 0;
el13drt 53:a3077af736bb 406
el13drt 53:a3077af736bb 407 //in this case the X values are given a
el13drt 53:a3077af736bb 408 //new random variable each time the player
el13drt 53:a3077af736bb 409 //dies, exits or starts a new game
el13drt 64:715fb5a1e58b 410 randomise();
el13drt 53:a3077af736bb 411
el13drt 53:a3077af736bb 412 randY1 = 0;
el13drt 53:a3077af736bb 413 randY2 = 0;
el13drt 53:a3077af736bb 414 randY3 = 0;
el13drt 53:a3077af736bb 415 randY4 = 0;
el13drt 53:a3077af736bb 416 randY5 = 0;
el13drt 53:a3077af736bb 417 randY6 = 0;
el13drt 64:715fb5a1e58b 418
el13drt 53:a3077af736bb 419 lcd.clear();
el13drt 53:a3077af736bb 420 }
el13drt 53:a3077af736bb 421
el13drt 62:827cda7a2663 422 ///Draws falling hazards.
el13drt 53:a3077af736bb 423 void drawHazards()
el13drt 53:a3077af736bb 424 {
el13drt 53:a3077af736bb 425 //X, Y, radius, fill
el13drt 53:a3077af736bb 426 lcd.drawCircle(randX1,randY1,2,1);
el13drt 53:a3077af736bb 427 lcd.drawCircle(randX2,randY2,2,1);
el13drt 53:a3077af736bb 428 lcd.drawCircle(randX3,randY3,2,1);
el13drt 53:a3077af736bb 429 lcd.drawCircle(randX4,randY4,2,1);
el13drt 53:a3077af736bb 430 lcd.drawCircle(randX5,randY5,2,1);
el13drt 53:a3077af736bb 431 lcd.drawCircle(randX6,randY6,2,1);
el13drt 53:a3077af736bb 432
el13drt 53:a3077af736bb 433 lcd.refresh();
el13drt 53:a3077af736bb 434 }
el13drt 53:a3077af736bb 435
el13drt 62:827cda7a2663 436 ///Increments the hazards to make them "Fall".
el13drt 53:a3077af736bb 437 void hazardFall()
el13drt 53:a3077af736bb 438 {
el13drt 53:a3077af736bb 439 //increments randY1 variables
el13drt 53:a3077af736bb 440 //appearing to make them fall
el13drt 53:a3077af736bb 441 randY1 = randY1 += fall;
el13drt 53:a3077af736bb 442 randY2 = randY2 += fall;
el13drt 53:a3077af736bb 443 randY3 = randY3 += fall;
el13drt 53:a3077af736bb 444 randY4 = randY4 += fall;
el13drt 53:a3077af736bb 445 randY5 = randY5 += fall;
el13drt 53:a3077af736bb 446 randY6 = randY6 += fall;
el13drt 53:a3077af736bb 447
el13drt 53:a3077af736bb 448 //loops the objects once they 'hit the floor'
el13drt 53:a3077af736bb 449 //this imitates a new set of objects falling
el13drt 53:a3077af736bb 450
el13drt 53:a3077af736bb 451 if (randY1>=48)
el13drt 53:a3077af736bb 452 randY1=0;
el13drt 53:a3077af736bb 453
el13drt 53:a3077af736bb 454 if (randY2>=48)
el13drt 53:a3077af736bb 455 randY2=0;
el13drt 53:a3077af736bb 456
el13drt 53:a3077af736bb 457 if (randY3>=48)
el13drt 53:a3077af736bb 458 randY3=0;
el13drt 53:a3077af736bb 459
el13drt 53:a3077af736bb 460 if (randY4>=48)
el13drt 53:a3077af736bb 461 randY4=0;
el13drt 53:a3077af736bb 462
el13drt 53:a3077af736bb 463 if (randY5>=48)
el13drt 53:a3077af736bb 464 randY5=0;
el13drt 53:a3077af736bb 465
el13drt 53:a3077af736bb 466 //each time the objects loop, a new pseudo random value
el13drt 53:a3077af736bb 467 //is assigned to the global variables (randX) to
el13drt 53:a3077af736bb 468 //randomise their positions
el13drt 53:a3077af736bb 469
el13drt 53:a3077af736bb 470 if (randY6>=48) {
el13drt 53:a3077af736bb 471 randY6=0;
el13drt 53:a3077af736bb 472
el13drt 53:a3077af736bb 473 score = score++;//increment score by 1 after each wave of hazards
el13drt 64:715fb5a1e58b 474 randomise();//randomise x co-ordinates again
el13drt 53:a3077af736bb 475 }
el13drt 53:a3077af736bb 476 }
el13drt 53:a3077af736bb 477
el13drt 62:827cda7a2663 478 ///Clears old pixels and keeps set pixels.
el13drt 53:a3077af736bb 479 void startrek()
el13drt 53:a3077af736bb 480 {
el13drt 53:a3077af736bb 481 for (int i=3; i<81; i++)//loops through rows
el13drt 53:a3077af736bb 482 for (int j=0; j<47; j++)
el13drt 53:a3077af736bb 483 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 484 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 485 } else {
el13drt 53:a3077af736bb 486 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 487 }
el13drt 53:a3077af736bb 488 lcd.refresh();
el13drt 53:a3077af736bb 489 }
el13drt 53:a3077af736bb 490
el13drt 62:827cda7a2663 491 ///Clears old cursor, sets new one.
el13drt 53:a3077af736bb 492 void refreshCursor1()
el13drt 53:a3077af736bb 493 {
el13drt 53:a3077af736bb 494 for (int i=70; i<80; i++)//loops through rows
el13drt 53:a3077af736bb 495 for (int j=17; j<25; j++)
el13drt 53:a3077af736bb 496 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 497 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 498 } else {
el13drt 53:a3077af736bb 499 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 500 }
el13drt 53:a3077af736bb 501 lcd.refresh();
el13drt 53:a3077af736bb 502 }
el13drt 53:a3077af736bb 503
el13drt 62:827cda7a2663 504 ///Clears old cursor, sets new one.
el13drt 53:a3077af736bb 505 void refreshCursor2()
el13drt 53:a3077af736bb 506 {
el13drt 53:a3077af736bb 507 for (int i=70; i<80; i++)//loops through rows
el13drt 53:a3077af736bb 508 for (int j=25; j<32; j++)
el13drt 53:a3077af736bb 509 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 510 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 511 } else {
el13drt 53:a3077af736bb 512 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 513 }
el13drt 53:a3077af736bb 514 lcd.refresh();
el13drt 53:a3077af736bb 515 }
el13drt 53:a3077af736bb 516
el13drt 62:827cda7a2663 517 ///Clears old cursor, sets new one.
el13drt 53:a3077af736bb 518 void refreshCursor3()
el13drt 53:a3077af736bb 519 {
el13drt 53:a3077af736bb 520 for (int i=70; i<80; i++)//loops through rows
el13drt 53:a3077af736bb 521 for (int j=32; j<40; j++)
el13drt 53:a3077af736bb 522 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 523 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 524 } else {
el13drt 53:a3077af736bb 525 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 526 }
el13drt 53:a3077af736bb 527 lcd.refresh();
el13drt 53:a3077af736bb 528 }
el13drt 53:a3077af736bb 529
el13drt 62:827cda7a2663 530 ///Creates buzzer audible/LED to light when either button is pressed.
el13drt 53:a3077af736bb 531 void actionButtons()
el13drt 53:a3077af736bb 532 {
el13drt 53:a3077af736bb 533 if((FX == 0)&&(buttonA||buttonB)) {
el13drt 53:a3077af736bb 534 ledA = 1;
el13drt 53:a3077af736bb 535 buzzer.beep(1500,0.3);
el13drt 53:a3077af736bb 536 }
el13drt 53:a3077af736bb 537 if (buttonA || buttonB) {
el13drt 53:a3077af736bb 538 ledA = 1;
el13drt 53:a3077af736bb 539 } else {
el13drt 53:a3077af736bb 540 ledA = 0;
el13drt 53:a3077af736bb 541 }
el13drt 53:a3077af736bb 542 }
el13drt 53:a3077af736bb 543
el13drt 62:827cda7a2663 544 ///Implements Joystick navigation for main menu.
el13drt 53:a3077af736bb 545 void mainMenu(int& mainOption)
el13drt 53:a3077af736bb 546 {
el13drt 53:a3077af736bb 547 actionButtons();//set audible/light for button
el13drt 53:a3077af736bb 548
el13drt 53:a3077af736bb 549 //joystick selection
el13drt 53:a3077af736bb 550 if (printFlag) {//if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 551 printFlag = 0;
el13drt 53:a3077af736bb 552
el13drt 53:a3077af736bb 553 //option up
el13drt 53:a3077af736bb 554 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 555 serial.printf(" UP\n");
el13drt 53:a3077af736bb 556 mainOption = mainOption--;
el13drt 53:a3077af736bb 557 if (mainOption < 0)mainOption = 0;
el13drt 53:a3077af736bb 558 }
el13drt 53:a3077af736bb 559 //option down
el13drt 53:a3077af736bb 560 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 561 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 562 mainOption = mainOption++;
el13drt 53:a3077af736bb 563 if (mainOption > 2)mainOption = 2;
el13drt 53:a3077af736bb 564 }
el13drt 53:a3077af736bb 565 //Centre / Unknown orientation
el13drt 53:a3077af736bb 566 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 567 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 568 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 569 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 570
el13drt 53:a3077af736bb 571 //'Play Game' option 1
el13drt 53:a3077af736bb 572 if (mainOption == 0) {
el13drt 53:a3077af736bb 573 lcd.printString("Play Game",3,4);
el13drt 53:a3077af736bb 574 }
el13drt 53:a3077af736bb 575 //'High Scores' option 2
el13drt 53:a3077af736bb 576 if (mainOption == 1) {
el13drt 53:a3077af736bb 577 lcd.printString(" Scores ",3,4);
el13drt 53:a3077af736bb 578 }
el13drt 53:a3077af736bb 579 //'Options' option 3
el13drt 53:a3077af736bb 580 if (mainOption == 2) {
el13drt 53:a3077af736bb 581 lcd.printString(" Options ",3,4);
el13drt 53:a3077af736bb 582 }
el13drt 53:a3077af736bb 583 }
el13drt 53:a3077af736bb 584 }
el13drt 53:a3077af736bb 585
el13drt 62:827cda7a2663 586 ///Draws the Main Menu.
el13drt 53:a3077af736bb 587 void drawMainMenu()
el13drt 53:a3077af736bb 588 {
el13drt 53:a3077af736bb 589 //bottom border
el13drt 53:a3077af736bb 590 lcd.drawRect(0,47,84,0,1);
el13drt 53:a3077af736bb 591 //top border
el13drt 53:a3077af736bb 592 lcd.drawRect(0,0,84,2,1);
el13drt 53:a3077af736bb 593
el13drt 53:a3077af736bb 594 //title outline
el13drt 53:a3077af736bb 595 lcd.drawRect(3,6,77,10,0);
el13drt 53:a3077af736bb 596
el13drt 53:a3077af736bb 597 ////castle //x, y, w, h, fill//////////////////////
el13drt 53:a3077af736bb 598
el13drt 53:a3077af736bb 599 //castle main bulk
el13drt 53:a3077af736bb 600 lcd.drawRect(59,32,21,8,1);
el13drt 53:a3077af736bb 601
el13drt 53:a3077af736bb 602 //left window bulk
el13drt 53:a3077af736bb 603 lcd.drawRect(59,22,2,10,1);
el13drt 53:a3077af736bb 604 //centre left window bulk
el13drt 53:a3077af736bb 605 lcd.drawRect(65,22,2,10,1);
el13drt 53:a3077af736bb 606 //centre right window bulk
el13drt 53:a3077af736bb 607 lcd.drawRect(72,22,2,10,1);
el13drt 53:a3077af736bb 608 //right window bulk
el13drt 53:a3077af736bb 609 lcd.drawRect(78,22,2,10,1);
el13drt 53:a3077af736bb 610 //central window bulk
el13drt 53:a3077af736bb 611 lcd.drawRect(68,25,3,7,1);
el13drt 53:a3077af736bb 612
el13drt 53:a3077af736bb 613 //central window bulk
el13drt 53:a3077af736bb 614 lcd.drawRect(75,28,0,0,1);
el13drt 53:a3077af736bb 615 lcd.drawRect(77,28,0,0,1);
el13drt 53:a3077af736bb 616 lcd.drawRect(64,28,0,0,1);
el13drt 53:a3077af736bb 617 lcd.drawRect(62,28,0,0,1);
el13drt 53:a3077af736bb 618
el13drt 53:a3077af736bb 619 //above left window bulk
el13drt 53:a3077af736bb 620 lcd.drawRect(62,25,3,2,1);
el13drt 53:a3077af736bb 621 //above right window bulk
el13drt 53:a3077af736bb 622 lcd.drawRect(75,25,2,2,1);
el13drt 53:a3077af736bb 623
el13drt 53:a3077af736bb 624 //lower right line
el13drt 53:a3077af736bb 625 lcd.drawRect(71,42,9,0,1);
el13drt 53:a3077af736bb 626 //upper right line
el13drt 53:a3077af736bb 627 lcd.drawRect(70,41,10,0,1);
el13drt 53:a3077af736bb 628
el13drt 53:a3077af736bb 629 //upper left line
el13drt 53:a3077af736bb 630 lcd.drawRect(59,41,10,0,1);
el13drt 53:a3077af736bb 631 //lower left line
el13drt 53:a3077af736bb 632 lcd.drawRect(59,42,9,0,1);
el13drt 53:a3077af736bb 633
el13drt 53:a3077af736bb 634 //bottom left bulk
el13drt 53:a3077af736bb 635 lcd.drawRect(59,43,8,3,1);
el13drt 53:a3077af736bb 636 //bottom right bulk
el13drt 53:a3077af736bb 637 lcd.drawRect(72,43,8,3,1);
el13drt 53:a3077af736bb 638
el13drt 53:a3077af736bb 639 //option arrows - lower
el13drt 53:a3077af736bb 640 lcd.drawRect(27,42,4,0,1);
el13drt 53:a3077af736bb 641 lcd.drawRect(28,43,2,0,1);
el13drt 53:a3077af736bb 642 lcd.drawRect(29,44,0,0,1);
el13drt 53:a3077af736bb 643
el13drt 53:a3077af736bb 644 //option arrows - higher
el13drt 53:a3077af736bb 645 lcd.drawRect(27,29,4,0,1);
el13drt 53:a3077af736bb 646 lcd.drawRect(28,28,2,0,1);
el13drt 53:a3077af736bb 647 lcd.drawRect(29,27,0,0,1);
el13drt 53:a3077af736bb 648
el13drt 53:a3077af736bb 649 //print 'Xtreme Tower'
el13drt 53:a3077af736bb 650 lcd.printString("Xtreme Tower",7,1);
el13drt 53:a3077af736bb 651
el13drt 53:a3077af736bb 652 lcd.refresh();
el13drt 53:a3077af736bb 653 }
el13drt 53:a3077af736bb 654
el13drt 62:827cda7a2663 655 ///Implements Joystick navigation for Exit Menu.
el13drt 53:a3077af736bb 656 void exitMenu(int& exitOption)
el13drt 53:a3077af736bb 657 {
el13drt 53:a3077af736bb 658 actionButtons();
el13drt 53:a3077af736bb 659 if (printFlag) {//if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 660 printFlag = 0;
el13drt 53:a3077af736bb 661
el13drt 53:a3077af736bb 662 //check joystick direction
el13drt 53:a3077af736bb 663 if (joystick.direction == LEFT) {
el13drt 53:a3077af736bb 664 serial.printf(" LEFT\n");
el13drt 53:a3077af736bb 665 exitOption--;
el13drt 53:a3077af736bb 666 if(exitOption < 0)exitOption = 0;
el13drt 53:a3077af736bb 667 }
el13drt 53:a3077af736bb 668 if (joystick.direction == RIGHT) {
el13drt 53:a3077af736bb 669 serial.printf(" RIGHT\n");
el13drt 53:a3077af736bb 670 exitOption++;
el13drt 53:a3077af736bb 671 if(exitOption > 1)exitOption = 1;
el13drt 53:a3077af736bb 672 }
el13drt 53:a3077af736bb 673 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 674 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 675 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 676 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 677 }
el13drt 53:a3077af736bb 678 //draws option cursor
el13drt 53:a3077af736bb 679 if(exitOption == 0) {
el13drt 53:a3077af736bb 680 lcd.printString("YES",33,3);
el13drt 54:8180eec1656d 681 } else if(exitOption == 1) {
el13drt 53:a3077af736bb 682 lcd.printString(" NO",33,3);
el13drt 53:a3077af736bb 683 }
el13drt 53:a3077af736bb 684 }
el13drt 53:a3077af736bb 685
el13drt 62:827cda7a2663 686 ///If the joystick is moved left, Pixel Ninja moves left.
el13drt 60:681bc941b94d 687 void ninjaLeft()
el13drt 60:681bc941b94d 688 {
el13drt 60:681bc941b94d 689 a1 = a1-=2;
el13drt 60:681bc941b94d 690 a2 = a2-=2;
el13drt 60:681bc941b94d 691 a3 = a3-=2;
el13drt 64:715fb5a1e58b 692 a4 = a3+1;
el13drt 60:681bc941b94d 693 a5 = a3-3;
el13drt 60:681bc941b94d 694 a6 = a3-3;
el13drt 60:681bc941b94d 695 a7 = a7-=2;
el13drt 60:681bc941b94d 696 a8 = a8-=2;
el13drt 60:681bc941b94d 697 a9 = a9-=2;
el13drt 60:681bc941b94d 698 a10 = a10-=2;
el13drt 60:681bc941b94d 699 a11 = a3-1;
el13drt 60:681bc941b94d 700 a12 = a3-3;
el13drt 60:681bc941b94d 701 a13 = a3-3;
el13drt 60:681bc941b94d 702 a14 = a3+4;
el13drt 60:681bc941b94d 703 a15 = a3+3;
el13drt 60:681bc941b94d 704 a16 = a3+2;
el13drt 60:681bc941b94d 705 }
el13drt 60:681bc941b94d 706
el13drt 62:827cda7a2663 707 ///If the Joystick is moved right, Pixel Ninja moves right.
el13drt 60:681bc941b94d 708 void ninjaRight()
el13drt 60:681bc941b94d 709 {
el13drt 60:681bc941b94d 710 a1 = a1+=2;
el13drt 60:681bc941b94d 711 a2 = a2+=2;
el13drt 60:681bc941b94d 712 a3 = a3+=2;
el13drt 60:681bc941b94d 713 a4 = a3-1;
el13drt 60:681bc941b94d 714 a5 = a3-1;
el13drt 60:681bc941b94d 715 a6 = a3+1;
el13drt 60:681bc941b94d 716 a7 = a7+=2;
el13drt 60:681bc941b94d 717 a8 = a8+=2;
el13drt 60:681bc941b94d 718 a9 = a9+=2;
el13drt 60:681bc941b94d 719 a10 = a10+=2;
el13drt 60:681bc941b94d 720 a11 = a3+3;
el13drt 60:681bc941b94d 721 a12 = a3+3;
el13drt 60:681bc941b94d 722 a13 = a3+1;
el13drt 60:681bc941b94d 723 a14 = a3-4;
el13drt 60:681bc941b94d 724 a15 = a3-3;
el13drt 60:681bc941b94d 725 a16 = a3-2;
el13drt 60:681bc941b94d 726 }
el13drt 60:681bc941b94d 727
el13drt 62:827cda7a2663 728 ///Draws the Exit Menu.
el13drt 53:a3077af736bb 729 void drawExitMenu()
el13drt 53:a3077af736bb 730 {
el13drt 53:a3077af736bb 731 //set exit menu
el13drt 53:a3077af736bb 732 lcd.clear();
el13drt 53:a3077af736bb 733 drawBackground();
el13drt 53:a3077af736bb 734 lcd.printString("Exit Game?",14,1);
el13drt 53:a3077af736bb 735
el13drt 53:a3077af736bb 736 lcd.drawRect(8,3,70,30,0);//title outline
el13drt 53:a3077af736bb 737 //option arrow - right
el13drt 53:a3077af736bb 738 lcd.drawRect(55,25,0,4,1);
el13drt 53:a3077af736bb 739 lcd.drawRect(56,26,0,2,1);
el13drt 53:a3077af736bb 740 lcd.drawRect(57,27,0,0,1);
el13drt 53:a3077af736bb 741
el13drt 53:a3077af736bb 742 //option arrow - left//
el13drt 53:a3077af736bb 743 lcd.drawRect(27,25,0,4,1);
el13drt 53:a3077af736bb 744 lcd.drawRect(26,26,0,2,1);
el13drt 53:a3077af736bb 745 lcd.drawRect(25,27,0,0,1);
el13drt 53:a3077af736bb 746
el13drt 53:a3077af736bb 747 lcd.refresh();
el13drt 53:a3077af736bb 748 }
el13drt 53:a3077af736bb 749
el13drt 62:827cda7a2663 750 ///Implements Joystick navigation for Options Menu.
el13drt 53:a3077af736bb 751 void optionsMenu(int& option)
el13drt 53:a3077af736bb 752 {
el13drt 53:a3077af736bb 753 //joystick selection
el13drt 53:a3077af736bb 754 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 755 printFlag = 0;
el13drt 53:a3077af736bb 756
el13drt 53:a3077af736bb 757 //option up
el13drt 53:a3077af736bb 758 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 759 serial.printf(" UP\n");
el13drt 53:a3077af736bb 760 option = option--;
el13drt 53:a3077af736bb 761 if (option < 0)option = 0;
el13drt 53:a3077af736bb 762 }
el13drt 53:a3077af736bb 763 //option down
el13drt 53:a3077af736bb 764 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 765 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 766 option = option++;
el13drt 53:a3077af736bb 767 if (option > 1)option = 1;
el13drt 53:a3077af736bb 768 }
el13drt 53:a3077af736bb 769 //Centre / Unknown orientation
el13drt 53:a3077af736bb 770 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 771 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 772 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 773 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 774
el13drt 53:a3077af736bb 775 //'Difficulty' option 1
el13drt 53:a3077af736bb 776 if (option == 0) {
el13drt 53:a3077af736bb 777 lcd.drawCircle(72,27,2,1);
el13drt 53:a3077af736bb 778 refreshCursor3();
el13drt 53:a3077af736bb 779 }
el13drt 53:a3077af736bb 780 //'Sound FX' option 2
el13drt 53:a3077af736bb 781 if (option == 1) {
el13drt 53:a3077af736bb 782 lcd.drawCircle(72,35,2,1);
el13drt 53:a3077af736bb 783 refreshCursor2();
el13drt 53:a3077af736bb 784 }
el13drt 53:a3077af736bb 785 }
el13drt 53:a3077af736bb 786 lcd.refresh();
el13drt 53:a3077af736bb 787 }
el13drt 53:a3077af736bb 788
el13drt 62:827cda7a2663 789 ///Draws the Options Menu.
el13drt 53:a3077af736bb 790 void drawOptionsMenu()
el13drt 53:a3077af736bb 791 {
el13drt 53:a3077af736bb 792 lcd.clear();//clear screen
el13drt 53:a3077af736bb 793 drawBackground();
el13drt 53:a3077af736bb 794 lcd.drawRect(3,6,77,10,0);//title outline
el13drt 53:a3077af736bb 795 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 53:a3077af736bb 796 lcd.drawRect(0,0,84,2,1);//top border
el13drt 53:a3077af736bb 797 lcd.printString("Options",20,1);//title
el13drt 70:8f76ea42f084 798 lcd.printString("Difficulty",5,3);
el13drt 70:8f76ea42f084 799 lcd.printString("Sound FX",5,4);
el13drt 53:a3077af736bb 800
el13drt 53:a3077af736bb 801 lcd.refresh();
el13drt 53:a3077af736bb 802 }
el13drt 53:a3077af736bb 803
el13drt 62:827cda7a2663 804 ///Implements Joystick navigation for Difficulty Options.
el13drt 53:a3077af736bb 805 void difficultyMenu(int& subOption)
el13drt 53:a3077af736bb 806 {
el13drt 53:a3077af736bb 807 actionButtons();
el13drt 53:a3077af736bb 808
el13drt 53:a3077af736bb 809 //joystick selection
el13drt 53:a3077af736bb 810 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 53:a3077af736bb 811 printFlag = 0;
el13drt 53:a3077af736bb 812
el13drt 53:a3077af736bb 813 //option up
el13drt 53:a3077af736bb 814 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 815 serial.printf(" UP\n");
el13drt 53:a3077af736bb 816 subOption = subOption--;
el13drt 53:a3077af736bb 817 if (subOption < 1)subOption = 1;
el13drt 53:a3077af736bb 818 }
el13drt 53:a3077af736bb 819 //option down
el13drt 53:a3077af736bb 820 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 821 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 822 subOption = subOption++;
el13drt 53:a3077af736bb 823 if (subOption > 3)subOption = 3;
el13drt 53:a3077af736bb 824 }
el13drt 53:a3077af736bb 825 //Centre / Unknown orientation
el13drt 53:a3077af736bb 826 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 827 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 828 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 829 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 830
el13drt 53:a3077af736bb 831 //'Easy' option 1
el13drt 53:a3077af736bb 832 if (subOption == 1) {
el13drt 53:a3077af736bb 833 lcd.drawCircle(72,19,2,1);
el13drt 53:a3077af736bb 834 refreshCursor2();
el13drt 53:a3077af736bb 835 refreshCursor3();
el13drt 53:a3077af736bb 836 if(buttonFlagA) { //select easy
el13drt 66:d5174aa5839d 837 //rightness(1.0);
el13drt 53:a3077af736bb 838 buttonFlagA = 0;
el13drt 53:a3077af736bb 839 fall = 1;
el13drt 53:a3077af736bb 840 }
el13drt 53:a3077af736bb 841 }
el13drt 53:a3077af736bb 842 //'Normal' option 2
el13drt 53:a3077af736bb 843 if (subOption == 2) {
el13drt 53:a3077af736bb 844 lcd.drawCircle(72,27,2,1);
el13drt 53:a3077af736bb 845 refreshCursor1();
el13drt 53:a3077af736bb 846 refreshCursor3();
el13drt 53:a3077af736bb 847
el13drt 53:a3077af736bb 848 if(buttonFlagA) { //select normal
el13drt 66:d5174aa5839d 849 //rightness(1.0);
el13drt 53:a3077af736bb 850 buttonFlagA = 0;
el13drt 53:a3077af736bb 851 fall = 2;
el13drt 53:a3077af736bb 852 }
el13drt 53:a3077af736bb 853 }
el13drt 53:a3077af736bb 854 //'Forget It' option 3
el13drt 53:a3077af736bb 855 if (subOption == 3) {
el13drt 53:a3077af736bb 856 lcd.drawCircle(72,35,2,1);
el13drt 53:a3077af736bb 857 refreshCursor1();
el13drt 53:a3077af736bb 858 refreshCursor2();
el13drt 53:a3077af736bb 859
el13drt 53:a3077af736bb 860 if(buttonFlagA) { //select difficult
el13drt 66:d5174aa5839d 861 //rightness(1.0);
el13drt 53:a3077af736bb 862 buttonFlagA = 0;
el13drt 53:a3077af736bb 863 fall = 3;
el13drt 53:a3077af736bb 864 }
el13drt 53:a3077af736bb 865 }
el13drt 53:a3077af736bb 866 }
el13drt 53:a3077af736bb 867 lcd.refresh();
el13drt 53:a3077af736bb 868 }
el13drt 53:a3077af736bb 869
el13drt 62:827cda7a2663 870 ///Draws Difficulty Menu.
el13drt 53:a3077af736bb 871 void drawDifficultyMenu()
el13drt 53:a3077af736bb 872 {
el13drt 53:a3077af736bb 873 lcd.clear();
el13drt 53:a3077af736bb 874 drawBackground();
el13drt 53:a3077af736bb 875 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 53:a3077af736bb 876 lcd.drawRect(0,0,84,2,1);//top border
el13drt 53:a3077af736bb 877 lcd.refresh();
el13drt 53:a3077af736bb 878 lcd.printString("*Difficulty*",5,1);//title
el13drt 53:a3077af736bb 879 lcd.printString("Easy",5,2);//title
el13drt 53:a3077af736bb 880 lcd.printString("Normal",5,3);//title
el13drt 53:a3077af736bb 881 lcd.printString("Forget It",5,4);//title
el13drt 53:a3077af736bb 882 }
el13drt 53:a3077af736bb 883
el13drt 62:827cda7a2663 884 ///Implements Joystick navigation for FX Menu.
el13drt 53:a3077af736bb 885 void soundFXMenu(int& fxOption)
el13drt 53:a3077af736bb 886 {
el13drt 53:a3077af736bb 887 actionButtons();
el13drt 53:a3077af736bb 888
el13drt 53:a3077af736bb 889 //joystick selection
el13drt 53:a3077af736bb 890 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 53:a3077af736bb 891 printFlag = 0;
el13drt 53:a3077af736bb 892
el13drt 53:a3077af736bb 893 //option up
el13drt 53:a3077af736bb 894 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 895 serial.printf(" UP\n");
el13drt 53:a3077af736bb 896 fxOption = fxOption--;
el13drt 53:a3077af736bb 897 if (fxOption < 0)fxOption = 0;
el13drt 53:a3077af736bb 898 }
el13drt 53:a3077af736bb 899 //option down
el13drt 53:a3077af736bb 900 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 901 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 902 fxOption = fxOption++;
el13drt 53:a3077af736bb 903 if (fxOption > 1)fxOption = 1;
el13drt 53:a3077af736bb 904 }
el13drt 53:a3077af736bb 905 //Centre / Unknown orientation
el13drt 53:a3077af736bb 906 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 907 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 908 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 909 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 910 }
el13drt 53:a3077af736bb 911 //'ON' option 1
el13drt 53:a3077af736bb 912 if (fxOption == 0) {
el13drt 53:a3077af736bb 913 lcd.drawCircle(72,27,2,1);//draw cursor 'ON'
el13drt 53:a3077af736bb 914 refreshCursor1();
el13drt 53:a3077af736bb 915 refreshCursor3();
el13drt 53:a3077af736bb 916
el13drt 53:a3077af736bb 917 if(buttonFlagA) {
el13drt 53:a3077af736bb 918 buttonFlagA =0;
el13drt 53:a3077af736bb 919 FX = 0;
el13drt 53:a3077af736bb 920 serial.printf("FX = %d\n",FX);
el13drt 53:a3077af736bb 921 }
el13drt 53:a3077af736bb 922 }
el13drt 53:a3077af736bb 923 //'OFF' option 2
el13drt 53:a3077af736bb 924 if (fxOption == 1) {
el13drt 53:a3077af736bb 925 lcd.drawCircle(72,35,2,1);//draw cursor 'OFF'
el13drt 53:a3077af736bb 926 refreshCursor1();
el13drt 53:a3077af736bb 927 refreshCursor2();
el13drt 53:a3077af736bb 928
el13drt 71:8f66a957b79a 929 if(buttonFlagA) {
el13drt 53:a3077af736bb 930 buttonFlagA =0;
el13drt 53:a3077af736bb 931 FX = 1;
el13drt 53:a3077af736bb 932 serial.printf("FX = %d\n",FX);
el13drt 53:a3077af736bb 933 }
el13drt 53:a3077af736bb 934 }
el13drt 53:a3077af736bb 935 lcd.refresh();
el13drt 53:a3077af736bb 936 }
el13drt 53:a3077af736bb 937
el13drt 62:827cda7a2663 938 ///Draws the FX Menu.
el13drt 53:a3077af736bb 939 void drawSoundFXMenu()
el13drt 53:a3077af736bb 940 {
el13drt 53:a3077af736bb 941 lcd.clear();
el13drt 53:a3077af736bb 942 drawBackground();
el13drt 53:a3077af736bb 943 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 53:a3077af736bb 944 lcd.drawRect(0,0,84,2,1);//top border
el13drt 53:a3077af736bb 945 lcd.printString("*Sound FX*",10,1);//title
el13drt 53:a3077af736bb 946 lcd.printString("ON",35,3);//title
el13drt 53:a3077af736bb 947 lcd.printString("OFF",33,4);//title
el13drt 53:a3077af736bb 948 lcd.refresh();
el13drt 53:a3077af736bb 949 }
el13drt 53:a3077af736bb 950
el13drt 76:c11cb774bd27 951
el13drt 76:c11cb774bd27 952 //game flag for delay
el13drt 76:c11cb774bd27 953 void gameLoop(){
el13drt 76:c11cb774bd27 954 gameFlag = 1;
el13drt 76:c11cb774bd27 955 }
el13drt 76:c11cb774bd27 956
el13drt 62:827cda7a2663 957 ///Shifts and stores the new scores accordingly.
el13drt 53:a3077af736bb 958 void newScore()
el13drt 53:a3077af736bb 959 {
el13drt 53:a3077af736bb 960 if(score >= highScore3) {//entry condition
el13drt 53:a3077af736bb 961 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 962 buttonFlagB = 0;
el13drt 53:a3077af736bb 963 lcd.clear();//clears screen
el13drt 53:a3077af736bb 964 drawBackground();//draws background
el13drt 53:a3077af736bb 965 lcd.printString("High Score!!",7,0);//title
el13drt 53:a3077af736bb 966 lcd.printString("Enter ID",19,4);//title
el13drt 53:a3077af736bb 967
el13drt 53:a3077af736bb 968 int n;//local variable used for storing temporary global variable
el13drt 53:a3077af736bb 969 int initial = 0;//used for isolating which initial is being selected
el13drt 53:a3077af736bb 970 char x,y,z;
el13drt 53:a3077af736bb 971
el13drt 53:a3077af736bb 972 //print initial characters
el13drt 53:a3077af736bb 973 x=fsm[state1].output1;
el13drt 53:a3077af736bb 974 lcd.printChar(x,28,2);
el13drt 53:a3077af736bb 975 y=fsm[state2].output2;
el13drt 53:a3077af736bb 976 lcd.printChar(y,40,2);
el13drt 53:a3077af736bb 977 z=fsm[state3].output3;
el13drt 53:a3077af736bb 978 lcd.printChar(z,52,2);
el13drt 53:a3077af736bb 979
el13drt 53:a3077af736bb 980 while(1) {
el13drt 53:a3077af736bb 981
el13drt 53:a3077af736bb 982 //joystick selection
el13drt 53:a3077af736bb 983 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 53:a3077af736bb 984 printFlag = 0;
el13drt 53:a3077af736bb 985
el13drt 53:a3077af736bb 986 if(joystick.direction==CENTRE) {
el13drt 53:a3077af736bb 987 preDirection=0;
el13drt 53:a3077af736bb 988 }
el13drt 53:a3077af736bb 989 if (joystick.direction == UP ) {
el13drt 53:a3077af736bb 990 serial.printf(" UP\n");
el13drt 53:a3077af736bb 991 state1 = state1--;
el13drt 53:a3077af736bb 992 if (state1 < 0)state1 = 0;
el13drt 53:a3077af736bb 993 state2 = state2--;
el13drt 53:a3077af736bb 994 if (state2 < 0)state2 = 0;
el13drt 53:a3077af736bb 995 state3 = state3--;
el13drt 53:a3077af736bb 996 if (state3 < 0)state3 = 0;
el13drt 53:a3077af736bb 997 }
el13drt 53:a3077af736bb 998 //option down
el13drt 53:a3077af736bb 999 if (joystick.direction == DOWN ) {
el13drt 53:a3077af736bb 1000 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 1001 state1 = state1++;
el13drt 53:a3077af736bb 1002 if (state1 > 26)state1 = 26;
el13drt 53:a3077af736bb 1003 state2 = state2++;
el13drt 53:a3077af736bb 1004 if (state2 > 26)state2 = 26;
el13drt 53:a3077af736bb 1005 state3 = state3++;
el13drt 53:a3077af736bb 1006 if (state3 > 26)state3 = 26;
el13drt 53:a3077af736bb 1007 }
el13drt 53:a3077af736bb 1008 if (joystick.direction == LEFT && preDirection==0) {
el13drt 53:a3077af736bb 1009 serial.printf(" LEFT\n");
el13drt 53:a3077af736bb 1010 initial = initial--;
el13drt 53:a3077af736bb 1011 if (initial < 0)initial = 0;
el13drt 53:a3077af736bb 1012 preDirection=1;
el13drt 53:a3077af736bb 1013 }
el13drt 53:a3077af736bb 1014 if (joystick.direction == RIGHT && preDirection==0) {
el13drt 53:a3077af736bb 1015 serial.printf(" RIGHT\n");
el13drt 53:a3077af736bb 1016 initial = initial++;
el13drt 53:a3077af736bb 1017 if (initial > 2)initial = 2;
el13drt 53:a3077af736bb 1018 preDirection=1;
el13drt 53:a3077af736bb 1019 }
el13drt 53:a3077af736bb 1020 //Centre / Unknown orientation
el13drt 53:a3077af736bb 1021 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 1022 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 1023 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 1024 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 1025 }
el13drt 53:a3077af736bb 1026 //if initial 3 display selected character
el13drt 53:a3077af736bb 1027 if (initial == 0) {
el13drt 53:a3077af736bb 1028 x=fsm[state1].output1;
el13drt 53:a3077af736bb 1029 lcd.printChar(x,28,2);
el13drt 53:a3077af736bb 1030 }
el13drt 53:a3077af736bb 1031 //if initial 1 display selected character
el13drt 53:a3077af736bb 1032 if(initial == 1) {
el13drt 53:a3077af736bb 1033 y=fsm[state2].output2;
el13drt 53:a3077af736bb 1034 lcd.printChar(y,40,2);
el13drt 53:a3077af736bb 1035 }
el13drt 53:a3077af736bb 1036 //if initial 2 display selected character
el13drt 53:a3077af736bb 1037 if(initial == 2) {
el13drt 53:a3077af736bb 1038 z=fsm[state3].output3;
el13drt 53:a3077af736bb 1039 lcd.printChar(z,52,2);
el13drt 53:a3077af736bb 1040 }
el13drt 74:d76be537bafd 1041 if(buttonFlagA) {
el13drt 53:a3077af736bb 1042 actionButtons();
el13drt 53:a3077af736bb 1043 buttonFlagA = 0;
el13drt 53:a3077af736bb 1044 buttonFlagB = 0;
el13drt 53:a3077af736bb 1045 break;
el13drt 53:a3077af736bb 1046 }
el13drt 53:a3077af736bb 1047 }
el13drt 53:a3077af736bb 1048 //if player beats High Score 3, replace it with new score
el13drt 53:a3077af736bb 1049 if(score >= highScore3 && score<highScore2 ) {
el13drt 53:a3077af736bb 1050 highScore3 = score;
el13drt 53:a3077af736bb 1051 sprintf (player3initials, "3.%c%c%c.....%i",x,y,z,highScore3);
el13drt 53:a3077af736bb 1052 }
el13drt 53:a3077af736bb 1053 //if player beats High Score 3 and 2, replace HighScore2 with new score
el13drt 53:a3077af736bb 1054 if(score >= highScore2 && score< highScore1) {
el13drt 53:a3077af736bb 1055 highScore3 = highScore2;
el13drt 53:a3077af736bb 1056 n = score;
el13drt 53:a3077af736bb 1057 highScore2 = n;
el13drt 72:ade25d595dc9 1058 sprintf (player3initials, "3.%c%c%c.....%i",player2initials[2],player2initials[3],player2initials[4],highScore3);
el13drt 53:a3077af736bb 1059 sprintf (player2initials, "2.%c%c%c.....%i",x,y,z,highScore2);
el13drt 53:a3077af736bb 1060 }
el13drt 53:a3077af736bb 1061 //if player beats High Score 1, 2 and 3, replace highScore1 with new score
el13drt 53:a3077af736bb 1062 if(score >= highScore1 ) {
el13drt 53:a3077af736bb 1063 highScore3 = highScore2;
el13drt 53:a3077af736bb 1064 highScore2 = highScore1;
el13drt 53:a3077af736bb 1065 n = score;
el13drt 53:a3077af736bb 1066 highScore1 = n;
el13drt 72:ade25d595dc9 1067 sprintf (player3initials, "3.%c%c%c.....%i",player2initials[2],player2initials[3],player2initials[4],highScore3);
el13drt 53:a3077af736bb 1068 sprintf (player2initials, "2.%c%c%c.....%i",player1initials[2],player1initials[3],player1initials[4],highScore2);
el13drt 53:a3077af736bb 1069 sprintf (player1initials, "1.%c%c%c.....%i",x,y,z,highScore1);
el13drt 53:a3077af736bb 1070 }
el13drt 53:a3077af736bb 1071 state1 = 0;
el13drt 53:a3077af736bb 1072 state2 = 0;
el13drt 53:a3077af736bb 1073 state3 = 0;
el13drt 53:a3077af736bb 1074 }
el13drt 53:a3077af736bb 1075 }
el13drt 53:a3077af736bb 1076
el13drt 68:e978b6bccff8 1077 ///Begins Game.
el13drt 53:a3077af736bb 1078 void game(int& exitFlag, int& exitOption)
el13drt 53:a3077af736bb 1079 {
el13drt 53:a3077af736bb 1080 actionButtons();
el13drt 53:a3077af736bb 1081 lcd.clear();//clears screen
el13drt 53:a3077af736bb 1082 drawBackground();//draw background
el13drt 68:e978b6bccff8 1083
el13drt 53:a3077af736bb 1084 while(1) {
el13drt 73:1b03202c987a 1085
el13drt 76:c11cb774bd27 1086 if(gameFlag){
el13drt 76:c11cb774bd27 1087 gameFlag = 0;
el13drt 53:a3077af736bb 1088 //print score - top left of display
el13drt 73:1b03202c987a 1089 char buffer [14];//create buffer for string
el13drt 53:a3077af736bb 1090 int length = sprintf(buffer,"Level:%d",score);//insert buffer
el13drt 53:a3077af736bb 1091 lcd.printString(buffer,3,0);//display
el13drt 53:a3077af736bb 1092
el13drt 53:a3077af736bb 1093 actionButtons();
el13drt 53:a3077af736bb 1094 drawNinja();//set character
el13drt 61:64077ba14f3c 1095 drawHazards();//initiates hazards
el13drt 53:a3077af736bb 1096 hazardFall();//increments hazards towards floor
el13drt 76:c11cb774bd27 1097 //wait(0.1);
el13drt 76:c11cb774bd27 1098
el13drt 53:a3077af736bb 1099 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 1100 printFlag = 0;
el13drt 60:681bc941b94d 1101 if (joystick.direction == RIGHT) {
el13drt 60:681bc941b94d 1102 serial.printf(" RIGHT\n");
el13drt 60:681bc941b94d 1103 ninjaRight();//move right
el13drt 60:681bc941b94d 1104 ninjaBoundaries();
el13drt 60:681bc941b94d 1105 }
el13drt 53:a3077af736bb 1106 //check joystick direction
el13drt 53:a3077af736bb 1107 if (joystick.direction == LEFT) {
el13drt 53:a3077af736bb 1108 serial.printf(" LEFT\n");
el13drt 60:681bc941b94d 1109 ninjaLeft();//move left
el13drt 53:a3077af736bb 1110 ninjaBoundaries();
el13drt 53:a3077af736bb 1111 }
el13drt 53:a3077af736bb 1112 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 1113 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 1114 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 1115 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 1116
el13drt 53:a3077af736bb 1117 //integer to represent character being
el13drt 53:a3077af736bb 1118 //struck by falling object
el13drt 53:a3077af736bb 1119 int contactPoint = 0;
el13drt 53:a3077af736bb 1120
el13drt 53:a3077af736bb 1121 //contact points
el13drt 68:e978b6bccff8 1122 if(lcd.getPixel((a3),32))
el13drt 53:a3077af736bb 1123 contactPoint++;
el13drt 68:e978b6bccff8 1124 if(lcd.getPixel((a3+3),32))
el13drt 53:a3077af736bb 1125 contactPoint++;
el13drt 68:e978b6bccff8 1126 if(lcd.getPixel((a3-3),32))
el13drt 53:a3077af736bb 1127 contactPoint++;
el13drt 53:a3077af736bb 1128
el13drt 53:a3077af736bb 1129 //if contact point is not zero
el13drt 53:a3077af736bb 1130 //character has been hit
el13drt 53:a3077af736bb 1131 //and the game ends
el13drt 53:a3077af736bb 1132 if ( contactPoint !=0) {
el13drt 53:a3077af736bb 1133 lcd.printString("Game Over",17,2);
el13drt 53:a3077af736bb 1134 lcd.inverseMode();
el13drt 53:a3077af736bb 1135 buzzer.beep(2000,0.2);//frequeny/duration
el13drt 53:a3077af736bb 1136 wait(0.5);
el13drt 53:a3077af736bb 1137 lcd.normalMode();
el13drt 53:a3077af736bb 1138 wait(0.5);
el13drt 53:a3077af736bb 1139 lcd.inverseMode();
el13drt 53:a3077af736bb 1140 buzzer.beep(2000,0.2);
el13drt 53:a3077af736bb 1141 wait(0.5);
el13drt 53:a3077af736bb 1142 lcd.normalMode();
el13drt 53:a3077af736bb 1143 wait(0.5);
el13drt 53:a3077af736bb 1144 lcd.inverseMode();
el13drt 53:a3077af736bb 1145 buzzer.beep(2000,0.2);
el13drt 53:a3077af736bb 1146 wait(0.5);
el13drt 53:a3077af736bb 1147 lcd.normalMode();
el13drt 53:a3077af736bb 1148 newScore();//enter initial screen if previous scores are beaten
el13drt 64:715fb5a1e58b 1149 write();
el13drt 53:a3077af736bb 1150 resetGame();//reset values
el13drt 53:a3077af736bb 1151 break;
el13drt 76:c11cb774bd27 1152 }
el13drt 53:a3077af736bb 1153 lcd.refresh();//refresh screen
el13drt 53:a3077af736bb 1154 startrek();//clears unset pixels, keeps set pixels
el13drt 53:a3077af736bb 1155
el13drt 68:e978b6bccff8 1156 //Exit Menu (Back button pressed)//
el13drt 73:1b03202c987a 1157 if(buttonFlagB) {
el13drt 53:a3077af736bb 1158 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1159 buttonFlagA = 0;
el13drt 53:a3077af736bb 1160 actionButtons();
el13drt 53:a3077af736bb 1161 drawExitMenu();//draws the exit menu
el13drt 53:a3077af736bb 1162
el13drt 53:a3077af736bb 1163 while(1) {
el13drt 53:a3077af736bb 1164 exitMenu(exitOption);//presents exit options
el13drt 53:a3077af736bb 1165
el13drt 53:a3077af736bb 1166 //'exit' option YES
el13drt 53:a3077af736bb 1167 if((buttonFlagA)&&(exitOption == 0)) { //returns to menu
el13drt 66:d5174aa5839d 1168 //rightness(1.0);
el13drt 53:a3077af736bb 1169 exitOption = 1;//reset intial option value
el13drt 53:a3077af736bb 1170 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 1171 buttonFlagB = 0;
el13drt 53:a3077af736bb 1172 actionButtons();
el13drt 53:a3077af736bb 1173 lcd.clear();//clears screen
el13drt 53:a3077af736bb 1174 resetGame();//resets scores/objects
el13drt 53:a3077af736bb 1175 exitFlag = 1;//sets exit flag
el13drt 53:a3077af736bb 1176 break;
el13drt 53:a3077af736bb 1177 }
el13drt 53:a3077af736bb 1178 //'exit' option NO - returns to game
el13drt 68:e978b6bccff8 1179 if((buttonFlagA)&&(exitOption == 1)) {
el13drt 53:a3077af736bb 1180 buttonFlagA = 0;//resets flags
el13drt 53:a3077af736bb 1181 buttonFlagB = 0;
el13drt 53:a3077af736bb 1182 break;
el13drt 53:a3077af736bb 1183 }
el13drt 53:a3077af736bb 1184 sleep();//put while to sleep
el13drt 53:a3077af736bb 1185 }
el13drt 53:a3077af736bb 1186 //if 'exit' option YES, resets
el13drt 53:a3077af736bb 1187 //game values returns to main menu
el13drt 53:a3077af736bb 1188 if (exitFlag!=0) { //if exit flag set
el13drt 53:a3077af736bb 1189 exitFlag = 0;//reset flag
el13drt 53:a3077af736bb 1190 break;//break to main menu
el13drt 53:a3077af736bb 1191 }
el13drt 53:a3077af736bb 1192 }
el13drt 53:a3077af736bb 1193 serial.printf("Score: %i \n",score);//print Score for debug
el13drt 76:c11cb774bd27 1194
el13drt 76:c11cb774bd27 1195 }
el13drt 53:a3077af736bb 1196 }
el13drt 76:c11cb774bd27 1197 }
el13drt 53:a3077af736bb 1198 }
el13drt 53:a3077af736bb 1199
el13drt 62:827cda7a2663 1200 ///Draws Scores Menu.
el13drt 53:a3077af736bb 1201 void scores()
el13drt 53:a3077af736bb 1202 {
el13drt 53:a3077af736bb 1203 actionButtons();
el13drt 53:a3077af736bb 1204 lcd.clear();//clear screen
el13drt 53:a3077af736bb 1205 drawBackground();//set background
el13drt 53:a3077af736bb 1206 lcd.printString("High Scores",10,0);//title
el13drt 68:e978b6bccff8 1207
el13drt 53:a3077af736bb 1208 //prints scores with names
el13drt 53:a3077af736bb 1209 lcd.printString(player1initials,5,2);//display
el13drt 53:a3077af736bb 1210
el13drt 53:a3077af736bb 1211 lcd.printString(player2initials,5,3);//display
el13drt 53:a3077af736bb 1212
el13drt 53:a3077af736bb 1213 lcd.printString(player3initials,5,4);//display
el13drt 53:a3077af736bb 1214
el13drt 53:a3077af736bb 1215 while(1) {
el13drt 53:a3077af736bb 1216 actionButtons();//select
el13drt 53:a3077af736bb 1217
el13drt 53:a3077af736bb 1218 //back to menu
el13drt 53:a3077af736bb 1219 if(buttonFlagB) {
el13drt 66:d5174aa5839d 1220 //rightness(1.0);
el13drt 53:a3077af736bb 1221 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 1222 buttonFlagB = 0;
el13drt 53:a3077af736bb 1223 lcd.clear();
el13drt 53:a3077af736bb 1224 break;
el13drt 53:a3077af736bb 1225 }
el13drt 53:a3077af736bb 1226 sleep();//put while to sleep
el13drt 53:a3077af736bb 1227 }
el13drt 53:a3077af736bb 1228 }
el13drt 53:a3077af736bb 1229
el13drt 62:827cda7a2663 1230 ///Implements selection for Options Menu.
el13drt 53:a3077af736bb 1231 void optionsMenu()
el13drt 53:a3077af736bb 1232 {
el13drt 53:a3077af736bb 1233 int option = 0;
el13drt 53:a3077af736bb 1234 int subOption = fall;//keeps cursor on selected option, even after exiting screen
el13drt 53:a3077af736bb 1235 int fxOption = 0;
el13drt 53:a3077af736bb 1236 actionButtons();
el13drt 53:a3077af736bb 1237 drawOptionsMenu();//draws options menu
el13drt 53:a3077af736bb 1238 //counters for navigation
el13drt 53:a3077af736bb 1239
el13drt 53:a3077af736bb 1240 while(1) {
el13drt 53:a3077af736bb 1241 actionButtons();
el13drt 53:a3077af736bb 1242 optionsMenu(option);//presents options
el13drt 53:a3077af736bb 1243
el13drt 73:1b03202c987a 1244 //================ Difficulty menu =======================
el13drt 53:a3077af736bb 1245 if ((option == 0)&&(buttonFlagA)) {
el13drt 66:d5174aa5839d 1246 //rightness(1.0);
el13drt 53:a3077af736bb 1247 buttonFlagA = 0;//reset flag
el13drt 53:a3077af736bb 1248 actionButtons();
el13drt 53:a3077af736bb 1249 drawDifficultyMenu();//draws difficulty menu
el13drt 53:a3077af736bb 1250
el13drt 53:a3077af736bb 1251 while(1) {
el13drt 53:a3077af736bb 1252 actionButtons();
el13drt 53:a3077af736bb 1253 difficultyMenu(subOption);//presents difficulty options
el13drt 53:a3077af736bb 1254
el13drt 73:1b03202c987a 1255 if(buttonFlagB) {
el13drt 53:a3077af736bb 1256 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1257 buttonFlagA = 0;
el13drt 53:a3077af736bb 1258 lcd.clear();//clear screen
el13drt 53:a3077af736bb 1259 break;//return back
el13drt 53:a3077af736bb 1260 }
el13drt 53:a3077af736bb 1261 sleep();//put while to sleep
el13drt 53:a3077af736bb 1262 }
el13drt 53:a3077af736bb 1263 drawOptionsMenu();
el13drt 53:a3077af736bb 1264 }
el13drt 64:715fb5a1e58b 1265 //================sound FX menu==========================
el13drt 64:715fb5a1e58b 1266
el13drt 53:a3077af736bb 1267 if((option ==1)&&(buttonFlagA)) {
el13drt 53:a3077af736bb 1268 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 1269 buttonFlagB = 0;
el13drt 53:a3077af736bb 1270 actionButtons();
el13drt 53:a3077af736bb 1271 drawSoundFXMenu();//draw menu
el13drt 53:a3077af736bb 1272
el13drt 53:a3077af736bb 1273 while(1) {
el13drt 53:a3077af736bb 1274 actionButtons();
el13drt 53:a3077af736bb 1275 soundFXMenu(fxOption);//presents options
el13drt 53:a3077af736bb 1276
el13drt 53:a3077af736bb 1277 //back to options menu
el13drt 71:8f66a957b79a 1278 if(buttonFlagB) {
el13drt 53:a3077af736bb 1279 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1280 buttonFlagA = 0;
el13drt 53:a3077af736bb 1281 lcd.clear();//clear screen
el13drt 53:a3077af736bb 1282 break;//return back
el13drt 53:a3077af736bb 1283 }
el13drt 53:a3077af736bb 1284 sleep();//put while to sleep
el13drt 53:a3077af736bb 1285 }
el13drt 53:a3077af736bb 1286 drawOptionsMenu();
el13drt 53:a3077af736bb 1287 }
el13drt 53:a3077af736bb 1288 //back to mainmenu
el13drt 53:a3077af736bb 1289 if(buttonFlagB) {
el13drt 53:a3077af736bb 1290 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1291 buttonFlagA = 0;
el13drt 53:a3077af736bb 1292 lcd.clear();//clear
el13drt 53:a3077af736bb 1293 break;//return back
el13drt 53:a3077af736bb 1294 }
el13drt 53:a3077af736bb 1295 sleep();//put while to sleep
el13drt 53:a3077af736bb 1296 }
el13drt 53:a3077af736bb 1297 }
el13drt 53:a3077af736bb 1298
el13drt 62:827cda7a2663 1299 ///Reads default position of Joystick for calibration.
el13drt 53:a3077af736bb 1300 void calibrateJoystick()
el13drt 53:a3077af736bb 1301 {
el13drt 53:a3077af736bb 1302 joyButton.mode(PullDown);
el13drt 53:a3077af736bb 1303 //must not move during calibration
el13drt 53:a3077af736bb 1304 joystick.x0 = xPot; //initial positions in the range 0.0 to 1.0 (0.5 if centred exactly)
el13drt 53:a3077af736bb 1305 joystick.y0 = yPot;
el13drt 53:a3077af736bb 1306 }
el13drt 53:a3077af736bb 1307
el13drt 62:827cda7a2663 1308 ///Updates Joytick position according to voltage readings.
el13drt 53:a3077af736bb 1309 void updateJoystick()
el13drt 53:a3077af736bb 1310 {
el13drt 53:a3077af736bb 1311 //read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred)
el13drt 53:a3077af736bb 1312 joystick.x = xPot - joystick.x0;
el13drt 53:a3077af736bb 1313 joystick.y = yPot - joystick.y0;
el13drt 53:a3077af736bb 1314 //read button state
el13drt 53:a3077af736bb 1315 joystick.button = joyButton;
el13drt 53:a3077af736bb 1316
el13drt 53:a3077af736bb 1317 //calculate direction depending on x,y values
el13drt 53:a3077af736bb 1318 //tolerance allows a little lee-way in case joystick not exactly in the stated direction
el13drt 53:a3077af736bb 1319 if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1320 joystick.direction = CENTRE;
el13drt 53:a3077af736bb 1321 } else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1322 joystick.direction = DOWN;
el13drt 66:d5174aa5839d 1323 lcd.setBrightness(1.0);
el13drt 53:a3077af736bb 1324 } else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1325 joystick.direction = UP;
el13drt 66:d5174aa5839d 1326 lcd.setBrightness(1.0);
el13drt 53:a3077af736bb 1327 } else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1328 joystick.direction = RIGHT;
el13drt 66:d5174aa5839d 1329 lcd.setBrightness(1.0);
el13drt 53:a3077af736bb 1330 } else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1331 joystick.direction = LEFT;
el13drt 66:d5174aa5839d 1332 lcd.setBrightness(1.0);
el13drt 53:a3077af736bb 1333 } else {
el13drt 53:a3077af736bb 1334 joystick.direction = UNKNOWN;
el13drt 53:a3077af736bb 1335 }
el13drt 53:a3077af736bb 1336 //set flag for printing
el13drt 53:a3077af736bb 1337 printFlag = 1;
el13drt 53:a3077af736bb 1338 }
el13drt 52:bb2acf0e248a 1339
el13drt 74:d76be537bafd 1340 ///Turns screen backlighting.
el13drt 66:d5174aa5839d 1341 void screenOff()
el13drt 66:d5174aa5839d 1342 {
el13drt 65:c5dad703f752 1343 lcd.setBrightness(0.0);
el13drt 66:d5174aa5839d 1344 }
el13drt 65:c5dad703f752 1345
el13drt 74:d76be537bafd 1346 ///When idle, calls the funtion void screenOff();
el13drt 74:d76be537bafd 1347 void idleMode()
el13drt 74:d76be537bafd 1348 {
el13drt 74:d76be537bafd 1349 if((buttonFlagA)||(buttonFlagB)||(joystick.direction)) { //call standby mode if idle
el13drt 74:d76be537bafd 1350 int time = 60;
el13drt 74:d76be537bafd 1351 standby.attach(&screenOff,time);
el13drt 74:d76be537bafd 1352 }
el13drt 74:d76be537bafd 1353 }
el13drt 74:d76be537bafd 1354
el13drt 0:a8bc3aac5f69 1355 int main()
el13drt 0:a8bc3aac5f69 1356 {
el13drt 73:1b03202c987a 1357 PHY_PowerDown();//powers down the Ethernet
el13drt 46:613eabb6ea86 1358 ledP = 1;//power LED on
el13drt 14:c2c969e1c6e8 1359 randomise();//randomises falling hazards (initial values only)
el13drt 7:217810c90306 1360 calibrateJoystick();//get centred values of joystick
el13drt 7:217810c90306 1361 pollJoystick.attach(&updateJoystick,1.0/10.0);//read joystick 10 times per second
el13drt 6:fa2928bcec17 1362
el13drt 0:a8bc3aac5f69 1363 lcd.init();//initialise screen
el13drt 35:9f55326c1b0a 1364 drawWelcome();//welcome screen
el13drt 73:1b03202c987a 1365 lcd.clear();//clear screen
el13drt 54:8180eec1656d 1366
el13drt 17:242ccf6a8442 1367 buttonA.mode(PullDown);//pull down buttonA
el13drt 17:242ccf6a8442 1368 buttonB.mode(PullDown);//pull down buttonB
el13drt 0:a8bc3aac5f69 1369
el13drt 12:eedda6554615 1370 int exitFlag = 0;//exit flag
el13drt 5:a0e4a67266d6 1371 int mainOption = 0;//counter for main menu
el13drt 40:56ab6d368e9b 1372 int exitOption = 1;//counter for exit menu
el13drt 68:e978b6bccff8 1373
el13drt 74:d76be537bafd 1374 read();//set high scores using flash memory
el13drt 76:c11cb774bd27 1375 deBounce1.start();//timer buttonA debounce
el13drt 76:c11cb774bd27 1376 deBounce2.start();//timer buttonB debounce
el13drt 76:c11cb774bd27 1377 timerGame.attach(&gameLoop,0.1);//timer game delay
el13drt 40:56ab6d368e9b 1378 timerA.attach(&timerExpiredA, 0.1);//checks state of buttonA
el13drt 40:56ab6d368e9b 1379 timerB.attach(&timerExpiredB, 0.1);//checks state of buttonB
el13drt 74:d76be537bafd 1380 idleMode();//turns off screen if idle.
el13drt 76:c11cb774bd27 1381
el13drt 1:352c50e88ffa 1382 while(1) {
el13drt 11:6b8416a8ddb3 1383 drawMainMenu();//draws main menu
el13drt 11:6b8416a8ddb3 1384 mainMenu(mainOption);//presents main menu options
el13drt 52:bb2acf0e248a 1385 actionButtons();//sound light when buttons pressed
el13drt 66:d5174aa5839d 1386
el13drt 11:6b8416a8ddb3 1387 // if 'Play Game' selected
el13drt 15:ff3eb0091453 1388 if ((mainOption == 0)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1389 buttonFlagA = 0;
el13drt 19:e0fd493816ae 1390 buttonFlagB = 0;
el13drt 12:eedda6554615 1391 game(exitFlag, exitOption);//actual game
el13drt 12:eedda6554615 1392 }
el13drt 12:eedda6554615 1393 // if 'Scores' selected
el13drt 15:ff3eb0091453 1394 if((mainOption == 1)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1395 buttonFlagA = 0;
el13drt 19:e0fd493816ae 1396 buttonFlagB = 0;
el13drt 12:eedda6554615 1397 scores();
el13drt 5:a0e4a67266d6 1398 }
el13drt 12:eedda6554615 1399 // if 'option' selected
el13drt 66:d5174aa5839d 1400 if((mainOption == 2)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1401 buttonFlagA = 0;
el13drt 19:e0fd493816ae 1402 buttonFlagB = 0;
el13drt 14:c2c969e1c6e8 1403 optionsMenu();
el13drt 1:352c50e88ffa 1404 }
el13drt 15:ff3eb0091453 1405 sleep();
el13drt 0:a8bc3aac5f69 1406 }
el13drt 3:57bab3b1c974 1407 }