A retro gaming programme, designed for use on a portable embedded system. Incorporates power saving techniques.

Dependencies:   ConfigFile N5110 PowerControl beep mbed

Committer:
el13drt
Date:
Fri May 08 05:13:38 2015 +0000
Revision:
65:c5dad703f752
Parent:
64:715fb5a1e58b
Child:
66:d5174aa5839d
fix brightness

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el13drt 0:a8bc3aac5f69 1 /**
el13drt 0:a8bc3aac5f69 2 @file main.cpp
el13drt 0:a8bc3aac5f69 3 @brief Program implementation
el13drt 0:a8bc3aac5f69 4 */
el13drt 0:a8bc3aac5f69 5
el13drt 55:bb4f6cc196c8 6 #include "PowerControl/PowerControl.h"
el13drt 0:a8bc3aac5f69 7 #include "mbed.h"
el13drt 0:a8bc3aac5f69 8 #include "N5110.h"
el13drt 10:947d35365ab8 9 #include "beep.h"
el13drt 12:eedda6554615 10 #include "tower.h"
el13drt 0:a8bc3aac5f69 11 #include <ctime>
el13drt 0:a8bc3aac5f69 12 #include <cstdlib>
el13drt 0:a8bc3aac5f69 13
el13drt 62:827cda7a2663 14
el13drt 62:827cda7a2663 15 ///writes to CFG file.
el13drt 55:bb4f6cc196c8 16 void write()
el13drt 54:8180eec1656d 17 {
el13drt 62:827cda7a2663 18 ///Sets a Key and Value.
el13drt 54:8180eec1656d 19 if (!cfg.setValue("Open", player1initials)) {//key/value
el13drt 54:8180eec1656d 20 error("Failure to set a value.\n");
el13drt 54:8180eec1656d 21 }
el13drt 62:827cda7a2663 22 ///If a file does not already exist, create one.
el13drt 62:827cda7a2663 23 ///If one already exits, append the file.
el13drt 62:827cda7a2663 24 if (!cfg.write("/local/towerMemory.cfg")) {//Write key and value to CFG file
el13drt 54:8180eec1656d 25 error("Failure to write a configuration file.\n");
el13drt 54:8180eec1656d 26 }
el13drt 55:bb4f6cc196c8 27 }
el13drt 54:8180eec1656d 28
el13drt 62:827cda7a2663 29 ///Reads CFG file.
el13drt 59:be7a31cb8cd1 30 void read(){
el13drt 62:827cda7a2663 31
el13drt 62:827cda7a2663 32 //Checks if key matches.
el13drt 62:827cda7a2663 33 char *key = "Open";
el13drt 54:8180eec1656d 34
el13drt 62:827cda7a2663 35 ///Checks Key and Value - if read is unsuccessful it an prints error message.
el13drt 54:8180eec1656d 36 if (!cfg.read("/local/towerMemory.cfg")) {
el13drt 54:8180eec1656d 37 error("Failure to read a configuration file.\n");
el13drt 54:8180eec1656d 38 }
el13drt 62:827cda7a2663 39 ///check file size - if size acceptable, prints buffer to location.
el13drt 54:8180eec1656d 40 if (cfg.getValue(key, &player1initials[0], sizeof(player1initials))) {
el13drt 54:8180eec1656d 41 serial.printf("%s\n",player1initials);
el13drt 54:8180eec1656d 42 }
el13drt 54:8180eec1656d 43 }
el13drt 54:8180eec1656d 44
el13drt 62:827cda7a2663 45 ///Struct declaration for storing alphabet arrays.
el13drt 53:a3077af736bb 46 struct State {
el13drt 53:a3077af736bb 47 char output1;
el13drt 53:a3077af736bb 48 char output2;
el13drt 53:a3077af736bb 49 char output3;
el13drt 53:a3077af736bb 50 int nextState[2];
el13drt 53:a3077af736bb 51 };
el13drt 53:a3077af736bb 52
el13drt 62:827cda7a2663 53 ///Assigns new identifier to Struct.
el13drt 53:a3077af736bb 54 typedef const struct State STYP;
el13drt 53:a3077af736bb 55
el13drt 62:827cda7a2663 56 ///Finite State Machine for Struct data members.
el13drt 53:a3077af736bb 57 STYP fsm[27] = {
el13drt 62:827cda7a2663 58
el13drt 62:827cda7a2663 59 ///Outputs 1,2 and 3 for Initial Arrays.
el13drt 53:a3077af736bb 60 {'A','A','A',{1,26}},
el13drt 53:a3077af736bb 61 {'B','B','B',{2,0}},
el13drt 53:a3077af736bb 62 {'C','C','C',{3,1}},
el13drt 53:a3077af736bb 63 {'D','D','D',{4,2}},
el13drt 53:a3077af736bb 64 {'E','E','E',{5,3}},
el13drt 53:a3077af736bb 65 {'F','F','F',{6,4}},
el13drt 53:a3077af736bb 66 {'G','G','G',{7,5}},
el13drt 53:a3077af736bb 67 {'H','H','H',{8,6}},
el13drt 53:a3077af736bb 68 {'I','I','I',{9,7}},
el13drt 53:a3077af736bb 69 {'J','J','J',{10,8}},
el13drt 53:a3077af736bb 70 {'K','K','K',{11,9}},
el13drt 53:a3077af736bb 71 {'L','L','L',{12,10}},
el13drt 53:a3077af736bb 72 {'M','M','M',{13,11}},
el13drt 53:a3077af736bb 73 {'N','N','N',{14,12}},
el13drt 53:a3077af736bb 74 {'O','O','O',{15,13}},
el13drt 53:a3077af736bb 75 {'P','P','P',{16,14}},
el13drt 53:a3077af736bb 76 {'Q','Q','Q',{17,15}},
el13drt 53:a3077af736bb 77 {'R','R','R',{18,16}},
el13drt 53:a3077af736bb 78 {'S','S','S',{19,17}},
el13drt 53:a3077af736bb 79 {'T','T','T',{20,18}},
el13drt 53:a3077af736bb 80 {'U','U','U',{21,19}},
el13drt 53:a3077af736bb 81 {'V','V','V',{22,20}},
el13drt 53:a3077af736bb 82 {'W','W','W',{23,21}},
el13drt 53:a3077af736bb 83 {'X','X','X',{24,22}},
el13drt 53:a3077af736bb 84 {'Y','Y','Y',{25,23}},
el13drt 53:a3077af736bb 85 {'Z','Z','Z',{26,24}},
el13drt 53:a3077af736bb 86 {'.','.','.',{0,25}},
el13drt 53:a3077af736bb 87 };
el13drt 53:a3077af736bb 88
el13drt 62:827cda7a2663 89 ///Creates enumerated type (0,1,2,3 etc. for direction).
el13drt 53:a3077af736bb 90 enum DirectionName {
el13drt 53:a3077af736bb 91 UP,
el13drt 53:a3077af736bb 92 DOWN,
el13drt 53:a3077af736bb 93 LEFT,
el13drt 53:a3077af736bb 94 RIGHT,
el13drt 53:a3077af736bb 95 CENTRE,
el13drt 53:a3077af736bb 96 UNKNOWN
el13drt 53:a3077af736bb 97 };
el13drt 53:a3077af736bb 98
el13drt 62:827cda7a2663 99 ///Struct for Joystick.
el13drt 53:a3077af736bb 100 typedef struct JoyStick Joystick;
el13drt 53:a3077af736bb 101 struct JoyStick {
el13drt 53:a3077af736bb 102 float x;//current x value
el13drt 53:a3077af736bb 103 float x0;//'centred' x value
el13drt 53:a3077af736bb 104 float y;//current y value
el13drt 53:a3077af736bb 105 float y0;//'centred' y value
el13drt 53:a3077af736bb 106 int button;//button state (assume pull-down used, so 1 = pressed, 0 = unpressed)
el13drt 53:a3077af736bb 107 DirectionName direction;//current direction
el13drt 53:a3077af736bb 108 };
el13drt 53:a3077af736bb 109
el13drt 53:a3077af736bb 110 //create struct variable
el13drt 53:a3077af736bb 111 Joystick joystick;
el13drt 53:a3077af736bb 112
el13drt 62:827cda7a2663 113 ///If buttonA is pressed - set flag A.
el13drt 53:a3077af736bb 114 void timerExpiredA()
el13drt 53:a3077af736bb 115 {
el13drt 53:a3077af736bb 116 if(buttonA == 1) {
el13drt 53:a3077af736bb 117 buttonFlagA = 1;
el13drt 53:a3077af736bb 118 serial.printf("flagA set\n");
el13drt 53:a3077af736bb 119 }
el13drt 53:a3077af736bb 120 }
el13drt 53:a3077af736bb 121
el13drt 62:827cda7a2663 122 ///If buttonB is pressed - Set flag B.
el13drt 53:a3077af736bb 123 void timerExpiredB()
el13drt 53:a3077af736bb 124 {
el13drt 53:a3077af736bb 125 if(buttonB == 1) {
el13drt 53:a3077af736bb 126 buttonFlagB = 1;
el13drt 53:a3077af736bb 127 serial.printf("flagB set\n");
el13drt 53:a3077af736bb 128 }
el13drt 53:a3077af736bb 129 }
el13drt 53:a3077af736bb 130
el13drt 62:827cda7a2663 131 ///Randomises initial co-ordinates for falling hazards.
el13drt 53:a3077af736bb 132 void randomise()
el13drt 53:a3077af736bb 133 {
el13drt 53:a3077af736bb 134 srand (time(NULL));//initial seed for randomisation
el13drt 53:a3077af736bb 135
el13drt 53:a3077af736bb 136 //initial random x co-ordinates
el13drt 53:a3077af736bb 137 //for falling hazards
el13drt 53:a3077af736bb 138 //(values between 3 and 76)
el13drt 53:a3077af736bb 139 randX1 = rand() % 74 + 5;
el13drt 53:a3077af736bb 140 randX2 = rand() % 74 + 5;
el13drt 53:a3077af736bb 141 randX3 = rand() % 74 + 5;
el13drt 53:a3077af736bb 142 randX4 = rand() % 74 + 5;
el13drt 53:a3077af736bb 143 randX5 = rand() % 74 + 5;
el13drt 53:a3077af736bb 144 randX6 = rand() % 74 + 5;
el13drt 53:a3077af736bb 145 }
el13drt 53:a3077af736bb 146
el13drt 62:827cda7a2663 147 ///Draws the games static background.
el13drt 53:a3077af736bb 148 void drawBackground()
el13drt 53:a3077af736bb 149 {
el13drt 53:a3077af736bb 150 //x, y, w, h, fill - draw ground
el13drt 53:a3077af736bb 151 lcd.drawRect(0,47,84,0,1);
el13drt 53:a3077af736bb 152 //x, y, w, h, fill - draw left wall
el13drt 53:a3077af736bb 153 lcd.drawRect(2,0,0,47,1);
el13drt 53:a3077af736bb 154 //left wall - brick line 1
el13drt 53:a3077af736bb 155 lcd.drawLine(1,1,1,48,2);
el13drt 53:a3077af736bb 156 //left wall - brick line 2
el13drt 53:a3077af736bb 157 lcd.drawLine(0,0,0,48,2);
el13drt 53:a3077af736bb 158
el13drt 53:a3077af736bb 159 //x, y, w, h, fill - draw right wall
el13drt 53:a3077af736bb 160 lcd.drawRect(81,0,0,47,1);
el13drt 53:a3077af736bb 161 //right wall - brick line 1
el13drt 53:a3077af736bb 162 lcd.drawLine(82,0,82,48,2);
el13drt 53:a3077af736bb 163 //right wall - brick line 2
el13drt 53:a3077af736bb 164 lcd.drawLine(83,1,83,48,2);
el13drt 53:a3077af736bb 165
el13drt 53:a3077af736bb 166 lcd.refresh();
el13drt 53:a3077af736bb 167 }
el13drt 53:a3077af736bb 168
el13drt 62:827cda7a2663 169 ///Implements the Introduction screen.
el13drt 53:a3077af736bb 170 void drawWelcome()
el13drt 53:a3077af736bb 171 {
el13drt 53:a3077af736bb 172 //bottom border
el13drt 53:a3077af736bb 173 lcd.drawRect(0,44,84,2,1);
el13drt 53:a3077af736bb 174 //top border
el13drt 53:a3077af736bb 175 lcd.drawRect(0,1,84,2,1);
el13drt 53:a3077af736bb 176 lcd.refresh();
el13drt 53:a3077af736bb 177
el13drt 53:a3077af736bb 178 //print initials 'DRT'
el13drt 53:a3077af736bb 179 lcd.printChar('D',30,2);
el13drt 53:a3077af736bb 180 wait(0.6);
el13drt 53:a3077af736bb 181 lcd.printChar('R',37,2);
el13drt 53:a3077af736bb 182 wait(0.6);
el13drt 53:a3077af736bb 183 lcd.printChar('T',44,2);
el13drt 53:a3077af736bb 184 wait(0.6);
el13drt 53:a3077af736bb 185
el13drt 53:a3077af736bb 186 //print 'presents...'
el13drt 53:a3077af736bb 187 lcd.printString("presents...",8,3);
el13drt 53:a3077af736bb 188 wait(1.0);
el13drt 53:a3077af736bb 189
el13drt 53:a3077af736bb 190 //dramatic flashing
el13drt 53:a3077af736bb 191 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 192 lcd.inverseMode();
el13drt 53:a3077af736bb 193 wait(0.2);
el13drt 53:a3077af736bb 194 lcd.normalMode();
el13drt 53:a3077af736bb 195 wait(0.2);
el13drt 53:a3077af736bb 196 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 197 lcd.inverseMode();
el13drt 53:a3077af736bb 198 wait(0.2);
el13drt 53:a3077af736bb 199 lcd.normalMode();
el13drt 53:a3077af736bb 200 wait(1.0);
el13drt 53:a3077af736bb 201
el13drt 53:a3077af736bb 202 //more dramatic flashing
el13drt 53:a3077af736bb 203 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 204 lcd.inverseMode();
el13drt 53:a3077af736bb 205 wait(0.2);
el13drt 53:a3077af736bb 206 lcd.normalMode();
el13drt 53:a3077af736bb 207 wait(0.2);
el13drt 53:a3077af736bb 208 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 209 lcd.inverseMode();
el13drt 53:a3077af736bb 210 wait(0.2);
el13drt 53:a3077af736bb 211 lcd.normalMode();
el13drt 53:a3077af736bb 212 wait(0.6);
el13drt 53:a3077af736bb 213 }
el13drt 53:a3077af736bb 214
el13drt 62:827cda7a2663 215 ///Draws Pixel Ninja.
el13drt 53:a3077af736bb 216 void drawNinja()
el13drt 53:a3077af736bb 217 {
el13drt 53:a3077af736bb 218 //x, y, w, h, fill - left leg
el13drt 53:a3077af736bb 219 lcd.drawRect(a1,39,0,7,1);
el13drt 53:a3077af736bb 220 //right leg
el13drt 53:a3077af736bb 221 lcd.drawRect(a2,39,0,7,1);
el13drt 53:a3077af736bb 222 //centre stick
el13drt 53:a3077af736bb 223 lcd.drawRect(a3,37,0,7,1);
el13drt 59:be7a31cb8cd1 224 //back of the head
el13drt 60:681bc941b94d 225 lcd.drawRect(a4,33,0,4,1);
el13drt 59:be7a31cb8cd1 226 //top of the head
el13drt 60:681bc941b94d 227 lcd.drawRect(a5,33,4,0,1);
el13drt 59:be7a31cb8cd1 228 //jaw
el13drt 60:681bc941b94d 229 lcd.drawRect(a6,38,2,0,1);
el13drt 53:a3077af736bb 230 //right shoulder
el13drt 60:681bc941b94d 231 lcd.drawRect(a7,40,1,0,1);
el13drt 53:a3077af736bb 232 //left shoulder
el13drt 60:681bc941b94d 233 lcd.drawRect(a8,40,1,0,1);
el13drt 53:a3077af736bb 234 //left arm
el13drt 60:681bc941b94d 235 lcd.drawRect(a9,41,0,1,1);
el13drt 53:a3077af736bb 236 //right arm
el13drt 60:681bc941b94d 237 lcd.drawRect(a10,41,0,1,1);
el13drt 53:a3077af736bb 238 //right eye
el13drt 60:681bc941b94d 239 lcd.drawRect(a11,35,0,0,1);
el13drt 53:a3077af736bb 240 //mouth piece
el13drt 60:681bc941b94d 241 lcd.drawRect(a12,37,0,0,1);
el13drt 53:a3077af736bb 242 //left eye
el13drt 60:681bc941b94d 243 lcd.drawRect(a13,35,0,0,1);
el13drt 53:a3077af736bb 244 //sword handle
el13drt 60:681bc941b94d 245 lcd.drawRect(a14,36,0,0,1);
el13drt 60:681bc941b94d 246 lcd.drawRect(a15,37,0,0,1);
el13drt 60:681bc941b94d 247 lcd.drawRect(a16,38,0,0,1);
el13drt 60:681bc941b94d 248
el13drt 53:a3077af736bb 249 lcd.refresh();
el13drt 53:a3077af736bb 250 }
el13drt 53:a3077af736bb 251
el13drt 62:827cda7a2663 252 ///Implements Pixel Ninja's boundary conditions.
el13drt 53:a3077af736bb 253 void ninjaBoundaries()
el13drt 53:a3077af736bb 254 {
el13drt 60:681bc941b94d 255 //right eye
el13drt 60:681bc941b94d 256 if(a11 > 80 )
el13drt 60:681bc941b94d 257 a11 = 80;
el13drt 60:681bc941b94d 258 //mouth piece
el13drt 60:681bc941b94d 259 if(a12 > 80)
el13drt 60:681bc941b94d 260 a12 = 80;
el13drt 60:681bc941b94d 261 //right arm
el13drt 60:681bc941b94d 262 if(a10> 80)
el13drt 60:681bc941b94d 263 a10 = 80;
el13drt 60:681bc941b94d 264 //right shoulder
el13drt 60:681bc941b94d 265 if(a7 > 79)
el13drt 60:681bc941b94d 266 a7 = 79;
el13drt 60:681bc941b94d 267 //right leg
el13drt 60:681bc941b94d 268 if(a2 > 78)
el13drt 60:681bc941b94d 269 a2 = 78;
el13drt 60:681bc941b94d 270 //jaw
el13drt 60:681bc941b94d 271 if(a6 > 78)
el13drt 60:681bc941b94d 272 a6 = 78;
el13drt 60:681bc941b94d 273 //left eye
el13drt 60:681bc941b94d 274 if(a13 > 78)
el13drt 60:681bc941b94d 275 a13 = 78;
el13drt 60:681bc941b94d 276 //centre
el13drt 60:681bc941b94d 277 if(a3 > 77)
el13drt 60:681bc941b94d 278 a3 = 77;
el13drt 60:681bc941b94d 279 //back of the head
el13drt 60:681bc941b94d 280 if(a4 > 76 )
el13drt 60:681bc941b94d 281 a4= 76;
el13drt 60:681bc941b94d 282 //topf of the head
el13drt 60:681bc941b94d 283 if(a5 > 76)
el13drt 60:681bc941b94d 284 a5 = 76;
el13drt 60:681bc941b94d 285 //left leg
el13drt 60:681bc941b94d 286 if(a1>76)
el13drt 60:681bc941b94d 287 a1 = 76;
el13drt 60:681bc941b94d 288 //sword
el13drt 60:681bc941b94d 289 if(a16>75)
el13drt 60:681bc941b94d 290 a16 = 75;
el13drt 60:681bc941b94d 291 //left shoulder
el13drt 60:681bc941b94d 292 if(a8 >74)
el13drt 60:681bc941b94d 293 a8 = 74;
el13drt 60:681bc941b94d 294 //left arm
el13drt 60:681bc941b94d 295 if(a9>74)
el13drt 60:681bc941b94d 296 a9 = 74;
el13drt 60:681bc941b94d 297 //sword
el13drt 60:681bc941b94d 298 if(a15>74)
el13drt 60:681bc941b94d 299 a15 = 74;
el13drt 60:681bc941b94d 300 //sword
el13drt 60:681bc941b94d 301 if(a14 > 73)
el13drt 60:681bc941b94d 302 a14 = 73;
el13drt 60:681bc941b94d 303
el13drt 60:681bc941b94d 304 //right eye
el13drt 60:681bc941b94d 305 if(a11 < 5 )
el13drt 60:681bc941b94d 306 a11 = 5;
el13drt 60:681bc941b94d 307 //mouth piece
el13drt 60:681bc941b94d 308 if(a12 < 3)
el13drt 60:681bc941b94d 309 a12 = 3;
el13drt 60:681bc941b94d 310 //right arm
el13drt 60:681bc941b94d 311 if(a10< 9)
el13drt 60:681bc941b94d 312 a10 = 9;
el13drt 60:681bc941b94d 313 //right shoulder
el13drt 60:681bc941b94d 314 if(a7 < 8)
el13drt 60:681bc941b94d 315 a7 = 8;
el13drt 60:681bc941b94d 316 //right leg
el13drt 60:681bc941b94d 317 if(a2 < 7)
el13drt 60:681bc941b94d 318 a2 = 7;
el13drt 60:681bc941b94d 319 //jaw
el13drt 60:681bc941b94d 320 if(a6 < 3)
el13drt 60:681bc941b94d 321 a6 = 3;
el13drt 60:681bc941b94d 322 //left eye
el13drt 60:681bc941b94d 323 if(a13 < 3)
el13drt 60:681bc941b94d 324 a13 = 3;
el13drt 60:681bc941b94d 325 //centre
el13drt 60:681bc941b94d 326 if(a3 < 6)
el13drt 60:681bc941b94d 327 a3 = 6;
el13drt 60:681bc941b94d 328 //back of the head
el13drt 60:681bc941b94d 329 if(a4 < 7)
el13drt 60:681bc941b94d 330 a4= 7;
el13drt 60:681bc941b94d 331 //top of the head
el13drt 60:681bc941b94d 332 if(a5 < 3)
el13drt 60:681bc941b94d 333 a5 = 3;
el13drt 60:681bc941b94d 334 //left leg
el13drt 60:681bc941b94d 335 if(a1 < 5)
el13drt 60:681bc941b94d 336 a1 = 5;
el13drt 60:681bc941b94d 337 //sword
el13drt 60:681bc941b94d 338 if(a16 < 8)
el13drt 60:681bc941b94d 339 a16 = 8;
el13drt 60:681bc941b94d 340 //left shoulder
el13drt 60:681bc941b94d 341 if(a8 < 3)
el13drt 60:681bc941b94d 342 a8 = 3;
el13drt 60:681bc941b94d 343 //left arm
el13drt 60:681bc941b94d 344 if(a9 < 3)
el13drt 60:681bc941b94d 345 a9 = 3;
el13drt 60:681bc941b94d 346 //sword
el13drt 60:681bc941b94d 347 if(a15 < 9)
el13drt 60:681bc941b94d 348 a15 = 9;
el13drt 60:681bc941b94d 349 //sword
el13drt 60:681bc941b94d 350 if(a14 < 10)
el13drt 60:681bc941b94d 351 a14 = 10;
el13drt 53:a3077af736bb 352 }
el13drt 53:a3077af736bb 353
el13drt 62:827cda7a2663 354 ///Resets Global variables for Character/Hazard co-ordinates.
el13drt 53:a3077af736bb 355 void resetGame()
el13drt 53:a3077af736bb 356 {
el13drt 60:681bc941b94d 357 //global variables for movement (pixelNinja)
el13drt 60:681bc941b94d 358 a1 = 22;
el13drt 60:681bc941b94d 359 a2 = 24;
el13drt 60:681bc941b94d 360 a3 = 23;
el13drt 60:681bc941b94d 361 a4 = 22;
el13drt 60:681bc941b94d 362 a5 = 22;
el13drt 60:681bc941b94d 363 a6 = 24;
el13drt 60:681bc941b94d 364 a7 = 25;
el13drt 60:681bc941b94d 365 a8 = 20;
el13drt 60:681bc941b94d 366 a9 = 20;
el13drt 60:681bc941b94d 367 a10 = 26;
el13drt 60:681bc941b94d 368 a11 = 26;
el13drt 60:681bc941b94d 369 a12 = 26;
el13drt 60:681bc941b94d 370 a13 = 24;
el13drt 60:681bc941b94d 371 a14 = 19;
el13drt 60:681bc941b94d 372 a15 = 20;
el13drt 60:681bc941b94d 373 a16 = 21;
el13drt 60:681bc941b94d 374
el13drt 53:a3077af736bb 375 score = 0;
el13drt 53:a3077af736bb 376
el13drt 53:a3077af736bb 377 //in this case the X values are given a
el13drt 53:a3077af736bb 378 //new random variable each time the player
el13drt 53:a3077af736bb 379 //dies, exits or starts a new game
el13drt 64:715fb5a1e58b 380 randomise();
el13drt 53:a3077af736bb 381
el13drt 53:a3077af736bb 382 randY1 = 0;
el13drt 53:a3077af736bb 383 randY2 = 0;
el13drt 53:a3077af736bb 384 randY3 = 0;
el13drt 53:a3077af736bb 385 randY4 = 0;
el13drt 53:a3077af736bb 386 randY5 = 0;
el13drt 53:a3077af736bb 387 randY6 = 0;
el13drt 64:715fb5a1e58b 388
el13drt 53:a3077af736bb 389 lcd.clear();
el13drt 53:a3077af736bb 390 }
el13drt 53:a3077af736bb 391
el13drt 62:827cda7a2663 392 ///Draws falling hazards.
el13drt 53:a3077af736bb 393 void drawHazards()
el13drt 53:a3077af736bb 394 {
el13drt 53:a3077af736bb 395 //X, Y, radius, fill
el13drt 53:a3077af736bb 396 lcd.drawCircle(randX1,randY1,2,1);
el13drt 53:a3077af736bb 397 lcd.drawCircle(randX2,randY2,2,1);
el13drt 53:a3077af736bb 398 lcd.drawCircle(randX3,randY3,2,1);
el13drt 53:a3077af736bb 399 lcd.drawCircle(randX4,randY4,2,1);
el13drt 53:a3077af736bb 400 lcd.drawCircle(randX5,randY5,2,1);
el13drt 53:a3077af736bb 401 lcd.drawCircle(randX6,randY6,2,1);
el13drt 53:a3077af736bb 402
el13drt 53:a3077af736bb 403 lcd.refresh();
el13drt 53:a3077af736bb 404 }
el13drt 53:a3077af736bb 405
el13drt 62:827cda7a2663 406 ///Increments the hazards to make them "Fall".
el13drt 53:a3077af736bb 407 void hazardFall()
el13drt 53:a3077af736bb 408 {
el13drt 53:a3077af736bb 409 //increments randY1 variables
el13drt 53:a3077af736bb 410 //appearing to make them fall
el13drt 53:a3077af736bb 411 randY1 = randY1 += fall;
el13drt 53:a3077af736bb 412 randY2 = randY2 += fall;
el13drt 53:a3077af736bb 413 randY3 = randY3 += fall;
el13drt 53:a3077af736bb 414 randY4 = randY4 += fall;
el13drt 53:a3077af736bb 415 randY5 = randY5 += fall;
el13drt 53:a3077af736bb 416 randY6 = randY6 += fall;
el13drt 53:a3077af736bb 417
el13drt 53:a3077af736bb 418 //loops the objects once they 'hit the floor'
el13drt 53:a3077af736bb 419 //this imitates a new set of objects falling
el13drt 53:a3077af736bb 420
el13drt 53:a3077af736bb 421 if (randY1>=48)
el13drt 53:a3077af736bb 422 randY1=0;
el13drt 53:a3077af736bb 423
el13drt 53:a3077af736bb 424 if (randY2>=48)
el13drt 53:a3077af736bb 425 randY2=0;
el13drt 53:a3077af736bb 426
el13drt 53:a3077af736bb 427 if (randY3>=48)
el13drt 53:a3077af736bb 428 randY3=0;
el13drt 53:a3077af736bb 429
el13drt 53:a3077af736bb 430 if (randY4>=48)
el13drt 53:a3077af736bb 431 randY4=0;
el13drt 53:a3077af736bb 432
el13drt 53:a3077af736bb 433 if (randY5>=48)
el13drt 53:a3077af736bb 434 randY5=0;
el13drt 53:a3077af736bb 435
el13drt 53:a3077af736bb 436 //each time the objects loop, a new pseudo random value
el13drt 53:a3077af736bb 437 //is assigned to the global variables (randX) to
el13drt 53:a3077af736bb 438 //randomise their positions
el13drt 53:a3077af736bb 439
el13drt 53:a3077af736bb 440 if (randY6>=48) {
el13drt 53:a3077af736bb 441 randY6=0;
el13drt 53:a3077af736bb 442
el13drt 53:a3077af736bb 443 score = score++;//increment score by 1 after each wave of hazards
el13drt 64:715fb5a1e58b 444 randomise();//randomise x co-ordinates again
el13drt 53:a3077af736bb 445 }
el13drt 53:a3077af736bb 446 }
el13drt 53:a3077af736bb 447
el13drt 62:827cda7a2663 448 ///Clears old pixels and keeps set pixels.
el13drt 53:a3077af736bb 449 void startrek()
el13drt 53:a3077af736bb 450 {
el13drt 53:a3077af736bb 451 for (int i=3; i<81; i++)//loops through rows
el13drt 53:a3077af736bb 452 for (int j=0; j<47; j++)
el13drt 53:a3077af736bb 453 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 454 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 455 } else {
el13drt 53:a3077af736bb 456 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 457 }
el13drt 53:a3077af736bb 458 lcd.refresh();
el13drt 53:a3077af736bb 459 }
el13drt 53:a3077af736bb 460
el13drt 62:827cda7a2663 461 ///Clears old cursor, sets new one.
el13drt 53:a3077af736bb 462 void refreshCursor1()
el13drt 53:a3077af736bb 463 {
el13drt 53:a3077af736bb 464 for (int i=70; i<80; i++)//loops through rows
el13drt 53:a3077af736bb 465 for (int j=17; j<25; j++)
el13drt 53:a3077af736bb 466 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 467 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 468 } else {
el13drt 53:a3077af736bb 469 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 470 }
el13drt 53:a3077af736bb 471 lcd.refresh();
el13drt 53:a3077af736bb 472 }
el13drt 53:a3077af736bb 473
el13drt 62:827cda7a2663 474 ///Clears old cursor, sets new one.
el13drt 53:a3077af736bb 475 void refreshCursor2()
el13drt 53:a3077af736bb 476 {
el13drt 53:a3077af736bb 477 for (int i=70; i<80; i++)//loops through rows
el13drt 53:a3077af736bb 478 for (int j=25; j<32; j++)
el13drt 53:a3077af736bb 479 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 480 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 481 } else {
el13drt 53:a3077af736bb 482 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 483 }
el13drt 53:a3077af736bb 484 lcd.refresh();
el13drt 53:a3077af736bb 485 }
el13drt 53:a3077af736bb 486
el13drt 62:827cda7a2663 487 ///Clears old cursor, sets new one.
el13drt 53:a3077af736bb 488 void refreshCursor3()
el13drt 53:a3077af736bb 489 {
el13drt 53:a3077af736bb 490 for (int i=70; i<80; i++)//loops through rows
el13drt 53:a3077af736bb 491 for (int j=32; j<40; j++)
el13drt 53:a3077af736bb 492 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 493 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 494 } else {
el13drt 53:a3077af736bb 495 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 496 }
el13drt 53:a3077af736bb 497 lcd.refresh();
el13drt 53:a3077af736bb 498 }
el13drt 53:a3077af736bb 499
el13drt 62:827cda7a2663 500 ///Creates buzzer audible/LED to light when either button is pressed.
el13drt 53:a3077af736bb 501 void actionButtons()
el13drt 53:a3077af736bb 502 {
el13drt 53:a3077af736bb 503 if((FX == 0)&&(buttonA||buttonB)) {
el13drt 53:a3077af736bb 504 ledA = 1;
el13drt 53:a3077af736bb 505 buzzer.beep(1500,0.3);
el13drt 53:a3077af736bb 506 }
el13drt 53:a3077af736bb 507 if (buttonA || buttonB) {
el13drt 53:a3077af736bb 508 ledA = 1;
el13drt 53:a3077af736bb 509 } else {
el13drt 53:a3077af736bb 510 ledA = 0;
el13drt 53:a3077af736bb 511 }
el13drt 53:a3077af736bb 512 }
el13drt 53:a3077af736bb 513
el13drt 62:827cda7a2663 514 ///Implements Joystick navigation for main menu.
el13drt 53:a3077af736bb 515 void mainMenu(int& mainOption)
el13drt 53:a3077af736bb 516 {
el13drt 53:a3077af736bb 517 actionButtons();//set audible/light for button
el13drt 53:a3077af736bb 518
el13drt 53:a3077af736bb 519 //joystick selection
el13drt 53:a3077af736bb 520 if (printFlag) {//if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 521 printFlag = 0;
el13drt 53:a3077af736bb 522
el13drt 53:a3077af736bb 523 //option up
el13drt 53:a3077af736bb 524 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 525 serial.printf(" UP\n");
el13drt 53:a3077af736bb 526 mainOption = mainOption--;
el13drt 53:a3077af736bb 527 if (mainOption < 0)mainOption = 0;
el13drt 53:a3077af736bb 528 }
el13drt 53:a3077af736bb 529 //option down
el13drt 53:a3077af736bb 530 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 531 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 532 mainOption = mainOption++;
el13drt 53:a3077af736bb 533 if (mainOption > 2)mainOption = 2;
el13drt 53:a3077af736bb 534 }
el13drt 53:a3077af736bb 535 //Centre / Unknown orientation
el13drt 53:a3077af736bb 536 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 537 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 538 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 539 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 540
el13drt 53:a3077af736bb 541 //'Play Game' option 1
el13drt 53:a3077af736bb 542 if (mainOption == 0) {
el13drt 53:a3077af736bb 543 lcd.printString("Play Game",3,4);
el13drt 53:a3077af736bb 544 }
el13drt 53:a3077af736bb 545 //'High Scores' option 2
el13drt 53:a3077af736bb 546 if (mainOption == 1) {
el13drt 53:a3077af736bb 547 lcd.printString(" Scores ",3,4);
el13drt 53:a3077af736bb 548 }
el13drt 53:a3077af736bb 549 //'Options' option 3
el13drt 53:a3077af736bb 550 if (mainOption == 2) {
el13drt 53:a3077af736bb 551 lcd.printString(" Options ",3,4);
el13drt 53:a3077af736bb 552 }
el13drt 53:a3077af736bb 553 }
el13drt 53:a3077af736bb 554 }
el13drt 53:a3077af736bb 555
el13drt 62:827cda7a2663 556 ///Draws the Main Menu.
el13drt 53:a3077af736bb 557 void drawMainMenu()
el13drt 53:a3077af736bb 558 {
el13drt 53:a3077af736bb 559 //bottom border
el13drt 53:a3077af736bb 560 lcd.drawRect(0,47,84,0,1);
el13drt 53:a3077af736bb 561 //top border
el13drt 53:a3077af736bb 562 lcd.drawRect(0,0,84,2,1);
el13drt 53:a3077af736bb 563
el13drt 53:a3077af736bb 564 //title outline
el13drt 53:a3077af736bb 565 lcd.drawRect(3,6,77,10,0);
el13drt 53:a3077af736bb 566
el13drt 53:a3077af736bb 567 ////castle //x, y, w, h, fill//////////////////////
el13drt 53:a3077af736bb 568
el13drt 53:a3077af736bb 569 //castle main bulk
el13drt 53:a3077af736bb 570 lcd.drawRect(59,32,21,8,1);
el13drt 53:a3077af736bb 571
el13drt 53:a3077af736bb 572 //left window bulk
el13drt 53:a3077af736bb 573 lcd.drawRect(59,22,2,10,1);
el13drt 53:a3077af736bb 574 //centre left window bulk
el13drt 53:a3077af736bb 575 lcd.drawRect(65,22,2,10,1);
el13drt 53:a3077af736bb 576 //centre right window bulk
el13drt 53:a3077af736bb 577 lcd.drawRect(72,22,2,10,1);
el13drt 53:a3077af736bb 578 //right window bulk
el13drt 53:a3077af736bb 579 lcd.drawRect(78,22,2,10,1);
el13drt 53:a3077af736bb 580 //central window bulk
el13drt 53:a3077af736bb 581 lcd.drawRect(68,25,3,7,1);
el13drt 53:a3077af736bb 582
el13drt 53:a3077af736bb 583 //central window bulk
el13drt 53:a3077af736bb 584 lcd.drawRect(75,28,0,0,1);
el13drt 53:a3077af736bb 585 lcd.drawRect(77,28,0,0,1);
el13drt 53:a3077af736bb 586 lcd.drawRect(64,28,0,0,1);
el13drt 53:a3077af736bb 587 lcd.drawRect(62,28,0,0,1);
el13drt 53:a3077af736bb 588
el13drt 53:a3077af736bb 589 //above left window bulk
el13drt 53:a3077af736bb 590 lcd.drawRect(62,25,3,2,1);
el13drt 53:a3077af736bb 591 //above right window bulk
el13drt 53:a3077af736bb 592 lcd.drawRect(75,25,2,2,1);
el13drt 53:a3077af736bb 593
el13drt 53:a3077af736bb 594 //lower right line
el13drt 53:a3077af736bb 595 lcd.drawRect(71,42,9,0,1);
el13drt 53:a3077af736bb 596 //upper right line
el13drt 53:a3077af736bb 597 lcd.drawRect(70,41,10,0,1);
el13drt 53:a3077af736bb 598
el13drt 53:a3077af736bb 599 //upper left line
el13drt 53:a3077af736bb 600 lcd.drawRect(59,41,10,0,1);
el13drt 53:a3077af736bb 601 //lower left line
el13drt 53:a3077af736bb 602 lcd.drawRect(59,42,9,0,1);
el13drt 53:a3077af736bb 603
el13drt 53:a3077af736bb 604 //bottom left bulk
el13drt 53:a3077af736bb 605 lcd.drawRect(59,43,8,3,1);
el13drt 53:a3077af736bb 606 //bottom right bulk
el13drt 53:a3077af736bb 607 lcd.drawRect(72,43,8,3,1);
el13drt 53:a3077af736bb 608
el13drt 53:a3077af736bb 609 //option arrows - lower
el13drt 53:a3077af736bb 610 lcd.drawRect(27,42,4,0,1);
el13drt 53:a3077af736bb 611 lcd.drawRect(28,43,2,0,1);
el13drt 53:a3077af736bb 612 lcd.drawRect(29,44,0,0,1);
el13drt 53:a3077af736bb 613
el13drt 53:a3077af736bb 614 //option arrows - higher
el13drt 53:a3077af736bb 615 lcd.drawRect(27,29,4,0,1);
el13drt 53:a3077af736bb 616 lcd.drawRect(28,28,2,0,1);
el13drt 53:a3077af736bb 617 lcd.drawRect(29,27,0,0,1);
el13drt 53:a3077af736bb 618
el13drt 53:a3077af736bb 619 //print 'Xtreme Tower'
el13drt 53:a3077af736bb 620 lcd.printString("Xtreme Tower",7,1);
el13drt 53:a3077af736bb 621
el13drt 53:a3077af736bb 622 lcd.refresh();
el13drt 53:a3077af736bb 623 }
el13drt 53:a3077af736bb 624
el13drt 62:827cda7a2663 625 ///Implements Joystick navigation for Exit Menu.
el13drt 53:a3077af736bb 626 void exitMenu(int& exitOption)
el13drt 53:a3077af736bb 627 {
el13drt 53:a3077af736bb 628 actionButtons();
el13drt 53:a3077af736bb 629 if (printFlag) {//if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 630 printFlag = 0;
el13drt 53:a3077af736bb 631
el13drt 53:a3077af736bb 632 //check joystick direction
el13drt 53:a3077af736bb 633 if (joystick.direction == LEFT) {
el13drt 53:a3077af736bb 634 serial.printf(" LEFT\n");
el13drt 53:a3077af736bb 635 exitOption--;
el13drt 53:a3077af736bb 636 if(exitOption < 0)exitOption = 0;
el13drt 53:a3077af736bb 637 }
el13drt 53:a3077af736bb 638 if (joystick.direction == RIGHT) {
el13drt 53:a3077af736bb 639 serial.printf(" RIGHT\n");
el13drt 53:a3077af736bb 640 exitOption++;
el13drt 53:a3077af736bb 641 if(exitOption > 1)exitOption = 1;
el13drt 53:a3077af736bb 642 }
el13drt 53:a3077af736bb 643 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 644 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 645 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 646 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 647 }
el13drt 53:a3077af736bb 648 //draws option cursor
el13drt 53:a3077af736bb 649 if(exitOption == 0) {
el13drt 53:a3077af736bb 650 lcd.printString("YES",33,3);
el13drt 54:8180eec1656d 651 } else if(exitOption == 1) {
el13drt 53:a3077af736bb 652 lcd.printString(" NO",33,3);
el13drt 53:a3077af736bb 653 }
el13drt 53:a3077af736bb 654 }
el13drt 53:a3077af736bb 655
el13drt 62:827cda7a2663 656 ///If the joystick is moved left, Pixel Ninja moves left.
el13drt 60:681bc941b94d 657 void ninjaLeft()
el13drt 60:681bc941b94d 658 {
el13drt 60:681bc941b94d 659 a1 = a1-=2;
el13drt 60:681bc941b94d 660 a2 = a2-=2;
el13drt 60:681bc941b94d 661 a3 = a3-=2;
el13drt 64:715fb5a1e58b 662 a4 = a3+1;
el13drt 60:681bc941b94d 663 a5 = a3-3;
el13drt 60:681bc941b94d 664 a6 = a3-3;
el13drt 60:681bc941b94d 665 a7 = a7-=2;
el13drt 60:681bc941b94d 666 a8 = a8-=2;
el13drt 60:681bc941b94d 667 a9 = a9-=2;
el13drt 60:681bc941b94d 668 a10 = a10-=2;
el13drt 60:681bc941b94d 669 a11 = a3-1;
el13drt 60:681bc941b94d 670 a12 = a3-3;
el13drt 60:681bc941b94d 671 a13 = a3-3;
el13drt 60:681bc941b94d 672 a14 = a3+4;
el13drt 60:681bc941b94d 673 a15 = a3+3;
el13drt 60:681bc941b94d 674 a16 = a3+2;
el13drt 60:681bc941b94d 675 }
el13drt 60:681bc941b94d 676
el13drt 62:827cda7a2663 677 ///If the Joystick is moved right, Pixel Ninja moves right.
el13drt 60:681bc941b94d 678 void ninjaRight()
el13drt 60:681bc941b94d 679 {
el13drt 60:681bc941b94d 680 a1 = a1+=2;
el13drt 60:681bc941b94d 681 a2 = a2+=2;
el13drt 60:681bc941b94d 682 a3 = a3+=2;
el13drt 60:681bc941b94d 683 a4 = a3-1;
el13drt 60:681bc941b94d 684 a5 = a3-1;
el13drt 60:681bc941b94d 685 a6 = a3+1;
el13drt 60:681bc941b94d 686 a7 = a7+=2;
el13drt 60:681bc941b94d 687 a8 = a8+=2;
el13drt 60:681bc941b94d 688 a9 = a9+=2;
el13drt 60:681bc941b94d 689 a10 = a10+=2;
el13drt 60:681bc941b94d 690 a11 = a3+3;
el13drt 60:681bc941b94d 691 a12 = a3+3;
el13drt 60:681bc941b94d 692 a13 = a3+1;
el13drt 60:681bc941b94d 693 a14 = a3-4;
el13drt 60:681bc941b94d 694 a15 = a3-3;
el13drt 60:681bc941b94d 695 a16 = a3-2;
el13drt 60:681bc941b94d 696 }
el13drt 60:681bc941b94d 697
el13drt 62:827cda7a2663 698 ///Draws the Exit Menu.
el13drt 53:a3077af736bb 699 void drawExitMenu()
el13drt 53:a3077af736bb 700 {
el13drt 53:a3077af736bb 701 //set exit menu
el13drt 53:a3077af736bb 702 lcd.clear();
el13drt 53:a3077af736bb 703 drawBackground();
el13drt 53:a3077af736bb 704 lcd.printString("Exit Game?",14,1);
el13drt 53:a3077af736bb 705
el13drt 53:a3077af736bb 706 lcd.drawRect(8,3,70,30,0);//title outline
el13drt 53:a3077af736bb 707 //option arrow - right
el13drt 53:a3077af736bb 708 lcd.drawRect(55,25,0,4,1);
el13drt 53:a3077af736bb 709 lcd.drawRect(56,26,0,2,1);
el13drt 53:a3077af736bb 710 lcd.drawRect(57,27,0,0,1);
el13drt 53:a3077af736bb 711
el13drt 53:a3077af736bb 712 //option arrow - left//
el13drt 53:a3077af736bb 713 lcd.drawRect(27,25,0,4,1);
el13drt 53:a3077af736bb 714 lcd.drawRect(26,26,0,2,1);
el13drt 53:a3077af736bb 715 lcd.drawRect(25,27,0,0,1);
el13drt 53:a3077af736bb 716
el13drt 53:a3077af736bb 717 lcd.refresh();
el13drt 53:a3077af736bb 718 }
el13drt 53:a3077af736bb 719
el13drt 62:827cda7a2663 720 ///Implements Joystick navigation for Options Menu.
el13drt 53:a3077af736bb 721 void optionsMenu(int& option)
el13drt 53:a3077af736bb 722 {
el13drt 53:a3077af736bb 723 //joystick selection
el13drt 53:a3077af736bb 724 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 725 printFlag = 0;
el13drt 53:a3077af736bb 726
el13drt 53:a3077af736bb 727 //option up
el13drt 53:a3077af736bb 728 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 729 serial.printf(" UP\n");
el13drt 53:a3077af736bb 730 option = option--;
el13drt 53:a3077af736bb 731 if (option < 0)option = 0;
el13drt 53:a3077af736bb 732 }
el13drt 53:a3077af736bb 733 //option down
el13drt 53:a3077af736bb 734 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 735 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 736 option = option++;
el13drt 53:a3077af736bb 737 if (option > 1)option = 1;
el13drt 53:a3077af736bb 738 }
el13drt 53:a3077af736bb 739 //Centre / Unknown orientation
el13drt 53:a3077af736bb 740 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 741 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 742 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 743 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 744
el13drt 53:a3077af736bb 745 //'Difficulty' option 1
el13drt 53:a3077af736bb 746 if (option == 0) {
el13drt 53:a3077af736bb 747 lcd.drawCircle(72,27,2,1);
el13drt 53:a3077af736bb 748 refreshCursor3();
el13drt 53:a3077af736bb 749 }
el13drt 53:a3077af736bb 750 //'Sound FX' option 2
el13drt 53:a3077af736bb 751 if (option == 1) {
el13drt 53:a3077af736bb 752 lcd.drawCircle(72,35,2,1);
el13drt 53:a3077af736bb 753 refreshCursor2();
el13drt 53:a3077af736bb 754 }
el13drt 53:a3077af736bb 755 }
el13drt 53:a3077af736bb 756 lcd.refresh();
el13drt 53:a3077af736bb 757 }
el13drt 53:a3077af736bb 758
el13drt 62:827cda7a2663 759 ///Draws the Options Menu.
el13drt 53:a3077af736bb 760 void drawOptionsMenu()
el13drt 53:a3077af736bb 761 {
el13drt 53:a3077af736bb 762 lcd.clear();//clear screen
el13drt 53:a3077af736bb 763 drawBackground();
el13drt 53:a3077af736bb 764 lcd.drawRect(3,6,77,10,0);//title outline
el13drt 53:a3077af736bb 765 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 53:a3077af736bb 766 lcd.drawRect(0,0,84,2,1);//top border
el13drt 53:a3077af736bb 767 lcd.printString("Options",20,1);//title
el13drt 53:a3077af736bb 768 lcd.printString("Difficulty",3,3);
el13drt 53:a3077af736bb 769 lcd.printString("Sound FX",3,4);
el13drt 53:a3077af736bb 770
el13drt 53:a3077af736bb 771 lcd.refresh();
el13drt 53:a3077af736bb 772 }
el13drt 53:a3077af736bb 773
el13drt 62:827cda7a2663 774 ///Implements Joystick navigation for Difficulty Options.
el13drt 53:a3077af736bb 775 void difficultyMenu(int& subOption)
el13drt 53:a3077af736bb 776 {
el13drt 53:a3077af736bb 777 actionButtons();
el13drt 53:a3077af736bb 778
el13drt 53:a3077af736bb 779 //joystick selection
el13drt 53:a3077af736bb 780 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 53:a3077af736bb 781 printFlag = 0;
el13drt 53:a3077af736bb 782
el13drt 53:a3077af736bb 783 //option up
el13drt 53:a3077af736bb 784 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 785 serial.printf(" UP\n");
el13drt 53:a3077af736bb 786 subOption = subOption--;
el13drt 53:a3077af736bb 787 if (subOption < 1)subOption = 1;
el13drt 53:a3077af736bb 788 }
el13drt 53:a3077af736bb 789 //option down
el13drt 53:a3077af736bb 790 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 791 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 792 subOption = subOption++;
el13drt 53:a3077af736bb 793 if (subOption > 3)subOption = 3;
el13drt 53:a3077af736bb 794 }
el13drt 53:a3077af736bb 795 //Centre / Unknown orientation
el13drt 53:a3077af736bb 796 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 797 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 798 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 799 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 800
el13drt 53:a3077af736bb 801 //'Easy' option 1
el13drt 53:a3077af736bb 802 if (subOption == 1) {
el13drt 53:a3077af736bb 803 lcd.drawCircle(72,19,2,1);
el13drt 53:a3077af736bb 804 refreshCursor2();
el13drt 53:a3077af736bb 805 refreshCursor3();
el13drt 53:a3077af736bb 806 if(buttonFlagA) { //select easy
el13drt 53:a3077af736bb 807 buttonFlagA = 0;
el13drt 53:a3077af736bb 808 fall = 1;
el13drt 53:a3077af736bb 809 }
el13drt 53:a3077af736bb 810 }
el13drt 53:a3077af736bb 811 //'Normal' option 2
el13drt 53:a3077af736bb 812 if (subOption == 2) {
el13drt 53:a3077af736bb 813 lcd.drawCircle(72,27,2,1);
el13drt 53:a3077af736bb 814 refreshCursor1();
el13drt 53:a3077af736bb 815 refreshCursor3();
el13drt 53:a3077af736bb 816
el13drt 53:a3077af736bb 817 if(buttonFlagA) { //select normal
el13drt 53:a3077af736bb 818 buttonFlagA = 0;
el13drt 53:a3077af736bb 819 fall = 2;
el13drt 53:a3077af736bb 820 }
el13drt 53:a3077af736bb 821 }
el13drt 53:a3077af736bb 822 //'Forget It' option 3
el13drt 53:a3077af736bb 823 if (subOption == 3) {
el13drt 53:a3077af736bb 824 lcd.drawCircle(72,35,2,1);
el13drt 53:a3077af736bb 825 refreshCursor1();
el13drt 53:a3077af736bb 826 refreshCursor2();
el13drt 53:a3077af736bb 827
el13drt 53:a3077af736bb 828 if(buttonFlagA) { //select difficult
el13drt 53:a3077af736bb 829 buttonFlagA = 0;
el13drt 53:a3077af736bb 830 fall = 3;
el13drt 53:a3077af736bb 831 }
el13drt 53:a3077af736bb 832 }
el13drt 53:a3077af736bb 833 }
el13drt 53:a3077af736bb 834 lcd.refresh();
el13drt 53:a3077af736bb 835 }
el13drt 53:a3077af736bb 836
el13drt 62:827cda7a2663 837 ///Draws Difficulty Menu.
el13drt 53:a3077af736bb 838 void drawDifficultyMenu()
el13drt 53:a3077af736bb 839 {
el13drt 53:a3077af736bb 840 lcd.clear();
el13drt 53:a3077af736bb 841 drawBackground();
el13drt 53:a3077af736bb 842 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 53:a3077af736bb 843 lcd.drawRect(0,0,84,2,1);//top border
el13drt 53:a3077af736bb 844 lcd.refresh();
el13drt 53:a3077af736bb 845 lcd.printString("*Difficulty*",5,1);//title
el13drt 53:a3077af736bb 846 lcd.printString("Easy",5,2);//title
el13drt 53:a3077af736bb 847 lcd.printString("Normal",5,3);//title
el13drt 53:a3077af736bb 848 lcd.printString("Forget It",5,4);//title
el13drt 53:a3077af736bb 849 }
el13drt 53:a3077af736bb 850
el13drt 62:827cda7a2663 851 ///Implements Joystick navigation for FX Menu.
el13drt 53:a3077af736bb 852 void soundFXMenu(int& fxOption)
el13drt 53:a3077af736bb 853 {
el13drt 53:a3077af736bb 854 actionButtons();
el13drt 53:a3077af736bb 855
el13drt 53:a3077af736bb 856 //joystick selection
el13drt 53:a3077af736bb 857 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 53:a3077af736bb 858 printFlag = 0;
el13drt 53:a3077af736bb 859
el13drt 53:a3077af736bb 860 //option up
el13drt 53:a3077af736bb 861 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 862 serial.printf(" UP\n");
el13drt 53:a3077af736bb 863 fxOption = fxOption--;
el13drt 53:a3077af736bb 864 if (fxOption < 0)fxOption = 0;
el13drt 53:a3077af736bb 865 }
el13drt 53:a3077af736bb 866 //option down
el13drt 53:a3077af736bb 867 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 868 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 869 fxOption = fxOption++;
el13drt 53:a3077af736bb 870 if (fxOption > 1)fxOption = 1;
el13drt 53:a3077af736bb 871 }
el13drt 53:a3077af736bb 872 //Centre / Unknown orientation
el13drt 53:a3077af736bb 873 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 874 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 875 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 876 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 877 }
el13drt 53:a3077af736bb 878 //'ON' option 1
el13drt 53:a3077af736bb 879 if (fxOption == 0) {
el13drt 53:a3077af736bb 880 lcd.drawCircle(72,27,2,1);//draw cursor 'ON'
el13drt 53:a3077af736bb 881 refreshCursor1();
el13drt 53:a3077af736bb 882 refreshCursor3();
el13drt 53:a3077af736bb 883
el13drt 53:a3077af736bb 884 if(buttonFlagA) {
el13drt 53:a3077af736bb 885 buttonFlagA =0;
el13drt 53:a3077af736bb 886 FX = 0;
el13drt 53:a3077af736bb 887 serial.printf("FX = %d\n",FX);
el13drt 53:a3077af736bb 888 }
el13drt 53:a3077af736bb 889 }
el13drt 53:a3077af736bb 890 //'OFF' option 2
el13drt 53:a3077af736bb 891 if (fxOption == 1) {
el13drt 53:a3077af736bb 892 lcd.drawCircle(72,35,2,1);//draw cursor 'OFF'
el13drt 53:a3077af736bb 893 refreshCursor1();
el13drt 53:a3077af736bb 894 refreshCursor2();
el13drt 53:a3077af736bb 895
el13drt 53:a3077af736bb 896 if(buttonFlagA) {
el13drt 53:a3077af736bb 897 buttonFlagA =0;
el13drt 53:a3077af736bb 898 FX = 1;
el13drt 53:a3077af736bb 899 serial.printf("FX = %d\n",FX);
el13drt 53:a3077af736bb 900 }
el13drt 53:a3077af736bb 901 }
el13drt 53:a3077af736bb 902 lcd.refresh();
el13drt 53:a3077af736bb 903 }
el13drt 53:a3077af736bb 904
el13drt 62:827cda7a2663 905 ///Draws the FX Menu.
el13drt 53:a3077af736bb 906 void drawSoundFXMenu()
el13drt 53:a3077af736bb 907 {
el13drt 53:a3077af736bb 908 lcd.clear();
el13drt 53:a3077af736bb 909 drawBackground();
el13drt 53:a3077af736bb 910 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 53:a3077af736bb 911 lcd.drawRect(0,0,84,2,1);//top border
el13drt 53:a3077af736bb 912 lcd.printString("*Sound FX*",10,1);//title
el13drt 53:a3077af736bb 913 lcd.printString("ON",35,3);//title
el13drt 53:a3077af736bb 914 lcd.printString("OFF",33,4);//title
el13drt 53:a3077af736bb 915 lcd.refresh();
el13drt 53:a3077af736bb 916 }
el13drt 53:a3077af736bb 917
el13drt 62:827cda7a2663 918 ///Shifts and stores the new scores accordingly.
el13drt 53:a3077af736bb 919 void newScore()
el13drt 53:a3077af736bb 920 {
el13drt 53:a3077af736bb 921 if(score >= highScore3) {//entry condition
el13drt 53:a3077af736bb 922 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 923 buttonFlagB = 0;
el13drt 53:a3077af736bb 924 lcd.clear();//clears screen
el13drt 53:a3077af736bb 925 drawBackground();//draws background
el13drt 53:a3077af736bb 926 lcd.printString("High Score!!",7,0);//title
el13drt 53:a3077af736bb 927 lcd.printString("Enter ID",19,4);//title
el13drt 53:a3077af736bb 928
el13drt 53:a3077af736bb 929 int n;//local variable used for storing temporary global variable
el13drt 53:a3077af736bb 930 int initial = 0;//used for isolating which initial is being selected
el13drt 53:a3077af736bb 931 char x,y,z;
el13drt 53:a3077af736bb 932
el13drt 53:a3077af736bb 933 //print initial characters
el13drt 53:a3077af736bb 934 x=fsm[state1].output1;
el13drt 53:a3077af736bb 935 lcd.printChar(x,28,2);
el13drt 53:a3077af736bb 936 y=fsm[state2].output2;
el13drt 53:a3077af736bb 937 lcd.printChar(y,40,2);
el13drt 53:a3077af736bb 938 z=fsm[state3].output3;
el13drt 53:a3077af736bb 939 lcd.printChar(z,52,2);
el13drt 53:a3077af736bb 940
el13drt 53:a3077af736bb 941 while(1) {
el13drt 53:a3077af736bb 942
el13drt 53:a3077af736bb 943 //joystick selection
el13drt 53:a3077af736bb 944 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 53:a3077af736bb 945 printFlag = 0;
el13drt 53:a3077af736bb 946
el13drt 53:a3077af736bb 947 if(joystick.direction==CENTRE) {
el13drt 53:a3077af736bb 948 preDirection=0;
el13drt 53:a3077af736bb 949 }
el13drt 53:a3077af736bb 950 if (joystick.direction == UP ) {
el13drt 53:a3077af736bb 951 serial.printf(" UP\n");
el13drt 53:a3077af736bb 952 state1 = state1--;
el13drt 53:a3077af736bb 953 if (state1 < 0)state1 = 0;
el13drt 53:a3077af736bb 954 state2 = state2--;
el13drt 53:a3077af736bb 955 if (state2 < 0)state2 = 0;
el13drt 53:a3077af736bb 956 state3 = state3--;
el13drt 53:a3077af736bb 957 if (state3 < 0)state3 = 0;
el13drt 53:a3077af736bb 958 }
el13drt 53:a3077af736bb 959 //option down
el13drt 53:a3077af736bb 960 if (joystick.direction == DOWN ) {
el13drt 53:a3077af736bb 961 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 962 state1 = state1++;
el13drt 53:a3077af736bb 963 if (state1 > 26)state1 = 26;
el13drt 53:a3077af736bb 964 state2 = state2++;
el13drt 53:a3077af736bb 965 if (state2 > 26)state2 = 26;
el13drt 53:a3077af736bb 966 state3 = state3++;
el13drt 53:a3077af736bb 967 if (state3 > 26)state3 = 26;
el13drt 53:a3077af736bb 968 }
el13drt 53:a3077af736bb 969 if (joystick.direction == LEFT && preDirection==0) {
el13drt 53:a3077af736bb 970 serial.printf(" LEFT\n");
el13drt 53:a3077af736bb 971 initial = initial--;
el13drt 53:a3077af736bb 972 if (initial < 0)initial = 0;
el13drt 53:a3077af736bb 973 preDirection=1;
el13drt 53:a3077af736bb 974 }
el13drt 53:a3077af736bb 975 if (joystick.direction == RIGHT && preDirection==0) {
el13drt 53:a3077af736bb 976 serial.printf(" RIGHT\n");
el13drt 53:a3077af736bb 977 initial = initial++;
el13drt 53:a3077af736bb 978 if (initial > 2)initial = 2;
el13drt 53:a3077af736bb 979 preDirection=1;
el13drt 53:a3077af736bb 980 }
el13drt 53:a3077af736bb 981 //Centre / Unknown orientation
el13drt 53:a3077af736bb 982 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 983 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 984 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 985 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 986 }
el13drt 53:a3077af736bb 987 //if initial 3 display selected character
el13drt 53:a3077af736bb 988 if (initial == 0) {
el13drt 53:a3077af736bb 989 x=fsm[state1].output1;
el13drt 53:a3077af736bb 990 lcd.printChar(x,28,2);
el13drt 53:a3077af736bb 991 }
el13drt 53:a3077af736bb 992 //if initial 1 display selected character
el13drt 53:a3077af736bb 993 if(initial == 1) {
el13drt 53:a3077af736bb 994 y=fsm[state2].output2;
el13drt 53:a3077af736bb 995 lcd.printChar(y,40,2);
el13drt 53:a3077af736bb 996 }
el13drt 53:a3077af736bb 997 //if initial 2 display selected character
el13drt 53:a3077af736bb 998 if(initial == 2) {
el13drt 53:a3077af736bb 999 z=fsm[state3].output3;
el13drt 53:a3077af736bb 1000 lcd.printChar(z,52,2);
el13drt 53:a3077af736bb 1001 }
el13drt 53:a3077af736bb 1002 if(buttonFlagA) {
el13drt 53:a3077af736bb 1003 actionButtons();
el13drt 53:a3077af736bb 1004 buttonFlagA = 0;
el13drt 53:a3077af736bb 1005 buttonFlagB = 0;
el13drt 53:a3077af736bb 1006 break;
el13drt 53:a3077af736bb 1007 }
el13drt 53:a3077af736bb 1008 }
el13drt 53:a3077af736bb 1009 //if player beats High Score 3, replace it with new score
el13drt 53:a3077af736bb 1010 if(score >= highScore3 && score<highScore2 ) {
el13drt 53:a3077af736bb 1011 highScore3 = score;
el13drt 53:a3077af736bb 1012 sprintf (player3initials, "3.%c%c%c.....%i",x,y,z,highScore3);
el13drt 53:a3077af736bb 1013 }
el13drt 53:a3077af736bb 1014 //if player beats High Score 3 and 2, replace HighScore2 with new score
el13drt 53:a3077af736bb 1015 if(score >= highScore2 && score< highScore1) {
el13drt 53:a3077af736bb 1016 highScore3 = highScore2;
el13drt 53:a3077af736bb 1017 n = score;
el13drt 53:a3077af736bb 1018 highScore2 = n;
el13drt 53:a3077af736bb 1019 sprintf (player3initials, "3.%c%c%c.....%i",player2initials[2],player3initials[3],player3initials[4],highScore3);
el13drt 53:a3077af736bb 1020 sprintf (player2initials, "2.%c%c%c.....%i",x,y,z,highScore2);
el13drt 53:a3077af736bb 1021 }
el13drt 53:a3077af736bb 1022 //if player beats High Score 1, 2 and 3, replace highScore1 with new score
el13drt 53:a3077af736bb 1023 if(score >= highScore1 ) {
el13drt 53:a3077af736bb 1024 highScore3 = highScore2;
el13drt 53:a3077af736bb 1025 highScore2 = highScore1;
el13drt 53:a3077af736bb 1026 n = score;
el13drt 53:a3077af736bb 1027 highScore1 = n;
el13drt 53:a3077af736bb 1028 sprintf (player3initials, "3.%c%c%c.....%i",player2initials[2],player3initials[3],player3initials[4],highScore3);
el13drt 53:a3077af736bb 1029 sprintf (player2initials, "2.%c%c%c.....%i",player1initials[2],player1initials[3],player1initials[4],highScore2);
el13drt 53:a3077af736bb 1030 sprintf (player1initials, "1.%c%c%c.....%i",x,y,z,highScore1);
el13drt 53:a3077af736bb 1031 }
el13drt 53:a3077af736bb 1032 state1 = 0;
el13drt 53:a3077af736bb 1033 state2 = 0;
el13drt 53:a3077af736bb 1034 state3 = 0;
el13drt 53:a3077af736bb 1035 }
el13drt 53:a3077af736bb 1036 }
el13drt 53:a3077af736bb 1037
el13drt 62:827cda7a2663 1038 ///Implements Game.
el13drt 53:a3077af736bb 1039 void game(int& exitFlag, int& exitOption)
el13drt 53:a3077af736bb 1040 {
el13drt 53:a3077af736bb 1041 actionButtons();
el13drt 53:a3077af736bb 1042 lcd.clear();//clears screen
el13drt 53:a3077af736bb 1043 drawBackground();//draw background
el13drt 53:a3077af736bb 1044
el13drt 53:a3077af736bb 1045 ///game///
el13drt 53:a3077af736bb 1046 while(1) {
el13drt 53:a3077af736bb 1047 //print score - top left of display
el13drt 53:a3077af736bb 1048 char buffer[14];//create buffer for string
el13drt 53:a3077af736bb 1049 int length = sprintf(buffer,"Level:%d",score);//insert buffer
el13drt 53:a3077af736bb 1050 lcd.printString(buffer,3,0);//display
el13drt 53:a3077af736bb 1051
el13drt 53:a3077af736bb 1052 actionButtons();
el13drt 53:a3077af736bb 1053 drawNinja();//set character
el13drt 61:64077ba14f3c 1054 drawHazards();//initiates hazards
el13drt 53:a3077af736bb 1055 hazardFall();//increments hazards towards floor
el13drt 53:a3077af736bb 1056 wait(0.1);//slow down objects
el13drt 54:8180eec1656d 1057
el13drt 53:a3077af736bb 1058 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 1059 printFlag = 0;
el13drt 60:681bc941b94d 1060 if (joystick.direction == RIGHT) {
el13drt 60:681bc941b94d 1061 serial.printf(" RIGHT\n");
el13drt 60:681bc941b94d 1062 ninjaRight();//move right
el13drt 60:681bc941b94d 1063 ninjaBoundaries();
el13drt 60:681bc941b94d 1064 }
el13drt 53:a3077af736bb 1065 //check joystick direction
el13drt 53:a3077af736bb 1066 if (joystick.direction == LEFT) {
el13drt 53:a3077af736bb 1067 serial.printf(" LEFT\n");
el13drt 60:681bc941b94d 1068 ninjaLeft();//move left
el13drt 53:a3077af736bb 1069 ninjaBoundaries();
el13drt 53:a3077af736bb 1070 }
el13drt 53:a3077af736bb 1071 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 1072 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 1073 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 1074 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 1075
el13drt 53:a3077af736bb 1076 //integer to represent character being
el13drt 53:a3077af736bb 1077 //struck by falling object
el13drt 53:a3077af736bb 1078 int contactPoint = 0;
el13drt 53:a3077af736bb 1079
el13drt 53:a3077af736bb 1080 //contact points
el13drt 53:a3077af736bb 1081 if(lcd.getPixel((a1+4),32))
el13drt 53:a3077af736bb 1082 contactPoint++;
el13drt 53:a3077af736bb 1083 if(lcd.getPixel((a1),32))
el13drt 53:a3077af736bb 1084 contactPoint++;
el13drt 59:be7a31cb8cd1 1085 if(lcd.getPixel((a7),32))
el13drt 53:a3077af736bb 1086 contactPoint++;
el13drt 53:a3077af736bb 1087
el13drt 53:a3077af736bb 1088 //if contact point is not zero
el13drt 53:a3077af736bb 1089 //character has been hit
el13drt 53:a3077af736bb 1090 //and the game ends
el13drt 53:a3077af736bb 1091 if ( contactPoint !=0) {
el13drt 53:a3077af736bb 1092 lcd.printString("Game Over",17,2);
el13drt 53:a3077af736bb 1093 lcd.inverseMode();
el13drt 53:a3077af736bb 1094 buzzer.beep(2000,0.2);//frequeny/duration
el13drt 53:a3077af736bb 1095 wait(0.5);
el13drt 53:a3077af736bb 1096 lcd.normalMode();
el13drt 53:a3077af736bb 1097 wait(0.5);
el13drt 53:a3077af736bb 1098 lcd.inverseMode();
el13drt 53:a3077af736bb 1099 buzzer.beep(2000,0.2);
el13drt 53:a3077af736bb 1100 wait(0.5);
el13drt 53:a3077af736bb 1101 lcd.normalMode();
el13drt 53:a3077af736bb 1102 wait(0.5);
el13drt 53:a3077af736bb 1103 lcd.inverseMode();
el13drt 53:a3077af736bb 1104 buzzer.beep(2000,0.2);
el13drt 53:a3077af736bb 1105 wait(0.5);
el13drt 53:a3077af736bb 1106 lcd.normalMode();
el13drt 53:a3077af736bb 1107 newScore();//enter initial screen if previous scores are beaten
el13drt 64:715fb5a1e58b 1108 write();
el13drt 53:a3077af736bb 1109 resetGame();//reset values
el13drt 53:a3077af736bb 1110 break;
el13drt 53:a3077af736bb 1111 }
el13drt 53:a3077af736bb 1112 lcd.refresh();//refresh screen
el13drt 53:a3077af736bb 1113 startrek();//clears unset pixels, keeps set pixels
el13drt 53:a3077af736bb 1114
el13drt 62:827cda7a2663 1115 //Exit Menu (Back button pressed)///
el13drt 53:a3077af736bb 1116 if(buttonFlagB) {
el13drt 53:a3077af736bb 1117 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1118 buttonFlagA = 0;
el13drt 53:a3077af736bb 1119 actionButtons();
el13drt 53:a3077af736bb 1120 drawExitMenu();//draws the exit menu
el13drt 53:a3077af736bb 1121
el13drt 53:a3077af736bb 1122 while(1) {
el13drt 53:a3077af736bb 1123 exitMenu(exitOption);//presents exit options
el13drt 53:a3077af736bb 1124
el13drt 53:a3077af736bb 1125 //'exit' option YES
el13drt 53:a3077af736bb 1126 if((buttonFlagA)&&(exitOption == 0)) { //returns to menu
el13drt 53:a3077af736bb 1127 exitOption = 1;//reset intial option value
el13drt 53:a3077af736bb 1128 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 1129 buttonFlagB = 0;
el13drt 53:a3077af736bb 1130 actionButtons();
el13drt 53:a3077af736bb 1131 lcd.clear();//clears screen
el13drt 53:a3077af736bb 1132 resetGame();//resets scores/objects
el13drt 53:a3077af736bb 1133 exitFlag = 1;//sets exit flag
el13drt 53:a3077af736bb 1134 break;
el13drt 53:a3077af736bb 1135 }
el13drt 53:a3077af736bb 1136 //'exit' option NO - returns to game
el13drt 53:a3077af736bb 1137 if((buttonFlagA)&&(exitOption == 1)) {
el13drt 53:a3077af736bb 1138 buttonFlagA = 0;//resets flags
el13drt 53:a3077af736bb 1139 buttonFlagB = 0;
el13drt 53:a3077af736bb 1140 break;
el13drt 53:a3077af736bb 1141 }
el13drt 53:a3077af736bb 1142 sleep();//put while to sleep
el13drt 53:a3077af736bb 1143 }
el13drt 53:a3077af736bb 1144 //if 'exit' option YES, resets
el13drt 53:a3077af736bb 1145 //game values returns to main menu
el13drt 53:a3077af736bb 1146 if (exitFlag!=0) { //if exit flag set
el13drt 53:a3077af736bb 1147 exitFlag = 0;//reset flag
el13drt 53:a3077af736bb 1148 break;//break to main menu
el13drt 53:a3077af736bb 1149 }
el13drt 53:a3077af736bb 1150 }
el13drt 53:a3077af736bb 1151 serial.printf("Score: %i \n",score);//print Score for debug
el13drt 53:a3077af736bb 1152 }
el13drt 53:a3077af736bb 1153 }
el13drt 53:a3077af736bb 1154 }
el13drt 53:a3077af736bb 1155
el13drt 62:827cda7a2663 1156 ///Draws Scores Menu.
el13drt 53:a3077af736bb 1157 void scores()
el13drt 53:a3077af736bb 1158 {
el13drt 53:a3077af736bb 1159 actionButtons();
el13drt 53:a3077af736bb 1160 lcd.clear();//clear screen
el13drt 53:a3077af736bb 1161 drawBackground();//set background
el13drt 53:a3077af736bb 1162 lcd.printString("High Scores",10,0);//title
el13drt 53:a3077af736bb 1163
el13drt 53:a3077af736bb 1164 //prints scores with names
el13drt 53:a3077af736bb 1165 lcd.printString(player1initials,5,2);//display
el13drt 53:a3077af736bb 1166
el13drt 53:a3077af736bb 1167 lcd.printString(player2initials,5,3);//display
el13drt 53:a3077af736bb 1168
el13drt 53:a3077af736bb 1169 lcd.printString(player3initials,5,4);//display
el13drt 53:a3077af736bb 1170
el13drt 53:a3077af736bb 1171 while(1) {
el13drt 53:a3077af736bb 1172 actionButtons();//select
el13drt 53:a3077af736bb 1173
el13drt 53:a3077af736bb 1174 //back to menu
el13drt 53:a3077af736bb 1175 if(buttonFlagB) {
el13drt 53:a3077af736bb 1176 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 1177 buttonFlagB = 0;
el13drt 53:a3077af736bb 1178 lcd.clear();
el13drt 53:a3077af736bb 1179 break;
el13drt 53:a3077af736bb 1180 }
el13drt 53:a3077af736bb 1181 sleep();//put while to sleep
el13drt 53:a3077af736bb 1182 }
el13drt 53:a3077af736bb 1183 }
el13drt 53:a3077af736bb 1184
el13drt 62:827cda7a2663 1185 ///Implements selection for Options Menu.
el13drt 53:a3077af736bb 1186 void optionsMenu()
el13drt 53:a3077af736bb 1187 {
el13drt 53:a3077af736bb 1188 int option = 0;
el13drt 53:a3077af736bb 1189 int subOption = fall;//keeps cursor on selected option, even after exiting screen
el13drt 53:a3077af736bb 1190 int fxOption = 0;
el13drt 53:a3077af736bb 1191 actionButtons();
el13drt 53:a3077af736bb 1192 drawOptionsMenu();//draws options menu
el13drt 53:a3077af736bb 1193 //counters for navigation
el13drt 53:a3077af736bb 1194
el13drt 53:a3077af736bb 1195 while(1) {
el13drt 53:a3077af736bb 1196 actionButtons();
el13drt 53:a3077af736bb 1197 optionsMenu(option);//presents options
el13drt 60:681bc941b94d 1198
el13drt 60:681bc941b94d 1199 newButtonA = buttonFlagA;
el13drt 53:a3077af736bb 1200
el13drt 53:a3077af736bb 1201 //////////////////////difficulty menu ////////////////////////////////////
el13drt 53:a3077af736bb 1202 if ((option == 0)&&(buttonFlagA)) {
el13drt 53:a3077af736bb 1203 buttonFlagA = 0;//reset flag
el13drt 53:a3077af736bb 1204 actionButtons();
el13drt 53:a3077af736bb 1205 drawDifficultyMenu();//draws difficulty menu
el13drt 53:a3077af736bb 1206
el13drt 53:a3077af736bb 1207 while(1) {
el13drt 53:a3077af736bb 1208 actionButtons();
el13drt 53:a3077af736bb 1209 difficultyMenu(subOption);//presents difficulty options
el13drt 53:a3077af736bb 1210
el13drt 53:a3077af736bb 1211 if(buttonFlagB) {
el13drt 53:a3077af736bb 1212 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1213 buttonFlagA = 0;
el13drt 53:a3077af736bb 1214 lcd.clear();//clear screen
el13drt 53:a3077af736bb 1215 break;//return back
el13drt 53:a3077af736bb 1216 }
el13drt 53:a3077af736bb 1217 sleep();//put while to sleep
el13drt 53:a3077af736bb 1218 }
el13drt 53:a3077af736bb 1219 drawOptionsMenu();
el13drt 53:a3077af736bb 1220 }
el13drt 64:715fb5a1e58b 1221 //================sound FX menu==========================
el13drt 64:715fb5a1e58b 1222
el13drt 53:a3077af736bb 1223 if((option ==1)&&(buttonFlagA)) {
el13drt 53:a3077af736bb 1224 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 1225 buttonFlagB = 0;
el13drt 53:a3077af736bb 1226 actionButtons();
el13drt 53:a3077af736bb 1227 drawSoundFXMenu();//draw menu
el13drt 53:a3077af736bb 1228
el13drt 53:a3077af736bb 1229 while(1) {
el13drt 53:a3077af736bb 1230 actionButtons();
el13drt 53:a3077af736bb 1231 soundFXMenu(fxOption);//presents options
el13drt 53:a3077af736bb 1232
el13drt 53:a3077af736bb 1233 //back to options menu
el13drt 53:a3077af736bb 1234 if(buttonFlagB) {
el13drt 53:a3077af736bb 1235 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1236 buttonFlagA = 0;
el13drt 53:a3077af736bb 1237 lcd.clear();//clear screen
el13drt 53:a3077af736bb 1238 break;//return back
el13drt 53:a3077af736bb 1239 }
el13drt 53:a3077af736bb 1240 sleep();//put while to sleep
el13drt 53:a3077af736bb 1241 }
el13drt 53:a3077af736bb 1242 drawOptionsMenu();
el13drt 53:a3077af736bb 1243 }
el13drt 53:a3077af736bb 1244 //back to mainmenu
el13drt 53:a3077af736bb 1245 if(buttonFlagB) {
el13drt 53:a3077af736bb 1246 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1247 buttonFlagA = 0;
el13drt 53:a3077af736bb 1248 lcd.clear();//clear
el13drt 53:a3077af736bb 1249 break;//return back
el13drt 53:a3077af736bb 1250 }
el13drt 53:a3077af736bb 1251 sleep();//put while to sleep
el13drt 53:a3077af736bb 1252 }
el13drt 53:a3077af736bb 1253 }
el13drt 53:a3077af736bb 1254
el13drt 62:827cda7a2663 1255 ///Reads default position of Joystick for calibration.
el13drt 53:a3077af736bb 1256 void calibrateJoystick()
el13drt 53:a3077af736bb 1257 {
el13drt 53:a3077af736bb 1258 joyButton.mode(PullDown);
el13drt 53:a3077af736bb 1259 //must not move during calibration
el13drt 53:a3077af736bb 1260 joystick.x0 = xPot; //initial positions in the range 0.0 to 1.0 (0.5 if centred exactly)
el13drt 53:a3077af736bb 1261 joystick.y0 = yPot;
el13drt 53:a3077af736bb 1262 }
el13drt 53:a3077af736bb 1263
el13drt 62:827cda7a2663 1264 ///Updates Joytick position according to voltage readings.
el13drt 53:a3077af736bb 1265 void updateJoystick()
el13drt 53:a3077af736bb 1266 {
el13drt 53:a3077af736bb 1267 //read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred)
el13drt 53:a3077af736bb 1268 joystick.x = xPot - joystick.x0;
el13drt 53:a3077af736bb 1269 joystick.y = yPot - joystick.y0;
el13drt 53:a3077af736bb 1270 //read button state
el13drt 53:a3077af736bb 1271 joystick.button = joyButton;
el13drt 53:a3077af736bb 1272
el13drt 53:a3077af736bb 1273 //calculate direction depending on x,y values
el13drt 53:a3077af736bb 1274 //tolerance allows a little lee-way in case joystick not exactly in the stated direction
el13drt 53:a3077af736bb 1275 if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1276 joystick.direction = CENTRE;
el13drt 53:a3077af736bb 1277 } else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1278 joystick.direction = DOWN;
el13drt 53:a3077af736bb 1279 } else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1280 joystick.direction = UP;
el13drt 53:a3077af736bb 1281 } else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1282 joystick.direction = RIGHT;
el13drt 53:a3077af736bb 1283 } else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1284 joystick.direction = LEFT;
el13drt 53:a3077af736bb 1285 } else {
el13drt 53:a3077af736bb 1286 joystick.direction = UNKNOWN;
el13drt 53:a3077af736bb 1287 }
el13drt 53:a3077af736bb 1288
el13drt 53:a3077af736bb 1289 //set flag for printing
el13drt 53:a3077af736bb 1290 printFlag = 1;
el13drt 53:a3077af736bb 1291 }
el13drt 52:bb2acf0e248a 1292
el13drt 65:c5dad703f752 1293 void screenOff(){
el13drt 65:c5dad703f752 1294
el13drt 65:c5dad703f752 1295 lcd.setBrightness(0.0);
el13drt 65:c5dad703f752 1296 }
el13drt 65:c5dad703f752 1297
el13drt 0:a8bc3aac5f69 1298 int main()
el13drt 0:a8bc3aac5f69 1299 {
el13drt 46:613eabb6ea86 1300 ledP = 1;//power LED on
el13drt 14:c2c969e1c6e8 1301 randomise();//randomises falling hazards (initial values only)
el13drt 7:217810c90306 1302 calibrateJoystick();//get centred values of joystick
el13drt 7:217810c90306 1303 pollJoystick.attach(&updateJoystick,1.0/10.0);//read joystick 10 times per second
el13drt 6:fa2928bcec17 1304
el13drt 0:a8bc3aac5f69 1305 lcd.init();//initialise screen
el13drt 35:9f55326c1b0a 1306 drawWelcome();//welcome screen
el13drt 0:a8bc3aac5f69 1307 lcd.clear();//clear pixels
el13drt 54:8180eec1656d 1308
el13drt 17:242ccf6a8442 1309 buttonA.mode(PullDown);//pull down buttonA
el13drt 17:242ccf6a8442 1310 buttonB.mode(PullDown);//pull down buttonB
el13drt 60:681bc941b94d 1311
el13drt 60:681bc941b94d 1312 write();//write to memory
el13drt 60:681bc941b94d 1313 read();//read from memory
el13drt 0:a8bc3aac5f69 1314
el13drt 12:eedda6554615 1315 int exitFlag = 0;//exit flag
el13drt 5:a0e4a67266d6 1316 int mainOption = 0;//counter for main menu
el13drt 40:56ab6d368e9b 1317 int exitOption = 1;//counter for exit menu
el13drt 54:8180eec1656d 1318
el13drt 40:56ab6d368e9b 1319 timerA.attach(&timerExpiredA, 0.1);//checks state of buttonA
el13drt 40:56ab6d368e9b 1320 timerB.attach(&timerExpiredB, 0.1);//checks state of buttonB
el13drt 65:c5dad703f752 1321
el13drt 65:c5dad703f752 1322 if((!buttonFlagA)||(!buttonFlagB)||(!printFlag)){
el13drt 65:c5dad703f752 1323 standby.attach(&screenOff,);}
el13drt 59:be7a31cb8cd1 1324
el13drt 1:352c50e88ffa 1325 while(1) {
el13drt 11:6b8416a8ddb3 1326 drawMainMenu();//draws main menu
el13drt 11:6b8416a8ddb3 1327 mainMenu(mainOption);//presents main menu options
el13drt 52:bb2acf0e248a 1328 actionButtons();//sound light when buttons pressed
el13drt 4:c6305031f80d 1329
el13drt 11:6b8416a8ddb3 1330 // if 'Play Game' selected
el13drt 15:ff3eb0091453 1331 if ((mainOption == 0)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1332 buttonFlagA = 0;
el13drt 19:e0fd493816ae 1333 buttonFlagB = 0;
el13drt 12:eedda6554615 1334 game(exitFlag, exitOption);//actual game
el13drt 12:eedda6554615 1335 }
el13drt 12:eedda6554615 1336 // if 'Scores' selected
el13drt 15:ff3eb0091453 1337 if((mainOption == 1)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1338 buttonFlagA = 0;
el13drt 19:e0fd493816ae 1339 buttonFlagB = 0;
el13drt 12:eedda6554615 1340 scores();
el13drt 5:a0e4a67266d6 1341 }
el13drt 12:eedda6554615 1342 // if 'option' selected
el13drt 15:ff3eb0091453 1343 if((mainOption == 2)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1344 buttonFlagA = 0;
el13drt 19:e0fd493816ae 1345 buttonFlagB = 0;
el13drt 14:c2c969e1c6e8 1346 optionsMenu();
el13drt 1:352c50e88ffa 1347 }
el13drt 15:ff3eb0091453 1348 sleep();
el13drt 0:a8bc3aac5f69 1349 }
el13drt 3:57bab3b1c974 1350 }