A retro gaming programme, designed for use on a portable embedded system. Incorporates power saving techniques.

Dependencies:   ConfigFile N5110 PowerControl beep mbed

Committer:
el13drt
Date:
Fri May 01 23:12:52 2015 +0000
Revision:
55:bb4f6cc196c8
Parent:
54:8180eec1656d
Child:
56:7c2a4f2a6d70
pre memory;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el13drt 0:a8bc3aac5f69 1 /**
el13drt 0:a8bc3aac5f69 2 @file main.cpp
el13drt 0:a8bc3aac5f69 3 @brief Program implementation
el13drt 0:a8bc3aac5f69 4 */
el13drt 0:a8bc3aac5f69 5
el13drt 55:bb4f6cc196c8 6 #include "PowerControl/PowerControl.h"
el13drt 0:a8bc3aac5f69 7 #include "mbed.h"
el13drt 0:a8bc3aac5f69 8 #include "N5110.h"
el13drt 10:947d35365ab8 9 #include "beep.h"
el13drt 12:eedda6554615 10 #include "tower.h"
el13drt 0:a8bc3aac5f69 11 #include <ctime>
el13drt 0:a8bc3aac5f69 12 #include <cstdlib>
el13drt 0:a8bc3aac5f69 13
el13drt 54:8180eec1656d 14 //read/write memory function
el13drt 55:bb4f6cc196c8 15 void write()
el13drt 54:8180eec1656d 16 {
el13drt 54:8180eec1656d 17 //write
el13drt 54:8180eec1656d 18 if (!cfg.setValue("Open", player1initials)) {//key/value
el13drt 54:8180eec1656d 19 error("Failure to set a value.\n");
el13drt 54:8180eec1656d 20 }
el13drt 54:8180eec1656d 21 //Write to a file.
el13drt 54:8180eec1656d 22 if (!cfg.write("/local/towerMemory.cfg")) {
el13drt 54:8180eec1656d 23 error("Failure to write a configuration file.\n");
el13drt 54:8180eec1656d 24 }
el13drt 55:bb4f6cc196c8 25 }
el13drt 54:8180eec1656d 26
el13drt 55:bb4f6cc196c8 27 //read file
el13drt 55:bb4f6cc196c8 28 void read(){
el13drt 54:8180eec1656d 29 char *key = "Open";//check key matches
el13drt 54:8180eec1656d 30
el13drt 54:8180eec1656d 31 //check file-if read unsuccessful print error message
el13drt 54:8180eec1656d 32 if (!cfg.read("/local/towerMemory.cfg")) {
el13drt 54:8180eec1656d 33 error("Failure to read a configuration file.\n");
el13drt 54:8180eec1656d 34 }
el13drt 54:8180eec1656d 35 //check size, if read sucessful
el13drt 54:8180eec1656d 36 if (cfg.getValue(key, &player1initials[0], sizeof(player1initials))) {
el13drt 54:8180eec1656d 37 serial.printf("%s\n",player1initials);
el13drt 54:8180eec1656d 38 }
el13drt 54:8180eec1656d 39 }
el13drt 54:8180eec1656d 40
el13drt 53:a3077af736bb 41 //struct for choosing initials
el13drt 53:a3077af736bb 42 struct State {
el13drt 53:a3077af736bb 43 char output1;
el13drt 53:a3077af736bb 44 char output2;
el13drt 53:a3077af736bb 45 char output3;
el13drt 53:a3077af736bb 46 int nextState[2];
el13drt 53:a3077af736bb 47 };
el13drt 53:a3077af736bb 48
el13drt 53:a3077af736bb 49 //assigns new identifier to struct
el13drt 53:a3077af736bb 50 typedef const struct State STYP;
el13drt 53:a3077af736bb 51
el13drt 53:a3077af736bb 52 //output array for struct Alphabet
el13drt 53:a3077af736bb 53 STYP fsm[27] = {
el13drt 53:a3077af736bb 54 //output//nextstate//previousstate//
el13drt 53:a3077af736bb 55 {'A','A','A',{1,26}},
el13drt 53:a3077af736bb 56 {'B','B','B',{2,0}},
el13drt 53:a3077af736bb 57 {'C','C','C',{3,1}},
el13drt 53:a3077af736bb 58 {'D','D','D',{4,2}},
el13drt 53:a3077af736bb 59 {'E','E','E',{5,3}},
el13drt 53:a3077af736bb 60 {'F','F','F',{6,4}},
el13drt 53:a3077af736bb 61 {'G','G','G',{7,5}},
el13drt 53:a3077af736bb 62 {'H','H','H',{8,6}},
el13drt 53:a3077af736bb 63 {'I','I','I',{9,7}},
el13drt 53:a3077af736bb 64 {'J','J','J',{10,8}},
el13drt 53:a3077af736bb 65 {'K','K','K',{11,9}},
el13drt 53:a3077af736bb 66 {'L','L','L',{12,10}},
el13drt 53:a3077af736bb 67 {'M','M','M',{13,11}},
el13drt 53:a3077af736bb 68 {'N','N','N',{14,12}},
el13drt 53:a3077af736bb 69 {'O','O','O',{15,13}},
el13drt 53:a3077af736bb 70 {'P','P','P',{16,14}},
el13drt 53:a3077af736bb 71 {'Q','Q','Q',{17,15}},
el13drt 53:a3077af736bb 72 {'R','R','R',{18,16}},
el13drt 53:a3077af736bb 73 {'S','S','S',{19,17}},
el13drt 53:a3077af736bb 74 {'T','T','T',{20,18}},
el13drt 53:a3077af736bb 75 {'U','U','U',{21,19}},
el13drt 53:a3077af736bb 76 {'V','V','V',{22,20}},
el13drt 53:a3077af736bb 77 {'W','W','W',{23,21}},
el13drt 53:a3077af736bb 78 {'X','X','X',{24,22}},
el13drt 53:a3077af736bb 79 {'Y','Y','Y',{25,23}},
el13drt 53:a3077af736bb 80 {'Z','Z','Z',{26,24}},
el13drt 53:a3077af736bb 81 {'.','.','.',{0,25}},
el13drt 53:a3077af736bb 82 };
el13drt 53:a3077af736bb 83
el13drt 53:a3077af736bb 84 //timer to read the joystick
el13drt 53:a3077af736bb 85 Ticker pollJoystick;
el13drt 53:a3077af736bb 86
el13drt 53:a3077af736bb 87 //create enumerated type (0,1,2,3 etc. for direction)
el13drt 53:a3077af736bb 88 //could be extended for diagonals etc.
el13drt 53:a3077af736bb 89 enum DirectionName {
el13drt 53:a3077af736bb 90 UP,
el13drt 53:a3077af736bb 91 DOWN,
el13drt 53:a3077af736bb 92 LEFT,
el13drt 53:a3077af736bb 93 RIGHT,
el13drt 53:a3077af736bb 94 CENTRE,
el13drt 53:a3077af736bb 95 UNKNOWN
el13drt 53:a3077af736bb 96
el13drt 53:a3077af736bb 97 };
el13drt 53:a3077af736bb 98
el13drt 53:a3077af736bb 99 //struct for Joystick
el13drt 53:a3077af736bb 100 typedef struct JoyStick Joystick;
el13drt 53:a3077af736bb 101 struct JoyStick {
el13drt 53:a3077af736bb 102 float x;//current x value
el13drt 53:a3077af736bb 103 float x0;//'centred' x value
el13drt 53:a3077af736bb 104 float y;//current y value
el13drt 53:a3077af736bb 105 float y0;//'centred' y value
el13drt 53:a3077af736bb 106 int button;//button state (assume pull-down used, so 1 = pressed, 0 = unpressed)
el13drt 53:a3077af736bb 107 DirectionName direction;//current direction
el13drt 53:a3077af736bb 108 };
el13drt 53:a3077af736bb 109
el13drt 53:a3077af736bb 110 //create struct variable
el13drt 53:a3077af736bb 111 Joystick joystick;
el13drt 53:a3077af736bb 112
el13drt 53:a3077af736bb 113 //if buttonA set flag A
el13drt 53:a3077af736bb 114 void timerExpiredA()
el13drt 53:a3077af736bb 115 {
el13drt 53:a3077af736bb 116 if(buttonA == 1) {
el13drt 53:a3077af736bb 117 buttonFlagA = 1;
el13drt 53:a3077af736bb 118 serial.printf("flagA set\n");
el13drt 53:a3077af736bb 119 }
el13drt 53:a3077af736bb 120 }
el13drt 53:a3077af736bb 121
el13drt 53:a3077af736bb 122 //if buttonB set flag B
el13drt 53:a3077af736bb 123 void timerExpiredB()
el13drt 53:a3077af736bb 124 {
el13drt 53:a3077af736bb 125 if(buttonB == 1) {
el13drt 53:a3077af736bb 126 buttonFlagB = 1;
el13drt 53:a3077af736bb 127 serial.printf("flagB set\n");
el13drt 53:a3077af736bb 128 }
el13drt 53:a3077af736bb 129 }
el13drt 53:a3077af736bb 130
el13drt 53:a3077af736bb 131 //set seed/randomise initial co-Ordinates
el13drt 53:a3077af736bb 132 void randomise()
el13drt 53:a3077af736bb 133 {
el13drt 53:a3077af736bb 134 srand (time(NULL));//initial seed for randomisation
el13drt 53:a3077af736bb 135
el13drt 53:a3077af736bb 136 //initial random x co-ordinates
el13drt 53:a3077af736bb 137 //for falling hazards
el13drt 53:a3077af736bb 138 //(values between 3 and 76)
el13drt 53:a3077af736bb 139 randX1 = rand() % 74 + 5;
el13drt 53:a3077af736bb 140 randX2 = rand() % 74 + 5;
el13drt 53:a3077af736bb 141 randX3 = rand() % 74 + 5;
el13drt 53:a3077af736bb 142 randX4 = rand() % 74 + 5;
el13drt 53:a3077af736bb 143 randX5 = rand() % 74 + 5;
el13drt 53:a3077af736bb 144 randX6 = rand() % 74 + 5;
el13drt 53:a3077af736bb 145 }
el13drt 53:a3077af736bb 146
el13drt 53:a3077af736bb 147 //static background
el13drt 53:a3077af736bb 148 void drawBackground()
el13drt 53:a3077af736bb 149 {
el13drt 53:a3077af736bb 150 //x, y, w, h, fill - draw ground
el13drt 53:a3077af736bb 151 lcd.drawRect(0,47,84,0,1);
el13drt 53:a3077af736bb 152 //x, y, w, h, fill - draw left wall
el13drt 53:a3077af736bb 153 lcd.drawRect(2,0,0,47,1);
el13drt 53:a3077af736bb 154 //left wall - brick line 1
el13drt 53:a3077af736bb 155 lcd.drawLine(1,1,1,48,2);
el13drt 53:a3077af736bb 156 //left wall - brick line 2
el13drt 53:a3077af736bb 157 lcd.drawLine(0,0,0,48,2);
el13drt 53:a3077af736bb 158
el13drt 53:a3077af736bb 159 //x, y, w, h, fill - draw right wall
el13drt 53:a3077af736bb 160 lcd.drawRect(81,0,0,47,1);
el13drt 53:a3077af736bb 161 //right wall - brick line 1
el13drt 53:a3077af736bb 162 lcd.drawLine(82,0,82,48,2);
el13drt 53:a3077af736bb 163 //right wall - brick line 2
el13drt 53:a3077af736bb 164 lcd.drawLine(83,1,83,48,2);
el13drt 53:a3077af736bb 165
el13drt 53:a3077af736bb 166 lcd.refresh();
el13drt 53:a3077af736bb 167 }
el13drt 53:a3077af736bb 168
el13drt 53:a3077af736bb 169 //intro screen
el13drt 53:a3077af736bb 170 void drawWelcome()
el13drt 53:a3077af736bb 171 {
el13drt 53:a3077af736bb 172 //bottom border
el13drt 53:a3077af736bb 173 lcd.drawRect(0,44,84,2,1);
el13drt 53:a3077af736bb 174 //top border
el13drt 53:a3077af736bb 175 lcd.drawRect(0,1,84,2,1);
el13drt 53:a3077af736bb 176 lcd.refresh();
el13drt 53:a3077af736bb 177
el13drt 53:a3077af736bb 178 //print initials 'DRT'
el13drt 53:a3077af736bb 179 lcd.printChar('D',30,2);
el13drt 53:a3077af736bb 180 wait(0.6);
el13drt 53:a3077af736bb 181 lcd.printChar('R',37,2);
el13drt 53:a3077af736bb 182 wait(0.6);
el13drt 53:a3077af736bb 183 lcd.printChar('T',44,2);
el13drt 53:a3077af736bb 184 wait(0.6);
el13drt 53:a3077af736bb 185
el13drt 53:a3077af736bb 186 //print 'presents...'
el13drt 53:a3077af736bb 187 lcd.printString("presents...",8,3);
el13drt 53:a3077af736bb 188 wait(1.0);
el13drt 53:a3077af736bb 189
el13drt 53:a3077af736bb 190 //dramatic flashing
el13drt 53:a3077af736bb 191 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 192 lcd.inverseMode();
el13drt 53:a3077af736bb 193 wait(0.2);
el13drt 53:a3077af736bb 194 lcd.normalMode();
el13drt 53:a3077af736bb 195 wait(0.2);
el13drt 53:a3077af736bb 196 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 197 lcd.inverseMode();
el13drt 53:a3077af736bb 198 wait(0.2);
el13drt 53:a3077af736bb 199 lcd.normalMode();
el13drt 53:a3077af736bb 200 wait(1.0);
el13drt 53:a3077af736bb 201
el13drt 53:a3077af736bb 202 //more dramatic flashing
el13drt 53:a3077af736bb 203 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 204 lcd.inverseMode();
el13drt 53:a3077af736bb 205 wait(0.2);
el13drt 53:a3077af736bb 206 lcd.normalMode();
el13drt 53:a3077af736bb 207 wait(0.2);
el13drt 53:a3077af736bb 208 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 209 lcd.inverseMode();
el13drt 53:a3077af736bb 210 wait(0.2);
el13drt 53:a3077af736bb 211 lcd.normalMode();
el13drt 53:a3077af736bb 212 wait(0.6);
el13drt 53:a3077af736bb 213 }
el13drt 53:a3077af736bb 214
el13drt 53:a3077af736bb 215 //pixel ninja character
el13drt 53:a3077af736bb 216 void drawNinja()
el13drt 53:a3077af736bb 217 {
el13drt 53:a3077af736bb 218 //x, y, w, h, fill - left leg
el13drt 53:a3077af736bb 219 lcd.drawRect(a1,39,0,7,1);
el13drt 53:a3077af736bb 220 //right leg
el13drt 53:a3077af736bb 221 lcd.drawRect(a2,39,0,7,1);
el13drt 53:a3077af736bb 222 //centre stick
el13drt 53:a3077af736bb 223 lcd.drawRect(a3,37,0,7,1);
el13drt 53:a3077af736bb 224 //back of the head
el13drt 53:a3077af736bb 225 lcd.drawRect(a1,33,0,4,1);
el13drt 53:a3077af736bb 226 //top of the head
el13drt 53:a3077af736bb 227 lcd.drawRect(a1,33,4,0,1);
el13drt 53:a3077af736bb 228 //jaw
el13drt 53:a3077af736bb 229 lcd.drawRect(a2,38,2,0,1);
el13drt 53:a3077af736bb 230 //right shoulder
el13drt 53:a3077af736bb 231 lcd.drawRect(a4,40,1,0,1);
el13drt 53:a3077af736bb 232 //left shoulder
el13drt 53:a3077af736bb 233 lcd.drawRect(a5,40,1,0,1);
el13drt 53:a3077af736bb 234 //left arm
el13drt 53:a3077af736bb 235 lcd.drawRect(a5,41,0,1,1);
el13drt 53:a3077af736bb 236 //right arm
el13drt 53:a3077af736bb 237 lcd.drawRect(a6,41,0,1,1);
el13drt 53:a3077af736bb 238 //right eye
el13drt 53:a3077af736bb 239 lcd.drawRect(a6,35,0,0,1);
el13drt 53:a3077af736bb 240 //mouth piece
el13drt 53:a3077af736bb 241 lcd.drawRect(a6,37,0,0,1);
el13drt 53:a3077af736bb 242 //left eye
el13drt 53:a3077af736bb 243 lcd.drawRect(a2,35,0,0,1);
el13drt 53:a3077af736bb 244 //sword handle
el13drt 53:a3077af736bb 245 lcd.drawRect(a7,36,0,0,1);
el13drt 53:a3077af736bb 246 lcd.drawRect(a5,37,0,0,1);
el13drt 53:a3077af736bb 247 lcd.drawRect(a8,38,0,0,1);
el13drt 53:a3077af736bb 248
el13drt 53:a3077af736bb 249 lcd.refresh();
el13drt 53:a3077af736bb 250 }
el13drt 53:a3077af736bb 251
el13drt 53:a3077af736bb 252 //stops ninja going through walls
el13drt 53:a3077af736bb 253 void ninjaBoundaries()
el13drt 53:a3077af736bb 254 {
el13drt 53:a3077af736bb 255 if(a6 > 79 )
el13drt 53:a3077af736bb 256 a6 = 79;
el13drt 53:a3077af736bb 257 if(a4 > 78)
el13drt 53:a3077af736bb 258 a4 = 78;
el13drt 53:a3077af736bb 259 if(a2 > 77)
el13drt 53:a3077af736bb 260 a2 = 77;
el13drt 53:a3077af736bb 261 if(a3 > 76)
el13drt 53:a3077af736bb 262 a3 = 76;
el13drt 53:a3077af736bb 263 if(a1 > 75)
el13drt 53:a3077af736bb 264 a1 = 75;
el13drt 53:a3077af736bb 265 if(a8 > 74)
el13drt 53:a3077af736bb 266 a8 = 74;
el13drt 53:a3077af736bb 267 if(a5 > 73)
el13drt 53:a3077af736bb 268 a5 = 73;
el13drt 53:a3077af736bb 269 if(a7 > 72)
el13drt 53:a3077af736bb 270 a7 = 72;
el13drt 53:a3077af736bb 271
el13drt 53:a3077af736bb 272 if(a6 < 11 )
el13drt 53:a3077af736bb 273 a6 = 11;
el13drt 53:a3077af736bb 274 if(a4 < 10)
el13drt 53:a3077af736bb 275 a4 = 10;
el13drt 53:a3077af736bb 276 if(a2 < 9)
el13drt 53:a3077af736bb 277 a2 = 9;
el13drt 53:a3077af736bb 278 if(a3 < 8)
el13drt 53:a3077af736bb 279 a3 = 8;
el13drt 53:a3077af736bb 280 if(a1 < 7)
el13drt 53:a3077af736bb 281 a1 = 7;
el13drt 53:a3077af736bb 282 if(a8 < 6)
el13drt 53:a3077af736bb 283 a8 = 6;
el13drt 53:a3077af736bb 284 if(a5 < 5)
el13drt 53:a3077af736bb 285 a5 = 5;
el13drt 53:a3077af736bb 286 if(a7 < 4)
el13drt 53:a3077af736bb 287 a7 = 4;
el13drt 53:a3077af736bb 288 }
el13drt 53:a3077af736bb 289
el13drt 53:a3077af736bb 290 //resets variables initial values when game ends or is exited
el13drt 53:a3077af736bb 291 void resetGame()
el13drt 53:a3077af736bb 292 {
el13drt 53:a3077af736bb 293 score = 0;
el13drt 53:a3077af736bb 294
el13drt 53:a3077af736bb 295 a1 = 22;
el13drt 53:a3077af736bb 296 a2 = 24;
el13drt 53:a3077af736bb 297 a3 = 23;
el13drt 53:a3077af736bb 298 a4 = 25;
el13drt 53:a3077af736bb 299 a5 = 20;
el13drt 53:a3077af736bb 300 a6 = 26;
el13drt 53:a3077af736bb 301 a7 = 19;
el13drt 53:a3077af736bb 302 a8 = 21;
el13drt 53:a3077af736bb 303
el13drt 53:a3077af736bb 304 //in this case the X values are given a
el13drt 53:a3077af736bb 305 //new random variable each time the player
el13drt 53:a3077af736bb 306 //dies, exits or starts a new game
el13drt 53:a3077af736bb 307 randX1 = rand() % 74 + 5;
el13drt 53:a3077af736bb 308 randX2 = rand() % 74 + 5;
el13drt 53:a3077af736bb 309 randX3 = rand() % 74 + 5;
el13drt 53:a3077af736bb 310 randX4 = rand() % 74 + 5;
el13drt 53:a3077af736bb 311 randX5 = rand() % 74 + 5;
el13drt 53:a3077af736bb 312 randX6 = rand() % 74 + 5;
el13drt 53:a3077af736bb 313
el13drt 53:a3077af736bb 314 randY1 = 0;
el13drt 53:a3077af736bb 315 randY2 = 0;
el13drt 53:a3077af736bb 316 randY3 = 0;
el13drt 53:a3077af736bb 317 randY4 = 0;
el13drt 53:a3077af736bb 318 randY5 = 0;
el13drt 53:a3077af736bb 319 randY6 = 0;
el13drt 53:a3077af736bb 320 lcd.clear();
el13drt 53:a3077af736bb 321 }
el13drt 53:a3077af736bb 322
el13drt 53:a3077af736bb 323 //draws falling hazards
el13drt 53:a3077af736bb 324 void drawHazards()
el13drt 53:a3077af736bb 325 {
el13drt 53:a3077af736bb 326 //X, Y, radius, fill
el13drt 53:a3077af736bb 327 lcd.drawCircle(randX1,randY1,2,1);
el13drt 53:a3077af736bb 328 lcd.drawCircle(randX2,randY2,2,1);
el13drt 53:a3077af736bb 329 lcd.drawCircle(randX3,randY3,2,1);
el13drt 53:a3077af736bb 330 lcd.drawCircle(randX4,randY4,2,1);
el13drt 53:a3077af736bb 331 lcd.drawCircle(randX5,randY5,2,1);
el13drt 53:a3077af736bb 332 lcd.drawCircle(randX6,randY6,2,1);
el13drt 53:a3077af736bb 333
el13drt 53:a3077af736bb 334 lcd.refresh();
el13drt 53:a3077af736bb 335 }
el13drt 53:a3077af736bb 336
el13drt 53:a3077af736bb 337 //makes hazards fall - randomises X axis co-ordinates
el13drt 53:a3077af736bb 338 void hazardFall()
el13drt 53:a3077af736bb 339 {
el13drt 53:a3077af736bb 340 //increments randY1 variables
el13drt 53:a3077af736bb 341 //appearing to make them fall
el13drt 53:a3077af736bb 342 randY1 = randY1 += fall;
el13drt 53:a3077af736bb 343 randY2 = randY2 += fall;
el13drt 53:a3077af736bb 344 randY3 = randY3 += fall;
el13drt 53:a3077af736bb 345 randY4 = randY4 += fall;
el13drt 53:a3077af736bb 346 randY5 = randY5 += fall;
el13drt 53:a3077af736bb 347 randY6 = randY6 += fall;
el13drt 53:a3077af736bb 348
el13drt 53:a3077af736bb 349 //loops the objects once they 'hit the floor'
el13drt 53:a3077af736bb 350 //this imitates a new set of objects falling
el13drt 53:a3077af736bb 351
el13drt 53:a3077af736bb 352 if (randY1>=48)
el13drt 53:a3077af736bb 353 randY1=0;
el13drt 53:a3077af736bb 354
el13drt 53:a3077af736bb 355 if (randY2>=48)
el13drt 53:a3077af736bb 356 randY2=0;
el13drt 53:a3077af736bb 357
el13drt 53:a3077af736bb 358 if (randY3>=48)
el13drt 53:a3077af736bb 359 randY3=0;
el13drt 53:a3077af736bb 360
el13drt 53:a3077af736bb 361 if (randY4>=48)
el13drt 53:a3077af736bb 362 randY4=0;
el13drt 53:a3077af736bb 363
el13drt 53:a3077af736bb 364 if (randY5>=48)
el13drt 53:a3077af736bb 365 randY5=0;
el13drt 53:a3077af736bb 366
el13drt 53:a3077af736bb 367 //each time the objects loop, a new pseudo random value
el13drt 53:a3077af736bb 368 //is assigned to the global variables (randX) to
el13drt 53:a3077af736bb 369 //randomise their positions
el13drt 53:a3077af736bb 370
el13drt 53:a3077af736bb 371 if (randY6>=48) {
el13drt 53:a3077af736bb 372 randY6=0;
el13drt 53:a3077af736bb 373
el13drt 53:a3077af736bb 374 score = score++;//increment score by 1 after each wave of hazards
el13drt 53:a3077af736bb 375
el13drt 53:a3077af736bb 376 randX1 = rand() % 74 + 5;//psuedo random number
el13drt 53:a3077af736bb 377 randX2 = rand() % 74 + 5;//between 5 and 74
el13drt 53:a3077af736bb 378 randX3 = rand() % 74 + 5;
el13drt 53:a3077af736bb 379 randX4 = rand() % 74 + 5;
el13drt 53:a3077af736bb 380 randX5 = rand() % 74 + 5;
el13drt 53:a3077af736bb 381 randX6 = rand() % 74 + 5;
el13drt 53:a3077af736bb 382 }
el13drt 53:a3077af736bb 383 }
el13drt 53:a3077af736bb 384
el13drt 53:a3077af736bb 385 //clears old pixels and keeps set pixels
el13drt 53:a3077af736bb 386 void startrek()
el13drt 53:a3077af736bb 387 {
el13drt 53:a3077af736bb 388 for (int i=3; i<81; i++)//loops through rows
el13drt 53:a3077af736bb 389 for (int j=0; j<47; j++)
el13drt 53:a3077af736bb 390 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 391 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 392 } else {
el13drt 53:a3077af736bb 393 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 394 }
el13drt 53:a3077af736bb 395 lcd.refresh();
el13drt 53:a3077af736bb 396 }
el13drt 53:a3077af736bb 397
el13drt 53:a3077af736bb 398 //clears old pixels and keeps set pixels
el13drt 53:a3077af736bb 399 void refreshCursor1()
el13drt 53:a3077af736bb 400 {
el13drt 53:a3077af736bb 401 for (int i=70; i<80; i++)//loops through rows
el13drt 53:a3077af736bb 402 for (int j=17; j<25; j++)
el13drt 53:a3077af736bb 403 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 404 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 405 } else {
el13drt 53:a3077af736bb 406 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 407 }
el13drt 53:a3077af736bb 408 lcd.refresh();
el13drt 53:a3077af736bb 409 }
el13drt 53:a3077af736bb 410
el13drt 53:a3077af736bb 411 //clears old pixels and keeps set pixels
el13drt 53:a3077af736bb 412 void refreshCursor2()
el13drt 53:a3077af736bb 413 {
el13drt 53:a3077af736bb 414 for (int i=70; i<80; i++)//loops through rows
el13drt 53:a3077af736bb 415 for (int j=25; j<32; j++)
el13drt 53:a3077af736bb 416 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 417 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 418 } else {
el13drt 53:a3077af736bb 419 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 420 }
el13drt 53:a3077af736bb 421 lcd.refresh();
el13drt 53:a3077af736bb 422 }
el13drt 53:a3077af736bb 423
el13drt 53:a3077af736bb 424 //clears old pixels and keeps set pixels
el13drt 53:a3077af736bb 425 void refreshCursor3()
el13drt 53:a3077af736bb 426 {
el13drt 53:a3077af736bb 427 for (int i=70; i<80; i++)//loops through rows
el13drt 53:a3077af736bb 428 for (int j=32; j<40; j++)
el13drt 53:a3077af736bb 429 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 430 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 431 } else {
el13drt 53:a3077af736bb 432 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 433 }
el13drt 53:a3077af736bb 434 lcd.refresh();
el13drt 53:a3077af736bb 435 }
el13drt 53:a3077af736bb 436
el13drt 53:a3077af736bb 437 //beep/light when buttons are closed
el13drt 53:a3077af736bb 438 void actionButtons()
el13drt 53:a3077af736bb 439 {
el13drt 53:a3077af736bb 440 if((FX == 0)&&(buttonA||buttonB)) {
el13drt 53:a3077af736bb 441 ledA = 1;
el13drt 53:a3077af736bb 442 buzzer.beep(1500,0.3);
el13drt 53:a3077af736bb 443 }
el13drt 53:a3077af736bb 444 if (buttonA || buttonB) {
el13drt 53:a3077af736bb 445 ledA = 1;
el13drt 53:a3077af736bb 446 } else {
el13drt 53:a3077af736bb 447 ledA = 0;
el13drt 53:a3077af736bb 448 }
el13drt 53:a3077af736bb 449 }
el13drt 53:a3077af736bb 450
el13drt 53:a3077af736bb 451 //presents main menu options
el13drt 53:a3077af736bb 452 void mainMenu(int& mainOption)
el13drt 53:a3077af736bb 453 {
el13drt 53:a3077af736bb 454 actionButtons();//set audible/light for button
el13drt 53:a3077af736bb 455
el13drt 53:a3077af736bb 456 //joystick selection
el13drt 53:a3077af736bb 457 if (printFlag) {//if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 458 printFlag = 0;
el13drt 53:a3077af736bb 459
el13drt 53:a3077af736bb 460 //option up
el13drt 53:a3077af736bb 461 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 462 serial.printf(" UP\n");
el13drt 53:a3077af736bb 463 mainOption = mainOption--;
el13drt 53:a3077af736bb 464 if (mainOption < 0)mainOption = 0;
el13drt 53:a3077af736bb 465 }
el13drt 53:a3077af736bb 466 //option down
el13drt 53:a3077af736bb 467 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 468 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 469 mainOption = mainOption++;
el13drt 53:a3077af736bb 470 if (mainOption > 2)mainOption = 2;
el13drt 53:a3077af736bb 471 }
el13drt 53:a3077af736bb 472 //Centre / Unknown orientation
el13drt 53:a3077af736bb 473 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 474 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 475 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 476 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 477
el13drt 53:a3077af736bb 478 //'Play Game' option 1
el13drt 53:a3077af736bb 479 if (mainOption == 0) {
el13drt 53:a3077af736bb 480 lcd.printString("Play Game",3,4);
el13drt 53:a3077af736bb 481 }
el13drt 53:a3077af736bb 482 //'High Scores' option 2
el13drt 53:a3077af736bb 483 if (mainOption == 1) {
el13drt 53:a3077af736bb 484 lcd.printString(" Scores ",3,4);
el13drt 53:a3077af736bb 485 }
el13drt 53:a3077af736bb 486 //'Options' option 3
el13drt 53:a3077af736bb 487 if (mainOption == 2) {
el13drt 53:a3077af736bb 488 lcd.printString(" Options ",3,4);
el13drt 53:a3077af736bb 489 }
el13drt 53:a3077af736bb 490 }
el13drt 53:a3077af736bb 491 }
el13drt 53:a3077af736bb 492
el13drt 53:a3077af736bb 493 //draws main menu
el13drt 53:a3077af736bb 494 void drawMainMenu()
el13drt 53:a3077af736bb 495 {
el13drt 53:a3077af736bb 496 //bottom border
el13drt 53:a3077af736bb 497 lcd.drawRect(0,47,84,0,1);
el13drt 53:a3077af736bb 498 //top border
el13drt 53:a3077af736bb 499 lcd.drawRect(0,0,84,2,1);
el13drt 53:a3077af736bb 500
el13drt 53:a3077af736bb 501 //title outline
el13drt 53:a3077af736bb 502 lcd.drawRect(3,6,77,10,0);
el13drt 53:a3077af736bb 503
el13drt 53:a3077af736bb 504 ////castle //x, y, w, h, fill//////////////////////
el13drt 53:a3077af736bb 505
el13drt 53:a3077af736bb 506 //castle main bulk
el13drt 53:a3077af736bb 507 lcd.drawRect(59,32,21,8,1);
el13drt 53:a3077af736bb 508
el13drt 53:a3077af736bb 509 //left window bulk
el13drt 53:a3077af736bb 510 lcd.drawRect(59,22,2,10,1);
el13drt 53:a3077af736bb 511 //centre left window bulk
el13drt 53:a3077af736bb 512 lcd.drawRect(65,22,2,10,1);
el13drt 53:a3077af736bb 513 //centre right window bulk
el13drt 53:a3077af736bb 514 lcd.drawRect(72,22,2,10,1);
el13drt 53:a3077af736bb 515 //right window bulk
el13drt 53:a3077af736bb 516 lcd.drawRect(78,22,2,10,1);
el13drt 53:a3077af736bb 517 //central window bulk
el13drt 53:a3077af736bb 518 lcd.drawRect(68,25,3,7,1);
el13drt 53:a3077af736bb 519
el13drt 53:a3077af736bb 520 //central window bulk
el13drt 53:a3077af736bb 521 lcd.drawRect(75,28,0,0,1);
el13drt 53:a3077af736bb 522 lcd.drawRect(77,28,0,0,1);
el13drt 53:a3077af736bb 523 lcd.drawRect(64,28,0,0,1);
el13drt 53:a3077af736bb 524 lcd.drawRect(62,28,0,0,1);
el13drt 53:a3077af736bb 525
el13drt 53:a3077af736bb 526 //above left window bulk
el13drt 53:a3077af736bb 527 lcd.drawRect(62,25,3,2,1);
el13drt 53:a3077af736bb 528 //above right window bulk
el13drt 53:a3077af736bb 529 lcd.drawRect(75,25,2,2,1);
el13drt 53:a3077af736bb 530
el13drt 53:a3077af736bb 531 //lower right line
el13drt 53:a3077af736bb 532 lcd.drawRect(71,42,9,0,1);
el13drt 53:a3077af736bb 533 //upper right line
el13drt 53:a3077af736bb 534 lcd.drawRect(70,41,10,0,1);
el13drt 53:a3077af736bb 535
el13drt 53:a3077af736bb 536 //upper left line
el13drt 53:a3077af736bb 537 lcd.drawRect(59,41,10,0,1);
el13drt 53:a3077af736bb 538 //lower left line
el13drt 53:a3077af736bb 539 lcd.drawRect(59,42,9,0,1);
el13drt 53:a3077af736bb 540
el13drt 53:a3077af736bb 541 //bottom left bulk
el13drt 53:a3077af736bb 542 lcd.drawRect(59,43,8,3,1);
el13drt 53:a3077af736bb 543 //bottom right bulk
el13drt 53:a3077af736bb 544 lcd.drawRect(72,43,8,3,1);
el13drt 53:a3077af736bb 545
el13drt 53:a3077af736bb 546 //option arrows - lower
el13drt 53:a3077af736bb 547 lcd.drawRect(27,42,4,0,1);
el13drt 53:a3077af736bb 548 lcd.drawRect(28,43,2,0,1);
el13drt 53:a3077af736bb 549 lcd.drawRect(29,44,0,0,1);
el13drt 53:a3077af736bb 550
el13drt 53:a3077af736bb 551 //option arrows - higher
el13drt 53:a3077af736bb 552 lcd.drawRect(27,29,4,0,1);
el13drt 53:a3077af736bb 553 lcd.drawRect(28,28,2,0,1);
el13drt 53:a3077af736bb 554 lcd.drawRect(29,27,0,0,1);
el13drt 53:a3077af736bb 555
el13drt 53:a3077af736bb 556 //print 'Xtreme Tower'
el13drt 53:a3077af736bb 557 lcd.printString("Xtreme Tower",7,1);
el13drt 53:a3077af736bb 558
el13drt 53:a3077af736bb 559 lcd.refresh();
el13drt 53:a3077af736bb 560 }
el13drt 53:a3077af736bb 561
el13drt 53:a3077af736bb 562 //presents exit menu options
el13drt 53:a3077af736bb 563 void exitMenu(int& exitOption)
el13drt 53:a3077af736bb 564 {
el13drt 53:a3077af736bb 565 actionButtons();
el13drt 53:a3077af736bb 566 if (printFlag) {//if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 567 printFlag = 0;
el13drt 53:a3077af736bb 568
el13drt 53:a3077af736bb 569 //check joystick direction
el13drt 53:a3077af736bb 570 if (joystick.direction == LEFT) {
el13drt 53:a3077af736bb 571 serial.printf(" LEFT\n");
el13drt 53:a3077af736bb 572 exitOption--;
el13drt 53:a3077af736bb 573 if(exitOption < 0)exitOption = 0;
el13drt 53:a3077af736bb 574 }
el13drt 53:a3077af736bb 575 if (joystick.direction == RIGHT) {
el13drt 53:a3077af736bb 576 serial.printf(" RIGHT\n");
el13drt 53:a3077af736bb 577 exitOption++;
el13drt 53:a3077af736bb 578 if(exitOption > 1)exitOption = 1;
el13drt 53:a3077af736bb 579 }
el13drt 53:a3077af736bb 580 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 581 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 582 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 583 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 584 }
el13drt 53:a3077af736bb 585 //draws option cursor
el13drt 53:a3077af736bb 586 if(exitOption == 0) {
el13drt 53:a3077af736bb 587 lcd.printString("YES",33,3);
el13drt 54:8180eec1656d 588 } else if(exitOption == 1) {
el13drt 53:a3077af736bb 589 lcd.printString(" NO",33,3);
el13drt 53:a3077af736bb 590 }
el13drt 53:a3077af736bb 591 }
el13drt 53:a3077af736bb 592
el13drt 53:a3077af736bb 593 //draws exit menu
el13drt 53:a3077af736bb 594 void drawExitMenu()
el13drt 53:a3077af736bb 595 {
el13drt 53:a3077af736bb 596 //set exit menu
el13drt 53:a3077af736bb 597 lcd.clear();
el13drt 53:a3077af736bb 598 drawBackground();
el13drt 53:a3077af736bb 599 lcd.printString("Exit Game?",14,1);
el13drt 53:a3077af736bb 600
el13drt 53:a3077af736bb 601 lcd.drawRect(8,3,70,30,0);//title outline
el13drt 53:a3077af736bb 602 //option arrow - right
el13drt 53:a3077af736bb 603 lcd.drawRect(55,25,0,4,1);
el13drt 53:a3077af736bb 604 lcd.drawRect(56,26,0,2,1);
el13drt 53:a3077af736bb 605 lcd.drawRect(57,27,0,0,1);
el13drt 53:a3077af736bb 606
el13drt 53:a3077af736bb 607 //option arrow - left//
el13drt 53:a3077af736bb 608 lcd.drawRect(27,25,0,4,1);
el13drt 53:a3077af736bb 609 lcd.drawRect(26,26,0,2,1);
el13drt 53:a3077af736bb 610 lcd.drawRect(25,27,0,0,1);
el13drt 53:a3077af736bb 611
el13drt 53:a3077af736bb 612 lcd.refresh();
el13drt 53:a3077af736bb 613 }
el13drt 53:a3077af736bb 614
el13drt 53:a3077af736bb 615 //presents the options
el13drt 53:a3077af736bb 616 void optionsMenu(int& option)
el13drt 53:a3077af736bb 617 {
el13drt 53:a3077af736bb 618 //joystick selection
el13drt 53:a3077af736bb 619 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 620 printFlag = 0;
el13drt 53:a3077af736bb 621
el13drt 53:a3077af736bb 622 //option up
el13drt 53:a3077af736bb 623 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 624 serial.printf(" UP\n");
el13drt 53:a3077af736bb 625 option = option--;
el13drt 53:a3077af736bb 626 if (option < 0)option = 0;
el13drt 53:a3077af736bb 627 }
el13drt 53:a3077af736bb 628 //option down
el13drt 53:a3077af736bb 629 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 630 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 631 option = option++;
el13drt 53:a3077af736bb 632 if (option > 1)option = 1;
el13drt 53:a3077af736bb 633 }
el13drt 53:a3077af736bb 634 //Centre / Unknown orientation
el13drt 53:a3077af736bb 635 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 636 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 637 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 638 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 639
el13drt 53:a3077af736bb 640 //'Difficulty' option 1
el13drt 53:a3077af736bb 641 if (option == 0) {
el13drt 53:a3077af736bb 642 lcd.drawCircle(72,27,2,1);
el13drt 53:a3077af736bb 643 refreshCursor3();
el13drt 53:a3077af736bb 644 }
el13drt 53:a3077af736bb 645 //'Sound FX' option 2
el13drt 53:a3077af736bb 646 if (option == 1) {
el13drt 53:a3077af736bb 647 lcd.drawCircle(72,35,2,1);
el13drt 53:a3077af736bb 648 refreshCursor2();
el13drt 53:a3077af736bb 649 }
el13drt 53:a3077af736bb 650 }
el13drt 53:a3077af736bb 651
el13drt 53:a3077af736bb 652 lcd.refresh();
el13drt 53:a3077af736bb 653 }
el13drt 53:a3077af736bb 654
el13drt 53:a3077af736bb 655 //draws options menu
el13drt 53:a3077af736bb 656 void drawOptionsMenu()
el13drt 53:a3077af736bb 657 {
el13drt 53:a3077af736bb 658 lcd.clear();//clear screen
el13drt 53:a3077af736bb 659 drawBackground();
el13drt 53:a3077af736bb 660 lcd.drawRect(3,6,77,10,0);//title outline
el13drt 53:a3077af736bb 661 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 53:a3077af736bb 662 lcd.drawRect(0,0,84,2,1);//top border
el13drt 53:a3077af736bb 663 lcd.printString("Options",20,1);//title
el13drt 53:a3077af736bb 664 lcd.printString("Difficulty",3,3);
el13drt 53:a3077af736bb 665 lcd.printString("Sound FX",3,4);
el13drt 53:a3077af736bb 666
el13drt 53:a3077af736bb 667 lcd.refresh();
el13drt 53:a3077af736bb 668 }
el13drt 53:a3077af736bb 669
el13drt 53:a3077af736bb 670 //present difficulty options
el13drt 53:a3077af736bb 671 void difficultyMenu(int& subOption)
el13drt 53:a3077af736bb 672 {
el13drt 53:a3077af736bb 673 actionButtons();
el13drt 53:a3077af736bb 674
el13drt 53:a3077af736bb 675 //joystick selection
el13drt 53:a3077af736bb 676 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 53:a3077af736bb 677 printFlag = 0;
el13drt 53:a3077af736bb 678
el13drt 53:a3077af736bb 679 //option up
el13drt 53:a3077af736bb 680 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 681 serial.printf(" UP\n");
el13drt 53:a3077af736bb 682 subOption = subOption--;
el13drt 53:a3077af736bb 683 if (subOption < 1)subOption = 1;
el13drt 53:a3077af736bb 684 }
el13drt 53:a3077af736bb 685 //option down
el13drt 53:a3077af736bb 686 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 687 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 688 subOption = subOption++;
el13drt 53:a3077af736bb 689 if (subOption > 3)subOption = 3;
el13drt 53:a3077af736bb 690 }
el13drt 53:a3077af736bb 691 //Centre / Unknown orientation
el13drt 53:a3077af736bb 692 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 693 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 694 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 695 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 696
el13drt 53:a3077af736bb 697 //'Easy' option 1
el13drt 53:a3077af736bb 698 if (subOption == 1) {
el13drt 53:a3077af736bb 699 lcd.drawCircle(72,19,2,1);
el13drt 53:a3077af736bb 700 refreshCursor2();
el13drt 53:a3077af736bb 701 refreshCursor3();
el13drt 53:a3077af736bb 702 if(buttonFlagA) { //select easy
el13drt 53:a3077af736bb 703 buttonFlagA = 0;
el13drt 53:a3077af736bb 704 fall = 1;
el13drt 53:a3077af736bb 705 }
el13drt 53:a3077af736bb 706 }
el13drt 53:a3077af736bb 707 //'Normal' option 2
el13drt 53:a3077af736bb 708 if (subOption == 2) {
el13drt 53:a3077af736bb 709 lcd.drawCircle(72,27,2,1);
el13drt 53:a3077af736bb 710 refreshCursor1();
el13drt 53:a3077af736bb 711 refreshCursor3();
el13drt 53:a3077af736bb 712
el13drt 53:a3077af736bb 713 if(buttonFlagA) { //select normal
el13drt 53:a3077af736bb 714 buttonFlagA = 0;
el13drt 53:a3077af736bb 715 fall = 2;
el13drt 53:a3077af736bb 716 }
el13drt 53:a3077af736bb 717 }
el13drt 53:a3077af736bb 718 //'Forget It' option 3
el13drt 53:a3077af736bb 719 if (subOption == 3) {
el13drt 53:a3077af736bb 720 lcd.drawCircle(72,35,2,1);
el13drt 53:a3077af736bb 721 refreshCursor1();
el13drt 53:a3077af736bb 722 refreshCursor2();
el13drt 53:a3077af736bb 723
el13drt 53:a3077af736bb 724 if(buttonFlagA) { //select difficult
el13drt 53:a3077af736bb 725 buttonFlagA = 0;
el13drt 53:a3077af736bb 726 fall = 3;
el13drt 53:a3077af736bb 727 }
el13drt 53:a3077af736bb 728 }
el13drt 53:a3077af736bb 729 }
el13drt 53:a3077af736bb 730
el13drt 53:a3077af736bb 731 lcd.refresh();
el13drt 53:a3077af736bb 732 }
el13drt 53:a3077af736bb 733
el13drt 53:a3077af736bb 734 //draw difficulty settings
el13drt 53:a3077af736bb 735 void drawDifficultyMenu()
el13drt 53:a3077af736bb 736 {
el13drt 53:a3077af736bb 737 lcd.clear();
el13drt 53:a3077af736bb 738 drawBackground();
el13drt 53:a3077af736bb 739 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 53:a3077af736bb 740 lcd.drawRect(0,0,84,2,1);//top border
el13drt 53:a3077af736bb 741 lcd.refresh();
el13drt 53:a3077af736bb 742 lcd.printString("*Difficulty*",5,1);//title
el13drt 53:a3077af736bb 743 lcd.printString("Easy",5,2);//title
el13drt 53:a3077af736bb 744 lcd.printString("Normal",5,3);//title
el13drt 53:a3077af736bb 745 lcd.printString("Forget It",5,4);//title
el13drt 53:a3077af736bb 746 }
el13drt 53:a3077af736bb 747
el13drt 53:a3077af736bb 748 //present sound FX options
el13drt 53:a3077af736bb 749 void soundFXMenu(int& fxOption)
el13drt 53:a3077af736bb 750 {
el13drt 53:a3077af736bb 751 actionButtons();
el13drt 53:a3077af736bb 752
el13drt 53:a3077af736bb 753 //joystick selection
el13drt 53:a3077af736bb 754 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 53:a3077af736bb 755 printFlag = 0;
el13drt 53:a3077af736bb 756
el13drt 53:a3077af736bb 757 //option up
el13drt 53:a3077af736bb 758 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 759 serial.printf(" UP\n");
el13drt 53:a3077af736bb 760 fxOption = fxOption--;
el13drt 53:a3077af736bb 761 if (fxOption < 0)fxOption = 0;
el13drt 53:a3077af736bb 762 }
el13drt 53:a3077af736bb 763 //option down
el13drt 53:a3077af736bb 764 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 765 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 766 fxOption = fxOption++;
el13drt 53:a3077af736bb 767 if (fxOption > 1)fxOption = 1;
el13drt 53:a3077af736bb 768 }
el13drt 53:a3077af736bb 769 //Centre / Unknown orientation
el13drt 53:a3077af736bb 770 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 771 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 772 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 773 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 774 }
el13drt 53:a3077af736bb 775 //'ON' option 1
el13drt 53:a3077af736bb 776 if (fxOption == 0) {
el13drt 53:a3077af736bb 777 lcd.drawCircle(72,27,2,1);//draw cursor 'ON'
el13drt 53:a3077af736bb 778 refreshCursor1();
el13drt 53:a3077af736bb 779 refreshCursor3();
el13drt 53:a3077af736bb 780
el13drt 53:a3077af736bb 781 if(buttonFlagA) {
el13drt 53:a3077af736bb 782 buttonFlagA =0;
el13drt 53:a3077af736bb 783 FX = 0;
el13drt 53:a3077af736bb 784 serial.printf("FX = %d\n",FX);
el13drt 53:a3077af736bb 785 }
el13drt 53:a3077af736bb 786 }
el13drt 53:a3077af736bb 787 //'OFF' option 2
el13drt 53:a3077af736bb 788 if (fxOption == 1) {
el13drt 53:a3077af736bb 789 lcd.drawCircle(72,35,2,1);//draw cursor 'OFF'
el13drt 53:a3077af736bb 790 refreshCursor1();
el13drt 53:a3077af736bb 791 refreshCursor2();
el13drt 53:a3077af736bb 792
el13drt 53:a3077af736bb 793 if(buttonFlagA) {
el13drt 53:a3077af736bb 794 buttonFlagA =0;
el13drt 53:a3077af736bb 795 FX = 1;
el13drt 53:a3077af736bb 796 serial.printf("FX = %d\n",FX);
el13drt 53:a3077af736bb 797 }
el13drt 53:a3077af736bb 798 }
el13drt 53:a3077af736bb 799 lcd.refresh();
el13drt 53:a3077af736bb 800 }
el13drt 53:a3077af736bb 801
el13drt 53:a3077af736bb 802 //draw Sound FX settings
el13drt 53:a3077af736bb 803 void drawSoundFXMenu()
el13drt 53:a3077af736bb 804 {
el13drt 53:a3077af736bb 805 lcd.clear();
el13drt 53:a3077af736bb 806 drawBackground();
el13drt 53:a3077af736bb 807 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 53:a3077af736bb 808 lcd.drawRect(0,0,84,2,1);//top border
el13drt 53:a3077af736bb 809 lcd.printString("*Sound FX*",10,1);//title
el13drt 53:a3077af736bb 810 lcd.printString("ON",35,3);//title
el13drt 53:a3077af736bb 811 lcd.printString("OFF",33,4);//title
el13drt 53:a3077af736bb 812 lcd.refresh();
el13drt 53:a3077af736bb 813 }
el13drt 53:a3077af736bb 814
el13drt 53:a3077af736bb 815 //if any of the high scores are beaten, they are replaced.
el13drt 53:a3077af736bb 816 //player enters initials using structs outputs
el13drt 53:a3077af736bb 817 void newScore()
el13drt 53:a3077af736bb 818 {
el13drt 53:a3077af736bb 819 if(score >= highScore3) {//entry condition
el13drt 53:a3077af736bb 820 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 821 buttonFlagB = 0;
el13drt 53:a3077af736bb 822 lcd.clear();//clears screen
el13drt 53:a3077af736bb 823 drawBackground();//draws background
el13drt 53:a3077af736bb 824 lcd.printString("High Score!!",7,0);//title
el13drt 53:a3077af736bb 825 lcd.printString("Enter ID",19,4);//title
el13drt 53:a3077af736bb 826
el13drt 53:a3077af736bb 827 int n;//local variable used for storing temporary global variable
el13drt 53:a3077af736bb 828 int initial = 0;//used for isolating which initial is being selected
el13drt 53:a3077af736bb 829 char x,y,z;
el13drt 53:a3077af736bb 830
el13drt 53:a3077af736bb 831 //print initial characters
el13drt 53:a3077af736bb 832 x=fsm[state1].output1;
el13drt 53:a3077af736bb 833 lcd.printChar(x,28,2);
el13drt 53:a3077af736bb 834 y=fsm[state2].output2;
el13drt 53:a3077af736bb 835 lcd.printChar(y,40,2);
el13drt 53:a3077af736bb 836 z=fsm[state3].output3;
el13drt 53:a3077af736bb 837 lcd.printChar(z,52,2);
el13drt 53:a3077af736bb 838
el13drt 53:a3077af736bb 839 while(1) {
el13drt 53:a3077af736bb 840
el13drt 53:a3077af736bb 841 //joystick selection
el13drt 53:a3077af736bb 842 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 53:a3077af736bb 843 printFlag = 0;
el13drt 53:a3077af736bb 844
el13drt 53:a3077af736bb 845 if(joystick.direction==CENTRE) {
el13drt 53:a3077af736bb 846 preDirection=0;
el13drt 53:a3077af736bb 847 }
el13drt 53:a3077af736bb 848 if (joystick.direction == UP ) {
el13drt 53:a3077af736bb 849 serial.printf(" UP\n");
el13drt 53:a3077af736bb 850 state1 = state1--;
el13drt 53:a3077af736bb 851 if (state1 < 0)state1 = 0;
el13drt 53:a3077af736bb 852 state2 = state2--;
el13drt 53:a3077af736bb 853 if (state2 < 0)state2 = 0;
el13drt 53:a3077af736bb 854 state3 = state3--;
el13drt 53:a3077af736bb 855 if (state3 < 0)state3 = 0;
el13drt 53:a3077af736bb 856 }
el13drt 53:a3077af736bb 857 //option down
el13drt 53:a3077af736bb 858 if (joystick.direction == DOWN ) {
el13drt 53:a3077af736bb 859 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 860 state1 = state1++;
el13drt 53:a3077af736bb 861 if (state1 > 26)state1 = 26;
el13drt 53:a3077af736bb 862 state2 = state2++;
el13drt 53:a3077af736bb 863 if (state2 > 26)state2 = 26;
el13drt 53:a3077af736bb 864 state3 = state3++;
el13drt 53:a3077af736bb 865 if (state3 > 26)state3 = 26;
el13drt 53:a3077af736bb 866 }
el13drt 53:a3077af736bb 867 if (joystick.direction == LEFT && preDirection==0) {
el13drt 53:a3077af736bb 868 serial.printf(" LEFT\n");
el13drt 53:a3077af736bb 869 initial = initial--;
el13drt 53:a3077af736bb 870 if (initial < 0)initial = 0;
el13drt 53:a3077af736bb 871 preDirection=1;
el13drt 53:a3077af736bb 872 }
el13drt 53:a3077af736bb 873 if (joystick.direction == RIGHT && preDirection==0) {
el13drt 53:a3077af736bb 874 serial.printf(" RIGHT\n");
el13drt 53:a3077af736bb 875 initial = initial++;
el13drt 53:a3077af736bb 876 if (initial > 2)initial = 2;
el13drt 53:a3077af736bb 877 preDirection=1;
el13drt 53:a3077af736bb 878 }
el13drt 53:a3077af736bb 879 //Centre / Unknown orientation
el13drt 53:a3077af736bb 880 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 881 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 882 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 883 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 884 }
el13drt 53:a3077af736bb 885 //if initial 3 display selected character
el13drt 53:a3077af736bb 886 if (initial == 0) {
el13drt 53:a3077af736bb 887 x=fsm[state1].output1;
el13drt 53:a3077af736bb 888 lcd.printChar(x,28,2);
el13drt 53:a3077af736bb 889 }
el13drt 53:a3077af736bb 890 //if initial 1 display selected character
el13drt 53:a3077af736bb 891 if(initial == 1) {
el13drt 53:a3077af736bb 892 y=fsm[state2].output2;
el13drt 53:a3077af736bb 893 lcd.printChar(y,40,2);
el13drt 53:a3077af736bb 894 }
el13drt 53:a3077af736bb 895 //if initial 2 display selected character
el13drt 53:a3077af736bb 896 if(initial == 2) {
el13drt 53:a3077af736bb 897 z=fsm[state3].output3;
el13drt 53:a3077af736bb 898 lcd.printChar(z,52,2);
el13drt 53:a3077af736bb 899 }
el13drt 53:a3077af736bb 900 if(buttonFlagA) {
el13drt 53:a3077af736bb 901 actionButtons();
el13drt 53:a3077af736bb 902 buttonFlagA = 0;
el13drt 53:a3077af736bb 903 buttonFlagB = 0;
el13drt 53:a3077af736bb 904 break;
el13drt 53:a3077af736bb 905 }
el13drt 53:a3077af736bb 906 }
el13drt 53:a3077af736bb 907 //if player beats High Score 3, replace it with new score
el13drt 53:a3077af736bb 908 if(score >= highScore3 && score<highScore2 ) {
el13drt 53:a3077af736bb 909 highScore3 = score;
el13drt 53:a3077af736bb 910 sprintf (player3initials, "3.%c%c%c.....%i",x,y,z,highScore3);
el13drt 53:a3077af736bb 911 }
el13drt 53:a3077af736bb 912 //if player beats High Score 3 and 2, replace HighScore2 with new score
el13drt 53:a3077af736bb 913 if(score >= highScore2 && score< highScore1) {
el13drt 53:a3077af736bb 914 highScore3 = highScore2;
el13drt 53:a3077af736bb 915 n = score;
el13drt 53:a3077af736bb 916 highScore2 = n;
el13drt 53:a3077af736bb 917 sprintf (player3initials, "3.%c%c%c.....%i",player2initials[2],player3initials[3],player3initials[4],highScore3);
el13drt 53:a3077af736bb 918 sprintf (player2initials, "2.%c%c%c.....%i",x,y,z,highScore2);
el13drt 53:a3077af736bb 919 }
el13drt 53:a3077af736bb 920 //if player beats High Score 1, 2 and 3, replace highScore1 with new score
el13drt 53:a3077af736bb 921 if(score >= highScore1 ) {
el13drt 53:a3077af736bb 922 highScore3 = highScore2;
el13drt 53:a3077af736bb 923 highScore2 = highScore1;
el13drt 53:a3077af736bb 924 n = score;
el13drt 53:a3077af736bb 925 highScore1 = n;
el13drt 53:a3077af736bb 926 sprintf (player3initials, "3.%c%c%c.....%i",player2initials[2],player3initials[3],player3initials[4],highScore3);
el13drt 53:a3077af736bb 927 sprintf (player2initials, "2.%c%c%c.....%i",player1initials[2],player1initials[3],player1initials[4],highScore2);
el13drt 53:a3077af736bb 928 sprintf (player1initials, "1.%c%c%c.....%i",x,y,z,highScore1);
el13drt 53:a3077af736bb 929 }
el13drt 53:a3077af736bb 930 state1 = 0;
el13drt 53:a3077af736bb 931 state2 = 0;
el13drt 53:a3077af736bb 932 state3 = 0;
el13drt 53:a3077af736bb 933 }
el13drt 53:a3077af736bb 934 }
el13drt 53:a3077af736bb 935
el13drt 53:a3077af736bb 936 //actual game
el13drt 53:a3077af736bb 937 void game(int& exitFlag, int& exitOption)
el13drt 53:a3077af736bb 938 {
el13drt 53:a3077af736bb 939 actionButtons();
el13drt 53:a3077af736bb 940 lcd.clear();//clears screen
el13drt 53:a3077af736bb 941 drawBackground();//draw background
el13drt 53:a3077af736bb 942
el13drt 53:a3077af736bb 943 ///game///
el13drt 53:a3077af736bb 944 while(1) {
el13drt 53:a3077af736bb 945 //print score - top left of display
el13drt 53:a3077af736bb 946 char buffer[14];//create buffer for string
el13drt 53:a3077af736bb 947 int length = sprintf(buffer,"Level:%d",score);//insert buffer
el13drt 53:a3077af736bb 948 lcd.printString(buffer,3,0);//display
el13drt 53:a3077af736bb 949
el13drt 53:a3077af736bb 950 actionButtons();
el13drt 53:a3077af736bb 951 drawNinja();//set character
el13drt 53:a3077af736bb 952 drawHazards();//initiates hazards
el13drt 53:a3077af736bb 953 hazardFall();//increments hazards towards floor
el13drt 53:a3077af736bb 954 wait(0.1);//slow down objects
el13drt 54:8180eec1656d 955
el13drt 53:a3077af736bb 956 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 957 printFlag = 0;
el13drt 53:a3077af736bb 958
el13drt 53:a3077af736bb 959 //check joystick direction
el13drt 53:a3077af736bb 960 if (joystick.direction == LEFT) {
el13drt 53:a3077af736bb 961 serial.printf(" LEFT\n");
el13drt 53:a3077af736bb 962 a1 = a1-=2;
el13drt 53:a3077af736bb 963 a2 = a2-=2;
el13drt 53:a3077af736bb 964 a3 = a3-=2;
el13drt 53:a3077af736bb 965 a4 = a4-=2;
el13drt 53:a3077af736bb 966 a5 = a5-=2;
el13drt 53:a3077af736bb 967 a6 = a6-=2;
el13drt 53:a3077af736bb 968 a7 = a7-=2;
el13drt 53:a3077af736bb 969 a8 = a8-=2;
el13drt 53:a3077af736bb 970 ninjaBoundaries();
el13drt 53:a3077af736bb 971 }
el13drt 53:a3077af736bb 972 if (joystick.direction == RIGHT) {
el13drt 53:a3077af736bb 973 serial.printf(" RIGHT\n");
el13drt 53:a3077af736bb 974 a1 = a1+=2;
el13drt 53:a3077af736bb 975 a2 = a2+=2;
el13drt 53:a3077af736bb 976 a3 = a3+=2;
el13drt 53:a3077af736bb 977 a4 = a4+=2;
el13drt 53:a3077af736bb 978 a5 = a5+=2;
el13drt 53:a3077af736bb 979 a6 = a6+=2;
el13drt 53:a3077af736bb 980 a7 = a7+=2;
el13drt 53:a3077af736bb 981 a8 = a8+=2;
el13drt 53:a3077af736bb 982 ninjaBoundaries();
el13drt 53:a3077af736bb 983 }
el13drt 53:a3077af736bb 984 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 985 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 986 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 987 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 988
el13drt 53:a3077af736bb 989 //integer to represent character being
el13drt 53:a3077af736bb 990 //struck by falling object
el13drt 53:a3077af736bb 991 int contactPoint = 0;
el13drt 53:a3077af736bb 992
el13drt 53:a3077af736bb 993 //contact points
el13drt 53:a3077af736bb 994 if(lcd.getPixel((a1+4),32))
el13drt 53:a3077af736bb 995 contactPoint++;
el13drt 53:a3077af736bb 996 if(lcd.getPixel((a1),32))
el13drt 53:a3077af736bb 997 contactPoint++;
el13drt 53:a3077af736bb 998 if(lcd.getPixel((a7),32))
el13drt 53:a3077af736bb 999 contactPoint++;
el13drt 53:a3077af736bb 1000
el13drt 53:a3077af736bb 1001 //if contact point is not zero
el13drt 53:a3077af736bb 1002 //character has been hit
el13drt 53:a3077af736bb 1003 //and the game ends
el13drt 53:a3077af736bb 1004 if ( contactPoint !=0) {
el13drt 53:a3077af736bb 1005 lcd.printString("Game Over",17,2);
el13drt 53:a3077af736bb 1006 lcd.inverseMode();
el13drt 53:a3077af736bb 1007 buzzer.beep(2000,0.2);//frequeny/duration
el13drt 53:a3077af736bb 1008 wait(0.5);
el13drt 53:a3077af736bb 1009 lcd.normalMode();
el13drt 53:a3077af736bb 1010 wait(0.5);
el13drt 53:a3077af736bb 1011 lcd.inverseMode();
el13drt 53:a3077af736bb 1012 buzzer.beep(2000,0.2);
el13drt 53:a3077af736bb 1013 wait(0.5);
el13drt 53:a3077af736bb 1014 lcd.normalMode();
el13drt 53:a3077af736bb 1015 wait(0.5);
el13drt 53:a3077af736bb 1016 lcd.inverseMode();
el13drt 53:a3077af736bb 1017 buzzer.beep(2000,0.2);
el13drt 53:a3077af736bb 1018 wait(0.5);
el13drt 53:a3077af736bb 1019 lcd.normalMode();
el13drt 53:a3077af736bb 1020 newScore();//enter initial screen if previous scores are beaten
el13drt 53:a3077af736bb 1021 resetGame();//reset values
el13drt 53:a3077af736bb 1022 break;
el13drt 53:a3077af736bb 1023 }
el13drt 53:a3077af736bb 1024 lcd.refresh();//refresh screen
el13drt 53:a3077af736bb 1025 startrek();//clears unset pixels, keeps set pixels
el13drt 53:a3077af736bb 1026
el13drt 53:a3077af736bb 1027 ///Exit Menu (Back button pressed)///
el13drt 53:a3077af736bb 1028 if(buttonFlagB) {
el13drt 53:a3077af736bb 1029 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1030 buttonFlagA = 0;
el13drt 53:a3077af736bb 1031 actionButtons();
el13drt 53:a3077af736bb 1032 drawExitMenu();//draws the exit menu
el13drt 53:a3077af736bb 1033
el13drt 53:a3077af736bb 1034 while(1) {
el13drt 53:a3077af736bb 1035 exitMenu(exitOption);//presents exit options
el13drt 53:a3077af736bb 1036
el13drt 53:a3077af736bb 1037 //'exit' option YES
el13drt 53:a3077af736bb 1038 if((buttonFlagA)&&(exitOption == 0)) { //returns to menu
el13drt 53:a3077af736bb 1039 exitOption = 1;//reset intial option value
el13drt 53:a3077af736bb 1040 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 1041 buttonFlagB = 0;
el13drt 53:a3077af736bb 1042 actionButtons();
el13drt 53:a3077af736bb 1043 lcd.clear();//clears screen
el13drt 53:a3077af736bb 1044 resetGame();//resets scores/objects
el13drt 53:a3077af736bb 1045 exitFlag = 1;//sets exit flag
el13drt 53:a3077af736bb 1046 break;
el13drt 53:a3077af736bb 1047 }
el13drt 53:a3077af736bb 1048 //'exit' option NO - returns to game
el13drt 53:a3077af736bb 1049 if((buttonFlagA)&&(exitOption == 1)) {
el13drt 53:a3077af736bb 1050 buttonFlagA = 0;//resets flags
el13drt 53:a3077af736bb 1051 buttonFlagB = 0;
el13drt 53:a3077af736bb 1052 break;
el13drt 53:a3077af736bb 1053 }
el13drt 53:a3077af736bb 1054 sleep();//put while to sleep
el13drt 53:a3077af736bb 1055 }
el13drt 53:a3077af736bb 1056 //if 'exit' option YES, resets
el13drt 53:a3077af736bb 1057 //game values returns to main menu
el13drt 53:a3077af736bb 1058 if (exitFlag!=0) { //if exit flag set
el13drt 53:a3077af736bb 1059 exitFlag = 0;//reset flag
el13drt 53:a3077af736bb 1060 break;//break to main menu
el13drt 53:a3077af736bb 1061 }
el13drt 53:a3077af736bb 1062 }
el13drt 53:a3077af736bb 1063 serial.printf("Score: %i \n",score);//print Score for debug
el13drt 53:a3077af736bb 1064 }
el13drt 53:a3077af736bb 1065 }
el13drt 53:a3077af736bb 1066 }
el13drt 53:a3077af736bb 1067
el13drt 53:a3077af736bb 1068 //high scores screen
el13drt 53:a3077af736bb 1069 void scores()
el13drt 53:a3077af736bb 1070 {
el13drt 53:a3077af736bb 1071 actionButtons();
el13drt 53:a3077af736bb 1072 lcd.clear();//clear screen
el13drt 53:a3077af736bb 1073 drawBackground();//set background
el13drt 53:a3077af736bb 1074 lcd.printString("High Scores",10,0);//title
el13drt 53:a3077af736bb 1075
el13drt 53:a3077af736bb 1076 //prints scores with names
el13drt 53:a3077af736bb 1077 lcd.printString(player1initials,5,2);//display
el13drt 53:a3077af736bb 1078
el13drt 53:a3077af736bb 1079 lcd.printString(player2initials,5,3);//display
el13drt 53:a3077af736bb 1080
el13drt 53:a3077af736bb 1081 lcd.printString(player3initials,5,4);//display
el13drt 53:a3077af736bb 1082
el13drt 53:a3077af736bb 1083 while(1) {
el13drt 53:a3077af736bb 1084 actionButtons();//select
el13drt 53:a3077af736bb 1085
el13drt 53:a3077af736bb 1086 //back to menu
el13drt 53:a3077af736bb 1087 if(buttonFlagB) {
el13drt 53:a3077af736bb 1088 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 1089 buttonFlagB = 0;
el13drt 53:a3077af736bb 1090 lcd.clear();
el13drt 53:a3077af736bb 1091 break;
el13drt 53:a3077af736bb 1092 }
el13drt 53:a3077af736bb 1093 sleep();//put while to sleep
el13drt 53:a3077af736bb 1094 }
el13drt 53:a3077af736bb 1095 }
el13drt 53:a3077af736bb 1096
el13drt 53:a3077af736bb 1097 //options menu
el13drt 53:a3077af736bb 1098 void optionsMenu()
el13drt 53:a3077af736bb 1099 {
el13drt 53:a3077af736bb 1100 int option = 0;
el13drt 53:a3077af736bb 1101 int subOption = fall;//keeps cursor on selected option, even after exiting screen
el13drt 53:a3077af736bb 1102 int fxOption = 0;
el13drt 53:a3077af736bb 1103 actionButtons();
el13drt 53:a3077af736bb 1104 drawOptionsMenu();//draws options menu
el13drt 53:a3077af736bb 1105 //counters for navigation
el13drt 53:a3077af736bb 1106
el13drt 53:a3077af736bb 1107 while(1) {
el13drt 53:a3077af736bb 1108 actionButtons();
el13drt 53:a3077af736bb 1109 optionsMenu(option);//presents options
el13drt 53:a3077af736bb 1110
el13drt 53:a3077af736bb 1111 //////////////////////difficulty menu ////////////////////////////////////
el13drt 53:a3077af736bb 1112 if ((option == 0)&&(buttonFlagA)) {
el13drt 53:a3077af736bb 1113 buttonFlagA = 0;//reset flag
el13drt 53:a3077af736bb 1114 actionButtons();
el13drt 53:a3077af736bb 1115 drawDifficultyMenu();//draws difficulty menu
el13drt 53:a3077af736bb 1116
el13drt 53:a3077af736bb 1117 while(1) {
el13drt 53:a3077af736bb 1118 actionButtons();
el13drt 53:a3077af736bb 1119 difficultyMenu(subOption);//presents difficulty options
el13drt 53:a3077af736bb 1120
el13drt 53:a3077af736bb 1121 if(buttonFlagB) {
el13drt 53:a3077af736bb 1122 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1123 buttonFlagA = 0;
el13drt 53:a3077af736bb 1124 lcd.clear();//clear screen
el13drt 53:a3077af736bb 1125 break;//return back
el13drt 53:a3077af736bb 1126 }
el13drt 53:a3077af736bb 1127 sleep();//put while to sleep
el13drt 53:a3077af736bb 1128 }
el13drt 53:a3077af736bb 1129 drawOptionsMenu();
el13drt 53:a3077af736bb 1130 }
el13drt 53:a3077af736bb 1131 /////////////////////sound FX menu //////////////////////////////////////
el13drt 53:a3077af736bb 1132 if((option ==1)&&(buttonFlagA)) {
el13drt 53:a3077af736bb 1133 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 1134 buttonFlagB = 0;
el13drt 53:a3077af736bb 1135 actionButtons();
el13drt 53:a3077af736bb 1136 drawSoundFXMenu();//draw menu
el13drt 53:a3077af736bb 1137
el13drt 53:a3077af736bb 1138 while(1) {
el13drt 53:a3077af736bb 1139 actionButtons();
el13drt 53:a3077af736bb 1140 soundFXMenu(fxOption);//presents options
el13drt 53:a3077af736bb 1141
el13drt 53:a3077af736bb 1142 //back to options menu
el13drt 53:a3077af736bb 1143 if(buttonFlagB) {
el13drt 53:a3077af736bb 1144 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1145 buttonFlagA = 0;
el13drt 53:a3077af736bb 1146 lcd.clear();//clear screen
el13drt 53:a3077af736bb 1147 break;//return back
el13drt 53:a3077af736bb 1148 }
el13drt 53:a3077af736bb 1149 sleep();//put while to sleep
el13drt 53:a3077af736bb 1150 }
el13drt 53:a3077af736bb 1151 drawOptionsMenu();
el13drt 53:a3077af736bb 1152 }
el13drt 53:a3077af736bb 1153 //back to mainmenu
el13drt 53:a3077af736bb 1154 if(buttonFlagB) {
el13drt 53:a3077af736bb 1155 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1156 buttonFlagA = 0;
el13drt 53:a3077af736bb 1157 lcd.clear();//clear
el13drt 53:a3077af736bb 1158 break;//return back
el13drt 53:a3077af736bb 1159 }
el13drt 53:a3077af736bb 1160 sleep();//put while to sleep
el13drt 53:a3077af736bb 1161 }
el13drt 53:a3077af736bb 1162 }
el13drt 53:a3077af736bb 1163
el13drt 53:a3077af736bb 1164 //read default positions of the joystick to calibrate later readings
el13drt 53:a3077af736bb 1165 void calibrateJoystick()
el13drt 53:a3077af736bb 1166 {
el13drt 53:a3077af736bb 1167 joyButton.mode(PullDown);
el13drt 53:a3077af736bb 1168 //must not move during calibration
el13drt 53:a3077af736bb 1169 joystick.x0 = xPot; //initial positions in the range 0.0 to 1.0 (0.5 if centred exactly)
el13drt 53:a3077af736bb 1170 joystick.y0 = yPot;
el13drt 53:a3077af736bb 1171 }
el13drt 53:a3077af736bb 1172
el13drt 53:a3077af736bb 1173 //reads and updates position of joystick according to voltage readings
el13drt 53:a3077af736bb 1174 void updateJoystick()
el13drt 53:a3077af736bb 1175 {
el13drt 53:a3077af736bb 1176 //read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred)
el13drt 53:a3077af736bb 1177 joystick.x = xPot - joystick.x0;
el13drt 53:a3077af736bb 1178 joystick.y = yPot - joystick.y0;
el13drt 53:a3077af736bb 1179 //read button state
el13drt 53:a3077af736bb 1180 joystick.button = joyButton;
el13drt 53:a3077af736bb 1181
el13drt 53:a3077af736bb 1182 //calculate direction depending on x,y values
el13drt 53:a3077af736bb 1183 //tolerance allows a little lee-way in case joystick not exactly in the stated direction
el13drt 53:a3077af736bb 1184 if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1185 joystick.direction = CENTRE;
el13drt 53:a3077af736bb 1186 } else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1187 joystick.direction = DOWN;
el13drt 53:a3077af736bb 1188 } else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1189 joystick.direction = UP;
el13drt 53:a3077af736bb 1190 } else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1191 joystick.direction = RIGHT;
el13drt 53:a3077af736bb 1192 } else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1193 joystick.direction = LEFT;
el13drt 53:a3077af736bb 1194 } else {
el13drt 53:a3077af736bb 1195 joystick.direction = UNKNOWN;
el13drt 53:a3077af736bb 1196 }
el13drt 53:a3077af736bb 1197
el13drt 53:a3077af736bb 1198 //set flag for printing
el13drt 53:a3077af736bb 1199 printFlag = 1;
el13drt 53:a3077af736bb 1200 }
el13drt 52:bb2acf0e248a 1201
el13drt 0:a8bc3aac5f69 1202 int main()
el13drt 0:a8bc3aac5f69 1203 {
el13drt 46:613eabb6ea86 1204 ledP = 1;//power LED on
el13drt 14:c2c969e1c6e8 1205 randomise();//randomises falling hazards (initial values only)
el13drt 7:217810c90306 1206 calibrateJoystick();//get centred values of joystick
el13drt 7:217810c90306 1207 pollJoystick.attach(&updateJoystick,1.0/10.0);//read joystick 10 times per second
el13drt 6:fa2928bcec17 1208
el13drt 0:a8bc3aac5f69 1209 lcd.init();//initialise screen
el13drt 35:9f55326c1b0a 1210 drawWelcome();//welcome screen
el13drt 0:a8bc3aac5f69 1211 lcd.clear();//clear pixels
el13drt 54:8180eec1656d 1212
el13drt 17:242ccf6a8442 1213 buttonA.mode(PullDown);//pull down buttonA
el13drt 17:242ccf6a8442 1214 buttonB.mode(PullDown);//pull down buttonB
el13drt 55:bb4f6cc196c8 1215 write();
el13drt 55:bb4f6cc196c8 1216 read();
el13drt 0:a8bc3aac5f69 1217
el13drt 12:eedda6554615 1218 int exitFlag = 0;//exit flag
el13drt 5:a0e4a67266d6 1219 int mainOption = 0;//counter for main menu
el13drt 40:56ab6d368e9b 1220 int exitOption = 1;//counter for exit menu
el13drt 54:8180eec1656d 1221
el13drt 40:56ab6d368e9b 1222 timerA.attach(&timerExpiredA, 0.1);//checks state of buttonA
el13drt 40:56ab6d368e9b 1223 timerB.attach(&timerExpiredB, 0.1);//checks state of buttonB
el13drt 55:bb4f6cc196c8 1224
el13drt 1:352c50e88ffa 1225 while(1) {
el13drt 11:6b8416a8ddb3 1226 drawMainMenu();//draws main menu
el13drt 11:6b8416a8ddb3 1227 mainMenu(mainOption);//presents main menu options
el13drt 52:bb2acf0e248a 1228 actionButtons();//sound light when buttons pressed
el13drt 4:c6305031f80d 1229
el13drt 11:6b8416a8ddb3 1230 // if 'Play Game' selected
el13drt 15:ff3eb0091453 1231 if ((mainOption == 0)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1232 buttonFlagA = 0;
el13drt 19:e0fd493816ae 1233 buttonFlagB = 0;
el13drt 12:eedda6554615 1234 game(exitFlag, exitOption);//actual game
el13drt 12:eedda6554615 1235 }
el13drt 12:eedda6554615 1236 // if 'Scores' selected
el13drt 15:ff3eb0091453 1237 if((mainOption == 1)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1238 buttonFlagA = 0;
el13drt 19:e0fd493816ae 1239 buttonFlagB = 0;
el13drt 12:eedda6554615 1240 scores();
el13drt 5:a0e4a67266d6 1241 }
el13drt 12:eedda6554615 1242 // if 'option' selected
el13drt 15:ff3eb0091453 1243 if((mainOption == 2)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1244 buttonFlagA = 0;
el13drt 19:e0fd493816ae 1245 buttonFlagB = 0;
el13drt 14:c2c969e1c6e8 1246 optionsMenu();
el13drt 1:352c50e88ffa 1247 }
el13drt 15:ff3eb0091453 1248 sleep();
el13drt 0:a8bc3aac5f69 1249 }
el13drt 3:57bab3b1c974 1250 }