A retro gaming programme, designed for use on a portable embedded system. Incorporates power saving techniques.

Dependencies:   ConfigFile N5110 PowerControl beep mbed

Committer:
el13drt
Date:
Thu Apr 30 19:59:54 2015 +0000
Revision:
53:a3077af736bb
Parent:
52:bb2acf0e248a
Child:
54:8180eec1656d
30/4/15 new structure 20:59

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el13drt 0:a8bc3aac5f69 1 /**
el13drt 0:a8bc3aac5f69 2 @file main.cpp
el13drt 0:a8bc3aac5f69 3 @brief Program implementation
el13drt 0:a8bc3aac5f69 4 */
el13drt 0:a8bc3aac5f69 5
el13drt 0:a8bc3aac5f69 6 #include "mbed.h"
el13drt 0:a8bc3aac5f69 7 #include "N5110.h"
el13drt 10:947d35365ab8 8 #include "beep.h"
el13drt 12:eedda6554615 9 #include "tower.h"
el13drt 14:c2c969e1c6e8 10 #include "PowerControl/PowerControl.h"
el13drt 0:a8bc3aac5f69 11
el13drt 0:a8bc3aac5f69 12 #include <ctime>
el13drt 0:a8bc3aac5f69 13 #include <cstdlib>
el13drt 0:a8bc3aac5f69 14
el13drt 53:a3077af736bb 15 //struct for choosing initials
el13drt 53:a3077af736bb 16 struct State {
el13drt 53:a3077af736bb 17 char output1;
el13drt 53:a3077af736bb 18 char output2;
el13drt 53:a3077af736bb 19 char output3;
el13drt 53:a3077af736bb 20 int nextState[2];
el13drt 53:a3077af736bb 21 };
el13drt 53:a3077af736bb 22
el13drt 53:a3077af736bb 23 //assigns new identifier to struct
el13drt 53:a3077af736bb 24 typedef const struct State STYP;
el13drt 53:a3077af736bb 25
el13drt 53:a3077af736bb 26 //output array for struct Alphabet
el13drt 53:a3077af736bb 27 STYP fsm[27] = {
el13drt 53:a3077af736bb 28 //output//nextstate//previousstate//
el13drt 53:a3077af736bb 29 {'A','A','A',{1,26}},
el13drt 53:a3077af736bb 30 {'B','B','B',{2,0}},
el13drt 53:a3077af736bb 31 {'C','C','C',{3,1}},
el13drt 53:a3077af736bb 32 {'D','D','D',{4,2}},
el13drt 53:a3077af736bb 33 {'E','E','E',{5,3}},
el13drt 53:a3077af736bb 34 {'F','F','F',{6,4}},
el13drt 53:a3077af736bb 35 {'G','G','G',{7,5}},
el13drt 53:a3077af736bb 36 {'H','H','H',{8,6}},
el13drt 53:a3077af736bb 37 {'I','I','I',{9,7}},
el13drt 53:a3077af736bb 38 {'J','J','J',{10,8}},
el13drt 53:a3077af736bb 39 {'K','K','K',{11,9}},
el13drt 53:a3077af736bb 40 {'L','L','L',{12,10}},
el13drt 53:a3077af736bb 41 {'M','M','M',{13,11}},
el13drt 53:a3077af736bb 42 {'N','N','N',{14,12}},
el13drt 53:a3077af736bb 43 {'O','O','O',{15,13}},
el13drt 53:a3077af736bb 44 {'P','P','P',{16,14}},
el13drt 53:a3077af736bb 45 {'Q','Q','Q',{17,15}},
el13drt 53:a3077af736bb 46 {'R','R','R',{18,16}},
el13drt 53:a3077af736bb 47 {'S','S','S',{19,17}},
el13drt 53:a3077af736bb 48 {'T','T','T',{20,18}},
el13drt 53:a3077af736bb 49 {'U','U','U',{21,19}},
el13drt 53:a3077af736bb 50 {'V','V','V',{22,20}},
el13drt 53:a3077af736bb 51 {'W','W','W',{23,21}},
el13drt 53:a3077af736bb 52 {'X','X','X',{24,22}},
el13drt 53:a3077af736bb 53 {'Y','Y','Y',{25,23}},
el13drt 53:a3077af736bb 54 {'Z','Z','Z',{26,24}},
el13drt 53:a3077af736bb 55 {'.','.','.',{0,25}},
el13drt 53:a3077af736bb 56 };
el13drt 53:a3077af736bb 57
el13drt 53:a3077af736bb 58 //timer to read the joystick
el13drt 53:a3077af736bb 59 Ticker pollJoystick;
el13drt 53:a3077af736bb 60
el13drt 53:a3077af736bb 61 //serial out for debug
el13drt 53:a3077af736bb 62 Serial serial(USBTX,USBRX);
el13drt 53:a3077af736bb 63
el13drt 53:a3077af736bb 64 //create enumerated type (0,1,2,3 etc. for direction)
el13drt 53:a3077af736bb 65 //could be extended for diagonals etc.
el13drt 53:a3077af736bb 66 enum DirectionName {
el13drt 53:a3077af736bb 67 UP,
el13drt 53:a3077af736bb 68 DOWN,
el13drt 53:a3077af736bb 69 LEFT,
el13drt 53:a3077af736bb 70 RIGHT,
el13drt 53:a3077af736bb 71 CENTRE,
el13drt 53:a3077af736bb 72 UNKNOWN
el13drt 53:a3077af736bb 73
el13drt 53:a3077af736bb 74 };
el13drt 53:a3077af736bb 75
el13drt 53:a3077af736bb 76 //struct for Joystick
el13drt 53:a3077af736bb 77 typedef struct JoyStick Joystick;
el13drt 53:a3077af736bb 78 struct JoyStick {
el13drt 53:a3077af736bb 79 float x;//current x value
el13drt 53:a3077af736bb 80 float x0;//'centred' x value
el13drt 53:a3077af736bb 81 float y;//current y value
el13drt 53:a3077af736bb 82 float y0;//'centred' y value
el13drt 53:a3077af736bb 83 int button;//button state (assume pull-down used, so 1 = pressed, 0 = unpressed)
el13drt 53:a3077af736bb 84 DirectionName direction;//current direction
el13drt 53:a3077af736bb 85 };
el13drt 53:a3077af736bb 86
el13drt 53:a3077af736bb 87 //create struct variable
el13drt 53:a3077af736bb 88 Joystick joystick;
el13drt 53:a3077af736bb 89
el13drt 53:a3077af736bb 90 //if buttonA set flag A
el13drt 53:a3077af736bb 91 void timerExpiredA()
el13drt 53:a3077af736bb 92 {
el13drt 53:a3077af736bb 93 if(buttonA == 1) {
el13drt 53:a3077af736bb 94 buttonFlagA = 1;
el13drt 53:a3077af736bb 95 serial.printf("flagA set\n");
el13drt 53:a3077af736bb 96 }
el13drt 53:a3077af736bb 97 }
el13drt 53:a3077af736bb 98
el13drt 53:a3077af736bb 99 //if buttonB set flag B
el13drt 53:a3077af736bb 100 void timerExpiredB()
el13drt 53:a3077af736bb 101 {
el13drt 53:a3077af736bb 102 if(buttonB == 1) {
el13drt 53:a3077af736bb 103 buttonFlagB = 1;
el13drt 53:a3077af736bb 104 serial.printf("flagB set\n");
el13drt 53:a3077af736bb 105 }
el13drt 53:a3077af736bb 106 }
el13drt 53:a3077af736bb 107
el13drt 53:a3077af736bb 108 //set seed/randomise initial co-Ordinates
el13drt 53:a3077af736bb 109 void randomise()
el13drt 53:a3077af736bb 110 {
el13drt 53:a3077af736bb 111 srand (time(NULL));//initial seed for randomisation
el13drt 53:a3077af736bb 112
el13drt 53:a3077af736bb 113 //initial random x co-ordinates
el13drt 53:a3077af736bb 114 //for falling hazards
el13drt 53:a3077af736bb 115 //(values between 3 and 76)
el13drt 53:a3077af736bb 116 randX1 = rand() % 74 + 5;
el13drt 53:a3077af736bb 117 randX2 = rand() % 74 + 5;
el13drt 53:a3077af736bb 118 randX3 = rand() % 74 + 5;
el13drt 53:a3077af736bb 119 randX4 = rand() % 74 + 5;
el13drt 53:a3077af736bb 120 randX5 = rand() % 74 + 5;
el13drt 53:a3077af736bb 121 randX6 = rand() % 74 + 5;
el13drt 53:a3077af736bb 122 }
el13drt 53:a3077af736bb 123
el13drt 53:a3077af736bb 124 //static background
el13drt 53:a3077af736bb 125 void drawBackground()
el13drt 53:a3077af736bb 126 {
el13drt 53:a3077af736bb 127 //x, y, w, h, fill - draw ground
el13drt 53:a3077af736bb 128 lcd.drawRect(0,47,84,0,1);
el13drt 53:a3077af736bb 129 //x, y, w, h, fill - draw left wall
el13drt 53:a3077af736bb 130 lcd.drawRect(2,0,0,47,1);
el13drt 53:a3077af736bb 131 //left wall - brick line 1
el13drt 53:a3077af736bb 132 lcd.drawLine(1,1,1,48,2);
el13drt 53:a3077af736bb 133 //left wall - brick line 2
el13drt 53:a3077af736bb 134 lcd.drawLine(0,0,0,48,2);
el13drt 53:a3077af736bb 135
el13drt 53:a3077af736bb 136 //x, y, w, h, fill - draw right wall
el13drt 53:a3077af736bb 137 lcd.drawRect(81,0,0,47,1);
el13drt 53:a3077af736bb 138 //right wall - brick line 1
el13drt 53:a3077af736bb 139 lcd.drawLine(82,0,82,48,2);
el13drt 53:a3077af736bb 140 //right wall - brick line 2
el13drt 53:a3077af736bb 141 lcd.drawLine(83,1,83,48,2);
el13drt 53:a3077af736bb 142
el13drt 53:a3077af736bb 143 lcd.refresh();
el13drt 53:a3077af736bb 144 }
el13drt 53:a3077af736bb 145
el13drt 53:a3077af736bb 146 //intro screen
el13drt 53:a3077af736bb 147 void drawWelcome()
el13drt 53:a3077af736bb 148 {
el13drt 53:a3077af736bb 149 //bottom border
el13drt 53:a3077af736bb 150 lcd.drawRect(0,44,84,2,1);
el13drt 53:a3077af736bb 151 //top border
el13drt 53:a3077af736bb 152 lcd.drawRect(0,1,84,2,1);
el13drt 53:a3077af736bb 153 lcd.refresh();
el13drt 53:a3077af736bb 154
el13drt 53:a3077af736bb 155 //print initials 'DRT'
el13drt 53:a3077af736bb 156 lcd.printChar('D',30,2);
el13drt 53:a3077af736bb 157 wait(0.6);
el13drt 53:a3077af736bb 158 lcd.printChar('R',37,2);
el13drt 53:a3077af736bb 159 wait(0.6);
el13drt 53:a3077af736bb 160 lcd.printChar('T',44,2);
el13drt 53:a3077af736bb 161 wait(0.6);
el13drt 53:a3077af736bb 162
el13drt 53:a3077af736bb 163 //print 'presents...'
el13drt 53:a3077af736bb 164 lcd.printString("presents...",8,3);
el13drt 53:a3077af736bb 165 wait(1.0);
el13drt 53:a3077af736bb 166
el13drt 53:a3077af736bb 167 //dramatic flashing
el13drt 53:a3077af736bb 168 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 169 lcd.inverseMode();
el13drt 53:a3077af736bb 170 wait(0.2);
el13drt 53:a3077af736bb 171 lcd.normalMode();
el13drt 53:a3077af736bb 172 wait(0.2);
el13drt 53:a3077af736bb 173 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 174 lcd.inverseMode();
el13drt 53:a3077af736bb 175 wait(0.2);
el13drt 53:a3077af736bb 176 lcd.normalMode();
el13drt 53:a3077af736bb 177 wait(1.0);
el13drt 53:a3077af736bb 178
el13drt 53:a3077af736bb 179 //more dramatic flashing
el13drt 53:a3077af736bb 180 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 181 lcd.inverseMode();
el13drt 53:a3077af736bb 182 wait(0.2);
el13drt 53:a3077af736bb 183 lcd.normalMode();
el13drt 53:a3077af736bb 184 wait(0.2);
el13drt 53:a3077af736bb 185 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 186 lcd.inverseMode();
el13drt 53:a3077af736bb 187 wait(0.2);
el13drt 53:a3077af736bb 188 lcd.normalMode();
el13drt 53:a3077af736bb 189 wait(0.6);
el13drt 53:a3077af736bb 190 }
el13drt 53:a3077af736bb 191
el13drt 53:a3077af736bb 192 //pixel ninja character
el13drt 53:a3077af736bb 193 void drawNinja()
el13drt 53:a3077af736bb 194 {
el13drt 53:a3077af736bb 195 //x, y, w, h, fill - left leg
el13drt 53:a3077af736bb 196 lcd.drawRect(a1,39,0,7,1);
el13drt 53:a3077af736bb 197 //right leg
el13drt 53:a3077af736bb 198 lcd.drawRect(a2,39,0,7,1);
el13drt 53:a3077af736bb 199 //centre stick
el13drt 53:a3077af736bb 200 lcd.drawRect(a3,37,0,7,1);
el13drt 53:a3077af736bb 201 //back of the head
el13drt 53:a3077af736bb 202 lcd.drawRect(a1,33,0,4,1);
el13drt 53:a3077af736bb 203 //top of the head
el13drt 53:a3077af736bb 204 lcd.drawRect(a1,33,4,0,1);
el13drt 53:a3077af736bb 205 //jaw
el13drt 53:a3077af736bb 206 lcd.drawRect(a2,38,2,0,1);
el13drt 53:a3077af736bb 207 //right shoulder
el13drt 53:a3077af736bb 208 lcd.drawRect(a4,40,1,0,1);
el13drt 53:a3077af736bb 209 //left shoulder
el13drt 53:a3077af736bb 210 lcd.drawRect(a5,40,1,0,1);
el13drt 53:a3077af736bb 211 //left arm
el13drt 53:a3077af736bb 212 lcd.drawRect(a5,41,0,1,1);
el13drt 53:a3077af736bb 213 //right arm
el13drt 53:a3077af736bb 214 lcd.drawRect(a6,41,0,1,1);
el13drt 53:a3077af736bb 215 //right eye
el13drt 53:a3077af736bb 216 lcd.drawRect(a6,35,0,0,1);
el13drt 53:a3077af736bb 217 //mouth piece
el13drt 53:a3077af736bb 218 lcd.drawRect(a6,37,0,0,1);
el13drt 53:a3077af736bb 219 //left eye
el13drt 53:a3077af736bb 220 lcd.drawRect(a2,35,0,0,1);
el13drt 53:a3077af736bb 221 //sword handle
el13drt 53:a3077af736bb 222 lcd.drawRect(a7,36,0,0,1);
el13drt 53:a3077af736bb 223 lcd.drawRect(a5,37,0,0,1);
el13drt 53:a3077af736bb 224 lcd.drawRect(a8,38,0,0,1);
el13drt 53:a3077af736bb 225
el13drt 53:a3077af736bb 226 lcd.refresh();
el13drt 53:a3077af736bb 227 }
el13drt 53:a3077af736bb 228
el13drt 53:a3077af736bb 229 //stops ninja going through walls
el13drt 53:a3077af736bb 230 void ninjaBoundaries()
el13drt 53:a3077af736bb 231 {
el13drt 53:a3077af736bb 232 if(a6 > 79 )
el13drt 53:a3077af736bb 233 a6 = 79;
el13drt 53:a3077af736bb 234 if(a4 > 78)
el13drt 53:a3077af736bb 235 a4 = 78;
el13drt 53:a3077af736bb 236 if(a2 > 77)
el13drt 53:a3077af736bb 237 a2 = 77;
el13drt 53:a3077af736bb 238 if(a3 > 76)
el13drt 53:a3077af736bb 239 a3 = 76;
el13drt 53:a3077af736bb 240 if(a1 > 75)
el13drt 53:a3077af736bb 241 a1 = 75;
el13drt 53:a3077af736bb 242 if(a8 > 74)
el13drt 53:a3077af736bb 243 a8 = 74;
el13drt 53:a3077af736bb 244 if(a5 > 73)
el13drt 53:a3077af736bb 245 a5 = 73;
el13drt 53:a3077af736bb 246 if(a7 > 72)
el13drt 53:a3077af736bb 247 a7 = 72;
el13drt 53:a3077af736bb 248
el13drt 53:a3077af736bb 249 if(a6 < 11 )
el13drt 53:a3077af736bb 250 a6 = 11;
el13drt 53:a3077af736bb 251 if(a4 < 10)
el13drt 53:a3077af736bb 252 a4 = 10;
el13drt 53:a3077af736bb 253 if(a2 < 9)
el13drt 53:a3077af736bb 254 a2 = 9;
el13drt 53:a3077af736bb 255 if(a3 < 8)
el13drt 53:a3077af736bb 256 a3 = 8;
el13drt 53:a3077af736bb 257 if(a1 < 7)
el13drt 53:a3077af736bb 258 a1 = 7;
el13drt 53:a3077af736bb 259 if(a8 < 6)
el13drt 53:a3077af736bb 260 a8 = 6;
el13drt 53:a3077af736bb 261 if(a5 < 5)
el13drt 53:a3077af736bb 262 a5 = 5;
el13drt 53:a3077af736bb 263 if(a7 < 4)
el13drt 53:a3077af736bb 264 a7 = 4;
el13drt 53:a3077af736bb 265 }
el13drt 53:a3077af736bb 266
el13drt 53:a3077af736bb 267 //resets variables initial values when game ends or is exited
el13drt 53:a3077af736bb 268 void resetGame()
el13drt 53:a3077af736bb 269 {
el13drt 53:a3077af736bb 270 score = 0;
el13drt 53:a3077af736bb 271
el13drt 53:a3077af736bb 272 a1 = 22;
el13drt 53:a3077af736bb 273 a2 = 24;
el13drt 53:a3077af736bb 274 a3 = 23;
el13drt 53:a3077af736bb 275 a4 = 25;
el13drt 53:a3077af736bb 276 a5 = 20;
el13drt 53:a3077af736bb 277 a6 = 26;
el13drt 53:a3077af736bb 278 a7 = 19;
el13drt 53:a3077af736bb 279 a8 = 21;
el13drt 53:a3077af736bb 280
el13drt 53:a3077af736bb 281 //in this case the X values are given a
el13drt 53:a3077af736bb 282 //new random variable each time the player
el13drt 53:a3077af736bb 283 //dies, exits or starts a new game
el13drt 53:a3077af736bb 284 randX1 = rand() % 74 + 5;
el13drt 53:a3077af736bb 285 randX2 = rand() % 74 + 5;
el13drt 53:a3077af736bb 286 randX3 = rand() % 74 + 5;
el13drt 53:a3077af736bb 287 randX4 = rand() % 74 + 5;
el13drt 53:a3077af736bb 288 randX5 = rand() % 74 + 5;
el13drt 53:a3077af736bb 289 randX6 = rand() % 74 + 5;
el13drt 53:a3077af736bb 290
el13drt 53:a3077af736bb 291 randY1 = 0;
el13drt 53:a3077af736bb 292 randY2 = 0;
el13drt 53:a3077af736bb 293 randY3 = 0;
el13drt 53:a3077af736bb 294 randY4 = 0;
el13drt 53:a3077af736bb 295 randY5 = 0;
el13drt 53:a3077af736bb 296 randY6 = 0;
el13drt 53:a3077af736bb 297 lcd.clear();
el13drt 53:a3077af736bb 298 }
el13drt 53:a3077af736bb 299
el13drt 53:a3077af736bb 300 //draws falling hazards
el13drt 53:a3077af736bb 301 void drawHazards()
el13drt 53:a3077af736bb 302 {
el13drt 53:a3077af736bb 303 //X, Y, radius, fill
el13drt 53:a3077af736bb 304 lcd.drawCircle(randX1,randY1,2,1);
el13drt 53:a3077af736bb 305 lcd.drawCircle(randX2,randY2,2,1);
el13drt 53:a3077af736bb 306 lcd.drawCircle(randX3,randY3,2,1);
el13drt 53:a3077af736bb 307 lcd.drawCircle(randX4,randY4,2,1);
el13drt 53:a3077af736bb 308 lcd.drawCircle(randX5,randY5,2,1);
el13drt 53:a3077af736bb 309 lcd.drawCircle(randX6,randY6,2,1);
el13drt 53:a3077af736bb 310
el13drt 53:a3077af736bb 311 lcd.refresh();
el13drt 53:a3077af736bb 312 }
el13drt 53:a3077af736bb 313
el13drt 53:a3077af736bb 314 //makes hazards fall - randomises X axis co-ordinates
el13drt 53:a3077af736bb 315 void hazardFall()
el13drt 53:a3077af736bb 316 {
el13drt 53:a3077af736bb 317 //increments randY1 variables
el13drt 53:a3077af736bb 318 //appearing to make them fall
el13drt 53:a3077af736bb 319 randY1 = randY1 += fall;
el13drt 53:a3077af736bb 320 randY2 = randY2 += fall;
el13drt 53:a3077af736bb 321 randY3 = randY3 += fall;
el13drt 53:a3077af736bb 322 randY4 = randY4 += fall;
el13drt 53:a3077af736bb 323 randY5 = randY5 += fall;
el13drt 53:a3077af736bb 324 randY6 = randY6 += fall;
el13drt 53:a3077af736bb 325
el13drt 53:a3077af736bb 326 //loops the objects once they 'hit the floor'
el13drt 53:a3077af736bb 327 //this imitates a new set of objects falling
el13drt 53:a3077af736bb 328
el13drt 53:a3077af736bb 329 if (randY1>=48)
el13drt 53:a3077af736bb 330 randY1=0;
el13drt 53:a3077af736bb 331
el13drt 53:a3077af736bb 332 if (randY2>=48)
el13drt 53:a3077af736bb 333 randY2=0;
el13drt 53:a3077af736bb 334
el13drt 53:a3077af736bb 335 if (randY3>=48)
el13drt 53:a3077af736bb 336 randY3=0;
el13drt 53:a3077af736bb 337
el13drt 53:a3077af736bb 338 if (randY4>=48)
el13drt 53:a3077af736bb 339 randY4=0;
el13drt 53:a3077af736bb 340
el13drt 53:a3077af736bb 341 if (randY5>=48)
el13drt 53:a3077af736bb 342 randY5=0;
el13drt 53:a3077af736bb 343
el13drt 53:a3077af736bb 344 //each time the objects loop, a new pseudo random value
el13drt 53:a3077af736bb 345 //is assigned to the global variables (randX) to
el13drt 53:a3077af736bb 346 //randomise their positions
el13drt 53:a3077af736bb 347
el13drt 53:a3077af736bb 348 if (randY6>=48) {
el13drt 53:a3077af736bb 349 randY6=0;
el13drt 53:a3077af736bb 350
el13drt 53:a3077af736bb 351 score = score++;//increment score by 1 after each wave of hazards
el13drt 53:a3077af736bb 352
el13drt 53:a3077af736bb 353 randX1 = rand() % 74 + 5;//psuedo random number
el13drt 53:a3077af736bb 354 randX2 = rand() % 74 + 5;//between 5 and 74
el13drt 53:a3077af736bb 355 randX3 = rand() % 74 + 5;
el13drt 53:a3077af736bb 356 randX4 = rand() % 74 + 5;
el13drt 53:a3077af736bb 357 randX5 = rand() % 74 + 5;
el13drt 53:a3077af736bb 358 randX6 = rand() % 74 + 5;
el13drt 53:a3077af736bb 359 }
el13drt 53:a3077af736bb 360 }
el13drt 53:a3077af736bb 361
el13drt 53:a3077af736bb 362 //clears old pixels and keeps set pixels
el13drt 53:a3077af736bb 363 void startrek()
el13drt 53:a3077af736bb 364 {
el13drt 53:a3077af736bb 365 for (int i=3; i<81; i++)//loops through rows
el13drt 53:a3077af736bb 366 for (int j=0; j<47; j++)
el13drt 53:a3077af736bb 367 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 368 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 369 } else {
el13drt 53:a3077af736bb 370 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 371 }
el13drt 53:a3077af736bb 372 lcd.refresh();
el13drt 53:a3077af736bb 373 }
el13drt 53:a3077af736bb 374
el13drt 53:a3077af736bb 375 //clears old pixels and keeps set pixels
el13drt 53:a3077af736bb 376 void refreshCursor1()
el13drt 53:a3077af736bb 377 {
el13drt 53:a3077af736bb 378 for (int i=70; i<80; i++)//loops through rows
el13drt 53:a3077af736bb 379 for (int j=17; j<25; j++)
el13drt 53:a3077af736bb 380 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 381 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 382 } else {
el13drt 53:a3077af736bb 383 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 384 }
el13drt 53:a3077af736bb 385 lcd.refresh();
el13drt 53:a3077af736bb 386 }
el13drt 53:a3077af736bb 387
el13drt 53:a3077af736bb 388 //clears old pixels and keeps set pixels
el13drt 53:a3077af736bb 389 void refreshCursor2()
el13drt 53:a3077af736bb 390 {
el13drt 53:a3077af736bb 391 for (int i=70; i<80; i++)//loops through rows
el13drt 53:a3077af736bb 392 for (int j=25; j<32; j++)
el13drt 53:a3077af736bb 393 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 394 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 395 } else {
el13drt 53:a3077af736bb 396 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 397 }
el13drt 53:a3077af736bb 398 lcd.refresh();
el13drt 53:a3077af736bb 399 }
el13drt 53:a3077af736bb 400
el13drt 53:a3077af736bb 401 //clears old pixels and keeps set pixels
el13drt 53:a3077af736bb 402 void refreshCursor3()
el13drt 53:a3077af736bb 403 {
el13drt 53:a3077af736bb 404 for (int i=70; i<80; i++)//loops through rows
el13drt 53:a3077af736bb 405 for (int j=32; j<40; j++)
el13drt 53:a3077af736bb 406 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 407 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 408 } else {
el13drt 53:a3077af736bb 409 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 410 }
el13drt 53:a3077af736bb 411 lcd.refresh();
el13drt 53:a3077af736bb 412 }
el13drt 53:a3077af736bb 413
el13drt 53:a3077af736bb 414 //beep/light when buttons are closed
el13drt 53:a3077af736bb 415 void actionButtons()
el13drt 53:a3077af736bb 416 {
el13drt 53:a3077af736bb 417 if((FX == 0)&&(buttonA||buttonB)) {
el13drt 53:a3077af736bb 418 ledA = 1;
el13drt 53:a3077af736bb 419 buzzer.beep(1500,0.3);
el13drt 53:a3077af736bb 420 }
el13drt 53:a3077af736bb 421 if (buttonA || buttonB) {
el13drt 53:a3077af736bb 422 ledA = 1;
el13drt 53:a3077af736bb 423 } else {
el13drt 53:a3077af736bb 424 ledA = 0;
el13drt 53:a3077af736bb 425 }
el13drt 53:a3077af736bb 426 }
el13drt 53:a3077af736bb 427
el13drt 53:a3077af736bb 428 //presents main menu options
el13drt 53:a3077af736bb 429 void mainMenu(int& mainOption)
el13drt 53:a3077af736bb 430 {
el13drt 53:a3077af736bb 431 actionButtons();//set audible/light for button
el13drt 53:a3077af736bb 432
el13drt 53:a3077af736bb 433 //joystick selection
el13drt 53:a3077af736bb 434 if (printFlag) {//if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 435 printFlag = 0;
el13drt 53:a3077af736bb 436
el13drt 53:a3077af736bb 437 //option up
el13drt 53:a3077af736bb 438 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 439 serial.printf(" UP\n");
el13drt 53:a3077af736bb 440 mainOption = mainOption--;
el13drt 53:a3077af736bb 441 if (mainOption < 0)mainOption = 0;
el13drt 53:a3077af736bb 442 }
el13drt 53:a3077af736bb 443 //option down
el13drt 53:a3077af736bb 444 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 445 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 446 mainOption = mainOption++;
el13drt 53:a3077af736bb 447 if (mainOption > 2)mainOption = 2;
el13drt 53:a3077af736bb 448 }
el13drt 53:a3077af736bb 449 //Centre / Unknown orientation
el13drt 53:a3077af736bb 450 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 451 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 452 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 453 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 454
el13drt 53:a3077af736bb 455 //'Play Game' option 1
el13drt 53:a3077af736bb 456 if (mainOption == 0) {
el13drt 53:a3077af736bb 457 lcd.printString("Play Game",3,4);
el13drt 53:a3077af736bb 458 }
el13drt 53:a3077af736bb 459 //'High Scores' option 2
el13drt 53:a3077af736bb 460 if (mainOption == 1) {
el13drt 53:a3077af736bb 461 lcd.printString(" Scores ",3,4);
el13drt 53:a3077af736bb 462 }
el13drt 53:a3077af736bb 463 //'Options' option 3
el13drt 53:a3077af736bb 464 if (mainOption == 2) {
el13drt 53:a3077af736bb 465 lcd.printString(" Options ",3,4);
el13drt 53:a3077af736bb 466 }
el13drt 53:a3077af736bb 467 }
el13drt 53:a3077af736bb 468 }
el13drt 53:a3077af736bb 469
el13drt 53:a3077af736bb 470 //draws main menu
el13drt 53:a3077af736bb 471 void drawMainMenu()
el13drt 53:a3077af736bb 472 {
el13drt 53:a3077af736bb 473 //bottom border
el13drt 53:a3077af736bb 474 lcd.drawRect(0,47,84,0,1);
el13drt 53:a3077af736bb 475 //top border
el13drt 53:a3077af736bb 476 lcd.drawRect(0,0,84,2,1);
el13drt 53:a3077af736bb 477
el13drt 53:a3077af736bb 478 //title outline
el13drt 53:a3077af736bb 479 lcd.drawRect(3,6,77,10,0);
el13drt 53:a3077af736bb 480
el13drt 53:a3077af736bb 481 ////castle //x, y, w, h, fill//////////////////////
el13drt 53:a3077af736bb 482
el13drt 53:a3077af736bb 483 //castle main bulk
el13drt 53:a3077af736bb 484 lcd.drawRect(59,32,21,8,1);
el13drt 53:a3077af736bb 485
el13drt 53:a3077af736bb 486 //left window bulk
el13drt 53:a3077af736bb 487 lcd.drawRect(59,22,2,10,1);
el13drt 53:a3077af736bb 488 //centre left window bulk
el13drt 53:a3077af736bb 489 lcd.drawRect(65,22,2,10,1);
el13drt 53:a3077af736bb 490 //centre right window bulk
el13drt 53:a3077af736bb 491 lcd.drawRect(72,22,2,10,1);
el13drt 53:a3077af736bb 492 //right window bulk
el13drt 53:a3077af736bb 493 lcd.drawRect(78,22,2,10,1);
el13drt 53:a3077af736bb 494 //central window bulk
el13drt 53:a3077af736bb 495 lcd.drawRect(68,25,3,7,1);
el13drt 53:a3077af736bb 496
el13drt 53:a3077af736bb 497 //central window bulk
el13drt 53:a3077af736bb 498 lcd.drawRect(75,28,0,0,1);
el13drt 53:a3077af736bb 499 lcd.drawRect(77,28,0,0,1);
el13drt 53:a3077af736bb 500 lcd.drawRect(64,28,0,0,1);
el13drt 53:a3077af736bb 501 lcd.drawRect(62,28,0,0,1);
el13drt 53:a3077af736bb 502
el13drt 53:a3077af736bb 503 //above left window bulk
el13drt 53:a3077af736bb 504 lcd.drawRect(62,25,3,2,1);
el13drt 53:a3077af736bb 505 //above right window bulk
el13drt 53:a3077af736bb 506 lcd.drawRect(75,25,2,2,1);
el13drt 53:a3077af736bb 507
el13drt 53:a3077af736bb 508 //lower right line
el13drt 53:a3077af736bb 509 lcd.drawRect(71,42,9,0,1);
el13drt 53:a3077af736bb 510 //upper right line
el13drt 53:a3077af736bb 511 lcd.drawRect(70,41,10,0,1);
el13drt 53:a3077af736bb 512
el13drt 53:a3077af736bb 513 //upper left line
el13drt 53:a3077af736bb 514 lcd.drawRect(59,41,10,0,1);
el13drt 53:a3077af736bb 515 //lower left line
el13drt 53:a3077af736bb 516 lcd.drawRect(59,42,9,0,1);
el13drt 53:a3077af736bb 517
el13drt 53:a3077af736bb 518 //bottom left bulk
el13drt 53:a3077af736bb 519 lcd.drawRect(59,43,8,3,1);
el13drt 53:a3077af736bb 520 //bottom right bulk
el13drt 53:a3077af736bb 521 lcd.drawRect(72,43,8,3,1);
el13drt 53:a3077af736bb 522
el13drt 53:a3077af736bb 523 //option arrows - lower
el13drt 53:a3077af736bb 524 lcd.drawRect(27,42,4,0,1);
el13drt 53:a3077af736bb 525 lcd.drawRect(28,43,2,0,1);
el13drt 53:a3077af736bb 526 lcd.drawRect(29,44,0,0,1);
el13drt 53:a3077af736bb 527
el13drt 53:a3077af736bb 528 //option arrows - higher
el13drt 53:a3077af736bb 529 lcd.drawRect(27,29,4,0,1);
el13drt 53:a3077af736bb 530 lcd.drawRect(28,28,2,0,1);
el13drt 53:a3077af736bb 531 lcd.drawRect(29,27,0,0,1);
el13drt 53:a3077af736bb 532
el13drt 53:a3077af736bb 533 //print 'Xtreme Tower'
el13drt 53:a3077af736bb 534 lcd.printString("Xtreme Tower",7,1);
el13drt 53:a3077af736bb 535
el13drt 53:a3077af736bb 536 lcd.refresh();
el13drt 53:a3077af736bb 537 }
el13drt 53:a3077af736bb 538
el13drt 53:a3077af736bb 539 //presents exit menu options
el13drt 53:a3077af736bb 540 void exitMenu(int& exitOption)
el13drt 53:a3077af736bb 541 {
el13drt 53:a3077af736bb 542 actionButtons();
el13drt 53:a3077af736bb 543 if (printFlag) {//if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 544 printFlag = 0;
el13drt 53:a3077af736bb 545
el13drt 53:a3077af736bb 546 //check joystick direction
el13drt 53:a3077af736bb 547 if (joystick.direction == LEFT) {
el13drt 53:a3077af736bb 548 serial.printf(" LEFT\n");
el13drt 53:a3077af736bb 549 exitOption--;
el13drt 53:a3077af736bb 550 if(exitOption < 0)exitOption = 0;
el13drt 53:a3077af736bb 551 }
el13drt 53:a3077af736bb 552 if (joystick.direction == RIGHT) {
el13drt 53:a3077af736bb 553 serial.printf(" RIGHT\n");
el13drt 53:a3077af736bb 554 exitOption++;
el13drt 53:a3077af736bb 555 if(exitOption > 1)exitOption = 1;
el13drt 53:a3077af736bb 556 }
el13drt 53:a3077af736bb 557 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 558 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 559 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 560 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 561 }
el13drt 53:a3077af736bb 562 //draws option cursor
el13drt 53:a3077af736bb 563 if(exitOption == 0) {
el13drt 53:a3077af736bb 564 lcd.printString("YES",33,3);
el13drt 53:a3077af736bb 565 }
el13drt 53:a3077af736bb 566 else if(exitOption == 1) {
el13drt 53:a3077af736bb 567 lcd.printString(" NO",33,3);
el13drt 53:a3077af736bb 568 }
el13drt 53:a3077af736bb 569 }
el13drt 53:a3077af736bb 570
el13drt 53:a3077af736bb 571 //draws exit menu
el13drt 53:a3077af736bb 572 void drawExitMenu()
el13drt 53:a3077af736bb 573 {
el13drt 53:a3077af736bb 574 //set exit menu
el13drt 53:a3077af736bb 575 lcd.clear();
el13drt 53:a3077af736bb 576 drawBackground();
el13drt 53:a3077af736bb 577 lcd.printString("Exit Game?",14,1);
el13drt 53:a3077af736bb 578
el13drt 53:a3077af736bb 579 lcd.drawRect(8,3,70,30,0);//title outline
el13drt 53:a3077af736bb 580 //option arrow - right
el13drt 53:a3077af736bb 581 lcd.drawRect(55,25,0,4,1);
el13drt 53:a3077af736bb 582 lcd.drawRect(56,26,0,2,1);
el13drt 53:a3077af736bb 583 lcd.drawRect(57,27,0,0,1);
el13drt 53:a3077af736bb 584
el13drt 53:a3077af736bb 585 //option arrow - left//
el13drt 53:a3077af736bb 586 lcd.drawRect(27,25,0,4,1);
el13drt 53:a3077af736bb 587 lcd.drawRect(26,26,0,2,1);
el13drt 53:a3077af736bb 588 lcd.drawRect(25,27,0,0,1);
el13drt 53:a3077af736bb 589
el13drt 53:a3077af736bb 590 lcd.refresh();
el13drt 53:a3077af736bb 591 }
el13drt 53:a3077af736bb 592
el13drt 53:a3077af736bb 593 //presents the options
el13drt 53:a3077af736bb 594 void optionsMenu(int& option)
el13drt 53:a3077af736bb 595 {
el13drt 53:a3077af736bb 596 //joystick selection
el13drt 53:a3077af736bb 597 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 598 printFlag = 0;
el13drt 53:a3077af736bb 599
el13drt 53:a3077af736bb 600 //option up
el13drt 53:a3077af736bb 601 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 602 serial.printf(" UP\n");
el13drt 53:a3077af736bb 603 option = option--;
el13drt 53:a3077af736bb 604 if (option < 0)option = 0;
el13drt 53:a3077af736bb 605 }
el13drt 53:a3077af736bb 606 //option down
el13drt 53:a3077af736bb 607 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 608 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 609 option = option++;
el13drt 53:a3077af736bb 610 if (option > 1)option = 1;
el13drt 53:a3077af736bb 611 }
el13drt 53:a3077af736bb 612 //Centre / Unknown orientation
el13drt 53:a3077af736bb 613 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 614 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 615 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 616 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 617
el13drt 53:a3077af736bb 618 //'Difficulty' option 1
el13drt 53:a3077af736bb 619 if (option == 0) {
el13drt 53:a3077af736bb 620 lcd.drawCircle(72,27,2,1);
el13drt 53:a3077af736bb 621 refreshCursor3();
el13drt 53:a3077af736bb 622 }
el13drt 53:a3077af736bb 623 //'Sound FX' option 2
el13drt 53:a3077af736bb 624 if (option == 1) {
el13drt 53:a3077af736bb 625 lcd.drawCircle(72,35,2,1);
el13drt 53:a3077af736bb 626 refreshCursor2();
el13drt 53:a3077af736bb 627 }
el13drt 53:a3077af736bb 628 }
el13drt 53:a3077af736bb 629
el13drt 53:a3077af736bb 630 lcd.refresh();
el13drt 53:a3077af736bb 631 }
el13drt 53:a3077af736bb 632
el13drt 53:a3077af736bb 633 //draws options menu
el13drt 53:a3077af736bb 634 void drawOptionsMenu()
el13drt 53:a3077af736bb 635 {
el13drt 53:a3077af736bb 636 lcd.clear();//clear screen
el13drt 53:a3077af736bb 637 drawBackground();
el13drt 53:a3077af736bb 638 lcd.drawRect(3,6,77,10,0);//title outline
el13drt 53:a3077af736bb 639 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 53:a3077af736bb 640 lcd.drawRect(0,0,84,2,1);//top border
el13drt 53:a3077af736bb 641 lcd.printString("Options",20,1);//title
el13drt 53:a3077af736bb 642 lcd.printString("Difficulty",3,3);
el13drt 53:a3077af736bb 643 lcd.printString("Sound FX",3,4);
el13drt 53:a3077af736bb 644
el13drt 53:a3077af736bb 645 lcd.refresh();
el13drt 53:a3077af736bb 646 }
el13drt 53:a3077af736bb 647
el13drt 53:a3077af736bb 648 //present difficulty options
el13drt 53:a3077af736bb 649 void difficultyMenu(int& subOption)
el13drt 53:a3077af736bb 650 {
el13drt 53:a3077af736bb 651 actionButtons();
el13drt 53:a3077af736bb 652
el13drt 53:a3077af736bb 653 //joystick selection
el13drt 53:a3077af736bb 654 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 53:a3077af736bb 655 printFlag = 0;
el13drt 53:a3077af736bb 656
el13drt 53:a3077af736bb 657 //option up
el13drt 53:a3077af736bb 658 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 659 serial.printf(" UP\n");
el13drt 53:a3077af736bb 660 subOption = subOption--;
el13drt 53:a3077af736bb 661 if (subOption < 1)subOption = 1;
el13drt 53:a3077af736bb 662 }
el13drt 53:a3077af736bb 663 //option down
el13drt 53:a3077af736bb 664 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 665 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 666 subOption = subOption++;
el13drt 53:a3077af736bb 667 if (subOption > 3)subOption = 3;
el13drt 53:a3077af736bb 668 }
el13drt 53:a3077af736bb 669 //Centre / Unknown orientation
el13drt 53:a3077af736bb 670 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 671 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 672 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 673 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 674
el13drt 53:a3077af736bb 675 //'Easy' option 1
el13drt 53:a3077af736bb 676 if (subOption == 1) {
el13drt 53:a3077af736bb 677 lcd.drawCircle(72,19,2,1);
el13drt 53:a3077af736bb 678 refreshCursor2();
el13drt 53:a3077af736bb 679 refreshCursor3();
el13drt 53:a3077af736bb 680 if(buttonFlagA) { //select easy
el13drt 53:a3077af736bb 681 buttonFlagA = 0;
el13drt 53:a3077af736bb 682 fall = 1;
el13drt 53:a3077af736bb 683 }
el13drt 53:a3077af736bb 684 }
el13drt 53:a3077af736bb 685 //'Normal' option 2
el13drt 53:a3077af736bb 686 if (subOption == 2) {
el13drt 53:a3077af736bb 687 lcd.drawCircle(72,27,2,1);
el13drt 53:a3077af736bb 688 refreshCursor1();
el13drt 53:a3077af736bb 689 refreshCursor3();
el13drt 53:a3077af736bb 690
el13drt 53:a3077af736bb 691 if(buttonFlagA) { //select normal
el13drt 53:a3077af736bb 692 buttonFlagA = 0;
el13drt 53:a3077af736bb 693 fall = 2;
el13drt 53:a3077af736bb 694 }
el13drt 53:a3077af736bb 695 }
el13drt 53:a3077af736bb 696 //'Forget It' option 3
el13drt 53:a3077af736bb 697 if (subOption == 3) {
el13drt 53:a3077af736bb 698 lcd.drawCircle(72,35,2,1);
el13drt 53:a3077af736bb 699 refreshCursor1();
el13drt 53:a3077af736bb 700 refreshCursor2();
el13drt 53:a3077af736bb 701
el13drt 53:a3077af736bb 702 if(buttonFlagA) { //select difficult
el13drt 53:a3077af736bb 703 buttonFlagA = 0;
el13drt 53:a3077af736bb 704 fall = 3;
el13drt 53:a3077af736bb 705 }
el13drt 53:a3077af736bb 706 }
el13drt 53:a3077af736bb 707 }
el13drt 53:a3077af736bb 708
el13drt 53:a3077af736bb 709 lcd.refresh();
el13drt 53:a3077af736bb 710 }
el13drt 53:a3077af736bb 711
el13drt 53:a3077af736bb 712 //draw difficulty settings
el13drt 53:a3077af736bb 713 void drawDifficultyMenu()
el13drt 53:a3077af736bb 714 {
el13drt 53:a3077af736bb 715 lcd.clear();
el13drt 53:a3077af736bb 716 drawBackground();
el13drt 53:a3077af736bb 717 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 53:a3077af736bb 718 lcd.drawRect(0,0,84,2,1);//top border
el13drt 53:a3077af736bb 719 lcd.refresh();
el13drt 53:a3077af736bb 720 lcd.printString("*Difficulty*",5,1);//title
el13drt 53:a3077af736bb 721 lcd.printString("Easy",5,2);//title
el13drt 53:a3077af736bb 722 lcd.printString("Normal",5,3);//title
el13drt 53:a3077af736bb 723 lcd.printString("Forget It",5,4);//title
el13drt 53:a3077af736bb 724 }
el13drt 53:a3077af736bb 725
el13drt 53:a3077af736bb 726 //present sound FX options
el13drt 53:a3077af736bb 727 void soundFXMenu(int& fxOption)
el13drt 53:a3077af736bb 728 {
el13drt 53:a3077af736bb 729 actionButtons();
el13drt 53:a3077af736bb 730
el13drt 53:a3077af736bb 731 //joystick selection
el13drt 53:a3077af736bb 732 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 53:a3077af736bb 733 printFlag = 0;
el13drt 53:a3077af736bb 734
el13drt 53:a3077af736bb 735 //option up
el13drt 53:a3077af736bb 736 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 737 serial.printf(" UP\n");
el13drt 53:a3077af736bb 738 fxOption = fxOption--;
el13drt 53:a3077af736bb 739 if (fxOption < 0)fxOption = 0;
el13drt 53:a3077af736bb 740 }
el13drt 53:a3077af736bb 741 //option down
el13drt 53:a3077af736bb 742 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 743 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 744 fxOption = fxOption++;
el13drt 53:a3077af736bb 745 if (fxOption > 1)fxOption = 1;
el13drt 53:a3077af736bb 746 }
el13drt 53:a3077af736bb 747 //Centre / Unknown orientation
el13drt 53:a3077af736bb 748 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 749 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 750 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 751 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 752 }
el13drt 53:a3077af736bb 753 //'ON' option 1
el13drt 53:a3077af736bb 754 if (fxOption == 0) {
el13drt 53:a3077af736bb 755 lcd.drawCircle(72,27,2,1);//draw cursor 'ON'
el13drt 53:a3077af736bb 756 refreshCursor1();
el13drt 53:a3077af736bb 757 refreshCursor3();
el13drt 53:a3077af736bb 758
el13drt 53:a3077af736bb 759 if(buttonFlagA) {
el13drt 53:a3077af736bb 760 buttonFlagA =0;
el13drt 53:a3077af736bb 761 FX = 0;
el13drt 53:a3077af736bb 762 serial.printf("FX = %d\n",FX);
el13drt 53:a3077af736bb 763 }
el13drt 53:a3077af736bb 764 }
el13drt 53:a3077af736bb 765 //'OFF' option 2
el13drt 53:a3077af736bb 766 if (fxOption == 1) {
el13drt 53:a3077af736bb 767 lcd.drawCircle(72,35,2,1);//draw cursor 'OFF'
el13drt 53:a3077af736bb 768 refreshCursor1();
el13drt 53:a3077af736bb 769 refreshCursor2();
el13drt 53:a3077af736bb 770
el13drt 53:a3077af736bb 771 if(buttonFlagA) {
el13drt 53:a3077af736bb 772 buttonFlagA =0;
el13drt 53:a3077af736bb 773 FX = 1;
el13drt 53:a3077af736bb 774 serial.printf("FX = %d\n",FX);
el13drt 53:a3077af736bb 775 }
el13drt 53:a3077af736bb 776 }
el13drt 53:a3077af736bb 777 lcd.refresh();
el13drt 53:a3077af736bb 778 }
el13drt 53:a3077af736bb 779
el13drt 53:a3077af736bb 780 //draw Sound FX settings
el13drt 53:a3077af736bb 781 void drawSoundFXMenu()
el13drt 53:a3077af736bb 782 {
el13drt 53:a3077af736bb 783 lcd.clear();
el13drt 53:a3077af736bb 784 drawBackground();
el13drt 53:a3077af736bb 785 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 53:a3077af736bb 786 lcd.drawRect(0,0,84,2,1);//top border
el13drt 53:a3077af736bb 787 lcd.printString("*Sound FX*",10,1);//title
el13drt 53:a3077af736bb 788 lcd.printString("ON",35,3);//title
el13drt 53:a3077af736bb 789 lcd.printString("OFF",33,4);//title
el13drt 53:a3077af736bb 790 lcd.refresh();
el13drt 53:a3077af736bb 791 }
el13drt 53:a3077af736bb 792
el13drt 53:a3077af736bb 793 //if any of the high scores are beaten, they are replaced.
el13drt 53:a3077af736bb 794 //player enters initials using structs outputs
el13drt 53:a3077af736bb 795 void newScore()
el13drt 53:a3077af736bb 796 {
el13drt 53:a3077af736bb 797 if(score >= highScore3) {//entry condition
el13drt 53:a3077af736bb 798 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 799 buttonFlagB = 0;
el13drt 53:a3077af736bb 800 lcd.clear();//clears screen
el13drt 53:a3077af736bb 801 drawBackground();//draws background
el13drt 53:a3077af736bb 802 lcd.printString("High Score!!",7,0);//title
el13drt 53:a3077af736bb 803 lcd.printString("Enter ID",19,4);//title
el13drt 53:a3077af736bb 804
el13drt 53:a3077af736bb 805 int n;//local variable used for storing temporary global variable
el13drt 53:a3077af736bb 806 int initial = 0;//used for isolating which initial is being selected
el13drt 53:a3077af736bb 807 char x,y,z;
el13drt 53:a3077af736bb 808
el13drt 53:a3077af736bb 809 //print initial characters
el13drt 53:a3077af736bb 810 x=fsm[state1].output1;
el13drt 53:a3077af736bb 811 lcd.printChar(x,28,2);
el13drt 53:a3077af736bb 812 y=fsm[state2].output2;
el13drt 53:a3077af736bb 813 lcd.printChar(y,40,2);
el13drt 53:a3077af736bb 814 z=fsm[state3].output3;
el13drt 53:a3077af736bb 815 lcd.printChar(z,52,2);
el13drt 53:a3077af736bb 816
el13drt 53:a3077af736bb 817 while(1) {
el13drt 53:a3077af736bb 818
el13drt 53:a3077af736bb 819 //joystick selection
el13drt 53:a3077af736bb 820 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 53:a3077af736bb 821 printFlag = 0;
el13drt 53:a3077af736bb 822
el13drt 53:a3077af736bb 823 if(joystick.direction==CENTRE) {
el13drt 53:a3077af736bb 824 preDirection=0;
el13drt 53:a3077af736bb 825 }
el13drt 53:a3077af736bb 826 if (joystick.direction == UP ) {
el13drt 53:a3077af736bb 827 serial.printf(" UP\n");
el13drt 53:a3077af736bb 828 state1 = state1--;
el13drt 53:a3077af736bb 829 if (state1 < 0)state1 = 0;
el13drt 53:a3077af736bb 830 state2 = state2--;
el13drt 53:a3077af736bb 831 if (state2 < 0)state2 = 0;
el13drt 53:a3077af736bb 832 state3 = state3--;
el13drt 53:a3077af736bb 833 if (state3 < 0)state3 = 0;
el13drt 53:a3077af736bb 834 }
el13drt 53:a3077af736bb 835 //option down
el13drt 53:a3077af736bb 836 if (joystick.direction == DOWN ) {
el13drt 53:a3077af736bb 837 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 838 state1 = state1++;
el13drt 53:a3077af736bb 839 if (state1 > 26)state1 = 26;
el13drt 53:a3077af736bb 840 state2 = state2++;
el13drt 53:a3077af736bb 841 if (state2 > 26)state2 = 26;
el13drt 53:a3077af736bb 842 state3 = state3++;
el13drt 53:a3077af736bb 843 if (state3 > 26)state3 = 26;
el13drt 53:a3077af736bb 844 }
el13drt 53:a3077af736bb 845 if (joystick.direction == LEFT && preDirection==0) {
el13drt 53:a3077af736bb 846 serial.printf(" LEFT\n");
el13drt 53:a3077af736bb 847 initial = initial--;
el13drt 53:a3077af736bb 848 if (initial < 0)initial = 0;
el13drt 53:a3077af736bb 849 preDirection=1;
el13drt 53:a3077af736bb 850 }
el13drt 53:a3077af736bb 851 if (joystick.direction == RIGHT && preDirection==0) {
el13drt 53:a3077af736bb 852 serial.printf(" RIGHT\n");
el13drt 53:a3077af736bb 853 initial = initial++;
el13drt 53:a3077af736bb 854 if (initial > 2)initial = 2;
el13drt 53:a3077af736bb 855 preDirection=1;
el13drt 53:a3077af736bb 856 }
el13drt 53:a3077af736bb 857 //Centre / Unknown orientation
el13drt 53:a3077af736bb 858 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 859 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 860 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 861 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 862 }
el13drt 53:a3077af736bb 863 //if initial 3 display selected character
el13drt 53:a3077af736bb 864 if (initial == 0) {
el13drt 53:a3077af736bb 865 x=fsm[state1].output1;
el13drt 53:a3077af736bb 866 lcd.printChar(x,28,2);
el13drt 53:a3077af736bb 867 }
el13drt 53:a3077af736bb 868 //if initial 1 display selected character
el13drt 53:a3077af736bb 869 if(initial == 1) {
el13drt 53:a3077af736bb 870 y=fsm[state2].output2;
el13drt 53:a3077af736bb 871 lcd.printChar(y,40,2);
el13drt 53:a3077af736bb 872 }
el13drt 53:a3077af736bb 873 //if initial 2 display selected character
el13drt 53:a3077af736bb 874 if(initial == 2) {
el13drt 53:a3077af736bb 875 z=fsm[state3].output3;
el13drt 53:a3077af736bb 876 lcd.printChar(z,52,2);
el13drt 53:a3077af736bb 877 }
el13drt 53:a3077af736bb 878 if(buttonFlagA) {
el13drt 53:a3077af736bb 879 actionButtons();
el13drt 53:a3077af736bb 880 buttonFlagA = 0;
el13drt 53:a3077af736bb 881 buttonFlagB = 0;
el13drt 53:a3077af736bb 882 break;
el13drt 53:a3077af736bb 883 }
el13drt 53:a3077af736bb 884 }
el13drt 53:a3077af736bb 885 //if player beats High Score 3, replace it with new score
el13drt 53:a3077af736bb 886 if(score >= highScore3 && score<highScore2 ) {
el13drt 53:a3077af736bb 887 highScore3 = score;
el13drt 53:a3077af736bb 888 sprintf (player3initials, "3.%c%c%c.....%i",x,y,z,highScore3);
el13drt 53:a3077af736bb 889 }
el13drt 53:a3077af736bb 890 //if player beats High Score 3 and 2, replace HighScore2 with new score
el13drt 53:a3077af736bb 891 if(score >= highScore2 && score< highScore1) {
el13drt 53:a3077af736bb 892 highScore3 = highScore2;
el13drt 53:a3077af736bb 893 n = score;
el13drt 53:a3077af736bb 894 highScore2 = n;
el13drt 53:a3077af736bb 895 sprintf (player3initials, "3.%c%c%c.....%i",player2initials[2],player3initials[3],player3initials[4],highScore3);
el13drt 53:a3077af736bb 896 sprintf (player2initials, "2.%c%c%c.....%i",x,y,z,highScore2);
el13drt 53:a3077af736bb 897 }
el13drt 53:a3077af736bb 898 //if player beats High Score 1, 2 and 3, replace highScore1 with new score
el13drt 53:a3077af736bb 899 if(score >= highScore1 ) {
el13drt 53:a3077af736bb 900 highScore3 = highScore2;
el13drt 53:a3077af736bb 901 highScore2 = highScore1;
el13drt 53:a3077af736bb 902 n = score;
el13drt 53:a3077af736bb 903 highScore1 = n;
el13drt 53:a3077af736bb 904 sprintf (player3initials, "3.%c%c%c.....%i",player2initials[2],player3initials[3],player3initials[4],highScore3);
el13drt 53:a3077af736bb 905 sprintf (player2initials, "2.%c%c%c.....%i",player1initials[2],player1initials[3],player1initials[4],highScore2);
el13drt 53:a3077af736bb 906 sprintf (player1initials, "1.%c%c%c.....%i",x,y,z,highScore1);
el13drt 53:a3077af736bb 907 }
el13drt 53:a3077af736bb 908 state1 = 0;
el13drt 53:a3077af736bb 909 state2 = 0;
el13drt 53:a3077af736bb 910 state3 = 0;
el13drt 53:a3077af736bb 911 }
el13drt 53:a3077af736bb 912 }
el13drt 53:a3077af736bb 913
el13drt 53:a3077af736bb 914 //actual game
el13drt 53:a3077af736bb 915 void game(int& exitFlag, int& exitOption)
el13drt 53:a3077af736bb 916 {
el13drt 53:a3077af736bb 917 actionButtons();
el13drt 53:a3077af736bb 918 lcd.clear();//clears screen
el13drt 53:a3077af736bb 919 drawBackground();//draw background
el13drt 53:a3077af736bb 920
el13drt 53:a3077af736bb 921 ///game///
el13drt 53:a3077af736bb 922 while(1) {
el13drt 53:a3077af736bb 923 //print score - top left of display
el13drt 53:a3077af736bb 924 char buffer[14];//create buffer for string
el13drt 53:a3077af736bb 925 int length = sprintf(buffer,"Level:%d",score);//insert buffer
el13drt 53:a3077af736bb 926 lcd.printString(buffer,3,0);//display
el13drt 53:a3077af736bb 927
el13drt 53:a3077af736bb 928 actionButtons();
el13drt 53:a3077af736bb 929 drawNinja();//set character
el13drt 53:a3077af736bb 930 drawHazards();//initiates hazards
el13drt 53:a3077af736bb 931 hazardFall();//increments hazards towards floor
el13drt 53:a3077af736bb 932 wait(0.1);//slow down objects
el13drt 53:a3077af736bb 933
el13drt 53:a3077af736bb 934 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 935 printFlag = 0;
el13drt 53:a3077af736bb 936
el13drt 53:a3077af736bb 937 //check joystick direction
el13drt 53:a3077af736bb 938 if (joystick.direction == LEFT) {
el13drt 53:a3077af736bb 939 serial.printf(" LEFT\n");
el13drt 53:a3077af736bb 940 a1 = a1-=2;
el13drt 53:a3077af736bb 941 a2 = a2-=2;
el13drt 53:a3077af736bb 942 a3 = a3-=2;
el13drt 53:a3077af736bb 943 a4 = a4-=2;
el13drt 53:a3077af736bb 944 a5 = a5-=2;
el13drt 53:a3077af736bb 945 a6 = a6-=2;
el13drt 53:a3077af736bb 946 a7 = a7-=2;
el13drt 53:a3077af736bb 947 a8 = a8-=2;
el13drt 53:a3077af736bb 948 ninjaBoundaries();
el13drt 53:a3077af736bb 949 }
el13drt 53:a3077af736bb 950 if (joystick.direction == RIGHT) {
el13drt 53:a3077af736bb 951 serial.printf(" RIGHT\n");
el13drt 53:a3077af736bb 952 a1 = a1+=2;
el13drt 53:a3077af736bb 953 a2 = a2+=2;
el13drt 53:a3077af736bb 954 a3 = a3+=2;
el13drt 53:a3077af736bb 955 a4 = a4+=2;
el13drt 53:a3077af736bb 956 a5 = a5+=2;
el13drt 53:a3077af736bb 957 a6 = a6+=2;
el13drt 53:a3077af736bb 958 a7 = a7+=2;
el13drt 53:a3077af736bb 959 a8 = a8+=2;
el13drt 53:a3077af736bb 960 ninjaBoundaries();
el13drt 53:a3077af736bb 961 }
el13drt 53:a3077af736bb 962 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 963 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 964 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 965 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 966
el13drt 53:a3077af736bb 967 //integer to represent character being
el13drt 53:a3077af736bb 968 //struck by falling object
el13drt 53:a3077af736bb 969 int contactPoint = 0;
el13drt 53:a3077af736bb 970
el13drt 53:a3077af736bb 971 //contact points
el13drt 53:a3077af736bb 972 if(lcd.getPixel((a1+4),32))
el13drt 53:a3077af736bb 973 contactPoint++;
el13drt 53:a3077af736bb 974 if(lcd.getPixel((a1),32))
el13drt 53:a3077af736bb 975 contactPoint++;
el13drt 53:a3077af736bb 976 if(lcd.getPixel((a7),32))
el13drt 53:a3077af736bb 977 contactPoint++;
el13drt 53:a3077af736bb 978
el13drt 53:a3077af736bb 979 //if contact point is not zero
el13drt 53:a3077af736bb 980 //character has been hit
el13drt 53:a3077af736bb 981 //and the game ends
el13drt 53:a3077af736bb 982 if ( contactPoint !=0) {
el13drt 53:a3077af736bb 983 lcd.printString("Game Over",17,2);
el13drt 53:a3077af736bb 984 lcd.inverseMode();
el13drt 53:a3077af736bb 985 buzzer.beep(2000,0.2);//frequeny/duration
el13drt 53:a3077af736bb 986 wait(0.5);
el13drt 53:a3077af736bb 987 lcd.normalMode();
el13drt 53:a3077af736bb 988 wait(0.5);
el13drt 53:a3077af736bb 989 lcd.inverseMode();
el13drt 53:a3077af736bb 990 buzzer.beep(2000,0.2);
el13drt 53:a3077af736bb 991 wait(0.5);
el13drt 53:a3077af736bb 992 lcd.normalMode();
el13drt 53:a3077af736bb 993 wait(0.5);
el13drt 53:a3077af736bb 994 lcd.inverseMode();
el13drt 53:a3077af736bb 995 buzzer.beep(2000,0.2);
el13drt 53:a3077af736bb 996 wait(0.5);
el13drt 53:a3077af736bb 997 lcd.normalMode();
el13drt 53:a3077af736bb 998 newScore();//enter initial screen if previous scores are beaten
el13drt 53:a3077af736bb 999 resetGame();//reset values
el13drt 53:a3077af736bb 1000 break;
el13drt 53:a3077af736bb 1001 }
el13drt 53:a3077af736bb 1002 lcd.refresh();//refresh screen
el13drt 53:a3077af736bb 1003 startrek();//clears unset pixels, keeps set pixels
el13drt 53:a3077af736bb 1004
el13drt 53:a3077af736bb 1005 ///Exit Menu (Back button pressed)///
el13drt 53:a3077af736bb 1006 if(buttonFlagB) {
el13drt 53:a3077af736bb 1007 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1008 buttonFlagA = 0;
el13drt 53:a3077af736bb 1009 actionButtons();
el13drt 53:a3077af736bb 1010 drawExitMenu();//draws the exit menu
el13drt 53:a3077af736bb 1011
el13drt 53:a3077af736bb 1012 while(1) {
el13drt 53:a3077af736bb 1013 exitMenu(exitOption);//presents exit options
el13drt 53:a3077af736bb 1014
el13drt 53:a3077af736bb 1015 //'exit' option YES
el13drt 53:a3077af736bb 1016 if((buttonFlagA)&&(exitOption == 0)) { //returns to menu
el13drt 53:a3077af736bb 1017 exitOption = 1;//reset intial option value
el13drt 53:a3077af736bb 1018 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 1019 buttonFlagB = 0;
el13drt 53:a3077af736bb 1020 actionButtons();
el13drt 53:a3077af736bb 1021 lcd.clear();//clears screen
el13drt 53:a3077af736bb 1022 resetGame();//resets scores/objects
el13drt 53:a3077af736bb 1023 exitFlag = 1;//sets exit flag
el13drt 53:a3077af736bb 1024 break;
el13drt 53:a3077af736bb 1025 }
el13drt 53:a3077af736bb 1026 //'exit' option NO - returns to game
el13drt 53:a3077af736bb 1027 if((buttonFlagA)&&(exitOption == 1)) {
el13drt 53:a3077af736bb 1028 buttonFlagA = 0;//resets flags
el13drt 53:a3077af736bb 1029 buttonFlagB = 0;
el13drt 53:a3077af736bb 1030 break;
el13drt 53:a3077af736bb 1031 }
el13drt 53:a3077af736bb 1032 sleep();//put while to sleep
el13drt 53:a3077af736bb 1033 }
el13drt 53:a3077af736bb 1034 //if 'exit' option YES, resets
el13drt 53:a3077af736bb 1035 //game values returns to main menu
el13drt 53:a3077af736bb 1036 if (exitFlag!=0) { //if exit flag set
el13drt 53:a3077af736bb 1037 exitFlag = 0;//reset flag
el13drt 53:a3077af736bb 1038 break;//break to main menu
el13drt 53:a3077af736bb 1039 }
el13drt 53:a3077af736bb 1040 }
el13drt 53:a3077af736bb 1041 serial.printf("Score: %i \n",score);//print Score for debug
el13drt 53:a3077af736bb 1042 }
el13drt 53:a3077af736bb 1043 }
el13drt 53:a3077af736bb 1044 }
el13drt 53:a3077af736bb 1045
el13drt 53:a3077af736bb 1046 //high scores screen
el13drt 53:a3077af736bb 1047 void scores()
el13drt 53:a3077af736bb 1048 {
el13drt 53:a3077af736bb 1049 actionButtons();
el13drt 53:a3077af736bb 1050 lcd.clear();//clear screen
el13drt 53:a3077af736bb 1051 drawBackground();//set background
el13drt 53:a3077af736bb 1052 lcd.printString("High Scores",10,0);//title
el13drt 53:a3077af736bb 1053
el13drt 53:a3077af736bb 1054 //prints scores with names
el13drt 53:a3077af736bb 1055 lcd.printString(player1initials,5,2);//display
el13drt 53:a3077af736bb 1056
el13drt 53:a3077af736bb 1057 lcd.printString(player2initials,5,3);//display
el13drt 53:a3077af736bb 1058
el13drt 53:a3077af736bb 1059 lcd.printString(player3initials,5,4);//display
el13drt 53:a3077af736bb 1060
el13drt 53:a3077af736bb 1061 while(1) {
el13drt 53:a3077af736bb 1062 actionButtons();//select
el13drt 53:a3077af736bb 1063
el13drt 53:a3077af736bb 1064 //back to menu
el13drt 53:a3077af736bb 1065 if(buttonFlagB) {
el13drt 53:a3077af736bb 1066 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 1067 buttonFlagB = 0;
el13drt 53:a3077af736bb 1068 lcd.clear();
el13drt 53:a3077af736bb 1069 break;
el13drt 53:a3077af736bb 1070 }
el13drt 53:a3077af736bb 1071 sleep();//put while to sleep
el13drt 53:a3077af736bb 1072 }
el13drt 53:a3077af736bb 1073 }
el13drt 53:a3077af736bb 1074
el13drt 53:a3077af736bb 1075 //options menu
el13drt 53:a3077af736bb 1076 void optionsMenu()
el13drt 53:a3077af736bb 1077 {
el13drt 53:a3077af736bb 1078 int option = 0;
el13drt 53:a3077af736bb 1079 int subOption = fall;//keeps cursor on selected option, even after exiting screen
el13drt 53:a3077af736bb 1080 int fxOption = 0;
el13drt 53:a3077af736bb 1081 actionButtons();
el13drt 53:a3077af736bb 1082 drawOptionsMenu();//draws options menu
el13drt 53:a3077af736bb 1083 //counters for navigation
el13drt 53:a3077af736bb 1084
el13drt 53:a3077af736bb 1085 while(1) {
el13drt 53:a3077af736bb 1086 actionButtons();
el13drt 53:a3077af736bb 1087 optionsMenu(option);//presents options
el13drt 53:a3077af736bb 1088
el13drt 53:a3077af736bb 1089 //////////////////////difficulty menu ////////////////////////////////////
el13drt 53:a3077af736bb 1090 if ((option == 0)&&(buttonFlagA)) {
el13drt 53:a3077af736bb 1091 buttonFlagA = 0;//reset flag
el13drt 53:a3077af736bb 1092 actionButtons();
el13drt 53:a3077af736bb 1093 drawDifficultyMenu();//draws difficulty menu
el13drt 53:a3077af736bb 1094
el13drt 53:a3077af736bb 1095 while(1) {
el13drt 53:a3077af736bb 1096 actionButtons();
el13drt 53:a3077af736bb 1097 difficultyMenu(subOption);//presents difficulty options
el13drt 53:a3077af736bb 1098
el13drt 53:a3077af736bb 1099 if(buttonFlagB) {
el13drt 53:a3077af736bb 1100 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1101 buttonFlagA = 0;
el13drt 53:a3077af736bb 1102 lcd.clear();//clear screen
el13drt 53:a3077af736bb 1103 break;//return back
el13drt 53:a3077af736bb 1104 }
el13drt 53:a3077af736bb 1105 sleep();//put while to sleep
el13drt 53:a3077af736bb 1106 }
el13drt 53:a3077af736bb 1107 drawOptionsMenu();
el13drt 53:a3077af736bb 1108 }
el13drt 53:a3077af736bb 1109 /////////////////////sound FX menu //////////////////////////////////////
el13drt 53:a3077af736bb 1110 if((option ==1)&&(buttonFlagA)) {
el13drt 53:a3077af736bb 1111 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 1112 buttonFlagB = 0;
el13drt 53:a3077af736bb 1113 actionButtons();
el13drt 53:a3077af736bb 1114 drawSoundFXMenu();//draw menu
el13drt 53:a3077af736bb 1115
el13drt 53:a3077af736bb 1116 while(1) {
el13drt 53:a3077af736bb 1117 actionButtons();
el13drt 53:a3077af736bb 1118 soundFXMenu(fxOption);//presents options
el13drt 53:a3077af736bb 1119
el13drt 53:a3077af736bb 1120 //back to options menu
el13drt 53:a3077af736bb 1121 if(buttonFlagB) {
el13drt 53:a3077af736bb 1122 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1123 buttonFlagA = 0;
el13drt 53:a3077af736bb 1124 lcd.clear();//clear screen
el13drt 53:a3077af736bb 1125 break;//return back
el13drt 53:a3077af736bb 1126 }
el13drt 53:a3077af736bb 1127 sleep();//put while to sleep
el13drt 53:a3077af736bb 1128 }
el13drt 53:a3077af736bb 1129 drawOptionsMenu();
el13drt 53:a3077af736bb 1130 }
el13drt 53:a3077af736bb 1131 //back to mainmenu
el13drt 53:a3077af736bb 1132 if(buttonFlagB) {
el13drt 53:a3077af736bb 1133 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1134 buttonFlagA = 0;
el13drt 53:a3077af736bb 1135 lcd.clear();//clear
el13drt 53:a3077af736bb 1136 break;//return back
el13drt 53:a3077af736bb 1137 }
el13drt 53:a3077af736bb 1138 sleep();//put while to sleep
el13drt 53:a3077af736bb 1139 }
el13drt 53:a3077af736bb 1140 }
el13drt 53:a3077af736bb 1141
el13drt 53:a3077af736bb 1142 //read default positions of the joystick to calibrate later readings
el13drt 53:a3077af736bb 1143 void calibrateJoystick()
el13drt 53:a3077af736bb 1144 {
el13drt 53:a3077af736bb 1145 joyButton.mode(PullDown);
el13drt 53:a3077af736bb 1146 //must not move during calibration
el13drt 53:a3077af736bb 1147 joystick.x0 = xPot; //initial positions in the range 0.0 to 1.0 (0.5 if centred exactly)
el13drt 53:a3077af736bb 1148 joystick.y0 = yPot;
el13drt 53:a3077af736bb 1149 }
el13drt 53:a3077af736bb 1150
el13drt 53:a3077af736bb 1151 //reads and updates position of joystick according to voltage readings
el13drt 53:a3077af736bb 1152 void updateJoystick()
el13drt 53:a3077af736bb 1153 {
el13drt 53:a3077af736bb 1154 //read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred)
el13drt 53:a3077af736bb 1155 joystick.x = xPot - joystick.x0;
el13drt 53:a3077af736bb 1156 joystick.y = yPot - joystick.y0;
el13drt 53:a3077af736bb 1157 //read button state
el13drt 53:a3077af736bb 1158 joystick.button = joyButton;
el13drt 53:a3077af736bb 1159
el13drt 53:a3077af736bb 1160 //calculate direction depending on x,y values
el13drt 53:a3077af736bb 1161 //tolerance allows a little lee-way in case joystick not exactly in the stated direction
el13drt 53:a3077af736bb 1162 if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1163 joystick.direction = CENTRE;
el13drt 53:a3077af736bb 1164 } else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1165 joystick.direction = DOWN;
el13drt 53:a3077af736bb 1166 } else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1167 joystick.direction = UP;
el13drt 53:a3077af736bb 1168 } else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1169 joystick.direction = RIGHT;
el13drt 53:a3077af736bb 1170 } else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1171 joystick.direction = LEFT;
el13drt 53:a3077af736bb 1172 } else {
el13drt 53:a3077af736bb 1173 joystick.direction = UNKNOWN;
el13drt 53:a3077af736bb 1174 }
el13drt 53:a3077af736bb 1175
el13drt 53:a3077af736bb 1176 //set flag for printing
el13drt 53:a3077af736bb 1177 printFlag = 1;
el13drt 53:a3077af736bb 1178 }
el13drt 52:bb2acf0e248a 1179
el13drt 0:a8bc3aac5f69 1180 int main()
el13drt 0:a8bc3aac5f69 1181 {
el13drt 46:613eabb6ea86 1182 ledP = 1;//power LED on
el13drt 14:c2c969e1c6e8 1183 randomise();//randomises falling hazards (initial values only)
el13drt 7:217810c90306 1184 calibrateJoystick();//get centred values of joystick
el13drt 7:217810c90306 1185 pollJoystick.attach(&updateJoystick,1.0/10.0);//read joystick 10 times per second
el13drt 6:fa2928bcec17 1186
el13drt 0:a8bc3aac5f69 1187 lcd.init();//initialise screen
el13drt 52:bb2acf0e248a 1188
el13drt 35:9f55326c1b0a 1189 drawWelcome();//welcome screen
el13drt 52:bb2acf0e248a 1190
el13drt 0:a8bc3aac5f69 1191 lcd.clear();//clear pixels
el13drt 52:bb2acf0e248a 1192
el13drt 17:242ccf6a8442 1193 buttonA.mode(PullDown);//pull down buttonA
el13drt 17:242ccf6a8442 1194 buttonB.mode(PullDown);//pull down buttonB
el13drt 0:a8bc3aac5f69 1195
el13drt 12:eedda6554615 1196 int exitFlag = 0;//exit flag
el13drt 5:a0e4a67266d6 1197 int mainOption = 0;//counter for main menu
el13drt 40:56ab6d368e9b 1198 int exitOption = 1;//counter for exit menu
el13drt 14:c2c969e1c6e8 1199
el13drt 40:56ab6d368e9b 1200 timerA.attach(&timerExpiredA, 0.1);//checks state of buttonA
el13drt 40:56ab6d368e9b 1201 timerB.attach(&timerExpiredB, 0.1);//checks state of buttonB
el13drt 14:c2c969e1c6e8 1202
el13drt 1:352c50e88ffa 1203 while(1) {
el13drt 11:6b8416a8ddb3 1204 drawMainMenu();//draws main menu
el13drt 11:6b8416a8ddb3 1205 mainMenu(mainOption);//presents main menu options
el13drt 52:bb2acf0e248a 1206 actionButtons();//sound light when buttons pressed
el13drt 4:c6305031f80d 1207
el13drt 11:6b8416a8ddb3 1208 // if 'Play Game' selected
el13drt 15:ff3eb0091453 1209 if ((mainOption == 0)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1210 buttonFlagA = 0;
el13drt 19:e0fd493816ae 1211 buttonFlagB = 0;
el13drt 12:eedda6554615 1212 game(exitFlag, exitOption);//actual game
el13drt 12:eedda6554615 1213 }
el13drt 12:eedda6554615 1214 // if 'Scores' selected
el13drt 15:ff3eb0091453 1215 if((mainOption == 1)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1216 buttonFlagA = 0;
el13drt 19:e0fd493816ae 1217 buttonFlagB = 0;
el13drt 12:eedda6554615 1218 scores();
el13drt 5:a0e4a67266d6 1219 }
el13drt 12:eedda6554615 1220 // if 'option' selected
el13drt 15:ff3eb0091453 1221 if((mainOption == 2)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1222 buttonFlagA = 0;
el13drt 19:e0fd493816ae 1223 buttonFlagB = 0;
el13drt 14:c2c969e1c6e8 1224 optionsMenu();
el13drt 1:352c50e88ffa 1225 }
el13drt 15:ff3eb0091453 1226 sleep();
el13drt 0:a8bc3aac5f69 1227 }
el13drt 3:57bab3b1c974 1228 }