A retro gaming programme, designed for use on a portable embedded system. Incorporates power saving techniques.

Dependencies:   ConfigFile N5110 PowerControl beep mbed

Committer:
el13drt
Date:
Sun May 03 22:26:11 2015 +0000
Revision:
60:681bc941b94d
Parent:
59:be7a31cb8cd1
Child:
61:64077ba14f3c
fix ninja;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el13drt 0:a8bc3aac5f69 1 /**
el13drt 0:a8bc3aac5f69 2 @file main.cpp
el13drt 0:a8bc3aac5f69 3 @brief Program implementation
el13drt 0:a8bc3aac5f69 4 */
el13drt 0:a8bc3aac5f69 5
el13drt 55:bb4f6cc196c8 6 #include "PowerControl/PowerControl.h"
el13drt 0:a8bc3aac5f69 7 #include "mbed.h"
el13drt 0:a8bc3aac5f69 8 #include "N5110.h"
el13drt 10:947d35365ab8 9 #include "beep.h"
el13drt 12:eedda6554615 10 #include "tower.h"
el13drt 0:a8bc3aac5f69 11 #include <ctime>
el13drt 0:a8bc3aac5f69 12 #include <cstdlib>
el13drt 0:a8bc3aac5f69 13
el13drt 54:8180eec1656d 14 //read/write memory function
el13drt 55:bb4f6cc196c8 15 void write()
el13drt 54:8180eec1656d 16 {
el13drt 54:8180eec1656d 17 //write
el13drt 54:8180eec1656d 18 if (!cfg.setValue("Open", player1initials)) {//key/value
el13drt 54:8180eec1656d 19 error("Failure to set a value.\n");
el13drt 54:8180eec1656d 20 }
el13drt 54:8180eec1656d 21 //Write to a file.
el13drt 54:8180eec1656d 22 if (!cfg.write("/local/towerMemory.cfg")) {
el13drt 54:8180eec1656d 23 error("Failure to write a configuration file.\n");
el13drt 54:8180eec1656d 24 }
el13drt 55:bb4f6cc196c8 25 }
el13drt 54:8180eec1656d 26
el13drt 55:bb4f6cc196c8 27 //read file
el13drt 59:be7a31cb8cd1 28 void read(){
el13drt 54:8180eec1656d 29 char *key = "Open";//check key matches
el13drt 54:8180eec1656d 30
el13drt 54:8180eec1656d 31 //check file-if read unsuccessful print error message
el13drt 54:8180eec1656d 32 if (!cfg.read("/local/towerMemory.cfg")) {
el13drt 54:8180eec1656d 33 error("Failure to read a configuration file.\n");
el13drt 54:8180eec1656d 34 }
el13drt 54:8180eec1656d 35 //check size, if read sucessful
el13drt 54:8180eec1656d 36 if (cfg.getValue(key, &player1initials[0], sizeof(player1initials))) {
el13drt 54:8180eec1656d 37 serial.printf("%s\n",player1initials);
el13drt 54:8180eec1656d 38 }
el13drt 54:8180eec1656d 39 }
el13drt 54:8180eec1656d 40
el13drt 53:a3077af736bb 41 //struct for choosing initials
el13drt 53:a3077af736bb 42 struct State {
el13drt 53:a3077af736bb 43 char output1;
el13drt 53:a3077af736bb 44 char output2;
el13drt 53:a3077af736bb 45 char output3;
el13drt 53:a3077af736bb 46 int nextState[2];
el13drt 53:a3077af736bb 47 };
el13drt 53:a3077af736bb 48
el13drt 53:a3077af736bb 49 //assigns new identifier to struct
el13drt 53:a3077af736bb 50 typedef const struct State STYP;
el13drt 53:a3077af736bb 51
el13drt 53:a3077af736bb 52 //output array for struct Alphabet
el13drt 53:a3077af736bb 53 STYP fsm[27] = {
el13drt 53:a3077af736bb 54 //output//nextstate//previousstate//
el13drt 53:a3077af736bb 55 {'A','A','A',{1,26}},
el13drt 53:a3077af736bb 56 {'B','B','B',{2,0}},
el13drt 53:a3077af736bb 57 {'C','C','C',{3,1}},
el13drt 53:a3077af736bb 58 {'D','D','D',{4,2}},
el13drt 53:a3077af736bb 59 {'E','E','E',{5,3}},
el13drt 53:a3077af736bb 60 {'F','F','F',{6,4}},
el13drt 53:a3077af736bb 61 {'G','G','G',{7,5}},
el13drt 53:a3077af736bb 62 {'H','H','H',{8,6}},
el13drt 53:a3077af736bb 63 {'I','I','I',{9,7}},
el13drt 53:a3077af736bb 64 {'J','J','J',{10,8}},
el13drt 53:a3077af736bb 65 {'K','K','K',{11,9}},
el13drt 53:a3077af736bb 66 {'L','L','L',{12,10}},
el13drt 53:a3077af736bb 67 {'M','M','M',{13,11}},
el13drt 53:a3077af736bb 68 {'N','N','N',{14,12}},
el13drt 53:a3077af736bb 69 {'O','O','O',{15,13}},
el13drt 53:a3077af736bb 70 {'P','P','P',{16,14}},
el13drt 53:a3077af736bb 71 {'Q','Q','Q',{17,15}},
el13drt 53:a3077af736bb 72 {'R','R','R',{18,16}},
el13drt 53:a3077af736bb 73 {'S','S','S',{19,17}},
el13drt 53:a3077af736bb 74 {'T','T','T',{20,18}},
el13drt 53:a3077af736bb 75 {'U','U','U',{21,19}},
el13drt 53:a3077af736bb 76 {'V','V','V',{22,20}},
el13drt 53:a3077af736bb 77 {'W','W','W',{23,21}},
el13drt 53:a3077af736bb 78 {'X','X','X',{24,22}},
el13drt 53:a3077af736bb 79 {'Y','Y','Y',{25,23}},
el13drt 53:a3077af736bb 80 {'Z','Z','Z',{26,24}},
el13drt 53:a3077af736bb 81 {'.','.','.',{0,25}},
el13drt 53:a3077af736bb 82 };
el13drt 53:a3077af736bb 83
el13drt 53:a3077af736bb 84 //timer to read the joystick
el13drt 53:a3077af736bb 85 Ticker pollJoystick;
el13drt 53:a3077af736bb 86
el13drt 53:a3077af736bb 87 //create enumerated type (0,1,2,3 etc. for direction)
el13drt 53:a3077af736bb 88 //could be extended for diagonals etc.
el13drt 53:a3077af736bb 89 enum DirectionName {
el13drt 53:a3077af736bb 90 UP,
el13drt 53:a3077af736bb 91 DOWN,
el13drt 53:a3077af736bb 92 LEFT,
el13drt 53:a3077af736bb 93 RIGHT,
el13drt 53:a3077af736bb 94 CENTRE,
el13drt 53:a3077af736bb 95 UNKNOWN
el13drt 53:a3077af736bb 96 };
el13drt 53:a3077af736bb 97
el13drt 53:a3077af736bb 98 //struct for Joystick
el13drt 53:a3077af736bb 99 typedef struct JoyStick Joystick;
el13drt 53:a3077af736bb 100 struct JoyStick {
el13drt 53:a3077af736bb 101 float x;//current x value
el13drt 53:a3077af736bb 102 float x0;//'centred' x value
el13drt 53:a3077af736bb 103 float y;//current y value
el13drt 53:a3077af736bb 104 float y0;//'centred' y value
el13drt 53:a3077af736bb 105 int button;//button state (assume pull-down used, so 1 = pressed, 0 = unpressed)
el13drt 53:a3077af736bb 106 DirectionName direction;//current direction
el13drt 53:a3077af736bb 107 };
el13drt 53:a3077af736bb 108
el13drt 53:a3077af736bb 109 //create struct variable
el13drt 53:a3077af736bb 110 Joystick joystick;
el13drt 53:a3077af736bb 111
el13drt 53:a3077af736bb 112 //if buttonA set flag A
el13drt 53:a3077af736bb 113 void timerExpiredA()
el13drt 53:a3077af736bb 114 {
el13drt 53:a3077af736bb 115 if(buttonA == 1) {
el13drt 53:a3077af736bb 116 buttonFlagA = 1;
el13drt 53:a3077af736bb 117 serial.printf("flagA set\n");
el13drt 53:a3077af736bb 118 }
el13drt 53:a3077af736bb 119 }
el13drt 53:a3077af736bb 120
el13drt 53:a3077af736bb 121 //if buttonB set flag B
el13drt 53:a3077af736bb 122 void timerExpiredB()
el13drt 53:a3077af736bb 123 {
el13drt 53:a3077af736bb 124 if(buttonB == 1) {
el13drt 53:a3077af736bb 125 buttonFlagB = 1;
el13drt 53:a3077af736bb 126 serial.printf("flagB set\n");
el13drt 53:a3077af736bb 127 }
el13drt 53:a3077af736bb 128 }
el13drt 53:a3077af736bb 129
el13drt 53:a3077af736bb 130 //set seed/randomise initial co-Ordinates
el13drt 53:a3077af736bb 131 void randomise()
el13drt 53:a3077af736bb 132 {
el13drt 53:a3077af736bb 133 srand (time(NULL));//initial seed for randomisation
el13drt 53:a3077af736bb 134
el13drt 53:a3077af736bb 135 //initial random x co-ordinates
el13drt 53:a3077af736bb 136 //for falling hazards
el13drt 53:a3077af736bb 137 //(values between 3 and 76)
el13drt 53:a3077af736bb 138 randX1 = rand() % 74 + 5;
el13drt 53:a3077af736bb 139 randX2 = rand() % 74 + 5;
el13drt 53:a3077af736bb 140 randX3 = rand() % 74 + 5;
el13drt 53:a3077af736bb 141 randX4 = rand() % 74 + 5;
el13drt 53:a3077af736bb 142 randX5 = rand() % 74 + 5;
el13drt 53:a3077af736bb 143 randX6 = rand() % 74 + 5;
el13drt 53:a3077af736bb 144 }
el13drt 53:a3077af736bb 145
el13drt 53:a3077af736bb 146 //static background
el13drt 53:a3077af736bb 147 void drawBackground()
el13drt 53:a3077af736bb 148 {
el13drt 53:a3077af736bb 149 //x, y, w, h, fill - draw ground
el13drt 53:a3077af736bb 150 lcd.drawRect(0,47,84,0,1);
el13drt 53:a3077af736bb 151 //x, y, w, h, fill - draw left wall
el13drt 53:a3077af736bb 152 lcd.drawRect(2,0,0,47,1);
el13drt 53:a3077af736bb 153 //left wall - brick line 1
el13drt 53:a3077af736bb 154 lcd.drawLine(1,1,1,48,2);
el13drt 53:a3077af736bb 155 //left wall - brick line 2
el13drt 53:a3077af736bb 156 lcd.drawLine(0,0,0,48,2);
el13drt 53:a3077af736bb 157
el13drt 53:a3077af736bb 158 //x, y, w, h, fill - draw right wall
el13drt 53:a3077af736bb 159 lcd.drawRect(81,0,0,47,1);
el13drt 53:a3077af736bb 160 //right wall - brick line 1
el13drt 53:a3077af736bb 161 lcd.drawLine(82,0,82,48,2);
el13drt 53:a3077af736bb 162 //right wall - brick line 2
el13drt 53:a3077af736bb 163 lcd.drawLine(83,1,83,48,2);
el13drt 53:a3077af736bb 164
el13drt 53:a3077af736bb 165 lcd.refresh();
el13drt 53:a3077af736bb 166 }
el13drt 53:a3077af736bb 167
el13drt 53:a3077af736bb 168 //intro screen
el13drt 53:a3077af736bb 169 void drawWelcome()
el13drt 53:a3077af736bb 170 {
el13drt 53:a3077af736bb 171 //bottom border
el13drt 53:a3077af736bb 172 lcd.drawRect(0,44,84,2,1);
el13drt 53:a3077af736bb 173 //top border
el13drt 53:a3077af736bb 174 lcd.drawRect(0,1,84,2,1);
el13drt 53:a3077af736bb 175 lcd.refresh();
el13drt 53:a3077af736bb 176
el13drt 53:a3077af736bb 177 //print initials 'DRT'
el13drt 53:a3077af736bb 178 lcd.printChar('D',30,2);
el13drt 53:a3077af736bb 179 wait(0.6);
el13drt 53:a3077af736bb 180 lcd.printChar('R',37,2);
el13drt 53:a3077af736bb 181 wait(0.6);
el13drt 53:a3077af736bb 182 lcd.printChar('T',44,2);
el13drt 53:a3077af736bb 183 wait(0.6);
el13drt 53:a3077af736bb 184
el13drt 53:a3077af736bb 185 //print 'presents...'
el13drt 53:a3077af736bb 186 lcd.printString("presents...",8,3);
el13drt 53:a3077af736bb 187 wait(1.0);
el13drt 53:a3077af736bb 188
el13drt 53:a3077af736bb 189 //dramatic flashing
el13drt 53:a3077af736bb 190 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 191 lcd.inverseMode();
el13drt 53:a3077af736bb 192 wait(0.2);
el13drt 53:a3077af736bb 193 lcd.normalMode();
el13drt 53:a3077af736bb 194 wait(0.2);
el13drt 53:a3077af736bb 195 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 196 lcd.inverseMode();
el13drt 53:a3077af736bb 197 wait(0.2);
el13drt 53:a3077af736bb 198 lcd.normalMode();
el13drt 53:a3077af736bb 199 wait(1.0);
el13drt 53:a3077af736bb 200
el13drt 53:a3077af736bb 201 //more dramatic flashing
el13drt 53:a3077af736bb 202 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 203 lcd.inverseMode();
el13drt 53:a3077af736bb 204 wait(0.2);
el13drt 53:a3077af736bb 205 lcd.normalMode();
el13drt 53:a3077af736bb 206 wait(0.2);
el13drt 53:a3077af736bb 207 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 208 lcd.inverseMode();
el13drt 53:a3077af736bb 209 wait(0.2);
el13drt 53:a3077af736bb 210 lcd.normalMode();
el13drt 53:a3077af736bb 211 wait(0.6);
el13drt 53:a3077af736bb 212 }
el13drt 53:a3077af736bb 213
el13drt 53:a3077af736bb 214 //pixel ninja character
el13drt 53:a3077af736bb 215 void drawNinja()
el13drt 53:a3077af736bb 216 {
el13drt 53:a3077af736bb 217 //x, y, w, h, fill - left leg
el13drt 53:a3077af736bb 218 lcd.drawRect(a1,39,0,7,1);
el13drt 53:a3077af736bb 219 //right leg
el13drt 53:a3077af736bb 220 lcd.drawRect(a2,39,0,7,1);
el13drt 53:a3077af736bb 221 //centre stick
el13drt 53:a3077af736bb 222 lcd.drawRect(a3,37,0,7,1);
el13drt 59:be7a31cb8cd1 223 //back of the head
el13drt 60:681bc941b94d 224 lcd.drawRect(a4,33,0,4,1);
el13drt 59:be7a31cb8cd1 225 //top of the head
el13drt 60:681bc941b94d 226 lcd.drawRect(a5,33,4,0,1);
el13drt 59:be7a31cb8cd1 227 //jaw
el13drt 60:681bc941b94d 228 lcd.drawRect(a6,38,2,0,1);
el13drt 53:a3077af736bb 229 //right shoulder
el13drt 60:681bc941b94d 230 lcd.drawRect(a7,40,1,0,1);
el13drt 53:a3077af736bb 231 //left shoulder
el13drt 60:681bc941b94d 232 lcd.drawRect(a8,40,1,0,1);
el13drt 53:a3077af736bb 233 //left arm
el13drt 60:681bc941b94d 234 lcd.drawRect(a9,41,0,1,1);
el13drt 53:a3077af736bb 235 //right arm
el13drt 60:681bc941b94d 236 lcd.drawRect(a10,41,0,1,1);
el13drt 53:a3077af736bb 237 //right eye
el13drt 60:681bc941b94d 238 lcd.drawRect(a11,35,0,0,1);
el13drt 53:a3077af736bb 239 //mouth piece
el13drt 60:681bc941b94d 240 lcd.drawRect(a12,37,0,0,1);
el13drt 53:a3077af736bb 241 //left eye
el13drt 60:681bc941b94d 242 lcd.drawRect(a13,35,0,0,1);
el13drt 53:a3077af736bb 243 //sword handle
el13drt 60:681bc941b94d 244 lcd.drawRect(a14,36,0,0,1);
el13drt 60:681bc941b94d 245 lcd.drawRect(a15,37,0,0,1);
el13drt 60:681bc941b94d 246 lcd.drawRect(a16,38,0,0,1);
el13drt 60:681bc941b94d 247
el13drt 53:a3077af736bb 248 lcd.refresh();
el13drt 53:a3077af736bb 249 }
el13drt 53:a3077af736bb 250
el13drt 53:a3077af736bb 251 //stops ninja going through walls
el13drt 53:a3077af736bb 252 void ninjaBoundaries()
el13drt 53:a3077af736bb 253 {
el13drt 60:681bc941b94d 254 //right eye
el13drt 60:681bc941b94d 255 if(a11 > 80 )
el13drt 60:681bc941b94d 256 a11 = 80;
el13drt 60:681bc941b94d 257 //mouth piece
el13drt 60:681bc941b94d 258 if(a12 > 80)
el13drt 60:681bc941b94d 259 a12 = 80;
el13drt 60:681bc941b94d 260 //right arm
el13drt 60:681bc941b94d 261 if(a10> 80)
el13drt 60:681bc941b94d 262 a10 = 80;
el13drt 60:681bc941b94d 263 //right shoulder
el13drt 60:681bc941b94d 264 if(a7 > 79)
el13drt 60:681bc941b94d 265 a7 = 79;
el13drt 60:681bc941b94d 266 //right leg
el13drt 60:681bc941b94d 267 if(a2 > 78)
el13drt 60:681bc941b94d 268 a2 = 78;
el13drt 60:681bc941b94d 269 //jaw
el13drt 60:681bc941b94d 270 if(a6 > 78)
el13drt 60:681bc941b94d 271 a6 = 78;
el13drt 60:681bc941b94d 272 //left eye
el13drt 60:681bc941b94d 273 if(a13 > 78)
el13drt 60:681bc941b94d 274 a13 = 78;
el13drt 60:681bc941b94d 275 //centre
el13drt 60:681bc941b94d 276 if(a3 > 77)
el13drt 60:681bc941b94d 277 a3 = 77;
el13drt 60:681bc941b94d 278 //back of the head
el13drt 60:681bc941b94d 279 if(a4 > 76 )
el13drt 60:681bc941b94d 280 a4= 76;
el13drt 60:681bc941b94d 281 //topf of the head
el13drt 60:681bc941b94d 282 if(a5 > 76)
el13drt 60:681bc941b94d 283 a5 = 76;
el13drt 60:681bc941b94d 284 //left leg
el13drt 60:681bc941b94d 285 if(a1>76)
el13drt 60:681bc941b94d 286 a1 = 76;
el13drt 60:681bc941b94d 287 //sword
el13drt 60:681bc941b94d 288 if(a16>75)
el13drt 60:681bc941b94d 289 a16 = 75;
el13drt 60:681bc941b94d 290 //left shoulder
el13drt 60:681bc941b94d 291 if(a8 >74)
el13drt 60:681bc941b94d 292 a8 = 74;
el13drt 60:681bc941b94d 293 //left arm
el13drt 60:681bc941b94d 294 if(a9>74)
el13drt 60:681bc941b94d 295 a9 = 74;
el13drt 60:681bc941b94d 296 //sword
el13drt 60:681bc941b94d 297 if(a15>74)
el13drt 60:681bc941b94d 298 a15 = 74;
el13drt 60:681bc941b94d 299 //sword
el13drt 60:681bc941b94d 300 if(a14 > 73)
el13drt 60:681bc941b94d 301 a14 = 73;
el13drt 60:681bc941b94d 302
el13drt 60:681bc941b94d 303 //right eye
el13drt 60:681bc941b94d 304 if(a11 < 5 )
el13drt 60:681bc941b94d 305 a11 = 5;
el13drt 60:681bc941b94d 306 //mouth piece
el13drt 60:681bc941b94d 307 if(a12 < 3)
el13drt 60:681bc941b94d 308 a12 = 3;
el13drt 60:681bc941b94d 309 //right arm
el13drt 60:681bc941b94d 310 if(a10< 9)
el13drt 60:681bc941b94d 311 a10 = 9;
el13drt 60:681bc941b94d 312 //right shoulder
el13drt 60:681bc941b94d 313 if(a7 < 8)
el13drt 60:681bc941b94d 314 a7 = 8;
el13drt 60:681bc941b94d 315 //right leg
el13drt 60:681bc941b94d 316 if(a2 < 7)
el13drt 60:681bc941b94d 317 a2 = 7;
el13drt 60:681bc941b94d 318 //jaw
el13drt 60:681bc941b94d 319 if(a6 < 3)
el13drt 60:681bc941b94d 320 a6 = 3;
el13drt 60:681bc941b94d 321 //left eye
el13drt 60:681bc941b94d 322 if(a13 < 3)
el13drt 60:681bc941b94d 323 a13 = 3;
el13drt 60:681bc941b94d 324 //centre
el13drt 60:681bc941b94d 325 if(a3 < 6)
el13drt 60:681bc941b94d 326 a3 = 6;
el13drt 60:681bc941b94d 327 //back of the head
el13drt 60:681bc941b94d 328 if(a4 < 7)
el13drt 60:681bc941b94d 329 a4= 7;
el13drt 60:681bc941b94d 330 //top of the head
el13drt 60:681bc941b94d 331 if(a5 < 3)
el13drt 60:681bc941b94d 332 a5 = 3;
el13drt 60:681bc941b94d 333 //left leg
el13drt 60:681bc941b94d 334 if(a1 < 5)
el13drt 60:681bc941b94d 335 a1 = 5;
el13drt 60:681bc941b94d 336 //sword
el13drt 60:681bc941b94d 337 if(a16 < 8)
el13drt 60:681bc941b94d 338 a16 = 8;
el13drt 60:681bc941b94d 339 //left shoulder
el13drt 60:681bc941b94d 340 if(a8 < 3)
el13drt 60:681bc941b94d 341 a8 = 3;
el13drt 60:681bc941b94d 342 //left arm
el13drt 60:681bc941b94d 343 if(a9 < 3)
el13drt 60:681bc941b94d 344 a9 = 3;
el13drt 60:681bc941b94d 345 //sword
el13drt 60:681bc941b94d 346 if(a15 < 9)
el13drt 60:681bc941b94d 347 a15 = 9;
el13drt 60:681bc941b94d 348 //sword
el13drt 60:681bc941b94d 349 if(a14 < 10)
el13drt 60:681bc941b94d 350 a14 = 10;
el13drt 53:a3077af736bb 351 }
el13drt 53:a3077af736bb 352
el13drt 53:a3077af736bb 353 //resets variables initial values when game ends or is exited
el13drt 53:a3077af736bb 354 void resetGame()
el13drt 53:a3077af736bb 355 {
el13drt 60:681bc941b94d 356
el13drt 60:681bc941b94d 357 //global variables for movement (pixelNinja)
el13drt 60:681bc941b94d 358 a1 = 22;
el13drt 60:681bc941b94d 359 a2 = 24;
el13drt 60:681bc941b94d 360 a3 = 23;
el13drt 60:681bc941b94d 361 a4 = 22;
el13drt 60:681bc941b94d 362 a5 = 22;
el13drt 60:681bc941b94d 363 a6 = 24;
el13drt 60:681bc941b94d 364 a7 = 25;
el13drt 60:681bc941b94d 365 a8 = 20;
el13drt 60:681bc941b94d 366 a9 = 20;
el13drt 60:681bc941b94d 367 a10 = 26;
el13drt 60:681bc941b94d 368 a11 = 26;
el13drt 60:681bc941b94d 369 a12 = 26;
el13drt 60:681bc941b94d 370 a13 = 24;
el13drt 60:681bc941b94d 371 a14 = 19;
el13drt 60:681bc941b94d 372 a15 = 20;
el13drt 60:681bc941b94d 373 a16 = 21;
el13drt 60:681bc941b94d 374
el13drt 53:a3077af736bb 375 score = 0;
el13drt 53:a3077af736bb 376
el13drt 53:a3077af736bb 377 a1 = 22;
el13drt 53:a3077af736bb 378 a2 = 24;
el13drt 53:a3077af736bb 379 a3 = 23;
el13drt 53:a3077af736bb 380 a4 = 25;
el13drt 53:a3077af736bb 381 a5 = 20;
el13drt 53:a3077af736bb 382 a6 = 26;
el13drt 59:be7a31cb8cd1 383 a7 = 19;
el13drt 59:be7a31cb8cd1 384 a8 = 21;
el13drt 53:a3077af736bb 385
el13drt 53:a3077af736bb 386 //in this case the X values are given a
el13drt 53:a3077af736bb 387 //new random variable each time the player
el13drt 53:a3077af736bb 388 //dies, exits or starts a new game
el13drt 53:a3077af736bb 389 randX1 = rand() % 74 + 5;
el13drt 53:a3077af736bb 390 randX2 = rand() % 74 + 5;
el13drt 53:a3077af736bb 391 randX3 = rand() % 74 + 5;
el13drt 53:a3077af736bb 392 randX4 = rand() % 74 + 5;
el13drt 53:a3077af736bb 393 randX5 = rand() % 74 + 5;
el13drt 53:a3077af736bb 394 randX6 = rand() % 74 + 5;
el13drt 53:a3077af736bb 395
el13drt 53:a3077af736bb 396 randY1 = 0;
el13drt 53:a3077af736bb 397 randY2 = 0;
el13drt 53:a3077af736bb 398 randY3 = 0;
el13drt 53:a3077af736bb 399 randY4 = 0;
el13drt 53:a3077af736bb 400 randY5 = 0;
el13drt 53:a3077af736bb 401 randY6 = 0;
el13drt 53:a3077af736bb 402 lcd.clear();
el13drt 53:a3077af736bb 403 }
el13drt 53:a3077af736bb 404
el13drt 53:a3077af736bb 405 //draws falling hazards
el13drt 53:a3077af736bb 406 void drawHazards()
el13drt 53:a3077af736bb 407 {
el13drt 53:a3077af736bb 408 //X, Y, radius, fill
el13drt 53:a3077af736bb 409 lcd.drawCircle(randX1,randY1,2,1);
el13drt 53:a3077af736bb 410 lcd.drawCircle(randX2,randY2,2,1);
el13drt 53:a3077af736bb 411 lcd.drawCircle(randX3,randY3,2,1);
el13drt 53:a3077af736bb 412 lcd.drawCircle(randX4,randY4,2,1);
el13drt 53:a3077af736bb 413 lcd.drawCircle(randX5,randY5,2,1);
el13drt 53:a3077af736bb 414 lcd.drawCircle(randX6,randY6,2,1);
el13drt 53:a3077af736bb 415
el13drt 53:a3077af736bb 416 lcd.refresh();
el13drt 53:a3077af736bb 417 }
el13drt 53:a3077af736bb 418
el13drt 53:a3077af736bb 419 //makes hazards fall - randomises X axis co-ordinates
el13drt 53:a3077af736bb 420 void hazardFall()
el13drt 53:a3077af736bb 421 {
el13drt 53:a3077af736bb 422 //increments randY1 variables
el13drt 53:a3077af736bb 423 //appearing to make them fall
el13drt 53:a3077af736bb 424 randY1 = randY1 += fall;
el13drt 53:a3077af736bb 425 randY2 = randY2 += fall;
el13drt 53:a3077af736bb 426 randY3 = randY3 += fall;
el13drt 53:a3077af736bb 427 randY4 = randY4 += fall;
el13drt 53:a3077af736bb 428 randY5 = randY5 += fall;
el13drt 53:a3077af736bb 429 randY6 = randY6 += fall;
el13drt 53:a3077af736bb 430
el13drt 53:a3077af736bb 431 //loops the objects once they 'hit the floor'
el13drt 53:a3077af736bb 432 //this imitates a new set of objects falling
el13drt 53:a3077af736bb 433
el13drt 53:a3077af736bb 434 if (randY1>=48)
el13drt 53:a3077af736bb 435 randY1=0;
el13drt 53:a3077af736bb 436
el13drt 53:a3077af736bb 437 if (randY2>=48)
el13drt 53:a3077af736bb 438 randY2=0;
el13drt 53:a3077af736bb 439
el13drt 53:a3077af736bb 440 if (randY3>=48)
el13drt 53:a3077af736bb 441 randY3=0;
el13drt 53:a3077af736bb 442
el13drt 53:a3077af736bb 443 if (randY4>=48)
el13drt 53:a3077af736bb 444 randY4=0;
el13drt 53:a3077af736bb 445
el13drt 53:a3077af736bb 446 if (randY5>=48)
el13drt 53:a3077af736bb 447 randY5=0;
el13drt 53:a3077af736bb 448
el13drt 53:a3077af736bb 449 //each time the objects loop, a new pseudo random value
el13drt 53:a3077af736bb 450 //is assigned to the global variables (randX) to
el13drt 53:a3077af736bb 451 //randomise their positions
el13drt 53:a3077af736bb 452
el13drt 53:a3077af736bb 453 if (randY6>=48) {
el13drt 53:a3077af736bb 454 randY6=0;
el13drt 53:a3077af736bb 455
el13drt 53:a3077af736bb 456 score = score++;//increment score by 1 after each wave of hazards
el13drt 53:a3077af736bb 457
el13drt 53:a3077af736bb 458 randX1 = rand() % 74 + 5;//psuedo random number
el13drt 53:a3077af736bb 459 randX2 = rand() % 74 + 5;//between 5 and 74
el13drt 53:a3077af736bb 460 randX3 = rand() % 74 + 5;
el13drt 53:a3077af736bb 461 randX4 = rand() % 74 + 5;
el13drt 53:a3077af736bb 462 randX5 = rand() % 74 + 5;
el13drt 53:a3077af736bb 463 randX6 = rand() % 74 + 5;
el13drt 53:a3077af736bb 464 }
el13drt 53:a3077af736bb 465 }
el13drt 53:a3077af736bb 466
el13drt 53:a3077af736bb 467 //clears old pixels and keeps set pixels
el13drt 53:a3077af736bb 468 void startrek()
el13drt 53:a3077af736bb 469 {
el13drt 53:a3077af736bb 470 for (int i=3; i<81; i++)//loops through rows
el13drt 53:a3077af736bb 471 for (int j=0; j<47; j++)
el13drt 53:a3077af736bb 472 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 473 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 474 } else {
el13drt 53:a3077af736bb 475 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 476 }
el13drt 53:a3077af736bb 477 lcd.refresh();
el13drt 53:a3077af736bb 478 }
el13drt 53:a3077af736bb 479
el13drt 53:a3077af736bb 480 //clears old pixels and keeps set pixels
el13drt 53:a3077af736bb 481 void refreshCursor1()
el13drt 53:a3077af736bb 482 {
el13drt 53:a3077af736bb 483 for (int i=70; i<80; i++)//loops through rows
el13drt 53:a3077af736bb 484 for (int j=17; j<25; j++)
el13drt 53:a3077af736bb 485 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 486 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 487 } else {
el13drt 53:a3077af736bb 488 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 489 }
el13drt 53:a3077af736bb 490 lcd.refresh();
el13drt 53:a3077af736bb 491 }
el13drt 53:a3077af736bb 492
el13drt 53:a3077af736bb 493 //clears old pixels and keeps set pixels
el13drt 53:a3077af736bb 494 void refreshCursor2()
el13drt 53:a3077af736bb 495 {
el13drt 53:a3077af736bb 496 for (int i=70; i<80; i++)//loops through rows
el13drt 53:a3077af736bb 497 for (int j=25; j<32; j++)
el13drt 53:a3077af736bb 498 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 499 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 500 } else {
el13drt 53:a3077af736bb 501 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 502 }
el13drt 53:a3077af736bb 503 lcd.refresh();
el13drt 53:a3077af736bb 504 }
el13drt 53:a3077af736bb 505
el13drt 53:a3077af736bb 506 //clears old pixels and keeps set pixels
el13drt 53:a3077af736bb 507 void refreshCursor3()
el13drt 53:a3077af736bb 508 {
el13drt 53:a3077af736bb 509 for (int i=70; i<80; i++)//loops through rows
el13drt 53:a3077af736bb 510 for (int j=32; j<40; j++)
el13drt 53:a3077af736bb 511 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 512 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 513 } else {
el13drt 53:a3077af736bb 514 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 515 }
el13drt 53:a3077af736bb 516 lcd.refresh();
el13drt 53:a3077af736bb 517 }
el13drt 53:a3077af736bb 518
el13drt 53:a3077af736bb 519 //beep/light when buttons are closed
el13drt 53:a3077af736bb 520 void actionButtons()
el13drt 53:a3077af736bb 521 {
el13drt 53:a3077af736bb 522 if((FX == 0)&&(buttonA||buttonB)) {
el13drt 53:a3077af736bb 523 ledA = 1;
el13drt 53:a3077af736bb 524 buzzer.beep(1500,0.3);
el13drt 53:a3077af736bb 525 }
el13drt 53:a3077af736bb 526 if (buttonA || buttonB) {
el13drt 53:a3077af736bb 527 ledA = 1;
el13drt 53:a3077af736bb 528 } else {
el13drt 53:a3077af736bb 529 ledA = 0;
el13drt 53:a3077af736bb 530 }
el13drt 53:a3077af736bb 531 }
el13drt 53:a3077af736bb 532
el13drt 53:a3077af736bb 533 //presents main menu options
el13drt 53:a3077af736bb 534 void mainMenu(int& mainOption)
el13drt 53:a3077af736bb 535 {
el13drt 53:a3077af736bb 536 actionButtons();//set audible/light for button
el13drt 53:a3077af736bb 537
el13drt 53:a3077af736bb 538 //joystick selection
el13drt 53:a3077af736bb 539 if (printFlag) {//if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 540 printFlag = 0;
el13drt 53:a3077af736bb 541
el13drt 53:a3077af736bb 542 //option up
el13drt 53:a3077af736bb 543 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 544 serial.printf(" UP\n");
el13drt 53:a3077af736bb 545 mainOption = mainOption--;
el13drt 53:a3077af736bb 546 if (mainOption < 0)mainOption = 0;
el13drt 53:a3077af736bb 547 }
el13drt 53:a3077af736bb 548 //option down
el13drt 53:a3077af736bb 549 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 550 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 551 mainOption = mainOption++;
el13drt 53:a3077af736bb 552 if (mainOption > 2)mainOption = 2;
el13drt 53:a3077af736bb 553 }
el13drt 53:a3077af736bb 554 //Centre / Unknown orientation
el13drt 53:a3077af736bb 555 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 556 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 557 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 558 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 559
el13drt 53:a3077af736bb 560 //'Play Game' option 1
el13drt 53:a3077af736bb 561 if (mainOption == 0) {
el13drt 53:a3077af736bb 562 lcd.printString("Play Game",3,4);
el13drt 53:a3077af736bb 563 }
el13drt 53:a3077af736bb 564 //'High Scores' option 2
el13drt 53:a3077af736bb 565 if (mainOption == 1) {
el13drt 53:a3077af736bb 566 lcd.printString(" Scores ",3,4);
el13drt 53:a3077af736bb 567 }
el13drt 53:a3077af736bb 568 //'Options' option 3
el13drt 53:a3077af736bb 569 if (mainOption == 2) {
el13drt 53:a3077af736bb 570 lcd.printString(" Options ",3,4);
el13drt 53:a3077af736bb 571 }
el13drt 53:a3077af736bb 572 }
el13drt 53:a3077af736bb 573 }
el13drt 53:a3077af736bb 574
el13drt 53:a3077af736bb 575 //draws main menu
el13drt 53:a3077af736bb 576 void drawMainMenu()
el13drt 53:a3077af736bb 577 {
el13drt 53:a3077af736bb 578 //bottom border
el13drt 53:a3077af736bb 579 lcd.drawRect(0,47,84,0,1);
el13drt 53:a3077af736bb 580 //top border
el13drt 53:a3077af736bb 581 lcd.drawRect(0,0,84,2,1);
el13drt 53:a3077af736bb 582
el13drt 53:a3077af736bb 583 //title outline
el13drt 53:a3077af736bb 584 lcd.drawRect(3,6,77,10,0);
el13drt 53:a3077af736bb 585
el13drt 53:a3077af736bb 586 ////castle //x, y, w, h, fill//////////////////////
el13drt 53:a3077af736bb 587
el13drt 53:a3077af736bb 588 //castle main bulk
el13drt 53:a3077af736bb 589 lcd.drawRect(59,32,21,8,1);
el13drt 53:a3077af736bb 590
el13drt 53:a3077af736bb 591 //left window bulk
el13drt 53:a3077af736bb 592 lcd.drawRect(59,22,2,10,1);
el13drt 53:a3077af736bb 593 //centre left window bulk
el13drt 53:a3077af736bb 594 lcd.drawRect(65,22,2,10,1);
el13drt 53:a3077af736bb 595 //centre right window bulk
el13drt 53:a3077af736bb 596 lcd.drawRect(72,22,2,10,1);
el13drt 53:a3077af736bb 597 //right window bulk
el13drt 53:a3077af736bb 598 lcd.drawRect(78,22,2,10,1);
el13drt 53:a3077af736bb 599 //central window bulk
el13drt 53:a3077af736bb 600 lcd.drawRect(68,25,3,7,1);
el13drt 53:a3077af736bb 601
el13drt 53:a3077af736bb 602 //central window bulk
el13drt 53:a3077af736bb 603 lcd.drawRect(75,28,0,0,1);
el13drt 53:a3077af736bb 604 lcd.drawRect(77,28,0,0,1);
el13drt 53:a3077af736bb 605 lcd.drawRect(64,28,0,0,1);
el13drt 53:a3077af736bb 606 lcd.drawRect(62,28,0,0,1);
el13drt 53:a3077af736bb 607
el13drt 53:a3077af736bb 608 //above left window bulk
el13drt 53:a3077af736bb 609 lcd.drawRect(62,25,3,2,1);
el13drt 53:a3077af736bb 610 //above right window bulk
el13drt 53:a3077af736bb 611 lcd.drawRect(75,25,2,2,1);
el13drt 53:a3077af736bb 612
el13drt 53:a3077af736bb 613 //lower right line
el13drt 53:a3077af736bb 614 lcd.drawRect(71,42,9,0,1);
el13drt 53:a3077af736bb 615 //upper right line
el13drt 53:a3077af736bb 616 lcd.drawRect(70,41,10,0,1);
el13drt 53:a3077af736bb 617
el13drt 53:a3077af736bb 618 //upper left line
el13drt 53:a3077af736bb 619 lcd.drawRect(59,41,10,0,1);
el13drt 53:a3077af736bb 620 //lower left line
el13drt 53:a3077af736bb 621 lcd.drawRect(59,42,9,0,1);
el13drt 53:a3077af736bb 622
el13drt 53:a3077af736bb 623 //bottom left bulk
el13drt 53:a3077af736bb 624 lcd.drawRect(59,43,8,3,1);
el13drt 53:a3077af736bb 625 //bottom right bulk
el13drt 53:a3077af736bb 626 lcd.drawRect(72,43,8,3,1);
el13drt 53:a3077af736bb 627
el13drt 53:a3077af736bb 628 //option arrows - lower
el13drt 53:a3077af736bb 629 lcd.drawRect(27,42,4,0,1);
el13drt 53:a3077af736bb 630 lcd.drawRect(28,43,2,0,1);
el13drt 53:a3077af736bb 631 lcd.drawRect(29,44,0,0,1);
el13drt 53:a3077af736bb 632
el13drt 53:a3077af736bb 633 //option arrows - higher
el13drt 53:a3077af736bb 634 lcd.drawRect(27,29,4,0,1);
el13drt 53:a3077af736bb 635 lcd.drawRect(28,28,2,0,1);
el13drt 53:a3077af736bb 636 lcd.drawRect(29,27,0,0,1);
el13drt 53:a3077af736bb 637
el13drt 53:a3077af736bb 638 //print 'Xtreme Tower'
el13drt 53:a3077af736bb 639 lcd.printString("Xtreme Tower",7,1);
el13drt 53:a3077af736bb 640
el13drt 53:a3077af736bb 641 lcd.refresh();
el13drt 53:a3077af736bb 642 }
el13drt 53:a3077af736bb 643
el13drt 53:a3077af736bb 644 //presents exit menu options
el13drt 53:a3077af736bb 645 void exitMenu(int& exitOption)
el13drt 53:a3077af736bb 646 {
el13drt 53:a3077af736bb 647 actionButtons();
el13drt 53:a3077af736bb 648 if (printFlag) {//if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 649 printFlag = 0;
el13drt 53:a3077af736bb 650
el13drt 53:a3077af736bb 651 //check joystick direction
el13drt 53:a3077af736bb 652 if (joystick.direction == LEFT) {
el13drt 53:a3077af736bb 653 serial.printf(" LEFT\n");
el13drt 53:a3077af736bb 654 exitOption--;
el13drt 53:a3077af736bb 655 if(exitOption < 0)exitOption = 0;
el13drt 53:a3077af736bb 656 }
el13drt 53:a3077af736bb 657 if (joystick.direction == RIGHT) {
el13drt 53:a3077af736bb 658 serial.printf(" RIGHT\n");
el13drt 53:a3077af736bb 659 exitOption++;
el13drt 53:a3077af736bb 660 if(exitOption > 1)exitOption = 1;
el13drt 53:a3077af736bb 661 }
el13drt 53:a3077af736bb 662 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 663 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 664 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 665 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 666 }
el13drt 53:a3077af736bb 667 //draws option cursor
el13drt 53:a3077af736bb 668 if(exitOption == 0) {
el13drt 53:a3077af736bb 669 lcd.printString("YES",33,3);
el13drt 54:8180eec1656d 670 } else if(exitOption == 1) {
el13drt 53:a3077af736bb 671 lcd.printString(" NO",33,3);
el13drt 53:a3077af736bb 672 }
el13drt 53:a3077af736bb 673 }
el13drt 53:a3077af736bb 674
el13drt 60:681bc941b94d 675 //ninja go left
el13drt 60:681bc941b94d 676 void ninjaLeft()
el13drt 60:681bc941b94d 677 {
el13drt 60:681bc941b94d 678 a1 = a1-=2;
el13drt 60:681bc941b94d 679 a2 = a2-=2;
el13drt 60:681bc941b94d 680 a3 = a3-=2;
el13drt 60:681bc941b94d 681 a4 = a3 + 1;
el13drt 60:681bc941b94d 682 a5 = a3-3;
el13drt 60:681bc941b94d 683 a6 = a3-3;
el13drt 60:681bc941b94d 684 a7 = a7-=2;
el13drt 60:681bc941b94d 685 a8 = a8-=2;
el13drt 60:681bc941b94d 686 a9 = a9-=2;
el13drt 60:681bc941b94d 687 a10 = a10-=2;
el13drt 60:681bc941b94d 688 a11 = a3-1;
el13drt 60:681bc941b94d 689 a12 = a3-3;
el13drt 60:681bc941b94d 690 a13 = a3-3;
el13drt 60:681bc941b94d 691 a14 = a3+4;
el13drt 60:681bc941b94d 692 a15 = a3+3;
el13drt 60:681bc941b94d 693 a16 = a3+2;
el13drt 60:681bc941b94d 694 }
el13drt 60:681bc941b94d 695
el13drt 60:681bc941b94d 696 //ninja go right
el13drt 60:681bc941b94d 697 void ninjaRight()
el13drt 60:681bc941b94d 698 {
el13drt 60:681bc941b94d 699 a1 = a1+=2;
el13drt 60:681bc941b94d 700 a2 = a2+=2;
el13drt 60:681bc941b94d 701 a3 = a3+=2;
el13drt 60:681bc941b94d 702 a4 = a3-1;
el13drt 60:681bc941b94d 703 a5 = a3-1;
el13drt 60:681bc941b94d 704 a6 = a3+1;
el13drt 60:681bc941b94d 705 a7 = a7+=2;
el13drt 60:681bc941b94d 706 a8 = a8+=2;
el13drt 60:681bc941b94d 707 a9 = a9+=2;
el13drt 60:681bc941b94d 708 a10 = a10+=2;
el13drt 60:681bc941b94d 709 a11 = a3+3;
el13drt 60:681bc941b94d 710 a12 = a3+3;
el13drt 60:681bc941b94d 711 a13 = a3+1;
el13drt 60:681bc941b94d 712 a14 = a3-4;
el13drt 60:681bc941b94d 713 a15 = a3-3;
el13drt 60:681bc941b94d 714 a16 = a3-2;
el13drt 60:681bc941b94d 715 }
el13drt 60:681bc941b94d 716
el13drt 53:a3077af736bb 717 //draws exit menu
el13drt 53:a3077af736bb 718 void drawExitMenu()
el13drt 53:a3077af736bb 719 {
el13drt 53:a3077af736bb 720 //set exit menu
el13drt 53:a3077af736bb 721 lcd.clear();
el13drt 53:a3077af736bb 722 drawBackground();
el13drt 53:a3077af736bb 723 lcd.printString("Exit Game?",14,1);
el13drt 53:a3077af736bb 724
el13drt 53:a3077af736bb 725 lcd.drawRect(8,3,70,30,0);//title outline
el13drt 53:a3077af736bb 726 //option arrow - right
el13drt 53:a3077af736bb 727 lcd.drawRect(55,25,0,4,1);
el13drt 53:a3077af736bb 728 lcd.drawRect(56,26,0,2,1);
el13drt 53:a3077af736bb 729 lcd.drawRect(57,27,0,0,1);
el13drt 53:a3077af736bb 730
el13drt 53:a3077af736bb 731 //option arrow - left//
el13drt 53:a3077af736bb 732 lcd.drawRect(27,25,0,4,1);
el13drt 53:a3077af736bb 733 lcd.drawRect(26,26,0,2,1);
el13drt 53:a3077af736bb 734 lcd.drawRect(25,27,0,0,1);
el13drt 53:a3077af736bb 735
el13drt 53:a3077af736bb 736 lcd.refresh();
el13drt 53:a3077af736bb 737 }
el13drt 53:a3077af736bb 738
el13drt 53:a3077af736bb 739 //presents the options
el13drt 53:a3077af736bb 740 void optionsMenu(int& option)
el13drt 53:a3077af736bb 741 {
el13drt 53:a3077af736bb 742 //joystick selection
el13drt 53:a3077af736bb 743 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 744 printFlag = 0;
el13drt 53:a3077af736bb 745
el13drt 53:a3077af736bb 746 //option up
el13drt 53:a3077af736bb 747 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 748 serial.printf(" UP\n");
el13drt 53:a3077af736bb 749 option = option--;
el13drt 53:a3077af736bb 750 if (option < 0)option = 0;
el13drt 53:a3077af736bb 751 }
el13drt 53:a3077af736bb 752 //option down
el13drt 53:a3077af736bb 753 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 754 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 755 option = option++;
el13drt 53:a3077af736bb 756 if (option > 1)option = 1;
el13drt 53:a3077af736bb 757 }
el13drt 53:a3077af736bb 758 //Centre / Unknown orientation
el13drt 53:a3077af736bb 759 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 760 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 761 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 762 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 763
el13drt 53:a3077af736bb 764 //'Difficulty' option 1
el13drt 53:a3077af736bb 765 if (option == 0) {
el13drt 53:a3077af736bb 766 lcd.drawCircle(72,27,2,1);
el13drt 53:a3077af736bb 767 refreshCursor3();
el13drt 53:a3077af736bb 768 }
el13drt 53:a3077af736bb 769 //'Sound FX' option 2
el13drt 53:a3077af736bb 770 if (option == 1) {
el13drt 53:a3077af736bb 771 lcd.drawCircle(72,35,2,1);
el13drt 53:a3077af736bb 772 refreshCursor2();
el13drt 53:a3077af736bb 773 }
el13drt 53:a3077af736bb 774 }
el13drt 53:a3077af736bb 775
el13drt 53:a3077af736bb 776 lcd.refresh();
el13drt 53:a3077af736bb 777 }
el13drt 53:a3077af736bb 778
el13drt 53:a3077af736bb 779 //draws options menu
el13drt 53:a3077af736bb 780 void drawOptionsMenu()
el13drt 53:a3077af736bb 781 {
el13drt 53:a3077af736bb 782 lcd.clear();//clear screen
el13drt 53:a3077af736bb 783 drawBackground();
el13drt 53:a3077af736bb 784 lcd.drawRect(3,6,77,10,0);//title outline
el13drt 53:a3077af736bb 785 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 53:a3077af736bb 786 lcd.drawRect(0,0,84,2,1);//top border
el13drt 53:a3077af736bb 787 lcd.printString("Options",20,1);//title
el13drt 53:a3077af736bb 788 lcd.printString("Difficulty",3,3);
el13drt 53:a3077af736bb 789 lcd.printString("Sound FX",3,4);
el13drt 53:a3077af736bb 790
el13drt 53:a3077af736bb 791 lcd.refresh();
el13drt 53:a3077af736bb 792 }
el13drt 53:a3077af736bb 793
el13drt 53:a3077af736bb 794 //present difficulty options
el13drt 53:a3077af736bb 795 void difficultyMenu(int& subOption)
el13drt 53:a3077af736bb 796 {
el13drt 53:a3077af736bb 797 actionButtons();
el13drt 53:a3077af736bb 798
el13drt 53:a3077af736bb 799 //joystick selection
el13drt 53:a3077af736bb 800 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 53:a3077af736bb 801 printFlag = 0;
el13drt 53:a3077af736bb 802
el13drt 53:a3077af736bb 803 //option up
el13drt 53:a3077af736bb 804 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 805 serial.printf(" UP\n");
el13drt 53:a3077af736bb 806 subOption = subOption--;
el13drt 53:a3077af736bb 807 if (subOption < 1)subOption = 1;
el13drt 53:a3077af736bb 808 }
el13drt 53:a3077af736bb 809 //option down
el13drt 53:a3077af736bb 810 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 811 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 812 subOption = subOption++;
el13drt 53:a3077af736bb 813 if (subOption > 3)subOption = 3;
el13drt 53:a3077af736bb 814 }
el13drt 53:a3077af736bb 815 //Centre / Unknown orientation
el13drt 53:a3077af736bb 816 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 817 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 818 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 819 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 820
el13drt 53:a3077af736bb 821 //'Easy' option 1
el13drt 53:a3077af736bb 822 if (subOption == 1) {
el13drt 53:a3077af736bb 823 lcd.drawCircle(72,19,2,1);
el13drt 53:a3077af736bb 824 refreshCursor2();
el13drt 53:a3077af736bb 825 refreshCursor3();
el13drt 53:a3077af736bb 826 if(buttonFlagA) { //select easy
el13drt 53:a3077af736bb 827 buttonFlagA = 0;
el13drt 53:a3077af736bb 828 fall = 1;
el13drt 53:a3077af736bb 829 }
el13drt 53:a3077af736bb 830 }
el13drt 53:a3077af736bb 831 //'Normal' option 2
el13drt 53:a3077af736bb 832 if (subOption == 2) {
el13drt 53:a3077af736bb 833 lcd.drawCircle(72,27,2,1);
el13drt 53:a3077af736bb 834 refreshCursor1();
el13drt 53:a3077af736bb 835 refreshCursor3();
el13drt 53:a3077af736bb 836
el13drt 53:a3077af736bb 837 if(buttonFlagA) { //select normal
el13drt 53:a3077af736bb 838 buttonFlagA = 0;
el13drt 53:a3077af736bb 839 fall = 2;
el13drt 53:a3077af736bb 840 }
el13drt 53:a3077af736bb 841 }
el13drt 53:a3077af736bb 842 //'Forget It' option 3
el13drt 53:a3077af736bb 843 if (subOption == 3) {
el13drt 53:a3077af736bb 844 lcd.drawCircle(72,35,2,1);
el13drt 53:a3077af736bb 845 refreshCursor1();
el13drt 53:a3077af736bb 846 refreshCursor2();
el13drt 53:a3077af736bb 847
el13drt 53:a3077af736bb 848 if(buttonFlagA) { //select difficult
el13drt 53:a3077af736bb 849 buttonFlagA = 0;
el13drt 53:a3077af736bb 850 fall = 3;
el13drt 53:a3077af736bb 851 }
el13drt 53:a3077af736bb 852 }
el13drt 53:a3077af736bb 853 }
el13drt 53:a3077af736bb 854
el13drt 53:a3077af736bb 855 lcd.refresh();
el13drt 53:a3077af736bb 856 }
el13drt 53:a3077af736bb 857
el13drt 53:a3077af736bb 858 //draw difficulty settings
el13drt 53:a3077af736bb 859 void drawDifficultyMenu()
el13drt 53:a3077af736bb 860 {
el13drt 53:a3077af736bb 861 lcd.clear();
el13drt 53:a3077af736bb 862 drawBackground();
el13drt 53:a3077af736bb 863 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 53:a3077af736bb 864 lcd.drawRect(0,0,84,2,1);//top border
el13drt 53:a3077af736bb 865 lcd.refresh();
el13drt 53:a3077af736bb 866 lcd.printString("*Difficulty*",5,1);//title
el13drt 53:a3077af736bb 867 lcd.printString("Easy",5,2);//title
el13drt 53:a3077af736bb 868 lcd.printString("Normal",5,3);//title
el13drt 53:a3077af736bb 869 lcd.printString("Forget It",5,4);//title
el13drt 53:a3077af736bb 870 }
el13drt 53:a3077af736bb 871
el13drt 53:a3077af736bb 872 //present sound FX options
el13drt 53:a3077af736bb 873 void soundFXMenu(int& fxOption)
el13drt 53:a3077af736bb 874 {
el13drt 53:a3077af736bb 875 actionButtons();
el13drt 53:a3077af736bb 876
el13drt 53:a3077af736bb 877 //joystick selection
el13drt 53:a3077af736bb 878 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 53:a3077af736bb 879 printFlag = 0;
el13drt 53:a3077af736bb 880
el13drt 53:a3077af736bb 881 //option up
el13drt 53:a3077af736bb 882 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 883 serial.printf(" UP\n");
el13drt 53:a3077af736bb 884 fxOption = fxOption--;
el13drt 53:a3077af736bb 885 if (fxOption < 0)fxOption = 0;
el13drt 53:a3077af736bb 886 }
el13drt 53:a3077af736bb 887 //option down
el13drt 53:a3077af736bb 888 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 889 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 890 fxOption = fxOption++;
el13drt 53:a3077af736bb 891 if (fxOption > 1)fxOption = 1;
el13drt 53:a3077af736bb 892 }
el13drt 53:a3077af736bb 893 //Centre / Unknown orientation
el13drt 53:a3077af736bb 894 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 895 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 896 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 897 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 898 }
el13drt 53:a3077af736bb 899 //'ON' option 1
el13drt 53:a3077af736bb 900 if (fxOption == 0) {
el13drt 53:a3077af736bb 901 lcd.drawCircle(72,27,2,1);//draw cursor 'ON'
el13drt 53:a3077af736bb 902 refreshCursor1();
el13drt 53:a3077af736bb 903 refreshCursor3();
el13drt 53:a3077af736bb 904
el13drt 53:a3077af736bb 905 if(buttonFlagA) {
el13drt 53:a3077af736bb 906 buttonFlagA =0;
el13drt 53:a3077af736bb 907 FX = 0;
el13drt 53:a3077af736bb 908 serial.printf("FX = %d\n",FX);
el13drt 53:a3077af736bb 909 }
el13drt 53:a3077af736bb 910 }
el13drt 53:a3077af736bb 911 //'OFF' option 2
el13drt 53:a3077af736bb 912 if (fxOption == 1) {
el13drt 53:a3077af736bb 913 lcd.drawCircle(72,35,2,1);//draw cursor 'OFF'
el13drt 53:a3077af736bb 914 refreshCursor1();
el13drt 53:a3077af736bb 915 refreshCursor2();
el13drt 53:a3077af736bb 916
el13drt 53:a3077af736bb 917 if(buttonFlagA) {
el13drt 53:a3077af736bb 918 buttonFlagA =0;
el13drt 53:a3077af736bb 919 FX = 1;
el13drt 53:a3077af736bb 920 serial.printf("FX = %d\n",FX);
el13drt 53:a3077af736bb 921 }
el13drt 53:a3077af736bb 922 }
el13drt 53:a3077af736bb 923 lcd.refresh();
el13drt 53:a3077af736bb 924 }
el13drt 53:a3077af736bb 925
el13drt 53:a3077af736bb 926 //draw Sound FX settings
el13drt 53:a3077af736bb 927 void drawSoundFXMenu()
el13drt 53:a3077af736bb 928 {
el13drt 53:a3077af736bb 929 lcd.clear();
el13drt 53:a3077af736bb 930 drawBackground();
el13drt 53:a3077af736bb 931 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 53:a3077af736bb 932 lcd.drawRect(0,0,84,2,1);//top border
el13drt 53:a3077af736bb 933 lcd.printString("*Sound FX*",10,1);//title
el13drt 53:a3077af736bb 934 lcd.printString("ON",35,3);//title
el13drt 53:a3077af736bb 935 lcd.printString("OFF",33,4);//title
el13drt 53:a3077af736bb 936 lcd.refresh();
el13drt 53:a3077af736bb 937 }
el13drt 53:a3077af736bb 938
el13drt 53:a3077af736bb 939 //if any of the high scores are beaten, they are replaced.
el13drt 53:a3077af736bb 940 //player enters initials using structs outputs
el13drt 53:a3077af736bb 941 void newScore()
el13drt 53:a3077af736bb 942 {
el13drt 53:a3077af736bb 943 if(score >= highScore3) {//entry condition
el13drt 53:a3077af736bb 944 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 945 buttonFlagB = 0;
el13drt 53:a3077af736bb 946 lcd.clear();//clears screen
el13drt 53:a3077af736bb 947 drawBackground();//draws background
el13drt 53:a3077af736bb 948 lcd.printString("High Score!!",7,0);//title
el13drt 53:a3077af736bb 949 lcd.printString("Enter ID",19,4);//title
el13drt 53:a3077af736bb 950
el13drt 53:a3077af736bb 951 int n;//local variable used for storing temporary global variable
el13drt 53:a3077af736bb 952 int initial = 0;//used for isolating which initial is being selected
el13drt 53:a3077af736bb 953 char x,y,z;
el13drt 53:a3077af736bb 954
el13drt 53:a3077af736bb 955 //print initial characters
el13drt 53:a3077af736bb 956 x=fsm[state1].output1;
el13drt 53:a3077af736bb 957 lcd.printChar(x,28,2);
el13drt 53:a3077af736bb 958 y=fsm[state2].output2;
el13drt 53:a3077af736bb 959 lcd.printChar(y,40,2);
el13drt 53:a3077af736bb 960 z=fsm[state3].output3;
el13drt 53:a3077af736bb 961 lcd.printChar(z,52,2);
el13drt 53:a3077af736bb 962
el13drt 53:a3077af736bb 963 while(1) {
el13drt 53:a3077af736bb 964
el13drt 53:a3077af736bb 965 //joystick selection
el13drt 53:a3077af736bb 966 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 53:a3077af736bb 967 printFlag = 0;
el13drt 53:a3077af736bb 968
el13drt 53:a3077af736bb 969 if(joystick.direction==CENTRE) {
el13drt 53:a3077af736bb 970 preDirection=0;
el13drt 53:a3077af736bb 971 }
el13drt 53:a3077af736bb 972 if (joystick.direction == UP ) {
el13drt 53:a3077af736bb 973 serial.printf(" UP\n");
el13drt 53:a3077af736bb 974 state1 = state1--;
el13drt 53:a3077af736bb 975 if (state1 < 0)state1 = 0;
el13drt 53:a3077af736bb 976 state2 = state2--;
el13drt 53:a3077af736bb 977 if (state2 < 0)state2 = 0;
el13drt 53:a3077af736bb 978 state3 = state3--;
el13drt 53:a3077af736bb 979 if (state3 < 0)state3 = 0;
el13drt 53:a3077af736bb 980 }
el13drt 53:a3077af736bb 981 //option down
el13drt 53:a3077af736bb 982 if (joystick.direction == DOWN ) {
el13drt 53:a3077af736bb 983 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 984 state1 = state1++;
el13drt 53:a3077af736bb 985 if (state1 > 26)state1 = 26;
el13drt 53:a3077af736bb 986 state2 = state2++;
el13drt 53:a3077af736bb 987 if (state2 > 26)state2 = 26;
el13drt 53:a3077af736bb 988 state3 = state3++;
el13drt 53:a3077af736bb 989 if (state3 > 26)state3 = 26;
el13drt 53:a3077af736bb 990 }
el13drt 53:a3077af736bb 991 if (joystick.direction == LEFT && preDirection==0) {
el13drt 53:a3077af736bb 992 serial.printf(" LEFT\n");
el13drt 53:a3077af736bb 993 initial = initial--;
el13drt 53:a3077af736bb 994 if (initial < 0)initial = 0;
el13drt 53:a3077af736bb 995 preDirection=1;
el13drt 53:a3077af736bb 996 }
el13drt 53:a3077af736bb 997 if (joystick.direction == RIGHT && preDirection==0) {
el13drt 53:a3077af736bb 998 serial.printf(" RIGHT\n");
el13drt 53:a3077af736bb 999 initial = initial++;
el13drt 53:a3077af736bb 1000 if (initial > 2)initial = 2;
el13drt 53:a3077af736bb 1001 preDirection=1;
el13drt 53:a3077af736bb 1002 }
el13drt 53:a3077af736bb 1003 //Centre / Unknown orientation
el13drt 53:a3077af736bb 1004 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 1005 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 1006 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 1007 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 1008 }
el13drt 53:a3077af736bb 1009 //if initial 3 display selected character
el13drt 53:a3077af736bb 1010 if (initial == 0) {
el13drt 53:a3077af736bb 1011 x=fsm[state1].output1;
el13drt 53:a3077af736bb 1012 lcd.printChar(x,28,2);
el13drt 53:a3077af736bb 1013 }
el13drt 53:a3077af736bb 1014 //if initial 1 display selected character
el13drt 53:a3077af736bb 1015 if(initial == 1) {
el13drt 53:a3077af736bb 1016 y=fsm[state2].output2;
el13drt 53:a3077af736bb 1017 lcd.printChar(y,40,2);
el13drt 53:a3077af736bb 1018 }
el13drt 53:a3077af736bb 1019 //if initial 2 display selected character
el13drt 53:a3077af736bb 1020 if(initial == 2) {
el13drt 53:a3077af736bb 1021 z=fsm[state3].output3;
el13drt 53:a3077af736bb 1022 lcd.printChar(z,52,2);
el13drt 53:a3077af736bb 1023 }
el13drt 53:a3077af736bb 1024 if(buttonFlagA) {
el13drt 53:a3077af736bb 1025 actionButtons();
el13drt 53:a3077af736bb 1026 buttonFlagA = 0;
el13drt 53:a3077af736bb 1027 buttonFlagB = 0;
el13drt 53:a3077af736bb 1028 break;
el13drt 53:a3077af736bb 1029 }
el13drt 53:a3077af736bb 1030 }
el13drt 53:a3077af736bb 1031 //if player beats High Score 3, replace it with new score
el13drt 53:a3077af736bb 1032 if(score >= highScore3 && score<highScore2 ) {
el13drt 53:a3077af736bb 1033 highScore3 = score;
el13drt 53:a3077af736bb 1034 sprintf (player3initials, "3.%c%c%c.....%i",x,y,z,highScore3);
el13drt 53:a3077af736bb 1035 }
el13drt 53:a3077af736bb 1036 //if player beats High Score 3 and 2, replace HighScore2 with new score
el13drt 53:a3077af736bb 1037 if(score >= highScore2 && score< highScore1) {
el13drt 53:a3077af736bb 1038 highScore3 = highScore2;
el13drt 53:a3077af736bb 1039 n = score;
el13drt 53:a3077af736bb 1040 highScore2 = n;
el13drt 53:a3077af736bb 1041 sprintf (player3initials, "3.%c%c%c.....%i",player2initials[2],player3initials[3],player3initials[4],highScore3);
el13drt 53:a3077af736bb 1042 sprintf (player2initials, "2.%c%c%c.....%i",x,y,z,highScore2);
el13drt 53:a3077af736bb 1043 }
el13drt 53:a3077af736bb 1044 //if player beats High Score 1, 2 and 3, replace highScore1 with new score
el13drt 53:a3077af736bb 1045 if(score >= highScore1 ) {
el13drt 53:a3077af736bb 1046 highScore3 = highScore2;
el13drt 53:a3077af736bb 1047 highScore2 = highScore1;
el13drt 53:a3077af736bb 1048 n = score;
el13drt 53:a3077af736bb 1049 highScore1 = n;
el13drt 53:a3077af736bb 1050 sprintf (player3initials, "3.%c%c%c.....%i",player2initials[2],player3initials[3],player3initials[4],highScore3);
el13drt 53:a3077af736bb 1051 sprintf (player2initials, "2.%c%c%c.....%i",player1initials[2],player1initials[3],player1initials[4],highScore2);
el13drt 53:a3077af736bb 1052 sprintf (player1initials, "1.%c%c%c.....%i",x,y,z,highScore1);
el13drt 53:a3077af736bb 1053 }
el13drt 53:a3077af736bb 1054 state1 = 0;
el13drt 53:a3077af736bb 1055 state2 = 0;
el13drt 53:a3077af736bb 1056 state3 = 0;
el13drt 53:a3077af736bb 1057 }
el13drt 53:a3077af736bb 1058 }
el13drt 53:a3077af736bb 1059
el13drt 53:a3077af736bb 1060 //actual game
el13drt 53:a3077af736bb 1061 void game(int& exitFlag, int& exitOption)
el13drt 53:a3077af736bb 1062 {
el13drt 53:a3077af736bb 1063 actionButtons();
el13drt 53:a3077af736bb 1064 lcd.clear();//clears screen
el13drt 53:a3077af736bb 1065 drawBackground();//draw background
el13drt 53:a3077af736bb 1066
el13drt 53:a3077af736bb 1067 ///game///
el13drt 53:a3077af736bb 1068 while(1) {
el13drt 53:a3077af736bb 1069 //print score - top left of display
el13drt 53:a3077af736bb 1070 char buffer[14];//create buffer for string
el13drt 53:a3077af736bb 1071 int length = sprintf(buffer,"Level:%d",score);//insert buffer
el13drt 53:a3077af736bb 1072 lcd.printString(buffer,3,0);//display
el13drt 53:a3077af736bb 1073
el13drt 53:a3077af736bb 1074 actionButtons();
el13drt 53:a3077af736bb 1075 drawNinja();//set character
el13drt 60:681bc941b94d 1076 //drawHazards();//initiates hazards
el13drt 53:a3077af736bb 1077 hazardFall();//increments hazards towards floor
el13drt 53:a3077af736bb 1078 wait(0.1);//slow down objects
el13drt 54:8180eec1656d 1079
el13drt 53:a3077af736bb 1080 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 1081 printFlag = 0;
el13drt 60:681bc941b94d 1082 if (joystick.direction == RIGHT) {
el13drt 60:681bc941b94d 1083 serial.printf(" RIGHT\n");
el13drt 60:681bc941b94d 1084 ninjaRight();//move right
el13drt 60:681bc941b94d 1085 ninjaBoundaries();
el13drt 60:681bc941b94d 1086 }
el13drt 53:a3077af736bb 1087 //check joystick direction
el13drt 53:a3077af736bb 1088 if (joystick.direction == LEFT) {
el13drt 53:a3077af736bb 1089 serial.printf(" LEFT\n");
el13drt 60:681bc941b94d 1090 ninjaLeft();//move left
el13drt 53:a3077af736bb 1091 ninjaBoundaries();
el13drt 53:a3077af736bb 1092 }
el13drt 53:a3077af736bb 1093 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 1094 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 1095 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 1096 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 1097
el13drt 53:a3077af736bb 1098 //integer to represent character being
el13drt 53:a3077af736bb 1099 //struck by falling object
el13drt 53:a3077af736bb 1100 int contactPoint = 0;
el13drt 53:a3077af736bb 1101
el13drt 53:a3077af736bb 1102 //contact points
el13drt 53:a3077af736bb 1103 if(lcd.getPixel((a1+4),32))
el13drt 53:a3077af736bb 1104 contactPoint++;
el13drt 53:a3077af736bb 1105 if(lcd.getPixel((a1),32))
el13drt 53:a3077af736bb 1106 contactPoint++;
el13drt 59:be7a31cb8cd1 1107 if(lcd.getPixel((a7),32))
el13drt 53:a3077af736bb 1108 contactPoint++;
el13drt 53:a3077af736bb 1109
el13drt 53:a3077af736bb 1110 //if contact point is not zero
el13drt 53:a3077af736bb 1111 //character has been hit
el13drt 53:a3077af736bb 1112 //and the game ends
el13drt 53:a3077af736bb 1113 if ( contactPoint !=0) {
el13drt 53:a3077af736bb 1114 lcd.printString("Game Over",17,2);
el13drt 53:a3077af736bb 1115 lcd.inverseMode();
el13drt 53:a3077af736bb 1116 buzzer.beep(2000,0.2);//frequeny/duration
el13drt 53:a3077af736bb 1117 wait(0.5);
el13drt 53:a3077af736bb 1118 lcd.normalMode();
el13drt 53:a3077af736bb 1119 wait(0.5);
el13drt 53:a3077af736bb 1120 lcd.inverseMode();
el13drt 53:a3077af736bb 1121 buzzer.beep(2000,0.2);
el13drt 53:a3077af736bb 1122 wait(0.5);
el13drt 53:a3077af736bb 1123 lcd.normalMode();
el13drt 53:a3077af736bb 1124 wait(0.5);
el13drt 53:a3077af736bb 1125 lcd.inverseMode();
el13drt 53:a3077af736bb 1126 buzzer.beep(2000,0.2);
el13drt 53:a3077af736bb 1127 wait(0.5);
el13drt 53:a3077af736bb 1128 lcd.normalMode();
el13drt 53:a3077af736bb 1129 newScore();//enter initial screen if previous scores are beaten
el13drt 53:a3077af736bb 1130 resetGame();//reset values
el13drt 53:a3077af736bb 1131 break;
el13drt 53:a3077af736bb 1132 }
el13drt 53:a3077af736bb 1133 lcd.refresh();//refresh screen
el13drt 53:a3077af736bb 1134 startrek();//clears unset pixels, keeps set pixels
el13drt 53:a3077af736bb 1135
el13drt 53:a3077af736bb 1136 ///Exit Menu (Back button pressed)///
el13drt 53:a3077af736bb 1137 if(buttonFlagB) {
el13drt 53:a3077af736bb 1138 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1139 buttonFlagA = 0;
el13drt 53:a3077af736bb 1140 actionButtons();
el13drt 53:a3077af736bb 1141 drawExitMenu();//draws the exit menu
el13drt 53:a3077af736bb 1142
el13drt 53:a3077af736bb 1143 while(1) {
el13drt 53:a3077af736bb 1144 exitMenu(exitOption);//presents exit options
el13drt 53:a3077af736bb 1145
el13drt 53:a3077af736bb 1146 //'exit' option YES
el13drt 53:a3077af736bb 1147 if((buttonFlagA)&&(exitOption == 0)) { //returns to menu
el13drt 53:a3077af736bb 1148 exitOption = 1;//reset intial option value
el13drt 53:a3077af736bb 1149 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 1150 buttonFlagB = 0;
el13drt 53:a3077af736bb 1151 actionButtons();
el13drt 53:a3077af736bb 1152 lcd.clear();//clears screen
el13drt 53:a3077af736bb 1153 resetGame();//resets scores/objects
el13drt 53:a3077af736bb 1154 exitFlag = 1;//sets exit flag
el13drt 53:a3077af736bb 1155 break;
el13drt 53:a3077af736bb 1156 }
el13drt 53:a3077af736bb 1157 //'exit' option NO - returns to game
el13drt 53:a3077af736bb 1158 if((buttonFlagA)&&(exitOption == 1)) {
el13drt 53:a3077af736bb 1159 buttonFlagA = 0;//resets flags
el13drt 53:a3077af736bb 1160 buttonFlagB = 0;
el13drt 53:a3077af736bb 1161 break;
el13drt 53:a3077af736bb 1162 }
el13drt 53:a3077af736bb 1163 sleep();//put while to sleep
el13drt 53:a3077af736bb 1164 }
el13drt 53:a3077af736bb 1165 //if 'exit' option YES, resets
el13drt 53:a3077af736bb 1166 //game values returns to main menu
el13drt 53:a3077af736bb 1167 if (exitFlag!=0) { //if exit flag set
el13drt 53:a3077af736bb 1168 exitFlag = 0;//reset flag
el13drt 53:a3077af736bb 1169 break;//break to main menu
el13drt 53:a3077af736bb 1170 }
el13drt 53:a3077af736bb 1171 }
el13drt 53:a3077af736bb 1172 serial.printf("Score: %i \n",score);//print Score for debug
el13drt 53:a3077af736bb 1173 }
el13drt 53:a3077af736bb 1174 }
el13drt 53:a3077af736bb 1175 }
el13drt 53:a3077af736bb 1176
el13drt 53:a3077af736bb 1177 //high scores screen
el13drt 53:a3077af736bb 1178 void scores()
el13drt 53:a3077af736bb 1179 {
el13drt 53:a3077af736bb 1180 actionButtons();
el13drt 53:a3077af736bb 1181 lcd.clear();//clear screen
el13drt 53:a3077af736bb 1182 drawBackground();//set background
el13drt 53:a3077af736bb 1183 lcd.printString("High Scores",10,0);//title
el13drt 53:a3077af736bb 1184
el13drt 53:a3077af736bb 1185 //prints scores with names
el13drt 53:a3077af736bb 1186 lcd.printString(player1initials,5,2);//display
el13drt 53:a3077af736bb 1187
el13drt 53:a3077af736bb 1188 lcd.printString(player2initials,5,3);//display
el13drt 53:a3077af736bb 1189
el13drt 53:a3077af736bb 1190 lcd.printString(player3initials,5,4);//display
el13drt 53:a3077af736bb 1191
el13drt 53:a3077af736bb 1192 while(1) {
el13drt 53:a3077af736bb 1193 actionButtons();//select
el13drt 53:a3077af736bb 1194
el13drt 53:a3077af736bb 1195 //back to menu
el13drt 53:a3077af736bb 1196 if(buttonFlagB) {
el13drt 53:a3077af736bb 1197 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 1198 buttonFlagB = 0;
el13drt 53:a3077af736bb 1199 lcd.clear();
el13drt 53:a3077af736bb 1200 break;
el13drt 53:a3077af736bb 1201 }
el13drt 53:a3077af736bb 1202 sleep();//put while to sleep
el13drt 53:a3077af736bb 1203 }
el13drt 53:a3077af736bb 1204 }
el13drt 53:a3077af736bb 1205
el13drt 53:a3077af736bb 1206 //options menu
el13drt 53:a3077af736bb 1207 void optionsMenu()
el13drt 53:a3077af736bb 1208 {
el13drt 53:a3077af736bb 1209 int option = 0;
el13drt 53:a3077af736bb 1210 int subOption = fall;//keeps cursor on selected option, even after exiting screen
el13drt 53:a3077af736bb 1211 int fxOption = 0;
el13drt 53:a3077af736bb 1212 actionButtons();
el13drt 53:a3077af736bb 1213 drawOptionsMenu();//draws options menu
el13drt 53:a3077af736bb 1214 //counters for navigation
el13drt 53:a3077af736bb 1215
el13drt 53:a3077af736bb 1216 while(1) {
el13drt 53:a3077af736bb 1217 actionButtons();
el13drt 53:a3077af736bb 1218 optionsMenu(option);//presents options
el13drt 60:681bc941b94d 1219
el13drt 60:681bc941b94d 1220 newButtonA = buttonFlagA;
el13drt 53:a3077af736bb 1221
el13drt 53:a3077af736bb 1222 //////////////////////difficulty menu ////////////////////////////////////
el13drt 53:a3077af736bb 1223 if ((option == 0)&&(buttonFlagA)) {
el13drt 53:a3077af736bb 1224 buttonFlagA = 0;//reset flag
el13drt 53:a3077af736bb 1225 actionButtons();
el13drt 53:a3077af736bb 1226 drawDifficultyMenu();//draws difficulty menu
el13drt 53:a3077af736bb 1227
el13drt 53:a3077af736bb 1228 while(1) {
el13drt 53:a3077af736bb 1229 actionButtons();
el13drt 53:a3077af736bb 1230 difficultyMenu(subOption);//presents difficulty options
el13drt 53:a3077af736bb 1231
el13drt 53:a3077af736bb 1232 if(buttonFlagB) {
el13drt 53:a3077af736bb 1233 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1234 buttonFlagA = 0;
el13drt 53:a3077af736bb 1235 lcd.clear();//clear screen
el13drt 53:a3077af736bb 1236 break;//return back
el13drt 53:a3077af736bb 1237 }
el13drt 53:a3077af736bb 1238 sleep();//put while to sleep
el13drt 53:a3077af736bb 1239 }
el13drt 53:a3077af736bb 1240 drawOptionsMenu();
el13drt 53:a3077af736bb 1241 }
el13drt 53:a3077af736bb 1242 /////////////////////sound FX menu //////////////////////////////////////
el13drt 53:a3077af736bb 1243 if((option ==1)&&(buttonFlagA)) {
el13drt 53:a3077af736bb 1244 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 1245 buttonFlagB = 0;
el13drt 53:a3077af736bb 1246 actionButtons();
el13drt 53:a3077af736bb 1247 drawSoundFXMenu();//draw menu
el13drt 53:a3077af736bb 1248
el13drt 53:a3077af736bb 1249 while(1) {
el13drt 53:a3077af736bb 1250 actionButtons();
el13drt 53:a3077af736bb 1251 soundFXMenu(fxOption);//presents options
el13drt 53:a3077af736bb 1252
el13drt 53:a3077af736bb 1253 //back to options menu
el13drt 53:a3077af736bb 1254 if(buttonFlagB) {
el13drt 53:a3077af736bb 1255 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1256 buttonFlagA = 0;
el13drt 53:a3077af736bb 1257 lcd.clear();//clear screen
el13drt 53:a3077af736bb 1258 break;//return back
el13drt 53:a3077af736bb 1259 }
el13drt 53:a3077af736bb 1260 sleep();//put while to sleep
el13drt 53:a3077af736bb 1261 }
el13drt 53:a3077af736bb 1262 drawOptionsMenu();
el13drt 53:a3077af736bb 1263 }
el13drt 53:a3077af736bb 1264 //back to mainmenu
el13drt 53:a3077af736bb 1265 if(buttonFlagB) {
el13drt 53:a3077af736bb 1266 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1267 buttonFlagA = 0;
el13drt 53:a3077af736bb 1268 lcd.clear();//clear
el13drt 53:a3077af736bb 1269 break;//return back
el13drt 53:a3077af736bb 1270 }
el13drt 53:a3077af736bb 1271 sleep();//put while to sleep
el13drt 53:a3077af736bb 1272 }
el13drt 53:a3077af736bb 1273 }
el13drt 53:a3077af736bb 1274
el13drt 53:a3077af736bb 1275 //read default positions of the joystick to calibrate later readings
el13drt 53:a3077af736bb 1276 void calibrateJoystick()
el13drt 53:a3077af736bb 1277 {
el13drt 53:a3077af736bb 1278 joyButton.mode(PullDown);
el13drt 53:a3077af736bb 1279 //must not move during calibration
el13drt 53:a3077af736bb 1280 joystick.x0 = xPot; //initial positions in the range 0.0 to 1.0 (0.5 if centred exactly)
el13drt 53:a3077af736bb 1281 joystick.y0 = yPot;
el13drt 53:a3077af736bb 1282 }
el13drt 53:a3077af736bb 1283
el13drt 53:a3077af736bb 1284 //reads and updates position of joystick according to voltage readings
el13drt 53:a3077af736bb 1285 void updateJoystick()
el13drt 53:a3077af736bb 1286 {
el13drt 53:a3077af736bb 1287 //read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred)
el13drt 53:a3077af736bb 1288 joystick.x = xPot - joystick.x0;
el13drt 53:a3077af736bb 1289 joystick.y = yPot - joystick.y0;
el13drt 53:a3077af736bb 1290 //read button state
el13drt 53:a3077af736bb 1291 joystick.button = joyButton;
el13drt 53:a3077af736bb 1292
el13drt 53:a3077af736bb 1293 //calculate direction depending on x,y values
el13drt 53:a3077af736bb 1294 //tolerance allows a little lee-way in case joystick not exactly in the stated direction
el13drt 53:a3077af736bb 1295 if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1296 joystick.direction = CENTRE;
el13drt 53:a3077af736bb 1297 } else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1298 joystick.direction = DOWN;
el13drt 53:a3077af736bb 1299 } else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1300 joystick.direction = UP;
el13drt 53:a3077af736bb 1301 } else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1302 joystick.direction = RIGHT;
el13drt 53:a3077af736bb 1303 } else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1304 joystick.direction = LEFT;
el13drt 53:a3077af736bb 1305 } else {
el13drt 53:a3077af736bb 1306 joystick.direction = UNKNOWN;
el13drt 53:a3077af736bb 1307 }
el13drt 53:a3077af736bb 1308
el13drt 53:a3077af736bb 1309 //set flag for printing
el13drt 53:a3077af736bb 1310 printFlag = 1;
el13drt 53:a3077af736bb 1311 }
el13drt 52:bb2acf0e248a 1312
el13drt 0:a8bc3aac5f69 1313 int main()
el13drt 0:a8bc3aac5f69 1314 {
el13drt 46:613eabb6ea86 1315 ledP = 1;//power LED on
el13drt 14:c2c969e1c6e8 1316 randomise();//randomises falling hazards (initial values only)
el13drt 7:217810c90306 1317 calibrateJoystick();//get centred values of joystick
el13drt 7:217810c90306 1318 pollJoystick.attach(&updateJoystick,1.0/10.0);//read joystick 10 times per second
el13drt 6:fa2928bcec17 1319
el13drt 0:a8bc3aac5f69 1320 lcd.init();//initialise screen
el13drt 35:9f55326c1b0a 1321 drawWelcome();//welcome screen
el13drt 0:a8bc3aac5f69 1322 lcd.clear();//clear pixels
el13drt 54:8180eec1656d 1323
el13drt 17:242ccf6a8442 1324 buttonA.mode(PullDown);//pull down buttonA
el13drt 17:242ccf6a8442 1325 buttonB.mode(PullDown);//pull down buttonB
el13drt 60:681bc941b94d 1326
el13drt 60:681bc941b94d 1327 write();//write to memory
el13drt 60:681bc941b94d 1328 read();//read from memory
el13drt 0:a8bc3aac5f69 1329
el13drt 12:eedda6554615 1330 int exitFlag = 0;//exit flag
el13drt 5:a0e4a67266d6 1331 int mainOption = 0;//counter for main menu
el13drt 40:56ab6d368e9b 1332 int exitOption = 1;//counter for exit menu
el13drt 54:8180eec1656d 1333
el13drt 40:56ab6d368e9b 1334 timerA.attach(&timerExpiredA, 0.1);//checks state of buttonA
el13drt 40:56ab6d368e9b 1335 timerB.attach(&timerExpiredB, 0.1);//checks state of buttonB
el13drt 59:be7a31cb8cd1 1336
el13drt 1:352c50e88ffa 1337 while(1) {
el13drt 11:6b8416a8ddb3 1338 drawMainMenu();//draws main menu
el13drt 11:6b8416a8ddb3 1339 mainMenu(mainOption);//presents main menu options
el13drt 52:bb2acf0e248a 1340 actionButtons();//sound light when buttons pressed
el13drt 4:c6305031f80d 1341
el13drt 11:6b8416a8ddb3 1342 // if 'Play Game' selected
el13drt 15:ff3eb0091453 1343 if ((mainOption == 0)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1344 buttonFlagA = 0;
el13drt 19:e0fd493816ae 1345 buttonFlagB = 0;
el13drt 12:eedda6554615 1346 game(exitFlag, exitOption);//actual game
el13drt 12:eedda6554615 1347 }
el13drt 12:eedda6554615 1348 // if 'Scores' selected
el13drt 15:ff3eb0091453 1349 if((mainOption == 1)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1350 buttonFlagA = 0;
el13drt 19:e0fd493816ae 1351 buttonFlagB = 0;
el13drt 12:eedda6554615 1352 scores();
el13drt 5:a0e4a67266d6 1353 }
el13drt 12:eedda6554615 1354 // if 'option' selected
el13drt 15:ff3eb0091453 1355 if((mainOption == 2)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1356 buttonFlagA = 0;
el13drt 19:e0fd493816ae 1357 buttonFlagB = 0;
el13drt 14:c2c969e1c6e8 1358 optionsMenu();
el13drt 1:352c50e88ffa 1359 }
el13drt 15:ff3eb0091453 1360 sleep();
el13drt 0:a8bc3aac5f69 1361 }
el13drt 3:57bab3b1c974 1362 }