A retro gaming programme, designed for use on a portable embedded system. Incorporates power saving techniques.

Dependencies:   ConfigFile N5110 PowerControl beep mbed

Committer:
el13drt
Date:
Tue May 05 22:24:35 2015 +0000
Revision:
62:827cda7a2663
Parent:
61:64077ba14f3c
Child:
64:715fb5a1e58b
pre function expansion;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el13drt 0:a8bc3aac5f69 1 /**
el13drt 0:a8bc3aac5f69 2 @file main.cpp
el13drt 0:a8bc3aac5f69 3 @brief Program implementation
el13drt 0:a8bc3aac5f69 4 */
el13drt 0:a8bc3aac5f69 5
el13drt 55:bb4f6cc196c8 6 #include "PowerControl/PowerControl.h"
el13drt 0:a8bc3aac5f69 7 #include "mbed.h"
el13drt 0:a8bc3aac5f69 8 #include "N5110.h"
el13drt 10:947d35365ab8 9 #include "beep.h"
el13drt 12:eedda6554615 10 #include "tower.h"
el13drt 0:a8bc3aac5f69 11 #include <ctime>
el13drt 0:a8bc3aac5f69 12 #include <cstdlib>
el13drt 0:a8bc3aac5f69 13
el13drt 62:827cda7a2663 14
el13drt 62:827cda7a2663 15 ///writes to CFG file.
el13drt 55:bb4f6cc196c8 16 void write()
el13drt 54:8180eec1656d 17 {
el13drt 62:827cda7a2663 18 ///Sets a Key and Value.
el13drt 54:8180eec1656d 19 if (!cfg.setValue("Open", player1initials)) {//key/value
el13drt 54:8180eec1656d 20 error("Failure to set a value.\n");
el13drt 54:8180eec1656d 21 }
el13drt 62:827cda7a2663 22 ///If a file does not already exist, create one.
el13drt 62:827cda7a2663 23 ///If one already exits, append the file.
el13drt 62:827cda7a2663 24 if (!cfg.write("/local/towerMemory.cfg")) {//Write key and value to CFG file
el13drt 54:8180eec1656d 25 error("Failure to write a configuration file.\n");
el13drt 54:8180eec1656d 26 }
el13drt 55:bb4f6cc196c8 27 }
el13drt 54:8180eec1656d 28
el13drt 62:827cda7a2663 29 ///Reads CFG file.
el13drt 59:be7a31cb8cd1 30 void read(){
el13drt 62:827cda7a2663 31
el13drt 62:827cda7a2663 32 //Checks if key matches.
el13drt 62:827cda7a2663 33 char *key = "Open";
el13drt 54:8180eec1656d 34
el13drt 62:827cda7a2663 35 ///Checks Key and Value - if read is unsuccessful it an prints error message.
el13drt 54:8180eec1656d 36 if (!cfg.read("/local/towerMemory.cfg")) {
el13drt 54:8180eec1656d 37 error("Failure to read a configuration file.\n");
el13drt 54:8180eec1656d 38 }
el13drt 62:827cda7a2663 39 ///check file size - if size acceptable, prints buffer to location.
el13drt 54:8180eec1656d 40 if (cfg.getValue(key, &player1initials[0], sizeof(player1initials))) {
el13drt 54:8180eec1656d 41 serial.printf("%s\n",player1initials);
el13drt 54:8180eec1656d 42 }
el13drt 54:8180eec1656d 43 }
el13drt 54:8180eec1656d 44
el13drt 62:827cda7a2663 45 ///Struct declaration for storing alphabet arrays.
el13drt 53:a3077af736bb 46 struct State {
el13drt 53:a3077af736bb 47 char output1;
el13drt 53:a3077af736bb 48 char output2;
el13drt 53:a3077af736bb 49 char output3;
el13drt 53:a3077af736bb 50 int nextState[2];
el13drt 53:a3077af736bb 51 };
el13drt 53:a3077af736bb 52
el13drt 62:827cda7a2663 53 ///Assigns new identifier to Struct.
el13drt 53:a3077af736bb 54 typedef const struct State STYP;
el13drt 53:a3077af736bb 55
el13drt 62:827cda7a2663 56 ///Finite State Machine for Struct data members.
el13drt 53:a3077af736bb 57 STYP fsm[27] = {
el13drt 62:827cda7a2663 58
el13drt 62:827cda7a2663 59 ///Outputs 1,2 and 3 for Initial Arrays.
el13drt 53:a3077af736bb 60 {'A','A','A',{1,26}},
el13drt 53:a3077af736bb 61 {'B','B','B',{2,0}},
el13drt 53:a3077af736bb 62 {'C','C','C',{3,1}},
el13drt 53:a3077af736bb 63 {'D','D','D',{4,2}},
el13drt 53:a3077af736bb 64 {'E','E','E',{5,3}},
el13drt 53:a3077af736bb 65 {'F','F','F',{6,4}},
el13drt 53:a3077af736bb 66 {'G','G','G',{7,5}},
el13drt 53:a3077af736bb 67 {'H','H','H',{8,6}},
el13drt 53:a3077af736bb 68 {'I','I','I',{9,7}},
el13drt 53:a3077af736bb 69 {'J','J','J',{10,8}},
el13drt 53:a3077af736bb 70 {'K','K','K',{11,9}},
el13drt 53:a3077af736bb 71 {'L','L','L',{12,10}},
el13drt 53:a3077af736bb 72 {'M','M','M',{13,11}},
el13drt 53:a3077af736bb 73 {'N','N','N',{14,12}},
el13drt 53:a3077af736bb 74 {'O','O','O',{15,13}},
el13drt 53:a3077af736bb 75 {'P','P','P',{16,14}},
el13drt 53:a3077af736bb 76 {'Q','Q','Q',{17,15}},
el13drt 53:a3077af736bb 77 {'R','R','R',{18,16}},
el13drt 53:a3077af736bb 78 {'S','S','S',{19,17}},
el13drt 61:64077ba14f3c 79
el13drt 53:a3077af736bb 80 {'T','T','T',{20,18}},
el13drt 53:a3077af736bb 81 {'U','U','U',{21,19}},
el13drt 53:a3077af736bb 82 {'V','V','V',{22,20}},
el13drt 53:a3077af736bb 83 {'W','W','W',{23,21}},
el13drt 53:a3077af736bb 84 {'X','X','X',{24,22}},
el13drt 53:a3077af736bb 85 {'Y','Y','Y',{25,23}},
el13drt 53:a3077af736bb 86 {'Z','Z','Z',{26,24}},
el13drt 53:a3077af736bb 87 {'.','.','.',{0,25}},
el13drt 53:a3077af736bb 88 };
el13drt 53:a3077af736bb 89
el13drt 62:827cda7a2663 90 ///Creates enumerated type (0,1,2,3 etc. for direction).
el13drt 53:a3077af736bb 91 enum DirectionName {
el13drt 53:a3077af736bb 92 UP,
el13drt 53:a3077af736bb 93 DOWN,
el13drt 53:a3077af736bb 94 LEFT,
el13drt 53:a3077af736bb 95 RIGHT,
el13drt 53:a3077af736bb 96 CENTRE,
el13drt 53:a3077af736bb 97 UNKNOWN
el13drt 53:a3077af736bb 98 };
el13drt 53:a3077af736bb 99
el13drt 62:827cda7a2663 100 ///Struct for Joystick.
el13drt 53:a3077af736bb 101 typedef struct JoyStick Joystick;
el13drt 53:a3077af736bb 102 struct JoyStick {
el13drt 53:a3077af736bb 103 float x;//current x value
el13drt 53:a3077af736bb 104 float x0;//'centred' x value
el13drt 53:a3077af736bb 105 float y;//current y value
el13drt 53:a3077af736bb 106 float y0;//'centred' y value
el13drt 53:a3077af736bb 107 int button;//button state (assume pull-down used, so 1 = pressed, 0 = unpressed)
el13drt 53:a3077af736bb 108 DirectionName direction;//current direction
el13drt 53:a3077af736bb 109 };
el13drt 53:a3077af736bb 110
el13drt 53:a3077af736bb 111 //create struct variable
el13drt 53:a3077af736bb 112 Joystick joystick;
el13drt 53:a3077af736bb 113
el13drt 62:827cda7a2663 114 ///If buttonA is pressed - set flag A.
el13drt 53:a3077af736bb 115 void timerExpiredA()
el13drt 53:a3077af736bb 116 {
el13drt 53:a3077af736bb 117 if(buttonA == 1) {
el13drt 53:a3077af736bb 118 buttonFlagA = 1;
el13drt 53:a3077af736bb 119 serial.printf("flagA set\n");
el13drt 53:a3077af736bb 120 }
el13drt 53:a3077af736bb 121 }
el13drt 53:a3077af736bb 122
el13drt 62:827cda7a2663 123 ///If buttonB is pressed - Set flag B.
el13drt 53:a3077af736bb 124 void timerExpiredB()
el13drt 53:a3077af736bb 125 {
el13drt 53:a3077af736bb 126 if(buttonB == 1) {
el13drt 53:a3077af736bb 127 buttonFlagB = 1;
el13drt 53:a3077af736bb 128 serial.printf("flagB set\n");
el13drt 53:a3077af736bb 129 }
el13drt 53:a3077af736bb 130 }
el13drt 53:a3077af736bb 131
el13drt 62:827cda7a2663 132 ///Randomises initial co-ordinates for falling hazards.
el13drt 53:a3077af736bb 133 void randomise()
el13drt 53:a3077af736bb 134 {
el13drt 53:a3077af736bb 135 srand (time(NULL));//initial seed for randomisation
el13drt 53:a3077af736bb 136
el13drt 53:a3077af736bb 137 //initial random x co-ordinates
el13drt 53:a3077af736bb 138 //for falling hazards
el13drt 53:a3077af736bb 139 //(values between 3 and 76)
el13drt 53:a3077af736bb 140 randX1 = rand() % 74 + 5;
el13drt 53:a3077af736bb 141 randX2 = rand() % 74 + 5;
el13drt 53:a3077af736bb 142 randX3 = rand() % 74 + 5;
el13drt 53:a3077af736bb 143 randX4 = rand() % 74 + 5;
el13drt 53:a3077af736bb 144 randX5 = rand() % 74 + 5;
el13drt 53:a3077af736bb 145 randX6 = rand() % 74 + 5;
el13drt 53:a3077af736bb 146 }
el13drt 53:a3077af736bb 147
el13drt 62:827cda7a2663 148 ///Draws the games static background.
el13drt 53:a3077af736bb 149 void drawBackground()
el13drt 53:a3077af736bb 150 {
el13drt 53:a3077af736bb 151 //x, y, w, h, fill - draw ground
el13drt 53:a3077af736bb 152 lcd.drawRect(0,47,84,0,1);
el13drt 53:a3077af736bb 153 //x, y, w, h, fill - draw left wall
el13drt 53:a3077af736bb 154 lcd.drawRect(2,0,0,47,1);
el13drt 53:a3077af736bb 155 //left wall - brick line 1
el13drt 53:a3077af736bb 156 lcd.drawLine(1,1,1,48,2);
el13drt 53:a3077af736bb 157 //left wall - brick line 2
el13drt 53:a3077af736bb 158 lcd.drawLine(0,0,0,48,2);
el13drt 53:a3077af736bb 159
el13drt 53:a3077af736bb 160 //x, y, w, h, fill - draw right wall
el13drt 53:a3077af736bb 161 lcd.drawRect(81,0,0,47,1);
el13drt 53:a3077af736bb 162 //right wall - brick line 1
el13drt 53:a3077af736bb 163 lcd.drawLine(82,0,82,48,2);
el13drt 53:a3077af736bb 164 //right wall - brick line 2
el13drt 53:a3077af736bb 165 lcd.drawLine(83,1,83,48,2);
el13drt 53:a3077af736bb 166
el13drt 53:a3077af736bb 167 lcd.refresh();
el13drt 53:a3077af736bb 168 }
el13drt 53:a3077af736bb 169
el13drt 62:827cda7a2663 170 ///Implements the Introduction screen.
el13drt 53:a3077af736bb 171 void drawWelcome()
el13drt 53:a3077af736bb 172 {
el13drt 53:a3077af736bb 173 //bottom border
el13drt 53:a3077af736bb 174 lcd.drawRect(0,44,84,2,1);
el13drt 53:a3077af736bb 175 //top border
el13drt 53:a3077af736bb 176 lcd.drawRect(0,1,84,2,1);
el13drt 53:a3077af736bb 177 lcd.refresh();
el13drt 53:a3077af736bb 178
el13drt 53:a3077af736bb 179 //print initials 'DRT'
el13drt 53:a3077af736bb 180 lcd.printChar('D',30,2);
el13drt 53:a3077af736bb 181 wait(0.6);
el13drt 53:a3077af736bb 182 lcd.printChar('R',37,2);
el13drt 53:a3077af736bb 183 wait(0.6);
el13drt 53:a3077af736bb 184 lcd.printChar('T',44,2);
el13drt 53:a3077af736bb 185 wait(0.6);
el13drt 53:a3077af736bb 186
el13drt 53:a3077af736bb 187 //print 'presents...'
el13drt 53:a3077af736bb 188 lcd.printString("presents...",8,3);
el13drt 53:a3077af736bb 189 wait(1.0);
el13drt 53:a3077af736bb 190
el13drt 53:a3077af736bb 191 //dramatic flashing
el13drt 53:a3077af736bb 192 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 193 lcd.inverseMode();
el13drt 53:a3077af736bb 194 wait(0.2);
el13drt 53:a3077af736bb 195 lcd.normalMode();
el13drt 53:a3077af736bb 196 wait(0.2);
el13drt 53:a3077af736bb 197 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 198 lcd.inverseMode();
el13drt 53:a3077af736bb 199 wait(0.2);
el13drt 53:a3077af736bb 200 lcd.normalMode();
el13drt 53:a3077af736bb 201 wait(1.0);
el13drt 53:a3077af736bb 202
el13drt 53:a3077af736bb 203 //more dramatic flashing
el13drt 53:a3077af736bb 204 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 205 lcd.inverseMode();
el13drt 53:a3077af736bb 206 wait(0.2);
el13drt 53:a3077af736bb 207 lcd.normalMode();
el13drt 53:a3077af736bb 208 wait(0.2);
el13drt 53:a3077af736bb 209 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 210 lcd.inverseMode();
el13drt 53:a3077af736bb 211 wait(0.2);
el13drt 53:a3077af736bb 212 lcd.normalMode();
el13drt 53:a3077af736bb 213 wait(0.6);
el13drt 53:a3077af736bb 214 }
el13drt 53:a3077af736bb 215
el13drt 62:827cda7a2663 216 ///Draws Pixel Ninja.
el13drt 53:a3077af736bb 217 void drawNinja()
el13drt 53:a3077af736bb 218 {
el13drt 53:a3077af736bb 219 //x, y, w, h, fill - left leg
el13drt 53:a3077af736bb 220 lcd.drawRect(a1,39,0,7,1);
el13drt 53:a3077af736bb 221 //right leg
el13drt 53:a3077af736bb 222 lcd.drawRect(a2,39,0,7,1);
el13drt 53:a3077af736bb 223 //centre stick
el13drt 53:a3077af736bb 224 lcd.drawRect(a3,37,0,7,1);
el13drt 59:be7a31cb8cd1 225 //back of the head
el13drt 60:681bc941b94d 226 lcd.drawRect(a4,33,0,4,1);
el13drt 59:be7a31cb8cd1 227 //top of the head
el13drt 60:681bc941b94d 228 lcd.drawRect(a5,33,4,0,1);
el13drt 59:be7a31cb8cd1 229 //jaw
el13drt 60:681bc941b94d 230 lcd.drawRect(a6,38,2,0,1);
el13drt 53:a3077af736bb 231 //right shoulder
el13drt 60:681bc941b94d 232 lcd.drawRect(a7,40,1,0,1);
el13drt 53:a3077af736bb 233 //left shoulder
el13drt 60:681bc941b94d 234 lcd.drawRect(a8,40,1,0,1);
el13drt 53:a3077af736bb 235 //left arm
el13drt 60:681bc941b94d 236 lcd.drawRect(a9,41,0,1,1);
el13drt 53:a3077af736bb 237 //right arm
el13drt 60:681bc941b94d 238 lcd.drawRect(a10,41,0,1,1);
el13drt 53:a3077af736bb 239 //right eye
el13drt 60:681bc941b94d 240 lcd.drawRect(a11,35,0,0,1);
el13drt 53:a3077af736bb 241 //mouth piece
el13drt 60:681bc941b94d 242 lcd.drawRect(a12,37,0,0,1);
el13drt 53:a3077af736bb 243 //left eye
el13drt 60:681bc941b94d 244 lcd.drawRect(a13,35,0,0,1);
el13drt 53:a3077af736bb 245 //sword handle
el13drt 60:681bc941b94d 246 lcd.drawRect(a14,36,0,0,1);
el13drt 60:681bc941b94d 247 lcd.drawRect(a15,37,0,0,1);
el13drt 60:681bc941b94d 248 lcd.drawRect(a16,38,0,0,1);
el13drt 60:681bc941b94d 249
el13drt 53:a3077af736bb 250 lcd.refresh();
el13drt 53:a3077af736bb 251 }
el13drt 53:a3077af736bb 252
el13drt 62:827cda7a2663 253 ///Implements Pixel Ninja's boundary conditions.
el13drt 53:a3077af736bb 254 void ninjaBoundaries()
el13drt 53:a3077af736bb 255 {
el13drt 60:681bc941b94d 256 //right eye
el13drt 60:681bc941b94d 257 if(a11 > 80 )
el13drt 60:681bc941b94d 258 a11 = 80;
el13drt 60:681bc941b94d 259 //mouth piece
el13drt 60:681bc941b94d 260 if(a12 > 80)
el13drt 60:681bc941b94d 261 a12 = 80;
el13drt 60:681bc941b94d 262 //right arm
el13drt 60:681bc941b94d 263 if(a10> 80)
el13drt 60:681bc941b94d 264 a10 = 80;
el13drt 60:681bc941b94d 265 //right shoulder
el13drt 60:681bc941b94d 266 if(a7 > 79)
el13drt 60:681bc941b94d 267 a7 = 79;
el13drt 60:681bc941b94d 268 //right leg
el13drt 60:681bc941b94d 269 if(a2 > 78)
el13drt 60:681bc941b94d 270 a2 = 78;
el13drt 60:681bc941b94d 271 //jaw
el13drt 60:681bc941b94d 272 if(a6 > 78)
el13drt 60:681bc941b94d 273 a6 = 78;
el13drt 60:681bc941b94d 274 //left eye
el13drt 60:681bc941b94d 275 if(a13 > 78)
el13drt 60:681bc941b94d 276 a13 = 78;
el13drt 60:681bc941b94d 277 //centre
el13drt 60:681bc941b94d 278 if(a3 > 77)
el13drt 60:681bc941b94d 279 a3 = 77;
el13drt 60:681bc941b94d 280 //back of the head
el13drt 60:681bc941b94d 281 if(a4 > 76 )
el13drt 60:681bc941b94d 282 a4= 76;
el13drt 60:681bc941b94d 283 //topf of the head
el13drt 60:681bc941b94d 284 if(a5 > 76)
el13drt 60:681bc941b94d 285 a5 = 76;
el13drt 60:681bc941b94d 286 //left leg
el13drt 60:681bc941b94d 287 if(a1>76)
el13drt 60:681bc941b94d 288 a1 = 76;
el13drt 60:681bc941b94d 289 //sword
el13drt 60:681bc941b94d 290 if(a16>75)
el13drt 60:681bc941b94d 291 a16 = 75;
el13drt 60:681bc941b94d 292 //left shoulder
el13drt 60:681bc941b94d 293 if(a8 >74)
el13drt 60:681bc941b94d 294 a8 = 74;
el13drt 60:681bc941b94d 295 //left arm
el13drt 60:681bc941b94d 296 if(a9>74)
el13drt 60:681bc941b94d 297 a9 = 74;
el13drt 60:681bc941b94d 298 //sword
el13drt 60:681bc941b94d 299 if(a15>74)
el13drt 60:681bc941b94d 300 a15 = 74;
el13drt 60:681bc941b94d 301 //sword
el13drt 60:681bc941b94d 302 if(a14 > 73)
el13drt 60:681bc941b94d 303 a14 = 73;
el13drt 60:681bc941b94d 304
el13drt 60:681bc941b94d 305 //right eye
el13drt 60:681bc941b94d 306 if(a11 < 5 )
el13drt 60:681bc941b94d 307 a11 = 5;
el13drt 60:681bc941b94d 308 //mouth piece
el13drt 60:681bc941b94d 309 if(a12 < 3)
el13drt 60:681bc941b94d 310 a12 = 3;
el13drt 60:681bc941b94d 311 //right arm
el13drt 60:681bc941b94d 312 if(a10< 9)
el13drt 60:681bc941b94d 313 a10 = 9;
el13drt 60:681bc941b94d 314 //right shoulder
el13drt 60:681bc941b94d 315 if(a7 < 8)
el13drt 60:681bc941b94d 316 a7 = 8;
el13drt 60:681bc941b94d 317 //right leg
el13drt 60:681bc941b94d 318 if(a2 < 7)
el13drt 60:681bc941b94d 319 a2 = 7;
el13drt 60:681bc941b94d 320 //jaw
el13drt 60:681bc941b94d 321 if(a6 < 3)
el13drt 60:681bc941b94d 322 a6 = 3;
el13drt 60:681bc941b94d 323 //left eye
el13drt 60:681bc941b94d 324 if(a13 < 3)
el13drt 60:681bc941b94d 325 a13 = 3;
el13drt 60:681bc941b94d 326 //centre
el13drt 60:681bc941b94d 327 if(a3 < 6)
el13drt 60:681bc941b94d 328 a3 = 6;
el13drt 60:681bc941b94d 329 //back of the head
el13drt 60:681bc941b94d 330 if(a4 < 7)
el13drt 60:681bc941b94d 331 a4= 7;
el13drt 60:681bc941b94d 332 //top of the head
el13drt 60:681bc941b94d 333 if(a5 < 3)
el13drt 60:681bc941b94d 334 a5 = 3;
el13drt 60:681bc941b94d 335 //left leg
el13drt 60:681bc941b94d 336 if(a1 < 5)
el13drt 60:681bc941b94d 337 a1 = 5;
el13drt 60:681bc941b94d 338 //sword
el13drt 60:681bc941b94d 339 if(a16 < 8)
el13drt 60:681bc941b94d 340 a16 = 8;
el13drt 60:681bc941b94d 341 //left shoulder
el13drt 60:681bc941b94d 342 if(a8 < 3)
el13drt 60:681bc941b94d 343 a8 = 3;
el13drt 60:681bc941b94d 344 //left arm
el13drt 60:681bc941b94d 345 if(a9 < 3)
el13drt 60:681bc941b94d 346 a9 = 3;
el13drt 60:681bc941b94d 347 //sword
el13drt 60:681bc941b94d 348 if(a15 < 9)
el13drt 60:681bc941b94d 349 a15 = 9;
el13drt 60:681bc941b94d 350 //sword
el13drt 60:681bc941b94d 351 if(a14 < 10)
el13drt 60:681bc941b94d 352 a14 = 10;
el13drt 53:a3077af736bb 353 }
el13drt 53:a3077af736bb 354
el13drt 62:827cda7a2663 355 ///Resets Global variables for Character/Hazard co-ordinates.
el13drt 53:a3077af736bb 356 void resetGame()
el13drt 53:a3077af736bb 357 {
el13drt 60:681bc941b94d 358 //global variables for movement (pixelNinja)
el13drt 60:681bc941b94d 359 a1 = 22;
el13drt 60:681bc941b94d 360 a2 = 24;
el13drt 60:681bc941b94d 361 a3 = 23;
el13drt 60:681bc941b94d 362 a4 = 22;
el13drt 60:681bc941b94d 363 a5 = 22;
el13drt 60:681bc941b94d 364 a6 = 24;
el13drt 60:681bc941b94d 365 a7 = 25;
el13drt 60:681bc941b94d 366 a8 = 20;
el13drt 60:681bc941b94d 367 a9 = 20;
el13drt 60:681bc941b94d 368 a10 = 26;
el13drt 60:681bc941b94d 369 a11 = 26;
el13drt 60:681bc941b94d 370 a12 = 26;
el13drt 60:681bc941b94d 371 a13 = 24;
el13drt 60:681bc941b94d 372 a14 = 19;
el13drt 60:681bc941b94d 373 a15 = 20;
el13drt 60:681bc941b94d 374 a16 = 21;
el13drt 60:681bc941b94d 375
el13drt 53:a3077af736bb 376 score = 0;
el13drt 53:a3077af736bb 377
el13drt 53:a3077af736bb 378 a1 = 22;
el13drt 53:a3077af736bb 379 a2 = 24;
el13drt 53:a3077af736bb 380 a3 = 23;
el13drt 53:a3077af736bb 381 a4 = 25;
el13drt 53:a3077af736bb 382 a5 = 20;
el13drt 53:a3077af736bb 383 a6 = 26;
el13drt 59:be7a31cb8cd1 384 a7 = 19;
el13drt 59:be7a31cb8cd1 385 a8 = 21;
el13drt 53:a3077af736bb 386
el13drt 53:a3077af736bb 387 //in this case the X values are given a
el13drt 53:a3077af736bb 388 //new random variable each time the player
el13drt 53:a3077af736bb 389 //dies, exits or starts a new game
el13drt 53:a3077af736bb 390 randX1 = rand() % 74 + 5;
el13drt 53:a3077af736bb 391 randX2 = rand() % 74 + 5;
el13drt 53:a3077af736bb 392 randX3 = rand() % 74 + 5;
el13drt 53:a3077af736bb 393 randX4 = rand() % 74 + 5;
el13drt 53:a3077af736bb 394 randX5 = rand() % 74 + 5;
el13drt 53:a3077af736bb 395 randX6 = rand() % 74 + 5;
el13drt 53:a3077af736bb 396
el13drt 53:a3077af736bb 397 randY1 = 0;
el13drt 53:a3077af736bb 398 randY2 = 0;
el13drt 53:a3077af736bb 399 randY3 = 0;
el13drt 53:a3077af736bb 400 randY4 = 0;
el13drt 53:a3077af736bb 401 randY5 = 0;
el13drt 53:a3077af736bb 402 randY6 = 0;
el13drt 53:a3077af736bb 403 lcd.clear();
el13drt 53:a3077af736bb 404 }
el13drt 53:a3077af736bb 405
el13drt 62:827cda7a2663 406 ///Draws falling hazards.
el13drt 53:a3077af736bb 407 void drawHazards()
el13drt 53:a3077af736bb 408 {
el13drt 53:a3077af736bb 409 //X, Y, radius, fill
el13drt 53:a3077af736bb 410 lcd.drawCircle(randX1,randY1,2,1);
el13drt 53:a3077af736bb 411 lcd.drawCircle(randX2,randY2,2,1);
el13drt 53:a3077af736bb 412 lcd.drawCircle(randX3,randY3,2,1);
el13drt 53:a3077af736bb 413 lcd.drawCircle(randX4,randY4,2,1);
el13drt 53:a3077af736bb 414 lcd.drawCircle(randX5,randY5,2,1);
el13drt 53:a3077af736bb 415 lcd.drawCircle(randX6,randY6,2,1);
el13drt 53:a3077af736bb 416
el13drt 53:a3077af736bb 417 lcd.refresh();
el13drt 53:a3077af736bb 418 }
el13drt 53:a3077af736bb 419
el13drt 62:827cda7a2663 420 ///Increments the hazards to make them "Fall".
el13drt 53:a3077af736bb 421 void hazardFall()
el13drt 53:a3077af736bb 422 {
el13drt 53:a3077af736bb 423 //increments randY1 variables
el13drt 53:a3077af736bb 424 //appearing to make them fall
el13drt 53:a3077af736bb 425 randY1 = randY1 += fall;
el13drt 53:a3077af736bb 426 randY2 = randY2 += fall;
el13drt 53:a3077af736bb 427 randY3 = randY3 += fall;
el13drt 53:a3077af736bb 428 randY4 = randY4 += fall;
el13drt 53:a3077af736bb 429 randY5 = randY5 += fall;
el13drt 53:a3077af736bb 430 randY6 = randY6 += fall;
el13drt 53:a3077af736bb 431
el13drt 53:a3077af736bb 432 //loops the objects once they 'hit the floor'
el13drt 53:a3077af736bb 433 //this imitates a new set of objects falling
el13drt 53:a3077af736bb 434
el13drt 53:a3077af736bb 435 if (randY1>=48)
el13drt 53:a3077af736bb 436 randY1=0;
el13drt 53:a3077af736bb 437
el13drt 53:a3077af736bb 438 if (randY2>=48)
el13drt 53:a3077af736bb 439 randY2=0;
el13drt 53:a3077af736bb 440
el13drt 53:a3077af736bb 441 if (randY3>=48)
el13drt 53:a3077af736bb 442 randY3=0;
el13drt 53:a3077af736bb 443
el13drt 53:a3077af736bb 444 if (randY4>=48)
el13drt 53:a3077af736bb 445 randY4=0;
el13drt 53:a3077af736bb 446
el13drt 53:a3077af736bb 447 if (randY5>=48)
el13drt 53:a3077af736bb 448 randY5=0;
el13drt 53:a3077af736bb 449
el13drt 53:a3077af736bb 450 //each time the objects loop, a new pseudo random value
el13drt 53:a3077af736bb 451 //is assigned to the global variables (randX) to
el13drt 53:a3077af736bb 452 //randomise their positions
el13drt 53:a3077af736bb 453
el13drt 53:a3077af736bb 454 if (randY6>=48) {
el13drt 53:a3077af736bb 455 randY6=0;
el13drt 53:a3077af736bb 456
el13drt 53:a3077af736bb 457 score = score++;//increment score by 1 after each wave of hazards
el13drt 53:a3077af736bb 458
el13drt 53:a3077af736bb 459 randX1 = rand() % 74 + 5;//psuedo random number
el13drt 53:a3077af736bb 460 randX2 = rand() % 74 + 5;//between 5 and 74
el13drt 53:a3077af736bb 461 randX3 = rand() % 74 + 5;
el13drt 53:a3077af736bb 462 randX4 = rand() % 74 + 5;
el13drt 53:a3077af736bb 463 randX5 = rand() % 74 + 5;
el13drt 53:a3077af736bb 464 randX6 = rand() % 74 + 5;
el13drt 53:a3077af736bb 465 }
el13drt 53:a3077af736bb 466 }
el13drt 53:a3077af736bb 467
el13drt 62:827cda7a2663 468 ///Clears old pixels and keeps set pixels.
el13drt 53:a3077af736bb 469 void startrek()
el13drt 53:a3077af736bb 470 {
el13drt 53:a3077af736bb 471 for (int i=3; i<81; i++)//loops through rows
el13drt 53:a3077af736bb 472 for (int j=0; j<47; j++)
el13drt 53:a3077af736bb 473 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 474 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 475 } else {
el13drt 53:a3077af736bb 476 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 477 }
el13drt 53:a3077af736bb 478 lcd.refresh();
el13drt 53:a3077af736bb 479 }
el13drt 53:a3077af736bb 480
el13drt 62:827cda7a2663 481 ///Clears old cursor, sets new one.
el13drt 53:a3077af736bb 482 void refreshCursor1()
el13drt 53:a3077af736bb 483 {
el13drt 53:a3077af736bb 484 for (int i=70; i<80; i++)//loops through rows
el13drt 53:a3077af736bb 485 for (int j=17; j<25; j++)
el13drt 53:a3077af736bb 486 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 487 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 488 } else {
el13drt 53:a3077af736bb 489 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 490 }
el13drt 53:a3077af736bb 491 lcd.refresh();
el13drt 53:a3077af736bb 492 }
el13drt 53:a3077af736bb 493
el13drt 62:827cda7a2663 494 ///Clears old cursor, sets new one.
el13drt 53:a3077af736bb 495 void refreshCursor2()
el13drt 53:a3077af736bb 496 {
el13drt 53:a3077af736bb 497 for (int i=70; i<80; i++)//loops through rows
el13drt 53:a3077af736bb 498 for (int j=25; j<32; j++)
el13drt 53:a3077af736bb 499 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 500 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 501 } else {
el13drt 53:a3077af736bb 502 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 503 }
el13drt 53:a3077af736bb 504 lcd.refresh();
el13drt 53:a3077af736bb 505 }
el13drt 53:a3077af736bb 506
el13drt 62:827cda7a2663 507 ///Clears old cursor, sets new one.
el13drt 53:a3077af736bb 508 void refreshCursor3()
el13drt 53:a3077af736bb 509 {
el13drt 53:a3077af736bb 510 for (int i=70; i<80; i++)//loops through rows
el13drt 53:a3077af736bb 511 for (int j=32; j<40; j++)
el13drt 53:a3077af736bb 512 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 513 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 514 } else {
el13drt 53:a3077af736bb 515 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 516 }
el13drt 53:a3077af736bb 517 lcd.refresh();
el13drt 53:a3077af736bb 518 }
el13drt 53:a3077af736bb 519
el13drt 62:827cda7a2663 520 ///Creates buzzer audible/LED to light when either button is pressed.
el13drt 53:a3077af736bb 521 void actionButtons()
el13drt 53:a3077af736bb 522 {
el13drt 53:a3077af736bb 523 if((FX == 0)&&(buttonA||buttonB)) {
el13drt 53:a3077af736bb 524 ledA = 1;
el13drt 53:a3077af736bb 525 buzzer.beep(1500,0.3);
el13drt 53:a3077af736bb 526 }
el13drt 53:a3077af736bb 527 if (buttonA || buttonB) {
el13drt 53:a3077af736bb 528 ledA = 1;
el13drt 53:a3077af736bb 529 } else {
el13drt 53:a3077af736bb 530 ledA = 0;
el13drt 53:a3077af736bb 531 }
el13drt 53:a3077af736bb 532 }
el13drt 53:a3077af736bb 533
el13drt 62:827cda7a2663 534 ///Implements Joystick navigation for main menu.
el13drt 53:a3077af736bb 535 void mainMenu(int& mainOption)
el13drt 53:a3077af736bb 536 {
el13drt 53:a3077af736bb 537 actionButtons();//set audible/light for button
el13drt 53:a3077af736bb 538
el13drt 53:a3077af736bb 539 //joystick selection
el13drt 53:a3077af736bb 540 if (printFlag) {//if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 541 printFlag = 0;
el13drt 53:a3077af736bb 542
el13drt 53:a3077af736bb 543 //option up
el13drt 53:a3077af736bb 544 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 545 serial.printf(" UP\n");
el13drt 53:a3077af736bb 546 mainOption = mainOption--;
el13drt 53:a3077af736bb 547 if (mainOption < 0)mainOption = 0;
el13drt 53:a3077af736bb 548 }
el13drt 53:a3077af736bb 549 //option down
el13drt 53:a3077af736bb 550 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 551 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 552 mainOption = mainOption++;
el13drt 53:a3077af736bb 553 if (mainOption > 2)mainOption = 2;
el13drt 53:a3077af736bb 554 }
el13drt 53:a3077af736bb 555 //Centre / Unknown orientation
el13drt 53:a3077af736bb 556 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 557 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 558 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 559 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 560
el13drt 53:a3077af736bb 561 //'Play Game' option 1
el13drt 53:a3077af736bb 562 if (mainOption == 0) {
el13drt 53:a3077af736bb 563 lcd.printString("Play Game",3,4);
el13drt 53:a3077af736bb 564 }
el13drt 53:a3077af736bb 565 //'High Scores' option 2
el13drt 53:a3077af736bb 566 if (mainOption == 1) {
el13drt 53:a3077af736bb 567 lcd.printString(" Scores ",3,4);
el13drt 53:a3077af736bb 568 }
el13drt 53:a3077af736bb 569 //'Options' option 3
el13drt 53:a3077af736bb 570 if (mainOption == 2) {
el13drt 53:a3077af736bb 571 lcd.printString(" Options ",3,4);
el13drt 53:a3077af736bb 572 }
el13drt 53:a3077af736bb 573 }
el13drt 53:a3077af736bb 574 }
el13drt 53:a3077af736bb 575
el13drt 62:827cda7a2663 576 ///Draws the Main Menu.
el13drt 53:a3077af736bb 577 void drawMainMenu()
el13drt 53:a3077af736bb 578 {
el13drt 53:a3077af736bb 579 //bottom border
el13drt 53:a3077af736bb 580 lcd.drawRect(0,47,84,0,1);
el13drt 53:a3077af736bb 581 //top border
el13drt 53:a3077af736bb 582 lcd.drawRect(0,0,84,2,1);
el13drt 53:a3077af736bb 583
el13drt 53:a3077af736bb 584 //title outline
el13drt 53:a3077af736bb 585 lcd.drawRect(3,6,77,10,0);
el13drt 53:a3077af736bb 586
el13drt 53:a3077af736bb 587 ////castle //x, y, w, h, fill//////////////////////
el13drt 53:a3077af736bb 588
el13drt 53:a3077af736bb 589 //castle main bulk
el13drt 53:a3077af736bb 590 lcd.drawRect(59,32,21,8,1);
el13drt 53:a3077af736bb 591
el13drt 53:a3077af736bb 592 //left window bulk
el13drt 53:a3077af736bb 593 lcd.drawRect(59,22,2,10,1);
el13drt 53:a3077af736bb 594 //centre left window bulk
el13drt 53:a3077af736bb 595 lcd.drawRect(65,22,2,10,1);
el13drt 53:a3077af736bb 596 //centre right window bulk
el13drt 53:a3077af736bb 597 lcd.drawRect(72,22,2,10,1);
el13drt 53:a3077af736bb 598 //right window bulk
el13drt 53:a3077af736bb 599 lcd.drawRect(78,22,2,10,1);
el13drt 53:a3077af736bb 600 //central window bulk
el13drt 53:a3077af736bb 601 lcd.drawRect(68,25,3,7,1);
el13drt 53:a3077af736bb 602
el13drt 53:a3077af736bb 603 //central window bulk
el13drt 53:a3077af736bb 604 lcd.drawRect(75,28,0,0,1);
el13drt 53:a3077af736bb 605 lcd.drawRect(77,28,0,0,1);
el13drt 53:a3077af736bb 606 lcd.drawRect(64,28,0,0,1);
el13drt 53:a3077af736bb 607 lcd.drawRect(62,28,0,0,1);
el13drt 53:a3077af736bb 608
el13drt 53:a3077af736bb 609 //above left window bulk
el13drt 53:a3077af736bb 610 lcd.drawRect(62,25,3,2,1);
el13drt 53:a3077af736bb 611 //above right window bulk
el13drt 53:a3077af736bb 612 lcd.drawRect(75,25,2,2,1);
el13drt 53:a3077af736bb 613
el13drt 53:a3077af736bb 614 //lower right line
el13drt 53:a3077af736bb 615 lcd.drawRect(71,42,9,0,1);
el13drt 53:a3077af736bb 616 //upper right line
el13drt 53:a3077af736bb 617 lcd.drawRect(70,41,10,0,1);
el13drt 53:a3077af736bb 618
el13drt 53:a3077af736bb 619 //upper left line
el13drt 53:a3077af736bb 620 lcd.drawRect(59,41,10,0,1);
el13drt 53:a3077af736bb 621 //lower left line
el13drt 53:a3077af736bb 622 lcd.drawRect(59,42,9,0,1);
el13drt 53:a3077af736bb 623
el13drt 53:a3077af736bb 624 //bottom left bulk
el13drt 53:a3077af736bb 625 lcd.drawRect(59,43,8,3,1);
el13drt 53:a3077af736bb 626 //bottom right bulk
el13drt 53:a3077af736bb 627 lcd.drawRect(72,43,8,3,1);
el13drt 53:a3077af736bb 628
el13drt 53:a3077af736bb 629 //option arrows - lower
el13drt 53:a3077af736bb 630 lcd.drawRect(27,42,4,0,1);
el13drt 53:a3077af736bb 631 lcd.drawRect(28,43,2,0,1);
el13drt 53:a3077af736bb 632 lcd.drawRect(29,44,0,0,1);
el13drt 53:a3077af736bb 633
el13drt 53:a3077af736bb 634 //option arrows - higher
el13drt 53:a3077af736bb 635 lcd.drawRect(27,29,4,0,1);
el13drt 53:a3077af736bb 636 lcd.drawRect(28,28,2,0,1);
el13drt 53:a3077af736bb 637 lcd.drawRect(29,27,0,0,1);
el13drt 53:a3077af736bb 638
el13drt 53:a3077af736bb 639 //print 'Xtreme Tower'
el13drt 53:a3077af736bb 640 lcd.printString("Xtreme Tower",7,1);
el13drt 53:a3077af736bb 641
el13drt 53:a3077af736bb 642 lcd.refresh();
el13drt 53:a3077af736bb 643 }
el13drt 53:a3077af736bb 644
el13drt 62:827cda7a2663 645 ///Implements Joystick navigation for Exit Menu.
el13drt 53:a3077af736bb 646 void exitMenu(int& exitOption)
el13drt 53:a3077af736bb 647 {
el13drt 53:a3077af736bb 648 actionButtons();
el13drt 53:a3077af736bb 649 if (printFlag) {//if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 650 printFlag = 0;
el13drt 53:a3077af736bb 651
el13drt 53:a3077af736bb 652 //check joystick direction
el13drt 53:a3077af736bb 653 if (joystick.direction == LEFT) {
el13drt 53:a3077af736bb 654 serial.printf(" LEFT\n");
el13drt 53:a3077af736bb 655 exitOption--;
el13drt 53:a3077af736bb 656 if(exitOption < 0)exitOption = 0;
el13drt 53:a3077af736bb 657 }
el13drt 53:a3077af736bb 658 if (joystick.direction == RIGHT) {
el13drt 53:a3077af736bb 659 serial.printf(" RIGHT\n");
el13drt 53:a3077af736bb 660 exitOption++;
el13drt 53:a3077af736bb 661 if(exitOption > 1)exitOption = 1;
el13drt 53:a3077af736bb 662 }
el13drt 53:a3077af736bb 663 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 664 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 665 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 666 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 667 }
el13drt 53:a3077af736bb 668 //draws option cursor
el13drt 53:a3077af736bb 669 if(exitOption == 0) {
el13drt 53:a3077af736bb 670 lcd.printString("YES",33,3);
el13drt 54:8180eec1656d 671 } else if(exitOption == 1) {
el13drt 53:a3077af736bb 672 lcd.printString(" NO",33,3);
el13drt 53:a3077af736bb 673 }
el13drt 53:a3077af736bb 674 }
el13drt 53:a3077af736bb 675
el13drt 62:827cda7a2663 676 ///If the joystick is moved left, Pixel Ninja moves left.
el13drt 60:681bc941b94d 677 void ninjaLeft()
el13drt 60:681bc941b94d 678 {
el13drt 60:681bc941b94d 679 a1 = a1-=2;
el13drt 60:681bc941b94d 680 a2 = a2-=2;
el13drt 60:681bc941b94d 681 a3 = a3-=2;
el13drt 60:681bc941b94d 682 a4 = a3 + 1;
el13drt 60:681bc941b94d 683 a5 = a3-3;
el13drt 60:681bc941b94d 684 a6 = a3-3;
el13drt 60:681bc941b94d 685 a7 = a7-=2;
el13drt 60:681bc941b94d 686 a8 = a8-=2;
el13drt 60:681bc941b94d 687 a9 = a9-=2;
el13drt 60:681bc941b94d 688 a10 = a10-=2;
el13drt 60:681bc941b94d 689 a11 = a3-1;
el13drt 60:681bc941b94d 690 a12 = a3-3;
el13drt 60:681bc941b94d 691 a13 = a3-3;
el13drt 60:681bc941b94d 692 a14 = a3+4;
el13drt 60:681bc941b94d 693 a15 = a3+3;
el13drt 60:681bc941b94d 694 a16 = a3+2;
el13drt 60:681bc941b94d 695 }
el13drt 60:681bc941b94d 696
el13drt 62:827cda7a2663 697 ///If the Joystick is moved right, Pixel Ninja moves right.
el13drt 60:681bc941b94d 698 void ninjaRight()
el13drt 60:681bc941b94d 699 {
el13drt 60:681bc941b94d 700 a1 = a1+=2;
el13drt 60:681bc941b94d 701 a2 = a2+=2;
el13drt 60:681bc941b94d 702 a3 = a3+=2;
el13drt 60:681bc941b94d 703 a4 = a3-1;
el13drt 60:681bc941b94d 704 a5 = a3-1;
el13drt 60:681bc941b94d 705 a6 = a3+1;
el13drt 60:681bc941b94d 706 a7 = a7+=2;
el13drt 60:681bc941b94d 707 a8 = a8+=2;
el13drt 60:681bc941b94d 708 a9 = a9+=2;
el13drt 60:681bc941b94d 709 a10 = a10+=2;
el13drt 60:681bc941b94d 710 a11 = a3+3;
el13drt 60:681bc941b94d 711 a12 = a3+3;
el13drt 60:681bc941b94d 712 a13 = a3+1;
el13drt 60:681bc941b94d 713 a14 = a3-4;
el13drt 60:681bc941b94d 714 a15 = a3-3;
el13drt 60:681bc941b94d 715 a16 = a3-2;
el13drt 60:681bc941b94d 716 }
el13drt 60:681bc941b94d 717
el13drt 62:827cda7a2663 718 ///Draws the Exit Menu.
el13drt 53:a3077af736bb 719 void drawExitMenu()
el13drt 53:a3077af736bb 720 {
el13drt 53:a3077af736bb 721 //set exit menu
el13drt 53:a3077af736bb 722 lcd.clear();
el13drt 53:a3077af736bb 723 drawBackground();
el13drt 53:a3077af736bb 724 lcd.printString("Exit Game?",14,1);
el13drt 53:a3077af736bb 725
el13drt 53:a3077af736bb 726 lcd.drawRect(8,3,70,30,0);//title outline
el13drt 53:a3077af736bb 727 //option arrow - right
el13drt 53:a3077af736bb 728 lcd.drawRect(55,25,0,4,1);
el13drt 53:a3077af736bb 729 lcd.drawRect(56,26,0,2,1);
el13drt 53:a3077af736bb 730 lcd.drawRect(57,27,0,0,1);
el13drt 53:a3077af736bb 731
el13drt 53:a3077af736bb 732 //option arrow - left//
el13drt 53:a3077af736bb 733 lcd.drawRect(27,25,0,4,1);
el13drt 53:a3077af736bb 734 lcd.drawRect(26,26,0,2,1);
el13drt 53:a3077af736bb 735 lcd.drawRect(25,27,0,0,1);
el13drt 53:a3077af736bb 736
el13drt 53:a3077af736bb 737 lcd.refresh();
el13drt 53:a3077af736bb 738 }
el13drt 53:a3077af736bb 739
el13drt 62:827cda7a2663 740 ///Implements Joystick navigation for Options Menu.
el13drt 53:a3077af736bb 741 void optionsMenu(int& option)
el13drt 53:a3077af736bb 742 {
el13drt 53:a3077af736bb 743 //joystick selection
el13drt 53:a3077af736bb 744 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 745 printFlag = 0;
el13drt 53:a3077af736bb 746
el13drt 53:a3077af736bb 747 //option up
el13drt 53:a3077af736bb 748 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 749 serial.printf(" UP\n");
el13drt 53:a3077af736bb 750 option = option--;
el13drt 53:a3077af736bb 751 if (option < 0)option = 0;
el13drt 53:a3077af736bb 752 }
el13drt 53:a3077af736bb 753 //option down
el13drt 53:a3077af736bb 754 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 755 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 756 option = option++;
el13drt 53:a3077af736bb 757 if (option > 1)option = 1;
el13drt 53:a3077af736bb 758 }
el13drt 53:a3077af736bb 759 //Centre / Unknown orientation
el13drt 53:a3077af736bb 760 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 761 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 762 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 763 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 764
el13drt 53:a3077af736bb 765 //'Difficulty' option 1
el13drt 53:a3077af736bb 766 if (option == 0) {
el13drt 53:a3077af736bb 767 lcd.drawCircle(72,27,2,1);
el13drt 53:a3077af736bb 768 refreshCursor3();
el13drt 53:a3077af736bb 769 }
el13drt 53:a3077af736bb 770 //'Sound FX' option 2
el13drt 53:a3077af736bb 771 if (option == 1) {
el13drt 53:a3077af736bb 772 lcd.drawCircle(72,35,2,1);
el13drt 53:a3077af736bb 773 refreshCursor2();
el13drt 53:a3077af736bb 774 }
el13drt 53:a3077af736bb 775 }
el13drt 53:a3077af736bb 776
el13drt 53:a3077af736bb 777 lcd.refresh();
el13drt 53:a3077af736bb 778 }
el13drt 53:a3077af736bb 779
el13drt 62:827cda7a2663 780 ///Draws the Options Menu.
el13drt 53:a3077af736bb 781 void drawOptionsMenu()
el13drt 53:a3077af736bb 782 {
el13drt 53:a3077af736bb 783 lcd.clear();//clear screen
el13drt 53:a3077af736bb 784 drawBackground();
el13drt 53:a3077af736bb 785 lcd.drawRect(3,6,77,10,0);//title outline
el13drt 53:a3077af736bb 786 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 53:a3077af736bb 787 lcd.drawRect(0,0,84,2,1);//top border
el13drt 53:a3077af736bb 788 lcd.printString("Options",20,1);//title
el13drt 53:a3077af736bb 789 lcd.printString("Difficulty",3,3);
el13drt 53:a3077af736bb 790 lcd.printString("Sound FX",3,4);
el13drt 53:a3077af736bb 791
el13drt 53:a3077af736bb 792 lcd.refresh();
el13drt 53:a3077af736bb 793 }
el13drt 53:a3077af736bb 794
el13drt 62:827cda7a2663 795 ///Implements Joystick navigation for Difficulty Options.
el13drt 53:a3077af736bb 796 void difficultyMenu(int& subOption)
el13drt 53:a3077af736bb 797 {
el13drt 53:a3077af736bb 798 actionButtons();
el13drt 53:a3077af736bb 799
el13drt 53:a3077af736bb 800 //joystick selection
el13drt 53:a3077af736bb 801 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 53:a3077af736bb 802 printFlag = 0;
el13drt 53:a3077af736bb 803
el13drt 53:a3077af736bb 804 //option up
el13drt 53:a3077af736bb 805 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 806 serial.printf(" UP\n");
el13drt 53:a3077af736bb 807 subOption = subOption--;
el13drt 53:a3077af736bb 808 if (subOption < 1)subOption = 1;
el13drt 53:a3077af736bb 809 }
el13drt 53:a3077af736bb 810 //option down
el13drt 53:a3077af736bb 811 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 812 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 813 subOption = subOption++;
el13drt 53:a3077af736bb 814 if (subOption > 3)subOption = 3;
el13drt 53:a3077af736bb 815 }
el13drt 53:a3077af736bb 816 //Centre / Unknown orientation
el13drt 53:a3077af736bb 817 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 818 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 819 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 820 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 821
el13drt 53:a3077af736bb 822 //'Easy' option 1
el13drt 53:a3077af736bb 823 if (subOption == 1) {
el13drt 53:a3077af736bb 824 lcd.drawCircle(72,19,2,1);
el13drt 53:a3077af736bb 825 refreshCursor2();
el13drt 53:a3077af736bb 826 refreshCursor3();
el13drt 53:a3077af736bb 827 if(buttonFlagA) { //select easy
el13drt 53:a3077af736bb 828 buttonFlagA = 0;
el13drt 53:a3077af736bb 829 fall = 1;
el13drt 53:a3077af736bb 830 }
el13drt 53:a3077af736bb 831 }
el13drt 53:a3077af736bb 832 //'Normal' option 2
el13drt 53:a3077af736bb 833 if (subOption == 2) {
el13drt 53:a3077af736bb 834 lcd.drawCircle(72,27,2,1);
el13drt 53:a3077af736bb 835 refreshCursor1();
el13drt 53:a3077af736bb 836 refreshCursor3();
el13drt 53:a3077af736bb 837
el13drt 53:a3077af736bb 838 if(buttonFlagA) { //select normal
el13drt 53:a3077af736bb 839 buttonFlagA = 0;
el13drt 53:a3077af736bb 840 fall = 2;
el13drt 53:a3077af736bb 841 }
el13drt 53:a3077af736bb 842 }
el13drt 53:a3077af736bb 843 //'Forget It' option 3
el13drt 53:a3077af736bb 844 if (subOption == 3) {
el13drt 53:a3077af736bb 845 lcd.drawCircle(72,35,2,1);
el13drt 53:a3077af736bb 846 refreshCursor1();
el13drt 53:a3077af736bb 847 refreshCursor2();
el13drt 53:a3077af736bb 848
el13drt 53:a3077af736bb 849 if(buttonFlagA) { //select difficult
el13drt 53:a3077af736bb 850 buttonFlagA = 0;
el13drt 53:a3077af736bb 851 fall = 3;
el13drt 53:a3077af736bb 852 }
el13drt 53:a3077af736bb 853 }
el13drt 53:a3077af736bb 854 }
el13drt 53:a3077af736bb 855
el13drt 53:a3077af736bb 856 lcd.refresh();
el13drt 53:a3077af736bb 857 }
el13drt 53:a3077af736bb 858
el13drt 62:827cda7a2663 859 ///Draws Difficulty Menu.
el13drt 53:a3077af736bb 860 void drawDifficultyMenu()
el13drt 53:a3077af736bb 861 {
el13drt 53:a3077af736bb 862 lcd.clear();
el13drt 53:a3077af736bb 863 drawBackground();
el13drt 53:a3077af736bb 864 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 53:a3077af736bb 865 lcd.drawRect(0,0,84,2,1);//top border
el13drt 53:a3077af736bb 866 lcd.refresh();
el13drt 53:a3077af736bb 867 lcd.printString("*Difficulty*",5,1);//title
el13drt 53:a3077af736bb 868 lcd.printString("Easy",5,2);//title
el13drt 53:a3077af736bb 869 lcd.printString("Normal",5,3);//title
el13drt 53:a3077af736bb 870 lcd.printString("Forget It",5,4);//title
el13drt 53:a3077af736bb 871 }
el13drt 53:a3077af736bb 872
el13drt 62:827cda7a2663 873 ///Implements Joystick navigation for FX Menu.
el13drt 53:a3077af736bb 874 void soundFXMenu(int& fxOption)
el13drt 53:a3077af736bb 875 {
el13drt 53:a3077af736bb 876 actionButtons();
el13drt 53:a3077af736bb 877
el13drt 53:a3077af736bb 878 //joystick selection
el13drt 53:a3077af736bb 879 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 53:a3077af736bb 880 printFlag = 0;
el13drt 53:a3077af736bb 881
el13drt 53:a3077af736bb 882 //option up
el13drt 53:a3077af736bb 883 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 884 serial.printf(" UP\n");
el13drt 53:a3077af736bb 885 fxOption = fxOption--;
el13drt 53:a3077af736bb 886 if (fxOption < 0)fxOption = 0;
el13drt 53:a3077af736bb 887 }
el13drt 53:a3077af736bb 888 //option down
el13drt 53:a3077af736bb 889 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 890 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 891 fxOption = fxOption++;
el13drt 53:a3077af736bb 892 if (fxOption > 1)fxOption = 1;
el13drt 53:a3077af736bb 893 }
el13drt 53:a3077af736bb 894 //Centre / Unknown orientation
el13drt 53:a3077af736bb 895 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 896 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 897 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 898 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 899 }
el13drt 53:a3077af736bb 900 //'ON' option 1
el13drt 53:a3077af736bb 901 if (fxOption == 0) {
el13drt 53:a3077af736bb 902 lcd.drawCircle(72,27,2,1);//draw cursor 'ON'
el13drt 53:a3077af736bb 903 refreshCursor1();
el13drt 53:a3077af736bb 904 refreshCursor3();
el13drt 53:a3077af736bb 905
el13drt 53:a3077af736bb 906 if(buttonFlagA) {
el13drt 53:a3077af736bb 907 buttonFlagA =0;
el13drt 53:a3077af736bb 908 FX = 0;
el13drt 53:a3077af736bb 909 serial.printf("FX = %d\n",FX);
el13drt 53:a3077af736bb 910 }
el13drt 53:a3077af736bb 911 }
el13drt 53:a3077af736bb 912 //'OFF' option 2
el13drt 53:a3077af736bb 913 if (fxOption == 1) {
el13drt 53:a3077af736bb 914 lcd.drawCircle(72,35,2,1);//draw cursor 'OFF'
el13drt 53:a3077af736bb 915 refreshCursor1();
el13drt 53:a3077af736bb 916 refreshCursor2();
el13drt 53:a3077af736bb 917
el13drt 53:a3077af736bb 918 if(buttonFlagA) {
el13drt 53:a3077af736bb 919 buttonFlagA =0;
el13drt 53:a3077af736bb 920 FX = 1;
el13drt 53:a3077af736bb 921 serial.printf("FX = %d\n",FX);
el13drt 53:a3077af736bb 922 }
el13drt 53:a3077af736bb 923 }
el13drt 53:a3077af736bb 924 lcd.refresh();
el13drt 53:a3077af736bb 925 }
el13drt 53:a3077af736bb 926
el13drt 62:827cda7a2663 927 ///Draws the FX Menu.
el13drt 53:a3077af736bb 928 void drawSoundFXMenu()
el13drt 53:a3077af736bb 929 {
el13drt 53:a3077af736bb 930 lcd.clear();
el13drt 53:a3077af736bb 931 drawBackground();
el13drt 53:a3077af736bb 932 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 53:a3077af736bb 933 lcd.drawRect(0,0,84,2,1);//top border
el13drt 53:a3077af736bb 934 lcd.printString("*Sound FX*",10,1);//title
el13drt 53:a3077af736bb 935 lcd.printString("ON",35,3);//title
el13drt 53:a3077af736bb 936 lcd.printString("OFF",33,4);//title
el13drt 53:a3077af736bb 937 lcd.refresh();
el13drt 53:a3077af736bb 938 }
el13drt 53:a3077af736bb 939
el13drt 62:827cda7a2663 940 ///Shifts and stores the new scores accordingly.
el13drt 53:a3077af736bb 941 void newScore()
el13drt 53:a3077af736bb 942 {
el13drt 53:a3077af736bb 943 if(score >= highScore3) {//entry condition
el13drt 53:a3077af736bb 944 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 945 buttonFlagB = 0;
el13drt 53:a3077af736bb 946 lcd.clear();//clears screen
el13drt 53:a3077af736bb 947 drawBackground();//draws background
el13drt 53:a3077af736bb 948 lcd.printString("High Score!!",7,0);//title
el13drt 53:a3077af736bb 949 lcd.printString("Enter ID",19,4);//title
el13drt 53:a3077af736bb 950
el13drt 53:a3077af736bb 951 int n;//local variable used for storing temporary global variable
el13drt 53:a3077af736bb 952 int initial = 0;//used for isolating which initial is being selected
el13drt 53:a3077af736bb 953 char x,y,z;
el13drt 53:a3077af736bb 954
el13drt 53:a3077af736bb 955 //print initial characters
el13drt 53:a3077af736bb 956 x=fsm[state1].output1;
el13drt 53:a3077af736bb 957 lcd.printChar(x,28,2);
el13drt 53:a3077af736bb 958 y=fsm[state2].output2;
el13drt 53:a3077af736bb 959 lcd.printChar(y,40,2);
el13drt 53:a3077af736bb 960 z=fsm[state3].output3;
el13drt 53:a3077af736bb 961 lcd.printChar(z,52,2);
el13drt 53:a3077af736bb 962
el13drt 53:a3077af736bb 963 while(1) {
el13drt 53:a3077af736bb 964
el13drt 53:a3077af736bb 965 //joystick selection
el13drt 53:a3077af736bb 966 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 53:a3077af736bb 967 printFlag = 0;
el13drt 53:a3077af736bb 968
el13drt 53:a3077af736bb 969 if(joystick.direction==CENTRE) {
el13drt 53:a3077af736bb 970 preDirection=0;
el13drt 53:a3077af736bb 971 }
el13drt 53:a3077af736bb 972 if (joystick.direction == UP ) {
el13drt 53:a3077af736bb 973 serial.printf(" UP\n");
el13drt 53:a3077af736bb 974 state1 = state1--;
el13drt 53:a3077af736bb 975 if (state1 < 0)state1 = 0;
el13drt 53:a3077af736bb 976 state2 = state2--;
el13drt 53:a3077af736bb 977 if (state2 < 0)state2 = 0;
el13drt 53:a3077af736bb 978 state3 = state3--;
el13drt 53:a3077af736bb 979 if (state3 < 0)state3 = 0;
el13drt 53:a3077af736bb 980 }
el13drt 53:a3077af736bb 981 //option down
el13drt 53:a3077af736bb 982 if (joystick.direction == DOWN ) {
el13drt 53:a3077af736bb 983 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 984 state1 = state1++;
el13drt 53:a3077af736bb 985 if (state1 > 26)state1 = 26;
el13drt 53:a3077af736bb 986 state2 = state2++;
el13drt 53:a3077af736bb 987 if (state2 > 26)state2 = 26;
el13drt 53:a3077af736bb 988 state3 = state3++;
el13drt 53:a3077af736bb 989 if (state3 > 26)state3 = 26;
el13drt 53:a3077af736bb 990 }
el13drt 53:a3077af736bb 991 if (joystick.direction == LEFT && preDirection==0) {
el13drt 53:a3077af736bb 992 serial.printf(" LEFT\n");
el13drt 53:a3077af736bb 993 initial = initial--;
el13drt 53:a3077af736bb 994 if (initial < 0)initial = 0;
el13drt 53:a3077af736bb 995 preDirection=1;
el13drt 53:a3077af736bb 996 }
el13drt 53:a3077af736bb 997 if (joystick.direction == RIGHT && preDirection==0) {
el13drt 53:a3077af736bb 998 serial.printf(" RIGHT\n");
el13drt 53:a3077af736bb 999 initial = initial++;
el13drt 53:a3077af736bb 1000 if (initial > 2)initial = 2;
el13drt 53:a3077af736bb 1001 preDirection=1;
el13drt 53:a3077af736bb 1002 }
el13drt 53:a3077af736bb 1003 //Centre / Unknown orientation
el13drt 53:a3077af736bb 1004 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 1005 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 1006 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 1007 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 1008 }
el13drt 53:a3077af736bb 1009 //if initial 3 display selected character
el13drt 53:a3077af736bb 1010 if (initial == 0) {
el13drt 53:a3077af736bb 1011 x=fsm[state1].output1;
el13drt 53:a3077af736bb 1012 lcd.printChar(x,28,2);
el13drt 53:a3077af736bb 1013 }
el13drt 53:a3077af736bb 1014 //if initial 1 display selected character
el13drt 53:a3077af736bb 1015 if(initial == 1) {
el13drt 53:a3077af736bb 1016 y=fsm[state2].output2;
el13drt 53:a3077af736bb 1017 lcd.printChar(y,40,2);
el13drt 53:a3077af736bb 1018 }
el13drt 53:a3077af736bb 1019 //if initial 2 display selected character
el13drt 53:a3077af736bb 1020 if(initial == 2) {
el13drt 53:a3077af736bb 1021 z=fsm[state3].output3;
el13drt 53:a3077af736bb 1022 lcd.printChar(z,52,2);
el13drt 53:a3077af736bb 1023 }
el13drt 53:a3077af736bb 1024 if(buttonFlagA) {
el13drt 53:a3077af736bb 1025 actionButtons();
el13drt 53:a3077af736bb 1026 buttonFlagA = 0;
el13drt 53:a3077af736bb 1027 buttonFlagB = 0;
el13drt 53:a3077af736bb 1028 break;
el13drt 53:a3077af736bb 1029 }
el13drt 53:a3077af736bb 1030 }
el13drt 53:a3077af736bb 1031 //if player beats High Score 3, replace it with new score
el13drt 53:a3077af736bb 1032 if(score >= highScore3 && score<highScore2 ) {
el13drt 53:a3077af736bb 1033 highScore3 = score;
el13drt 53:a3077af736bb 1034 sprintf (player3initials, "3.%c%c%c.....%i",x,y,z,highScore3);
el13drt 53:a3077af736bb 1035 }
el13drt 53:a3077af736bb 1036 //if player beats High Score 3 and 2, replace HighScore2 with new score
el13drt 53:a3077af736bb 1037 if(score >= highScore2 && score< highScore1) {
el13drt 53:a3077af736bb 1038 highScore3 = highScore2;
el13drt 53:a3077af736bb 1039 n = score;
el13drt 53:a3077af736bb 1040 highScore2 = n;
el13drt 53:a3077af736bb 1041 sprintf (player3initials, "3.%c%c%c.....%i",player2initials[2],player3initials[3],player3initials[4],highScore3);
el13drt 53:a3077af736bb 1042 sprintf (player2initials, "2.%c%c%c.....%i",x,y,z,highScore2);
el13drt 53:a3077af736bb 1043 }
el13drt 53:a3077af736bb 1044 //if player beats High Score 1, 2 and 3, replace highScore1 with new score
el13drt 53:a3077af736bb 1045 if(score >= highScore1 ) {
el13drt 53:a3077af736bb 1046 highScore3 = highScore2;
el13drt 53:a3077af736bb 1047 highScore2 = highScore1;
el13drt 53:a3077af736bb 1048 n = score;
el13drt 53:a3077af736bb 1049 highScore1 = n;
el13drt 53:a3077af736bb 1050 sprintf (player3initials, "3.%c%c%c.....%i",player2initials[2],player3initials[3],player3initials[4],highScore3);
el13drt 53:a3077af736bb 1051 sprintf (player2initials, "2.%c%c%c.....%i",player1initials[2],player1initials[3],player1initials[4],highScore2);
el13drt 53:a3077af736bb 1052 sprintf (player1initials, "1.%c%c%c.....%i",x,y,z,highScore1);
el13drt 53:a3077af736bb 1053 }
el13drt 53:a3077af736bb 1054 state1 = 0;
el13drt 53:a3077af736bb 1055 state2 = 0;
el13drt 53:a3077af736bb 1056 state3 = 0;
el13drt 53:a3077af736bb 1057 }
el13drt 53:a3077af736bb 1058 }
el13drt 53:a3077af736bb 1059
el13drt 62:827cda7a2663 1060 ///Implements Game.
el13drt 53:a3077af736bb 1061 void game(int& exitFlag, int& exitOption)
el13drt 53:a3077af736bb 1062 {
el13drt 53:a3077af736bb 1063 actionButtons();
el13drt 53:a3077af736bb 1064 lcd.clear();//clears screen
el13drt 53:a3077af736bb 1065 drawBackground();//draw background
el13drt 53:a3077af736bb 1066
el13drt 53:a3077af736bb 1067 ///game///
el13drt 53:a3077af736bb 1068 while(1) {
el13drt 53:a3077af736bb 1069 //print score - top left of display
el13drt 53:a3077af736bb 1070 char buffer[14];//create buffer for string
el13drt 53:a3077af736bb 1071 int length = sprintf(buffer,"Level:%d",score);//insert buffer
el13drt 53:a3077af736bb 1072 lcd.printString(buffer,3,0);//display
el13drt 53:a3077af736bb 1073
el13drt 53:a3077af736bb 1074 actionButtons();
el13drt 53:a3077af736bb 1075 drawNinja();//set character
el13drt 61:64077ba14f3c 1076 drawHazards();//initiates hazards
el13drt 53:a3077af736bb 1077 hazardFall();//increments hazards towards floor
el13drt 53:a3077af736bb 1078 wait(0.1);//slow down objects
el13drt 54:8180eec1656d 1079
el13drt 53:a3077af736bb 1080 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 1081 printFlag = 0;
el13drt 60:681bc941b94d 1082 if (joystick.direction == RIGHT) {
el13drt 60:681bc941b94d 1083 serial.printf(" RIGHT\n");
el13drt 60:681bc941b94d 1084 ninjaRight();//move right
el13drt 60:681bc941b94d 1085 ninjaBoundaries();
el13drt 60:681bc941b94d 1086 }
el13drt 53:a3077af736bb 1087 //check joystick direction
el13drt 53:a3077af736bb 1088 if (joystick.direction == LEFT) {
el13drt 53:a3077af736bb 1089 serial.printf(" LEFT\n");
el13drt 60:681bc941b94d 1090 ninjaLeft();//move left
el13drt 53:a3077af736bb 1091 ninjaBoundaries();
el13drt 53:a3077af736bb 1092 }
el13drt 53:a3077af736bb 1093 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 1094 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 1095 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 1096 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 1097
el13drt 53:a3077af736bb 1098 //integer to represent character being
el13drt 53:a3077af736bb 1099 //struck by falling object
el13drt 53:a3077af736bb 1100 int contactPoint = 0;
el13drt 53:a3077af736bb 1101
el13drt 53:a3077af736bb 1102 //contact points
el13drt 53:a3077af736bb 1103 if(lcd.getPixel((a1+4),32))
el13drt 53:a3077af736bb 1104 contactPoint++;
el13drt 53:a3077af736bb 1105 if(lcd.getPixel((a1),32))
el13drt 53:a3077af736bb 1106 contactPoint++;
el13drt 59:be7a31cb8cd1 1107 if(lcd.getPixel((a7),32))
el13drt 53:a3077af736bb 1108 contactPoint++;
el13drt 53:a3077af736bb 1109
el13drt 53:a3077af736bb 1110 //if contact point is not zero
el13drt 53:a3077af736bb 1111 //character has been hit
el13drt 53:a3077af736bb 1112 //and the game ends
el13drt 53:a3077af736bb 1113 if ( contactPoint !=0) {
el13drt 53:a3077af736bb 1114 lcd.printString("Game Over",17,2);
el13drt 53:a3077af736bb 1115 lcd.inverseMode();
el13drt 53:a3077af736bb 1116 buzzer.beep(2000,0.2);//frequeny/duration
el13drt 53:a3077af736bb 1117 wait(0.5);
el13drt 53:a3077af736bb 1118 lcd.normalMode();
el13drt 53:a3077af736bb 1119 wait(0.5);
el13drt 53:a3077af736bb 1120 lcd.inverseMode();
el13drt 53:a3077af736bb 1121 buzzer.beep(2000,0.2);
el13drt 53:a3077af736bb 1122 wait(0.5);
el13drt 53:a3077af736bb 1123 lcd.normalMode();
el13drt 53:a3077af736bb 1124 wait(0.5);
el13drt 53:a3077af736bb 1125 lcd.inverseMode();
el13drt 53:a3077af736bb 1126 buzzer.beep(2000,0.2);
el13drt 53:a3077af736bb 1127 wait(0.5);
el13drt 53:a3077af736bb 1128 lcd.normalMode();
el13drt 53:a3077af736bb 1129 newScore();//enter initial screen if previous scores are beaten
el13drt 61:64077ba14f3c 1130 //write();
el13drt 53:a3077af736bb 1131 resetGame();//reset values
el13drt 53:a3077af736bb 1132 break;
el13drt 53:a3077af736bb 1133 }
el13drt 53:a3077af736bb 1134 lcd.refresh();//refresh screen
el13drt 53:a3077af736bb 1135 startrek();//clears unset pixels, keeps set pixels
el13drt 53:a3077af736bb 1136
el13drt 62:827cda7a2663 1137 //Exit Menu (Back button pressed)///
el13drt 53:a3077af736bb 1138 if(buttonFlagB) {
el13drt 53:a3077af736bb 1139 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1140 buttonFlagA = 0;
el13drt 53:a3077af736bb 1141 actionButtons();
el13drt 53:a3077af736bb 1142 drawExitMenu();//draws the exit menu
el13drt 53:a3077af736bb 1143
el13drt 53:a3077af736bb 1144 while(1) {
el13drt 53:a3077af736bb 1145 exitMenu(exitOption);//presents exit options
el13drt 53:a3077af736bb 1146
el13drt 53:a3077af736bb 1147 //'exit' option YES
el13drt 53:a3077af736bb 1148 if((buttonFlagA)&&(exitOption == 0)) { //returns to menu
el13drt 53:a3077af736bb 1149 exitOption = 1;//reset intial option value
el13drt 53:a3077af736bb 1150 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 1151 buttonFlagB = 0;
el13drt 53:a3077af736bb 1152 actionButtons();
el13drt 53:a3077af736bb 1153 lcd.clear();//clears screen
el13drt 53:a3077af736bb 1154 resetGame();//resets scores/objects
el13drt 53:a3077af736bb 1155 exitFlag = 1;//sets exit flag
el13drt 53:a3077af736bb 1156 break;
el13drt 53:a3077af736bb 1157 }
el13drt 53:a3077af736bb 1158 //'exit' option NO - returns to game
el13drt 53:a3077af736bb 1159 if((buttonFlagA)&&(exitOption == 1)) {
el13drt 53:a3077af736bb 1160 buttonFlagA = 0;//resets flags
el13drt 53:a3077af736bb 1161 buttonFlagB = 0;
el13drt 53:a3077af736bb 1162 break;
el13drt 53:a3077af736bb 1163 }
el13drt 53:a3077af736bb 1164 sleep();//put while to sleep
el13drt 53:a3077af736bb 1165 }
el13drt 53:a3077af736bb 1166 //if 'exit' option YES, resets
el13drt 53:a3077af736bb 1167 //game values returns to main menu
el13drt 53:a3077af736bb 1168 if (exitFlag!=0) { //if exit flag set
el13drt 53:a3077af736bb 1169 exitFlag = 0;//reset flag
el13drt 53:a3077af736bb 1170 break;//break to main menu
el13drt 53:a3077af736bb 1171 }
el13drt 53:a3077af736bb 1172 }
el13drt 53:a3077af736bb 1173 serial.printf("Score: %i \n",score);//print Score for debug
el13drt 53:a3077af736bb 1174 }
el13drt 53:a3077af736bb 1175 }
el13drt 53:a3077af736bb 1176 }
el13drt 53:a3077af736bb 1177
el13drt 62:827cda7a2663 1178 ///Draws Scores Menu.
el13drt 53:a3077af736bb 1179 void scores()
el13drt 53:a3077af736bb 1180 {
el13drt 53:a3077af736bb 1181 actionButtons();
el13drt 53:a3077af736bb 1182 lcd.clear();//clear screen
el13drt 53:a3077af736bb 1183 drawBackground();//set background
el13drt 53:a3077af736bb 1184 lcd.printString("High Scores",10,0);//title
el13drt 53:a3077af736bb 1185
el13drt 53:a3077af736bb 1186 //prints scores with names
el13drt 53:a3077af736bb 1187 lcd.printString(player1initials,5,2);//display
el13drt 53:a3077af736bb 1188
el13drt 53:a3077af736bb 1189 lcd.printString(player2initials,5,3);//display
el13drt 53:a3077af736bb 1190
el13drt 53:a3077af736bb 1191 lcd.printString(player3initials,5,4);//display
el13drt 53:a3077af736bb 1192
el13drt 53:a3077af736bb 1193 while(1) {
el13drt 53:a3077af736bb 1194 actionButtons();//select
el13drt 53:a3077af736bb 1195
el13drt 53:a3077af736bb 1196 //back to menu
el13drt 53:a3077af736bb 1197 if(buttonFlagB) {
el13drt 53:a3077af736bb 1198 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 1199 buttonFlagB = 0;
el13drt 53:a3077af736bb 1200 lcd.clear();
el13drt 53:a3077af736bb 1201 break;
el13drt 53:a3077af736bb 1202 }
el13drt 53:a3077af736bb 1203 sleep();//put while to sleep
el13drt 53:a3077af736bb 1204 }
el13drt 53:a3077af736bb 1205 }
el13drt 53:a3077af736bb 1206
el13drt 62:827cda7a2663 1207 ///Implements selection for Options Menu.
el13drt 53:a3077af736bb 1208 void optionsMenu()
el13drt 53:a3077af736bb 1209 {
el13drt 53:a3077af736bb 1210 int option = 0;
el13drt 53:a3077af736bb 1211 int subOption = fall;//keeps cursor on selected option, even after exiting screen
el13drt 53:a3077af736bb 1212 int fxOption = 0;
el13drt 53:a3077af736bb 1213 actionButtons();
el13drt 53:a3077af736bb 1214 drawOptionsMenu();//draws options menu
el13drt 53:a3077af736bb 1215 //counters for navigation
el13drt 53:a3077af736bb 1216
el13drt 53:a3077af736bb 1217 while(1) {
el13drt 53:a3077af736bb 1218 actionButtons();
el13drt 53:a3077af736bb 1219 optionsMenu(option);//presents options
el13drt 60:681bc941b94d 1220
el13drt 60:681bc941b94d 1221 newButtonA = buttonFlagA;
el13drt 53:a3077af736bb 1222
el13drt 53:a3077af736bb 1223 //////////////////////difficulty menu ////////////////////////////////////
el13drt 53:a3077af736bb 1224 if ((option == 0)&&(buttonFlagA)) {
el13drt 53:a3077af736bb 1225 buttonFlagA = 0;//reset flag
el13drt 53:a3077af736bb 1226 actionButtons();
el13drt 53:a3077af736bb 1227 drawDifficultyMenu();//draws difficulty menu
el13drt 53:a3077af736bb 1228
el13drt 53:a3077af736bb 1229 while(1) {
el13drt 53:a3077af736bb 1230 actionButtons();
el13drt 53:a3077af736bb 1231 difficultyMenu(subOption);//presents difficulty options
el13drt 53:a3077af736bb 1232
el13drt 53:a3077af736bb 1233 if(buttonFlagB) {
el13drt 53:a3077af736bb 1234 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1235 buttonFlagA = 0;
el13drt 53:a3077af736bb 1236 lcd.clear();//clear screen
el13drt 53:a3077af736bb 1237 break;//return back
el13drt 53:a3077af736bb 1238 }
el13drt 53:a3077af736bb 1239 sleep();//put while to sleep
el13drt 53:a3077af736bb 1240 }
el13drt 53:a3077af736bb 1241 drawOptionsMenu();
el13drt 53:a3077af736bb 1242 }
el13drt 53:a3077af736bb 1243 /////////////////////sound FX menu //////////////////////////////////////
el13drt 53:a3077af736bb 1244 if((option ==1)&&(buttonFlagA)) {
el13drt 53:a3077af736bb 1245 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 1246 buttonFlagB = 0;
el13drt 53:a3077af736bb 1247 actionButtons();
el13drt 53:a3077af736bb 1248 drawSoundFXMenu();//draw menu
el13drt 53:a3077af736bb 1249
el13drt 53:a3077af736bb 1250 while(1) {
el13drt 53:a3077af736bb 1251 actionButtons();
el13drt 53:a3077af736bb 1252 soundFXMenu(fxOption);//presents options
el13drt 53:a3077af736bb 1253
el13drt 53:a3077af736bb 1254 //back to options menu
el13drt 53:a3077af736bb 1255 if(buttonFlagB) {
el13drt 53:a3077af736bb 1256 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1257 buttonFlagA = 0;
el13drt 53:a3077af736bb 1258 lcd.clear();//clear screen
el13drt 53:a3077af736bb 1259 break;//return back
el13drt 53:a3077af736bb 1260 }
el13drt 53:a3077af736bb 1261 sleep();//put while to sleep
el13drt 53:a3077af736bb 1262 }
el13drt 53:a3077af736bb 1263 drawOptionsMenu();
el13drt 53:a3077af736bb 1264 }
el13drt 53:a3077af736bb 1265 //back to mainmenu
el13drt 53:a3077af736bb 1266 if(buttonFlagB) {
el13drt 53:a3077af736bb 1267 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1268 buttonFlagA = 0;
el13drt 53:a3077af736bb 1269 lcd.clear();//clear
el13drt 53:a3077af736bb 1270 break;//return back
el13drt 53:a3077af736bb 1271 }
el13drt 53:a3077af736bb 1272 sleep();//put while to sleep
el13drt 53:a3077af736bb 1273 }
el13drt 53:a3077af736bb 1274 }
el13drt 53:a3077af736bb 1275
el13drt 62:827cda7a2663 1276 ///Reads default position of Joystick for calibration.
el13drt 53:a3077af736bb 1277 void calibrateJoystick()
el13drt 53:a3077af736bb 1278 {
el13drt 53:a3077af736bb 1279 joyButton.mode(PullDown);
el13drt 53:a3077af736bb 1280 //must not move during calibration
el13drt 53:a3077af736bb 1281 joystick.x0 = xPot; //initial positions in the range 0.0 to 1.0 (0.5 if centred exactly)
el13drt 53:a3077af736bb 1282 joystick.y0 = yPot;
el13drt 53:a3077af736bb 1283 }
el13drt 53:a3077af736bb 1284
el13drt 62:827cda7a2663 1285 ///Updates Joytick position according to voltage readings.
el13drt 53:a3077af736bb 1286 void updateJoystick()
el13drt 53:a3077af736bb 1287 {
el13drt 53:a3077af736bb 1288 //read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred)
el13drt 53:a3077af736bb 1289 joystick.x = xPot - joystick.x0;
el13drt 53:a3077af736bb 1290 joystick.y = yPot - joystick.y0;
el13drt 53:a3077af736bb 1291 //read button state
el13drt 53:a3077af736bb 1292 joystick.button = joyButton;
el13drt 53:a3077af736bb 1293
el13drt 53:a3077af736bb 1294 //calculate direction depending on x,y values
el13drt 53:a3077af736bb 1295 //tolerance allows a little lee-way in case joystick not exactly in the stated direction
el13drt 53:a3077af736bb 1296 if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1297 joystick.direction = CENTRE;
el13drt 53:a3077af736bb 1298 } else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1299 joystick.direction = DOWN;
el13drt 53:a3077af736bb 1300 } else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1301 joystick.direction = UP;
el13drt 53:a3077af736bb 1302 } else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1303 joystick.direction = RIGHT;
el13drt 53:a3077af736bb 1304 } else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1305 joystick.direction = LEFT;
el13drt 53:a3077af736bb 1306 } else {
el13drt 53:a3077af736bb 1307 joystick.direction = UNKNOWN;
el13drt 53:a3077af736bb 1308 }
el13drt 53:a3077af736bb 1309
el13drt 53:a3077af736bb 1310 //set flag for printing
el13drt 53:a3077af736bb 1311 printFlag = 1;
el13drt 53:a3077af736bb 1312 }
el13drt 52:bb2acf0e248a 1313
el13drt 0:a8bc3aac5f69 1314 int main()
el13drt 0:a8bc3aac5f69 1315 {
el13drt 46:613eabb6ea86 1316 ledP = 1;//power LED on
el13drt 14:c2c969e1c6e8 1317 randomise();//randomises falling hazards (initial values only)
el13drt 7:217810c90306 1318 calibrateJoystick();//get centred values of joystick
el13drt 7:217810c90306 1319 pollJoystick.attach(&updateJoystick,1.0/10.0);//read joystick 10 times per second
el13drt 6:fa2928bcec17 1320
el13drt 0:a8bc3aac5f69 1321 lcd.init();//initialise screen
el13drt 35:9f55326c1b0a 1322 drawWelcome();//welcome screen
el13drt 0:a8bc3aac5f69 1323 lcd.clear();//clear pixels
el13drt 54:8180eec1656d 1324
el13drt 17:242ccf6a8442 1325 buttonA.mode(PullDown);//pull down buttonA
el13drt 17:242ccf6a8442 1326 buttonB.mode(PullDown);//pull down buttonB
el13drt 60:681bc941b94d 1327
el13drt 60:681bc941b94d 1328 write();//write to memory
el13drt 60:681bc941b94d 1329 read();//read from memory
el13drt 0:a8bc3aac5f69 1330
el13drt 12:eedda6554615 1331 int exitFlag = 0;//exit flag
el13drt 5:a0e4a67266d6 1332 int mainOption = 0;//counter for main menu
el13drt 40:56ab6d368e9b 1333 int exitOption = 1;//counter for exit menu
el13drt 54:8180eec1656d 1334
el13drt 40:56ab6d368e9b 1335 timerA.attach(&timerExpiredA, 0.1);//checks state of buttonA
el13drt 40:56ab6d368e9b 1336 timerB.attach(&timerExpiredB, 0.1);//checks state of buttonB
el13drt 59:be7a31cb8cd1 1337
el13drt 1:352c50e88ffa 1338 while(1) {
el13drt 11:6b8416a8ddb3 1339 drawMainMenu();//draws main menu
el13drt 11:6b8416a8ddb3 1340 mainMenu(mainOption);//presents main menu options
el13drt 52:bb2acf0e248a 1341 actionButtons();//sound light when buttons pressed
el13drt 4:c6305031f80d 1342
el13drt 11:6b8416a8ddb3 1343 // if 'Play Game' selected
el13drt 15:ff3eb0091453 1344 if ((mainOption == 0)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1345 buttonFlagA = 0;
el13drt 19:e0fd493816ae 1346 buttonFlagB = 0;
el13drt 12:eedda6554615 1347 game(exitFlag, exitOption);//actual game
el13drt 12:eedda6554615 1348 }
el13drt 12:eedda6554615 1349 // if 'Scores' selected
el13drt 15:ff3eb0091453 1350 if((mainOption == 1)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1351 buttonFlagA = 0;
el13drt 19:e0fd493816ae 1352 buttonFlagB = 0;
el13drt 12:eedda6554615 1353 scores();
el13drt 5:a0e4a67266d6 1354 }
el13drt 12:eedda6554615 1355 // if 'option' selected
el13drt 15:ff3eb0091453 1356 if((mainOption == 2)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1357 buttonFlagA = 0;
el13drt 19:e0fd493816ae 1358 buttonFlagB = 0;
el13drt 14:c2c969e1c6e8 1359 optionsMenu();
el13drt 1:352c50e88ffa 1360 }
el13drt 15:ff3eb0091453 1361 sleep();
el13drt 0:a8bc3aac5f69 1362 }
el13drt 3:57bab3b1c974 1363 }