A retro gaming programme, designed for use on a portable embedded system. Incorporates power saving techniques.

Dependencies:   ConfigFile N5110 PowerControl beep mbed

Committer:
el13drt
Date:
Mon May 11 15:11:18 2015 +0000
Revision:
79:a92239ce3b20
Parent:
78:e2fc547c6b99
Child:
80:55c724c1286c
completely just saved your fucking project man (+2 pints) running total =4

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el13drt 0:a8bc3aac5f69 1 /**
el13drt 0:a8bc3aac5f69 2 @file main.cpp
el13drt 0:a8bc3aac5f69 3 @brief Program implementation
el13drt 0:a8bc3aac5f69 4 */
el13drt 0:a8bc3aac5f69 5
el13drt 73:1b03202c987a 6 #include "PowerControl/PowerControl.h"//for sleep modes
el13drt 73:1b03202c987a 7 #include "PowerControl/EthernetPowerControl.h"//for Ethernet Power Down
el13drt 0:a8bc3aac5f69 8 #include "mbed.h"
el13drt 0:a8bc3aac5f69 9 #include "N5110.h"
el13drt 10:947d35365ab8 10 #include "beep.h"
el13drt 12:eedda6554615 11 #include "tower.h"
el13drt 0:a8bc3aac5f69 12 #include <ctime>
el13drt 0:a8bc3aac5f69 13
el13drt 77:b37c6a0d8758 14 ///writes to CFG file.
el13drt 55:bb4f6cc196c8 15 void write()
el13drt 77:b37c6a0d8758 16 {
el13drt 78:e2fc547c6b99 17 ///Sets a Key 1 and Value 1.
el13drt 69:a6eb73a1a571 18 if (!cfg.setValue("Open1", player1initials)) {//key/value
el13drt 69:a6eb73a1a571 19 error("Failure to set a value.\n");
el13drt 69:a6eb73a1a571 20 }
el13drt 78:e2fc547c6b99 21 ///Sets a Key 2 and Value 2.
el13drt 69:a6eb73a1a571 22 if (!cfg.setValue("Open2", player2initials)) {//key/value
el13drt 69:a6eb73a1a571 23 error("Failure to set a value.\n");
el13drt 69:a6eb73a1a571 24 }
el13drt 78:e2fc547c6b99 25 ///Sets a Key 3 and Value 3.
el13drt 69:a6eb73a1a571 26 if (!cfg.setValue("Open3", player3initials)) {//key/value
el13drt 54:8180eec1656d 27 error("Failure to set a value.\n");
el13drt 54:8180eec1656d 28 }
el13drt 62:827cda7a2663 29 ///If a file does not already exist, create one.
el13drt 62:827cda7a2663 30 ///If one already exits, append the file.
el13drt 62:827cda7a2663 31 if (!cfg.write("/local/towerMemory.cfg")) {//Write key and value to CFG file
el13drt 54:8180eec1656d 32 error("Failure to write a configuration file.\n");
el13drt 54:8180eec1656d 33 }
el13drt 55:bb4f6cc196c8 34 }
el13drt 54:8180eec1656d 35
el13drt 62:827cda7a2663 36 ///Reads CFG file.
el13drt 72:ade25d595dc9 37 void read()
el13drt 77:b37c6a0d8758 38 {
el13drt 62:827cda7a2663 39 //Checks if key matches.
el13drt 69:a6eb73a1a571 40 char *key1 = "Open1";
el13drt 69:a6eb73a1a571 41 char *key2 = "Open2";
el13drt 69:a6eb73a1a571 42 char *key3 = "Open3";
el13drt 79:a92239ce3b20 43
el13drt 79:a92239ce3b20 44 char a[3],b[2],c[2];
el13drt 79:a92239ce3b20 45
el13drt 79:a92239ce3b20 46 int count=0;
el13drt 54:8180eec1656d 47
el13drt 78:e2fc547c6b99 48 ///Checks Key for match, then reads Value - if read is unsuccessful it prints error message.
el13drt 54:8180eec1656d 49 if (!cfg.read("/local/towerMemory.cfg")) {
el13drt 54:8180eec1656d 50 error("Failure to read a configuration file.\n");
el13drt 54:8180eec1656d 51 }
el13drt 62:827cda7a2663 52 ///check file size - if size acceptable, prints buffer to location.
el13drt 69:a6eb73a1a571 53 if (cfg.getValue(key1, &player1initials[0], sizeof(player1initials))) {
el13drt 54:8180eec1656d 54 serial.printf("%s\n",player1initials);
el13drt 79:a92239ce3b20 55
el13drt 79:a92239ce3b20 56 count=10;//first possible character of score
el13drt 79:a92239ce3b20 57 highScore1=0;//make sure that multiplacation works correctly
el13drt 79:a92239ce3b20 58 while(1){
el13drt 79:a92239ce3b20 59 //if first iteration/not an empty score
el13drt 79:a92239ce3b20 60 if(highScore1!=0){
el13drt 79:a92239ce3b20 61 highScore1*=10;
el13drt 79:a92239ce3b20 62 }
el13drt 79:a92239ce3b20 63 //convert ASCII to int value
el13drt 79:a92239ce3b20 64 highScore1+=player1initials[count]-48;
el13drt 79:a92239ce3b20 65 //increment
el13drt 79:a92239ce3b20 66 count++;
el13drt 79:a92239ce3b20 67 //check to see if at end of string array
el13drt 79:a92239ce3b20 68 if(player1initials[count]==NULL){
el13drt 79:a92239ce3b20 69 break;
el13drt 79:a92239ce3b20 70 }
el13drt 79:a92239ce3b20 71 }
el13drt 79:a92239ce3b20 72 serial.printf("%i\n",highScore1);
el13drt 77:b37c6a0d8758 73 }
el13drt 69:a6eb73a1a571 74 //check file size - if size acceptable, prints buffer to location.
el13drt 69:a6eb73a1a571 75 if (cfg.getValue(key2, &player2initials[0], sizeof(player2initials))) {
el13drt 69:a6eb73a1a571 76 serial.printf("%s\n",player2initials);
el13drt 79:a92239ce3b20 77 count=10;
el13drt 79:a92239ce3b20 78 highScore2=0;
el13drt 79:a92239ce3b20 79 while(1){
el13drt 79:a92239ce3b20 80 if(highScore2!=0){
el13drt 79:a92239ce3b20 81 highScore2*=10;
el13drt 79:a92239ce3b20 82 }
el13drt 79:a92239ce3b20 83 highScore2+=player2initials[count]-48;
el13drt 79:a92239ce3b20 84 count++;
el13drt 79:a92239ce3b20 85 if(player2initials[count]==NULL){
el13drt 79:a92239ce3b20 86 break;
el13drt 79:a92239ce3b20 87 }
el13drt 79:a92239ce3b20 88 }
el13drt 79:a92239ce3b20 89 serial.printf("%i\n",highScore2);
el13drt 77:b37c6a0d8758 90 }
el13drt 69:a6eb73a1a571 91 //check file size - if size acceptable, prints buffer to location.
el13drt 69:a6eb73a1a571 92 if (cfg.getValue(key3, &player3initials[0], sizeof(player3initials))) {
el13drt 69:a6eb73a1a571 93 serial.printf("%s\n",player3initials);
el13drt 79:a92239ce3b20 94 count=10;
el13drt 79:a92239ce3b20 95 highScore3=0;
el13drt 79:a92239ce3b20 96 while(1){
el13drt 79:a92239ce3b20 97 if(highScore3!=0){
el13drt 79:a92239ce3b20 98 highScore3*=10;
el13drt 79:a92239ce3b20 99 }
el13drt 79:a92239ce3b20 100 highScore3+=player3initials[count]-48;
el13drt 79:a92239ce3b20 101 count++;
el13drt 79:a92239ce3b20 102 if(player3initials[count]==NULL){
el13drt 79:a92239ce3b20 103 break;
el13drt 79:a92239ce3b20 104 }
el13drt 79:a92239ce3b20 105 }
el13drt 79:a92239ce3b20 106
el13drt 79:a92239ce3b20 107 serial.printf("%i\n",highScore3);
el13drt 69:a6eb73a1a571 108 }
el13drt 54:8180eec1656d 109 }
el13drt 54:8180eec1656d 110
el13drt 62:827cda7a2663 111 ///Struct declaration for storing alphabet arrays.
el13drt 53:a3077af736bb 112 struct State {
el13drt 53:a3077af736bb 113 char output1;
el13drt 53:a3077af736bb 114 char output2;
el13drt 53:a3077af736bb 115 char output3;
el13drt 53:a3077af736bb 116 int nextState[2];
el13drt 53:a3077af736bb 117 };
el13drt 53:a3077af736bb 118
el13drt 62:827cda7a2663 119 ///Assigns new identifier to Struct.
el13drt 53:a3077af736bb 120 typedef const struct State STYP;
el13drt 53:a3077af736bb 121
el13drt 62:827cda7a2663 122 ///Finite State Machine for Struct data members.
el13drt 53:a3077af736bb 123 STYP fsm[27] = {
el13drt 77:b37c6a0d8758 124
el13drt 62:827cda7a2663 125 ///Outputs 1,2 and 3 for Initial Arrays.
el13drt 53:a3077af736bb 126 {'A','A','A',{1,26}},
el13drt 53:a3077af736bb 127 {'B','B','B',{2,0}},
el13drt 53:a3077af736bb 128 {'C','C','C',{3,1}},
el13drt 53:a3077af736bb 129 {'D','D','D',{4,2}},
el13drt 53:a3077af736bb 130 {'E','E','E',{5,3}},
el13drt 53:a3077af736bb 131 {'F','F','F',{6,4}},
el13drt 53:a3077af736bb 132 {'G','G','G',{7,5}},
el13drt 53:a3077af736bb 133 {'H','H','H',{8,6}},
el13drt 53:a3077af736bb 134 {'I','I','I',{9,7}},
el13drt 53:a3077af736bb 135 {'J','J','J',{10,8}},
el13drt 53:a3077af736bb 136 {'K','K','K',{11,9}},
el13drt 53:a3077af736bb 137 {'L','L','L',{12,10}},
el13drt 53:a3077af736bb 138 {'M','M','M',{13,11}},
el13drt 53:a3077af736bb 139 {'N','N','N',{14,12}},
el13drt 53:a3077af736bb 140 {'O','O','O',{15,13}},
el13drt 53:a3077af736bb 141 {'P','P','P',{16,14}},
el13drt 53:a3077af736bb 142 {'Q','Q','Q',{17,15}},
el13drt 53:a3077af736bb 143 {'R','R','R',{18,16}},
el13drt 53:a3077af736bb 144 {'S','S','S',{19,17}},
el13drt 53:a3077af736bb 145 {'T','T','T',{20,18}},
el13drt 53:a3077af736bb 146 {'U','U','U',{21,19}},
el13drt 53:a3077af736bb 147 {'V','V','V',{22,20}},
el13drt 53:a3077af736bb 148 {'W','W','W',{23,21}},
el13drt 53:a3077af736bb 149 {'X','X','X',{24,22}},
el13drt 53:a3077af736bb 150 {'Y','Y','Y',{25,23}},
el13drt 53:a3077af736bb 151 {'Z','Z','Z',{26,24}},
el13drt 53:a3077af736bb 152 {'.','.','.',{0,25}},
el13drt 53:a3077af736bb 153 };
el13drt 53:a3077af736bb 154
el13drt 62:827cda7a2663 155 ///Creates enumerated type (0,1,2,3 etc. for direction).
el13drt 53:a3077af736bb 156 enum DirectionName {
el13drt 53:a3077af736bb 157 UP,
el13drt 53:a3077af736bb 158 DOWN,
el13drt 53:a3077af736bb 159 LEFT,
el13drt 53:a3077af736bb 160 RIGHT,
el13drt 53:a3077af736bb 161 CENTRE,
el13drt 53:a3077af736bb 162 UNKNOWN
el13drt 53:a3077af736bb 163 };
el13drt 53:a3077af736bb 164
el13drt 62:827cda7a2663 165 ///Struct for Joystick.
el13drt 53:a3077af736bb 166 typedef struct JoyStick Joystick;
el13drt 53:a3077af736bb 167 struct JoyStick {
el13drt 53:a3077af736bb 168 float x;//current x value
el13drt 53:a3077af736bb 169 float x0;//'centred' x value
el13drt 53:a3077af736bb 170 float y;//current y value
el13drt 53:a3077af736bb 171 float y0;//'centred' y value
el13drt 53:a3077af736bb 172 int button;//button state (assume pull-down used, so 1 = pressed, 0 = unpressed)
el13drt 53:a3077af736bb 173 DirectionName direction;//current direction
el13drt 53:a3077af736bb 174 };
el13drt 53:a3077af736bb 175
el13drt 78:e2fc547c6b99 176 ///create struct variable
el13drt 53:a3077af736bb 177 Joystick joystick;
el13drt 53:a3077af736bb 178
el13drt 78:e2fc547c6b99 179 ///Called when timerA expires. If buttonA is pressed - set flag A.
el13drt 53:a3077af736bb 180 void timerExpiredA()
el13drt 53:a3077af736bb 181 {
el13drt 78:e2fc547c6b99 182 ///Includes backlight reset for user input.
el13drt 76:c11cb774bd27 183 if((deBounce1.read_ms()>=95)&&(buttonA == 1)) {
el13drt 53:a3077af736bb 184 buttonFlagA = 1;
el13drt 66:d5174aa5839d 185 lcd.setBrightness(1.0);
el13drt 53:a3077af736bb 186 serial.printf("flagA set\n");
el13drt 78:e2fc547c6b99 187 deBounce1.reset();
el13drt 78:e2fc547c6b99 188 ///Reset value for debounce timer
el13drt 53:a3077af736bb 189 }
el13drt 53:a3077af736bb 190 }
el13drt 53:a3077af736bb 191
el13drt 78:e2fc547c6b99 192 ///Called when timer expires. If buttonB is pressed - Set flag B.
el13drt 53:a3077af736bb 193 void timerExpiredB()
el13drt 53:a3077af736bb 194 {
el13drt 78:e2fc547c6b99 195 ///Includes backlight reset for user input.
el13drt 76:c11cb774bd27 196 if((deBounce2.read_ms()>=95)&&(buttonB == 1)) {
el13drt 53:a3077af736bb 197 buttonFlagB = 1;
el13drt 66:d5174aa5839d 198 lcd.setBrightness(1.0);
el13drt 53:a3077af736bb 199 serial.printf("flagB set\n");
el13drt 76:c11cb774bd27 200 deBounce2.reset();//reset timer
el13drt 78:e2fc547c6b99 201 ///Resets value for debounce timer
el13drt 53:a3077af736bb 202 }
el13drt 53:a3077af736bb 203 }
el13drt 53:a3077af736bb 204
el13drt 62:827cda7a2663 205 ///Randomises initial co-ordinates for falling hazards.
el13drt 53:a3077af736bb 206 void randomise()
el13drt 53:a3077af736bb 207 {
el13drt 78:e2fc547c6b99 208 ///Creates initial seed for randomisation.
el13drt 53:a3077af736bb 209 srand (time(NULL));//initial seed for randomisation
el13drt 53:a3077af736bb 210
el13drt 53:a3077af736bb 211 //initial random x co-ordinates
el13drt 53:a3077af736bb 212 //for falling hazards
el13drt 53:a3077af736bb 213 //(values between 3 and 76)
el13drt 53:a3077af736bb 214 randX1 = rand() % 74 + 5;
el13drt 53:a3077af736bb 215 randX2 = rand() % 74 + 5;
el13drt 53:a3077af736bb 216 randX3 = rand() % 74 + 5;
el13drt 53:a3077af736bb 217 randX4 = rand() % 74 + 5;
el13drt 53:a3077af736bb 218 randX5 = rand() % 74 + 5;
el13drt 53:a3077af736bb 219 randX6 = rand() % 74 + 5;
el13drt 53:a3077af736bb 220 }
el13drt 53:a3077af736bb 221
el13drt 62:827cda7a2663 222 ///Draws the games static background.
el13drt 53:a3077af736bb 223 void drawBackground()
el13drt 53:a3077af736bb 224 {
el13drt 53:a3077af736bb 225 //x, y, w, h, fill - draw ground
el13drt 53:a3077af736bb 226 lcd.drawRect(0,47,84,0,1);
el13drt 53:a3077af736bb 227 //x, y, w, h, fill - draw left wall
el13drt 53:a3077af736bb 228 lcd.drawRect(2,0,0,47,1);
el13drt 53:a3077af736bb 229 //left wall - brick line 1
el13drt 53:a3077af736bb 230 lcd.drawLine(1,1,1,48,2);
el13drt 53:a3077af736bb 231 //left wall - brick line 2
el13drt 53:a3077af736bb 232 lcd.drawLine(0,0,0,48,2);
el13drt 53:a3077af736bb 233
el13drt 53:a3077af736bb 234 //x, y, w, h, fill - draw right wall
el13drt 53:a3077af736bb 235 lcd.drawRect(81,0,0,47,1);
el13drt 53:a3077af736bb 236 //right wall - brick line 1
el13drt 53:a3077af736bb 237 lcd.drawLine(82,0,82,48,2);
el13drt 53:a3077af736bb 238 //right wall - brick line 2
el13drt 53:a3077af736bb 239 lcd.drawLine(83,1,83,48,2);
el13drt 53:a3077af736bb 240
el13drt 53:a3077af736bb 241 lcd.refresh();
el13drt 53:a3077af736bb 242 }
el13drt 53:a3077af736bb 243
el13drt 78:e2fc547c6b99 244 ///Draws the Introduction screen.
el13drt 53:a3077af736bb 245 void drawWelcome()
el13drt 53:a3077af736bb 246 {
el13drt 53:a3077af736bb 247 //bottom border
el13drt 53:a3077af736bb 248 lcd.drawRect(0,44,84,2,1);
el13drt 53:a3077af736bb 249 //top border
el13drt 53:a3077af736bb 250 lcd.drawRect(0,1,84,2,1);
el13drt 53:a3077af736bb 251 lcd.refresh();
el13drt 53:a3077af736bb 252
el13drt 53:a3077af736bb 253 //print initials 'DRT'
el13drt 53:a3077af736bb 254 lcd.printChar('D',30,2);
el13drt 53:a3077af736bb 255 wait(0.6);
el13drt 53:a3077af736bb 256 lcd.printChar('R',37,2);
el13drt 53:a3077af736bb 257 wait(0.6);
el13drt 53:a3077af736bb 258 lcd.printChar('T',44,2);
el13drt 53:a3077af736bb 259 wait(0.6);
el13drt 53:a3077af736bb 260
el13drt 53:a3077af736bb 261 //print 'presents...'
el13drt 53:a3077af736bb 262 lcd.printString("presents...",8,3);
el13drt 53:a3077af736bb 263 wait(1.0);
el13drt 53:a3077af736bb 264
el13drt 53:a3077af736bb 265 //dramatic flashing
el13drt 53:a3077af736bb 266 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 267 lcd.inverseMode();
el13drt 53:a3077af736bb 268 wait(0.2);
el13drt 53:a3077af736bb 269 lcd.normalMode();
el13drt 53:a3077af736bb 270 wait(0.2);
el13drt 53:a3077af736bb 271 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 272 lcd.inverseMode();
el13drt 53:a3077af736bb 273 wait(0.2);
el13drt 53:a3077af736bb 274 lcd.normalMode();
el13drt 53:a3077af736bb 275 wait(1.0);
el13drt 53:a3077af736bb 276
el13drt 53:a3077af736bb 277 //more dramatic flashing
el13drt 53:a3077af736bb 278 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 279 lcd.inverseMode();
el13drt 53:a3077af736bb 280 wait(0.2);
el13drt 53:a3077af736bb 281 lcd.normalMode();
el13drt 53:a3077af736bb 282 wait(0.2);
el13drt 53:a3077af736bb 283 buzzer.beep(5000,0.3);
el13drt 53:a3077af736bb 284 lcd.inverseMode();
el13drt 53:a3077af736bb 285 wait(0.2);
el13drt 53:a3077af736bb 286 lcd.normalMode();
el13drt 53:a3077af736bb 287 wait(0.6);
el13drt 53:a3077af736bb 288 }
el13drt 53:a3077af736bb 289
el13drt 62:827cda7a2663 290 ///Draws Pixel Ninja.
el13drt 53:a3077af736bb 291 void drawNinja()
el13drt 53:a3077af736bb 292 {
el13drt 53:a3077af736bb 293 //x, y, w, h, fill - left leg
el13drt 53:a3077af736bb 294 lcd.drawRect(a1,39,0,7,1);
el13drt 53:a3077af736bb 295 //right leg
el13drt 53:a3077af736bb 296 lcd.drawRect(a2,39,0,7,1);
el13drt 53:a3077af736bb 297 //centre stick
el13drt 53:a3077af736bb 298 lcd.drawRect(a3,37,0,7,1);
el13drt 59:be7a31cb8cd1 299 //back of the head
el13drt 60:681bc941b94d 300 lcd.drawRect(a4,33,0,4,1);
el13drt 59:be7a31cb8cd1 301 //top of the head
el13drt 60:681bc941b94d 302 lcd.drawRect(a5,33,4,0,1);
el13drt 59:be7a31cb8cd1 303 //jaw
el13drt 60:681bc941b94d 304 lcd.drawRect(a6,38,2,0,1);
el13drt 53:a3077af736bb 305 //right shoulder
el13drt 60:681bc941b94d 306 lcd.drawRect(a7,40,1,0,1);
el13drt 53:a3077af736bb 307 //left shoulder
el13drt 60:681bc941b94d 308 lcd.drawRect(a8,40,1,0,1);
el13drt 53:a3077af736bb 309 //left arm
el13drt 60:681bc941b94d 310 lcd.drawRect(a9,41,0,1,1);
el13drt 53:a3077af736bb 311 //right arm
el13drt 60:681bc941b94d 312 lcd.drawRect(a10,41,0,1,1);
el13drt 53:a3077af736bb 313 //right eye
el13drt 60:681bc941b94d 314 lcd.drawRect(a11,35,0,0,1);
el13drt 53:a3077af736bb 315 //mouth piece
el13drt 60:681bc941b94d 316 lcd.drawRect(a12,37,0,0,1);
el13drt 53:a3077af736bb 317 //left eye
el13drt 60:681bc941b94d 318 lcd.drawRect(a13,35,0,0,1);
el13drt 53:a3077af736bb 319 //sword handle
el13drt 60:681bc941b94d 320 lcd.drawRect(a14,36,0,0,1);
el13drt 60:681bc941b94d 321 lcd.drawRect(a15,37,0,0,1);
el13drt 60:681bc941b94d 322 lcd.drawRect(a16,38,0,0,1);
el13drt 77:b37c6a0d8758 323
el13drt 53:a3077af736bb 324 lcd.refresh();
el13drt 53:a3077af736bb 325 }
el13drt 53:a3077af736bb 326
el13drt 62:827cda7a2663 327 ///Implements Pixel Ninja's boundary conditions.
el13drt 53:a3077af736bb 328 void ninjaBoundaries()
el13drt 53:a3077af736bb 329 {
el13drt 78:e2fc547c6b99 330 ///If ninja exceeds max boundary, Ninja equals max boundary.
el13drt 60:681bc941b94d 331 //right eye
el13drt 60:681bc941b94d 332 if(a11 > 80 )
el13drt 60:681bc941b94d 333 a11 = 80;
el13drt 60:681bc941b94d 334 //mouth piece
el13drt 60:681bc941b94d 335 if(a12 > 80)
el13drt 60:681bc941b94d 336 a12 = 80;
el13drt 60:681bc941b94d 337 //right arm
el13drt 60:681bc941b94d 338 if(a10> 80)
el13drt 60:681bc941b94d 339 a10 = 80;
el13drt 60:681bc941b94d 340 //right shoulder
el13drt 60:681bc941b94d 341 if(a7 > 79)
el13drt 77:b37c6a0d8758 342 a7 = 79;
el13drt 77:b37c6a0d8758 343 //right leg
el13drt 60:681bc941b94d 344 if(a2 > 78)
el13drt 60:681bc941b94d 345 a2 = 78;
el13drt 77:b37c6a0d8758 346 //jaw
el13drt 60:681bc941b94d 347 if(a6 > 78)
el13drt 60:681bc941b94d 348 a6 = 78;
el13drt 60:681bc941b94d 349 //left eye
el13drt 60:681bc941b94d 350 if(a13 > 78)
el13drt 77:b37c6a0d8758 351 a13 = 78;
el13drt 77:b37c6a0d8758 352 //centre
el13drt 60:681bc941b94d 353 if(a3 > 77)
el13drt 60:681bc941b94d 354 a3 = 77;
el13drt 60:681bc941b94d 355 //back of the head
el13drt 60:681bc941b94d 356 if(a4 > 76 )
el13drt 77:b37c6a0d8758 357 a4= 76;
el13drt 77:b37c6a0d8758 358 //topf of the head
el13drt 77:b37c6a0d8758 359 if(a5 > 76)
el13drt 77:b37c6a0d8758 360 a5 = 76;
el13drt 60:681bc941b94d 361 //left leg
el13drt 60:681bc941b94d 362 if(a1>76)
el13drt 77:b37c6a0d8758 363 a1 = 76;
el13drt 60:681bc941b94d 364 //sword
el13drt 60:681bc941b94d 365 if(a16>75)
el13drt 77:b37c6a0d8758 366 a16 = 75;
el13drt 60:681bc941b94d 367 //left shoulder
el13drt 60:681bc941b94d 368 if(a8 >74)
el13drt 77:b37c6a0d8758 369 a8 = 74;
el13drt 60:681bc941b94d 370 //left arm
el13drt 60:681bc941b94d 371 if(a9>74)
el13drt 77:b37c6a0d8758 372 a9 = 74;
el13drt 60:681bc941b94d 373 //sword
el13drt 60:681bc941b94d 374 if(a15>74)
el13drt 77:b37c6a0d8758 375 a15 = 74;
el13drt 60:681bc941b94d 376 //sword
el13drt 60:681bc941b94d 377 if(a14 > 73)
el13drt 77:b37c6a0d8758 378 a14 = 73;
el13drt 77:b37c6a0d8758 379
el13drt 60:681bc941b94d 380 //right eye
el13drt 60:681bc941b94d 381 if(a11 < 5 )
el13drt 60:681bc941b94d 382 a11 = 5;
el13drt 60:681bc941b94d 383 //mouth piece
el13drt 60:681bc941b94d 384 if(a12 < 3)
el13drt 60:681bc941b94d 385 a12 = 3;
el13drt 60:681bc941b94d 386 //right arm
el13drt 60:681bc941b94d 387 if(a10< 9)
el13drt 60:681bc941b94d 388 a10 = 9;
el13drt 60:681bc941b94d 389 //right shoulder
el13drt 60:681bc941b94d 390 if(a7 < 8)
el13drt 77:b37c6a0d8758 391 a7 = 8;
el13drt 77:b37c6a0d8758 392 //right leg
el13drt 60:681bc941b94d 393 if(a2 < 7)
el13drt 60:681bc941b94d 394 a2 = 7;
el13drt 77:b37c6a0d8758 395 //jaw
el13drt 60:681bc941b94d 396 if(a6 < 3)
el13drt 60:681bc941b94d 397 a6 = 3;
el13drt 60:681bc941b94d 398 //left eye
el13drt 60:681bc941b94d 399 if(a13 < 3)
el13drt 77:b37c6a0d8758 400 a13 = 3;
el13drt 77:b37c6a0d8758 401 //centre
el13drt 60:681bc941b94d 402 if(a3 < 6)
el13drt 60:681bc941b94d 403 a3 = 6;
el13drt 60:681bc941b94d 404 //back of the head
el13drt 60:681bc941b94d 405 if(a4 < 7)
el13drt 77:b37c6a0d8758 406 a4= 7;
el13drt 77:b37c6a0d8758 407 //top of the head
el13drt 77:b37c6a0d8758 408 if(a5 < 3)
el13drt 77:b37c6a0d8758 409 a5 = 3;
el13drt 60:681bc941b94d 410 //left leg
el13drt 60:681bc941b94d 411 if(a1 < 5)
el13drt 77:b37c6a0d8758 412 a1 = 5;
el13drt 60:681bc941b94d 413 //sword
el13drt 60:681bc941b94d 414 if(a16 < 8)
el13drt 77:b37c6a0d8758 415 a16 = 8;
el13drt 60:681bc941b94d 416 //left shoulder
el13drt 60:681bc941b94d 417 if(a8 < 3)
el13drt 77:b37c6a0d8758 418 a8 = 3;
el13drt 60:681bc941b94d 419 //left arm
el13drt 60:681bc941b94d 420 if(a9 < 3)
el13drt 77:b37c6a0d8758 421 a9 = 3;
el13drt 60:681bc941b94d 422 //sword
el13drt 60:681bc941b94d 423 if(a15 < 9)
el13drt 77:b37c6a0d8758 424 a15 = 9;
el13drt 60:681bc941b94d 425 //sword
el13drt 60:681bc941b94d 426 if(a14 < 10)
el13drt 77:b37c6a0d8758 427 a14 = 10;
el13drt 78:e2fc547c6b99 428 ///If ninja falls below min boundary, Ninja equals min boundary.
el13drt 78:e2fc547c6b99 429
el13drt 53:a3077af736bb 430 }
el13drt 53:a3077af736bb 431
el13drt 78:e2fc547c6b99 432 ///Resets configuration values for the game.
el13drt 53:a3077af736bb 433 void resetGame()
el13drt 78:e2fc547c6b99 434 {
el13drt 78:e2fc547c6b99 435 ///Resets Global variables for pixelNinja movement.
el13drt 60:681bc941b94d 436 a1 = 22;
el13drt 60:681bc941b94d 437 a2 = 24;
el13drt 60:681bc941b94d 438 a3 = 23;
el13drt 60:681bc941b94d 439 a4 = 22;
el13drt 60:681bc941b94d 440 a5 = 22;
el13drt 60:681bc941b94d 441 a6 = 24;
el13drt 60:681bc941b94d 442 a7 = 25;
el13drt 60:681bc941b94d 443 a8 = 20;
el13drt 60:681bc941b94d 444 a9 = 20;
el13drt 60:681bc941b94d 445 a10 = 26;
el13drt 60:681bc941b94d 446 a11 = 26;
el13drt 60:681bc941b94d 447 a12 = 26;
el13drt 60:681bc941b94d 448 a13 = 24;
el13drt 60:681bc941b94d 449 a14 = 19;
el13drt 60:681bc941b94d 450 a15 = 20;
el13drt 60:681bc941b94d 451 a16 = 21;
el13drt 78:e2fc547c6b99 452
el13drt 78:e2fc547c6b99 453 ///Resets current score.
el13drt 53:a3077af736bb 454 score = 0;
el13drt 53:a3077af736bb 455
el13drt 53:a3077af736bb 456 //in this case the X values are given a
el13drt 53:a3077af736bb 457 //new random variable each time the player
el13drt 53:a3077af736bb 458 //dies, exits or starts a new game
el13drt 78:e2fc547c6b99 459
el13drt 78:e2fc547c6b99 460 ///Randomises X co-ordinates.
el13drt 64:715fb5a1e58b 461 randomise();
el13drt 78:e2fc547c6b99 462
el13drt 78:e2fc547c6b99 463 ///Resets Y co-ordinates.
el13drt 53:a3077af736bb 464 randY1 = 0;
el13drt 53:a3077af736bb 465 randY2 = 0;
el13drt 53:a3077af736bb 466 randY3 = 0;
el13drt 53:a3077af736bb 467 randY4 = 0;
el13drt 53:a3077af736bb 468 randY5 = 0;
el13drt 53:a3077af736bb 469 randY6 = 0;
el13drt 78:e2fc547c6b99 470
el13drt 78:e2fc547c6b99 471 ///Clears screen.
el13drt 53:a3077af736bb 472 lcd.clear();
el13drt 53:a3077af736bb 473 }
el13drt 53:a3077af736bb 474
el13drt 62:827cda7a2663 475 ///Draws falling hazards.
el13drt 53:a3077af736bb 476 void drawHazards()
el13drt 53:a3077af736bb 477 {
el13drt 53:a3077af736bb 478 //X, Y, radius, fill
el13drt 53:a3077af736bb 479 lcd.drawCircle(randX1,randY1,2,1);
el13drt 53:a3077af736bb 480 lcd.drawCircle(randX2,randY2,2,1);
el13drt 53:a3077af736bb 481 lcd.drawCircle(randX3,randY3,2,1);
el13drt 53:a3077af736bb 482 lcd.drawCircle(randX4,randY4,2,1);
el13drt 53:a3077af736bb 483 lcd.drawCircle(randX5,randY5,2,1);
el13drt 53:a3077af736bb 484 lcd.drawCircle(randX6,randY6,2,1);
el13drt 78:e2fc547c6b99 485
el13drt 53:a3077af736bb 486 lcd.refresh();
el13drt 53:a3077af736bb 487 }
el13drt 53:a3077af736bb 488
el13drt 62:827cda7a2663 489 ///Increments the hazards to make them "Fall".
el13drt 53:a3077af736bb 490 void hazardFall()
el13drt 53:a3077af736bb 491 {
el13drt 78:e2fc547c6b99 492 ///Increments values by chosen difficulty.
el13drt 53:a3077af736bb 493 randY1 = randY1 += fall;
el13drt 53:a3077af736bb 494 randY2 = randY2 += fall;
el13drt 53:a3077af736bb 495 randY3 = randY3 += fall;
el13drt 53:a3077af736bb 496 randY4 = randY4 += fall;
el13drt 53:a3077af736bb 497 randY5 = randY5 += fall;
el13drt 53:a3077af736bb 498 randY6 = randY6 += fall;
el13drt 53:a3077af736bb 499
el13drt 53:a3077af736bb 500
el13drt 78:e2fc547c6b99 501 ///Loops objects once they've hit the floor.
el13drt 53:a3077af736bb 502 if (randY1>=48)
el13drt 53:a3077af736bb 503 randY1=0;
el13drt 53:a3077af736bb 504
el13drt 53:a3077af736bb 505 if (randY2>=48)
el13drt 53:a3077af736bb 506 randY2=0;
el13drt 53:a3077af736bb 507
el13drt 53:a3077af736bb 508 if (randY3>=48)
el13drt 53:a3077af736bb 509 randY3=0;
el13drt 53:a3077af736bb 510
el13drt 53:a3077af736bb 511 if (randY4>=48)
el13drt 53:a3077af736bb 512 randY4=0;
el13drt 53:a3077af736bb 513
el13drt 53:a3077af736bb 514 if (randY5>=48)
el13drt 53:a3077af736bb 515 randY5=0;
el13drt 53:a3077af736bb 516
el13drt 53:a3077af736bb 517 //each time the objects loop, a new pseudo random value
el13drt 53:a3077af736bb 518 //is assigned to the global variables (randX) to
el13drt 53:a3077af736bb 519 //randomise their positions
el13drt 78:e2fc547c6b99 520
el13drt 78:e2fc547c6b99 521 ///Assigns new random X co-ordinate once looped.
el13drt 53:a3077af736bb 522 if (randY6>=48) {
el13drt 53:a3077af736bb 523 randY6=0;
el13drt 78:e2fc547c6b99 524 ///Incements current score with each wave of hazards.
el13drt 53:a3077af736bb 525 score = score++;//increment score by 1 after each wave of hazards
el13drt 64:715fb5a1e58b 526 randomise();//randomise x co-ordinates again
el13drt 53:a3077af736bb 527 }
el13drt 53:a3077af736bb 528 }
el13drt 53:a3077af736bb 529
el13drt 62:827cda7a2663 530 ///Clears old pixels and keeps set pixels.
el13drt 53:a3077af736bb 531 void startrek()
el13drt 53:a3077af736bb 532 {
el13drt 78:e2fc547c6b99 533 ///Loops thorugh screen pixel by pixel.
el13drt 53:a3077af736bb 534 for (int i=3; i<81; i++)//loops through rows
el13drt 53:a3077af736bb 535 for (int j=0; j<47; j++)
el13drt 53:a3077af736bb 536 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 537 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 538 } else {
el13drt 53:a3077af736bb 539 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 540 }
el13drt 53:a3077af736bb 541 lcd.refresh();
el13drt 53:a3077af736bb 542 }
el13drt 53:a3077af736bb 543
el13drt 62:827cda7a2663 544 ///Clears old cursor, sets new one.
el13drt 53:a3077af736bb 545 void refreshCursor1()
el13drt 53:a3077af736bb 546 {
el13drt 78:e2fc547c6b99 547 ///Loops through select part of the screen.
el13drt 53:a3077af736bb 548 for (int i=70; i<80; i++)//loops through rows
el13drt 53:a3077af736bb 549 for (int j=17; j<25; j++)
el13drt 53:a3077af736bb 550 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 551 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 552 } else {
el13drt 53:a3077af736bb 553 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 554 }
el13drt 53:a3077af736bb 555 lcd.refresh();
el13drt 53:a3077af736bb 556 }
el13drt 53:a3077af736bb 557
el13drt 62:827cda7a2663 558 ///Clears old cursor, sets new one.
el13drt 53:a3077af736bb 559 void refreshCursor2()
el13drt 53:a3077af736bb 560 {
el13drt 78:e2fc547c6b99 561 ///Loops though select part of the screen.
el13drt 53:a3077af736bb 562 for (int i=70; i<80; i++)//loops through rows
el13drt 53:a3077af736bb 563 for (int j=25; j<32; j++)
el13drt 53:a3077af736bb 564 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 565 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 566 } else {
el13drt 53:a3077af736bb 567 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 568 }
el13drt 53:a3077af736bb 569 lcd.refresh();
el13drt 53:a3077af736bb 570 }
el13drt 53:a3077af736bb 571
el13drt 62:827cda7a2663 572 ///Clears old cursor, sets new one.
el13drt 53:a3077af736bb 573 void refreshCursor3()
el13drt 53:a3077af736bb 574 {
el13drt 78:e2fc547c6b99 575 ///Loops through select part of the screen.
el13drt 53:a3077af736bb 576 for (int i=70; i<80; i++)//loops through rows
el13drt 53:a3077af736bb 577 for (int j=32; j<40; j++)
el13drt 53:a3077af736bb 578 if (cells[i][j]) {//if there's a pixel then keep it
el13drt 53:a3077af736bb 579 lcd.setPixel(i,j);
el13drt 53:a3077af736bb 580 } else {
el13drt 53:a3077af736bb 581 lcd.clearPixel(i,j);//else remove the old ones
el13drt 53:a3077af736bb 582 }
el13drt 53:a3077af736bb 583 lcd.refresh();
el13drt 53:a3077af736bb 584 }
el13drt 53:a3077af736bb 585
el13drt 62:827cda7a2663 586 ///Creates buzzer audible/LED to light when either button is pressed.
el13drt 53:a3077af736bb 587 void actionButtons()
el13drt 53:a3077af736bb 588 {
el13drt 78:e2fc547c6b99 589 ///If FX is on emit beep and LED flash, else just flash.
el13drt 53:a3077af736bb 590 if((FX == 0)&&(buttonA||buttonB)) {
el13drt 53:a3077af736bb 591 ledA = 1;
el13drt 53:a3077af736bb 592 buzzer.beep(1500,0.3);
el13drt 53:a3077af736bb 593 }
el13drt 53:a3077af736bb 594 if (buttonA || buttonB) {
el13drt 53:a3077af736bb 595 ledA = 1;
el13drt 53:a3077af736bb 596 } else {
el13drt 53:a3077af736bb 597 ledA = 0;
el13drt 53:a3077af736bb 598 }
el13drt 53:a3077af736bb 599 }
el13drt 53:a3077af736bb 600
el13drt 62:827cda7a2663 601 ///Implements Joystick navigation for main menu.
el13drt 53:a3077af736bb 602 void mainMenu(int& mainOption)
el13drt 53:a3077af736bb 603 {
el13drt 78:e2fc547c6b99 604 ///Includes actionButtons();
el13drt 53:a3077af736bb 605 actionButtons();//set audible/light for button
el13drt 53:a3077af736bb 606
el13drt 53:a3077af736bb 607 if (printFlag) {//if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 608 printFlag = 0;
el13drt 53:a3077af736bb 609
el13drt 53:a3077af736bb 610 //option up
el13drt 53:a3077af736bb 611 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 612 serial.printf(" UP\n");
el13drt 53:a3077af736bb 613 mainOption = mainOption--;
el13drt 53:a3077af736bb 614 if (mainOption < 0)mainOption = 0;
el13drt 53:a3077af736bb 615 }
el13drt 53:a3077af736bb 616 //option down
el13drt 53:a3077af736bb 617 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 618 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 619 mainOption = mainOption++;
el13drt 53:a3077af736bb 620 if (mainOption > 2)mainOption = 2;
el13drt 53:a3077af736bb 621 }
el13drt 53:a3077af736bb 622 //Centre / Unknown orientation
el13drt 53:a3077af736bb 623 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 624 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 625 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 626 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 627
el13drt 53:a3077af736bb 628 //'Play Game' option 1
el13drt 53:a3077af736bb 629 if (mainOption == 0) {
el13drt 53:a3077af736bb 630 lcd.printString("Play Game",3,4);
el13drt 53:a3077af736bb 631 }
el13drt 53:a3077af736bb 632 //'High Scores' option 2
el13drt 53:a3077af736bb 633 if (mainOption == 1) {
el13drt 53:a3077af736bb 634 lcd.printString(" Scores ",3,4);
el13drt 53:a3077af736bb 635 }
el13drt 53:a3077af736bb 636 //'Options' option 3
el13drt 53:a3077af736bb 637 if (mainOption == 2) {
el13drt 53:a3077af736bb 638 lcd.printString(" Options ",3,4);
el13drt 53:a3077af736bb 639 }
el13drt 53:a3077af736bb 640 }
el13drt 53:a3077af736bb 641 }
el13drt 53:a3077af736bb 642
el13drt 62:827cda7a2663 643 ///Draws the Main Menu.
el13drt 53:a3077af736bb 644 void drawMainMenu()
el13drt 53:a3077af736bb 645 {
el13drt 53:a3077af736bb 646 //bottom border
el13drt 53:a3077af736bb 647 lcd.drawRect(0,47,84,0,1);
el13drt 53:a3077af736bb 648 //top border
el13drt 53:a3077af736bb 649 lcd.drawRect(0,0,84,2,1);
el13drt 53:a3077af736bb 650
el13drt 53:a3077af736bb 651 //title outline
el13drt 53:a3077af736bb 652 lcd.drawRect(3,6,77,10,0);
el13drt 53:a3077af736bb 653
el13drt 53:a3077af736bb 654 ////castle //x, y, w, h, fill//////////////////////
el13drt 53:a3077af736bb 655
el13drt 53:a3077af736bb 656 //castle main bulk
el13drt 53:a3077af736bb 657 lcd.drawRect(59,32,21,8,1);
el13drt 53:a3077af736bb 658
el13drt 53:a3077af736bb 659 //left window bulk
el13drt 53:a3077af736bb 660 lcd.drawRect(59,22,2,10,1);
el13drt 53:a3077af736bb 661 //centre left window bulk
el13drt 53:a3077af736bb 662 lcd.drawRect(65,22,2,10,1);
el13drt 53:a3077af736bb 663 //centre right window bulk
el13drt 53:a3077af736bb 664 lcd.drawRect(72,22,2,10,1);
el13drt 53:a3077af736bb 665 //right window bulk
el13drt 53:a3077af736bb 666 lcd.drawRect(78,22,2,10,1);
el13drt 53:a3077af736bb 667 //central window bulk
el13drt 53:a3077af736bb 668 lcd.drawRect(68,25,3,7,1);
el13drt 53:a3077af736bb 669
el13drt 53:a3077af736bb 670 //central window bulk
el13drt 53:a3077af736bb 671 lcd.drawRect(75,28,0,0,1);
el13drt 53:a3077af736bb 672 lcd.drawRect(77,28,0,0,1);
el13drt 53:a3077af736bb 673 lcd.drawRect(64,28,0,0,1);
el13drt 53:a3077af736bb 674 lcd.drawRect(62,28,0,0,1);
el13drt 53:a3077af736bb 675
el13drt 53:a3077af736bb 676 //above left window bulk
el13drt 53:a3077af736bb 677 lcd.drawRect(62,25,3,2,1);
el13drt 53:a3077af736bb 678 //above right window bulk
el13drt 53:a3077af736bb 679 lcd.drawRect(75,25,2,2,1);
el13drt 53:a3077af736bb 680
el13drt 53:a3077af736bb 681 //lower right line
el13drt 53:a3077af736bb 682 lcd.drawRect(71,42,9,0,1);
el13drt 53:a3077af736bb 683 //upper right line
el13drt 53:a3077af736bb 684 lcd.drawRect(70,41,10,0,1);
el13drt 53:a3077af736bb 685
el13drt 53:a3077af736bb 686 //upper left line
el13drt 53:a3077af736bb 687 lcd.drawRect(59,41,10,0,1);
el13drt 53:a3077af736bb 688 //lower left line
el13drt 53:a3077af736bb 689 lcd.drawRect(59,42,9,0,1);
el13drt 53:a3077af736bb 690
el13drt 53:a3077af736bb 691 //bottom left bulk
el13drt 53:a3077af736bb 692 lcd.drawRect(59,43,8,3,1);
el13drt 53:a3077af736bb 693 //bottom right bulk
el13drt 53:a3077af736bb 694 lcd.drawRect(72,43,8,3,1);
el13drt 53:a3077af736bb 695
el13drt 53:a3077af736bb 696 //option arrows - lower
el13drt 53:a3077af736bb 697 lcd.drawRect(27,42,4,0,1);
el13drt 53:a3077af736bb 698 lcd.drawRect(28,43,2,0,1);
el13drt 53:a3077af736bb 699 lcd.drawRect(29,44,0,0,1);
el13drt 53:a3077af736bb 700
el13drt 53:a3077af736bb 701 //option arrows - higher
el13drt 53:a3077af736bb 702 lcd.drawRect(27,29,4,0,1);
el13drt 53:a3077af736bb 703 lcd.drawRect(28,28,2,0,1);
el13drt 53:a3077af736bb 704 lcd.drawRect(29,27,0,0,1);
el13drt 53:a3077af736bb 705
el13drt 53:a3077af736bb 706 //print 'Xtreme Tower'
el13drt 53:a3077af736bb 707 lcd.printString("Xtreme Tower",7,1);
el13drt 53:a3077af736bb 708
el13drt 53:a3077af736bb 709 lcd.refresh();
el13drt 53:a3077af736bb 710 }
el13drt 53:a3077af736bb 711
el13drt 62:827cda7a2663 712 ///Implements Joystick navigation for Exit Menu.
el13drt 53:a3077af736bb 713 void exitMenu(int& exitOption)
el13drt 53:a3077af736bb 714 {
el13drt 78:e2fc547c6b99 715 ///Includes actionButtons();
el13drt 53:a3077af736bb 716 actionButtons();
el13drt 53:a3077af736bb 717 if (printFlag) {//if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 718 printFlag = 0;
el13drt 53:a3077af736bb 719
el13drt 53:a3077af736bb 720 if (joystick.direction == LEFT) {
el13drt 53:a3077af736bb 721 serial.printf(" LEFT\n");
el13drt 53:a3077af736bb 722 exitOption--;
el13drt 53:a3077af736bb 723 if(exitOption < 0)exitOption = 0;
el13drt 53:a3077af736bb 724 }
el13drt 53:a3077af736bb 725 if (joystick.direction == RIGHT) {
el13drt 53:a3077af736bb 726 serial.printf(" RIGHT\n");
el13drt 53:a3077af736bb 727 exitOption++;
el13drt 53:a3077af736bb 728 if(exitOption > 1)exitOption = 1;
el13drt 53:a3077af736bb 729 }
el13drt 53:a3077af736bb 730 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 731 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 732 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 733 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 734 }
el13drt 53:a3077af736bb 735 //draws option cursor
el13drt 53:a3077af736bb 736 if(exitOption == 0) {
el13drt 53:a3077af736bb 737 lcd.printString("YES",33,3);
el13drt 54:8180eec1656d 738 } else if(exitOption == 1) {
el13drt 53:a3077af736bb 739 lcd.printString(" NO",33,3);
el13drt 53:a3077af736bb 740 }
el13drt 53:a3077af736bb 741 }
el13drt 53:a3077af736bb 742
el13drt 62:827cda7a2663 743 ///If the joystick is moved left, Pixel Ninja moves left.
el13drt 60:681bc941b94d 744 void ninjaLeft()
el13drt 60:681bc941b94d 745 {
el13drt 78:e2fc547c6b99 746 ///Decrements values for left movement.
el13drt 60:681bc941b94d 747 a1 = a1-=2;
el13drt 60:681bc941b94d 748 a2 = a2-=2;
el13drt 60:681bc941b94d 749 a3 = a3-=2;
el13drt 64:715fb5a1e58b 750 a4 = a3+1;
el13drt 60:681bc941b94d 751 a5 = a3-3;
el13drt 60:681bc941b94d 752 a6 = a3-3;
el13drt 60:681bc941b94d 753 a7 = a7-=2;
el13drt 60:681bc941b94d 754 a8 = a8-=2;
el13drt 60:681bc941b94d 755 a9 = a9-=2;
el13drt 60:681bc941b94d 756 a10 = a10-=2;
el13drt 60:681bc941b94d 757 a11 = a3-1;
el13drt 60:681bc941b94d 758 a12 = a3-3;
el13drt 60:681bc941b94d 759 a13 = a3-3;
el13drt 60:681bc941b94d 760 a14 = a3+4;
el13drt 60:681bc941b94d 761 a15 = a3+3;
el13drt 60:681bc941b94d 762 a16 = a3+2;
el13drt 78:e2fc547c6b99 763 ///Also turns head to face left.
el13drt 60:681bc941b94d 764 }
el13drt 60:681bc941b94d 765
el13drt 62:827cda7a2663 766 ///If the Joystick is moved right, Pixel Ninja moves right.
el13drt 60:681bc941b94d 767 void ninjaRight()
el13drt 60:681bc941b94d 768 {
el13drt 78:e2fc547c6b99 769 ///Increments for right movement.
el13drt 60:681bc941b94d 770 a1 = a1+=2;
el13drt 60:681bc941b94d 771 a2 = a2+=2;
el13drt 60:681bc941b94d 772 a3 = a3+=2;
el13drt 60:681bc941b94d 773 a4 = a3-1;
el13drt 60:681bc941b94d 774 a5 = a3-1;
el13drt 60:681bc941b94d 775 a6 = a3+1;
el13drt 60:681bc941b94d 776 a7 = a7+=2;
el13drt 60:681bc941b94d 777 a8 = a8+=2;
el13drt 60:681bc941b94d 778 a9 = a9+=2;
el13drt 60:681bc941b94d 779 a10 = a10+=2;
el13drt 60:681bc941b94d 780 a11 = a3+3;
el13drt 60:681bc941b94d 781 a12 = a3+3;
el13drt 60:681bc941b94d 782 a13 = a3+1;
el13drt 60:681bc941b94d 783 a14 = a3-4;
el13drt 60:681bc941b94d 784 a15 = a3-3;
el13drt 60:681bc941b94d 785 a16 = a3-2;
el13drt 78:e2fc547c6b99 786 ///Turns head to face right.
el13drt 60:681bc941b94d 787 }
el13drt 60:681bc941b94d 788
el13drt 62:827cda7a2663 789 ///Draws the Exit Menu.
el13drt 53:a3077af736bb 790 void drawExitMenu()
el13drt 53:a3077af736bb 791 {
el13drt 53:a3077af736bb 792 //set exit menu
el13drt 53:a3077af736bb 793 lcd.clear();
el13drt 53:a3077af736bb 794 drawBackground();
el13drt 53:a3077af736bb 795 lcd.printString("Exit Game?",14,1);
el13drt 53:a3077af736bb 796
el13drt 53:a3077af736bb 797 lcd.drawRect(8,3,70,30,0);//title outline
el13drt 53:a3077af736bb 798 //option arrow - right
el13drt 53:a3077af736bb 799 lcd.drawRect(55,25,0,4,1);
el13drt 53:a3077af736bb 800 lcd.drawRect(56,26,0,2,1);
el13drt 53:a3077af736bb 801 lcd.drawRect(57,27,0,0,1);
el13drt 53:a3077af736bb 802
el13drt 53:a3077af736bb 803 //option arrow - left//
el13drt 53:a3077af736bb 804 lcd.drawRect(27,25,0,4,1);
el13drt 53:a3077af736bb 805 lcd.drawRect(26,26,0,2,1);
el13drt 53:a3077af736bb 806 lcd.drawRect(25,27,0,0,1);
el13drt 53:a3077af736bb 807
el13drt 53:a3077af736bb 808 lcd.refresh();
el13drt 53:a3077af736bb 809 }
el13drt 53:a3077af736bb 810
el13drt 62:827cda7a2663 811 ///Implements Joystick navigation for Options Menu.
el13drt 53:a3077af736bb 812 void optionsMenu(int& option)
el13drt 53:a3077af736bb 813 {
el13drt 53:a3077af736bb 814 //joystick selection
el13drt 53:a3077af736bb 815 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 53:a3077af736bb 816 printFlag = 0;
el13drt 53:a3077af736bb 817
el13drt 53:a3077af736bb 818 //option up
el13drt 53:a3077af736bb 819 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 820 serial.printf(" UP\n");
el13drt 53:a3077af736bb 821 option = option--;
el13drt 53:a3077af736bb 822 if (option < 0)option = 0;
el13drt 53:a3077af736bb 823 }
el13drt 53:a3077af736bb 824 //option down
el13drt 53:a3077af736bb 825 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 826 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 827 option = option++;
el13drt 53:a3077af736bb 828 if (option > 1)option = 1;
el13drt 53:a3077af736bb 829 }
el13drt 53:a3077af736bb 830 //Centre / Unknown orientation
el13drt 53:a3077af736bb 831 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 832 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 833 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 834 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 835
el13drt 53:a3077af736bb 836 //'Difficulty' option 1
el13drt 53:a3077af736bb 837 if (option == 0) {
el13drt 53:a3077af736bb 838 lcd.drawCircle(72,27,2,1);
el13drt 53:a3077af736bb 839 refreshCursor3();
el13drt 53:a3077af736bb 840 }
el13drt 53:a3077af736bb 841 //'Sound FX' option 2
el13drt 53:a3077af736bb 842 if (option == 1) {
el13drt 53:a3077af736bb 843 lcd.drawCircle(72,35,2,1);
el13drt 53:a3077af736bb 844 refreshCursor2();
el13drt 53:a3077af736bb 845 }
el13drt 53:a3077af736bb 846 }
el13drt 53:a3077af736bb 847 lcd.refresh();
el13drt 53:a3077af736bb 848 }
el13drt 53:a3077af736bb 849
el13drt 62:827cda7a2663 850 ///Draws the Options Menu.
el13drt 53:a3077af736bb 851 void drawOptionsMenu()
el13drt 53:a3077af736bb 852 {
el13drt 53:a3077af736bb 853 lcd.clear();//clear screen
el13drt 53:a3077af736bb 854 drawBackground();
el13drt 53:a3077af736bb 855 lcd.drawRect(3,6,77,10,0);//title outline
el13drt 53:a3077af736bb 856 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 53:a3077af736bb 857 lcd.drawRect(0,0,84,2,1);//top border
el13drt 53:a3077af736bb 858 lcd.printString("Options",20,1);//title
el13drt 70:8f76ea42f084 859 lcd.printString("Difficulty",5,3);
el13drt 70:8f76ea42f084 860 lcd.printString("Sound FX",5,4);
el13drt 53:a3077af736bb 861
el13drt 53:a3077af736bb 862 lcd.refresh();
el13drt 53:a3077af736bb 863 }
el13drt 53:a3077af736bb 864
el13drt 62:827cda7a2663 865 ///Implements Joystick navigation for Difficulty Options.
el13drt 53:a3077af736bb 866 void difficultyMenu(int& subOption)
el13drt 53:a3077af736bb 867 {
el13drt 78:e2fc547c6b99 868 ///Includes actionButtons();
el13drt 53:a3077af736bb 869 actionButtons();
el13drt 53:a3077af736bb 870
el13drt 53:a3077af736bb 871 //joystick selection
el13drt 53:a3077af736bb 872 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 53:a3077af736bb 873 printFlag = 0;
el13drt 53:a3077af736bb 874
el13drt 53:a3077af736bb 875 //option up
el13drt 53:a3077af736bb 876 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 877 serial.printf(" UP\n");
el13drt 53:a3077af736bb 878 subOption = subOption--;
el13drt 53:a3077af736bb 879 if (subOption < 1)subOption = 1;
el13drt 53:a3077af736bb 880 }
el13drt 53:a3077af736bb 881 //option down
el13drt 53:a3077af736bb 882 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 883 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 884 subOption = subOption++;
el13drt 53:a3077af736bb 885 if (subOption > 3)subOption = 3;
el13drt 53:a3077af736bb 886 }
el13drt 53:a3077af736bb 887 //Centre / Unknown orientation
el13drt 53:a3077af736bb 888 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 889 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 890 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 891 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 892
el13drt 53:a3077af736bb 893 //'Easy' option 1
el13drt 53:a3077af736bb 894 if (subOption == 1) {
el13drt 53:a3077af736bb 895 lcd.drawCircle(72,19,2,1);
el13drt 53:a3077af736bb 896 refreshCursor2();
el13drt 53:a3077af736bb 897 refreshCursor3();
el13drt 53:a3077af736bb 898 if(buttonFlagA) { //select easy
el13drt 77:b37c6a0d8758 899 //rightness(1.0);
el13drt 53:a3077af736bb 900 buttonFlagA = 0;
el13drt 53:a3077af736bb 901 fall = 1;
el13drt 53:a3077af736bb 902 }
el13drt 53:a3077af736bb 903 }
el13drt 53:a3077af736bb 904 //'Normal' option 2
el13drt 53:a3077af736bb 905 if (subOption == 2) {
el13drt 53:a3077af736bb 906 lcd.drawCircle(72,27,2,1);
el13drt 53:a3077af736bb 907 refreshCursor1();
el13drt 53:a3077af736bb 908 refreshCursor3();
el13drt 53:a3077af736bb 909
el13drt 53:a3077af736bb 910 if(buttonFlagA) { //select normal
el13drt 77:b37c6a0d8758 911 //rightness(1.0);
el13drt 53:a3077af736bb 912 buttonFlagA = 0;
el13drt 53:a3077af736bb 913 fall = 2;
el13drt 53:a3077af736bb 914 }
el13drt 53:a3077af736bb 915 }
el13drt 53:a3077af736bb 916 //'Forget It' option 3
el13drt 53:a3077af736bb 917 if (subOption == 3) {
el13drt 53:a3077af736bb 918 lcd.drawCircle(72,35,2,1);
el13drt 53:a3077af736bb 919 refreshCursor1();
el13drt 53:a3077af736bb 920 refreshCursor2();
el13drt 53:a3077af736bb 921
el13drt 53:a3077af736bb 922 if(buttonFlagA) { //select difficult
el13drt 77:b37c6a0d8758 923 //rightness(1.0);
el13drt 53:a3077af736bb 924 buttonFlagA = 0;
el13drt 53:a3077af736bb 925 fall = 3;
el13drt 53:a3077af736bb 926 }
el13drt 53:a3077af736bb 927 }
el13drt 53:a3077af736bb 928 }
el13drt 53:a3077af736bb 929 lcd.refresh();
el13drt 53:a3077af736bb 930 }
el13drt 53:a3077af736bb 931
el13drt 62:827cda7a2663 932 ///Draws Difficulty Menu.
el13drt 53:a3077af736bb 933 void drawDifficultyMenu()
el13drt 53:a3077af736bb 934 {
el13drt 53:a3077af736bb 935 lcd.clear();
el13drt 53:a3077af736bb 936 drawBackground();
el13drt 53:a3077af736bb 937 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 53:a3077af736bb 938 lcd.drawRect(0,0,84,2,1);//top border
el13drt 53:a3077af736bb 939 lcd.refresh();
el13drt 53:a3077af736bb 940 lcd.printString("*Difficulty*",5,1);//title
el13drt 53:a3077af736bb 941 lcd.printString("Easy",5,2);//title
el13drt 53:a3077af736bb 942 lcd.printString("Normal",5,3);//title
el13drt 53:a3077af736bb 943 lcd.printString("Forget It",5,4);//title
el13drt 53:a3077af736bb 944 }
el13drt 53:a3077af736bb 945
el13drt 62:827cda7a2663 946 ///Implements Joystick navigation for FX Menu.
el13drt 53:a3077af736bb 947 void soundFXMenu(int& fxOption)
el13drt 53:a3077af736bb 948 {
el13drt 78:e2fc547c6b99 949 ///Inlcudes actionButtons();
el13drt 53:a3077af736bb 950 actionButtons();
el13drt 53:a3077af736bb 951
el13drt 53:a3077af736bb 952 //joystick selection
el13drt 53:a3077af736bb 953 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 53:a3077af736bb 954 printFlag = 0;
el13drt 53:a3077af736bb 955
el13drt 53:a3077af736bb 956 //option up
el13drt 53:a3077af736bb 957 if (joystick.direction == UP) {
el13drt 53:a3077af736bb 958 serial.printf(" UP\n");
el13drt 53:a3077af736bb 959 fxOption = fxOption--;
el13drt 53:a3077af736bb 960 if (fxOption < 0)fxOption = 0;
el13drt 53:a3077af736bb 961 }
el13drt 53:a3077af736bb 962 //option down
el13drt 53:a3077af736bb 963 if (joystick.direction == DOWN) {
el13drt 53:a3077af736bb 964 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 965 fxOption = fxOption++;
el13drt 53:a3077af736bb 966 if (fxOption > 1)fxOption = 1;
el13drt 53:a3077af736bb 967 }
el13drt 53:a3077af736bb 968 //Centre / Unknown orientation
el13drt 53:a3077af736bb 969 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 970 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 971 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 972 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 973 }
el13drt 53:a3077af736bb 974 //'ON' option 1
el13drt 53:a3077af736bb 975 if (fxOption == 0) {
el13drt 53:a3077af736bb 976 lcd.drawCircle(72,27,2,1);//draw cursor 'ON'
el13drt 53:a3077af736bb 977 refreshCursor1();
el13drt 53:a3077af736bb 978 refreshCursor3();
el13drt 53:a3077af736bb 979
el13drt 53:a3077af736bb 980 if(buttonFlagA) {
el13drt 53:a3077af736bb 981 buttonFlagA =0;
el13drt 53:a3077af736bb 982 FX = 0;
el13drt 53:a3077af736bb 983 serial.printf("FX = %d\n",FX);
el13drt 53:a3077af736bb 984 }
el13drt 53:a3077af736bb 985 }
el13drt 53:a3077af736bb 986 //'OFF' option 2
el13drt 53:a3077af736bb 987 if (fxOption == 1) {
el13drt 53:a3077af736bb 988 lcd.drawCircle(72,35,2,1);//draw cursor 'OFF'
el13drt 53:a3077af736bb 989 refreshCursor1();
el13drt 53:a3077af736bb 990 refreshCursor2();
el13drt 53:a3077af736bb 991
el13drt 77:b37c6a0d8758 992 if(buttonFlagA) {
el13drt 53:a3077af736bb 993 buttonFlagA =0;
el13drt 53:a3077af736bb 994 FX = 1;
el13drt 53:a3077af736bb 995 serial.printf("FX = %d\n",FX);
el13drt 53:a3077af736bb 996 }
el13drt 53:a3077af736bb 997 }
el13drt 53:a3077af736bb 998 lcd.refresh();
el13drt 53:a3077af736bb 999 }
el13drt 53:a3077af736bb 1000
el13drt 62:827cda7a2663 1001 ///Draws the FX Menu.
el13drt 53:a3077af736bb 1002 void drawSoundFXMenu()
el13drt 53:a3077af736bb 1003 {
el13drt 53:a3077af736bb 1004 lcd.clear();
el13drt 53:a3077af736bb 1005 drawBackground();
el13drt 53:a3077af736bb 1006 lcd.drawRect(0,47,84,0,1);//bottom border
el13drt 53:a3077af736bb 1007 lcd.drawRect(0,0,84,2,1);//top border
el13drt 53:a3077af736bb 1008 lcd.printString("*Sound FX*",10,1);//title
el13drt 53:a3077af736bb 1009 lcd.printString("ON",35,3);//title
el13drt 53:a3077af736bb 1010 lcd.printString("OFF",33,4);//title
el13drt 53:a3077af736bb 1011 lcd.refresh();
el13drt 53:a3077af736bb 1012 }
el13drt 53:a3077af736bb 1013
el13drt 76:c11cb774bd27 1014
el13drt 78:e2fc547c6b99 1015 ///Game flag for main game.
el13drt 77:b37c6a0d8758 1016 void gameLoop()
el13drt 77:b37c6a0d8758 1017 {
el13drt 78:e2fc547c6b99 1018 ///Sets gameFlag when game Timer expires.
el13drt 76:c11cb774bd27 1019 gameFlag = 1;
el13drt 76:c11cb774bd27 1020 }
el13drt 76:c11cb774bd27 1021
el13drt 62:827cda7a2663 1022 ///Shifts and stores the new scores accordingly.
el13drt 53:a3077af736bb 1023 void newScore()
el13drt 53:a3077af736bb 1024 {
el13drt 78:e2fc547c6b99 1025 ///Entry conditions mean function is only used if user equals or beats High Score 3.
el13drt 53:a3077af736bb 1026 if(score >= highScore3) {//entry condition
el13drt 53:a3077af736bb 1027 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 1028 buttonFlagB = 0;
el13drt 53:a3077af736bb 1029 lcd.clear();//clears screen
el13drt 53:a3077af736bb 1030 drawBackground();//draws background
el13drt 53:a3077af736bb 1031 lcd.printString("High Score!!",7,0);//title
el13drt 53:a3077af736bb 1032 lcd.printString("Enter ID",19,4);//title
el13drt 53:a3077af736bb 1033
el13drt 53:a3077af736bb 1034 int n;//local variable used for storing temporary global variable
el13drt 53:a3077af736bb 1035 int initial = 0;//used for isolating which initial is being selected
el13drt 53:a3077af736bb 1036 char x,y,z;
el13drt 53:a3077af736bb 1037
el13drt 53:a3077af736bb 1038 //print initial characters
el13drt 53:a3077af736bb 1039 x=fsm[state1].output1;
el13drt 53:a3077af736bb 1040 lcd.printChar(x,28,2);
el13drt 53:a3077af736bb 1041 y=fsm[state2].output2;
el13drt 53:a3077af736bb 1042 lcd.printChar(y,40,2);
el13drt 53:a3077af736bb 1043 z=fsm[state3].output3;
el13drt 53:a3077af736bb 1044 lcd.printChar(z,52,2);
el13drt 53:a3077af736bb 1045
el13drt 53:a3077af736bb 1046 while(1) {
el13drt 53:a3077af736bb 1047
el13drt 53:a3077af736bb 1048 //joystick selection
el13drt 53:a3077af736bb 1049 if (printFlag) {//if flag set, clear flag,print joystick values
el13drt 53:a3077af736bb 1050 printFlag = 0;
el13drt 53:a3077af736bb 1051
el13drt 53:a3077af736bb 1052 if(joystick.direction==CENTRE) {
el13drt 53:a3077af736bb 1053 preDirection=0;
el13drt 53:a3077af736bb 1054 }
el13drt 53:a3077af736bb 1055 if (joystick.direction == UP ) {
el13drt 53:a3077af736bb 1056 serial.printf(" UP\n");
el13drt 53:a3077af736bb 1057 state1 = state1--;
el13drt 53:a3077af736bb 1058 if (state1 < 0)state1 = 0;
el13drt 53:a3077af736bb 1059 state2 = state2--;
el13drt 53:a3077af736bb 1060 if (state2 < 0)state2 = 0;
el13drt 53:a3077af736bb 1061 state3 = state3--;
el13drt 53:a3077af736bb 1062 if (state3 < 0)state3 = 0;
el13drt 53:a3077af736bb 1063 }
el13drt 53:a3077af736bb 1064 //option down
el13drt 53:a3077af736bb 1065 if (joystick.direction == DOWN ) {
el13drt 53:a3077af736bb 1066 serial.printf(" DOWN\n");
el13drt 53:a3077af736bb 1067 state1 = state1++;
el13drt 53:a3077af736bb 1068 if (state1 > 26)state1 = 26;
el13drt 53:a3077af736bb 1069 state2 = state2++;
el13drt 53:a3077af736bb 1070 if (state2 > 26)state2 = 26;
el13drt 53:a3077af736bb 1071 state3 = state3++;
el13drt 53:a3077af736bb 1072 if (state3 > 26)state3 = 26;
el13drt 53:a3077af736bb 1073 }
el13drt 53:a3077af736bb 1074 if (joystick.direction == LEFT && preDirection==0) {
el13drt 53:a3077af736bb 1075 serial.printf(" LEFT\n");
el13drt 53:a3077af736bb 1076 initial = initial--;
el13drt 53:a3077af736bb 1077 if (initial < 0)initial = 0;
el13drt 53:a3077af736bb 1078 preDirection=1;
el13drt 53:a3077af736bb 1079 }
el13drt 53:a3077af736bb 1080 if (joystick.direction == RIGHT && preDirection==0) {
el13drt 53:a3077af736bb 1081 serial.printf(" RIGHT\n");
el13drt 53:a3077af736bb 1082 initial = initial++;
el13drt 53:a3077af736bb 1083 if (initial > 2)initial = 2;
el13drt 53:a3077af736bb 1084 preDirection=1;
el13drt 53:a3077af736bb 1085 }
el13drt 53:a3077af736bb 1086 //Centre / Unknown orientation
el13drt 53:a3077af736bb 1087 if (joystick.direction == CENTRE)
el13drt 53:a3077af736bb 1088 serial.printf(" CENTRE\n");
el13drt 53:a3077af736bb 1089 if (joystick.direction == UNKNOWN)
el13drt 53:a3077af736bb 1090 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 1091 }
el13drt 53:a3077af736bb 1092 //if initial 3 display selected character
el13drt 53:a3077af736bb 1093 if (initial == 0) {
el13drt 53:a3077af736bb 1094 x=fsm[state1].output1;
el13drt 53:a3077af736bb 1095 lcd.printChar(x,28,2);
el13drt 53:a3077af736bb 1096 }
el13drt 53:a3077af736bb 1097 //if initial 1 display selected character
el13drt 53:a3077af736bb 1098 if(initial == 1) {
el13drt 53:a3077af736bb 1099 y=fsm[state2].output2;
el13drt 53:a3077af736bb 1100 lcd.printChar(y,40,2);
el13drt 53:a3077af736bb 1101 }
el13drt 53:a3077af736bb 1102 //if initial 2 display selected character
el13drt 53:a3077af736bb 1103 if(initial == 2) {
el13drt 53:a3077af736bb 1104 z=fsm[state3].output3;
el13drt 53:a3077af736bb 1105 lcd.printChar(z,52,2);
el13drt 53:a3077af736bb 1106 }
el13drt 77:b37c6a0d8758 1107 if(buttonFlagA) {
el13drt 53:a3077af736bb 1108 actionButtons();
el13drt 53:a3077af736bb 1109 buttonFlagA = 0;
el13drt 53:a3077af736bb 1110 buttonFlagB = 0;
el13drt 53:a3077af736bb 1111 break;
el13drt 53:a3077af736bb 1112 }
el13drt 53:a3077af736bb 1113 }
el13drt 53:a3077af736bb 1114 //if player beats High Score 3, replace it with new score
el13drt 53:a3077af736bb 1115 if(score >= highScore3 && score<highScore2 ) {
el13drt 53:a3077af736bb 1116 highScore3 = score;
el13drt 53:a3077af736bb 1117 sprintf (player3initials, "3.%c%c%c.....%i",x,y,z,highScore3);
el13drt 53:a3077af736bb 1118 }
el13drt 53:a3077af736bb 1119 //if player beats High Score 3 and 2, replace HighScore2 with new score
el13drt 53:a3077af736bb 1120 if(score >= highScore2 && score< highScore1) {
el13drt 53:a3077af736bb 1121 highScore3 = highScore2;
el13drt 53:a3077af736bb 1122 n = score;
el13drt 53:a3077af736bb 1123 highScore2 = n;
el13drt 72:ade25d595dc9 1124 sprintf (player3initials, "3.%c%c%c.....%i",player2initials[2],player2initials[3],player2initials[4],highScore3);
el13drt 53:a3077af736bb 1125 sprintf (player2initials, "2.%c%c%c.....%i",x,y,z,highScore2);
el13drt 53:a3077af736bb 1126 }
el13drt 53:a3077af736bb 1127 //if player beats High Score 1, 2 and 3, replace highScore1 with new score
el13drt 53:a3077af736bb 1128 if(score >= highScore1 ) {
el13drt 53:a3077af736bb 1129 highScore3 = highScore2;
el13drt 53:a3077af736bb 1130 highScore2 = highScore1;
el13drt 53:a3077af736bb 1131 n = score;
el13drt 53:a3077af736bb 1132 highScore1 = n;
el13drt 72:ade25d595dc9 1133 sprintf (player3initials, "3.%c%c%c.....%i",player2initials[2],player2initials[3],player2initials[4],highScore3);
el13drt 53:a3077af736bb 1134 sprintf (player2initials, "2.%c%c%c.....%i",player1initials[2],player1initials[3],player1initials[4],highScore2);
el13drt 53:a3077af736bb 1135 sprintf (player1initials, "1.%c%c%c.....%i",x,y,z,highScore1);
el13drt 53:a3077af736bb 1136 }
el13drt 53:a3077af736bb 1137 state1 = 0;
el13drt 53:a3077af736bb 1138 state2 = 0;
el13drt 53:a3077af736bb 1139 state3 = 0;
el13drt 79:a92239ce3b20 1140 write();
el13drt 53:a3077af736bb 1141 }
el13drt 53:a3077af736bb 1142 }
el13drt 53:a3077af736bb 1143
el13drt 68:e978b6bccff8 1144 ///Begins Game.
el13drt 53:a3077af736bb 1145 void game(int& exitFlag, int& exitOption)
el13drt 53:a3077af736bb 1146 {
el13drt 78:e2fc547c6b99 1147 ///Includes action buttons.
el13drt 53:a3077af736bb 1148 actionButtons();
el13drt 53:a3077af736bb 1149 lcd.clear();//clears screen
el13drt 53:a3077af736bb 1150 drawBackground();//draw background
el13drt 77:b37c6a0d8758 1151
el13drt 53:a3077af736bb 1152 while(1) {
el13drt 77:b37c6a0d8758 1153
el13drt 53:a3077af736bb 1154 //print score - top left of display
el13drt 73:1b03202c987a 1155 char buffer [14];//create buffer for string
el13drt 53:a3077af736bb 1156 int length = sprintf(buffer,"Level:%d",score);//insert buffer
el13drt 53:a3077af736bb 1157 lcd.printString(buffer,3,0);//display
el13drt 53:a3077af736bb 1158
el13drt 53:a3077af736bb 1159 actionButtons();
el13drt 53:a3077af736bb 1160 drawNinja();//set character
el13drt 61:64077ba14f3c 1161 drawHazards();//initiates hazards
el13drt 76:c11cb774bd27 1162
el13drt 77:b37c6a0d8758 1163 if(gameFlag) {
el13drt 77:b37c6a0d8758 1164 gameFlag = 0;
el13drt 77:b37c6a0d8758 1165 hazardFall();//increments hazards towards floor
el13drt 77:b37c6a0d8758 1166 if (printFlag) { //if flag set, clear flag and print joystick values to serial port
el13drt 77:b37c6a0d8758 1167 printFlag = 0;
el13drt 77:b37c6a0d8758 1168 if (joystick.direction == RIGHT) {
el13drt 77:b37c6a0d8758 1169 serial.printf(" RIGHT\n");
el13drt 77:b37c6a0d8758 1170 ninjaRight();//move right
el13drt 77:b37c6a0d8758 1171 ninjaBoundaries();
el13drt 77:b37c6a0d8758 1172 }
el13drt 77:b37c6a0d8758 1173 //check joystick direction
el13drt 77:b37c6a0d8758 1174 if (joystick.direction == LEFT) {
el13drt 77:b37c6a0d8758 1175 serial.printf(" LEFT\n");
el13drt 77:b37c6a0d8758 1176 ninjaLeft();//move left
el13drt 77:b37c6a0d8758 1177 ninjaBoundaries();
el13drt 77:b37c6a0d8758 1178 }
el13drt 77:b37c6a0d8758 1179 if (joystick.direction == CENTRE)
el13drt 77:b37c6a0d8758 1180 serial.printf(" CENTRE\n");
el13drt 77:b37c6a0d8758 1181 if (joystick.direction == UNKNOWN)
el13drt 77:b37c6a0d8758 1182 serial.printf(" Unsupported direction\n");
el13drt 53:a3077af736bb 1183
el13drt 77:b37c6a0d8758 1184 //integer to represent character being
el13drt 77:b37c6a0d8758 1185 //struck by falling object
el13drt 77:b37c6a0d8758 1186 int contactPoint = 0;
el13drt 53:a3077af736bb 1187
el13drt 77:b37c6a0d8758 1188 //contact points
el13drt 77:b37c6a0d8758 1189 if(lcd.getPixel((a3),32))
el13drt 77:b37c6a0d8758 1190 contactPoint++;
el13drt 77:b37c6a0d8758 1191 if(lcd.getPixel((a3+3),32))
el13drt 77:b37c6a0d8758 1192 contactPoint++;
el13drt 77:b37c6a0d8758 1193 if(lcd.getPixel((a3-3),32))
el13drt 77:b37c6a0d8758 1194 contactPoint++;
el13drt 53:a3077af736bb 1195
el13drt 77:b37c6a0d8758 1196 //if contact point is not zero
el13drt 77:b37c6a0d8758 1197 //character has been hit
el13drt 77:b37c6a0d8758 1198 //and the game ends
el13drt 77:b37c6a0d8758 1199 if ( contactPoint !=0) {
el13drt 77:b37c6a0d8758 1200 lcd.printString("Game Over",17,2);
el13drt 77:b37c6a0d8758 1201 lcd.inverseMode();
el13drt 77:b37c6a0d8758 1202 buzzer.beep(2000,0.2);//frequeny/duration
el13drt 77:b37c6a0d8758 1203 wait(0.5);
el13drt 77:b37c6a0d8758 1204 lcd.normalMode();
el13drt 77:b37c6a0d8758 1205 wait(0.5);
el13drt 77:b37c6a0d8758 1206 lcd.inverseMode();
el13drt 77:b37c6a0d8758 1207 buzzer.beep(2000,0.2);
el13drt 77:b37c6a0d8758 1208 wait(0.5);
el13drt 77:b37c6a0d8758 1209 lcd.normalMode();
el13drt 77:b37c6a0d8758 1210 wait(0.5);
el13drt 77:b37c6a0d8758 1211 lcd.inverseMode();
el13drt 77:b37c6a0d8758 1212 buzzer.beep(2000,0.2);
el13drt 77:b37c6a0d8758 1213 wait(0.5);
el13drt 77:b37c6a0d8758 1214 lcd.normalMode();
el13drt 77:b37c6a0d8758 1215 newScore();//enter initial screen if previous scores are beaten
el13drt 79:a92239ce3b20 1216 //write();
el13drt 77:b37c6a0d8758 1217 resetGame();//reset values
el13drt 77:b37c6a0d8758 1218 break;
el13drt 77:b37c6a0d8758 1219 }
el13drt 77:b37c6a0d8758 1220 lcd.refresh();//refresh screen
el13drt 77:b37c6a0d8758 1221 startrek();//clears unset pixels, keeps set pixels
el13drt 53:a3077af736bb 1222
el13drt 68:e978b6bccff8 1223 //Exit Menu (Back button pressed)//
el13drt 77:b37c6a0d8758 1224 if(buttonFlagB) {
el13drt 77:b37c6a0d8758 1225 buttonFlagB = 0;//reset flags
el13drt 77:b37c6a0d8758 1226 buttonFlagA = 0;
el13drt 77:b37c6a0d8758 1227 actionButtons();
el13drt 77:b37c6a0d8758 1228 drawExitMenu();//draws the exit menu
el13drt 53:a3077af736bb 1229
el13drt 77:b37c6a0d8758 1230 while(1) {
el13drt 77:b37c6a0d8758 1231 exitMenu(exitOption);//presents exit options
el13drt 53:a3077af736bb 1232
el13drt 77:b37c6a0d8758 1233 //'exit' option YES
el13drt 77:b37c6a0d8758 1234 if((buttonFlagA)&&(exitOption == 0)) { //returns to menu
el13drt 77:b37c6a0d8758 1235 //rightness(1.0);
el13drt 77:b37c6a0d8758 1236 exitOption = 1;//reset intial option value
el13drt 77:b37c6a0d8758 1237 buttonFlagA = 0;//reset flags
el13drt 77:b37c6a0d8758 1238 buttonFlagB = 0;
el13drt 77:b37c6a0d8758 1239 actionButtons();
el13drt 77:b37c6a0d8758 1240 lcd.clear();//clears screen
el13drt 77:b37c6a0d8758 1241 resetGame();//resets scores/objects
el13drt 77:b37c6a0d8758 1242 exitFlag = 1;//sets exit flag
el13drt 77:b37c6a0d8758 1243 break;
el13drt 77:b37c6a0d8758 1244 }
el13drt 77:b37c6a0d8758 1245 //'exit' option NO - returns to game
el13drt 77:b37c6a0d8758 1246 if((buttonFlagA)&&(exitOption == 1)) {
el13drt 77:b37c6a0d8758 1247 buttonFlagA = 0;//resets flags
el13drt 77:b37c6a0d8758 1248 buttonFlagB = 0;
el13drt 77:b37c6a0d8758 1249 break;
el13drt 77:b37c6a0d8758 1250 }
el13drt 77:b37c6a0d8758 1251 sleep();//put while to sleep
el13drt 53:a3077af736bb 1252 }
el13drt 77:b37c6a0d8758 1253 //if 'exit' option YES, resets
el13drt 77:b37c6a0d8758 1254 //game values returns to main menu
el13drt 77:b37c6a0d8758 1255 if (exitFlag!=0) { //if exit flag set
el13drt 77:b37c6a0d8758 1256 exitFlag = 0;//reset flag
el13drt 77:b37c6a0d8758 1257 break;//break to main menu
el13drt 53:a3077af736bb 1258 }
el13drt 53:a3077af736bb 1259 }
el13drt 77:b37c6a0d8758 1260 serial.printf("Score: %i \n",score);//print Score for debug
el13drt 77:b37c6a0d8758 1261
el13drt 53:a3077af736bb 1262 }
el13drt 53:a3077af736bb 1263 }
el13drt 77:b37c6a0d8758 1264 }
el13drt 53:a3077af736bb 1265 }
el13drt 53:a3077af736bb 1266
el13drt 62:827cda7a2663 1267 ///Draws Scores Menu.
el13drt 53:a3077af736bb 1268 void scores()
el13drt 53:a3077af736bb 1269 {
el13drt 78:e2fc547c6b99 1270 ///Include actionButtons();
el13drt 53:a3077af736bb 1271 actionButtons();
el13drt 53:a3077af736bb 1272 lcd.clear();//clear screen
el13drt 53:a3077af736bb 1273 drawBackground();//set background
el13drt 53:a3077af736bb 1274 lcd.printString("High Scores",10,0);//title
el13drt 77:b37c6a0d8758 1275
el13drt 53:a3077af736bb 1276 //prints scores with names
el13drt 53:a3077af736bb 1277 lcd.printString(player1initials,5,2);//display
el13drt 53:a3077af736bb 1278 lcd.printString(player2initials,5,3);//display
el13drt 53:a3077af736bb 1279 lcd.printString(player3initials,5,4);//display
el13drt 53:a3077af736bb 1280
el13drt 53:a3077af736bb 1281 while(1) {
el13drt 53:a3077af736bb 1282 actionButtons();//select
el13drt 53:a3077af736bb 1283
el13drt 53:a3077af736bb 1284 //back to menu
el13drt 53:a3077af736bb 1285 if(buttonFlagB) {
el13drt 53:a3077af736bb 1286 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 1287 buttonFlagB = 0;
el13drt 53:a3077af736bb 1288 lcd.clear();
el13drt 53:a3077af736bb 1289 break;
el13drt 53:a3077af736bb 1290 }
el13drt 53:a3077af736bb 1291 sleep();//put while to sleep
el13drt 53:a3077af736bb 1292 }
el13drt 53:a3077af736bb 1293 }
el13drt 53:a3077af736bb 1294
el13drt 62:827cda7a2663 1295 ///Implements selection for Options Menu.
el13drt 53:a3077af736bb 1296 void optionsMenu()
el13drt 53:a3077af736bb 1297 {
el13drt 78:e2fc547c6b99 1298 ///Includes actionButtons();
el13drt 53:a3077af736bb 1299 int option = 0;
el13drt 53:a3077af736bb 1300 int subOption = fall;//keeps cursor on selected option, even after exiting screen
el13drt 53:a3077af736bb 1301 int fxOption = 0;
el13drt 53:a3077af736bb 1302 actionButtons();
el13drt 53:a3077af736bb 1303 drawOptionsMenu();//draws options menu
el13drt 53:a3077af736bb 1304 //counters for navigation
el13drt 53:a3077af736bb 1305
el13drt 53:a3077af736bb 1306 while(1) {
el13drt 53:a3077af736bb 1307 actionButtons();
el13drt 53:a3077af736bb 1308 optionsMenu(option);//presents options
el13drt 53:a3077af736bb 1309
el13drt 73:1b03202c987a 1310 //================ Difficulty menu =======================
el13drt 53:a3077af736bb 1311 if ((option == 0)&&(buttonFlagA)) {
el13drt 77:b37c6a0d8758 1312 //rightness(1.0);
el13drt 53:a3077af736bb 1313 buttonFlagA = 0;//reset flag
el13drt 53:a3077af736bb 1314 actionButtons();
el13drt 53:a3077af736bb 1315 drawDifficultyMenu();//draws difficulty menu
el13drt 53:a3077af736bb 1316
el13drt 53:a3077af736bb 1317 while(1) {
el13drt 53:a3077af736bb 1318 actionButtons();
el13drt 53:a3077af736bb 1319 difficultyMenu(subOption);//presents difficulty options
el13drt 53:a3077af736bb 1320
el13drt 77:b37c6a0d8758 1321 if(buttonFlagB) {
el13drt 53:a3077af736bb 1322 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1323 buttonFlagA = 0;
el13drt 53:a3077af736bb 1324 lcd.clear();//clear screen
el13drt 53:a3077af736bb 1325 break;//return back
el13drt 53:a3077af736bb 1326 }
el13drt 53:a3077af736bb 1327 sleep();//put while to sleep
el13drt 53:a3077af736bb 1328 }
el13drt 53:a3077af736bb 1329 drawOptionsMenu();
el13drt 53:a3077af736bb 1330 }
el13drt 77:b37c6a0d8758 1331 //================sound FX menu==================================
el13drt 64:715fb5a1e58b 1332
el13drt 53:a3077af736bb 1333 if((option ==1)&&(buttonFlagA)) {
el13drt 53:a3077af736bb 1334 buttonFlagA = 0;//reset flags
el13drt 53:a3077af736bb 1335 buttonFlagB = 0;
el13drt 53:a3077af736bb 1336 actionButtons();
el13drt 53:a3077af736bb 1337 drawSoundFXMenu();//draw menu
el13drt 53:a3077af736bb 1338
el13drt 53:a3077af736bb 1339 while(1) {
el13drt 53:a3077af736bb 1340 actionButtons();
el13drt 53:a3077af736bb 1341 soundFXMenu(fxOption);//presents options
el13drt 53:a3077af736bb 1342
el13drt 53:a3077af736bb 1343 //back to options menu
el13drt 77:b37c6a0d8758 1344 if(buttonFlagB) {
el13drt 53:a3077af736bb 1345 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1346 buttonFlagA = 0;
el13drt 53:a3077af736bb 1347 lcd.clear();//clear screen
el13drt 53:a3077af736bb 1348 break;//return back
el13drt 53:a3077af736bb 1349 }
el13drt 53:a3077af736bb 1350 sleep();//put while to sleep
el13drt 53:a3077af736bb 1351 }
el13drt 53:a3077af736bb 1352 drawOptionsMenu();
el13drt 53:a3077af736bb 1353 }
el13drt 53:a3077af736bb 1354 //back to mainmenu
el13drt 53:a3077af736bb 1355 if(buttonFlagB) {
el13drt 53:a3077af736bb 1356 buttonFlagB = 0;//reset flags
el13drt 53:a3077af736bb 1357 buttonFlagA = 0;
el13drt 53:a3077af736bb 1358 lcd.clear();//clear
el13drt 53:a3077af736bb 1359 break;//return back
el13drt 53:a3077af736bb 1360 }
el13drt 53:a3077af736bb 1361 sleep();//put while to sleep
el13drt 53:a3077af736bb 1362 }
el13drt 53:a3077af736bb 1363 }
el13drt 53:a3077af736bb 1364
el13drt 62:827cda7a2663 1365 ///Reads default position of Joystick for calibration.
el13drt 53:a3077af736bb 1366 void calibrateJoystick()
el13drt 53:a3077af736bb 1367 {
el13drt 53:a3077af736bb 1368 joyButton.mode(PullDown);
el13drt 53:a3077af736bb 1369 //must not move during calibration
el13drt 53:a3077af736bb 1370 joystick.x0 = xPot; //initial positions in the range 0.0 to 1.0 (0.5 if centred exactly)
el13drt 53:a3077af736bb 1371 joystick.y0 = yPot;
el13drt 53:a3077af736bb 1372 }
el13drt 53:a3077af736bb 1373
el13drt 62:827cda7a2663 1374 ///Updates Joytick position according to voltage readings.
el13drt 53:a3077af736bb 1375 void updateJoystick()
el13drt 53:a3077af736bb 1376 {
el13drt 53:a3077af736bb 1377 //read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred)
el13drt 53:a3077af736bb 1378 joystick.x = xPot - joystick.x0;
el13drt 53:a3077af736bb 1379 joystick.y = yPot - joystick.y0;
el13drt 53:a3077af736bb 1380 //read button state
el13drt 53:a3077af736bb 1381 joystick.button = joyButton;
el13drt 53:a3077af736bb 1382
el13drt 53:a3077af736bb 1383 //calculate direction depending on x,y values
el13drt 53:a3077af736bb 1384 //tolerance allows a little lee-way in case joystick not exactly in the stated direction
el13drt 53:a3077af736bb 1385 if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1386 joystick.direction = CENTRE;
el13drt 53:a3077af736bb 1387 } else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1388 joystick.direction = DOWN;
el13drt 66:d5174aa5839d 1389 lcd.setBrightness(1.0);
el13drt 53:a3077af736bb 1390 } else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1391 joystick.direction = UP;
el13drt 66:d5174aa5839d 1392 lcd.setBrightness(1.0);
el13drt 53:a3077af736bb 1393 } else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1394 joystick.direction = RIGHT;
el13drt 66:d5174aa5839d 1395 lcd.setBrightness(1.0);
el13drt 53:a3077af736bb 1396 } else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
el13drt 53:a3077af736bb 1397 joystick.direction = LEFT;
el13drt 66:d5174aa5839d 1398 lcd.setBrightness(1.0);
el13drt 53:a3077af736bb 1399 } else {
el13drt 53:a3077af736bb 1400 joystick.direction = UNKNOWN;
el13drt 53:a3077af736bb 1401 }
el13drt 53:a3077af736bb 1402 //set flag for printing
el13drt 53:a3077af736bb 1403 printFlag = 1;
el13drt 53:a3077af736bb 1404 }
el13drt 52:bb2acf0e248a 1405
el13drt 77:b37c6a0d8758 1406 ///Turns off screen backlighting.
el13drt 66:d5174aa5839d 1407 void screenOff()
el13drt 66:d5174aa5839d 1408 {
el13drt 78:e2fc547c6b99 1409 ///Sets lcd birghtness to 0.0.
el13drt 65:c5dad703f752 1410 lcd.setBrightness(0.0);
el13drt 66:d5174aa5839d 1411 }
el13drt 65:c5dad703f752 1412
el13drt 77:b37c6a0d8758 1413 ///When idle, calls the funtion screenOff();
el13drt 74:d76be537bafd 1414 void idleMode()
el13drt 74:d76be537bafd 1415 {
el13drt 78:e2fc547c6b99 1416 ///If user input detected, reset timer.
el13drt 74:d76be537bafd 1417 if((buttonFlagA)||(buttonFlagB)||(joystick.direction)) { //call standby mode if idle
el13drt 74:d76be537bafd 1418 int time = 60;
el13drt 74:d76be537bafd 1419 standby.attach(&screenOff,time);
el13drt 74:d76be537bafd 1420 }
el13drt 74:d76be537bafd 1421 }
el13drt 74:d76be537bafd 1422
el13drt 0:a8bc3aac5f69 1423 int main()
el13drt 0:a8bc3aac5f69 1424 {
el13drt 73:1b03202c987a 1425 PHY_PowerDown();//powers down the Ethernet
el13drt 46:613eabb6ea86 1426 ledP = 1;//power LED on
el13drt 14:c2c969e1c6e8 1427 randomise();//randomises falling hazards (initial values only)
el13drt 7:217810c90306 1428 calibrateJoystick();//get centred values of joystick
el13drt 7:217810c90306 1429 pollJoystick.attach(&updateJoystick,1.0/10.0);//read joystick 10 times per second
el13drt 6:fa2928bcec17 1430
el13drt 0:a8bc3aac5f69 1431 lcd.init();//initialise screen
el13drt 35:9f55326c1b0a 1432 drawWelcome();//welcome screen
el13drt 73:1b03202c987a 1433 lcd.clear();//clear screen
el13drt 54:8180eec1656d 1434
el13drt 17:242ccf6a8442 1435 buttonA.mode(PullDown);//pull down buttonA
el13drt 17:242ccf6a8442 1436 buttonB.mode(PullDown);//pull down buttonB
el13drt 0:a8bc3aac5f69 1437
el13drt 12:eedda6554615 1438 int exitFlag = 0;//exit flag
el13drt 5:a0e4a67266d6 1439 int mainOption = 0;//counter for main menu
el13drt 40:56ab6d368e9b 1440 int exitOption = 1;//counter for exit menu
el13drt 77:b37c6a0d8758 1441
el13drt 74:d76be537bafd 1442 read();//set high scores using flash memory
el13drt 76:c11cb774bd27 1443 deBounce1.start();//timer buttonA debounce
el13drt 76:c11cb774bd27 1444 deBounce2.start();//timer buttonB debounce
el13drt 78:e2fc547c6b99 1445 timerGame.attach(&gameLoop,0.1);//timer game delay
el13drt 40:56ab6d368e9b 1446 timerA.attach(&timerExpiredA, 0.1);//checks state of buttonA
el13drt 40:56ab6d368e9b 1447 timerB.attach(&timerExpiredB, 0.1);//checks state of buttonB
el13drt 74:d76be537bafd 1448 idleMode();//turns off screen if idle.
el13drt 77:b37c6a0d8758 1449
el13drt 1:352c50e88ffa 1450 while(1) {
el13drt 11:6b8416a8ddb3 1451 drawMainMenu();//draws main menu
el13drt 11:6b8416a8ddb3 1452 mainMenu(mainOption);//presents main menu options
el13drt 52:bb2acf0e248a 1453 actionButtons();//sound light when buttons pressed
el13drt 77:b37c6a0d8758 1454
el13drt 11:6b8416a8ddb3 1455 // if 'Play Game' selected
el13drt 15:ff3eb0091453 1456 if ((mainOption == 0)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1457 buttonFlagA = 0;
el13drt 19:e0fd493816ae 1458 buttonFlagB = 0;
el13drt 12:eedda6554615 1459 game(exitFlag, exitOption);//actual game
el13drt 12:eedda6554615 1460 }
el13drt 12:eedda6554615 1461 // if 'Scores' selected
el13drt 15:ff3eb0091453 1462 if((mainOption == 1)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1463 buttonFlagA = 0;
el13drt 19:e0fd493816ae 1464 buttonFlagB = 0;
el13drt 12:eedda6554615 1465 scores();
el13drt 5:a0e4a67266d6 1466 }
el13drt 12:eedda6554615 1467 // if 'option' selected
el13drt 77:b37c6a0d8758 1468 if((mainOption == 2)&&(buttonFlagA)) {
el13drt 15:ff3eb0091453 1469 buttonFlagA = 0;
el13drt 19:e0fd493816ae 1470 buttonFlagB = 0;
el13drt 14:c2c969e1c6e8 1471 optionsMenu();
el13drt 1:352c50e88ffa 1472 }
el13drt 15:ff3eb0091453 1473 sleep();
el13drt 0:a8bc3aac5f69 1474 }
el13drt 3:57bab3b1c974 1475 }