Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Wed May 08 16:39:24 2019 +0000
Revision:
87:871d9fecb593
Parent:
84:9950d561fdf8
I have changed some variable names so that they have more meaning, and also added some more comments

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 3:fbb1fa853f09 1 #include "StartScreen.h"
AhmedPlaymaker 3:fbb1fa853f09 2
AhmedPlaymaker 68:b9cfd27987ac 3 int titleSprite[48][84] = {
AhmedPlaymaker 6:3ffab44ed49c 4 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
AhmedPlaymaker 6:3ffab44ed49c 5 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 6 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 7 {1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 8 {1,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,1,0,1,0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1},
AhmedPlaymaker 28:d2c621d67e3b 9 {1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,1,0,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 10 {1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 11 {1,0,0,0,0,0,0,1,0,0,1,1,0,0,1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 12 {1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,1,0,1,1,0,0,0,1,1,0,1,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 13 {1,0,0,0,0,1,0,0,0,0,0,1,1,1,0,0,1,0,1,0,0,0,1,0,1,0,0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 14 {1,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 15 {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 16 {1,0,0,0,0,1,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,0,0,1,1,0,0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 17 {1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 18 {1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,1,1,0,1,1,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 19 {1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 20 {1,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 21 {1,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 68:b9cfd27987ac 22 {1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 68:b9cfd27987ac 23 {1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 68:b9cfd27987ac 24 {1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,1,1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 68:b9cfd27987ac 25 {1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,1,0,0,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 68:b9cfd27987ac 26 {1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 68:b9cfd27987ac 27 {1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 68:b9cfd27987ac 28 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 29 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 30 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 31 {1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 32 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 33 {1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 34 {1,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,1,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 35 {1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 36 {1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,1,1,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 37 {1,0,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
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AhmedPlaymaker 6:3ffab44ed49c 39 {1,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 40 {1,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,0,0,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 41 {1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
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AhmedPlaymaker 68:b9cfd27987ac 43 {1,0,1,1,1,1,1,1,0,1,1,0,0,0,1,0,0,0,1,1,1,0,0,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,0,1,1,1,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,0,1},
AhmedPlaymaker 68:b9cfd27987ac 44 {1,0,1,1,0,0,0,0,0,1,1,1,0,0,1,0,0,1,0,0,0,1,0,0,1,1,0,0,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,1,1,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1},
AhmedPlaymaker 68:b9cfd27987ac 45 {1,0,1,1,1,1,0,0,0,1,1,1,1,0,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,1},
AhmedPlaymaker 68:b9cfd27987ac 46 {1,0,0,0,1,1,1,1,0,1,1,0,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1},
AhmedPlaymaker 68:b9cfd27987ac 47 {1,0,0,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,1},
AhmedPlaymaker 68:b9cfd27987ac 48 {1,0,1,1,1,1,1,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,1,1,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1},
AhmedPlaymaker 68:b9cfd27987ac 49 {1,0,0,1,1,1,0,0,0,1,1,0,0,0,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,1,1,1,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 50 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 51 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
AhmedPlaymaker 3:fbb1fa853f09 52
AhmedPlaymaker 4:1fe015b66bb8 53 };
AhmedPlaymaker 62:ebf6ecf8a6d5 54
AhmedPlaymaker 4:1fe015b66bb8 55 int arrow[7][9] = {
AhmedPlaymaker 3:fbb1fa853f09 56 {0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 57 {0,0,0,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 58 {0,0,1,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 59 {0,1,1,1,1,1,1,1,1},
AhmedPlaymaker 3:fbb1fa853f09 60 {0,0,1,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 61 {0,0,0,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 62 {0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 63 };
AhmedPlaymaker 62:ebf6ecf8a6d5 64
AhmedPlaymaker 56:142e9fdb77a8 65 int motionControl[12][21] = {
AhmedPlaymaker 56:142e9fdb77a8 66 {0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 67 {0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 68 {0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 69 {0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 70 {0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 71 {0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 72 {1,1,1,0,1,0,0,1,1,1,1,1,1,1,0,0,1,0,1,1,1},
AhmedPlaymaker 56:142e9fdb77a8 73 {1,1,0,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,0,1,1},
AhmedPlaymaker 56:142e9fdb77a8 74 {1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1},
AhmedPlaymaker 56:142e9fdb77a8 75 {0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 76 {0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 77 {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 78 };
AhmedPlaymaker 56:142e9fdb77a8 79
AhmedPlaymaker 57:845781aea5ec 80 int joystick[13][48] = {
AhmedPlaymaker 57:845781aea5ec 81 {0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0},
AhmedPlaymaker 57:845781aea5ec 82 {0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0},
AhmedPlaymaker 57:845781aea5ec 83 {0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0},
AhmedPlaymaker 57:845781aea5ec 84 {0,0,0,1,1,0,0,0,0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0,1,1,0,0,0},
AhmedPlaymaker 57:845781aea5ec 85 {0,0,1,1,0,0,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,0,0,1,1,0,0},
AhmedPlaymaker 57:845781aea5ec 86 {0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,1,0,0,0,0,0,1,1,0},
AhmedPlaymaker 57:845781aea5ec 87 {1,1,1,1,1,1,1,0,1,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,1,0,1,1,1,1,1,1,1},
AhmedPlaymaker 57:845781aea5ec 88 {0,1,1,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,1,1,0},
AhmedPlaymaker 57:845781aea5ec 89 {0,0,1,1,0,0,0,0,0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0,0,1,1,0,0},
AhmedPlaymaker 57:845781aea5ec 90 {0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0},
AhmedPlaymaker 57:845781aea5ec 91 {0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0},
AhmedPlaymaker 57:845781aea5ec 92 {0,0,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0},
AhmedPlaymaker 57:845781aea5ec 93 {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 94 };
AhmedPlaymaker 56:142e9fdb77a8 95
AhmedPlaymaker 4:1fe015b66bb8 96 int navL[13][8] = {
AhmedPlaymaker 4:1fe015b66bb8 97 {0,0,0,0,0,0,1,1},
AhmedPlaymaker 4:1fe015b66bb8 98 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 4:1fe015b66bb8 99 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 100 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 101 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 102 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 103 {1,1,1,1,1,1,1,1},
AhmedPlaymaker 4:1fe015b66bb8 104 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 105 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 106 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 107 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 108 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 4:1fe015b66bb8 109 {0,0,0,0,0,0,1,1},
AhmedPlaymaker 4:1fe015b66bb8 110 };
AhmedPlaymaker 3:fbb1fa853f09 111
AhmedPlaymaker 4:1fe015b66bb8 112 int navR[13][8] = {
AhmedPlaymaker 4:1fe015b66bb8 113 {1,1,0,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 114 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 115 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 116 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 117 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 118 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 56:142e9fdb77a8 119 {1,1,1,1,1,1,1,1},
AhmedPlaymaker 4:1fe015b66bb8 120 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 4:1fe015b66bb8 121 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 122 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 123 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 124 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 125 {1,1,0,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 126 };
AhmedPlaymaker 16:7b474f873683 127
AhmedPlaymaker 3:fbb1fa853f09 128 StartScreen::StartScreen()
AhmedPlaymaker 3:fbb1fa853f09 129 {
AhmedPlaymaker 62:ebf6ecf8a6d5 130
AhmedPlaymaker 3:fbb1fa853f09 131 }
AhmedPlaymaker 3:fbb1fa853f09 132
AhmedPlaymaker 3:fbb1fa853f09 133 StartScreen::~StartScreen()
AhmedPlaymaker 3:fbb1fa853f09 134 {
AhmedPlaymaker 62:ebf6ecf8a6d5 135
AhmedPlaymaker 3:fbb1fa853f09 136 }
AhmedPlaymaker 3:fbb1fa853f09 137
AhmedPlaymaker 83:329da564799a 138 void StartScreen::init(N5110 *lcd, Gamepad *pad)
AhmedPlaymaker 30:461231877c89 139 {
AhmedPlaymaker 83:329da564799a 140 _lcd = lcd;
AhmedPlaymaker 83:329da564799a 141 _pad = pad;
AhmedPlaymaker 84:9950d561fdf8 142 StartScreen::object_initialisations();
AhmedPlaymaker 63:205f0ca48473 143 fps = 15; //sets the default frames per second to a certain value.
AhmedPlaymaker 67:39b9ba6019b0 144 menu_index = 16; //main menu selection arrow position
AhmedPlaymaker 56:142e9fdb77a8 145 g_mode = 1; //game mode selection (joystick/motion control).
AhmedPlaymaker 67:39b9ba6019b0 146 speed_index = 2; //game speed page selection index.
AhmedPlaymaker 65:2872ca289b49 147 showCredits = 1; //this helps in wether ot not to show credits to the user.
AhmedPlaymaker 65:2872ca289b49 148 controlSensitivity = 5; //sensitivity of control speed of menu options.
AhmedPlaymaker 30:461231877c89 149 }
AhmedPlaymaker 3:fbb1fa853f09 150
AhmedPlaymaker 84:9950d561fdf8 151
AhmedPlaymaker 84:9950d561fdf8 152 void StartScreen::object_initialisations()
AhmedPlaymaker 84:9950d561fdf8 153 {
AhmedPlaymaker 84:9950d561fdf8 154 _stats.init(_lcd, _pad); //Stats object initialisation.
AhmedPlaymaker 84:9950d561fdf8 155 _settings.init(_lcd, _pad); //Settings object initialisation.
AhmedPlaymaker 84:9950d561fdf8 156 _tutorial.init(_lcd, _pad); //Tutorial object initialisation.
AhmedPlaymaker 84:9950d561fdf8 157 }
AhmedPlaymaker 84:9950d561fdf8 158
AhmedPlaymaker 84:9950d561fdf8 159
AhmedPlaymaker 83:329da564799a 160 void StartScreen::titleScreen()
AhmedPlaymaker 3:fbb1fa853f09 161 {
AhmedPlaymaker 28:d2c621d67e3b 162 //this saves the Theme song I want to play at the start.
AhmedPlaymaker 26:3495f7b0ede7 163 int song[18] = {441,494,439,372,392,370,330,246,329,331,370,555,555,495,440,392,392,370};
AhmedPlaymaker 83:329da564799a 164 _pad->leds_on();
AhmedPlaymaker 62:ebf6ecf8a6d5 165
AhmedPlaymaker 28:d2c621d67e3b 166 for(int ani = -51; ani <= 0; ani+=3) {
AhmedPlaymaker 83:329da564799a 167 _lcd->clear();
AhmedPlaymaker 87:871d9fecb593 168 _lcd->drawSprite(0,ani,48,84,(int *)titleSprite); //Function used to draw the titleSprite
AhmedPlaymaker 83:329da564799a 169 _lcd->refresh();
AhmedPlaymaker 87:871d9fecb593 170 _pad->tone(song[(ani+48)/3],0.1); //This plays all the tones saved in song unless it is skipped by pressing start or A.
AhmedPlaymaker 65:2872ca289b49 171
AhmedPlaymaker 65:2872ca289b49 172 //This Allows us to skip/play the animation before the menu screen
AhmedPlaymaker 84:9950d561fdf8 173 if (StartScreen::checkStartorAPressed()) {
AhmedPlaymaker 84:9950d561fdf8 174 return; //if StartorA is pressed, the while loop is escaped.
AhmedPlaymaker 84:9950d561fdf8 175 } else {
AhmedPlaymaker 84:9950d561fdf8 176 wait(0.2);
AhmedPlaymaker 59:c65a2e933c47 177 }
AhmedPlaymaker 26:3495f7b0ede7 178 }
AhmedPlaymaker 84:9950d561fdf8 179 wait(0.3);
AhmedPlaymaker 83:329da564799a 180 _pad->leds_off();
AhmedPlaymaker 83:329da564799a 181 _lcd->clear();
AhmedPlaymaker 62:ebf6ecf8a6d5 182
AhmedPlaymaker 83:329da564799a 183 StartScreen::instruct(); //after the screen_saver is displayed we need to send in instructions of how to preoceed to menu.
AhmedPlaymaker 3:fbb1fa853f09 184 }
AhmedPlaymaker 3:fbb1fa853f09 185
AhmedPlaymaker 83:329da564799a 186 void StartScreen::instruct()
AhmedPlaymaker 3:fbb1fa853f09 187 {
AhmedPlaymaker 83:329da564799a 188 //_pad->init();
AhmedPlaymaker 65:2872ca289b49 189 wait(1/controlSensitivity); //to avoid race condition of the following while loop being skipped.
AhmedPlaymaker 83:329da564799a 190 while ((_pad->check_event(Gamepad::START_PRESSED) == false)&&(_pad->check_event(Gamepad::A_PRESSED) == false)&&(_startPressed == false)) {
AhmedPlaymaker 67:39b9ba6019b0 191 //Start_Pressed is 1 if start is already pressed during animation in titleScreen();
AhmedPlaymaker 83:329da564799a 192 _lcd->printString("Please Press",5,1); //Function used to promt the user to start.
AhmedPlaymaker 83:329da564799a 193 _lcd->printString("Start",25,3);
AhmedPlaymaker 83:329da564799a 194 _lcd->printString("to Begin",15,5);
AhmedPlaymaker 83:329da564799a 195 _lcd->refresh();
AhmedPlaymaker 83:329da564799a 196 _pad->leds_on();
AhmedPlaymaker 3:fbb1fa853f09 197 wait(0.1);
AhmedPlaymaker 83:329da564799a 198 _pad->leds_off();
AhmedPlaymaker 3:fbb1fa853f09 199 wait(0.1);
AhmedPlaymaker 3:fbb1fa853f09 200 }
AhmedPlaymaker 84:9950d561fdf8 201 if (_startPressed == false) {//dont wait anymore if start is pressed. (this is to allow for quick skip towards menu)
AhmedPlaymaker 84:9950d561fdf8 202 _pad->tone(1000.0,0.1);
AhmedPlaymaker 84:9950d561fdf8 203 }
AhmedPlaymaker 83:329da564799a 204 _lcd->clear();
AhmedPlaymaker 83:329da564799a 205 _pad->leds_off();
AhmedPlaymaker 3:fbb1fa853f09 206 }
AhmedPlaymaker 62:ebf6ecf8a6d5 207
AhmedPlaymaker 83:329da564799a 208 void StartScreen::credits()
AhmedPlaymaker 62:ebf6ecf8a6d5 209 {
AhmedPlaymaker 83:329da564799a 210 _lcd->clear();
AhmedPlaymaker 87:871d9fecb593 211 if(showCredits) { //Only shows the credits to the player if it had been kept enabled in settings.
AhmedPlaymaker 83:329da564799a 212 _lcd->printString("Created BY",8,1);
AhmedPlaymaker 83:329da564799a 213 _lcd->printString("Ahmed",24,3);
AhmedPlaymaker 83:329da564799a 214 _lcd->printString("Adamjee",20,4);
AhmedPlaymaker 83:329da564799a 215 _lcd->printString("201161436",15,5);
AhmedPlaymaker 83:329da564799a 216 _lcd->refresh();
AhmedPlaymaker 5:e4df87957a5b 217 wait(2);
AhmedPlaymaker 5:e4df87957a5b 218 }
AhmedPlaymaker 83:329da564799a 219 _lcd->clear();
AhmedPlaymaker 3:fbb1fa853f09 220 }
AhmedPlaymaker 3:fbb1fa853f09 221
AhmedPlaymaker 63:205f0ca48473 222 void StartScreen::read_stats(SDFileSystem &sd) //to read the data from the SD card at the start of the game to be able to display before starting game.
AhmedPlaymaker 49:441c32f6603e 223 {
AhmedPlaymaker 49:441c32f6603e 224 _stats.read(sd);
AhmedPlaymaker 49:441c32f6603e 225 }
AhmedPlaymaker 49:441c32f6603e 226
AhmedPlaymaker 83:329da564799a 227 bool StartScreen::checkBackPressed()
AhmedPlaymaker 66:e47333ffc6ca 228 {
AhmedPlaymaker 66:e47333ffc6ca 229 //This is a very important process, this helps the code to not get stuck in menu loop but also allow to toggle between diffrent menu screens.
AhmedPlaymaker 83:329da564799a 230 if (_pad->check_event(Gamepad::BACK_PRESSED) == true) {
AhmedPlaymaker 83:329da564799a 231 _pad->tone(1000.0,0.1);
AhmedPlaymaker 66:e47333ffc6ca 232 _backPressed = true;
AhmedPlaymaker 66:e47333ffc6ca 233 } else {
AhmedPlaymaker 66:e47333ffc6ca 234 _backPressed = false;
AhmedPlaymaker 66:e47333ffc6ca 235 }
AhmedPlaymaker 80:51ca38c5dcdf 236 return _backPressed; //returns true if back is pressed, returns false otherwise.
AhmedPlaymaker 66:e47333ffc6ca 237 }
AhmedPlaymaker 66:e47333ffc6ca 238
AhmedPlaymaker 84:9950d561fdf8 239
AhmedPlaymaker 84:9950d561fdf8 240 bool StartScreen::checkStartorAPressed()
AhmedPlaymaker 84:9950d561fdf8 241 {
AhmedPlaymaker 84:9950d561fdf8 242 //This Allows us to skip/play the animation before the menu screen
AhmedPlaymaker 84:9950d561fdf8 243 if((_pad->check_event(Gamepad::START_PRESSED) == true)||(_pad->check_event(Gamepad::A_PRESSED) == true)) { //to allow the gamer to skip the long starting animation if they are not a fan.
AhmedPlaymaker 84:9950d561fdf8 244 _pad->tone(1000.0,0.1);
AhmedPlaymaker 84:9950d561fdf8 245 _startPressed = true;
AhmedPlaymaker 84:9950d561fdf8 246 } else {
AhmedPlaymaker 84:9950d561fdf8 247 _startPressed = false;
AhmedPlaymaker 84:9950d561fdf8 248 }
AhmedPlaymaker 84:9950d561fdf8 249 return _startPressed; //returns true if start/A is pressed, returns false otherwise.
AhmedPlaymaker 84:9950d561fdf8 250 }
AhmedPlaymaker 84:9950d561fdf8 251
AhmedPlaymaker 83:329da564799a 252 void StartScreen::menu()
AhmedPlaymaker 3:fbb1fa853f09 253 {
AhmedPlaymaker 83:329da564799a 254 _lcd->clear();
AhmedPlaymaker 52:c2faa96cf293 255 //StartScreen::init();
AhmedPlaymaker 83:329da564799a 256 //_pad->init();
AhmedPlaymaker 83:329da564799a 257 while ((_pad->check_event(Gamepad::A_PRESSED) == false)&&(_pad->check_event(Gamepad::START_PRESSED) == false)) {
AhmedPlaymaker 76:7fa91122907f 258 //This menu loop won't be skipped unless the player decides to press START/A.
AhmedPlaymaker 83:329da564799a 259 _lcd->clear();
AhmedPlaymaker 83:329da564799a 260 StartScreen::mainMenu();
AhmedPlaymaker 83:329da564799a 261 _lcd->refresh();
AhmedPlaymaker 84:9950d561fdf8 262
AhmedPlaymaker 3:fbb1fa853f09 263 }
AhmedPlaymaker 83:329da564799a 264 _pad->tone(1000.0,0.1);
AhmedPlaymaker 83:329da564799a 265 StartScreen::nextMenu(); //after all main menu operations have been completed, this function allows us to get to the next menu.
AhmedPlaymaker 34:89f53ffc81bb 266 }
AhmedPlaymaker 34:89f53ffc81bb 267
AhmedPlaymaker 83:329da564799a 268 void StartScreen::mainMenu() //Displays the main menu contents, and then allows the user to select the next menu using the selection arrow.
AhmedPlaymaker 62:ebf6ecf8a6d5 269 {
AhmedPlaymaker 83:329da564799a 270 StartScreen::drawSelectionArrow(); //draws arrow to select menu option.
AhmedPlaymaker 67:39b9ba6019b0 271
AhmedPlaymaker 83:329da564799a 272 _lcd->printString("Snake vs Block",0,0);
AhmedPlaymaker 83:329da564799a 273 _lcd->printString("Play",0,2);
AhmedPlaymaker 83:329da564799a 274 _lcd->printString("Settings",0,3);
AhmedPlaymaker 83:329da564799a 275 _lcd->printString("Stats",0,4);
AhmedPlaymaker 83:329da564799a 276 _lcd->printString("Tutorial",0,5);
AhmedPlaymaker 34:89f53ffc81bb 277 }
AhmedPlaymaker 34:89f53ffc81bb 278
AhmedPlaymaker 83:329da564799a 279 void StartScreen::drawSelectionArrow()
AhmedPlaymaker 67:39b9ba6019b0 280 {
AhmedPlaymaker 76:7fa91122907f 281 wait(1/controlSensitivity);
AhmedPlaymaker 83:329da564799a 282 Direction d = _pad->get_direction();
AhmedPlaymaker 83:329da564799a 283 if(((d==N)||(_pad->check_event(Gamepad::L_PRESSED) == true))&&(menu_index>16)) {
AhmedPlaymaker 83:329da564799a 284 menu_index=menu_index-8; // menu_index is the position of the selection arrow in menu and also the index of the case structure to select the next menu in StartScreen::NextMenu().
AhmedPlaymaker 67:39b9ba6019b0 285 }
AhmedPlaymaker 83:329da564799a 286 if(((d==S)||(_pad->check_event(Gamepad::R_PRESSED) == true))&&(menu_index<40)) {
AhmedPlaymaker 83:329da564799a 287 menu_index=menu_index+8; // menu_index is the position of the selection arrow in menu and also the index of the case structure to select the next menu in StartScreen::NextMenu().
AhmedPlaymaker 67:39b9ba6019b0 288 }
AhmedPlaymaker 83:329da564799a 289 _lcd->drawSprite(60,menu_index,7,9,(int *)arrow); // menu_index is the postion of where the arrow will be drawn and is determined by the above if command using joystick.
AhmedPlaymaker 67:39b9ba6019b0 290 }
AhmedPlaymaker 67:39b9ba6019b0 291
AhmedPlaymaker 76:7fa91122907f 292 //////////////////////////////DECIDES THE NEXT MENU PAGE//////////////////////////////
AhmedPlaymaker 76:7fa91122907f 293
AhmedPlaymaker 83:329da564799a 294 void StartScreen::nextMenu()
AhmedPlaymaker 55:df0825049171 295 {
AhmedPlaymaker 67:39b9ba6019b0 296 switch (menu_index) { //this menu_index saves the value from the coordinates of arrow in main menu, and allows us to select the next menu accordingly.
AhmedPlaymaker 62:ebf6ecf8a6d5 297 case 16:
AhmedPlaymaker 83:329da564799a 298 game_mode(); //calls game mode after play has been pressed.
AhmedPlaymaker 83:329da564799a 299 game_speed(); //calls game speed after the game mode has been selected.
AhmedPlaymaker 67:39b9ba6019b0 300 return; //This forces us out of the menu class and back into int main().
AhmedPlaymaker 62:ebf6ecf8a6d5 301 case 24:
AhmedPlaymaker 62:ebf6ecf8a6d5 302 float *cs_sc;
AhmedPlaymaker 83:329da564799a 303 cs_sc = _settings.Implement(controlSensitivity);
AhmedPlaymaker 65:2872ca289b49 304 controlSensitivity = cs_sc[0]; //saves the number in controlSensitivity which controls the control speed of the menu oftions (basically the wait time of between reading joystick input).
AhmedPlaymaker 67:39b9ba6019b0 305 showCredits = cs_sc[1]; //saves the logic in showCredits which decides weather or not to show credits when game starts.
AhmedPlaymaker 83:329da564799a 306 menu(); //to return to main_menu if back is pressed
AhmedPlaymaker 62:ebf6ecf8a6d5 307 break;
AhmedPlaymaker 62:ebf6ecf8a6d5 308 case 32:
AhmedPlaymaker 83:329da564799a 309 _stats.StatsDisplay();
AhmedPlaymaker 83:329da564799a 310 menu(); //to return to main_menu if back is pressed
AhmedPlaymaker 62:ebf6ecf8a6d5 311 break;
AhmedPlaymaker 62:ebf6ecf8a6d5 312 case 40:
AhmedPlaymaker 83:329da564799a 313 _tutorial.Implement();
AhmedPlaymaker 83:329da564799a 314 menu(); //to return to main_menu if back is pressed
AhmedPlaymaker 62:ebf6ecf8a6d5 315 break;
AhmedPlaymaker 56:142e9fdb77a8 316 }
AhmedPlaymaker 3:fbb1fa853f09 317 }
AhmedPlaymaker 30:461231877c89 318
AhmedPlaymaker 76:7fa91122907f 319
AhmedPlaymaker 76:7fa91122907f 320 //////////////////////////////GAME MODE SELECTION//////////////////////////////
AhmedPlaymaker 76:7fa91122907f 321
AhmedPlaymaker 83:329da564799a 322 void StartScreen::game_mode()
AhmedPlaymaker 4:1fe015b66bb8 323 {
AhmedPlaymaker 83:329da564799a 324 _lcd->clear();
AhmedPlaymaker 83:329da564799a 325 //_pad->init();
AhmedPlaymaker 83:329da564799a 326 while ((_pad->check_event(Gamepad::A_PRESSED) == false)&&(_pad->check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
AhmedPlaymaker 76:7fa91122907f 327
AhmedPlaymaker 83:329da564799a 328 _lcd->clear();
AhmedPlaymaker 83:329da564799a 329 StartScreen::selectMode(); //displays to the user what are the mode options
AhmedPlaymaker 83:329da564799a 330 _lcd->refresh();
AhmedPlaymaker 64:540aa1602372 331
AhmedPlaymaker 83:329da564799a 332 if (StartScreen::checkBackPressed()) {
AhmedPlaymaker 67:39b9ba6019b0 333 break; //if back is pressed, the while loop is escaped.
AhmedPlaymaker 67:39b9ba6019b0 334 }
AhmedPlaymaker 66:e47333ffc6ca 335
AhmedPlaymaker 34:89f53ffc81bb 336 }
AhmedPlaymaker 83:329da564799a 337 _pad->tone(1000.0,0.1);
AhmedPlaymaker 76:7fa91122907f 338
AhmedPlaymaker 66:e47333ffc6ca 339 if(_backPressed) { //if back was pressed in the while loop, the previous menu is called.
AhmedPlaymaker 83:329da564799a 340 StartScreen::menu();
AhmedPlaymaker 34:89f53ffc81bb 341 }
AhmedPlaymaker 34:89f53ffc81bb 342 }
AhmedPlaymaker 34:89f53ffc81bb 343
AhmedPlaymaker 83:329da564799a 344 void StartScreen::selectMode()
AhmedPlaymaker 42:973bb6036f81 345 {
AhmedPlaymaker 83:329da564799a 346 StartScreen::scrollModeSelection(); //the mode is selected by moving joystick in this function.
AhmedPlaymaker 56:142e9fdb77a8 347 switch (g_mode) {
AhmedPlaymaker 62:ebf6ecf8a6d5 348 case 1:
AhmedPlaymaker 83:329da564799a 349 _lcd->printString("Joystick",18,1);
AhmedPlaymaker 83:329da564799a 350 _lcd->drawSprite(17,22,13,48,(int *)joystick); //Function used to draw the sprite.
AhmedPlaymaker 83:329da564799a 351 _lcd->refresh();
AhmedPlaymaker 62:ebf6ecf8a6d5 352 break;
AhmedPlaymaker 62:ebf6ecf8a6d5 353 case 2:
AhmedPlaymaker 83:329da564799a 354 _lcd->drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
AhmedPlaymaker 83:329da564799a 355 _lcd->drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
AhmedPlaymaker 83:329da564799a 356 _lcd->printString("Motion Control",1,1);
AhmedPlaymaker 83:329da564799a 357 _lcd->drawSprite(32,22,12,21,(int *)motionControl); //Function used to draw the sprite.
AhmedPlaymaker 62:ebf6ecf8a6d5 358 break;
AhmedPlaymaker 34:89f53ffc81bb 359 }
AhmedPlaymaker 62:ebf6ecf8a6d5 360
AhmedPlaymaker 4:1fe015b66bb8 361 }
AhmedPlaymaker 34:89f53ffc81bb 362
AhmedPlaymaker 83:329da564799a 363 void StartScreen::scrollModeSelection()
AhmedPlaymaker 62:ebf6ecf8a6d5 364 {
AhmedPlaymaker 83:329da564799a 365 Direction d = _pad->get_direction();
AhmedPlaymaker 76:7fa91122907f 366 wait(1/controlSensitivity);//to make the joystick selection's speed inversely proportional to controlSensitivity.
AhmedPlaymaker 83:329da564799a 367 if(((d==E)||(d==W)||(_pad->check_event(Gamepad::R_PRESSED) == true)||(_pad->check_event(Gamepad::L_PRESSED) == true))&&(g_mode==1)) {
AhmedPlaymaker 56:142e9fdb77a8 368 g_mode=2;
AhmedPlaymaker 56:142e9fdb77a8 369 }
AhmedPlaymaker 62:ebf6ecf8a6d5 370
AhmedPlaymaker 83:329da564799a 371 else if(((d==E)||(d==W)||(_pad->check_event(Gamepad::R_PRESSED) == true)||(_pad->check_event(Gamepad::L_PRESSED) == true))&&(g_mode==2)) {
AhmedPlaymaker 56:142e9fdb77a8 372 g_mode=1;
AhmedPlaymaker 56:142e9fdb77a8 373 }
AhmedPlaymaker 56:142e9fdb77a8 374 }
AhmedPlaymaker 56:142e9fdb77a8 375
AhmedPlaymaker 76:7fa91122907f 376 //////////////////////////////INSTRUCTIONS FOR MOTION CONTROL//////////////////////////////
AhmedPlaymaker 76:7fa91122907f 377
AhmedPlaymaker 83:329da564799a 378 void StartScreen::motionControlInstructions()
AhmedPlaymaker 62:ebf6ecf8a6d5 379 {
AhmedPlaymaker 83:329da564799a 380 _lcd->clear();
AhmedPlaymaker 83:329da564799a 381 _lcd->printString("While playing the",5,0); //Function used to promt the user to start.
AhmedPlaymaker 83:329da564799a 382 _lcd->printString("game, press",9,1);
AhmedPlaymaker 83:329da564799a 383 _lcd->printString("A to centre",8,2);
AhmedPlaymaker 83:329da564799a 384 _lcd->printString("the snake at",9,3);
AhmedPlaymaker 83:329da564799a 385 _lcd->printString("prefered angle",0,4);
AhmedPlaymaker 83:329da564799a 386 _lcd->refresh();
AhmedPlaymaker 58:affb42c56cf8 387 wait(2);
AhmedPlaymaker 58:affb42c56cf8 388 }
AhmedPlaymaker 58:affb42c56cf8 389
AhmedPlaymaker 76:7fa91122907f 390
AhmedPlaymaker 76:7fa91122907f 391 //////////////////////////////GAME SPEED SELECTION//////////////////////////////
AhmedPlaymaker 76:7fa91122907f 392
AhmedPlaymaker 83:329da564799a 393 void StartScreen::game_speed()
AhmedPlaymaker 4:1fe015b66bb8 394 {
AhmedPlaymaker 83:329da564799a 395 _lcd->clear();
AhmedPlaymaker 83:329da564799a 396 //_pad->init();
AhmedPlaymaker 83:329da564799a 397 while ((_pad->check_event(Gamepad::A_PRESSED) == false)&&(_pad->check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
AhmedPlaymaker 76:7fa91122907f 398
AhmedPlaymaker 83:329da564799a 399 _lcd->clear();
AhmedPlaymaker 83:329da564799a 400 StartScreen::selectSpeed(); //this displays all the speed options and saves the data obtained (fps) for use in main().
AhmedPlaymaker 83:329da564799a 401 _lcd->refresh();
AhmedPlaymaker 67:39b9ba6019b0 402
AhmedPlaymaker 83:329da564799a 403 if (StartScreen::checkBackPressed()) {
AhmedPlaymaker 67:39b9ba6019b0 404 break; //if back is pressed, the while loop is escaped.
AhmedPlaymaker 67:39b9ba6019b0 405 }
AhmedPlaymaker 35:ce47cde57bd3 406 }
AhmedPlaymaker 83:329da564799a 407 _pad->tone(1000.0,0.1);
AhmedPlaymaker 64:540aa1602372 408
AhmedPlaymaker 66:e47333ffc6ca 409 if(_backPressed) { //if back was pressed in the while loop, the previous menu is called.
AhmedPlaymaker 83:329da564799a 410 StartScreen::menu(); //To go back to Menu if back is pressed.
AhmedPlaymaker 64:540aa1602372 411 }
AhmedPlaymaker 64:540aa1602372 412
AhmedPlaymaker 35:ce47cde57bd3 413 }
AhmedPlaymaker 35:ce47cde57bd3 414
AhmedPlaymaker 83:329da564799a 415 void StartScreen::selectSpeed() //decrease code size.
AhmedPlaymaker 76:7fa91122907f 416 {
AhmedPlaymaker 83:329da564799a 417 StartScreen::scrollSpeedSelection(); //this swipes through the speed pages, dependent on the joystick input.
AhmedPlaymaker 83:329da564799a 418 _lcd->drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
AhmedPlaymaker 83:329da564799a 419 _lcd->drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
AhmedPlaymaker 83:329da564799a 420 _lcd->printString("Game Speed",10,1);
AhmedPlaymaker 76:7fa91122907f 421 switch (speed_index) {
AhmedPlaymaker 76:7fa91122907f 422 case 1:
AhmedPlaymaker 83:329da564799a 423 _lcd->printString("SNAKE",28,3);
AhmedPlaymaker 76:7fa91122907f 424 fps = 15;
AhmedPlaymaker 76:7fa91122907f 425 break;
AhmedPlaymaker 76:7fa91122907f 426 case 2:
AhmedPlaymaker 83:329da564799a 427 _lcd->printString("HUMAN",28,3);
AhmedPlaymaker 76:7fa91122907f 428 fps = 22;
AhmedPlaymaker 76:7fa91122907f 429 break;
AhmedPlaymaker 76:7fa91122907f 430 case 3:
AhmedPlaymaker 83:329da564799a 431 _lcd->printString("HORSE",28,3);
AhmedPlaymaker 76:7fa91122907f 432 fps = 26;
AhmedPlaymaker 76:7fa91122907f 433 break;
AhmedPlaymaker 76:7fa91122907f 434 case 4:
AhmedPlaymaker 83:329da564799a 435 _lcd->printString("CHEETHA",21,3);
AhmedPlaymaker 76:7fa91122907f 436 fps = 30;
AhmedPlaymaker 76:7fa91122907f 437 }
AhmedPlaymaker 76:7fa91122907f 438
AhmedPlaymaker 76:7fa91122907f 439 }
AhmedPlaymaker 76:7fa91122907f 440
AhmedPlaymaker 83:329da564799a 441 void StartScreen::scrollSpeedSelection()
AhmedPlaymaker 62:ebf6ecf8a6d5 442 {
AhmedPlaymaker 83:329da564799a 443 Direction d = _pad->get_direction();
AhmedPlaymaker 76:7fa91122907f 444 wait(1/controlSensitivity);//to make the joystick selection's speed inversely proportional to controlSensitivity.
AhmedPlaymaker 83:329da564799a 445 if(((d==E)||(_pad->check_event(Gamepad::R_PRESSED) == true))&&(speed_index==4)) {
AhmedPlaymaker 67:39b9ba6019b0 446 speed_index=1;
AhmedPlaymaker 83:329da564799a 447 } else if(((d==W)||(_pad->check_event(Gamepad::L_PRESSED) == true))&&(speed_index==1)) {
AhmedPlaymaker 67:39b9ba6019b0 448 speed_index=4;
AhmedPlaymaker 83:329da564799a 449 } else if(((d==E)||(_pad->check_event(Gamepad::R_PRESSED) == true))&&(1<=speed_index<=3)) {
AhmedPlaymaker 67:39b9ba6019b0 450 speed_index=speed_index+1;
AhmedPlaymaker 83:329da564799a 451 } else if(((d==W)||(_pad->check_event(Gamepad::L_PRESSED) == true))&&(2<=speed_index<=4)) {
AhmedPlaymaker 67:39b9ba6019b0 452 speed_index=speed_index-1;
AhmedPlaymaker 35:ce47cde57bd3 453 }
AhmedPlaymaker 35:ce47cde57bd3 454 }