Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Fri May 03 22:39:38 2019 +0000
Revision:
66:e47333ffc6ca
Parent:
65:2872ca289b49
Child:
67:39b9ba6019b0
Created separate functions  for detecting back being pressed, also changed names of some functions and variables

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 3:fbb1fa853f09 1 #include "StartScreen.h"
AhmedPlaymaker 3:fbb1fa853f09 2
AhmedPlaymaker 3:fbb1fa853f09 3 int sprite[48][84] = {
AhmedPlaymaker 6:3ffab44ed49c 4 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
AhmedPlaymaker 6:3ffab44ed49c 5 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
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AhmedPlaymaker 6:3ffab44ed49c 7 {1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 8 {1,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,1,0,1,0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1},
AhmedPlaymaker 28:d2c621d67e3b 9 {1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,1,0,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 10 {1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 11 {1,0,0,0,0,0,0,1,0,0,1,1,0,0,1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 12 {1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,1,0,1,1,0,0,0,1,1,0,1,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 13 {1,0,0,0,0,1,0,0,0,0,0,1,1,1,0,0,1,0,1,0,0,0,1,0,1,0,0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 14 {1,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 15 {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 16 {1,0,0,0,0,1,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,0,0,1,1,0,0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
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AhmedPlaymaker 6:3ffab44ed49c 24 {1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,1,1,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 25 {1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,1,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
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AhmedPlaymaker 6:3ffab44ed49c 30 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
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AhmedPlaymaker 59:c65a2e933c47 45 {1,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,1},
AhmedPlaymaker 59:c65a2e933c47 46 {1,0,0,0,0,0,0,1,1,1,1,0,1,1,0,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,1,1,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 47 {1,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 48 {1,0,0,0,0,1,1,1,1,1,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,1,1,0,1,1,0,0,1,0,1,1,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 49 {1,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,1,1,1,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,1},
AhmedPlaymaker 6:3ffab44ed49c 50 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 51 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
AhmedPlaymaker 3:fbb1fa853f09 52
AhmedPlaymaker 4:1fe015b66bb8 53 };
AhmedPlaymaker 62:ebf6ecf8a6d5 54
AhmedPlaymaker 4:1fe015b66bb8 55 int arrow[7][9] = {
AhmedPlaymaker 3:fbb1fa853f09 56 {0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 57 {0,0,0,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 58 {0,0,1,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 59 {0,1,1,1,1,1,1,1,1},
AhmedPlaymaker 3:fbb1fa853f09 60 {0,0,1,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 61 {0,0,0,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 62 {0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 63 };
AhmedPlaymaker 62:ebf6ecf8a6d5 64
AhmedPlaymaker 56:142e9fdb77a8 65 int motionControl[12][21] = {
AhmedPlaymaker 56:142e9fdb77a8 66 {0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 67 {0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 68 {0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 69 {0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 70 {0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 71 {0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 72 {1,1,1,0,1,0,0,1,1,1,1,1,1,1,0,0,1,0,1,1,1},
AhmedPlaymaker 56:142e9fdb77a8 73 {1,1,0,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,0,1,1},
AhmedPlaymaker 56:142e9fdb77a8 74 {1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1},
AhmedPlaymaker 56:142e9fdb77a8 75 {0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 76 {0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 77 {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 78 };
AhmedPlaymaker 56:142e9fdb77a8 79
AhmedPlaymaker 57:845781aea5ec 80 int joystick[13][48] = {
AhmedPlaymaker 57:845781aea5ec 81 {0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0},
AhmedPlaymaker 57:845781aea5ec 82 {0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0},
AhmedPlaymaker 57:845781aea5ec 83 {0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0},
AhmedPlaymaker 57:845781aea5ec 84 {0,0,0,1,1,0,0,0,0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0,1,1,0,0,0},
AhmedPlaymaker 57:845781aea5ec 85 {0,0,1,1,0,0,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,0,0,1,1,0,0},
AhmedPlaymaker 57:845781aea5ec 86 {0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,1,0,0,0,0,0,1,1,0},
AhmedPlaymaker 57:845781aea5ec 87 {1,1,1,1,1,1,1,0,1,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,1,0,1,1,1,1,1,1,1},
AhmedPlaymaker 57:845781aea5ec 88 {0,1,1,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,1,1,0},
AhmedPlaymaker 57:845781aea5ec 89 {0,0,1,1,0,0,0,0,0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0,0,1,1,0,0},
AhmedPlaymaker 57:845781aea5ec 90 {0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0},
AhmedPlaymaker 57:845781aea5ec 91 {0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0},
AhmedPlaymaker 57:845781aea5ec 92 {0,0,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0},
AhmedPlaymaker 57:845781aea5ec 93 {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 94 };
AhmedPlaymaker 56:142e9fdb77a8 95
AhmedPlaymaker 4:1fe015b66bb8 96 int navL[13][8] = {
AhmedPlaymaker 4:1fe015b66bb8 97 {0,0,0,0,0,0,1,1},
AhmedPlaymaker 4:1fe015b66bb8 98 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 4:1fe015b66bb8 99 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 100 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 101 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 102 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 103 {1,1,1,1,1,1,1,1},
AhmedPlaymaker 4:1fe015b66bb8 104 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 105 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 106 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 107 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 108 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 4:1fe015b66bb8 109 {0,0,0,0,0,0,1,1},
AhmedPlaymaker 4:1fe015b66bb8 110 };
AhmedPlaymaker 3:fbb1fa853f09 111
AhmedPlaymaker 4:1fe015b66bb8 112 int navR[13][8] = {
AhmedPlaymaker 4:1fe015b66bb8 113 {1,1,0,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 114 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 115 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 116 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 117 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 118 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 56:142e9fdb77a8 119 {1,1,1,1,1,1,1,1},
AhmedPlaymaker 4:1fe015b66bb8 120 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 4:1fe015b66bb8 121 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 122 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 123 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 124 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 125 {1,1,0,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 126 };
AhmedPlaymaker 16:7b474f873683 127
AhmedPlaymaker 3:fbb1fa853f09 128 StartScreen::StartScreen()
AhmedPlaymaker 3:fbb1fa853f09 129 {
AhmedPlaymaker 62:ebf6ecf8a6d5 130
AhmedPlaymaker 3:fbb1fa853f09 131 }
AhmedPlaymaker 3:fbb1fa853f09 132
AhmedPlaymaker 3:fbb1fa853f09 133 StartScreen::~StartScreen()
AhmedPlaymaker 3:fbb1fa853f09 134 {
AhmedPlaymaker 62:ebf6ecf8a6d5 135
AhmedPlaymaker 3:fbb1fa853f09 136 }
AhmedPlaymaker 3:fbb1fa853f09 137
AhmedPlaymaker 30:461231877c89 138 void StartScreen::init()
AhmedPlaymaker 30:461231877c89 139 {
AhmedPlaymaker 63:205f0ca48473 140 fps = 15; //sets the default frames per second to a certain value.
AhmedPlaymaker 36:dfdd619874ae 141 i = 16; //main menu selection arrow position
AhmedPlaymaker 56:142e9fdb77a8 142 g_mode = 1; //game mode selection (joystick/motion control).
AhmedPlaymaker 65:2872ca289b49 143 gameSpeedIndex = 2; //game speed page selection.
AhmedPlaymaker 65:2872ca289b49 144 showCredits = 1; //this helps in wether ot not to show credits to the user.
AhmedPlaymaker 65:2872ca289b49 145 controlSensitivity = 5; //sensitivity of control speed of menu options.
AhmedPlaymaker 30:461231877c89 146 }
AhmedPlaymaker 3:fbb1fa853f09 147
AhmedPlaymaker 66:e47333ffc6ca 148 void StartScreen::titleScreen(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 3:fbb1fa853f09 149 {
AhmedPlaymaker 28:d2c621d67e3b 150 //this saves the Theme song I want to play at the start.
AhmedPlaymaker 26:3495f7b0ede7 151 int song[18] = {441,494,439,372,392,370,330,246,329,331,370,555,555,495,440,392,392,370};
AhmedPlaymaker 6:3ffab44ed49c 152 pad.leds_on();
AhmedPlaymaker 62:ebf6ecf8a6d5 153
AhmedPlaymaker 28:d2c621d67e3b 154 for(int ani = -51; ani <= 0; ani+=3) {
AhmedPlaymaker 26:3495f7b0ede7 155 lcd.clear();
AhmedPlaymaker 26:3495f7b0ede7 156 lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
AhmedPlaymaker 26:3495f7b0ede7 157 lcd.refresh();
AhmedPlaymaker 26:3495f7b0ede7 158 pad.tone(song[(ani+48)/3],0.1);
AhmedPlaymaker 65:2872ca289b49 159
AhmedPlaymaker 65:2872ca289b49 160 //This Allows us to skip/play the animation before the menu screen
AhmedPlaymaker 66:e47333ffc6ca 161 _startPressed = false; //by default, animmation is not skipped, as StartScreen::instruct(lcd,pad) requires Start_Pressed to be 0 to be displayed
AhmedPlaymaker 59:c65a2e933c47 162 if((pad.check_event(Gamepad::START_PRESSED) == true)||(pad.check_event(Gamepad::A_PRESSED) == true)) { //to allow the gamer to skip the long starting animation if they are not a fan.
AhmedPlaymaker 66:e47333ffc6ca 163 _startPressed = true;
AhmedPlaymaker 59:c65a2e933c47 164 break;
AhmedPlaymaker 59:c65a2e933c47 165 }
AhmedPlaymaker 26:3495f7b0ede7 166 wait(0.2);
AhmedPlaymaker 26:3495f7b0ede7 167 }
AhmedPlaymaker 66:e47333ffc6ca 168 if (_startPressed == false) {
AhmedPlaymaker 63:205f0ca48473 169 wait(0.3); //dont wait anymore if start is pressed. (this is to allow for quick skip towards menu)
AhmedPlaymaker 62:ebf6ecf8a6d5 170 }
AhmedPlaymaker 3:fbb1fa853f09 171 pad.leds_off();
AhmedPlaymaker 3:fbb1fa853f09 172 lcd.clear();
AhmedPlaymaker 62:ebf6ecf8a6d5 173
AhmedPlaymaker 56:142e9fdb77a8 174 StartScreen::instruct(lcd,pad); //after the screen_saver is displayed we need to send in instructions of how to preoceed to menu.
AhmedPlaymaker 3:fbb1fa853f09 175 }
AhmedPlaymaker 3:fbb1fa853f09 176
AhmedPlaymaker 3:fbb1fa853f09 177 void StartScreen::instruct(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 3:fbb1fa853f09 178 {
AhmedPlaymaker 61:f3c402bc2ad0 179 //pad.init();
AhmedPlaymaker 65:2872ca289b49 180 wait(1/controlSensitivity); //to avoid race condition of the following while loop being skipped.
AhmedPlaymaker 66:e47333ffc6ca 181 while ((pad.check_event(Gamepad::START_PRESSED) == false)&&(pad.check_event(Gamepad::A_PRESSED) == false)&&(_startPressed == false)) {
AhmedPlaymaker 65:2872ca289b49 182 //Start_Pressed is 1 if start is already pressed during animation
AhmedPlaymaker 59:c65a2e933c47 183 lcd.printString("Please Press",5,1); //Function used to promt the user to start.
AhmedPlaymaker 59:c65a2e933c47 184 lcd.printString("Start",25,3);
AhmedPlaymaker 59:c65a2e933c47 185 lcd.printString("to Begin",15,5);
AhmedPlaymaker 59:c65a2e933c47 186 lcd.refresh();
AhmedPlaymaker 3:fbb1fa853f09 187 pad.leds_on();
AhmedPlaymaker 3:fbb1fa853f09 188 wait(0.1);
AhmedPlaymaker 3:fbb1fa853f09 189 pad.leds_off();
AhmedPlaymaker 3:fbb1fa853f09 190 wait(0.1);
AhmedPlaymaker 3:fbb1fa853f09 191 }
AhmedPlaymaker 6:3ffab44ed49c 192 pad.tone(1000.0,0.1);
AhmedPlaymaker 3:fbb1fa853f09 193 lcd.clear();
AhmedPlaymaker 3:fbb1fa853f09 194 pad.leds_off();
AhmedPlaymaker 3:fbb1fa853f09 195 }
AhmedPlaymaker 62:ebf6ecf8a6d5 196
AhmedPlaymaker 49:441c32f6603e 197 void StartScreen::credits(N5110 &lcd)
AhmedPlaymaker 62:ebf6ecf8a6d5 198 {
AhmedPlaymaker 49:441c32f6603e 199 lcd.clear();
AhmedPlaymaker 65:2872ca289b49 200 if(showCredits) {
AhmedPlaymaker 5:e4df87957a5b 201 lcd.printString("Created BY",8,1);
AhmedPlaymaker 5:e4df87957a5b 202 lcd.printString("Ahmed",24,3);
AhmedPlaymaker 5:e4df87957a5b 203 lcd.printString("Adamjee",20,4);
AhmedPlaymaker 5:e4df87957a5b 204 lcd.printString("201161436",15,5);
AhmedPlaymaker 5:e4df87957a5b 205 lcd.refresh();
AhmedPlaymaker 5:e4df87957a5b 206 wait(2);
AhmedPlaymaker 5:e4df87957a5b 207 }
AhmedPlaymaker 3:fbb1fa853f09 208 lcd.clear();
AhmedPlaymaker 3:fbb1fa853f09 209 }
AhmedPlaymaker 3:fbb1fa853f09 210
AhmedPlaymaker 63:205f0ca48473 211 void StartScreen::read_stats(SDFileSystem &sd) //to read the data from the SD card at the start of the game to be able to display before starting game.
AhmedPlaymaker 49:441c32f6603e 212 {
AhmedPlaymaker 49:441c32f6603e 213 _stats.read(sd);
AhmedPlaymaker 49:441c32f6603e 214 }
AhmedPlaymaker 49:441c32f6603e 215
AhmedPlaymaker 66:e47333ffc6ca 216 bool StartScreen::checkBackPressed(Gamepad &pad) //to read the data from the SD card at the start of the game to be able to display before starting game.
AhmedPlaymaker 66:e47333ffc6ca 217 {
AhmedPlaymaker 66:e47333ffc6ca 218 //This is a very important process, this helps the code to not get stuck in menu loop but also allow to toggle between diffrent menu screens.
AhmedPlaymaker 66:e47333ffc6ca 219 if (pad.check_event(Gamepad::BACK_PRESSED) == true) {
AhmedPlaymaker 66:e47333ffc6ca 220 pad.tone(1000.0,0.1);
AhmedPlaymaker 66:e47333ffc6ca 221 _backPressed = true;
AhmedPlaymaker 66:e47333ffc6ca 222 } else {
AhmedPlaymaker 66:e47333ffc6ca 223 _backPressed = false;
AhmedPlaymaker 66:e47333ffc6ca 224 }
AhmedPlaymaker 66:e47333ffc6ca 225 return _backPressed; //returns 1 if back is pressed, returns 0 otherwise.
AhmedPlaymaker 66:e47333ffc6ca 226 }
AhmedPlaymaker 66:e47333ffc6ca 227
AhmedPlaymaker 66:e47333ffc6ca 228 void StartScreen::menuScreen(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 3:fbb1fa853f09 229 {
AhmedPlaymaker 7:48ba87cd79b5 230 lcd.clear();
AhmedPlaymaker 52:c2faa96cf293 231 //StartScreen::init();
AhmedPlaymaker 61:f3c402bc2ad0 232 //pad.init();
AhmedPlaymaker 29:c6358c39a70e 233 while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
AhmedPlaymaker 66:e47333ffc6ca 234 StartScreen::mainMenu(lcd, pad);
AhmedPlaymaker 3:fbb1fa853f09 235 }
AhmedPlaymaker 6:3ffab44ed49c 236 pad.tone(1000.0,0.1);
AhmedPlaymaker 65:2872ca289b49 237 wait(1/controlSensitivity);
AhmedPlaymaker 66:e47333ffc6ca 238 StartScreen::nextMenu(lcd, pad); //after all main menu operations have been completed, this function allows us to get to the next menu.
AhmedPlaymaker 34:89f53ffc81bb 239 }
AhmedPlaymaker 34:89f53ffc81bb 240
AhmedPlaymaker 66:e47333ffc6ca 241 void StartScreen::mainMenu(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 62:ebf6ecf8a6d5 242 {
AhmedPlaymaker 65:2872ca289b49 243 Direction d = pad.get_direction();
AhmedPlaymaker 65:2872ca289b49 244 if(((d==N)||(pad.check_event(Gamepad::L_PRESSED) == true))&&(i>16)) {
AhmedPlaymaker 65:2872ca289b49 245 i=i-8; // i is the position of the selection arrow in menu and also the index of the case structure to select the next menu in StartScreen::NextMenu(lcd, pad).
AhmedPlaymaker 65:2872ca289b49 246 }
AhmedPlaymaker 65:2872ca289b49 247 if(((d==S)||(pad.check_event(Gamepad::R_PRESSED) == true))&&(i<40)) {
AhmedPlaymaker 65:2872ca289b49 248 i=i+8; // i is the position of the selection arrow in menu and also the index of the case structure to select the next menu in StartScreen::NextMenu(lcd, pad).
AhmedPlaymaker 65:2872ca289b49 249 }
AhmedPlaymaker 34:89f53ffc81bb 250 lcd.printString("SnakeVSBlock",5,0);
AhmedPlaymaker 34:89f53ffc81bb 251 lcd.printString("Play",0,2);
AhmedPlaymaker 34:89f53ffc81bb 252 lcd.printString("Settings",0,3);
AhmedPlaymaker 34:89f53ffc81bb 253 lcd.printString("Stats",0,4);
AhmedPlaymaker 34:89f53ffc81bb 254 lcd.printString("Tutorial",0,5);
AhmedPlaymaker 65:2872ca289b49 255 lcd.drawSprite(50,i,7,9,(int *)arrow); // i is the postion of where the arrow will be drawn and is determined by the above if command using joystick.
AhmedPlaymaker 34:89f53ffc81bb 256 lcd.refresh();
AhmedPlaymaker 65:2872ca289b49 257 wait(1/controlSensitivity);
AhmedPlaymaker 34:89f53ffc81bb 258 lcd.clear();
AhmedPlaymaker 34:89f53ffc81bb 259 }
AhmedPlaymaker 34:89f53ffc81bb 260
AhmedPlaymaker 66:e47333ffc6ca 261 void StartScreen::nextMenu(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 55:df0825049171 262 {
AhmedPlaymaker 63:205f0ca48473 263 switch (i) { //this i saves the value from the coordinates of arrow in main menu, and allows us to select the next menu accordingly.
AhmedPlaymaker 62:ebf6ecf8a6d5 264 case 16:
AhmedPlaymaker 65:2872ca289b49 265 game_mode(lcd, pad); //calls game mode
AhmedPlaymaker 62:ebf6ecf8a6d5 266 break;
AhmedPlaymaker 62:ebf6ecf8a6d5 267 case 24:
AhmedPlaymaker 62:ebf6ecf8a6d5 268 float *cs_sc;
AhmedPlaymaker 65:2872ca289b49 269 cs_sc = _settings.Implement(lcd, pad, controlSensitivity);
AhmedPlaymaker 65:2872ca289b49 270 controlSensitivity = cs_sc[0]; //saves the number in controlSensitivity which controls the control speed of the menu oftions (basically the wait time of between reading joystick input).
AhmedPlaymaker 65:2872ca289b49 271 showCredits = cs_sc[1]; //saves the number in sc which decides weather or not to show credits when game starts.
AhmedPlaymaker 66:e47333ffc6ca 272 menuScreen(lcd, pad); //to return to main_menu if back is pressed
AhmedPlaymaker 62:ebf6ecf8a6d5 273 break;
AhmedPlaymaker 62:ebf6ecf8a6d5 274 case 32:
AhmedPlaymaker 62:ebf6ecf8a6d5 275 _stats.StatsDisplay(lcd, pad);
AhmedPlaymaker 66:e47333ffc6ca 276 menuScreen(lcd, pad); //to return to main_menu if back is pressed
AhmedPlaymaker 62:ebf6ecf8a6d5 277 break;
AhmedPlaymaker 62:ebf6ecf8a6d5 278 case 40:
AhmedPlaymaker 62:ebf6ecf8a6d5 279 _tutorial.Implement(lcd, pad);
AhmedPlaymaker 66:e47333ffc6ca 280 menuScreen(lcd, pad); //to return to main_menu if back is pressed
AhmedPlaymaker 62:ebf6ecf8a6d5 281 break;
AhmedPlaymaker 56:142e9fdb77a8 282 }
AhmedPlaymaker 3:fbb1fa853f09 283 }
AhmedPlaymaker 30:461231877c89 284
AhmedPlaymaker 49:441c32f6603e 285 void StartScreen::game_mode(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 4:1fe015b66bb8 286 {
AhmedPlaymaker 4:1fe015b66bb8 287 lcd.clear();
AhmedPlaymaker 65:2872ca289b49 288 wait(2/controlSensitivity);
AhmedPlaymaker 61:f3c402bc2ad0 289 //pad.init();
AhmedPlaymaker 29:c6358c39a70e 290 while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
AhmedPlaymaker 56:142e9fdb77a8 291 StartScreen::ModeOptions(lcd); //displays to the user what are the mode options
AhmedPlaymaker 56:142e9fdb77a8 292 StartScreen::SelectMode(pad); //the mode is selected by moving joystick in this function.
AhmedPlaymaker 64:540aa1602372 293
AhmedPlaymaker 66:e47333ffc6ca 294 if (StartScreen::checkBackPressed(pad)) { break; } //if back is pressed, the while loop is escaped.
AhmedPlaymaker 66:e47333ffc6ca 295
AhmedPlaymaker 34:89f53ffc81bb 296 }
AhmedPlaymaker 58:affb42c56cf8 297 pad.tone(1000.0,0.1);
AhmedPlaymaker 66:e47333ffc6ca 298 if(_backPressed) { //if back was pressed in the while loop, the previous menu is called.
AhmedPlaymaker 66:e47333ffc6ca 299 menuScreen(lcd, pad);
AhmedPlaymaker 64:540aa1602372 300 }
AhmedPlaymaker 64:540aa1602372 301
AhmedPlaymaker 64:540aa1602372 302 else {
AhmedPlaymaker 63:205f0ca48473 303 if (g_mode == 2) { //show instructions to handle motion control.
AhmedPlaymaker 63:205f0ca48473 304 StartScreen::motionControlInstructions(lcd); //this only comes up on the screen is the user selects motion control from menu options.
AhmedPlaymaker 62:ebf6ecf8a6d5 305 }
AhmedPlaymaker 63:205f0ca48473 306 //Condition to go to next menu page.
AhmedPlaymaker 29:c6358c39a70e 307 lcd.clear();
AhmedPlaymaker 49:441c32f6603e 308 game_speed(lcd, pad);
AhmedPlaymaker 34:89f53ffc81bb 309 }
AhmedPlaymaker 34:89f53ffc81bb 310 }
AhmedPlaymaker 34:89f53ffc81bb 311
AhmedPlaymaker 56:142e9fdb77a8 312 void StartScreen::ModeOptions(N5110 &lcd)
AhmedPlaymaker 42:973bb6036f81 313 {
AhmedPlaymaker 34:89f53ffc81bb 314 lcd.clear();
AhmedPlaymaker 56:142e9fdb77a8 315 switch (g_mode) {
AhmedPlaymaker 62:ebf6ecf8a6d5 316 case 1:
AhmedPlaymaker 62:ebf6ecf8a6d5 317 lcd.printString("Joystick",18,1);
AhmedPlaymaker 62:ebf6ecf8a6d5 318 lcd.drawSprite(17,22,13,48,(int *)joystick); //Function used to draw the sprite.
AhmedPlaymaker 62:ebf6ecf8a6d5 319 lcd.refresh();
AhmedPlaymaker 62:ebf6ecf8a6d5 320 break;
AhmedPlaymaker 62:ebf6ecf8a6d5 321 case 2:
AhmedPlaymaker 62:ebf6ecf8a6d5 322 lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
AhmedPlaymaker 62:ebf6ecf8a6d5 323 lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
AhmedPlaymaker 62:ebf6ecf8a6d5 324 lcd.printString("Motion Control",1,1);
AhmedPlaymaker 62:ebf6ecf8a6d5 325 lcd.drawSprite(32,22,12,21,(int *)motionControl); //Function used to draw the sprite.
AhmedPlaymaker 62:ebf6ecf8a6d5 326 break;
AhmedPlaymaker 34:89f53ffc81bb 327 }
AhmedPlaymaker 62:ebf6ecf8a6d5 328
AhmedPlaymaker 34:89f53ffc81bb 329 lcd.refresh();
AhmedPlaymaker 4:1fe015b66bb8 330 }
AhmedPlaymaker 34:89f53ffc81bb 331
AhmedPlaymaker 56:142e9fdb77a8 332 void StartScreen::SelectMode(Gamepad &pad)
AhmedPlaymaker 62:ebf6ecf8a6d5 333 {
AhmedPlaymaker 56:142e9fdb77a8 334 Direction d = pad.get_direction();
AhmedPlaymaker 65:2872ca289b49 335 wait(1/controlSensitivity);
AhmedPlaymaker 59:c65a2e933c47 336 if(((d==E)||(d==W)||(pad.check_event(Gamepad::R_PRESSED) == true)||(pad.check_event(Gamepad::L_PRESSED) == true))&&(g_mode==1)) {
AhmedPlaymaker 56:142e9fdb77a8 337 g_mode=2;
AhmedPlaymaker 56:142e9fdb77a8 338 }
AhmedPlaymaker 62:ebf6ecf8a6d5 339
AhmedPlaymaker 59:c65a2e933c47 340 else if(((d==E)||(d==W)||(pad.check_event(Gamepad::R_PRESSED) == true)||(pad.check_event(Gamepad::L_PRESSED) == true))&&(g_mode==2)) {
AhmedPlaymaker 56:142e9fdb77a8 341 g_mode=1;
AhmedPlaymaker 56:142e9fdb77a8 342 }
AhmedPlaymaker 56:142e9fdb77a8 343 }
AhmedPlaymaker 56:142e9fdb77a8 344
AhmedPlaymaker 58:affb42c56cf8 345 void StartScreen::motionControlInstructions(N5110 &lcd)
AhmedPlaymaker 62:ebf6ecf8a6d5 346 {
AhmedPlaymaker 58:affb42c56cf8 347 lcd.clear();
AhmedPlaymaker 58:affb42c56cf8 348 lcd.printString("While playing the",5,0); //Function used to promt the user to start.
AhmedPlaymaker 58:affb42c56cf8 349 lcd.printString("game, press",9,1);
AhmedPlaymaker 58:affb42c56cf8 350 lcd.printString("A to centre",8,2);
AhmedPlaymaker 58:affb42c56cf8 351 lcd.printString("the snake at",9,3);
AhmedPlaymaker 58:affb42c56cf8 352 lcd.printString("prefered angle",0,4);
AhmedPlaymaker 58:affb42c56cf8 353 lcd.refresh();
AhmedPlaymaker 58:affb42c56cf8 354 wait(2);
AhmedPlaymaker 58:affb42c56cf8 355 }
AhmedPlaymaker 58:affb42c56cf8 356
AhmedPlaymaker 49:441c32f6603e 357 void StartScreen::game_speed(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 4:1fe015b66bb8 358 {
AhmedPlaymaker 4:1fe015b66bb8 359 lcd.clear();
AhmedPlaymaker 65:2872ca289b49 360 wait(2/controlSensitivity);
AhmedPlaymaker 61:f3c402bc2ad0 361 //pad.init();
AhmedPlaymaker 29:c6358c39a70e 362 while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
AhmedPlaymaker 58:affb42c56cf8 363 StartScreen::selectSpeedPage(pad);
AhmedPlaymaker 58:affb42c56cf8 364 StartScreen::showSpeedOptions(lcd);
AhmedPlaymaker 66:e47333ffc6ca 365
AhmedPlaymaker 66:e47333ffc6ca 366 if (StartScreen::checkBackPressed(pad)) { break; } //if back is pressed, the while loop is escaped.
AhmedPlaymaker 35:ce47cde57bd3 367 }
AhmedPlaymaker 64:540aa1602372 368
AhmedPlaymaker 66:e47333ffc6ca 369 if(_backPressed) { //if back was pressed in the while loop, the previous menu is called.
AhmedPlaymaker 62:ebf6ecf8a6d5 370 game_mode(lcd, pad);
AhmedPlaymaker 64:540aa1602372 371 }
AhmedPlaymaker 64:540aa1602372 372
AhmedPlaymaker 64:540aa1602372 373 else {
AhmedPlaymaker 35:ce47cde57bd3 374 pad.tone(1000.0,0.1);
AhmedPlaymaker 35:ce47cde57bd3 375 lcd.clear();
AhmedPlaymaker 65:2872ca289b49 376 wait(1/controlSensitivity);
AhmedPlaymaker 4:1fe015b66bb8 377 }
AhmedPlaymaker 35:ce47cde57bd3 378 }
AhmedPlaymaker 35:ce47cde57bd3 379
AhmedPlaymaker 58:affb42c56cf8 380 void StartScreen::selectSpeedPage(Gamepad &pad)
AhmedPlaymaker 62:ebf6ecf8a6d5 381 {
AhmedPlaymaker 35:ce47cde57bd3 382 Direction d = pad.get_direction();
AhmedPlaymaker 65:2872ca289b49 383 wait(1/controlSensitivity);
AhmedPlaymaker 65:2872ca289b49 384 if(((d==E)||(pad.check_event(Gamepad::R_PRESSED) == true))&&(gameSpeedIndex==4)) {
AhmedPlaymaker 65:2872ca289b49 385 gameSpeedIndex=1;
AhmedPlaymaker 65:2872ca289b49 386 } else if(((d==W)||(pad.check_event(Gamepad::L_PRESSED) == true))&&(gameSpeedIndex==1)) {
AhmedPlaymaker 65:2872ca289b49 387 gameSpeedIndex=4;
AhmedPlaymaker 65:2872ca289b49 388 } else if(((d==E)||(pad.check_event(Gamepad::R_PRESSED) == true))&&(1<=gameSpeedIndex<=3)) {
AhmedPlaymaker 65:2872ca289b49 389 gameSpeedIndex=gameSpeedIndex+1;
AhmedPlaymaker 65:2872ca289b49 390 } else if(((d==W)||(pad.check_event(Gamepad::L_PRESSED) == true))&&(2<=gameSpeedIndex<=4)) {
AhmedPlaymaker 65:2872ca289b49 391 gameSpeedIndex=gameSpeedIndex-1;
AhmedPlaymaker 35:ce47cde57bd3 392 }
AhmedPlaymaker 35:ce47cde57bd3 393 }
AhmedPlaymaker 35:ce47cde57bd3 394
AhmedPlaymaker 61:f3c402bc2ad0 395 void StartScreen::showSpeedOptions(N5110 &lcd) //decrease code size.
AhmedPlaymaker 62:ebf6ecf8a6d5 396 {
AhmedPlaymaker 35:ce47cde57bd3 397 lcd.clear();
AhmedPlaymaker 35:ce47cde57bd3 398 lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
AhmedPlaymaker 35:ce47cde57bd3 399 lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
AhmedPlaymaker 35:ce47cde57bd3 400 lcd.printString("Game Speed",10,1);
AhmedPlaymaker 65:2872ca289b49 401 switch (gameSpeedIndex) {
AhmedPlaymaker 62:ebf6ecf8a6d5 402 case 1:
AhmedPlaymaker 62:ebf6ecf8a6d5 403 lcd.printString("SNAKE",28,3);
AhmedPlaymaker 62:ebf6ecf8a6d5 404 fps = 12;
AhmedPlaymaker 62:ebf6ecf8a6d5 405 break;
AhmedPlaymaker 62:ebf6ecf8a6d5 406 case 2:
AhmedPlaymaker 62:ebf6ecf8a6d5 407 lcd.printString("HUMAN",28,3);
AhmedPlaymaker 62:ebf6ecf8a6d5 408 fps = 18;
AhmedPlaymaker 62:ebf6ecf8a6d5 409 break;
AhmedPlaymaker 62:ebf6ecf8a6d5 410 case 3:
AhmedPlaymaker 62:ebf6ecf8a6d5 411 lcd.printString("HORSE",28,3);
AhmedPlaymaker 62:ebf6ecf8a6d5 412 fps = 22;
AhmedPlaymaker 62:ebf6ecf8a6d5 413 break;
AhmedPlaymaker 62:ebf6ecf8a6d5 414 case 4:
AhmedPlaymaker 62:ebf6ecf8a6d5 415 lcd.printString("CHEETHA",21,3);
AhmedPlaymaker 62:ebf6ecf8a6d5 416 fps = 27;
AhmedPlaymaker 35:ce47cde57bd3 417 }
AhmedPlaymaker 62:ebf6ecf8a6d5 418
AhmedPlaymaker 21:e41126528cc6 419 lcd.refresh();
AhmedPlaymaker 4:1fe015b66bb8 420 }