Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Fri May 03 19:16:02 2019 +0000
Revision:
65:2872ca289b49
Parent:
64:540aa1602372
Child:
66:e47333ffc6ca
Refactored some function into smaller ones

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 3:fbb1fa853f09 1 #include "StartScreen.h"
AhmedPlaymaker 3:fbb1fa853f09 2
AhmedPlaymaker 3:fbb1fa853f09 3 int sprite[48][84] = {
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AhmedPlaymaker 59:c65a2e933c47 45 {1,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,1},
AhmedPlaymaker 59:c65a2e933c47 46 {1,0,0,0,0,0,0,1,1,1,1,0,1,1,0,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,1,1,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 47 {1,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 48 {1,0,0,0,0,1,1,1,1,1,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,1,1,0,1,1,0,0,1,0,1,1,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 49 {1,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,1,1,1,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,1},
AhmedPlaymaker 6:3ffab44ed49c 50 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 51 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
AhmedPlaymaker 3:fbb1fa853f09 52
AhmedPlaymaker 4:1fe015b66bb8 53 };
AhmedPlaymaker 62:ebf6ecf8a6d5 54
AhmedPlaymaker 4:1fe015b66bb8 55 int arrow[7][9] = {
AhmedPlaymaker 3:fbb1fa853f09 56 {0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 57 {0,0,0,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 58 {0,0,1,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 59 {0,1,1,1,1,1,1,1,1},
AhmedPlaymaker 3:fbb1fa853f09 60 {0,0,1,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 61 {0,0,0,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 62 {0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 63 };
AhmedPlaymaker 62:ebf6ecf8a6d5 64
AhmedPlaymaker 56:142e9fdb77a8 65 int motionControl[12][21] = {
AhmedPlaymaker 56:142e9fdb77a8 66 {0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 67 {0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 68 {0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 69 {0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 70 {0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 71 {0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 72 {1,1,1,0,1,0,0,1,1,1,1,1,1,1,0,0,1,0,1,1,1},
AhmedPlaymaker 56:142e9fdb77a8 73 {1,1,0,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,0,1,1},
AhmedPlaymaker 56:142e9fdb77a8 74 {1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1},
AhmedPlaymaker 56:142e9fdb77a8 75 {0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 76 {0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 77 {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 78 };
AhmedPlaymaker 56:142e9fdb77a8 79
AhmedPlaymaker 57:845781aea5ec 80 int joystick[13][48] = {
AhmedPlaymaker 57:845781aea5ec 81 {0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0},
AhmedPlaymaker 57:845781aea5ec 82 {0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0},
AhmedPlaymaker 57:845781aea5ec 83 {0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0},
AhmedPlaymaker 57:845781aea5ec 84 {0,0,0,1,1,0,0,0,0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0,1,1,0,0,0},
AhmedPlaymaker 57:845781aea5ec 85 {0,0,1,1,0,0,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,0,0,1,1,0,0},
AhmedPlaymaker 57:845781aea5ec 86 {0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,1,0,0,0,0,0,1,1,0},
AhmedPlaymaker 57:845781aea5ec 87 {1,1,1,1,1,1,1,0,1,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,1,0,1,1,1,1,1,1,1},
AhmedPlaymaker 57:845781aea5ec 88 {0,1,1,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,1,1,0},
AhmedPlaymaker 57:845781aea5ec 89 {0,0,1,1,0,0,0,0,0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0,0,1,1,0,0},
AhmedPlaymaker 57:845781aea5ec 90 {0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0},
AhmedPlaymaker 57:845781aea5ec 91 {0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0},
AhmedPlaymaker 57:845781aea5ec 92 {0,0,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0},
AhmedPlaymaker 57:845781aea5ec 93 {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 94 };
AhmedPlaymaker 56:142e9fdb77a8 95
AhmedPlaymaker 4:1fe015b66bb8 96 int navL[13][8] = {
AhmedPlaymaker 4:1fe015b66bb8 97 {0,0,0,0,0,0,1,1},
AhmedPlaymaker 4:1fe015b66bb8 98 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 4:1fe015b66bb8 99 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 100 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 101 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 102 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 103 {1,1,1,1,1,1,1,1},
AhmedPlaymaker 4:1fe015b66bb8 104 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 105 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 106 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 107 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 108 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 4:1fe015b66bb8 109 {0,0,0,0,0,0,1,1},
AhmedPlaymaker 4:1fe015b66bb8 110 };
AhmedPlaymaker 3:fbb1fa853f09 111
AhmedPlaymaker 4:1fe015b66bb8 112 int navR[13][8] = {
AhmedPlaymaker 4:1fe015b66bb8 113 {1,1,0,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 114 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 115 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 116 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 117 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 118 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 56:142e9fdb77a8 119 {1,1,1,1,1,1,1,1},
AhmedPlaymaker 4:1fe015b66bb8 120 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 4:1fe015b66bb8 121 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 122 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 123 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 124 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 125 {1,1,0,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 126 };
AhmedPlaymaker 16:7b474f873683 127
AhmedPlaymaker 3:fbb1fa853f09 128 StartScreen::StartScreen()
AhmedPlaymaker 3:fbb1fa853f09 129 {
AhmedPlaymaker 62:ebf6ecf8a6d5 130
AhmedPlaymaker 3:fbb1fa853f09 131 }
AhmedPlaymaker 3:fbb1fa853f09 132
AhmedPlaymaker 3:fbb1fa853f09 133 StartScreen::~StartScreen()
AhmedPlaymaker 3:fbb1fa853f09 134 {
AhmedPlaymaker 62:ebf6ecf8a6d5 135
AhmedPlaymaker 3:fbb1fa853f09 136 }
AhmedPlaymaker 3:fbb1fa853f09 137
AhmedPlaymaker 30:461231877c89 138 void StartScreen::init()
AhmedPlaymaker 30:461231877c89 139 {
AhmedPlaymaker 63:205f0ca48473 140 fps = 15; //sets the default frames per second to a certain value.
AhmedPlaymaker 36:dfdd619874ae 141 i = 16; //main menu selection arrow position
AhmedPlaymaker 56:142e9fdb77a8 142 g_mode = 1; //game mode selection (joystick/motion control).
AhmedPlaymaker 65:2872ca289b49 143 gameSpeedIndex = 2; //game speed page selection.
AhmedPlaymaker 65:2872ca289b49 144 showCredits = 1; //this helps in wether ot not to show credits to the user.
AhmedPlaymaker 65:2872ca289b49 145 controlSensitivity = 5; //sensitivity of control speed of menu options.
AhmedPlaymaker 30:461231877c89 146 }
AhmedPlaymaker 3:fbb1fa853f09 147
AhmedPlaymaker 3:fbb1fa853f09 148 void StartScreen::screen_saver(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 3:fbb1fa853f09 149 {
AhmedPlaymaker 28:d2c621d67e3b 150 //this saves the Theme song I want to play at the start.
AhmedPlaymaker 26:3495f7b0ede7 151 int song[18] = {441,494,439,372,392,370,330,246,329,331,370,555,555,495,440,392,392,370};
AhmedPlaymaker 6:3ffab44ed49c 152 pad.leds_on();
AhmedPlaymaker 62:ebf6ecf8a6d5 153
AhmedPlaymaker 28:d2c621d67e3b 154 for(int ani = -51; ani <= 0; ani+=3) {
AhmedPlaymaker 26:3495f7b0ede7 155 lcd.clear();
AhmedPlaymaker 26:3495f7b0ede7 156 lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
AhmedPlaymaker 26:3495f7b0ede7 157 lcd.refresh();
AhmedPlaymaker 26:3495f7b0ede7 158 pad.tone(song[(ani+48)/3],0.1);
AhmedPlaymaker 65:2872ca289b49 159
AhmedPlaymaker 65:2872ca289b49 160 //This Allows us to skip/play the animation before the menu screen
AhmedPlaymaker 65:2872ca289b49 161 Start_Pressed = 0; //by default, animmation is not skipped, as StartScreen::instruct(lcd,pad) requires Start_Pressed to be 0 to be displayed
AhmedPlaymaker 59:c65a2e933c47 162 if((pad.check_event(Gamepad::START_PRESSED) == true)||(pad.check_event(Gamepad::A_PRESSED) == true)) { //to allow the gamer to skip the long starting animation if they are not a fan.
AhmedPlaymaker 59:c65a2e933c47 163 Start_Pressed = 1;
AhmedPlaymaker 59:c65a2e933c47 164 break;
AhmedPlaymaker 59:c65a2e933c47 165 }
AhmedPlaymaker 26:3495f7b0ede7 166 wait(0.2);
AhmedPlaymaker 26:3495f7b0ede7 167 }
AhmedPlaymaker 62:ebf6ecf8a6d5 168 if (Start_Pressed == 0) {
AhmedPlaymaker 63:205f0ca48473 169 wait(0.3); //dont wait anymore if start is pressed. (this is to allow for quick skip towards menu)
AhmedPlaymaker 62:ebf6ecf8a6d5 170 }
AhmedPlaymaker 3:fbb1fa853f09 171 pad.leds_off();
AhmedPlaymaker 3:fbb1fa853f09 172 lcd.clear();
AhmedPlaymaker 62:ebf6ecf8a6d5 173
AhmedPlaymaker 56:142e9fdb77a8 174 StartScreen::instruct(lcd,pad); //after the screen_saver is displayed we need to send in instructions of how to preoceed to menu.
AhmedPlaymaker 3:fbb1fa853f09 175 }
AhmedPlaymaker 3:fbb1fa853f09 176
AhmedPlaymaker 3:fbb1fa853f09 177 void StartScreen::instruct(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 3:fbb1fa853f09 178 {
AhmedPlaymaker 61:f3c402bc2ad0 179 //pad.init();
AhmedPlaymaker 65:2872ca289b49 180 wait(1/controlSensitivity); //to avoid race condition of the following while loop being skipped.
AhmedPlaymaker 59:c65a2e933c47 181 while ((pad.check_event(Gamepad::START_PRESSED) == false)&&(pad.check_event(Gamepad::A_PRESSED) == false)&&(Start_Pressed == 0)) {
AhmedPlaymaker 65:2872ca289b49 182 //Start_Pressed is 1 if start is already pressed during animation
AhmedPlaymaker 59:c65a2e933c47 183 lcd.printString("Please Press",5,1); //Function used to promt the user to start.
AhmedPlaymaker 59:c65a2e933c47 184 lcd.printString("Start",25,3);
AhmedPlaymaker 59:c65a2e933c47 185 lcd.printString("to Begin",15,5);
AhmedPlaymaker 59:c65a2e933c47 186 lcd.refresh();
AhmedPlaymaker 3:fbb1fa853f09 187 pad.leds_on();
AhmedPlaymaker 3:fbb1fa853f09 188 wait(0.1);
AhmedPlaymaker 3:fbb1fa853f09 189 pad.leds_off();
AhmedPlaymaker 3:fbb1fa853f09 190 wait(0.1);
AhmedPlaymaker 3:fbb1fa853f09 191 }
AhmedPlaymaker 6:3ffab44ed49c 192 pad.tone(1000.0,0.1);
AhmedPlaymaker 3:fbb1fa853f09 193 lcd.clear();
AhmedPlaymaker 3:fbb1fa853f09 194 pad.leds_off();
AhmedPlaymaker 3:fbb1fa853f09 195 }
AhmedPlaymaker 62:ebf6ecf8a6d5 196
AhmedPlaymaker 49:441c32f6603e 197 void StartScreen::credits(N5110 &lcd)
AhmedPlaymaker 62:ebf6ecf8a6d5 198 {
AhmedPlaymaker 49:441c32f6603e 199 lcd.clear();
AhmedPlaymaker 65:2872ca289b49 200 if(showCredits) {
AhmedPlaymaker 5:e4df87957a5b 201 lcd.printString("Created BY",8,1);
AhmedPlaymaker 5:e4df87957a5b 202 lcd.printString("Ahmed",24,3);
AhmedPlaymaker 5:e4df87957a5b 203 lcd.printString("Adamjee",20,4);
AhmedPlaymaker 5:e4df87957a5b 204 lcd.printString("201161436",15,5);
AhmedPlaymaker 5:e4df87957a5b 205 lcd.refresh();
AhmedPlaymaker 5:e4df87957a5b 206 wait(2);
AhmedPlaymaker 5:e4df87957a5b 207 }
AhmedPlaymaker 3:fbb1fa853f09 208 lcd.clear();
AhmedPlaymaker 3:fbb1fa853f09 209 }
AhmedPlaymaker 3:fbb1fa853f09 210
AhmedPlaymaker 63:205f0ca48473 211 void StartScreen::read_stats(SDFileSystem &sd) //to read the data from the SD card at the start of the game to be able to display before starting game.
AhmedPlaymaker 49:441c32f6603e 212 {
AhmedPlaymaker 49:441c32f6603e 213 _stats.read(sd);
AhmedPlaymaker 49:441c32f6603e 214 }
AhmedPlaymaker 49:441c32f6603e 215
AhmedPlaymaker 49:441c32f6603e 216 void StartScreen::main_menu(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 3:fbb1fa853f09 217 {
AhmedPlaymaker 7:48ba87cd79b5 218 lcd.clear();
AhmedPlaymaker 52:c2faa96cf293 219 //StartScreen::init();
AhmedPlaymaker 61:f3c402bc2ad0 220 //pad.init();
AhmedPlaymaker 29:c6358c39a70e 221 while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
AhmedPlaymaker 56:142e9fdb77a8 222 StartScreen::ImplementMenu(lcd, pad);
AhmedPlaymaker 3:fbb1fa853f09 223 }
AhmedPlaymaker 6:3ffab44ed49c 224 pad.tone(1000.0,0.1);
AhmedPlaymaker 65:2872ca289b49 225 wait(1/controlSensitivity);
AhmedPlaymaker 65:2872ca289b49 226 StartScreen::NextMenu(lcd, pad); //after all main menu operations have been completed, this function allows us to get to the next menu.
AhmedPlaymaker 34:89f53ffc81bb 227 }
AhmedPlaymaker 34:89f53ffc81bb 228
AhmedPlaymaker 56:142e9fdb77a8 229 void StartScreen::ImplementMenu(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 62:ebf6ecf8a6d5 230 {
AhmedPlaymaker 65:2872ca289b49 231 Direction d = pad.get_direction();
AhmedPlaymaker 65:2872ca289b49 232 if(((d==N)||(pad.check_event(Gamepad::L_PRESSED) == true))&&(i>16)) {
AhmedPlaymaker 65:2872ca289b49 233 i=i-8; // i is the position of the selection arrow in menu and also the index of the case structure to select the next menu in StartScreen::NextMenu(lcd, pad).
AhmedPlaymaker 65:2872ca289b49 234 }
AhmedPlaymaker 65:2872ca289b49 235 if(((d==S)||(pad.check_event(Gamepad::R_PRESSED) == true))&&(i<40)) {
AhmedPlaymaker 65:2872ca289b49 236 i=i+8; // i is the position of the selection arrow in menu and also the index of the case structure to select the next menu in StartScreen::NextMenu(lcd, pad).
AhmedPlaymaker 65:2872ca289b49 237 }
AhmedPlaymaker 34:89f53ffc81bb 238 lcd.printString("SnakeVSBlock",5,0);
AhmedPlaymaker 34:89f53ffc81bb 239 lcd.printString("Play",0,2);
AhmedPlaymaker 34:89f53ffc81bb 240 lcd.printString("Settings",0,3);
AhmedPlaymaker 34:89f53ffc81bb 241 lcd.printString("Stats",0,4);
AhmedPlaymaker 34:89f53ffc81bb 242 lcd.printString("Tutorial",0,5);
AhmedPlaymaker 65:2872ca289b49 243 lcd.drawSprite(50,i,7,9,(int *)arrow); // i is the postion of where the arrow will be drawn and is determined by the above if command using joystick.
AhmedPlaymaker 34:89f53ffc81bb 244 lcd.refresh();
AhmedPlaymaker 65:2872ca289b49 245 wait(1/controlSensitivity);
AhmedPlaymaker 34:89f53ffc81bb 246 lcd.clear();
AhmedPlaymaker 34:89f53ffc81bb 247 }
AhmedPlaymaker 34:89f53ffc81bb 248
AhmedPlaymaker 56:142e9fdb77a8 249 void StartScreen::NextMenu(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 55:df0825049171 250 {
AhmedPlaymaker 63:205f0ca48473 251 switch (i) { //this i saves the value from the coordinates of arrow in main menu, and allows us to select the next menu accordingly.
AhmedPlaymaker 62:ebf6ecf8a6d5 252 case 16:
AhmedPlaymaker 65:2872ca289b49 253 game_mode(lcd, pad); //calls game mode
AhmedPlaymaker 62:ebf6ecf8a6d5 254 break;
AhmedPlaymaker 62:ebf6ecf8a6d5 255 case 24:
AhmedPlaymaker 62:ebf6ecf8a6d5 256 float *cs_sc;
AhmedPlaymaker 65:2872ca289b49 257 cs_sc = _settings.Implement(lcd, pad, controlSensitivity);
AhmedPlaymaker 65:2872ca289b49 258 controlSensitivity = cs_sc[0]; //saves the number in controlSensitivity which controls the control speed of the menu oftions (basically the wait time of between reading joystick input).
AhmedPlaymaker 65:2872ca289b49 259 showCredits = cs_sc[1]; //saves the number in sc which decides weather or not to show credits when game starts.
AhmedPlaymaker 62:ebf6ecf8a6d5 260 main_menu(lcd, pad); //to return to main_menu if back is pressed
AhmedPlaymaker 62:ebf6ecf8a6d5 261 break;
AhmedPlaymaker 62:ebf6ecf8a6d5 262 case 32:
AhmedPlaymaker 62:ebf6ecf8a6d5 263 _stats.StatsDisplay(lcd, pad);
AhmedPlaymaker 62:ebf6ecf8a6d5 264 main_menu(lcd, pad); //to return to main_menu if back is pressed
AhmedPlaymaker 62:ebf6ecf8a6d5 265 break;
AhmedPlaymaker 62:ebf6ecf8a6d5 266 case 40:
AhmedPlaymaker 62:ebf6ecf8a6d5 267 _tutorial.Implement(lcd, pad);
AhmedPlaymaker 62:ebf6ecf8a6d5 268 main_menu(lcd, pad); //to return to main_menu if back is pressed
AhmedPlaymaker 62:ebf6ecf8a6d5 269 break;
AhmedPlaymaker 56:142e9fdb77a8 270 }
AhmedPlaymaker 3:fbb1fa853f09 271 }
AhmedPlaymaker 30:461231877c89 272
AhmedPlaymaker 49:441c32f6603e 273 void StartScreen::game_mode(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 4:1fe015b66bb8 274 {
AhmedPlaymaker 4:1fe015b66bb8 275 lcd.clear();
AhmedPlaymaker 65:2872ca289b49 276 wait(2/controlSensitivity);
AhmedPlaymaker 61:f3c402bc2ad0 277 //pad.init();
AhmedPlaymaker 29:c6358c39a70e 278 while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
AhmedPlaymaker 56:142e9fdb77a8 279 StartScreen::ModeOptions(lcd); //displays to the user what are the mode options
AhmedPlaymaker 56:142e9fdb77a8 280 StartScreen::SelectMode(pad); //the mode is selected by moving joystick in this function.
AhmedPlaymaker 64:540aa1602372 281
AhmedPlaymaker 64:540aa1602372 282 //This is a very important process, this helps the code to not get stuck in menu loop.
AhmedPlaymaker 64:540aa1602372 283 if (pad.check_event(Gamepad::BACK_PRESSED) == true) {
AhmedPlaymaker 34:89f53ffc81bb 284 pad.tone(1000.0,0.1);
AhmedPlaymaker 34:89f53ffc81bb 285 back_pressed = 1;
AhmedPlaymaker 64:540aa1602372 286 break; //if back is pressed, the while loop is escaped.
AhmedPlaymaker 62:ebf6ecf8a6d5 287 } else {
AhmedPlaymaker 62:ebf6ecf8a6d5 288 back_pressed = 0;
AhmedPlaymaker 4:1fe015b66bb8 289 }
AhmedPlaymaker 34:89f53ffc81bb 290 }
AhmedPlaymaker 58:affb42c56cf8 291 pad.tone(1000.0,0.1);
AhmedPlaymaker 64:540aa1602372 292 if(back_pressed) { //if back was pressed in the while loop, the previous menu is called.
AhmedPlaymaker 62:ebf6ecf8a6d5 293 main_menu(lcd, pad);
AhmedPlaymaker 64:540aa1602372 294 }
AhmedPlaymaker 64:540aa1602372 295
AhmedPlaymaker 64:540aa1602372 296 else {
AhmedPlaymaker 63:205f0ca48473 297 if (g_mode == 2) { //show instructions to handle motion control.
AhmedPlaymaker 63:205f0ca48473 298 StartScreen::motionControlInstructions(lcd); //this only comes up on the screen is the user selects motion control from menu options.
AhmedPlaymaker 62:ebf6ecf8a6d5 299 }
AhmedPlaymaker 63:205f0ca48473 300 //Condition to go to next menu page.
AhmedPlaymaker 29:c6358c39a70e 301 lcd.clear();
AhmedPlaymaker 49:441c32f6603e 302 game_speed(lcd, pad);
AhmedPlaymaker 34:89f53ffc81bb 303 }
AhmedPlaymaker 34:89f53ffc81bb 304 }
AhmedPlaymaker 34:89f53ffc81bb 305
AhmedPlaymaker 56:142e9fdb77a8 306 void StartScreen::ModeOptions(N5110 &lcd)
AhmedPlaymaker 42:973bb6036f81 307 {
AhmedPlaymaker 34:89f53ffc81bb 308 lcd.clear();
AhmedPlaymaker 56:142e9fdb77a8 309 switch (g_mode) {
AhmedPlaymaker 62:ebf6ecf8a6d5 310 case 1:
AhmedPlaymaker 62:ebf6ecf8a6d5 311 lcd.printString("Joystick",18,1);
AhmedPlaymaker 62:ebf6ecf8a6d5 312 lcd.drawSprite(17,22,13,48,(int *)joystick); //Function used to draw the sprite.
AhmedPlaymaker 62:ebf6ecf8a6d5 313 lcd.refresh();
AhmedPlaymaker 62:ebf6ecf8a6d5 314 break;
AhmedPlaymaker 62:ebf6ecf8a6d5 315 case 2:
AhmedPlaymaker 62:ebf6ecf8a6d5 316 lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
AhmedPlaymaker 62:ebf6ecf8a6d5 317 lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
AhmedPlaymaker 62:ebf6ecf8a6d5 318 lcd.printString("Motion Control",1,1);
AhmedPlaymaker 62:ebf6ecf8a6d5 319 lcd.drawSprite(32,22,12,21,(int *)motionControl); //Function used to draw the sprite.
AhmedPlaymaker 62:ebf6ecf8a6d5 320 break;
AhmedPlaymaker 34:89f53ffc81bb 321 }
AhmedPlaymaker 62:ebf6ecf8a6d5 322
AhmedPlaymaker 34:89f53ffc81bb 323 lcd.refresh();
AhmedPlaymaker 4:1fe015b66bb8 324 }
AhmedPlaymaker 34:89f53ffc81bb 325
AhmedPlaymaker 56:142e9fdb77a8 326 void StartScreen::SelectMode(Gamepad &pad)
AhmedPlaymaker 62:ebf6ecf8a6d5 327 {
AhmedPlaymaker 56:142e9fdb77a8 328 Direction d = pad.get_direction();
AhmedPlaymaker 65:2872ca289b49 329 wait(1/controlSensitivity);
AhmedPlaymaker 59:c65a2e933c47 330 if(((d==E)||(d==W)||(pad.check_event(Gamepad::R_PRESSED) == true)||(pad.check_event(Gamepad::L_PRESSED) == true))&&(g_mode==1)) {
AhmedPlaymaker 56:142e9fdb77a8 331 g_mode=2;
AhmedPlaymaker 56:142e9fdb77a8 332 }
AhmedPlaymaker 62:ebf6ecf8a6d5 333
AhmedPlaymaker 59:c65a2e933c47 334 else if(((d==E)||(d==W)||(pad.check_event(Gamepad::R_PRESSED) == true)||(pad.check_event(Gamepad::L_PRESSED) == true))&&(g_mode==2)) {
AhmedPlaymaker 56:142e9fdb77a8 335 g_mode=1;
AhmedPlaymaker 56:142e9fdb77a8 336 }
AhmedPlaymaker 56:142e9fdb77a8 337 }
AhmedPlaymaker 56:142e9fdb77a8 338
AhmedPlaymaker 58:affb42c56cf8 339 void StartScreen::motionControlInstructions(N5110 &lcd)
AhmedPlaymaker 62:ebf6ecf8a6d5 340 {
AhmedPlaymaker 58:affb42c56cf8 341 lcd.clear();
AhmedPlaymaker 58:affb42c56cf8 342 lcd.printString("While playing the",5,0); //Function used to promt the user to start.
AhmedPlaymaker 58:affb42c56cf8 343 lcd.printString("game, press",9,1);
AhmedPlaymaker 58:affb42c56cf8 344 lcd.printString("A to centre",8,2);
AhmedPlaymaker 58:affb42c56cf8 345 lcd.printString("the snake at",9,3);
AhmedPlaymaker 58:affb42c56cf8 346 lcd.printString("prefered angle",0,4);
AhmedPlaymaker 58:affb42c56cf8 347 lcd.refresh();
AhmedPlaymaker 58:affb42c56cf8 348 wait(2);
AhmedPlaymaker 58:affb42c56cf8 349 }
AhmedPlaymaker 58:affb42c56cf8 350
AhmedPlaymaker 49:441c32f6603e 351 void StartScreen::game_speed(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 4:1fe015b66bb8 352 {
AhmedPlaymaker 4:1fe015b66bb8 353 lcd.clear();
AhmedPlaymaker 65:2872ca289b49 354 wait(2/controlSensitivity);
AhmedPlaymaker 61:f3c402bc2ad0 355 //pad.init();
AhmedPlaymaker 29:c6358c39a70e 356 while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
AhmedPlaymaker 58:affb42c56cf8 357 StartScreen::selectSpeedPage(pad);
AhmedPlaymaker 58:affb42c56cf8 358 StartScreen::showSpeedOptions(lcd);
AhmedPlaymaker 64:540aa1602372 359
AhmedPlaymaker 64:540aa1602372 360 //This is a very important process, this helps the code to not get stuck in menu loop.
AhmedPlaymaker 64:540aa1602372 361 if (pad.check_event(Gamepad::BACK_PRESSED) == true) {
AhmedPlaymaker 35:ce47cde57bd3 362 pad.tone(1000.0,0.1);
AhmedPlaymaker 35:ce47cde57bd3 363 back_pressed = 1;
AhmedPlaymaker 64:540aa1602372 364 break; //if back is pressed, the while loop is escaped.
AhmedPlaymaker 62:ebf6ecf8a6d5 365 } else {
AhmedPlaymaker 62:ebf6ecf8a6d5 366 back_pressed = 0;
AhmedPlaymaker 4:1fe015b66bb8 367 }
AhmedPlaymaker 35:ce47cde57bd3 368 }
AhmedPlaymaker 64:540aa1602372 369
AhmedPlaymaker 64:540aa1602372 370 if(back_pressed) { //if back was pressed in the while loop, the previous menu is called.
AhmedPlaymaker 62:ebf6ecf8a6d5 371 game_mode(lcd, pad);
AhmedPlaymaker 64:540aa1602372 372 }
AhmedPlaymaker 64:540aa1602372 373
AhmedPlaymaker 64:540aa1602372 374 else {
AhmedPlaymaker 35:ce47cde57bd3 375 pad.tone(1000.0,0.1);
AhmedPlaymaker 35:ce47cde57bd3 376 lcd.clear();
AhmedPlaymaker 65:2872ca289b49 377 wait(1/controlSensitivity);
AhmedPlaymaker 4:1fe015b66bb8 378 }
AhmedPlaymaker 35:ce47cde57bd3 379 }
AhmedPlaymaker 35:ce47cde57bd3 380
AhmedPlaymaker 58:affb42c56cf8 381 void StartScreen::selectSpeedPage(Gamepad &pad)
AhmedPlaymaker 62:ebf6ecf8a6d5 382 {
AhmedPlaymaker 35:ce47cde57bd3 383 Direction d = pad.get_direction();
AhmedPlaymaker 65:2872ca289b49 384 wait(1/controlSensitivity);
AhmedPlaymaker 65:2872ca289b49 385 if(((d==E)||(pad.check_event(Gamepad::R_PRESSED) == true))&&(gameSpeedIndex==4)) {
AhmedPlaymaker 65:2872ca289b49 386 gameSpeedIndex=1;
AhmedPlaymaker 65:2872ca289b49 387 } else if(((d==W)||(pad.check_event(Gamepad::L_PRESSED) == true))&&(gameSpeedIndex==1)) {
AhmedPlaymaker 65:2872ca289b49 388 gameSpeedIndex=4;
AhmedPlaymaker 65:2872ca289b49 389 } else if(((d==E)||(pad.check_event(Gamepad::R_PRESSED) == true))&&(1<=gameSpeedIndex<=3)) {
AhmedPlaymaker 65:2872ca289b49 390 gameSpeedIndex=gameSpeedIndex+1;
AhmedPlaymaker 65:2872ca289b49 391 } else if(((d==W)||(pad.check_event(Gamepad::L_PRESSED) == true))&&(2<=gameSpeedIndex<=4)) {
AhmedPlaymaker 65:2872ca289b49 392 gameSpeedIndex=gameSpeedIndex-1;
AhmedPlaymaker 35:ce47cde57bd3 393 }
AhmedPlaymaker 35:ce47cde57bd3 394 }
AhmedPlaymaker 35:ce47cde57bd3 395
AhmedPlaymaker 61:f3c402bc2ad0 396 void StartScreen::showSpeedOptions(N5110 &lcd) //decrease code size.
AhmedPlaymaker 62:ebf6ecf8a6d5 397 {
AhmedPlaymaker 35:ce47cde57bd3 398 lcd.clear();
AhmedPlaymaker 35:ce47cde57bd3 399 lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
AhmedPlaymaker 35:ce47cde57bd3 400 lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
AhmedPlaymaker 35:ce47cde57bd3 401 lcd.printString("Game Speed",10,1);
AhmedPlaymaker 65:2872ca289b49 402 switch (gameSpeedIndex) {
AhmedPlaymaker 62:ebf6ecf8a6d5 403 case 1:
AhmedPlaymaker 62:ebf6ecf8a6d5 404 lcd.printString("SNAKE",28,3);
AhmedPlaymaker 62:ebf6ecf8a6d5 405 fps = 12;
AhmedPlaymaker 62:ebf6ecf8a6d5 406 break;
AhmedPlaymaker 62:ebf6ecf8a6d5 407 case 2:
AhmedPlaymaker 62:ebf6ecf8a6d5 408 lcd.printString("HUMAN",28,3);
AhmedPlaymaker 62:ebf6ecf8a6d5 409 fps = 18;
AhmedPlaymaker 62:ebf6ecf8a6d5 410 break;
AhmedPlaymaker 62:ebf6ecf8a6d5 411 case 3:
AhmedPlaymaker 62:ebf6ecf8a6d5 412 lcd.printString("HORSE",28,3);
AhmedPlaymaker 62:ebf6ecf8a6d5 413 fps = 22;
AhmedPlaymaker 62:ebf6ecf8a6d5 414 break;
AhmedPlaymaker 62:ebf6ecf8a6d5 415 case 4:
AhmedPlaymaker 62:ebf6ecf8a6d5 416 lcd.printString("CHEETHA",21,3);
AhmedPlaymaker 62:ebf6ecf8a6d5 417 fps = 27;
AhmedPlaymaker 35:ce47cde57bd3 418 }
AhmedPlaymaker 62:ebf6ecf8a6d5 419
AhmedPlaymaker 21:e41126528cc6 420 lcd.refresh();
AhmedPlaymaker 4:1fe015b66bb8 421 }