Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Wed May 01 22:35:40 2019 +0000
Revision:
63:205f0ca48473
Parent:
62:ebf6ecf8a6d5
Child:
64:540aa1602372
Sorted out some functions, specifically related to their functionality

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 3:fbb1fa853f09 1 #include "StartScreen.h"
AhmedPlaymaker 3:fbb1fa853f09 2
AhmedPlaymaker 3:fbb1fa853f09 3 int sprite[48][84] = {
AhmedPlaymaker 6:3ffab44ed49c 4 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
AhmedPlaymaker 6:3ffab44ed49c 5 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 6 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 7 {1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 8 {1,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,1,0,1,0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1},
AhmedPlaymaker 28:d2c621d67e3b 9 {1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,1,0,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 10 {1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 11 {1,0,0,0,0,0,0,1,0,0,1,1,0,0,1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 12 {1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,1,0,1,1,0,0,0,1,1,0,1,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 13 {1,0,0,0,0,1,0,0,0,0,0,1,1,1,0,0,1,0,1,0,0,0,1,0,1,0,0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 14 {1,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 15 {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 16 {1,0,0,0,0,1,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,0,0,1,1,0,0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 17 {1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
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AhmedPlaymaker 6:3ffab44ed49c 20 {1,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
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AhmedPlaymaker 6:3ffab44ed49c 22 {1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
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AhmedPlaymaker 6:3ffab44ed49c 24 {1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,1,1,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 25 {1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,1,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 26 {1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
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AhmedPlaymaker 6:3ffab44ed49c 30 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
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AhmedPlaymaker 6:3ffab44ed49c 34 {1,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,1,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1},
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AhmedPlaymaker 6:3ffab44ed49c 40 {1,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,0,0,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 41 {1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 42 {1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 43 {1,0,0,0,0,1,1,1,1,1,1,0,1,1,0,0,0,1,0,0,0,1,1,1,0,0,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,0,1,1,1,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,1},
AhmedPlaymaker 6:3ffab44ed49c 44 {1,0,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,1,0,0,1,0,0,0,1,0,0,1,1,0,0,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,1,1,0,1,1,0,0,1,0,1,1,0,0,1,0,0,1},
AhmedPlaymaker 59:c65a2e933c47 45 {1,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,1},
AhmedPlaymaker 59:c65a2e933c47 46 {1,0,0,0,0,0,0,1,1,1,1,0,1,1,0,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,1,1,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 47 {1,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 48 {1,0,0,0,0,1,1,1,1,1,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,1,1,0,1,1,0,0,1,0,1,1,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 49 {1,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,1,1,1,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,1},
AhmedPlaymaker 6:3ffab44ed49c 50 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 51 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
AhmedPlaymaker 3:fbb1fa853f09 52
AhmedPlaymaker 4:1fe015b66bb8 53 };
AhmedPlaymaker 62:ebf6ecf8a6d5 54
AhmedPlaymaker 4:1fe015b66bb8 55 int arrow[7][9] = {
AhmedPlaymaker 3:fbb1fa853f09 56 {0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 57 {0,0,0,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 58 {0,0,1,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 59 {0,1,1,1,1,1,1,1,1},
AhmedPlaymaker 3:fbb1fa853f09 60 {0,0,1,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 61 {0,0,0,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 62 {0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 63 };
AhmedPlaymaker 62:ebf6ecf8a6d5 64
AhmedPlaymaker 56:142e9fdb77a8 65 int motionControl[12][21] = {
AhmedPlaymaker 56:142e9fdb77a8 66 {0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 67 {0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 68 {0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 69 {0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 70 {0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 71 {0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 72 {1,1,1,0,1,0,0,1,1,1,1,1,1,1,0,0,1,0,1,1,1},
AhmedPlaymaker 56:142e9fdb77a8 73 {1,1,0,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,0,1,1},
AhmedPlaymaker 56:142e9fdb77a8 74 {1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1},
AhmedPlaymaker 56:142e9fdb77a8 75 {0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 76 {0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 77 {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 78 };
AhmedPlaymaker 56:142e9fdb77a8 79
AhmedPlaymaker 57:845781aea5ec 80 int joystick[13][48] = {
AhmedPlaymaker 57:845781aea5ec 81 {0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0},
AhmedPlaymaker 57:845781aea5ec 82 {0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0},
AhmedPlaymaker 57:845781aea5ec 83 {0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0},
AhmedPlaymaker 57:845781aea5ec 84 {0,0,0,1,1,0,0,0,0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0,1,1,0,0,0},
AhmedPlaymaker 57:845781aea5ec 85 {0,0,1,1,0,0,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,0,0,1,1,0,0},
AhmedPlaymaker 57:845781aea5ec 86 {0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,1,0,0,0,0,0,1,1,0},
AhmedPlaymaker 57:845781aea5ec 87 {1,1,1,1,1,1,1,0,1,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,1,0,1,1,1,1,1,1,1},
AhmedPlaymaker 57:845781aea5ec 88 {0,1,1,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,1,1,0},
AhmedPlaymaker 57:845781aea5ec 89 {0,0,1,1,0,0,0,0,0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0,0,1,1,0,0},
AhmedPlaymaker 57:845781aea5ec 90 {0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0},
AhmedPlaymaker 57:845781aea5ec 91 {0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0},
AhmedPlaymaker 57:845781aea5ec 92 {0,0,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0},
AhmedPlaymaker 57:845781aea5ec 93 {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 94 };
AhmedPlaymaker 56:142e9fdb77a8 95
AhmedPlaymaker 4:1fe015b66bb8 96 int navL[13][8] = {
AhmedPlaymaker 4:1fe015b66bb8 97 {0,0,0,0,0,0,1,1},
AhmedPlaymaker 4:1fe015b66bb8 98 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 4:1fe015b66bb8 99 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 100 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 101 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 102 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 103 {1,1,1,1,1,1,1,1},
AhmedPlaymaker 4:1fe015b66bb8 104 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 105 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 106 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 107 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 108 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 4:1fe015b66bb8 109 {0,0,0,0,0,0,1,1},
AhmedPlaymaker 4:1fe015b66bb8 110 };
AhmedPlaymaker 3:fbb1fa853f09 111
AhmedPlaymaker 4:1fe015b66bb8 112 int navR[13][8] = {
AhmedPlaymaker 4:1fe015b66bb8 113 {1,1,0,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 114 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 115 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 116 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 117 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 118 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 56:142e9fdb77a8 119 {1,1,1,1,1,1,1,1},
AhmedPlaymaker 4:1fe015b66bb8 120 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 4:1fe015b66bb8 121 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 122 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 123 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 124 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 125 {1,1,0,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 126 };
AhmedPlaymaker 16:7b474f873683 127
AhmedPlaymaker 3:fbb1fa853f09 128 StartScreen::StartScreen()
AhmedPlaymaker 3:fbb1fa853f09 129 {
AhmedPlaymaker 62:ebf6ecf8a6d5 130
AhmedPlaymaker 3:fbb1fa853f09 131 }
AhmedPlaymaker 3:fbb1fa853f09 132
AhmedPlaymaker 3:fbb1fa853f09 133 StartScreen::~StartScreen()
AhmedPlaymaker 3:fbb1fa853f09 134 {
AhmedPlaymaker 62:ebf6ecf8a6d5 135
AhmedPlaymaker 3:fbb1fa853f09 136 }
AhmedPlaymaker 3:fbb1fa853f09 137
AhmedPlaymaker 30:461231877c89 138 void StartScreen::init()
AhmedPlaymaker 30:461231877c89 139 {
AhmedPlaymaker 63:205f0ca48473 140 fps = 15; //sets the default frames per second to a certain value.
AhmedPlaymaker 36:dfdd619874ae 141 i = 16; //main menu selection arrow position
AhmedPlaymaker 56:142e9fdb77a8 142 g_mode = 1; //game mode selection (joystick/motion control).
AhmedPlaymaker 47:b448ffd073e7 143 gs = 2; //game speed page selection.
AhmedPlaymaker 36:dfdd619874ae 144 st = 1; //this is the sr num of settings pages.
AhmedPlaymaker 36:dfdd619874ae 145 sc = 1; //this helps in wether ot not to show credits to the user.
AhmedPlaymaker 62:ebf6ecf8a6d5 146 cs = 5; //sensitivity of control speed of menu options.
AhmedPlaymaker 30:461231877c89 147 }
AhmedPlaymaker 3:fbb1fa853f09 148
AhmedPlaymaker 3:fbb1fa853f09 149 void StartScreen::screen_saver(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 3:fbb1fa853f09 150 {
AhmedPlaymaker 28:d2c621d67e3b 151 //this saves the Theme song I want to play at the start.
AhmedPlaymaker 26:3495f7b0ede7 152 int song[18] = {441,494,439,372,392,370,330,246,329,331,370,555,555,495,440,392,392,370};
AhmedPlaymaker 6:3ffab44ed49c 153 pad.leds_on();
AhmedPlaymaker 62:ebf6ecf8a6d5 154
AhmedPlaymaker 28:d2c621d67e3b 155 for(int ani = -51; ani <= 0; ani+=3) {
AhmedPlaymaker 26:3495f7b0ede7 156 lcd.clear();
AhmedPlaymaker 26:3495f7b0ede7 157 lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
AhmedPlaymaker 26:3495f7b0ede7 158 lcd.refresh();
AhmedPlaymaker 26:3495f7b0ede7 159 pad.tone(song[(ani+48)/3],0.1);
AhmedPlaymaker 59:c65a2e933c47 160 Start_Pressed = 0;
AhmedPlaymaker 59:c65a2e933c47 161 if((pad.check_event(Gamepad::START_PRESSED) == true)||(pad.check_event(Gamepad::A_PRESSED) == true)) { //to allow the gamer to skip the long starting animation if they are not a fan.
AhmedPlaymaker 59:c65a2e933c47 162 Start_Pressed = 1;
AhmedPlaymaker 59:c65a2e933c47 163 break;
AhmedPlaymaker 59:c65a2e933c47 164 }
AhmedPlaymaker 26:3495f7b0ede7 165 wait(0.2);
AhmedPlaymaker 26:3495f7b0ede7 166 }
AhmedPlaymaker 62:ebf6ecf8a6d5 167 if (Start_Pressed == 0) {
AhmedPlaymaker 63:205f0ca48473 168 wait(0.3); //dont wait anymore if start is pressed. (this is to allow for quick skip towards menu)
AhmedPlaymaker 62:ebf6ecf8a6d5 169 }
AhmedPlaymaker 3:fbb1fa853f09 170 pad.leds_off();
AhmedPlaymaker 3:fbb1fa853f09 171 lcd.clear();
AhmedPlaymaker 62:ebf6ecf8a6d5 172
AhmedPlaymaker 56:142e9fdb77a8 173 StartScreen::instruct(lcd,pad); //after the screen_saver is displayed we need to send in instructions of how to preoceed to menu.
AhmedPlaymaker 3:fbb1fa853f09 174 }
AhmedPlaymaker 3:fbb1fa853f09 175
AhmedPlaymaker 3:fbb1fa853f09 176 void StartScreen::instruct(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 3:fbb1fa853f09 177 {
AhmedPlaymaker 61:f3c402bc2ad0 178 //pad.init();
AhmedPlaymaker 63:205f0ca48473 179 wait(1/cs); //to avoid race condition of the following while loop being skipped.
AhmedPlaymaker 59:c65a2e933c47 180 while ((pad.check_event(Gamepad::START_PRESSED) == false)&&(pad.check_event(Gamepad::A_PRESSED) == false)&&(Start_Pressed == 0)) {
AhmedPlaymaker 59:c65a2e933c47 181 lcd.printString("Please Press",5,1); //Function used to promt the user to start.
AhmedPlaymaker 59:c65a2e933c47 182 lcd.printString("Start",25,3);
AhmedPlaymaker 59:c65a2e933c47 183 lcd.printString("to Begin",15,5);
AhmedPlaymaker 59:c65a2e933c47 184 lcd.refresh();
AhmedPlaymaker 3:fbb1fa853f09 185 pad.leds_on();
AhmedPlaymaker 3:fbb1fa853f09 186 wait(0.1);
AhmedPlaymaker 3:fbb1fa853f09 187 pad.leds_off();
AhmedPlaymaker 3:fbb1fa853f09 188 wait(0.1);
AhmedPlaymaker 3:fbb1fa853f09 189 }
AhmedPlaymaker 6:3ffab44ed49c 190 pad.tone(1000.0,0.1);
AhmedPlaymaker 3:fbb1fa853f09 191 lcd.clear();
AhmedPlaymaker 3:fbb1fa853f09 192 pad.leds_off();
AhmedPlaymaker 3:fbb1fa853f09 193 }
AhmedPlaymaker 62:ebf6ecf8a6d5 194
AhmedPlaymaker 49:441c32f6603e 195 void StartScreen::credits(N5110 &lcd)
AhmedPlaymaker 62:ebf6ecf8a6d5 196 {
AhmedPlaymaker 49:441c32f6603e 197 lcd.clear();
AhmedPlaymaker 49:441c32f6603e 198 if(sc) {
AhmedPlaymaker 5:e4df87957a5b 199 lcd.printString("Created BY",8,1);
AhmedPlaymaker 5:e4df87957a5b 200 lcd.printString("Ahmed",24,3);
AhmedPlaymaker 5:e4df87957a5b 201 lcd.printString("Adamjee",20,4);
AhmedPlaymaker 5:e4df87957a5b 202 lcd.printString("201161436",15,5);
AhmedPlaymaker 5:e4df87957a5b 203 lcd.refresh();
AhmedPlaymaker 5:e4df87957a5b 204 wait(2);
AhmedPlaymaker 5:e4df87957a5b 205 }
AhmedPlaymaker 3:fbb1fa853f09 206 lcd.clear();
AhmedPlaymaker 3:fbb1fa853f09 207 }
AhmedPlaymaker 3:fbb1fa853f09 208
AhmedPlaymaker 63:205f0ca48473 209 void StartScreen::read_stats(SDFileSystem &sd) //to read the data from the SD card at the start of the game to be able to display before starting game.
AhmedPlaymaker 49:441c32f6603e 210 {
AhmedPlaymaker 49:441c32f6603e 211 _stats.read(sd);
AhmedPlaymaker 49:441c32f6603e 212 }
AhmedPlaymaker 49:441c32f6603e 213
AhmedPlaymaker 49:441c32f6603e 214 void StartScreen::main_menu(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 3:fbb1fa853f09 215 {
AhmedPlaymaker 7:48ba87cd79b5 216 lcd.clear();
AhmedPlaymaker 52:c2faa96cf293 217 //StartScreen::init();
AhmedPlaymaker 61:f3c402bc2ad0 218 //pad.init();
AhmedPlaymaker 29:c6358c39a70e 219 while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
AhmedPlaymaker 56:142e9fdb77a8 220 StartScreen::ImplementMenu(lcd, pad);
AhmedPlaymaker 3:fbb1fa853f09 221 }
AhmedPlaymaker 6:3ffab44ed49c 222 pad.tone(1000.0,0.1);
AhmedPlaymaker 30:461231877c89 223 wait(1/cs);
AhmedPlaymaker 56:142e9fdb77a8 224 StartScreen::NextMenu(lcd, pad);
AhmedPlaymaker 34:89f53ffc81bb 225 }
AhmedPlaymaker 34:89f53ffc81bb 226
AhmedPlaymaker 56:142e9fdb77a8 227 void StartScreen::ImplementMenu(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 62:ebf6ecf8a6d5 228 {
AhmedPlaymaker 34:89f53ffc81bb 229 lcd.printString("SnakeVSBlock",5,0);
AhmedPlaymaker 34:89f53ffc81bb 230 lcd.printString("Play",0,2);
AhmedPlaymaker 34:89f53ffc81bb 231 lcd.printString("Settings",0,3);
AhmedPlaymaker 34:89f53ffc81bb 232 lcd.printString("Stats",0,4);
AhmedPlaymaker 34:89f53ffc81bb 233 lcd.printString("Tutorial",0,5);
AhmedPlaymaker 34:89f53ffc81bb 234 Direction d = pad.get_direction();
AhmedPlaymaker 59:c65a2e933c47 235 if(((d==N)||(pad.check_event(Gamepad::L_PRESSED) == true))&&(i>16)) {
AhmedPlaymaker 62:ebf6ecf8a6d5 236 i=i-8;
AhmedPlaymaker 34:89f53ffc81bb 237 }
AhmedPlaymaker 59:c65a2e933c47 238 if(((d==S)||(pad.check_event(Gamepad::R_PRESSED) == true))&&(i<40)) {
AhmedPlaymaker 62:ebf6ecf8a6d5 239 i=i+8;
AhmedPlaymaker 34:89f53ffc81bb 240 }
AhmedPlaymaker 34:89f53ffc81bb 241 lcd.drawSprite(50,i,7,9,(int *)arrow); //Function used to draw the sprite.
AhmedPlaymaker 34:89f53ffc81bb 242 lcd.refresh();
AhmedPlaymaker 34:89f53ffc81bb 243 wait(1/cs);
AhmedPlaymaker 34:89f53ffc81bb 244 lcd.clear();
AhmedPlaymaker 34:89f53ffc81bb 245 }
AhmedPlaymaker 34:89f53ffc81bb 246
AhmedPlaymaker 56:142e9fdb77a8 247 void StartScreen::NextMenu(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 55:df0825049171 248 {
AhmedPlaymaker 63:205f0ca48473 249 switch (i) { //this i saves the value from the coordinates of arrow in main menu, and allows us to select the next menu accordingly.
AhmedPlaymaker 62:ebf6ecf8a6d5 250 case 16:
AhmedPlaymaker 62:ebf6ecf8a6d5 251 game_mode(lcd, pad);
AhmedPlaymaker 62:ebf6ecf8a6d5 252 break;
AhmedPlaymaker 62:ebf6ecf8a6d5 253 case 24:
AhmedPlaymaker 62:ebf6ecf8a6d5 254 float *cs_sc;
AhmedPlaymaker 62:ebf6ecf8a6d5 255 cs_sc = _settings.Implement(lcd, pad, cs);
AhmedPlaymaker 62:ebf6ecf8a6d5 256 cs = cs_sc[0]; //saves the number in cs which controls the control speed of the menu oftions (basically the wait time of between reading joystick input).
AhmedPlaymaker 62:ebf6ecf8a6d5 257 sc = cs_sc[1]; //saves the number in sc which decides weather or not to show credits when game starts.
AhmedPlaymaker 62:ebf6ecf8a6d5 258 main_menu(lcd, pad); //to return to main_menu if back is pressed
AhmedPlaymaker 62:ebf6ecf8a6d5 259 break;
AhmedPlaymaker 62:ebf6ecf8a6d5 260 case 32:
AhmedPlaymaker 62:ebf6ecf8a6d5 261 _stats.StatsDisplay(lcd, pad);
AhmedPlaymaker 62:ebf6ecf8a6d5 262 main_menu(lcd, pad); //to return to main_menu if back is pressed
AhmedPlaymaker 62:ebf6ecf8a6d5 263 break;
AhmedPlaymaker 62:ebf6ecf8a6d5 264 case 40:
AhmedPlaymaker 62:ebf6ecf8a6d5 265 _tutorial.Implement(lcd, pad);
AhmedPlaymaker 62:ebf6ecf8a6d5 266 main_menu(lcd, pad); //to return to main_menu if back is pressed
AhmedPlaymaker 62:ebf6ecf8a6d5 267 break;
AhmedPlaymaker 56:142e9fdb77a8 268 }
AhmedPlaymaker 3:fbb1fa853f09 269 }
AhmedPlaymaker 30:461231877c89 270
AhmedPlaymaker 49:441c32f6603e 271 void StartScreen::game_mode(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 4:1fe015b66bb8 272 {
AhmedPlaymaker 4:1fe015b66bb8 273 lcd.clear();
AhmedPlaymaker 16:7b474f873683 274 wait(2/cs);
AhmedPlaymaker 61:f3c402bc2ad0 275 //pad.init();
AhmedPlaymaker 29:c6358c39a70e 276 while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
AhmedPlaymaker 56:142e9fdb77a8 277 StartScreen::ModeOptions(lcd); //displays to the user what are the mode options
AhmedPlaymaker 56:142e9fdb77a8 278 StartScreen::SelectMode(pad); //the mode is selected by moving joystick in this function.
AhmedPlaymaker 34:89f53ffc81bb 279 if (pad.check_event(Gamepad::BACK_PRESSED) == true) { //This is a very important process, this helps the code to not get stuck in menu loop.
AhmedPlaymaker 34:89f53ffc81bb 280 pad.tone(1000.0,0.1);
AhmedPlaymaker 34:89f53ffc81bb 281 back_pressed = 1;
AhmedPlaymaker 34:89f53ffc81bb 282 break;
AhmedPlaymaker 62:ebf6ecf8a6d5 283 } else {
AhmedPlaymaker 62:ebf6ecf8a6d5 284 back_pressed = 0;
AhmedPlaymaker 4:1fe015b66bb8 285 }
AhmedPlaymaker 34:89f53ffc81bb 286 }
AhmedPlaymaker 58:affb42c56cf8 287 pad.tone(1000.0,0.1);
AhmedPlaymaker 62:ebf6ecf8a6d5 288 if(back_pressed) {
AhmedPlaymaker 62:ebf6ecf8a6d5 289 main_menu(lcd, pad);
AhmedPlaymaker 62:ebf6ecf8a6d5 290 } else {
AhmedPlaymaker 63:205f0ca48473 291 if (g_mode == 2) { //show instructions to handle motion control.
AhmedPlaymaker 63:205f0ca48473 292 StartScreen::motionControlInstructions(lcd); //this only comes up on the screen is the user selects motion control from menu options.
AhmedPlaymaker 62:ebf6ecf8a6d5 293 }
AhmedPlaymaker 63:205f0ca48473 294 //Condition to go to next menu page.
AhmedPlaymaker 29:c6358c39a70e 295 lcd.clear();
AhmedPlaymaker 49:441c32f6603e 296 game_speed(lcd, pad);
AhmedPlaymaker 34:89f53ffc81bb 297 }
AhmedPlaymaker 34:89f53ffc81bb 298 }
AhmedPlaymaker 34:89f53ffc81bb 299
AhmedPlaymaker 56:142e9fdb77a8 300 void StartScreen::ModeOptions(N5110 &lcd)
AhmedPlaymaker 42:973bb6036f81 301 {
AhmedPlaymaker 34:89f53ffc81bb 302 lcd.clear();
AhmedPlaymaker 56:142e9fdb77a8 303 switch (g_mode) {
AhmedPlaymaker 62:ebf6ecf8a6d5 304 case 1:
AhmedPlaymaker 62:ebf6ecf8a6d5 305 lcd.printString("Joystick",18,1);
AhmedPlaymaker 62:ebf6ecf8a6d5 306 lcd.drawSprite(17,22,13,48,(int *)joystick); //Function used to draw the sprite.
AhmedPlaymaker 62:ebf6ecf8a6d5 307 lcd.refresh();
AhmedPlaymaker 62:ebf6ecf8a6d5 308 break;
AhmedPlaymaker 62:ebf6ecf8a6d5 309 case 2:
AhmedPlaymaker 62:ebf6ecf8a6d5 310 lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
AhmedPlaymaker 62:ebf6ecf8a6d5 311 lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
AhmedPlaymaker 62:ebf6ecf8a6d5 312 lcd.printString("Motion Control",1,1);
AhmedPlaymaker 62:ebf6ecf8a6d5 313 lcd.drawSprite(32,22,12,21,(int *)motionControl); //Function used to draw the sprite.
AhmedPlaymaker 62:ebf6ecf8a6d5 314 break;
AhmedPlaymaker 34:89f53ffc81bb 315 }
AhmedPlaymaker 62:ebf6ecf8a6d5 316
AhmedPlaymaker 34:89f53ffc81bb 317 lcd.refresh();
AhmedPlaymaker 4:1fe015b66bb8 318 }
AhmedPlaymaker 34:89f53ffc81bb 319
AhmedPlaymaker 56:142e9fdb77a8 320 void StartScreen::SelectMode(Gamepad &pad)
AhmedPlaymaker 62:ebf6ecf8a6d5 321 {
AhmedPlaymaker 56:142e9fdb77a8 322 Direction d = pad.get_direction();
AhmedPlaymaker 56:142e9fdb77a8 323 wait(1/cs);
AhmedPlaymaker 59:c65a2e933c47 324 if(((d==E)||(d==W)||(pad.check_event(Gamepad::R_PRESSED) == true)||(pad.check_event(Gamepad::L_PRESSED) == true))&&(g_mode==1)) {
AhmedPlaymaker 56:142e9fdb77a8 325 g_mode=2;
AhmedPlaymaker 56:142e9fdb77a8 326 }
AhmedPlaymaker 62:ebf6ecf8a6d5 327
AhmedPlaymaker 59:c65a2e933c47 328 else if(((d==E)||(d==W)||(pad.check_event(Gamepad::R_PRESSED) == true)||(pad.check_event(Gamepad::L_PRESSED) == true))&&(g_mode==2)) {
AhmedPlaymaker 56:142e9fdb77a8 329 g_mode=1;
AhmedPlaymaker 56:142e9fdb77a8 330 }
AhmedPlaymaker 56:142e9fdb77a8 331 }
AhmedPlaymaker 56:142e9fdb77a8 332
AhmedPlaymaker 58:affb42c56cf8 333 void StartScreen::motionControlInstructions(N5110 &lcd)
AhmedPlaymaker 62:ebf6ecf8a6d5 334 {
AhmedPlaymaker 58:affb42c56cf8 335 lcd.clear();
AhmedPlaymaker 58:affb42c56cf8 336 lcd.printString("While playing the",5,0); //Function used to promt the user to start.
AhmedPlaymaker 58:affb42c56cf8 337 lcd.printString("game, press",9,1);
AhmedPlaymaker 58:affb42c56cf8 338 lcd.printString("A to centre",8,2);
AhmedPlaymaker 58:affb42c56cf8 339 lcd.printString("the snake at",9,3);
AhmedPlaymaker 58:affb42c56cf8 340 lcd.printString("prefered angle",0,4);
AhmedPlaymaker 58:affb42c56cf8 341 lcd.refresh();
AhmedPlaymaker 58:affb42c56cf8 342 wait(2);
AhmedPlaymaker 58:affb42c56cf8 343 }
AhmedPlaymaker 58:affb42c56cf8 344
AhmedPlaymaker 49:441c32f6603e 345 void StartScreen::game_speed(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 4:1fe015b66bb8 346 {
AhmedPlaymaker 4:1fe015b66bb8 347 lcd.clear();
AhmedPlaymaker 29:c6358c39a70e 348 wait(2/cs);
AhmedPlaymaker 61:f3c402bc2ad0 349 //pad.init();
AhmedPlaymaker 29:c6358c39a70e 350 while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
AhmedPlaymaker 58:affb42c56cf8 351 StartScreen::selectSpeedPage(pad);
AhmedPlaymaker 58:affb42c56cf8 352 StartScreen::showSpeedOptions(lcd);
AhmedPlaymaker 35:ce47cde57bd3 353 if (pad.check_event(Gamepad::BACK_PRESSED) == true) { //This is a very important process, this helps the code to not get stuck in menu loop.
AhmedPlaymaker 35:ce47cde57bd3 354 pad.tone(1000.0,0.1);
AhmedPlaymaker 35:ce47cde57bd3 355 back_pressed = 1;
AhmedPlaymaker 35:ce47cde57bd3 356 break;
AhmedPlaymaker 62:ebf6ecf8a6d5 357 } else {
AhmedPlaymaker 62:ebf6ecf8a6d5 358 back_pressed = 0;
AhmedPlaymaker 4:1fe015b66bb8 359 }
AhmedPlaymaker 35:ce47cde57bd3 360 }
AhmedPlaymaker 62:ebf6ecf8a6d5 361 if(back_pressed) {
AhmedPlaymaker 62:ebf6ecf8a6d5 362 game_mode(lcd, pad);
AhmedPlaymaker 62:ebf6ecf8a6d5 363 } else {
AhmedPlaymaker 35:ce47cde57bd3 364 pad.tone(1000.0,0.1);
AhmedPlaymaker 35:ce47cde57bd3 365 lcd.clear();
AhmedPlaymaker 35:ce47cde57bd3 366 wait(1/cs);
AhmedPlaymaker 4:1fe015b66bb8 367 }
AhmedPlaymaker 35:ce47cde57bd3 368 }
AhmedPlaymaker 35:ce47cde57bd3 369
AhmedPlaymaker 58:affb42c56cf8 370 void StartScreen::selectSpeedPage(Gamepad &pad)
AhmedPlaymaker 62:ebf6ecf8a6d5 371 {
AhmedPlaymaker 35:ce47cde57bd3 372 Direction d = pad.get_direction();
AhmedPlaymaker 5:e4df87957a5b 373 wait(1/cs);
AhmedPlaymaker 59:c65a2e933c47 374 if(((d==E)||(pad.check_event(Gamepad::R_PRESSED) == true))&&(gs==4)) {
AhmedPlaymaker 35:ce47cde57bd3 375 gs=1;
AhmedPlaymaker 62:ebf6ecf8a6d5 376 } else if(((d==W)||(pad.check_event(Gamepad::L_PRESSED) == true))&&(gs==1)) {
AhmedPlaymaker 35:ce47cde57bd3 377 gs=4;
AhmedPlaymaker 62:ebf6ecf8a6d5 378 } else if(((d==E)||(pad.check_event(Gamepad::R_PRESSED) == true))&&(1<=gs<=3)) {
AhmedPlaymaker 35:ce47cde57bd3 379 gs=gs+1;
AhmedPlaymaker 62:ebf6ecf8a6d5 380 } else if(((d==W)||(pad.check_event(Gamepad::L_PRESSED) == true))&&(2<=gs<=4)) {
AhmedPlaymaker 35:ce47cde57bd3 381 gs=gs-1;
AhmedPlaymaker 35:ce47cde57bd3 382 }
AhmedPlaymaker 35:ce47cde57bd3 383 }
AhmedPlaymaker 35:ce47cde57bd3 384
AhmedPlaymaker 61:f3c402bc2ad0 385 void StartScreen::showSpeedOptions(N5110 &lcd) //decrease code size.
AhmedPlaymaker 62:ebf6ecf8a6d5 386 {
AhmedPlaymaker 35:ce47cde57bd3 387 lcd.clear();
AhmedPlaymaker 35:ce47cde57bd3 388 lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
AhmedPlaymaker 35:ce47cde57bd3 389 lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
AhmedPlaymaker 35:ce47cde57bd3 390 lcd.printString("Game Speed",10,1);
AhmedPlaymaker 55:df0825049171 391 switch (gs) {
AhmedPlaymaker 62:ebf6ecf8a6d5 392 case 1:
AhmedPlaymaker 62:ebf6ecf8a6d5 393 lcd.printString("SNAKE",28,3);
AhmedPlaymaker 62:ebf6ecf8a6d5 394 fps = 12;
AhmedPlaymaker 62:ebf6ecf8a6d5 395 break;
AhmedPlaymaker 62:ebf6ecf8a6d5 396 case 2:
AhmedPlaymaker 62:ebf6ecf8a6d5 397 lcd.printString("HUMAN",28,3);
AhmedPlaymaker 62:ebf6ecf8a6d5 398 fps = 18;
AhmedPlaymaker 62:ebf6ecf8a6d5 399 break;
AhmedPlaymaker 62:ebf6ecf8a6d5 400 case 3:
AhmedPlaymaker 62:ebf6ecf8a6d5 401 lcd.printString("HORSE",28,3);
AhmedPlaymaker 62:ebf6ecf8a6d5 402 fps = 22;
AhmedPlaymaker 62:ebf6ecf8a6d5 403 break;
AhmedPlaymaker 62:ebf6ecf8a6d5 404 case 4:
AhmedPlaymaker 62:ebf6ecf8a6d5 405 lcd.printString("CHEETHA",21,3);
AhmedPlaymaker 62:ebf6ecf8a6d5 406 fps = 27;
AhmedPlaymaker 35:ce47cde57bd3 407 }
AhmedPlaymaker 62:ebf6ecf8a6d5 408
AhmedPlaymaker 21:e41126528cc6 409 lcd.refresh();
AhmedPlaymaker 4:1fe015b66bb8 410 }