Ben Evans / Mbed 2 deprecated Defender_Game

Dependencies:   mbed

Committer:
evanso
Date:
Tue May 19 20:21:41 2020 +0000
Revision:
58:a9a39424df52
Parent:
57:d4ce42c24561
Child:
59:0b2e43312d6b
Added play initialise function to reset variables each times playable part runs.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
evanso 11:ab578a151f67 1 #ifndef GAMEENGINE_H
evanso 11:ab578a151f67 2 #define GAMEENGINE_H
evanso 7:0af4ced868f5 3
evanso 27:8bb2bd97c319 4 // Included libraries ----------------------------------------------------------
evanso 7:0af4ced868f5 5 #include "mbed.h"
evanso 7:0af4ced868f5 6 #include "N5110.h"
evanso 7:0af4ced868f5 7 #include "Gamepad.h"
evanso 8:dd1037c5435b 8 #include "Spaceship.h"
evanso 8:dd1037c5435b 9 #include "Map.h"
evanso 17:25d79cca203a 10 #include "Weapons.h"
evanso 19:1bc0a2d22054 11 #include "Alien.h"
evanso 25:70b55f5bfc87 12 #include "Explosion.h"
evanso 33:7fedd8029473 13 #include "People.h"
evanso 39:fc5586b930e3 14 #include "HUD.h"
evanso 40:71f947254fda 15 #include "Menu.h"
evanso 47:49fa1adc10b4 16 #include "FXOS8700CQ.h"
evanso 49:ed569eceeaa4 17 #include "SDFileSystem.h"
evanso 56:663d0546c235 18 #include "SavedGames.h"
evanso 18:11068b98e261 19 #include <vector>
evanso 7:0af4ced868f5 20
evanso 49:ed569eceeaa4 21
evanso 47:49fa1adc10b4 22
evanso 11:ab578a151f67 23 /** GameEngine class
evanso 27:8bb2bd97c319 24 * @brief Runs the different parts of the game
evanso 27:8bb2bd97c319 25 * @author Benjamin Evans, University of Leeds
evanso 27:8bb2bd97c319 26 * @date April 2020
evanso 27:8bb2bd97c319 27 */
evanso 7:0af4ced868f5 28 class GameEngine {
evanso 7:0af4ced868f5 29 public:
evanso 7:0af4ced868f5 30 /** Constructor */
evanso 7:0af4ced868f5 31 GameEngine();
evanso 7:0af4ced868f5 32
evanso 7:0af4ced868f5 33 /** Destructor */
evanso 7:0af4ced868f5 34 ~GameEngine();
evanso 7:0af4ced868f5 35
evanso 14:7419c680656f 36 /** Initalises GameEngine */
evanso 13:12276eed13ac 37 void init();
evanso 7:0af4ced868f5 38
evanso 47:49fa1adc10b4 39 /** Switch statement to run run different menu options */
evanso 42:3aed75338272 40 void game_select_part();
evanso 15:90b6821bcf64 41
evanso 27:8bb2bd97c319 42 // Accessors and mutators --------------------------------------------------
evanso 11:ab578a151f67 43
evanso 11:ab578a151f67 44 private:
evanso 27:8bb2bd97c319 45 // Function prototypes -----------------------------------------------------
evanso 39:fc5586b930e3 46
evanso 41:5959256f4aab 47 // Menu Control
evanso 42:3aed75338272 48 /** Time-triggered interrupt to wake MCU from sleep */
evanso 42:3aed75338272 49 void lcd_frame_time_isr();
evanso 42:3aed75338272 50
evanso 42:3aed75338272 51 /** Main gameplay loop that runs playable part of game */
evanso 42:3aed75338272 52 void gameplay_loop();
evanso 41:5959256f4aab 53
evanso 41:5959256f4aab 54 /** Runs the menu */
evanso 41:5959256f4aab 55 void run_menu();
evanso 41:5959256f4aab 56
evanso 56:663d0546c235 57 /** Runs the play game */
evanso 41:5959256f4aab 58 void run_play();
evanso 41:5959256f4aab 59
evanso 56:663d0546c235 60 /** Runs settings screen*/
evanso 41:5959256f4aab 61 void run_settings();
evanso 41:5959256f4aab 62
evanso 56:663d0546c235 63 /** Runs saved game screen */
evanso 41:5959256f4aab 64 void run_saved_games();
evanso 41:5959256f4aab 65
evanso 56:663d0546c235 66 /** Runs the paused screen */
evanso 56:663d0546c235 67 void run_paused_game();
evanso 56:663d0546c235 68
evanso 55:c04568b25617 69 /** Draws the pause screen*/
evanso 55:c04568b25617 70 void draw_pause_screen();
evanso 55:c04568b25617 71
evanso 57:d4ce42c24561 72 /** Draws the game over screen*/
evanso 57:d4ce42c24561 73 void draw_game_over_screen();
evanso 57:d4ce42c24561 74
evanso 58:a9a39424df52 75 /** Initialises the play part of the game*/
evanso 58:a9a39424df52 76 void play_init();
evanso 58:a9a39424df52 77
evanso 39:fc5586b930e3 78 //Spaceship Control
evanso 27:8bb2bd97c319 79 /** Gets joystick direction from gamepad and stores it in d_ */
evanso 18:11068b98e261 80 void read_joystick_direction();
evanso 11:ab578a151f67 81
evanso 47:49fa1adc10b4 82 /** Gets the pitch and roll of the gamepad and calculates d_ */
evanso 47:49fa1adc10b4 83 void read_accelerometer_direction();
evanso 47:49fa1adc10b4 84
evanso 39:fc5586b930e3 85 /** Turns on specific leds depending on how many lives left */
evanso 39:fc5586b930e3 86 void spaceship_lives_leds();
evanso 39:fc5586b930e3 87
evanso 36:27aa597db3d2 88 //Weapon Control
evanso 39:fc5586b930e3 89 /** Creates weapons object if button A is pressed and stores in vector*/
evanso 36:27aa597db3d2 90 void create_weapons_bullets();
evanso 36:27aa597db3d2 91
evanso 36:27aa597db3d2 92 /** Creates smart bomb if button B is pressed */
evanso 36:27aa597db3d2 93 void create_weapons_smart_bomb();
evanso 19:1bc0a2d22054 94
evanso 27:8bb2bd97c319 95 /** Draws each bullet object and deleted object after set movement
evanso 27:8bb2bd97c319 96 * distance
evanso 27:8bb2bd97c319 97 */
evanso 19:1bc0a2d22054 98 void draw_bullets();
evanso 13:12276eed13ac 99
evanso 36:27aa597db3d2 100 //Alien Control
evanso 36:27aa597db3d2 101 /** Spawns aliens in random position of the screen*/
evanso 36:27aa597db3d2 102 void spawn_aliens();
evanso 36:27aa597db3d2 103
evanso 22:053c11a202e1 104 /** Creats alien object and stores in vector*/
evanso 20:febd920ec29e 105 void create_alien();
evanso 20:febd920ec29e 106
evanso 36:27aa597db3d2 107 /** Checks for alien people collision and sets abduction movements
evanso 36:27aa597db3d2 108 * @param i @details iterator from draw_alien for loop
evanso 36:27aa597db3d2 109 */
evanso 36:27aa597db3d2 110 void check_alien_people_collision(int i);
evanso 36:27aa597db3d2 111
evanso 36:27aa597db3d2 112 /** Gets alien to fire bullets randomley towards spaceship
evanso 36:27aa597db3d2 113 * @param i @details iterator from draw_alien for loop
evanso 36:27aa597db3d2 114 */
evanso 36:27aa597db3d2 115 void alliens_fire_bullets(int i);
evanso 36:27aa597db3d2 116
evanso 36:27aa597db3d2 117 /**Deletes bullet and alien if collision detected and draws explosion
evanso 36:27aa597db3d2 118 * @param i @details iterator from draw_alien for loop
evanso 36:27aa597db3d2 119 */
evanso 36:27aa597db3d2 120 void delete_aliens(int i);
evanso 36:27aa597db3d2 121
evanso 27:8bb2bd97c319 122 /** Draws each alien object and deletes both objects if collision
evanso 27:8bb2bd97c319 123 * detected
evanso 27:8bb2bd97c319 124 */
evanso 20:febd920ec29e 125 void draw_aliens();
evanso 20:febd920ec29e 126
evanso 36:27aa597db3d2 127 //Explotion Control
evanso 36:27aa597db3d2 128 /** Creates bullet object if button A is pressed and stores in vector */
evanso 29:e96d91f1d39c 129 void create_explosion(Vector2D destroyed_position);
evanso 25:70b55f5bfc87 130
evanso 27:8bb2bd97c319 131 /** Draws each explosion object if collision detected */
evanso 25:70b55f5bfc87 132 void draw_explosions();
evanso 25:70b55f5bfc87 133
evanso 36:27aa597db3d2 134 //People Control
evanso 36:27aa597db3d2 135 /** Spawns people in random places at bottom of screen */
evanso 36:27aa597db3d2 136 void spawn_people();
evanso 32:c006a9882778 137
evanso 33:7fedd8029473 138 /** Spawns people in random position at bottom of the screen*/
evanso 33:7fedd8029473 139 void create_people();
evanso 33:7fedd8029473 140
evanso 33:7fedd8029473 141 /** Draws each people object */
evanso 33:7fedd8029473 142 void draw_people();
evanso 36:27aa597db3d2 143
evanso 36:27aa597db3d2 144 //Map Control
evanso 36:27aa597db3d2 145 /** Resets map after set time so spaceship explosion animation showes */
evanso 36:27aa597db3d2 146 void reset_map_timer();
evanso 33:7fedd8029473 147
evanso 36:27aa597db3d2 148 /** Resets the map after spaceship death and timer has ended */
evanso 36:27aa597db3d2 149 void reset_map();
evanso 36:27aa597db3d2 150
evanso 27:8bb2bd97c319 151 // Variables ---------------------------------------------------------------
evanso 41:5959256f4aab 152
evanso 41:5959256f4aab 153 // Menu Control
evanso 41:5959256f4aab 154
evanso 43:d43759dbddb9 155 /** The part of the menu that is currently selected and in*/
evanso 41:5959256f4aab 156 MenuParts current_menu_part_;
evanso 42:3aed75338272 157
evanso 42:3aed75338272 158 /** Volatile flag for ISR */
evanso 45:fc3238cd28c6 159 volatile int lcd_frame_time_flag_;
evanso 56:663d0546c235 160
evanso 56:663d0546c235 161 /** Paused flag */
evanso 56:663d0546c235 162 bool paused_flag_;
evanso 56:663d0546c235 163
evanso 56:663d0546c235 164 /** Flag to ecite the play part of the game */
evanso 57:d4ce42c24561 165 bool exit_flag_;
evanso 43:d43759dbddb9 166
evanso 39:fc5586b930e3 167 //Spacehip Control
evanso 39:fc5586b930e3 168 /** Define points*/
evanso 45:fc3238cd28c6 169 int points_;
evanso 18:11068b98e261 170
evanso 27:8bb2bd97c319 171 /** Define direction d of joystick*/
evanso 15:90b6821bcf64 172 Direction d_;
evanso 18:11068b98e261 173
evanso 36:27aa597db3d2 174 /** Flag for if spaceship is destroyed*/
evanso 45:fc3238cd28c6 175 bool spaceship_destroyed_;
evanso 36:27aa597db3d2 176
evanso 30:814674b189f0 177 /** Number of spaceship lives remaining*/
evanso 45:fc3238cd28c6 178 int spaceship_lives_;
evanso 30:814674b189f0 179
evanso 39:fc5586b930e3 180 // Map Control
evanso 31:6015e8ed859c 181 /** Counter to reset map after set amount of frames*/
evanso 45:fc3238cd28c6 182 int reset_map_counter_;
evanso 39:fc5586b930e3 183
evanso 39:fc5586b930e3 184 // Alien Control
evanso 32:c006a9882778 185 /** Counter for spawning aliens*/
evanso 45:fc3238cd28c6 186 int spawn_alien_counter_;
evanso 32:c006a9882778 187
evanso 51:35cb8e604b72 188 /** Numeber of aliens on the screen at a time*/
evanso 51:35cb8e604b72 189 int alien_number_;
evanso 34:85ccc16f24d2 190
evanso 45:fc3238cd28c6 191 /** Miltiplier to increase number of alien as time goes on */
evanso 45:fc3238cd28c6 192 int spawn_time_multipler_;
evanso 39:fc5586b930e3 193
evanso 39:fc5586b930e3 194 // Weapon Control
evanso 39:fc5586b930e3 195 /** Counter for smart bomb timer*/
evanso 45:fc3238cd28c6 196 int smart_bomb_timer_;
evanso 39:fc5586b930e3 197
evanso 39:fc5586b930e3 198 /** Counter for bullet timer*/
evanso 45:fc3238cd28c6 199 int bullet_timer_;
evanso 39:fc5586b930e3 200
evanso 39:fc5586b930e3 201 /** Counter for how smart bombs left*/
evanso 45:fc3238cd28c6 202 int smart_bomb_counter_;
evanso 36:27aa597db3d2 203
evanso 27:8bb2bd97c319 204 // Vectors -----------------------------------------------------------------
evanso 27:8bb2bd97c319 205
evanso 27:8bb2bd97c319 206 /** Vector to store each new bullet object*/
evanso 19:1bc0a2d22054 207 std::vector<Weapons> bullet_vector;
evanso 19:1bc0a2d22054 208
evanso 28:a5958497d5ce 209 /** Vector to store each alien bullet object*/
evanso 28:a5958497d5ce 210 std::vector<Weapons> alien_bullet_vector;
evanso 28:a5958497d5ce 211
evanso 27:8bb2bd97c319 212 /** Vector to store each new alien object*/
evanso 20:febd920ec29e 213 std::vector<Alien> alien_vector;
evanso 20:febd920ec29e 214
evanso 27:8bb2bd97c319 215 /** Vector to store each new eplosion object*/
evanso 25:70b55f5bfc87 216 std::vector<Explosion> explosion_vector;
evanso 25:70b55f5bfc87 217
evanso 33:7fedd8029473 218 /** Vector to store each new people object*/
evanso 33:7fedd8029473 219 std::vector<People> people_vector;
evanso 33:7fedd8029473 220
evanso 27:8bb2bd97c319 221 // Objects -----------------------------------------------------------------
evanso 27:8bb2bd97c319 222
evanso 43:d43759dbddb9 223 /** Define Gamepad object */
evanso 13:12276eed13ac 224 Gamepad pad;
evanso 13:12276eed13ac 225
evanso 43:d43759dbddb9 226 /** Define LCD object */
evanso 13:12276eed13ac 227 N5110 lcd;
evanso 13:12276eed13ac 228
evanso 27:8bb2bd97c319 229 /** Define Spaceship object */
evanso 13:12276eed13ac 230 Spaceship spaceship;
evanso 13:12276eed13ac 231
evanso 43:d43759dbddb9 232 /** Define Map object */
evanso 19:1bc0a2d22054 233 Map map;
evanso 33:7fedd8029473 234
evanso 43:d43759dbddb9 235 /** Define Weapons object */
evanso 33:7fedd8029473 236 Weapons weapons;
evanso 39:fc5586b930e3 237
evanso 43:d43759dbddb9 238 /** Define HUD object */
evanso 39:fc5586b930e3 239 HUD hud;
evanso 40:71f947254fda 240
evanso 43:d43759dbddb9 241 /** Define Menu object */
evanso 40:71f947254fda 242 Menu menu;
evanso 42:3aed75338272 243
evanso 43:d43759dbddb9 244 /** Define Ticker object */
evanso 47:49fa1adc10b4 245 Ticker ticker;
evanso 56:663d0546c235 246
evanso 56:663d0546c235 247 /** Define SavedGames object */
evanso 56:663d0546c235 248 SavedGames saved;
evanso 56:663d0546c235 249
evanso 7:0af4ced868f5 250 };
evanso 7:0af4ced868f5 251
evanso 7:0af4ced868f5 252 #endif