Ben Evans / Mbed 2 deprecated Defender_Game

Dependencies:   mbed

Committer:
evanso
Date:
Tue May 19 19:36:56 2020 +0000
Revision:
56:663d0546c235
Parent:
55:c04568b25617
Child:
57:d4ce42c24561
Added pause screen that can excite or save and excite from playable part of game

Who changed what in which revision?

UserRevisionLine numberNew contents of line
evanso 11:ab578a151f67 1 #ifndef GAMEENGINE_H
evanso 11:ab578a151f67 2 #define GAMEENGINE_H
evanso 7:0af4ced868f5 3
evanso 27:8bb2bd97c319 4 // Included libraries ----------------------------------------------------------
evanso 7:0af4ced868f5 5 #include "mbed.h"
evanso 7:0af4ced868f5 6 #include "N5110.h"
evanso 7:0af4ced868f5 7 #include "Gamepad.h"
evanso 8:dd1037c5435b 8 #include "Spaceship.h"
evanso 8:dd1037c5435b 9 #include "Map.h"
evanso 17:25d79cca203a 10 #include "Weapons.h"
evanso 19:1bc0a2d22054 11 #include "Alien.h"
evanso 25:70b55f5bfc87 12 #include "Explosion.h"
evanso 33:7fedd8029473 13 #include "People.h"
evanso 39:fc5586b930e3 14 #include "HUD.h"
evanso 40:71f947254fda 15 #include "Menu.h"
evanso 47:49fa1adc10b4 16 #include "FXOS8700CQ.h"
evanso 49:ed569eceeaa4 17 #include "SDFileSystem.h"
evanso 56:663d0546c235 18 #include "SavedGames.h"
evanso 18:11068b98e261 19 #include <vector>
evanso 7:0af4ced868f5 20
evanso 49:ed569eceeaa4 21
evanso 47:49fa1adc10b4 22
evanso 11:ab578a151f67 23 /** GameEngine class
evanso 27:8bb2bd97c319 24 * @brief Runs the different parts of the game
evanso 27:8bb2bd97c319 25 * @author Benjamin Evans, University of Leeds
evanso 27:8bb2bd97c319 26 * @date April 2020
evanso 27:8bb2bd97c319 27 */
evanso 7:0af4ced868f5 28 class GameEngine {
evanso 7:0af4ced868f5 29 public:
evanso 7:0af4ced868f5 30 /** Constructor */
evanso 7:0af4ced868f5 31 GameEngine();
evanso 7:0af4ced868f5 32
evanso 7:0af4ced868f5 33 /** Destructor */
evanso 7:0af4ced868f5 34 ~GameEngine();
evanso 7:0af4ced868f5 35
evanso 14:7419c680656f 36 /** Initalises GameEngine */
evanso 13:12276eed13ac 37 void init();
evanso 7:0af4ced868f5 38
evanso 47:49fa1adc10b4 39 /** Switch statement to run run different menu options */
evanso 42:3aed75338272 40 void game_select_part();
evanso 15:90b6821bcf64 41
evanso 27:8bb2bd97c319 42 // Accessors and mutators --------------------------------------------------
evanso 11:ab578a151f67 43
evanso 11:ab578a151f67 44 private:
evanso 27:8bb2bd97c319 45 // Function prototypes -----------------------------------------------------
evanso 39:fc5586b930e3 46
evanso 41:5959256f4aab 47 // Menu Control
evanso 42:3aed75338272 48 /** Time-triggered interrupt to wake MCU from sleep */
evanso 42:3aed75338272 49 void lcd_frame_time_isr();
evanso 42:3aed75338272 50
evanso 42:3aed75338272 51 /** Main gameplay loop that runs playable part of game */
evanso 42:3aed75338272 52 void gameplay_loop();
evanso 41:5959256f4aab 53
evanso 41:5959256f4aab 54 /** Runs the menu */
evanso 41:5959256f4aab 55 void run_menu();
evanso 41:5959256f4aab 56
evanso 56:663d0546c235 57 /** Runs the play game */
evanso 41:5959256f4aab 58 void run_play();
evanso 41:5959256f4aab 59
evanso 56:663d0546c235 60 /** Runs settings screen*/
evanso 41:5959256f4aab 61 void run_settings();
evanso 41:5959256f4aab 62
evanso 56:663d0546c235 63 /** Runs saved game screen */
evanso 41:5959256f4aab 64 void run_saved_games();
evanso 41:5959256f4aab 65
evanso 56:663d0546c235 66 /** Runs the paused screen */
evanso 56:663d0546c235 67 void run_paused_game();
evanso 56:663d0546c235 68
evanso 55:c04568b25617 69 /** Draws the pause screen*/
evanso 55:c04568b25617 70 void draw_pause_screen();
evanso 55:c04568b25617 71
evanso 39:fc5586b930e3 72 //Spaceship Control
evanso 27:8bb2bd97c319 73 /** Gets joystick direction from gamepad and stores it in d_ */
evanso 18:11068b98e261 74 void read_joystick_direction();
evanso 11:ab578a151f67 75
evanso 47:49fa1adc10b4 76 /** Gets the pitch and roll of the gamepad and calculates d_ */
evanso 47:49fa1adc10b4 77 void read_accelerometer_direction();
evanso 47:49fa1adc10b4 78
evanso 39:fc5586b930e3 79 /** Turns on specific leds depending on how many lives left */
evanso 39:fc5586b930e3 80 void spaceship_lives_leds();
evanso 39:fc5586b930e3 81
evanso 36:27aa597db3d2 82 //Weapon Control
evanso 39:fc5586b930e3 83 /** Creates weapons object if button A is pressed and stores in vector*/
evanso 36:27aa597db3d2 84 void create_weapons_bullets();
evanso 36:27aa597db3d2 85
evanso 36:27aa597db3d2 86 /** Creates smart bomb if button B is pressed */
evanso 36:27aa597db3d2 87 void create_weapons_smart_bomb();
evanso 19:1bc0a2d22054 88
evanso 27:8bb2bd97c319 89 /** Draws each bullet object and deleted object after set movement
evanso 27:8bb2bd97c319 90 * distance
evanso 27:8bb2bd97c319 91 */
evanso 19:1bc0a2d22054 92 void draw_bullets();
evanso 13:12276eed13ac 93
evanso 36:27aa597db3d2 94 //Alien Control
evanso 36:27aa597db3d2 95 /** Spawns aliens in random position of the screen*/
evanso 36:27aa597db3d2 96 void spawn_aliens();
evanso 36:27aa597db3d2 97
evanso 22:053c11a202e1 98 /** Creats alien object and stores in vector*/
evanso 20:febd920ec29e 99 void create_alien();
evanso 20:febd920ec29e 100
evanso 36:27aa597db3d2 101 /** Checks for alien people collision and sets abduction movements
evanso 36:27aa597db3d2 102 * @param i @details iterator from draw_alien for loop
evanso 36:27aa597db3d2 103 */
evanso 36:27aa597db3d2 104 void check_alien_people_collision(int i);
evanso 36:27aa597db3d2 105
evanso 36:27aa597db3d2 106 /** Gets alien to fire bullets randomley towards spaceship
evanso 36:27aa597db3d2 107 * @param i @details iterator from draw_alien for loop
evanso 36:27aa597db3d2 108 */
evanso 36:27aa597db3d2 109 void alliens_fire_bullets(int i);
evanso 36:27aa597db3d2 110
evanso 36:27aa597db3d2 111 /**Deletes bullet and alien if collision detected and draws explosion
evanso 36:27aa597db3d2 112 * @param i @details iterator from draw_alien for loop
evanso 36:27aa597db3d2 113 */
evanso 36:27aa597db3d2 114 void delete_aliens(int i);
evanso 36:27aa597db3d2 115
evanso 27:8bb2bd97c319 116 /** Draws each alien object and deletes both objects if collision
evanso 27:8bb2bd97c319 117 * detected
evanso 27:8bb2bd97c319 118 */
evanso 20:febd920ec29e 119 void draw_aliens();
evanso 20:febd920ec29e 120
evanso 36:27aa597db3d2 121 //Explotion Control
evanso 36:27aa597db3d2 122 /** Creates bullet object if button A is pressed and stores in vector */
evanso 29:e96d91f1d39c 123 void create_explosion(Vector2D destroyed_position);
evanso 25:70b55f5bfc87 124
evanso 27:8bb2bd97c319 125 /** Draws each explosion object if collision detected */
evanso 25:70b55f5bfc87 126 void draw_explosions();
evanso 25:70b55f5bfc87 127
evanso 36:27aa597db3d2 128 //People Control
evanso 36:27aa597db3d2 129 /** Spawns people in random places at bottom of screen */
evanso 36:27aa597db3d2 130 void spawn_people();
evanso 32:c006a9882778 131
evanso 33:7fedd8029473 132 /** Spawns people in random position at bottom of the screen*/
evanso 33:7fedd8029473 133 void create_people();
evanso 33:7fedd8029473 134
evanso 33:7fedd8029473 135 /** Draws each people object */
evanso 33:7fedd8029473 136 void draw_people();
evanso 36:27aa597db3d2 137
evanso 36:27aa597db3d2 138 //Map Control
evanso 36:27aa597db3d2 139 /** Resets map after set time so spaceship explosion animation showes */
evanso 36:27aa597db3d2 140 void reset_map_timer();
evanso 33:7fedd8029473 141
evanso 36:27aa597db3d2 142 /** Resets the map after spaceship death and timer has ended */
evanso 36:27aa597db3d2 143 void reset_map();
evanso 36:27aa597db3d2 144
evanso 27:8bb2bd97c319 145 // Variables ---------------------------------------------------------------
evanso 41:5959256f4aab 146
evanso 41:5959256f4aab 147 // Menu Control
evanso 41:5959256f4aab 148
evanso 43:d43759dbddb9 149 /** The part of the menu that is currently selected and in*/
evanso 41:5959256f4aab 150 MenuParts current_menu_part_;
evanso 42:3aed75338272 151
evanso 42:3aed75338272 152 /** Volatile flag for ISR */
evanso 45:fc3238cd28c6 153 volatile int lcd_frame_time_flag_;
evanso 56:663d0546c235 154
evanso 56:663d0546c235 155 /** Paused flag */
evanso 56:663d0546c235 156 bool paused_flag_;
evanso 56:663d0546c235 157
evanso 56:663d0546c235 158 /** Flag to ecite the play part of the game */
evanso 56:663d0546c235 159 bool exit_flag_ ;
evanso 43:d43759dbddb9 160
evanso 39:fc5586b930e3 161 //Spacehip Control
evanso 39:fc5586b930e3 162 /** Define points*/
evanso 45:fc3238cd28c6 163 int points_;
evanso 18:11068b98e261 164
evanso 27:8bb2bd97c319 165 /** Define direction d of joystick*/
evanso 15:90b6821bcf64 166 Direction d_;
evanso 18:11068b98e261 167
evanso 36:27aa597db3d2 168 /** Flag for if spaceship is destroyed*/
evanso 45:fc3238cd28c6 169 bool spaceship_destroyed_;
evanso 36:27aa597db3d2 170
evanso 30:814674b189f0 171 /** Number of spaceship lives remaining*/
evanso 45:fc3238cd28c6 172 int spaceship_lives_;
evanso 30:814674b189f0 173
evanso 39:fc5586b930e3 174 // Map Control
evanso 31:6015e8ed859c 175 /** Counter to reset map after set amount of frames*/
evanso 45:fc3238cd28c6 176 int reset_map_counter_;
evanso 39:fc5586b930e3 177
evanso 39:fc5586b930e3 178 // Alien Control
evanso 32:c006a9882778 179 /** Counter for spawning aliens*/
evanso 45:fc3238cd28c6 180 int spawn_alien_counter_;
evanso 32:c006a9882778 181
evanso 51:35cb8e604b72 182 /** Numeber of aliens on the screen at a time*/
evanso 51:35cb8e604b72 183 int alien_number_;
evanso 34:85ccc16f24d2 184
evanso 45:fc3238cd28c6 185 /** Miltiplier to increase number of alien as time goes on */
evanso 45:fc3238cd28c6 186 int spawn_time_multipler_;
evanso 39:fc5586b930e3 187
evanso 39:fc5586b930e3 188 // Weapon Control
evanso 39:fc5586b930e3 189 /** Counter for smart bomb timer*/
evanso 45:fc3238cd28c6 190 int smart_bomb_timer_;
evanso 39:fc5586b930e3 191
evanso 39:fc5586b930e3 192 /** Counter for bullet timer*/
evanso 45:fc3238cd28c6 193 int bullet_timer_;
evanso 39:fc5586b930e3 194
evanso 39:fc5586b930e3 195 /** Counter for how smart bombs left*/
evanso 45:fc3238cd28c6 196 int smart_bomb_counter_;
evanso 36:27aa597db3d2 197
evanso 27:8bb2bd97c319 198 // Vectors -----------------------------------------------------------------
evanso 27:8bb2bd97c319 199
evanso 27:8bb2bd97c319 200 /** Vector to store each new bullet object*/
evanso 19:1bc0a2d22054 201 std::vector<Weapons> bullet_vector;
evanso 19:1bc0a2d22054 202
evanso 28:a5958497d5ce 203 /** Vector to store each alien bullet object*/
evanso 28:a5958497d5ce 204 std::vector<Weapons> alien_bullet_vector;
evanso 28:a5958497d5ce 205
evanso 27:8bb2bd97c319 206 /** Vector to store each new alien object*/
evanso 20:febd920ec29e 207 std::vector<Alien> alien_vector;
evanso 20:febd920ec29e 208
evanso 27:8bb2bd97c319 209 /** Vector to store each new eplosion object*/
evanso 25:70b55f5bfc87 210 std::vector<Explosion> explosion_vector;
evanso 25:70b55f5bfc87 211
evanso 33:7fedd8029473 212 /** Vector to store each new people object*/
evanso 33:7fedd8029473 213 std::vector<People> people_vector;
evanso 33:7fedd8029473 214
evanso 27:8bb2bd97c319 215 // Objects -----------------------------------------------------------------
evanso 27:8bb2bd97c319 216
evanso 43:d43759dbddb9 217 /** Define Gamepad object */
evanso 13:12276eed13ac 218 Gamepad pad;
evanso 13:12276eed13ac 219
evanso 43:d43759dbddb9 220 /** Define LCD object */
evanso 13:12276eed13ac 221 N5110 lcd;
evanso 13:12276eed13ac 222
evanso 27:8bb2bd97c319 223 /** Define Spaceship object */
evanso 13:12276eed13ac 224 Spaceship spaceship;
evanso 13:12276eed13ac 225
evanso 43:d43759dbddb9 226 /** Define Map object */
evanso 19:1bc0a2d22054 227 Map map;
evanso 33:7fedd8029473 228
evanso 43:d43759dbddb9 229 /** Define Weapons object */
evanso 33:7fedd8029473 230 Weapons weapons;
evanso 39:fc5586b930e3 231
evanso 43:d43759dbddb9 232 /** Define HUD object */
evanso 39:fc5586b930e3 233 HUD hud;
evanso 40:71f947254fda 234
evanso 43:d43759dbddb9 235 /** Define Menu object */
evanso 40:71f947254fda 236 Menu menu;
evanso 42:3aed75338272 237
evanso 43:d43759dbddb9 238 /** Define Ticker object */
evanso 47:49fa1adc10b4 239 Ticker ticker;
evanso 56:663d0546c235 240
evanso 56:663d0546c235 241 /** Define SavedGames object */
evanso 56:663d0546c235 242 SavedGames saved;
evanso 56:663d0546c235 243
evanso 7:0af4ced868f5 244 };
evanso 7:0af4ced868f5 245
evanso 7:0af4ced868f5 246 #endif