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GameEngine/GameEngine.h@47:49fa1adc10b4, 2020-05-19 (annotated)
- Committer:
- evanso
- Date:
- Tue May 19 14:57:09 2020 +0000
- Revision:
- 47:49fa1adc10b4
- Parent:
- 45:fc3238cd28c6
- Child:
- 49:ed569eceeaa4
Added accelerometer control function to the game.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
evanso | 11:ab578a151f67 | 1 | #ifndef GAMEENGINE_H |
evanso | 11:ab578a151f67 | 2 | #define GAMEENGINE_H |
evanso | 7:0af4ced868f5 | 3 | |
evanso | 27:8bb2bd97c319 | 4 | // Included libraries ---------------------------------------------------------- |
evanso | 7:0af4ced868f5 | 5 | #include "mbed.h" |
evanso | 7:0af4ced868f5 | 6 | #include "N5110.h" |
evanso | 7:0af4ced868f5 | 7 | #include "Gamepad.h" |
evanso | 8:dd1037c5435b | 8 | #include "Spaceship.h" |
evanso | 8:dd1037c5435b | 9 | #include "Map.h" |
evanso | 17:25d79cca203a | 10 | #include "Weapons.h" |
evanso | 19:1bc0a2d22054 | 11 | #include "Alien.h" |
evanso | 25:70b55f5bfc87 | 12 | #include "Explosion.h" |
evanso | 33:7fedd8029473 | 13 | #include "People.h" |
evanso | 39:fc5586b930e3 | 14 | #include "HUD.h" |
evanso | 40:71f947254fda | 15 | #include "Menu.h" |
evanso | 47:49fa1adc10b4 | 16 | #include "FXOS8700CQ.h" |
evanso | 32:c006a9882778 | 17 | #include <cmath> |
evanso | 18:11068b98e261 | 18 | #include <vector> |
evanso | 7:0af4ced868f5 | 19 | |
evanso | 47:49fa1adc10b4 | 20 | |
evanso | 47:49fa1adc10b4 | 21 | |
evanso | 11:ab578a151f67 | 22 | /** GameEngine class |
evanso | 27:8bb2bd97c319 | 23 | * @brief Runs the different parts of the game |
evanso | 27:8bb2bd97c319 | 24 | * @author Benjamin Evans, University of Leeds |
evanso | 27:8bb2bd97c319 | 25 | * @date April 2020 |
evanso | 27:8bb2bd97c319 | 26 | */ |
evanso | 7:0af4ced868f5 | 27 | class GameEngine { |
evanso | 7:0af4ced868f5 | 28 | public: |
evanso | 7:0af4ced868f5 | 29 | /** Constructor */ |
evanso | 7:0af4ced868f5 | 30 | GameEngine(); |
evanso | 7:0af4ced868f5 | 31 | |
evanso | 7:0af4ced868f5 | 32 | /** Destructor */ |
evanso | 7:0af4ced868f5 | 33 | ~GameEngine(); |
evanso | 7:0af4ced868f5 | 34 | |
evanso | 14:7419c680656f | 35 | /** Initalises GameEngine */ |
evanso | 13:12276eed13ac | 36 | void init(); |
evanso | 7:0af4ced868f5 | 37 | |
evanso | 47:49fa1adc10b4 | 38 | /** Switch statement to run run different menu options */ |
evanso | 42:3aed75338272 | 39 | void game_select_part(); |
evanso | 15:90b6821bcf64 | 40 | |
evanso | 27:8bb2bd97c319 | 41 | // Accessors and mutators -------------------------------------------------- |
evanso | 11:ab578a151f67 | 42 | |
evanso | 11:ab578a151f67 | 43 | private: |
evanso | 27:8bb2bd97c319 | 44 | // Function prototypes ----------------------------------------------------- |
evanso | 39:fc5586b930e3 | 45 | |
evanso | 41:5959256f4aab | 46 | // Menu Control |
evanso | 42:3aed75338272 | 47 | /** Time-triggered interrupt to wake MCU from sleep */ |
evanso | 42:3aed75338272 | 48 | void lcd_frame_time_isr(); |
evanso | 42:3aed75338272 | 49 | |
evanso | 42:3aed75338272 | 50 | /** Main gameplay loop that runs playable part of game */ |
evanso | 42:3aed75338272 | 51 | void gameplay_loop(); |
evanso | 41:5959256f4aab | 52 | |
evanso | 41:5959256f4aab | 53 | /** Runs the menu */ |
evanso | 41:5959256f4aab | 54 | void run_menu(); |
evanso | 41:5959256f4aab | 55 | |
evanso | 41:5959256f4aab | 56 | /** Runs the play game part of menu */ |
evanso | 41:5959256f4aab | 57 | void run_play(); |
evanso | 41:5959256f4aab | 58 | |
evanso | 41:5959256f4aab | 59 | /** Runs settings part of games */ |
evanso | 41:5959256f4aab | 60 | void run_settings(); |
evanso | 41:5959256f4aab | 61 | |
evanso | 41:5959256f4aab | 62 | /** Runs settings part of games*/ |
evanso | 41:5959256f4aab | 63 | void run_saved_games(); |
evanso | 41:5959256f4aab | 64 | |
evanso | 39:fc5586b930e3 | 65 | //Spaceship Control |
evanso | 27:8bb2bd97c319 | 66 | /** Gets joystick direction from gamepad and stores it in d_ */ |
evanso | 18:11068b98e261 | 67 | void read_joystick_direction(); |
evanso | 11:ab578a151f67 | 68 | |
evanso | 47:49fa1adc10b4 | 69 | /** Gets the pitch and roll of the gamepad and calculates d_ */ |
evanso | 47:49fa1adc10b4 | 70 | void read_accelerometer_direction(); |
evanso | 47:49fa1adc10b4 | 71 | |
evanso | 39:fc5586b930e3 | 72 | /** Turns on specific leds depending on how many lives left */ |
evanso | 39:fc5586b930e3 | 73 | void spaceship_lives_leds(); |
evanso | 39:fc5586b930e3 | 74 | |
evanso | 36:27aa597db3d2 | 75 | //Weapon Control |
evanso | 39:fc5586b930e3 | 76 | /** Creates weapons object if button A is pressed and stores in vector*/ |
evanso | 36:27aa597db3d2 | 77 | void create_weapons_bullets(); |
evanso | 36:27aa597db3d2 | 78 | |
evanso | 36:27aa597db3d2 | 79 | /** Creates smart bomb if button B is pressed */ |
evanso | 36:27aa597db3d2 | 80 | void create_weapons_smart_bomb(); |
evanso | 19:1bc0a2d22054 | 81 | |
evanso | 27:8bb2bd97c319 | 82 | /** Draws each bullet object and deleted object after set movement |
evanso | 27:8bb2bd97c319 | 83 | * distance |
evanso | 27:8bb2bd97c319 | 84 | */ |
evanso | 19:1bc0a2d22054 | 85 | void draw_bullets(); |
evanso | 13:12276eed13ac | 86 | |
evanso | 36:27aa597db3d2 | 87 | //Alien Control |
evanso | 36:27aa597db3d2 | 88 | /** Spawns aliens in random position of the screen*/ |
evanso | 36:27aa597db3d2 | 89 | void spawn_aliens(); |
evanso | 36:27aa597db3d2 | 90 | |
evanso | 22:053c11a202e1 | 91 | /** Creats alien object and stores in vector*/ |
evanso | 20:febd920ec29e | 92 | void create_alien(); |
evanso | 20:febd920ec29e | 93 | |
evanso | 36:27aa597db3d2 | 94 | /** Checks for alien people collision and sets abduction movements |
evanso | 36:27aa597db3d2 | 95 | * @param i @details iterator from draw_alien for loop |
evanso | 36:27aa597db3d2 | 96 | */ |
evanso | 36:27aa597db3d2 | 97 | void check_alien_people_collision(int i); |
evanso | 36:27aa597db3d2 | 98 | |
evanso | 36:27aa597db3d2 | 99 | /** Gets alien to fire bullets randomley towards spaceship |
evanso | 36:27aa597db3d2 | 100 | * @param i @details iterator from draw_alien for loop |
evanso | 36:27aa597db3d2 | 101 | */ |
evanso | 36:27aa597db3d2 | 102 | void alliens_fire_bullets(int i); |
evanso | 36:27aa597db3d2 | 103 | |
evanso | 36:27aa597db3d2 | 104 | /**Deletes bullet and alien if collision detected and draws explosion |
evanso | 36:27aa597db3d2 | 105 | * @param i @details iterator from draw_alien for loop |
evanso | 36:27aa597db3d2 | 106 | */ |
evanso | 36:27aa597db3d2 | 107 | void delete_aliens(int i); |
evanso | 36:27aa597db3d2 | 108 | |
evanso | 27:8bb2bd97c319 | 109 | /** Draws each alien object and deletes both objects if collision |
evanso | 27:8bb2bd97c319 | 110 | * detected |
evanso | 27:8bb2bd97c319 | 111 | */ |
evanso | 20:febd920ec29e | 112 | void draw_aliens(); |
evanso | 20:febd920ec29e | 113 | |
evanso | 36:27aa597db3d2 | 114 | //Explotion Control |
evanso | 36:27aa597db3d2 | 115 | /** Creates bullet object if button A is pressed and stores in vector */ |
evanso | 29:e96d91f1d39c | 116 | void create_explosion(Vector2D destroyed_position); |
evanso | 25:70b55f5bfc87 | 117 | |
evanso | 27:8bb2bd97c319 | 118 | /** Draws each explosion object if collision detected */ |
evanso | 25:70b55f5bfc87 | 119 | void draw_explosions(); |
evanso | 25:70b55f5bfc87 | 120 | |
evanso | 36:27aa597db3d2 | 121 | //People Control |
evanso | 36:27aa597db3d2 | 122 | /** Spawns people in random places at bottom of screen */ |
evanso | 36:27aa597db3d2 | 123 | void spawn_people(); |
evanso | 32:c006a9882778 | 124 | |
evanso | 33:7fedd8029473 | 125 | /** Spawns people in random position at bottom of the screen*/ |
evanso | 33:7fedd8029473 | 126 | void create_people(); |
evanso | 33:7fedd8029473 | 127 | |
evanso | 33:7fedd8029473 | 128 | /** Draws each people object */ |
evanso | 33:7fedd8029473 | 129 | void draw_people(); |
evanso | 36:27aa597db3d2 | 130 | |
evanso | 36:27aa597db3d2 | 131 | //Map Control |
evanso | 36:27aa597db3d2 | 132 | /** Resets map after set time so spaceship explosion animation showes */ |
evanso | 36:27aa597db3d2 | 133 | void reset_map_timer(); |
evanso | 33:7fedd8029473 | 134 | |
evanso | 36:27aa597db3d2 | 135 | /** Resets the map after spaceship death and timer has ended */ |
evanso | 36:27aa597db3d2 | 136 | void reset_map(); |
evanso | 36:27aa597db3d2 | 137 | |
evanso | 27:8bb2bd97c319 | 138 | // Variables --------------------------------------------------------------- |
evanso | 41:5959256f4aab | 139 | |
evanso | 41:5959256f4aab | 140 | // Menu Control |
evanso | 41:5959256f4aab | 141 | |
evanso | 43:d43759dbddb9 | 142 | /** The part of the menu that is currently selected and in*/ |
evanso | 41:5959256f4aab | 143 | MenuParts current_menu_part_; |
evanso | 42:3aed75338272 | 144 | |
evanso | 42:3aed75338272 | 145 | /** Volatile flag for ISR */ |
evanso | 45:fc3238cd28c6 | 146 | volatile int lcd_frame_time_flag_; |
evanso | 43:d43759dbddb9 | 147 | |
evanso | 39:fc5586b930e3 | 148 | //Spacehip Control |
evanso | 39:fc5586b930e3 | 149 | /** Define points*/ |
evanso | 45:fc3238cd28c6 | 150 | int points_; |
evanso | 18:11068b98e261 | 151 | |
evanso | 27:8bb2bd97c319 | 152 | /** Define direction d of joystick*/ |
evanso | 15:90b6821bcf64 | 153 | Direction d_; |
evanso | 18:11068b98e261 | 154 | |
evanso | 36:27aa597db3d2 | 155 | /** Flag for if spaceship is destroyed*/ |
evanso | 45:fc3238cd28c6 | 156 | bool spaceship_destroyed_; |
evanso | 36:27aa597db3d2 | 157 | |
evanso | 30:814674b189f0 | 158 | /** Number of spaceship lives remaining*/ |
evanso | 45:fc3238cd28c6 | 159 | int spaceship_lives_; |
evanso | 30:814674b189f0 | 160 | |
evanso | 39:fc5586b930e3 | 161 | // Map Control |
evanso | 31:6015e8ed859c | 162 | /** Counter to reset map after set amount of frames*/ |
evanso | 45:fc3238cd28c6 | 163 | int reset_map_counter_; |
evanso | 39:fc5586b930e3 | 164 | |
evanso | 39:fc5586b930e3 | 165 | // Alien Control |
evanso | 32:c006a9882778 | 166 | /** Counter for spawning aliens*/ |
evanso | 45:fc3238cd28c6 | 167 | int spawn_alien_counter_; |
evanso | 32:c006a9882778 | 168 | |
evanso | 34:85ccc16f24d2 | 169 | /** Counter for numeber of aliens*/ |
evanso | 45:fc3238cd28c6 | 170 | int alien_number_counter_; |
evanso | 34:85ccc16f24d2 | 171 | |
evanso | 45:fc3238cd28c6 | 172 | /** Miltiplier to increase number of alien as time goes on */ |
evanso | 45:fc3238cd28c6 | 173 | int spawn_time_multipler_; |
evanso | 39:fc5586b930e3 | 174 | |
evanso | 39:fc5586b930e3 | 175 | // Weapon Control |
evanso | 39:fc5586b930e3 | 176 | /** Counter for smart bomb timer*/ |
evanso | 45:fc3238cd28c6 | 177 | int smart_bomb_timer_; |
evanso | 39:fc5586b930e3 | 178 | |
evanso | 39:fc5586b930e3 | 179 | /** Counter for bullet timer*/ |
evanso | 45:fc3238cd28c6 | 180 | int bullet_timer_; |
evanso | 39:fc5586b930e3 | 181 | |
evanso | 39:fc5586b930e3 | 182 | /** Counter for how smart bombs left*/ |
evanso | 45:fc3238cd28c6 | 183 | int smart_bomb_counter_; |
evanso | 36:27aa597db3d2 | 184 | |
evanso | 27:8bb2bd97c319 | 185 | // Vectors ----------------------------------------------------------------- |
evanso | 27:8bb2bd97c319 | 186 | |
evanso | 27:8bb2bd97c319 | 187 | /** Vector to store each new bullet object*/ |
evanso | 19:1bc0a2d22054 | 188 | std::vector<Weapons> bullet_vector; |
evanso | 19:1bc0a2d22054 | 189 | |
evanso | 28:a5958497d5ce | 190 | /** Vector to store each alien bullet object*/ |
evanso | 28:a5958497d5ce | 191 | std::vector<Weapons> alien_bullet_vector; |
evanso | 28:a5958497d5ce | 192 | |
evanso | 27:8bb2bd97c319 | 193 | /** Vector to store each new alien object*/ |
evanso | 20:febd920ec29e | 194 | std::vector<Alien> alien_vector; |
evanso | 20:febd920ec29e | 195 | |
evanso | 27:8bb2bd97c319 | 196 | /** Vector to store each new eplosion object*/ |
evanso | 25:70b55f5bfc87 | 197 | std::vector<Explosion> explosion_vector; |
evanso | 25:70b55f5bfc87 | 198 | |
evanso | 33:7fedd8029473 | 199 | /** Vector to store each new people object*/ |
evanso | 33:7fedd8029473 | 200 | std::vector<People> people_vector; |
evanso | 33:7fedd8029473 | 201 | |
evanso | 27:8bb2bd97c319 | 202 | // Objects ----------------------------------------------------------------- |
evanso | 27:8bb2bd97c319 | 203 | |
evanso | 43:d43759dbddb9 | 204 | /** Define Gamepad object */ |
evanso | 13:12276eed13ac | 205 | Gamepad pad; |
evanso | 13:12276eed13ac | 206 | |
evanso | 43:d43759dbddb9 | 207 | /** Define LCD object */ |
evanso | 13:12276eed13ac | 208 | N5110 lcd; |
evanso | 13:12276eed13ac | 209 | |
evanso | 27:8bb2bd97c319 | 210 | /** Define Spaceship object */ |
evanso | 13:12276eed13ac | 211 | Spaceship spaceship; |
evanso | 13:12276eed13ac | 212 | |
evanso | 43:d43759dbddb9 | 213 | /** Define Map object */ |
evanso | 19:1bc0a2d22054 | 214 | Map map; |
evanso | 33:7fedd8029473 | 215 | |
evanso | 43:d43759dbddb9 | 216 | /** Define Weapons object */ |
evanso | 33:7fedd8029473 | 217 | Weapons weapons; |
evanso | 39:fc5586b930e3 | 218 | |
evanso | 43:d43759dbddb9 | 219 | /** Define HUD object */ |
evanso | 39:fc5586b930e3 | 220 | HUD hud; |
evanso | 40:71f947254fda | 221 | |
evanso | 43:d43759dbddb9 | 222 | /** Define Menu object */ |
evanso | 40:71f947254fda | 223 | Menu menu; |
evanso | 42:3aed75338272 | 224 | |
evanso | 43:d43759dbddb9 | 225 | /** Define Ticker object */ |
evanso | 47:49fa1adc10b4 | 226 | Ticker ticker; |
evanso | 7:0af4ced868f5 | 227 | }; |
evanso | 7:0af4ced868f5 | 228 | |
evanso | 7:0af4ced868f5 | 229 | #endif |