Ben Evans / Mbed 2 deprecated Defender_Game

Dependencies:   mbed

Committer:
evanso
Date:
Tue May 19 12:40:14 2020 +0000
Revision:
45:fc3238cd28c6
Parent:
43:d43759dbddb9
Child:
47:49fa1adc10b4
Added progression to the game so as the time goes on it gets harder.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
evanso 11:ab578a151f67 1 #ifndef GAMEENGINE_H
evanso 11:ab578a151f67 2 #define GAMEENGINE_H
evanso 7:0af4ced868f5 3
evanso 27:8bb2bd97c319 4 // Included libraries ----------------------------------------------------------
evanso 7:0af4ced868f5 5 #include "mbed.h"
evanso 7:0af4ced868f5 6 #include "N5110.h"
evanso 7:0af4ced868f5 7 #include "Gamepad.h"
evanso 8:dd1037c5435b 8 #include "Spaceship.h"
evanso 8:dd1037c5435b 9 #include "Map.h"
evanso 17:25d79cca203a 10 #include "Weapons.h"
evanso 19:1bc0a2d22054 11 #include "Alien.h"
evanso 25:70b55f5bfc87 12 #include "Explosion.h"
evanso 33:7fedd8029473 13 #include "People.h"
evanso 39:fc5586b930e3 14 #include "HUD.h"
evanso 40:71f947254fda 15 #include "Menu.h"
evanso 32:c006a9882778 16 #include <cmath>
evanso 18:11068b98e261 17 #include <vector>
evanso 7:0af4ced868f5 18
evanso 11:ab578a151f67 19 /** GameEngine class
evanso 27:8bb2bd97c319 20 * @brief Runs the different parts of the game
evanso 27:8bb2bd97c319 21 * @author Benjamin Evans, University of Leeds
evanso 27:8bb2bd97c319 22 * @date April 2020
evanso 27:8bb2bd97c319 23 */
evanso 7:0af4ced868f5 24 class GameEngine {
evanso 7:0af4ced868f5 25 public:
evanso 7:0af4ced868f5 26 /** Constructor */
evanso 7:0af4ced868f5 27 GameEngine();
evanso 7:0af4ced868f5 28
evanso 7:0af4ced868f5 29 /** Destructor */
evanso 7:0af4ced868f5 30 ~GameEngine();
evanso 7:0af4ced868f5 31
evanso 14:7419c680656f 32 /** Initalises GameEngine */
evanso 13:12276eed13ac 33 void init();
evanso 7:0af4ced868f5 34
evanso 42:3aed75338272 35
evanso 42:3aed75338272 36
evanso 42:3aed75338272 37 /** Switch statement to run run different menu options */
evanso 42:3aed75338272 38 void game_select_part();
evanso 15:90b6821bcf64 39
evanso 27:8bb2bd97c319 40 // Accessors and mutators --------------------------------------------------
evanso 11:ab578a151f67 41
evanso 11:ab578a151f67 42 private:
evanso 27:8bb2bd97c319 43 // Function prototypes -----------------------------------------------------
evanso 39:fc5586b930e3 44
evanso 41:5959256f4aab 45 // Menu Control
evanso 42:3aed75338272 46
evanso 42:3aed75338272 47 /** Time-triggered interrupt to wake MCU from sleep */
evanso 42:3aed75338272 48 void lcd_frame_time_isr();
evanso 42:3aed75338272 49
evanso 42:3aed75338272 50 /** Main gameplay loop that runs playable part of game */
evanso 42:3aed75338272 51 void gameplay_loop();
evanso 41:5959256f4aab 52
evanso 41:5959256f4aab 53 /** Runs the menu */
evanso 41:5959256f4aab 54 void run_menu();
evanso 41:5959256f4aab 55
evanso 41:5959256f4aab 56 /** Runs the play game part of menu */
evanso 41:5959256f4aab 57 void run_play();
evanso 41:5959256f4aab 58
evanso 41:5959256f4aab 59 /** Runs settings part of games */
evanso 41:5959256f4aab 60 void run_settings();
evanso 41:5959256f4aab 61
evanso 41:5959256f4aab 62 /** Runs settings part of games*/
evanso 41:5959256f4aab 63 void run_saved_games();
evanso 41:5959256f4aab 64
evanso 39:fc5586b930e3 65 //Spaceship Control
evanso 27:8bb2bd97c319 66 /** Gets joystick direction from gamepad and stores it in d_ */
evanso 18:11068b98e261 67 void read_joystick_direction();
evanso 11:ab578a151f67 68
evanso 39:fc5586b930e3 69 /** Turns on specific leds depending on how many lives left */
evanso 39:fc5586b930e3 70 void spaceship_lives_leds();
evanso 39:fc5586b930e3 71
evanso 36:27aa597db3d2 72 //Weapon Control
evanso 39:fc5586b930e3 73 /** Creates weapons object if button A is pressed and stores in vector*/
evanso 36:27aa597db3d2 74 void create_weapons_bullets();
evanso 36:27aa597db3d2 75
evanso 36:27aa597db3d2 76 /** Creates smart bomb if button B is pressed */
evanso 36:27aa597db3d2 77 void create_weapons_smart_bomb();
evanso 19:1bc0a2d22054 78
evanso 27:8bb2bd97c319 79 /** Draws each bullet object and deleted object after set movement
evanso 27:8bb2bd97c319 80 * distance
evanso 27:8bb2bd97c319 81 */
evanso 19:1bc0a2d22054 82 void draw_bullets();
evanso 13:12276eed13ac 83
evanso 36:27aa597db3d2 84 //Alien Control
evanso 36:27aa597db3d2 85 /** Spawns aliens in random position of the screen*/
evanso 36:27aa597db3d2 86 void spawn_aliens();
evanso 36:27aa597db3d2 87
evanso 22:053c11a202e1 88 /** Creats alien object and stores in vector*/
evanso 20:febd920ec29e 89 void create_alien();
evanso 20:febd920ec29e 90
evanso 36:27aa597db3d2 91 /** Checks for alien people collision and sets abduction movements
evanso 36:27aa597db3d2 92 * @param i @details iterator from draw_alien for loop
evanso 36:27aa597db3d2 93 */
evanso 36:27aa597db3d2 94 void check_alien_people_collision(int i);
evanso 36:27aa597db3d2 95
evanso 36:27aa597db3d2 96 /** Gets alien to fire bullets randomley towards spaceship
evanso 36:27aa597db3d2 97 * @param i @details iterator from draw_alien for loop
evanso 36:27aa597db3d2 98 */
evanso 36:27aa597db3d2 99 void alliens_fire_bullets(int i);
evanso 36:27aa597db3d2 100
evanso 36:27aa597db3d2 101 /**Deletes bullet and alien if collision detected and draws explosion
evanso 36:27aa597db3d2 102 * @param i @details iterator from draw_alien for loop
evanso 36:27aa597db3d2 103 */
evanso 36:27aa597db3d2 104 void delete_aliens(int i);
evanso 36:27aa597db3d2 105
evanso 27:8bb2bd97c319 106 /** Draws each alien object and deletes both objects if collision
evanso 27:8bb2bd97c319 107 * detected
evanso 27:8bb2bd97c319 108 */
evanso 20:febd920ec29e 109 void draw_aliens();
evanso 20:febd920ec29e 110
evanso 36:27aa597db3d2 111 //Explotion Control
evanso 36:27aa597db3d2 112 /** Creates bullet object if button A is pressed and stores in vector */
evanso 29:e96d91f1d39c 113 void create_explosion(Vector2D destroyed_position);
evanso 25:70b55f5bfc87 114
evanso 27:8bb2bd97c319 115 /** Draws each explosion object if collision detected */
evanso 25:70b55f5bfc87 116 void draw_explosions();
evanso 25:70b55f5bfc87 117
evanso 36:27aa597db3d2 118 //People Control
evanso 36:27aa597db3d2 119 /** Spawns people in random places at bottom of screen */
evanso 36:27aa597db3d2 120 void spawn_people();
evanso 32:c006a9882778 121
evanso 33:7fedd8029473 122 /** Spawns people in random position at bottom of the screen*/
evanso 33:7fedd8029473 123 void create_people();
evanso 33:7fedd8029473 124
evanso 33:7fedd8029473 125 /** Draws each people object */
evanso 33:7fedd8029473 126 void draw_people();
evanso 36:27aa597db3d2 127
evanso 36:27aa597db3d2 128 //Map Control
evanso 36:27aa597db3d2 129 /** Resets map after set time so spaceship explosion animation showes */
evanso 36:27aa597db3d2 130 void reset_map_timer();
evanso 33:7fedd8029473 131
evanso 36:27aa597db3d2 132 /** Resets the map after spaceship death and timer has ended */
evanso 36:27aa597db3d2 133 void reset_map();
evanso 36:27aa597db3d2 134
evanso 27:8bb2bd97c319 135 // Variables ---------------------------------------------------------------
evanso 41:5959256f4aab 136
evanso 41:5959256f4aab 137 // Menu Control
evanso 41:5959256f4aab 138
evanso 43:d43759dbddb9 139 /** The part of the menu that is currently selected and in*/
evanso 41:5959256f4aab 140 MenuParts current_menu_part_;
evanso 42:3aed75338272 141
evanso 42:3aed75338272 142 /** Volatile flag for ISR */
evanso 45:fc3238cd28c6 143 volatile int lcd_frame_time_flag_;
evanso 43:d43759dbddb9 144
evanso 39:fc5586b930e3 145 //Spacehip Control
evanso 39:fc5586b930e3 146 /** Define points*/
evanso 45:fc3238cd28c6 147 int points_;
evanso 18:11068b98e261 148
evanso 27:8bb2bd97c319 149 /** Define direction d of joystick*/
evanso 15:90b6821bcf64 150 Direction d_;
evanso 18:11068b98e261 151
evanso 36:27aa597db3d2 152 /** Flag for if spaceship is destroyed*/
evanso 45:fc3238cd28c6 153 bool spaceship_destroyed_;
evanso 36:27aa597db3d2 154
evanso 30:814674b189f0 155 /** Number of spaceship lives remaining*/
evanso 45:fc3238cd28c6 156 int spaceship_lives_;
evanso 30:814674b189f0 157
evanso 39:fc5586b930e3 158 // Map Control
evanso 31:6015e8ed859c 159 /** Counter to reset map after set amount of frames*/
evanso 45:fc3238cd28c6 160 int reset_map_counter_;
evanso 39:fc5586b930e3 161
evanso 39:fc5586b930e3 162 // Alien Control
evanso 32:c006a9882778 163 /** Counter for spawning aliens*/
evanso 45:fc3238cd28c6 164 int spawn_alien_counter_;
evanso 32:c006a9882778 165
evanso 34:85ccc16f24d2 166 /** Counter for numeber of aliens*/
evanso 45:fc3238cd28c6 167 int alien_number_counter_;
evanso 34:85ccc16f24d2 168
evanso 45:fc3238cd28c6 169 /** Miltiplier to increase number of alien as time goes on */
evanso 45:fc3238cd28c6 170 int spawn_time_multipler_;
evanso 39:fc5586b930e3 171
evanso 39:fc5586b930e3 172 // Weapon Control
evanso 39:fc5586b930e3 173 /** Counter for smart bomb timer*/
evanso 45:fc3238cd28c6 174 int smart_bomb_timer_;
evanso 39:fc5586b930e3 175
evanso 39:fc5586b930e3 176 /** Counter for bullet timer*/
evanso 45:fc3238cd28c6 177 int bullet_timer_;
evanso 39:fc5586b930e3 178
evanso 39:fc5586b930e3 179 /** Counter for how smart bombs left*/
evanso 45:fc3238cd28c6 180 int smart_bomb_counter_;
evanso 36:27aa597db3d2 181
evanso 27:8bb2bd97c319 182 // Vectors -----------------------------------------------------------------
evanso 27:8bb2bd97c319 183
evanso 27:8bb2bd97c319 184 /** Vector to store each new bullet object*/
evanso 19:1bc0a2d22054 185 std::vector<Weapons> bullet_vector;
evanso 19:1bc0a2d22054 186
evanso 28:a5958497d5ce 187 /** Vector to store each alien bullet object*/
evanso 28:a5958497d5ce 188 std::vector<Weapons> alien_bullet_vector;
evanso 28:a5958497d5ce 189
evanso 27:8bb2bd97c319 190 /** Vector to store each new alien object*/
evanso 20:febd920ec29e 191 std::vector<Alien> alien_vector;
evanso 20:febd920ec29e 192
evanso 27:8bb2bd97c319 193 /** Vector to store each new eplosion object*/
evanso 25:70b55f5bfc87 194 std::vector<Explosion> explosion_vector;
evanso 25:70b55f5bfc87 195
evanso 33:7fedd8029473 196 /** Vector to store each new people object*/
evanso 33:7fedd8029473 197 std::vector<People> people_vector;
evanso 33:7fedd8029473 198
evanso 27:8bb2bd97c319 199 // Objects -----------------------------------------------------------------
evanso 27:8bb2bd97c319 200
evanso 43:d43759dbddb9 201 /** Define Gamepad object */
evanso 13:12276eed13ac 202 Gamepad pad;
evanso 13:12276eed13ac 203
evanso 43:d43759dbddb9 204 /** Define LCD object */
evanso 13:12276eed13ac 205 N5110 lcd;
evanso 13:12276eed13ac 206
evanso 27:8bb2bd97c319 207 /** Define Spaceship object */
evanso 13:12276eed13ac 208 Spaceship spaceship;
evanso 13:12276eed13ac 209
evanso 43:d43759dbddb9 210 /** Define Map object */
evanso 19:1bc0a2d22054 211 Map map;
evanso 33:7fedd8029473 212
evanso 43:d43759dbddb9 213 /** Define Weapons object */
evanso 33:7fedd8029473 214 Weapons weapons;
evanso 39:fc5586b930e3 215
evanso 43:d43759dbddb9 216 /** Define HUD object */
evanso 39:fc5586b930e3 217 HUD hud;
evanso 40:71f947254fda 218
evanso 43:d43759dbddb9 219 /** Define Menu object */
evanso 40:71f947254fda 220 Menu menu;
evanso 42:3aed75338272 221
evanso 43:d43759dbddb9 222 /** Define Ticker object */
evanso 42:3aed75338272 223 Ticker ticker;
evanso 7:0af4ced868f5 224 };
evanso 7:0af4ced868f5 225
evanso 7:0af4ced868f5 226 #endif