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GameEngine/GameEngine.h@42:3aed75338272, 2020-05-18 (annotated)
- Committer:
- evanso
- Date:
- Mon May 18 00:18:58 2020 +0000
- Revision:
- 42:3aed75338272
- Parent:
- 41:5959256f4aab
- Child:
- 43:d43759dbddb9
Play game part of the menu works. Gamepad launches into the menu and plays the game when selected.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
evanso | 11:ab578a151f67 | 1 | #ifndef GAMEENGINE_H |
evanso | 11:ab578a151f67 | 2 | #define GAMEENGINE_H |
evanso | 7:0af4ced868f5 | 3 | |
evanso | 27:8bb2bd97c319 | 4 | // Included libraries ---------------------------------------------------------- |
evanso | 7:0af4ced868f5 | 5 | #include "mbed.h" |
evanso | 7:0af4ced868f5 | 6 | #include "N5110.h" |
evanso | 7:0af4ced868f5 | 7 | #include "Gamepad.h" |
evanso | 8:dd1037c5435b | 8 | #include "Spaceship.h" |
evanso | 8:dd1037c5435b | 9 | #include "Map.h" |
evanso | 17:25d79cca203a | 10 | #include "Weapons.h" |
evanso | 19:1bc0a2d22054 | 11 | #include "Alien.h" |
evanso | 25:70b55f5bfc87 | 12 | #include "Explosion.h" |
evanso | 33:7fedd8029473 | 13 | #include "People.h" |
evanso | 39:fc5586b930e3 | 14 | #include "HUD.h" |
evanso | 40:71f947254fda | 15 | #include "Menu.h" |
evanso | 32:c006a9882778 | 16 | #include <cmath> |
evanso | 18:11068b98e261 | 17 | #include <vector> |
evanso | 7:0af4ced868f5 | 18 | |
evanso | 11:ab578a151f67 | 19 | /** GameEngine class |
evanso | 27:8bb2bd97c319 | 20 | * @brief Runs the different parts of the game |
evanso | 27:8bb2bd97c319 | 21 | * @author Benjamin Evans, University of Leeds |
evanso | 27:8bb2bd97c319 | 22 | * @date April 2020 |
evanso | 27:8bb2bd97c319 | 23 | */ |
evanso | 7:0af4ced868f5 | 24 | class GameEngine { |
evanso | 7:0af4ced868f5 | 25 | public: |
evanso | 7:0af4ced868f5 | 26 | /** Constructor */ |
evanso | 7:0af4ced868f5 | 27 | GameEngine(); |
evanso | 7:0af4ced868f5 | 28 | |
evanso | 7:0af4ced868f5 | 29 | /** Destructor */ |
evanso | 7:0af4ced868f5 | 30 | ~GameEngine(); |
evanso | 7:0af4ced868f5 | 31 | |
evanso | 14:7419c680656f | 32 | /** Initalises GameEngine */ |
evanso | 13:12276eed13ac | 33 | void init(); |
evanso | 7:0af4ced868f5 | 34 | |
evanso | 42:3aed75338272 | 35 | |
evanso | 42:3aed75338272 | 36 | |
evanso | 42:3aed75338272 | 37 | /** Switch statement to run run different menu options */ |
evanso | 42:3aed75338272 | 38 | void game_select_part(); |
evanso | 15:90b6821bcf64 | 39 | |
evanso | 27:8bb2bd97c319 | 40 | // Accessors and mutators -------------------------------------------------- |
evanso | 11:ab578a151f67 | 41 | |
evanso | 11:ab578a151f67 | 42 | private: |
evanso | 27:8bb2bd97c319 | 43 | // Function prototypes ----------------------------------------------------- |
evanso | 39:fc5586b930e3 | 44 | |
evanso | 41:5959256f4aab | 45 | // Menu Control |
evanso | 42:3aed75338272 | 46 | |
evanso | 42:3aed75338272 | 47 | /** Time-triggered interrupt to wake MCU from sleep */ |
evanso | 42:3aed75338272 | 48 | void lcd_frame_time_isr(); |
evanso | 42:3aed75338272 | 49 | |
evanso | 42:3aed75338272 | 50 | /** Main gameplay loop that runs playable part of game */ |
evanso | 42:3aed75338272 | 51 | void gameplay_loop(); |
evanso | 41:5959256f4aab | 52 | |
evanso | 41:5959256f4aab | 53 | /** Runs the menu */ |
evanso | 41:5959256f4aab | 54 | void run_menu(); |
evanso | 41:5959256f4aab | 55 | |
evanso | 41:5959256f4aab | 56 | /** Runs the play game part of menu */ |
evanso | 41:5959256f4aab | 57 | void run_play(); |
evanso | 41:5959256f4aab | 58 | |
evanso | 41:5959256f4aab | 59 | /** Runs settings part of games */ |
evanso | 41:5959256f4aab | 60 | void run_settings(); |
evanso | 41:5959256f4aab | 61 | |
evanso | 41:5959256f4aab | 62 | /** Runs settings part of games*/ |
evanso | 41:5959256f4aab | 63 | void run_saved_games(); |
evanso | 41:5959256f4aab | 64 | |
evanso | 39:fc5586b930e3 | 65 | //Spaceship Control |
evanso | 27:8bb2bd97c319 | 66 | /** Gets joystick direction from gamepad and stores it in d_ */ |
evanso | 18:11068b98e261 | 67 | void read_joystick_direction(); |
evanso | 11:ab578a151f67 | 68 | |
evanso | 39:fc5586b930e3 | 69 | /** Turns on specific leds depending on how many lives left */ |
evanso | 39:fc5586b930e3 | 70 | void spaceship_lives_leds(); |
evanso | 39:fc5586b930e3 | 71 | |
evanso | 36:27aa597db3d2 | 72 | //Weapon Control |
evanso | 39:fc5586b930e3 | 73 | /** Creates weapons object if button A is pressed and stores in vector*/ |
evanso | 36:27aa597db3d2 | 74 | void create_weapons_bullets(); |
evanso | 36:27aa597db3d2 | 75 | |
evanso | 36:27aa597db3d2 | 76 | /** Creates smart bomb if button B is pressed */ |
evanso | 36:27aa597db3d2 | 77 | void create_weapons_smart_bomb(); |
evanso | 19:1bc0a2d22054 | 78 | |
evanso | 27:8bb2bd97c319 | 79 | /** Draws each bullet object and deleted object after set movement |
evanso | 27:8bb2bd97c319 | 80 | * distance |
evanso | 27:8bb2bd97c319 | 81 | */ |
evanso | 19:1bc0a2d22054 | 82 | void draw_bullets(); |
evanso | 13:12276eed13ac | 83 | |
evanso | 36:27aa597db3d2 | 84 | //Alien Control |
evanso | 36:27aa597db3d2 | 85 | /** Spawns aliens in random position of the screen*/ |
evanso | 36:27aa597db3d2 | 86 | void spawn_aliens(); |
evanso | 36:27aa597db3d2 | 87 | |
evanso | 22:053c11a202e1 | 88 | /** Creats alien object and stores in vector*/ |
evanso | 20:febd920ec29e | 89 | void create_alien(); |
evanso | 20:febd920ec29e | 90 | |
evanso | 36:27aa597db3d2 | 91 | /** Checks for alien people collision and sets abduction movements |
evanso | 36:27aa597db3d2 | 92 | * @param i @details iterator from draw_alien for loop |
evanso | 36:27aa597db3d2 | 93 | */ |
evanso | 36:27aa597db3d2 | 94 | void check_alien_people_collision(int i); |
evanso | 36:27aa597db3d2 | 95 | |
evanso | 36:27aa597db3d2 | 96 | /** Gets alien to fire bullets randomley towards spaceship |
evanso | 36:27aa597db3d2 | 97 | * @param i @details iterator from draw_alien for loop |
evanso | 36:27aa597db3d2 | 98 | */ |
evanso | 36:27aa597db3d2 | 99 | void alliens_fire_bullets(int i); |
evanso | 36:27aa597db3d2 | 100 | |
evanso | 36:27aa597db3d2 | 101 | /**Deletes bullet and alien if collision detected and draws explosion |
evanso | 36:27aa597db3d2 | 102 | * @param i @details iterator from draw_alien for loop |
evanso | 36:27aa597db3d2 | 103 | */ |
evanso | 36:27aa597db3d2 | 104 | void delete_aliens(int i); |
evanso | 36:27aa597db3d2 | 105 | |
evanso | 27:8bb2bd97c319 | 106 | /** Draws each alien object and deletes both objects if collision |
evanso | 27:8bb2bd97c319 | 107 | * detected |
evanso | 27:8bb2bd97c319 | 108 | */ |
evanso | 20:febd920ec29e | 109 | void draw_aliens(); |
evanso | 20:febd920ec29e | 110 | |
evanso | 36:27aa597db3d2 | 111 | //Explotion Control |
evanso | 36:27aa597db3d2 | 112 | /** Creates bullet object if button A is pressed and stores in vector */ |
evanso | 29:e96d91f1d39c | 113 | void create_explosion(Vector2D destroyed_position); |
evanso | 25:70b55f5bfc87 | 114 | |
evanso | 27:8bb2bd97c319 | 115 | /** Draws each explosion object if collision detected */ |
evanso | 25:70b55f5bfc87 | 116 | void draw_explosions(); |
evanso | 25:70b55f5bfc87 | 117 | |
evanso | 36:27aa597db3d2 | 118 | //People Control |
evanso | 36:27aa597db3d2 | 119 | /** Spawns people in random places at bottom of screen */ |
evanso | 36:27aa597db3d2 | 120 | void spawn_people(); |
evanso | 32:c006a9882778 | 121 | |
evanso | 33:7fedd8029473 | 122 | /** Spawns people in random position at bottom of the screen*/ |
evanso | 33:7fedd8029473 | 123 | void create_people(); |
evanso | 33:7fedd8029473 | 124 | |
evanso | 33:7fedd8029473 | 125 | /** Draws each people object */ |
evanso | 33:7fedd8029473 | 126 | void draw_people(); |
evanso | 36:27aa597db3d2 | 127 | |
evanso | 36:27aa597db3d2 | 128 | //Map Control |
evanso | 36:27aa597db3d2 | 129 | /** Resets map after set time so spaceship explosion animation showes */ |
evanso | 36:27aa597db3d2 | 130 | void reset_map_timer(); |
evanso | 33:7fedd8029473 | 131 | |
evanso | 36:27aa597db3d2 | 132 | /** Resets the map after spaceship death and timer has ended */ |
evanso | 36:27aa597db3d2 | 133 | void reset_map(); |
evanso | 36:27aa597db3d2 | 134 | |
evanso | 27:8bb2bd97c319 | 135 | // Variables --------------------------------------------------------------- |
evanso | 41:5959256f4aab | 136 | |
evanso | 41:5959256f4aab | 137 | // Menu Control |
evanso | 41:5959256f4aab | 138 | |
evanso | 41:5959256f4aab | 139 | MenuParts current_menu_part_; |
evanso | 42:3aed75338272 | 140 | |
evanso | 42:3aed75338272 | 141 | /** Volatile flag for ISR */ |
evanso | 42:3aed75338272 | 142 | volatile int g_lcd_frame_time_flag; |
evanso | 42:3aed75338272 | 143 | |
evanso | 39:fc5586b930e3 | 144 | //Spacehip Control |
evanso | 39:fc5586b930e3 | 145 | /** Define points*/ |
evanso | 39:fc5586b930e3 | 146 | int points; |
evanso | 18:11068b98e261 | 147 | |
evanso | 27:8bb2bd97c319 | 148 | /** Define direction d of joystick*/ |
evanso | 15:90b6821bcf64 | 149 | Direction d_; |
evanso | 18:11068b98e261 | 150 | |
evanso | 36:27aa597db3d2 | 151 | /** Flag for if spaceship is destroyed*/ |
evanso | 36:27aa597db3d2 | 152 | bool spaceship_destroyed; |
evanso | 36:27aa597db3d2 | 153 | |
evanso | 30:814674b189f0 | 154 | /** Number of spaceship lives remaining*/ |
evanso | 30:814674b189f0 | 155 | int spaceship_lives; |
evanso | 30:814674b189f0 | 156 | |
evanso | 39:fc5586b930e3 | 157 | // Map Control |
evanso | 31:6015e8ed859c | 158 | /** Counter to reset map after set amount of frames*/ |
evanso | 30:814674b189f0 | 159 | int reset_map_counter; |
evanso | 39:fc5586b930e3 | 160 | |
evanso | 39:fc5586b930e3 | 161 | // Alien Control |
evanso | 32:c006a9882778 | 162 | /** Counter for spawning aliens*/ |
evanso | 33:7fedd8029473 | 163 | int spawn_alien_counter; |
evanso | 32:c006a9882778 | 164 | |
evanso | 34:85ccc16f24d2 | 165 | /** Counter for numeber of aliens*/ |
evanso | 34:85ccc16f24d2 | 166 | int alien_number_counter; |
evanso | 34:85ccc16f24d2 | 167 | |
evanso | 36:27aa597db3d2 | 168 | /** Counter for spawning aliens*/ |
evanso | 36:27aa597db3d2 | 169 | double spawn_alien_rate; |
evanso | 39:fc5586b930e3 | 170 | |
evanso | 39:fc5586b930e3 | 171 | // Weapon Control |
evanso | 39:fc5586b930e3 | 172 | /** Counter for smart bomb timer*/ |
evanso | 39:fc5586b930e3 | 173 | int smart_bomb_timer; |
evanso | 39:fc5586b930e3 | 174 | |
evanso | 39:fc5586b930e3 | 175 | /** Counter for bullet timer*/ |
evanso | 39:fc5586b930e3 | 176 | int bullet_timer; |
evanso | 39:fc5586b930e3 | 177 | |
evanso | 39:fc5586b930e3 | 178 | /** Counter for how smart bombs left*/ |
evanso | 39:fc5586b930e3 | 179 | int smart_bomb_counter; |
evanso | 36:27aa597db3d2 | 180 | |
evanso | 27:8bb2bd97c319 | 181 | // Vectors ----------------------------------------------------------------- |
evanso | 27:8bb2bd97c319 | 182 | |
evanso | 27:8bb2bd97c319 | 183 | /** Vector to store each new bullet object*/ |
evanso | 19:1bc0a2d22054 | 184 | std::vector<Weapons> bullet_vector; |
evanso | 19:1bc0a2d22054 | 185 | |
evanso | 28:a5958497d5ce | 186 | /** Vector to store each alien bullet object*/ |
evanso | 28:a5958497d5ce | 187 | std::vector<Weapons> alien_bullet_vector; |
evanso | 28:a5958497d5ce | 188 | |
evanso | 27:8bb2bd97c319 | 189 | /** Vector to store each new alien object*/ |
evanso | 20:febd920ec29e | 190 | std::vector<Alien> alien_vector; |
evanso | 20:febd920ec29e | 191 | |
evanso | 27:8bb2bd97c319 | 192 | /** Vector to store each new eplosion object*/ |
evanso | 25:70b55f5bfc87 | 193 | std::vector<Explosion> explosion_vector; |
evanso | 25:70b55f5bfc87 | 194 | |
evanso | 33:7fedd8029473 | 195 | /** Vector to store each new people object*/ |
evanso | 33:7fedd8029473 | 196 | std::vector<People> people_vector; |
evanso | 33:7fedd8029473 | 197 | |
evanso | 27:8bb2bd97c319 | 198 | // Objects ----------------------------------------------------------------- |
evanso | 27:8bb2bd97c319 | 199 | |
evanso | 27:8bb2bd97c319 | 200 | /** Define Gamepad object*/ |
evanso | 13:12276eed13ac | 201 | Gamepad pad; |
evanso | 13:12276eed13ac | 202 | |
evanso | 27:8bb2bd97c319 | 203 | /** Define LCD object*/ |
evanso | 13:12276eed13ac | 204 | N5110 lcd; |
evanso | 13:12276eed13ac | 205 | |
evanso | 27:8bb2bd97c319 | 206 | /** Define Spaceship object */ |
evanso | 13:12276eed13ac | 207 | Spaceship spaceship; |
evanso | 13:12276eed13ac | 208 | |
evanso | 27:8bb2bd97c319 | 209 | /** Define Map object*/ |
evanso | 19:1bc0a2d22054 | 210 | Map map; |
evanso | 33:7fedd8029473 | 211 | |
evanso | 33:7fedd8029473 | 212 | /** Define Weapons object*/ |
evanso | 33:7fedd8029473 | 213 | Weapons weapons; |
evanso | 39:fc5586b930e3 | 214 | |
evanso | 39:fc5586b930e3 | 215 | /** Define HUD object*/ |
evanso | 39:fc5586b930e3 | 216 | HUD hud; |
evanso | 40:71f947254fda | 217 | |
evanso | 40:71f947254fda | 218 | /** Define Menu object*/ |
evanso | 40:71f947254fda | 219 | Menu menu; |
evanso | 42:3aed75338272 | 220 | |
evanso | 42:3aed75338272 | 221 | Ticker ticker; |
evanso | 7:0af4ced868f5 | 222 | }; |
evanso | 7:0af4ced868f5 | 223 | |
evanso | 7:0af4ced868f5 | 224 | #endif |