Ben Evans / Mbed 2 deprecated Defender_Game

Dependencies:   mbed

Committer:
evanso
Date:
Sun May 17 21:12:34 2020 +0000
Revision:
40:71f947254fda
Parent:
39:fc5586b930e3
Child:
41:5959256f4aab
Added menu class wich scrolls through menu parts and displays them

Who changed what in which revision?

UserRevisionLine numberNew contents of line
evanso 11:ab578a151f67 1 #ifndef GAMEENGINE_H
evanso 11:ab578a151f67 2 #define GAMEENGINE_H
evanso 7:0af4ced868f5 3
evanso 27:8bb2bd97c319 4 // Included libraries ----------------------------------------------------------
evanso 7:0af4ced868f5 5 #include "mbed.h"
evanso 7:0af4ced868f5 6 #include "N5110.h"
evanso 7:0af4ced868f5 7 #include "Gamepad.h"
evanso 8:dd1037c5435b 8 #include "Spaceship.h"
evanso 8:dd1037c5435b 9 #include "Map.h"
evanso 17:25d79cca203a 10 #include "Weapons.h"
evanso 19:1bc0a2d22054 11 #include "Alien.h"
evanso 25:70b55f5bfc87 12 #include "Explosion.h"
evanso 33:7fedd8029473 13 #include "People.h"
evanso 39:fc5586b930e3 14 #include "HUD.h"
evanso 40:71f947254fda 15 #include "Menu.h"
evanso 32:c006a9882778 16 #include <cmath>
evanso 18:11068b98e261 17 #include <vector>
evanso 7:0af4ced868f5 18
evanso 11:ab578a151f67 19 /** GameEngine class
evanso 27:8bb2bd97c319 20 * @brief Runs the different parts of the game
evanso 27:8bb2bd97c319 21 * @author Benjamin Evans, University of Leeds
evanso 27:8bb2bd97c319 22 * @date April 2020
evanso 27:8bb2bd97c319 23 */
evanso 7:0af4ced868f5 24 class GameEngine {
evanso 7:0af4ced868f5 25 public:
evanso 7:0af4ced868f5 26 /** Constructor */
evanso 7:0af4ced868f5 27 GameEngine();
evanso 7:0af4ced868f5 28
evanso 7:0af4ced868f5 29 /** Destructor */
evanso 7:0af4ced868f5 30 ~GameEngine();
evanso 7:0af4ced868f5 31
evanso 14:7419c680656f 32 /** Initalises GameEngine */
evanso 13:12276eed13ac 33 void init();
evanso 7:0af4ced868f5 34
evanso 14:7419c680656f 35 /** Main gameplay loop that runs playable part of game */
evanso 13:12276eed13ac 36 void gameplay_loop();
evanso 15:90b6821bcf64 37
evanso 27:8bb2bd97c319 38 // Accessors and mutators --------------------------------------------------
evanso 11:ab578a151f67 39
evanso 11:ab578a151f67 40 private:
evanso 27:8bb2bd97c319 41 // Function prototypes -----------------------------------------------------
evanso 39:fc5586b930e3 42
evanso 39:fc5586b930e3 43 //Spaceship Control
evanso 27:8bb2bd97c319 44 /** Gets joystick direction from gamepad and stores it in d_ */
evanso 18:11068b98e261 45 void read_joystick_direction();
evanso 11:ab578a151f67 46
evanso 39:fc5586b930e3 47 /** Turns on specific leds depending on how many lives left */
evanso 39:fc5586b930e3 48 void spaceship_lives_leds();
evanso 39:fc5586b930e3 49
evanso 36:27aa597db3d2 50 //Weapon Control
evanso 39:fc5586b930e3 51 /** Creates weapons object if button A is pressed and stores in vector*/
evanso 36:27aa597db3d2 52 void create_weapons_bullets();
evanso 36:27aa597db3d2 53
evanso 36:27aa597db3d2 54 /** Creates smart bomb if button B is pressed */
evanso 36:27aa597db3d2 55 void create_weapons_smart_bomb();
evanso 19:1bc0a2d22054 56
evanso 27:8bb2bd97c319 57 /** Draws each bullet object and deleted object after set movement
evanso 27:8bb2bd97c319 58 * distance
evanso 27:8bb2bd97c319 59 */
evanso 19:1bc0a2d22054 60 void draw_bullets();
evanso 13:12276eed13ac 61
evanso 36:27aa597db3d2 62 //Alien Control
evanso 36:27aa597db3d2 63 /** Spawns aliens in random position of the screen*/
evanso 36:27aa597db3d2 64 void spawn_aliens();
evanso 36:27aa597db3d2 65
evanso 22:053c11a202e1 66 /** Creats alien object and stores in vector*/
evanso 20:febd920ec29e 67 void create_alien();
evanso 20:febd920ec29e 68
evanso 36:27aa597db3d2 69 /** Checks for alien people collision and sets abduction movements
evanso 36:27aa597db3d2 70 * @param i @details iterator from draw_alien for loop
evanso 36:27aa597db3d2 71 */
evanso 36:27aa597db3d2 72 void check_alien_people_collision(int i);
evanso 36:27aa597db3d2 73
evanso 36:27aa597db3d2 74 /** Gets alien to fire bullets randomley towards spaceship
evanso 36:27aa597db3d2 75 * @param i @details iterator from draw_alien for loop
evanso 36:27aa597db3d2 76 */
evanso 36:27aa597db3d2 77 void alliens_fire_bullets(int i);
evanso 36:27aa597db3d2 78
evanso 36:27aa597db3d2 79 /**Deletes bullet and alien if collision detected and draws explosion
evanso 36:27aa597db3d2 80 * @param i @details iterator from draw_alien for loop
evanso 36:27aa597db3d2 81 */
evanso 36:27aa597db3d2 82 void delete_aliens(int i);
evanso 36:27aa597db3d2 83
evanso 27:8bb2bd97c319 84 /** Draws each alien object and deletes both objects if collision
evanso 27:8bb2bd97c319 85 * detected
evanso 27:8bb2bd97c319 86 */
evanso 20:febd920ec29e 87 void draw_aliens();
evanso 20:febd920ec29e 88
evanso 36:27aa597db3d2 89 //Explotion Control
evanso 36:27aa597db3d2 90 /** Creates bullet object if button A is pressed and stores in vector */
evanso 29:e96d91f1d39c 91 void create_explosion(Vector2D destroyed_position);
evanso 25:70b55f5bfc87 92
evanso 27:8bb2bd97c319 93 /** Draws each explosion object if collision detected */
evanso 25:70b55f5bfc87 94 void draw_explosions();
evanso 25:70b55f5bfc87 95
evanso 36:27aa597db3d2 96 //People Control
evanso 36:27aa597db3d2 97 /** Spawns people in random places at bottom of screen */
evanso 36:27aa597db3d2 98 void spawn_people();
evanso 32:c006a9882778 99
evanso 33:7fedd8029473 100 /** Spawns people in random position at bottom of the screen*/
evanso 33:7fedd8029473 101 void create_people();
evanso 33:7fedd8029473 102
evanso 33:7fedd8029473 103 /** Draws each people object */
evanso 33:7fedd8029473 104 void draw_people();
evanso 36:27aa597db3d2 105
evanso 36:27aa597db3d2 106 //Map Control
evanso 36:27aa597db3d2 107 /** Resets map after set time so spaceship explosion animation showes */
evanso 36:27aa597db3d2 108 void reset_map_timer();
evanso 33:7fedd8029473 109
evanso 36:27aa597db3d2 110 /** Resets the map after spaceship death and timer has ended */
evanso 36:27aa597db3d2 111 void reset_map();
evanso 36:27aa597db3d2 112
evanso 27:8bb2bd97c319 113 // Variables ---------------------------------------------------------------
evanso 39:fc5586b930e3 114
evanso 39:fc5586b930e3 115 //Spacehip Control
evanso 39:fc5586b930e3 116 /** Define points*/
evanso 39:fc5586b930e3 117 int points;
evanso 18:11068b98e261 118
evanso 27:8bb2bd97c319 119 /** Define direction d of joystick*/
evanso 15:90b6821bcf64 120 Direction d_;
evanso 18:11068b98e261 121
evanso 36:27aa597db3d2 122 /** Flag for if spaceship is destroyed*/
evanso 36:27aa597db3d2 123 bool spaceship_destroyed;
evanso 36:27aa597db3d2 124
evanso 30:814674b189f0 125 /** Number of spaceship lives remaining*/
evanso 30:814674b189f0 126 int spaceship_lives;
evanso 30:814674b189f0 127
evanso 39:fc5586b930e3 128 // Map Control
evanso 31:6015e8ed859c 129 /** Counter to reset map after set amount of frames*/
evanso 30:814674b189f0 130 int reset_map_counter;
evanso 39:fc5586b930e3 131
evanso 39:fc5586b930e3 132 // Alien Control
evanso 32:c006a9882778 133 /** Counter for spawning aliens*/
evanso 33:7fedd8029473 134 int spawn_alien_counter;
evanso 32:c006a9882778 135
evanso 34:85ccc16f24d2 136 /** Counter for numeber of aliens*/
evanso 34:85ccc16f24d2 137 int alien_number_counter;
evanso 34:85ccc16f24d2 138
evanso 36:27aa597db3d2 139 /** Counter for spawning aliens*/
evanso 36:27aa597db3d2 140 double spawn_alien_rate;
evanso 39:fc5586b930e3 141
evanso 39:fc5586b930e3 142 // Weapon Control
evanso 39:fc5586b930e3 143 /** Counter for smart bomb timer*/
evanso 39:fc5586b930e3 144 int smart_bomb_timer;
evanso 39:fc5586b930e3 145
evanso 39:fc5586b930e3 146 /** Counter for bullet timer*/
evanso 39:fc5586b930e3 147 int bullet_timer;
evanso 39:fc5586b930e3 148
evanso 39:fc5586b930e3 149 /** Counter for how smart bombs left*/
evanso 39:fc5586b930e3 150 int smart_bomb_counter;
evanso 36:27aa597db3d2 151
evanso 27:8bb2bd97c319 152 // Vectors -----------------------------------------------------------------
evanso 27:8bb2bd97c319 153
evanso 27:8bb2bd97c319 154 /** Vector to store each new bullet object*/
evanso 19:1bc0a2d22054 155 std::vector<Weapons> bullet_vector;
evanso 19:1bc0a2d22054 156
evanso 28:a5958497d5ce 157 /** Vector to store each alien bullet object*/
evanso 28:a5958497d5ce 158 std::vector<Weapons> alien_bullet_vector;
evanso 28:a5958497d5ce 159
evanso 27:8bb2bd97c319 160 /** Vector to store each new alien object*/
evanso 20:febd920ec29e 161 std::vector<Alien> alien_vector;
evanso 20:febd920ec29e 162
evanso 27:8bb2bd97c319 163 /** Vector to store each new eplosion object*/
evanso 25:70b55f5bfc87 164 std::vector<Explosion> explosion_vector;
evanso 25:70b55f5bfc87 165
evanso 33:7fedd8029473 166 /** Vector to store each new people object*/
evanso 33:7fedd8029473 167 std::vector<People> people_vector;
evanso 33:7fedd8029473 168
evanso 27:8bb2bd97c319 169 // Objects -----------------------------------------------------------------
evanso 27:8bb2bd97c319 170
evanso 27:8bb2bd97c319 171 /** Define Gamepad object*/
evanso 13:12276eed13ac 172 Gamepad pad;
evanso 13:12276eed13ac 173
evanso 27:8bb2bd97c319 174 /** Define LCD object*/
evanso 13:12276eed13ac 175 N5110 lcd;
evanso 13:12276eed13ac 176
evanso 27:8bb2bd97c319 177 /** Define Spaceship object */
evanso 13:12276eed13ac 178 Spaceship spaceship;
evanso 13:12276eed13ac 179
evanso 27:8bb2bd97c319 180 /** Define Map object*/
evanso 19:1bc0a2d22054 181 Map map;
evanso 33:7fedd8029473 182
evanso 33:7fedd8029473 183 /** Define Weapons object*/
evanso 33:7fedd8029473 184 Weapons weapons;
evanso 39:fc5586b930e3 185
evanso 39:fc5586b930e3 186 /** Define HUD object*/
evanso 39:fc5586b930e3 187 HUD hud;
evanso 40:71f947254fda 188
evanso 40:71f947254fda 189 /** Define Menu object*/
evanso 40:71f947254fda 190 Menu menu;
evanso 7:0af4ced868f5 191 };
evanso 7:0af4ced868f5 192
evanso 7:0af4ced868f5 193 #endif