Ben Evans / Mbed 2 deprecated Defender_Game

Dependencies:   mbed

Committer:
evanso
Date:
Tue May 19 15:32:00 2020 +0000
Revision:
49:ed569eceeaa4
Parent:
47:49fa1adc10b4
Child:
51:35cb8e604b72
Created saved games class

Who changed what in which revision?

UserRevisionLine numberNew contents of line
evanso 11:ab578a151f67 1 #ifndef GAMEENGINE_H
evanso 11:ab578a151f67 2 #define GAMEENGINE_H
evanso 7:0af4ced868f5 3
evanso 27:8bb2bd97c319 4 // Included libraries ----------------------------------------------------------
evanso 7:0af4ced868f5 5 #include "mbed.h"
evanso 7:0af4ced868f5 6 #include "N5110.h"
evanso 7:0af4ced868f5 7 #include "Gamepad.h"
evanso 8:dd1037c5435b 8 #include "Spaceship.h"
evanso 8:dd1037c5435b 9 #include "Map.h"
evanso 17:25d79cca203a 10 #include "Weapons.h"
evanso 19:1bc0a2d22054 11 #include "Alien.h"
evanso 25:70b55f5bfc87 12 #include "Explosion.h"
evanso 33:7fedd8029473 13 #include "People.h"
evanso 39:fc5586b930e3 14 #include "HUD.h"
evanso 40:71f947254fda 15 #include "Menu.h"
evanso 47:49fa1adc10b4 16 #include "FXOS8700CQ.h"
evanso 49:ed569eceeaa4 17 #include "SDFileSystem.h"
evanso 32:c006a9882778 18 #include <cmath>
evanso 18:11068b98e261 19 #include <vector>
evanso 7:0af4ced868f5 20
evanso 49:ed569eceeaa4 21
evanso 47:49fa1adc10b4 22
evanso 11:ab578a151f67 23 /** GameEngine class
evanso 27:8bb2bd97c319 24 * @brief Runs the different parts of the game
evanso 27:8bb2bd97c319 25 * @author Benjamin Evans, University of Leeds
evanso 27:8bb2bd97c319 26 * @date April 2020
evanso 27:8bb2bd97c319 27 */
evanso 7:0af4ced868f5 28 class GameEngine {
evanso 7:0af4ced868f5 29 public:
evanso 7:0af4ced868f5 30 /** Constructor */
evanso 7:0af4ced868f5 31 GameEngine();
evanso 7:0af4ced868f5 32
evanso 7:0af4ced868f5 33 /** Destructor */
evanso 7:0af4ced868f5 34 ~GameEngine();
evanso 7:0af4ced868f5 35
evanso 14:7419c680656f 36 /** Initalises GameEngine */
evanso 13:12276eed13ac 37 void init();
evanso 7:0af4ced868f5 38
evanso 47:49fa1adc10b4 39 /** Switch statement to run run different menu options */
evanso 42:3aed75338272 40 void game_select_part();
evanso 15:90b6821bcf64 41
evanso 27:8bb2bd97c319 42 // Accessors and mutators --------------------------------------------------
evanso 11:ab578a151f67 43
evanso 11:ab578a151f67 44 private:
evanso 27:8bb2bd97c319 45 // Function prototypes -----------------------------------------------------
evanso 39:fc5586b930e3 46
evanso 41:5959256f4aab 47 // Menu Control
evanso 42:3aed75338272 48 /** Time-triggered interrupt to wake MCU from sleep */
evanso 42:3aed75338272 49 void lcd_frame_time_isr();
evanso 42:3aed75338272 50
evanso 42:3aed75338272 51 /** Main gameplay loop that runs playable part of game */
evanso 42:3aed75338272 52 void gameplay_loop();
evanso 41:5959256f4aab 53
evanso 41:5959256f4aab 54 /** Runs the menu */
evanso 41:5959256f4aab 55 void run_menu();
evanso 41:5959256f4aab 56
evanso 41:5959256f4aab 57 /** Runs the play game part of menu */
evanso 41:5959256f4aab 58 void run_play();
evanso 41:5959256f4aab 59
evanso 41:5959256f4aab 60 /** Runs settings part of games */
evanso 41:5959256f4aab 61 void run_settings();
evanso 41:5959256f4aab 62
evanso 41:5959256f4aab 63 /** Runs settings part of games*/
evanso 41:5959256f4aab 64 void run_saved_games();
evanso 41:5959256f4aab 65
evanso 39:fc5586b930e3 66 //Spaceship Control
evanso 27:8bb2bd97c319 67 /** Gets joystick direction from gamepad and stores it in d_ */
evanso 18:11068b98e261 68 void read_joystick_direction();
evanso 11:ab578a151f67 69
evanso 47:49fa1adc10b4 70 /** Gets the pitch and roll of the gamepad and calculates d_ */
evanso 47:49fa1adc10b4 71 void read_accelerometer_direction();
evanso 47:49fa1adc10b4 72
evanso 39:fc5586b930e3 73 /** Turns on specific leds depending on how many lives left */
evanso 39:fc5586b930e3 74 void spaceship_lives_leds();
evanso 39:fc5586b930e3 75
evanso 36:27aa597db3d2 76 //Weapon Control
evanso 39:fc5586b930e3 77 /** Creates weapons object if button A is pressed and stores in vector*/
evanso 36:27aa597db3d2 78 void create_weapons_bullets();
evanso 36:27aa597db3d2 79
evanso 36:27aa597db3d2 80 /** Creates smart bomb if button B is pressed */
evanso 36:27aa597db3d2 81 void create_weapons_smart_bomb();
evanso 19:1bc0a2d22054 82
evanso 27:8bb2bd97c319 83 /** Draws each bullet object and deleted object after set movement
evanso 27:8bb2bd97c319 84 * distance
evanso 27:8bb2bd97c319 85 */
evanso 19:1bc0a2d22054 86 void draw_bullets();
evanso 13:12276eed13ac 87
evanso 36:27aa597db3d2 88 //Alien Control
evanso 36:27aa597db3d2 89 /** Spawns aliens in random position of the screen*/
evanso 36:27aa597db3d2 90 void spawn_aliens();
evanso 36:27aa597db3d2 91
evanso 22:053c11a202e1 92 /** Creats alien object and stores in vector*/
evanso 20:febd920ec29e 93 void create_alien();
evanso 20:febd920ec29e 94
evanso 36:27aa597db3d2 95 /** Checks for alien people collision and sets abduction movements
evanso 36:27aa597db3d2 96 * @param i @details iterator from draw_alien for loop
evanso 36:27aa597db3d2 97 */
evanso 36:27aa597db3d2 98 void check_alien_people_collision(int i);
evanso 36:27aa597db3d2 99
evanso 36:27aa597db3d2 100 /** Gets alien to fire bullets randomley towards spaceship
evanso 36:27aa597db3d2 101 * @param i @details iterator from draw_alien for loop
evanso 36:27aa597db3d2 102 */
evanso 36:27aa597db3d2 103 void alliens_fire_bullets(int i);
evanso 36:27aa597db3d2 104
evanso 36:27aa597db3d2 105 /**Deletes bullet and alien if collision detected and draws explosion
evanso 36:27aa597db3d2 106 * @param i @details iterator from draw_alien for loop
evanso 36:27aa597db3d2 107 */
evanso 36:27aa597db3d2 108 void delete_aliens(int i);
evanso 36:27aa597db3d2 109
evanso 27:8bb2bd97c319 110 /** Draws each alien object and deletes both objects if collision
evanso 27:8bb2bd97c319 111 * detected
evanso 27:8bb2bd97c319 112 */
evanso 20:febd920ec29e 113 void draw_aliens();
evanso 20:febd920ec29e 114
evanso 36:27aa597db3d2 115 //Explotion Control
evanso 36:27aa597db3d2 116 /** Creates bullet object if button A is pressed and stores in vector */
evanso 29:e96d91f1d39c 117 void create_explosion(Vector2D destroyed_position);
evanso 25:70b55f5bfc87 118
evanso 27:8bb2bd97c319 119 /** Draws each explosion object if collision detected */
evanso 25:70b55f5bfc87 120 void draw_explosions();
evanso 25:70b55f5bfc87 121
evanso 36:27aa597db3d2 122 //People Control
evanso 36:27aa597db3d2 123 /** Spawns people in random places at bottom of screen */
evanso 36:27aa597db3d2 124 void spawn_people();
evanso 32:c006a9882778 125
evanso 33:7fedd8029473 126 /** Spawns people in random position at bottom of the screen*/
evanso 33:7fedd8029473 127 void create_people();
evanso 33:7fedd8029473 128
evanso 33:7fedd8029473 129 /** Draws each people object */
evanso 33:7fedd8029473 130 void draw_people();
evanso 36:27aa597db3d2 131
evanso 36:27aa597db3d2 132 //Map Control
evanso 36:27aa597db3d2 133 /** Resets map after set time so spaceship explosion animation showes */
evanso 36:27aa597db3d2 134 void reset_map_timer();
evanso 33:7fedd8029473 135
evanso 36:27aa597db3d2 136 /** Resets the map after spaceship death and timer has ended */
evanso 36:27aa597db3d2 137 void reset_map();
evanso 36:27aa597db3d2 138
evanso 27:8bb2bd97c319 139 // Variables ---------------------------------------------------------------
evanso 41:5959256f4aab 140
evanso 41:5959256f4aab 141 // Menu Control
evanso 41:5959256f4aab 142
evanso 43:d43759dbddb9 143 /** The part of the menu that is currently selected and in*/
evanso 41:5959256f4aab 144 MenuParts current_menu_part_;
evanso 42:3aed75338272 145
evanso 42:3aed75338272 146 /** Volatile flag for ISR */
evanso 45:fc3238cd28c6 147 volatile int lcd_frame_time_flag_;
evanso 43:d43759dbddb9 148
evanso 39:fc5586b930e3 149 //Spacehip Control
evanso 39:fc5586b930e3 150 /** Define points*/
evanso 45:fc3238cd28c6 151 int points_;
evanso 18:11068b98e261 152
evanso 27:8bb2bd97c319 153 /** Define direction d of joystick*/
evanso 15:90b6821bcf64 154 Direction d_;
evanso 18:11068b98e261 155
evanso 36:27aa597db3d2 156 /** Flag for if spaceship is destroyed*/
evanso 45:fc3238cd28c6 157 bool spaceship_destroyed_;
evanso 36:27aa597db3d2 158
evanso 30:814674b189f0 159 /** Number of spaceship lives remaining*/
evanso 45:fc3238cd28c6 160 int spaceship_lives_;
evanso 30:814674b189f0 161
evanso 39:fc5586b930e3 162 // Map Control
evanso 31:6015e8ed859c 163 /** Counter to reset map after set amount of frames*/
evanso 45:fc3238cd28c6 164 int reset_map_counter_;
evanso 39:fc5586b930e3 165
evanso 39:fc5586b930e3 166 // Alien Control
evanso 32:c006a9882778 167 /** Counter for spawning aliens*/
evanso 45:fc3238cd28c6 168 int spawn_alien_counter_;
evanso 32:c006a9882778 169
evanso 34:85ccc16f24d2 170 /** Counter for numeber of aliens*/
evanso 45:fc3238cd28c6 171 int alien_number_counter_;
evanso 34:85ccc16f24d2 172
evanso 45:fc3238cd28c6 173 /** Miltiplier to increase number of alien as time goes on */
evanso 45:fc3238cd28c6 174 int spawn_time_multipler_;
evanso 39:fc5586b930e3 175
evanso 39:fc5586b930e3 176 // Weapon Control
evanso 39:fc5586b930e3 177 /** Counter for smart bomb timer*/
evanso 45:fc3238cd28c6 178 int smart_bomb_timer_;
evanso 39:fc5586b930e3 179
evanso 39:fc5586b930e3 180 /** Counter for bullet timer*/
evanso 45:fc3238cd28c6 181 int bullet_timer_;
evanso 39:fc5586b930e3 182
evanso 39:fc5586b930e3 183 /** Counter for how smart bombs left*/
evanso 45:fc3238cd28c6 184 int smart_bomb_counter_;
evanso 36:27aa597db3d2 185
evanso 27:8bb2bd97c319 186 // Vectors -----------------------------------------------------------------
evanso 27:8bb2bd97c319 187
evanso 27:8bb2bd97c319 188 /** Vector to store each new bullet object*/
evanso 19:1bc0a2d22054 189 std::vector<Weapons> bullet_vector;
evanso 19:1bc0a2d22054 190
evanso 28:a5958497d5ce 191 /** Vector to store each alien bullet object*/
evanso 28:a5958497d5ce 192 std::vector<Weapons> alien_bullet_vector;
evanso 28:a5958497d5ce 193
evanso 27:8bb2bd97c319 194 /** Vector to store each new alien object*/
evanso 20:febd920ec29e 195 std::vector<Alien> alien_vector;
evanso 20:febd920ec29e 196
evanso 27:8bb2bd97c319 197 /** Vector to store each new eplosion object*/
evanso 25:70b55f5bfc87 198 std::vector<Explosion> explosion_vector;
evanso 25:70b55f5bfc87 199
evanso 33:7fedd8029473 200 /** Vector to store each new people object*/
evanso 33:7fedd8029473 201 std::vector<People> people_vector;
evanso 33:7fedd8029473 202
evanso 27:8bb2bd97c319 203 // Objects -----------------------------------------------------------------
evanso 27:8bb2bd97c319 204
evanso 43:d43759dbddb9 205 /** Define Gamepad object */
evanso 13:12276eed13ac 206 Gamepad pad;
evanso 13:12276eed13ac 207
evanso 43:d43759dbddb9 208 /** Define LCD object */
evanso 13:12276eed13ac 209 N5110 lcd;
evanso 13:12276eed13ac 210
evanso 27:8bb2bd97c319 211 /** Define Spaceship object */
evanso 13:12276eed13ac 212 Spaceship spaceship;
evanso 13:12276eed13ac 213
evanso 43:d43759dbddb9 214 /** Define Map object */
evanso 19:1bc0a2d22054 215 Map map;
evanso 33:7fedd8029473 216
evanso 43:d43759dbddb9 217 /** Define Weapons object */
evanso 33:7fedd8029473 218 Weapons weapons;
evanso 39:fc5586b930e3 219
evanso 43:d43759dbddb9 220 /** Define HUD object */
evanso 39:fc5586b930e3 221 HUD hud;
evanso 40:71f947254fda 222
evanso 43:d43759dbddb9 223 /** Define Menu object */
evanso 40:71f947254fda 224 Menu menu;
evanso 42:3aed75338272 225
evanso 43:d43759dbddb9 226 /** Define Ticker object */
evanso 47:49fa1adc10b4 227 Ticker ticker;
evanso 49:ed569eceeaa4 228
evanso 7:0af4ced868f5 229 };
evanso 7:0af4ced868f5 230
evanso 7:0af4ced868f5 231 #endif