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GameEngine/GameEngine.h@62:f0c86a854a9e, 2020-05-20 (annotated)
- Committer:
- evanso
- Date:
- Wed May 20 21:15:50 2020 +0000
- Revision:
- 62:f0c86a854a9e
- Parent:
- 59:0b2e43312d6b
- Child:
- 64:e9dfc35a1738
Can now fully save games and load games
Who changed what in which revision?
| User | Revision | Line number | New contents of line | 
|---|---|---|---|
| evanso | 11:ab578a151f67 | 1 | #ifndef GAMEENGINE_H | 
| evanso | 11:ab578a151f67 | 2 | #define GAMEENGINE_H | 
| evanso | 7:0af4ced868f5 | 3 | |
| evanso | 27:8bb2bd97c319 | 4 | // Included libraries ---------------------------------------------------------- | 
| evanso | 7:0af4ced868f5 | 5 | #include "mbed.h" | 
| evanso | 7:0af4ced868f5 | 6 | #include "N5110.h" | 
| evanso | 7:0af4ced868f5 | 7 | #include "Gamepad.h" | 
| evanso | 8:dd1037c5435b | 8 | #include "Spaceship.h" | 
| evanso | 8:dd1037c5435b | 9 | #include "Map.h" | 
| evanso | 17:25d79cca203a | 10 | #include "Weapons.h" | 
| evanso | 19:1bc0a2d22054 | 11 | #include "Alien.h" | 
| evanso | 25:70b55f5bfc87 | 12 | #include "Explosion.h" | 
| evanso | 33:7fedd8029473 | 13 | #include "People.h" | 
| evanso | 39:fc5586b930e3 | 14 | #include "HUD.h" | 
| evanso | 40:71f947254fda | 15 | #include "Menu.h" | 
| evanso | 47:49fa1adc10b4 | 16 | #include "FXOS8700CQ.h" | 
| evanso | 49:ed569eceeaa4 | 17 | #include "SDFileSystem.h" | 
| evanso | 56:663d0546c235 | 18 | #include "SavedGames.h" | 
| evanso | 18:11068b98e261 | 19 | #include <vector> | 
| evanso | 7:0af4ced868f5 | 20 | |
| evanso | 49:ed569eceeaa4 | 21 | |
| evanso | 47:49fa1adc10b4 | 22 | |
| evanso | 11:ab578a151f67 | 23 | /** GameEngine class | 
| evanso | 27:8bb2bd97c319 | 24 | * @brief Runs the different parts of the game | 
| evanso | 27:8bb2bd97c319 | 25 | * @author Benjamin Evans, University of Leeds | 
| evanso | 27:8bb2bd97c319 | 26 | * @date April 2020 | 
| evanso | 27:8bb2bd97c319 | 27 | */ | 
| evanso | 7:0af4ced868f5 | 28 | class GameEngine { | 
| evanso | 7:0af4ced868f5 | 29 | public: | 
| evanso | 7:0af4ced868f5 | 30 | /** Constructor */ | 
| evanso | 7:0af4ced868f5 | 31 | GameEngine(); | 
| evanso | 7:0af4ced868f5 | 32 | |
| evanso | 7:0af4ced868f5 | 33 | /** Destructor */ | 
| evanso | 7:0af4ced868f5 | 34 | ~GameEngine(); | 
| evanso | 7:0af4ced868f5 | 35 | |
| evanso | 14:7419c680656f | 36 | /** Initalises GameEngine */ | 
| evanso | 13:12276eed13ac | 37 | void init(); | 
| evanso | 7:0af4ced868f5 | 38 | |
| evanso | 47:49fa1adc10b4 | 39 | /** Switch statement to run run different menu options */ | 
| evanso | 42:3aed75338272 | 40 | void game_select_part(); | 
| evanso | 15:90b6821bcf64 | 41 | |
| evanso | 27:8bb2bd97c319 | 42 | // Accessors and mutators -------------------------------------------------- | 
| evanso | 11:ab578a151f67 | 43 | |
| evanso | 11:ab578a151f67 | 44 | private: | 
| evanso | 27:8bb2bd97c319 | 45 | // Function prototypes ----------------------------------------------------- | 
| evanso | 39:fc5586b930e3 | 46 | |
| evanso | 41:5959256f4aab | 47 | // Menu Control | 
| evanso | 42:3aed75338272 | 48 | /** Time-triggered interrupt to wake MCU from sleep */ | 
| evanso | 42:3aed75338272 | 49 | void lcd_frame_time_isr(); | 
| evanso | 42:3aed75338272 | 50 | |
| evanso | 42:3aed75338272 | 51 | /** Main gameplay loop that runs playable part of game */ | 
| evanso | 42:3aed75338272 | 52 | void gameplay_loop(); | 
| evanso | 41:5959256f4aab | 53 | |
| evanso | 41:5959256f4aab | 54 | /** Runs the menu */ | 
| evanso | 41:5959256f4aab | 55 | void run_menu(); | 
| evanso | 41:5959256f4aab | 56 | |
| evanso | 56:663d0546c235 | 57 | /** Runs the play game */ | 
| evanso | 41:5959256f4aab | 58 | void run_play(); | 
| evanso | 41:5959256f4aab | 59 | |
| evanso | 56:663d0546c235 | 60 | /** Runs settings screen*/ | 
| evanso | 41:5959256f4aab | 61 | void run_settings(); | 
| evanso | 41:5959256f4aab | 62 | |
| evanso | 62:f0c86a854a9e | 63 | /** Runs saved games screen */ | 
| evanso | 41:5959256f4aab | 64 | void run_saved_games(); | 
| evanso | 41:5959256f4aab | 65 | |
| evanso | 56:663d0546c235 | 66 | /** Runs the paused screen */ | 
| evanso | 56:663d0546c235 | 67 | void run_paused_game(); | 
| evanso | 56:663d0546c235 | 68 | |
| evanso | 55:c04568b25617 | 69 | /** Draws the pause screen*/ | 
| evanso | 55:c04568b25617 | 70 | void draw_pause_screen(); | 
| evanso | 55:c04568b25617 | 71 | |
| evanso | 57:d4ce42c24561 | 72 | /** Draws the game over screen*/ | 
| evanso | 57:d4ce42c24561 | 73 | void draw_game_over_screen(); | 
| evanso | 57:d4ce42c24561 | 74 | |
| evanso | 58:a9a39424df52 | 75 | /** Initialises the play part of the game*/ | 
| evanso | 58:a9a39424df52 | 76 | void play_init(); | 
| evanso | 58:a9a39424df52 | 77 | |
| evanso | 59:0b2e43312d6b | 78 | /** Initialises the play part of the game and sets the variables to | 
| evanso | 59:0b2e43312d6b | 79 | * saved values | 
| evanso | 59:0b2e43312d6b | 80 | */ | 
| evanso | 59:0b2e43312d6b | 81 | void saved_game_overide_init(); | 
| evanso | 59:0b2e43312d6b | 82 | |
| evanso | 62:f0c86a854a9e | 83 | /** Runs save a game screen */ | 
| evanso | 62:f0c86a854a9e | 84 | void run_save_game(); | 
| evanso | 62:f0c86a854a9e | 85 | |
| evanso | 39:fc5586b930e3 | 86 | //Spaceship Control | 
| evanso | 27:8bb2bd97c319 | 87 | /** Gets joystick direction from gamepad and stores it in d_ */ | 
| evanso | 18:11068b98e261 | 88 | void read_joystick_direction(); | 
| evanso | 11:ab578a151f67 | 89 | |
| evanso | 47:49fa1adc10b4 | 90 | /** Gets the pitch and roll of the gamepad and calculates d_ */ | 
| evanso | 47:49fa1adc10b4 | 91 | void read_accelerometer_direction(); | 
| evanso | 47:49fa1adc10b4 | 92 | |
| evanso | 39:fc5586b930e3 | 93 | /** Turns on specific leds depending on how many lives left */ | 
| evanso | 39:fc5586b930e3 | 94 | void spaceship_lives_leds(); | 
| evanso | 39:fc5586b930e3 | 95 | |
| evanso | 36:27aa597db3d2 | 96 | //Weapon Control | 
| evanso | 39:fc5586b930e3 | 97 | /** Creates weapons object if button A is pressed and stores in vector*/ | 
| evanso | 36:27aa597db3d2 | 98 | void create_weapons_bullets(); | 
| evanso | 36:27aa597db3d2 | 99 | |
| evanso | 36:27aa597db3d2 | 100 | /** Creates smart bomb if button B is pressed */ | 
| evanso | 36:27aa597db3d2 | 101 | void create_weapons_smart_bomb(); | 
| evanso | 19:1bc0a2d22054 | 102 | |
| evanso | 27:8bb2bd97c319 | 103 | /** Draws each bullet object and deleted object after set movement | 
| evanso | 27:8bb2bd97c319 | 104 | * distance | 
| evanso | 27:8bb2bd97c319 | 105 | */ | 
| evanso | 19:1bc0a2d22054 | 106 | void draw_bullets(); | 
| evanso | 13:12276eed13ac | 107 | |
| evanso | 36:27aa597db3d2 | 108 | //Alien Control | 
| evanso | 36:27aa597db3d2 | 109 | /** Spawns aliens in random position of the screen*/ | 
| evanso | 36:27aa597db3d2 | 110 | void spawn_aliens(); | 
| evanso | 36:27aa597db3d2 | 111 | |
| evanso | 22:053c11a202e1 | 112 | /** Creats alien object and stores in vector*/ | 
| evanso | 20:febd920ec29e | 113 | void create_alien(); | 
| evanso | 20:febd920ec29e | 114 | |
| evanso | 36:27aa597db3d2 | 115 | /** Checks for alien people collision and sets abduction movements | 
| evanso | 36:27aa597db3d2 | 116 | * @param i @details iterator from draw_alien for loop | 
| evanso | 36:27aa597db3d2 | 117 | */ | 
| evanso | 36:27aa597db3d2 | 118 | void check_alien_people_collision(int i); | 
| evanso | 36:27aa597db3d2 | 119 | |
| evanso | 36:27aa597db3d2 | 120 | /** Gets alien to fire bullets randomley towards spaceship | 
| evanso | 36:27aa597db3d2 | 121 | * @param i @details iterator from draw_alien for loop | 
| evanso | 36:27aa597db3d2 | 122 | */ | 
| evanso | 36:27aa597db3d2 | 123 | void alliens_fire_bullets(int i); | 
| evanso | 36:27aa597db3d2 | 124 | |
| evanso | 36:27aa597db3d2 | 125 | /**Deletes bullet and alien if collision detected and draws explosion | 
| evanso | 36:27aa597db3d2 | 126 | * @param i @details iterator from draw_alien for loop | 
| evanso | 36:27aa597db3d2 | 127 | */ | 
| evanso | 36:27aa597db3d2 | 128 | void delete_aliens(int i); | 
| evanso | 36:27aa597db3d2 | 129 | |
| evanso | 27:8bb2bd97c319 | 130 | /** Draws each alien object and deletes both objects if collision | 
| evanso | 27:8bb2bd97c319 | 131 | * detected | 
| evanso | 27:8bb2bd97c319 | 132 | */ | 
| evanso | 20:febd920ec29e | 133 | void draw_aliens(); | 
| evanso | 20:febd920ec29e | 134 | |
| evanso | 36:27aa597db3d2 | 135 | //Explotion Control | 
| evanso | 36:27aa597db3d2 | 136 | /** Creates bullet object if button A is pressed and stores in vector */ | 
| evanso | 29:e96d91f1d39c | 137 | void create_explosion(Vector2D destroyed_position); | 
| evanso | 25:70b55f5bfc87 | 138 | |
| evanso | 27:8bb2bd97c319 | 139 | /** Draws each explosion object if collision detected */ | 
| evanso | 25:70b55f5bfc87 | 140 | void draw_explosions(); | 
| evanso | 25:70b55f5bfc87 | 141 | |
| evanso | 36:27aa597db3d2 | 142 | //People Control | 
| evanso | 36:27aa597db3d2 | 143 | /** Spawns people in random places at bottom of screen */ | 
| evanso | 36:27aa597db3d2 | 144 | void spawn_people(); | 
| evanso | 32:c006a9882778 | 145 | |
| evanso | 33:7fedd8029473 | 146 | /** Spawns people in random position at bottom of the screen*/ | 
| evanso | 33:7fedd8029473 | 147 | void create_people(); | 
| evanso | 33:7fedd8029473 | 148 | |
| evanso | 33:7fedd8029473 | 149 | /** Draws each people object */ | 
| evanso | 33:7fedd8029473 | 150 | void draw_people(); | 
| evanso | 36:27aa597db3d2 | 151 | |
| evanso | 36:27aa597db3d2 | 152 | //Map Control | 
| evanso | 36:27aa597db3d2 | 153 | /** Resets map after set time so spaceship explosion animation showes */ | 
| evanso | 36:27aa597db3d2 | 154 | void reset_map_timer(); | 
| evanso | 33:7fedd8029473 | 155 | |
| evanso | 36:27aa597db3d2 | 156 | /** Resets the map after spaceship death and timer has ended */ | 
| evanso | 36:27aa597db3d2 | 157 | void reset_map(); | 
| evanso | 36:27aa597db3d2 | 158 | |
| evanso | 27:8bb2bd97c319 | 159 | // Variables --------------------------------------------------------------- | 
| evanso | 41:5959256f4aab | 160 | |
| evanso | 41:5959256f4aab | 161 | // Menu Control | 
| evanso | 41:5959256f4aab | 162 | |
| evanso | 43:d43759dbddb9 | 163 | /** The part of the menu that is currently selected and in*/ | 
| evanso | 41:5959256f4aab | 164 | MenuParts current_menu_part_; | 
| evanso | 42:3aed75338272 | 165 | |
| evanso | 42:3aed75338272 | 166 | /** Volatile flag for ISR */ | 
| evanso | 45:fc3238cd28c6 | 167 | volatile int lcd_frame_time_flag_; | 
| evanso | 56:663d0546c235 | 168 | |
| evanso | 56:663d0546c235 | 169 | /** Paused flag */ | 
| evanso | 56:663d0546c235 | 170 | bool paused_flag_; | 
| evanso | 56:663d0546c235 | 171 | |
| evanso | 62:f0c86a854a9e | 172 | /** Flag to exit the play part of the game */ | 
| evanso | 57:d4ce42c24561 | 173 | bool exit_flag_; | 
| evanso | 62:f0c86a854a9e | 174 | |
| evanso | 62:f0c86a854a9e | 175 | /** Flag to run the save game screen */ | 
| evanso | 62:f0c86a854a9e | 176 | bool run_saved_game_flag_; | 
| evanso | 43:d43759dbddb9 | 177 | |
| evanso | 39:fc5586b930e3 | 178 | //Spacehip Control | 
| evanso | 39:fc5586b930e3 | 179 | /** Define points*/ | 
| evanso | 45:fc3238cd28c6 | 180 | int points_; | 
| evanso | 18:11068b98e261 | 181 | |
| evanso | 27:8bb2bd97c319 | 182 | /** Define direction d of joystick*/ | 
| evanso | 15:90b6821bcf64 | 183 | Direction d_; | 
| evanso | 18:11068b98e261 | 184 | |
| evanso | 36:27aa597db3d2 | 185 | /** Flag for if spaceship is destroyed*/ | 
| evanso | 45:fc3238cd28c6 | 186 | bool spaceship_destroyed_; | 
| evanso | 36:27aa597db3d2 | 187 | |
| evanso | 30:814674b189f0 | 188 | /** Number of spaceship lives remaining*/ | 
| evanso | 45:fc3238cd28c6 | 189 | int spaceship_lives_; | 
| evanso | 30:814674b189f0 | 190 | |
| evanso | 39:fc5586b930e3 | 191 | // Map Control | 
| evanso | 31:6015e8ed859c | 192 | /** Counter to reset map after set amount of frames*/ | 
| evanso | 45:fc3238cd28c6 | 193 | int reset_map_counter_; | 
| evanso | 39:fc5586b930e3 | 194 | |
| evanso | 39:fc5586b930e3 | 195 | // Alien Control | 
| evanso | 32:c006a9882778 | 196 | /** Counter for spawning aliens*/ | 
| evanso | 45:fc3238cd28c6 | 197 | int spawn_alien_counter_; | 
| evanso | 32:c006a9882778 | 198 | |
| evanso | 51:35cb8e604b72 | 199 | /** Numeber of aliens on the screen at a time*/ | 
| evanso | 51:35cb8e604b72 | 200 | int alien_number_; | 
| evanso | 34:85ccc16f24d2 | 201 | |
| evanso | 45:fc3238cd28c6 | 202 | /** Miltiplier to increase number of alien as time goes on */ | 
| evanso | 45:fc3238cd28c6 | 203 | int spawn_time_multipler_; | 
| evanso | 39:fc5586b930e3 | 204 | |
| evanso | 39:fc5586b930e3 | 205 | // Weapon Control | 
| evanso | 39:fc5586b930e3 | 206 | /** Counter for smart bomb timer*/ | 
| evanso | 45:fc3238cd28c6 | 207 | int smart_bomb_timer_; | 
| evanso | 39:fc5586b930e3 | 208 | |
| evanso | 39:fc5586b930e3 | 209 | /** Counter for bullet timer*/ | 
| evanso | 45:fc3238cd28c6 | 210 | int bullet_timer_; | 
| evanso | 39:fc5586b930e3 | 211 | |
| evanso | 39:fc5586b930e3 | 212 | /** Counter for how smart bombs left*/ | 
| evanso | 45:fc3238cd28c6 | 213 | int smart_bomb_counter_; | 
| evanso | 36:27aa597db3d2 | 214 | |
| evanso | 27:8bb2bd97c319 | 215 | // Vectors ----------------------------------------------------------------- | 
| evanso | 27:8bb2bd97c319 | 216 | |
| evanso | 27:8bb2bd97c319 | 217 | /** Vector to store each new bullet object*/ | 
| evanso | 19:1bc0a2d22054 | 218 | std::vector<Weapons> bullet_vector; | 
| evanso | 19:1bc0a2d22054 | 219 | |
| evanso | 28:a5958497d5ce | 220 | /** Vector to store each alien bullet object*/ | 
| evanso | 28:a5958497d5ce | 221 | std::vector<Weapons> alien_bullet_vector; | 
| evanso | 28:a5958497d5ce | 222 | |
| evanso | 27:8bb2bd97c319 | 223 | /** Vector to store each new alien object*/ | 
| evanso | 20:febd920ec29e | 224 | std::vector<Alien> alien_vector; | 
| evanso | 20:febd920ec29e | 225 | |
| evanso | 27:8bb2bd97c319 | 226 | /** Vector to store each new eplosion object*/ | 
| evanso | 25:70b55f5bfc87 | 227 | std::vector<Explosion> explosion_vector; | 
| evanso | 25:70b55f5bfc87 | 228 | |
| evanso | 33:7fedd8029473 | 229 | /** Vector to store each new people object*/ | 
| evanso | 33:7fedd8029473 | 230 | std::vector<People> people_vector; | 
| evanso | 33:7fedd8029473 | 231 | |
| evanso | 27:8bb2bd97c319 | 232 | // Objects ----------------------------------------------------------------- | 
| evanso | 27:8bb2bd97c319 | 233 | |
| evanso | 43:d43759dbddb9 | 234 | /** Define Gamepad object */ | 
| evanso | 13:12276eed13ac | 235 | Gamepad pad; | 
| evanso | 13:12276eed13ac | 236 | |
| evanso | 43:d43759dbddb9 | 237 | /** Define LCD object */ | 
| evanso | 13:12276eed13ac | 238 | N5110 lcd; | 
| evanso | 13:12276eed13ac | 239 | |
| evanso | 27:8bb2bd97c319 | 240 | /** Define Spaceship object */ | 
| evanso | 13:12276eed13ac | 241 | Spaceship spaceship; | 
| evanso | 13:12276eed13ac | 242 | |
| evanso | 43:d43759dbddb9 | 243 | /** Define Map object */ | 
| evanso | 19:1bc0a2d22054 | 244 | Map map; | 
| evanso | 33:7fedd8029473 | 245 | |
| evanso | 43:d43759dbddb9 | 246 | /** Define Weapons object */ | 
| evanso | 33:7fedd8029473 | 247 | Weapons weapons; | 
| evanso | 39:fc5586b930e3 | 248 | |
| evanso | 43:d43759dbddb9 | 249 | /** Define HUD object */ | 
| evanso | 39:fc5586b930e3 | 250 | HUD hud; | 
| evanso | 40:71f947254fda | 251 | |
| evanso | 43:d43759dbddb9 | 252 | /** Define Menu object */ | 
| evanso | 40:71f947254fda | 253 | Menu menu; | 
| evanso | 42:3aed75338272 | 254 | |
| evanso | 43:d43759dbddb9 | 255 | /** Define Ticker object */ | 
| evanso | 47:49fa1adc10b4 | 256 | Ticker ticker; | 
| evanso | 56:663d0546c235 | 257 | |
| evanso | 56:663d0546c235 | 258 | /** Define SavedGames object */ | 
| evanso | 56:663d0546c235 | 259 | SavedGames saved; | 
| evanso | 56:663d0546c235 | 260 | |
| evanso | 7:0af4ced868f5 | 261 | }; | 
| evanso | 7:0af4ced868f5 | 262 | |
| evanso | 7:0af4ced868f5 | 263 | #endif |