Ben Evans / Mbed 2 deprecated Defender_Game

Dependencies:   mbed

Committer:
evanso
Date:
Wed May 20 21:15:50 2020 +0000
Revision:
62:f0c86a854a9e
Parent:
59:0b2e43312d6b
Child:
64:e9dfc35a1738
Can now fully save games and load games

Who changed what in which revision?

UserRevisionLine numberNew contents of line
evanso 11:ab578a151f67 1 #ifndef GAMEENGINE_H
evanso 11:ab578a151f67 2 #define GAMEENGINE_H
evanso 7:0af4ced868f5 3
evanso 27:8bb2bd97c319 4 // Included libraries ----------------------------------------------------------
evanso 7:0af4ced868f5 5 #include "mbed.h"
evanso 7:0af4ced868f5 6 #include "N5110.h"
evanso 7:0af4ced868f5 7 #include "Gamepad.h"
evanso 8:dd1037c5435b 8 #include "Spaceship.h"
evanso 8:dd1037c5435b 9 #include "Map.h"
evanso 17:25d79cca203a 10 #include "Weapons.h"
evanso 19:1bc0a2d22054 11 #include "Alien.h"
evanso 25:70b55f5bfc87 12 #include "Explosion.h"
evanso 33:7fedd8029473 13 #include "People.h"
evanso 39:fc5586b930e3 14 #include "HUD.h"
evanso 40:71f947254fda 15 #include "Menu.h"
evanso 47:49fa1adc10b4 16 #include "FXOS8700CQ.h"
evanso 49:ed569eceeaa4 17 #include "SDFileSystem.h"
evanso 56:663d0546c235 18 #include "SavedGames.h"
evanso 18:11068b98e261 19 #include <vector>
evanso 7:0af4ced868f5 20
evanso 49:ed569eceeaa4 21
evanso 47:49fa1adc10b4 22
evanso 11:ab578a151f67 23 /** GameEngine class
evanso 27:8bb2bd97c319 24 * @brief Runs the different parts of the game
evanso 27:8bb2bd97c319 25 * @author Benjamin Evans, University of Leeds
evanso 27:8bb2bd97c319 26 * @date April 2020
evanso 27:8bb2bd97c319 27 */
evanso 7:0af4ced868f5 28 class GameEngine {
evanso 7:0af4ced868f5 29 public:
evanso 7:0af4ced868f5 30 /** Constructor */
evanso 7:0af4ced868f5 31 GameEngine();
evanso 7:0af4ced868f5 32
evanso 7:0af4ced868f5 33 /** Destructor */
evanso 7:0af4ced868f5 34 ~GameEngine();
evanso 7:0af4ced868f5 35
evanso 14:7419c680656f 36 /** Initalises GameEngine */
evanso 13:12276eed13ac 37 void init();
evanso 7:0af4ced868f5 38
evanso 47:49fa1adc10b4 39 /** Switch statement to run run different menu options */
evanso 42:3aed75338272 40 void game_select_part();
evanso 15:90b6821bcf64 41
evanso 27:8bb2bd97c319 42 // Accessors and mutators --------------------------------------------------
evanso 11:ab578a151f67 43
evanso 11:ab578a151f67 44 private:
evanso 27:8bb2bd97c319 45 // Function prototypes -----------------------------------------------------
evanso 39:fc5586b930e3 46
evanso 41:5959256f4aab 47 // Menu Control
evanso 42:3aed75338272 48 /** Time-triggered interrupt to wake MCU from sleep */
evanso 42:3aed75338272 49 void lcd_frame_time_isr();
evanso 42:3aed75338272 50
evanso 42:3aed75338272 51 /** Main gameplay loop that runs playable part of game */
evanso 42:3aed75338272 52 void gameplay_loop();
evanso 41:5959256f4aab 53
evanso 41:5959256f4aab 54 /** Runs the menu */
evanso 41:5959256f4aab 55 void run_menu();
evanso 41:5959256f4aab 56
evanso 56:663d0546c235 57 /** Runs the play game */
evanso 41:5959256f4aab 58 void run_play();
evanso 41:5959256f4aab 59
evanso 56:663d0546c235 60 /** Runs settings screen*/
evanso 41:5959256f4aab 61 void run_settings();
evanso 41:5959256f4aab 62
evanso 62:f0c86a854a9e 63 /** Runs saved games screen */
evanso 41:5959256f4aab 64 void run_saved_games();
evanso 41:5959256f4aab 65
evanso 56:663d0546c235 66 /** Runs the paused screen */
evanso 56:663d0546c235 67 void run_paused_game();
evanso 56:663d0546c235 68
evanso 55:c04568b25617 69 /** Draws the pause screen*/
evanso 55:c04568b25617 70 void draw_pause_screen();
evanso 55:c04568b25617 71
evanso 57:d4ce42c24561 72 /** Draws the game over screen*/
evanso 57:d4ce42c24561 73 void draw_game_over_screen();
evanso 57:d4ce42c24561 74
evanso 58:a9a39424df52 75 /** Initialises the play part of the game*/
evanso 58:a9a39424df52 76 void play_init();
evanso 58:a9a39424df52 77
evanso 59:0b2e43312d6b 78 /** Initialises the play part of the game and sets the variables to
evanso 59:0b2e43312d6b 79 * saved values
evanso 59:0b2e43312d6b 80 */
evanso 59:0b2e43312d6b 81 void saved_game_overide_init();
evanso 59:0b2e43312d6b 82
evanso 62:f0c86a854a9e 83 /** Runs save a game screen */
evanso 62:f0c86a854a9e 84 void run_save_game();
evanso 62:f0c86a854a9e 85
evanso 39:fc5586b930e3 86 //Spaceship Control
evanso 27:8bb2bd97c319 87 /** Gets joystick direction from gamepad and stores it in d_ */
evanso 18:11068b98e261 88 void read_joystick_direction();
evanso 11:ab578a151f67 89
evanso 47:49fa1adc10b4 90 /** Gets the pitch and roll of the gamepad and calculates d_ */
evanso 47:49fa1adc10b4 91 void read_accelerometer_direction();
evanso 47:49fa1adc10b4 92
evanso 39:fc5586b930e3 93 /** Turns on specific leds depending on how many lives left */
evanso 39:fc5586b930e3 94 void spaceship_lives_leds();
evanso 39:fc5586b930e3 95
evanso 36:27aa597db3d2 96 //Weapon Control
evanso 39:fc5586b930e3 97 /** Creates weapons object if button A is pressed and stores in vector*/
evanso 36:27aa597db3d2 98 void create_weapons_bullets();
evanso 36:27aa597db3d2 99
evanso 36:27aa597db3d2 100 /** Creates smart bomb if button B is pressed */
evanso 36:27aa597db3d2 101 void create_weapons_smart_bomb();
evanso 19:1bc0a2d22054 102
evanso 27:8bb2bd97c319 103 /** Draws each bullet object and deleted object after set movement
evanso 27:8bb2bd97c319 104 * distance
evanso 27:8bb2bd97c319 105 */
evanso 19:1bc0a2d22054 106 void draw_bullets();
evanso 13:12276eed13ac 107
evanso 36:27aa597db3d2 108 //Alien Control
evanso 36:27aa597db3d2 109 /** Spawns aliens in random position of the screen*/
evanso 36:27aa597db3d2 110 void spawn_aliens();
evanso 36:27aa597db3d2 111
evanso 22:053c11a202e1 112 /** Creats alien object and stores in vector*/
evanso 20:febd920ec29e 113 void create_alien();
evanso 20:febd920ec29e 114
evanso 36:27aa597db3d2 115 /** Checks for alien people collision and sets abduction movements
evanso 36:27aa597db3d2 116 * @param i @details iterator from draw_alien for loop
evanso 36:27aa597db3d2 117 */
evanso 36:27aa597db3d2 118 void check_alien_people_collision(int i);
evanso 36:27aa597db3d2 119
evanso 36:27aa597db3d2 120 /** Gets alien to fire bullets randomley towards spaceship
evanso 36:27aa597db3d2 121 * @param i @details iterator from draw_alien for loop
evanso 36:27aa597db3d2 122 */
evanso 36:27aa597db3d2 123 void alliens_fire_bullets(int i);
evanso 36:27aa597db3d2 124
evanso 36:27aa597db3d2 125 /**Deletes bullet and alien if collision detected and draws explosion
evanso 36:27aa597db3d2 126 * @param i @details iterator from draw_alien for loop
evanso 36:27aa597db3d2 127 */
evanso 36:27aa597db3d2 128 void delete_aliens(int i);
evanso 36:27aa597db3d2 129
evanso 27:8bb2bd97c319 130 /** Draws each alien object and deletes both objects if collision
evanso 27:8bb2bd97c319 131 * detected
evanso 27:8bb2bd97c319 132 */
evanso 20:febd920ec29e 133 void draw_aliens();
evanso 20:febd920ec29e 134
evanso 36:27aa597db3d2 135 //Explotion Control
evanso 36:27aa597db3d2 136 /** Creates bullet object if button A is pressed and stores in vector */
evanso 29:e96d91f1d39c 137 void create_explosion(Vector2D destroyed_position);
evanso 25:70b55f5bfc87 138
evanso 27:8bb2bd97c319 139 /** Draws each explosion object if collision detected */
evanso 25:70b55f5bfc87 140 void draw_explosions();
evanso 25:70b55f5bfc87 141
evanso 36:27aa597db3d2 142 //People Control
evanso 36:27aa597db3d2 143 /** Spawns people in random places at bottom of screen */
evanso 36:27aa597db3d2 144 void spawn_people();
evanso 32:c006a9882778 145
evanso 33:7fedd8029473 146 /** Spawns people in random position at bottom of the screen*/
evanso 33:7fedd8029473 147 void create_people();
evanso 33:7fedd8029473 148
evanso 33:7fedd8029473 149 /** Draws each people object */
evanso 33:7fedd8029473 150 void draw_people();
evanso 36:27aa597db3d2 151
evanso 36:27aa597db3d2 152 //Map Control
evanso 36:27aa597db3d2 153 /** Resets map after set time so spaceship explosion animation showes */
evanso 36:27aa597db3d2 154 void reset_map_timer();
evanso 33:7fedd8029473 155
evanso 36:27aa597db3d2 156 /** Resets the map after spaceship death and timer has ended */
evanso 36:27aa597db3d2 157 void reset_map();
evanso 36:27aa597db3d2 158
evanso 27:8bb2bd97c319 159 // Variables ---------------------------------------------------------------
evanso 41:5959256f4aab 160
evanso 41:5959256f4aab 161 // Menu Control
evanso 41:5959256f4aab 162
evanso 43:d43759dbddb9 163 /** The part of the menu that is currently selected and in*/
evanso 41:5959256f4aab 164 MenuParts current_menu_part_;
evanso 42:3aed75338272 165
evanso 42:3aed75338272 166 /** Volatile flag for ISR */
evanso 45:fc3238cd28c6 167 volatile int lcd_frame_time_flag_;
evanso 56:663d0546c235 168
evanso 56:663d0546c235 169 /** Paused flag */
evanso 56:663d0546c235 170 bool paused_flag_;
evanso 56:663d0546c235 171
evanso 62:f0c86a854a9e 172 /** Flag to exit the play part of the game */
evanso 57:d4ce42c24561 173 bool exit_flag_;
evanso 62:f0c86a854a9e 174
evanso 62:f0c86a854a9e 175 /** Flag to run the save game screen */
evanso 62:f0c86a854a9e 176 bool run_saved_game_flag_;
evanso 43:d43759dbddb9 177
evanso 39:fc5586b930e3 178 //Spacehip Control
evanso 39:fc5586b930e3 179 /** Define points*/
evanso 45:fc3238cd28c6 180 int points_;
evanso 18:11068b98e261 181
evanso 27:8bb2bd97c319 182 /** Define direction d of joystick*/
evanso 15:90b6821bcf64 183 Direction d_;
evanso 18:11068b98e261 184
evanso 36:27aa597db3d2 185 /** Flag for if spaceship is destroyed*/
evanso 45:fc3238cd28c6 186 bool spaceship_destroyed_;
evanso 36:27aa597db3d2 187
evanso 30:814674b189f0 188 /** Number of spaceship lives remaining*/
evanso 45:fc3238cd28c6 189 int spaceship_lives_;
evanso 30:814674b189f0 190
evanso 39:fc5586b930e3 191 // Map Control
evanso 31:6015e8ed859c 192 /** Counter to reset map after set amount of frames*/
evanso 45:fc3238cd28c6 193 int reset_map_counter_;
evanso 39:fc5586b930e3 194
evanso 39:fc5586b930e3 195 // Alien Control
evanso 32:c006a9882778 196 /** Counter for spawning aliens*/
evanso 45:fc3238cd28c6 197 int spawn_alien_counter_;
evanso 32:c006a9882778 198
evanso 51:35cb8e604b72 199 /** Numeber of aliens on the screen at a time*/
evanso 51:35cb8e604b72 200 int alien_number_;
evanso 34:85ccc16f24d2 201
evanso 45:fc3238cd28c6 202 /** Miltiplier to increase number of alien as time goes on */
evanso 45:fc3238cd28c6 203 int spawn_time_multipler_;
evanso 39:fc5586b930e3 204
evanso 39:fc5586b930e3 205 // Weapon Control
evanso 39:fc5586b930e3 206 /** Counter for smart bomb timer*/
evanso 45:fc3238cd28c6 207 int smart_bomb_timer_;
evanso 39:fc5586b930e3 208
evanso 39:fc5586b930e3 209 /** Counter for bullet timer*/
evanso 45:fc3238cd28c6 210 int bullet_timer_;
evanso 39:fc5586b930e3 211
evanso 39:fc5586b930e3 212 /** Counter for how smart bombs left*/
evanso 45:fc3238cd28c6 213 int smart_bomb_counter_;
evanso 36:27aa597db3d2 214
evanso 27:8bb2bd97c319 215 // Vectors -----------------------------------------------------------------
evanso 27:8bb2bd97c319 216
evanso 27:8bb2bd97c319 217 /** Vector to store each new bullet object*/
evanso 19:1bc0a2d22054 218 std::vector<Weapons> bullet_vector;
evanso 19:1bc0a2d22054 219
evanso 28:a5958497d5ce 220 /** Vector to store each alien bullet object*/
evanso 28:a5958497d5ce 221 std::vector<Weapons> alien_bullet_vector;
evanso 28:a5958497d5ce 222
evanso 27:8bb2bd97c319 223 /** Vector to store each new alien object*/
evanso 20:febd920ec29e 224 std::vector<Alien> alien_vector;
evanso 20:febd920ec29e 225
evanso 27:8bb2bd97c319 226 /** Vector to store each new eplosion object*/
evanso 25:70b55f5bfc87 227 std::vector<Explosion> explosion_vector;
evanso 25:70b55f5bfc87 228
evanso 33:7fedd8029473 229 /** Vector to store each new people object*/
evanso 33:7fedd8029473 230 std::vector<People> people_vector;
evanso 33:7fedd8029473 231
evanso 27:8bb2bd97c319 232 // Objects -----------------------------------------------------------------
evanso 27:8bb2bd97c319 233
evanso 43:d43759dbddb9 234 /** Define Gamepad object */
evanso 13:12276eed13ac 235 Gamepad pad;
evanso 13:12276eed13ac 236
evanso 43:d43759dbddb9 237 /** Define LCD object */
evanso 13:12276eed13ac 238 N5110 lcd;
evanso 13:12276eed13ac 239
evanso 27:8bb2bd97c319 240 /** Define Spaceship object */
evanso 13:12276eed13ac 241 Spaceship spaceship;
evanso 13:12276eed13ac 242
evanso 43:d43759dbddb9 243 /** Define Map object */
evanso 19:1bc0a2d22054 244 Map map;
evanso 33:7fedd8029473 245
evanso 43:d43759dbddb9 246 /** Define Weapons object */
evanso 33:7fedd8029473 247 Weapons weapons;
evanso 39:fc5586b930e3 248
evanso 43:d43759dbddb9 249 /** Define HUD object */
evanso 39:fc5586b930e3 250 HUD hud;
evanso 40:71f947254fda 251
evanso 43:d43759dbddb9 252 /** Define Menu object */
evanso 40:71f947254fda 253 Menu menu;
evanso 42:3aed75338272 254
evanso 43:d43759dbddb9 255 /** Define Ticker object */
evanso 47:49fa1adc10b4 256 Ticker ticker;
evanso 56:663d0546c235 257
evanso 56:663d0546c235 258 /** Define SavedGames object */
evanso 56:663d0546c235 259 SavedGames saved;
evanso 56:663d0546c235 260
evanso 7:0af4ced868f5 261 };
evanso 7:0af4ced868f5 262
evanso 7:0af4ced868f5 263 #endif