Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Committer:
el17sm
Date:
Sun May 05 18:04:43 2019 +0000
Revision:
30:ec915d24d3e9
Parent:
29:6b8411bb040a
Child:
32:fe6359ef9916
Title Screen done;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17sm 10:1a3499f6b583 1 #include "Player.h"
el17sm 10:1a3499f6b583 2 #include "math.h"
el17sm 10:1a3499f6b583 3
el17sm 13:d04a6caba40d 4 // Constructor
el17sm 22:7abf4581bc9b 5 Player::Player(float pos_x, float pos_y)
el17sm 22:7abf4581bc9b 6 {
el17sm 28:98848e6a77a2 7 _damage_self_upon_collision = true;
el17sm 10:1a3499f6b583 8 moving = false;
el17sm 10:1a3499f6b583 9 face = 0;
el17sm 16:ddb203a74dfc 10 hp = 3;
el17sm 23:5a8f75e93508 11 attack = 1;
el17sm 10:1a3499f6b583 12 hitbox.width = 6;
el17sm 10:1a3499f6b583 13 hitbox.height = 5;
el17sm 10:1a3499f6b583 14 position.x = pos_x;
el17sm 10:1a3499f6b583 15 position.y = pos_y;
el17sm 10:1a3499f6b583 16 sprite_size.width = 6;
el17sm 10:1a3499f6b583 17 sprite_size.height = 12;
el17sm 10:1a3499f6b583 18 sprite_size.offset_x = 0;
el17sm 10:1a3499f6b583 19 sprite_size.offset_y = 7;
el17sm 12:a1c1991835ca 20 frame.count = 0;
el17sm 12:a1c1991835ca 21 frame.number = 0;
el17sm 12:a1c1991835ca 22 frame.max = 4;
el17sm 22:7abf4581bc9b 23 for (int i = 0; i < bullets_max; i++) {
el17sm 22:7abf4581bc9b 24 valid_bullets[i] = false;
el17sm 22:7abf4581bc9b 25 }
el17sm 15:44d5cc33d389 26 fire_rate_counter = 0;
el17sm 23:5a8f75e93508 27 invulnerability_counter = invulnerability_period;
el17sm 22:7abf4581bc9b 28
el17sm 16:ddb203a74dfc 29 // Upgradable status
el17sm 23:5a8f75e93508 30 fire_rate_delay = 30;
el17sm 23:5a8f75e93508 31 velocity = 0.7;
el17sm 23:5a8f75e93508 32 _bullet_speed = 1;
el17sm 27:a1b41626f57c 33 }
el17sm 27:a1b41626f57c 34
el17sm 27:a1b41626f57c 35 Player::~Player()
el17sm 27:a1b41626f57c 36 {
el17sm 29:6b8411bb040a 37 delete_bullets();
el17sm 10:1a3499f6b583 38 }
el17sm 10:1a3499f6b583 39
el17sm 13:d04a6caba40d 40 // Accessors
el17sm 22:7abf4581bc9b 41 int Player::get_bullet_speed()
el17sm 22:7abf4581bc9b 42 {
el17sm 22:7abf4581bc9b 43 return _bullet_speed;
el17sm 29:6b8411bb040a 44 }
el17sm 23:5a8f75e93508 45 int Player::get_hearts_width()
el17sm 23:5a8f75e93508 46 {
el17sm 27:a1b41626f57c 47 return 9;
el17sm 23:5a8f75e93508 48 }
el17sm 23:5a8f75e93508 49 int Player::get_hearts_height()
el17sm 23:5a8f75e93508 50 {
el17sm 27:a1b41626f57c 51 return 9;
el17sm 23:5a8f75e93508 52 }
el17sm 23:5a8f75e93508 53 int * Player::get_hearts_sprite()
el17sm 23:5a8f75e93508 54 {
el17sm 27:a1b41626f57c 55 return (int *) sprite_heart;
el17sm 23:5a8f75e93508 56 }
el17sm 13:d04a6caba40d 57
el17sm 13:d04a6caba40d 58 // Functions
el17sm 29:6b8411bb040a 59 void Player::move(float mapped_x, float mapped_y, int * map, bool * doorways)
el17sm 22:7abf4581bc9b 60 {
el17sm 30:ec915d24d3e9 61 move_player(mapped_x, mapped_y, map, doorways);
el17sm 30:ec915d24d3e9 62 move_bullets();
el17sm 30:ec915d24d3e9 63 increment_frames(mapped_x, mapped_y);
el17sm 30:ec915d24d3e9 64 invulnerability_counter++;
el17sm 30:ec915d24d3e9 65 }
el17sm 30:ec915d24d3e9 66
el17sm 30:ec915d24d3e9 67 void Player::move_player(float mapped_x, float mapped_y, int * map, bool * doorways)
el17sm 30:ec915d24d3e9 68 {
el17sm 29:6b8411bb040a 69 if(!entity_to_map_collision_test(position.x + velocity*mapped_x, position.y, map, doorways)) {
el17sm 16:ddb203a74dfc 70 position.x += velocity*mapped_x;
el17sm 10:1a3499f6b583 71 }
el17sm 29:6b8411bb040a 72 if(!entity_to_map_collision_test(position.x, position.y - velocity*mapped_y, map, doorways)) {
el17sm 16:ddb203a74dfc 73 position.y -= velocity*mapped_y;
el17sm 10:1a3499f6b583 74 }
el17sm 10:1a3499f6b583 75 moving = false;
el17sm 30:ec915d24d3e9 76 }
el17sm 30:ec915d24d3e9 77
el17sm 30:ec915d24d3e9 78 void Player::move_bullets()
el17sm 30:ec915d24d3e9 79 {
el17sm 30:ec915d24d3e9 80 for (int i = 0; i < bullets_max; i++) {
el17sm 30:ec915d24d3e9 81 if (valid_bullets[i]) {
el17sm 30:ec915d24d3e9 82 bullets_array[i]->move(get_bullet_speed(), 0, 0, (bool *) 0);
el17sm 30:ec915d24d3e9 83 }
el17sm 30:ec915d24d3e9 84 }
el17sm 30:ec915d24d3e9 85 }
el17sm 30:ec915d24d3e9 86
el17sm 30:ec915d24d3e9 87 void Player::increment_frames(float mapped_x, float mapped_y)
el17sm 30:ec915d24d3e9 88 {
el17sm 22:7abf4581bc9b 89 if (abs(mapped_x) + abs(mapped_y) > 0.1f) {
el17sm 10:1a3499f6b583 90 moving = true;
el17sm 22:7abf4581bc9b 91 if (mapped_y < 0 && abs(mapped_y) > abs(mapped_x)) {
el17sm 10:1a3499f6b583 92 face = 2;
el17sm 22:7abf4581bc9b 93 } else if (mapped_y > 0 && abs(mapped_y) > abs(mapped_x)) {
el17sm 10:1a3499f6b583 94 face = 0;
el17sm 22:7abf4581bc9b 95 } else if (mapped_x > 0 && abs(mapped_x) > abs(mapped_y)) {
el17sm 10:1a3499f6b583 96 face = 1;
el17sm 22:7abf4581bc9b 97 } else if (mapped_x < 0 && abs(mapped_x) > abs(mapped_y)) {
el17sm 10:1a3499f6b583 98 face = 3;
el17sm 10:1a3499f6b583 99 }
el17sm 22:7abf4581bc9b 100 if (frame.number < frame.max) {
el17sm 12:a1c1991835ca 101 frame.count++;
el17sm 22:7abf4581bc9b 102 } else {
el17sm 12:a1c1991835ca 103 frame.count = 0;
el17sm 12:a1c1991835ca 104 }
el17sm 22:7abf4581bc9b 105 } else {
el17sm 12:a1c1991835ca 106 frame.count = 0;
el17sm 12:a1c1991835ca 107 }
el17sm 23:5a8f75e93508 108 frame.number = (frame.count/8) % frame.max;
el17sm 23:5a8f75e93508 109 }
el17sm 23:5a8f75e93508 110
el17sm 23:5a8f75e93508 111 void Player::take_damage(int damage)
el17sm 23:5a8f75e93508 112 {
el17sm 28:98848e6a77a2 113 if (damage < 0){
el17sm 28:98848e6a77a2 114 hp -= damage;
el17sm 28:98848e6a77a2 115 }
el17sm 28:98848e6a77a2 116 else if (invulnerability_counter >= invulnerability_period) {
el17sm 23:5a8f75e93508 117 hp -= damage;
el17sm 23:5a8f75e93508 118 invulnerability_counter = 0;
el17sm 23:5a8f75e93508 119 }
el17sm 28:98848e6a77a2 120 if (hp > 5) {
el17sm 28:98848e6a77a2 121 hp = 5;
el17sm 28:98848e6a77a2 122 }
el17sm 12:a1c1991835ca 123 }
el17sm 30:ec915d24d3e9 124
el17sm 30:ec915d24d3e9 125 bool Player::update_bullets(int * map, bool * doorways)
el17sm 30:ec915d24d3e9 126 {
el17sm 30:ec915d24d3e9 127 bool result = false;
el17sm 30:ec915d24d3e9 128 for (int i = 0; i < bullets_max; i++) {
el17sm 30:ec915d24d3e9 129 if((valid_bullets[i]) && (bullets_array[i]->out_of_bounds_check(map, doorways))) {
el17sm 30:ec915d24d3e9 130 valid_bullets[i] = false;
el17sm 30:ec915d24d3e9 131 delete bullets_array[i];
el17sm 30:ec915d24d3e9 132 result = true;
el17sm 30:ec915d24d3e9 133 }
el17sm 30:ec915d24d3e9 134 }
el17sm 30:ec915d24d3e9 135 return result;
el17sm 30:ec915d24d3e9 136 }
el17sm 30:ec915d24d3e9 137
el17sm 30:ec915d24d3e9 138 void Player::draw(N5110 &lcd)
el17sm 30:ec915d24d3e9 139 {
el17sm 30:ec915d24d3e9 140 draw_player(lcd);
el17sm 30:ec915d24d3e9 141 draw_bullets(lcd);
el17sm 30:ec915d24d3e9 142 }
el17sm 30:ec915d24d3e9 143
el17sm 30:ec915d24d3e9 144 void Player::draw_player(N5110 &lcd)
el17sm 30:ec915d24d3e9 145 {
el17sm 30:ec915d24d3e9 146 lcd.drawSpriteTransparent(position.x-sprite_size.offset_x,
el17sm 30:ec915d24d3e9 147 position.y-sprite_size.offset_y,
el17sm 30:ec915d24d3e9 148 sprite_size.height,
el17sm 30:ec915d24d3e9 149 sprite_size.width,
el17sm 30:ec915d24d3e9 150 get_frame());
el17sm 30:ec915d24d3e9 151 }
el17sm 30:ec915d24d3e9 152
el17sm 30:ec915d24d3e9 153 void Player::draw_bullets(N5110 &lcd)
el17sm 30:ec915d24d3e9 154 {
el17sm 30:ec915d24d3e9 155 for (int i = 0; i < bullets_max; i++) {
el17sm 30:ec915d24d3e9 156 if (valid_bullets[i]) {
el17sm 30:ec915d24d3e9 157 lcd.drawSpriteTransparent(bullets_array[i]->get_pos_x()-bullets_array[i]->get_offset_x(),
el17sm 30:ec915d24d3e9 158 bullets_array[i]->get_pos_y()-bullets_array[i]->get_offset_y(),
el17sm 30:ec915d24d3e9 159 bullets_array[i]->get_sprite_height(),
el17sm 30:ec915d24d3e9 160 bullets_array[i]->get_sprite_width(),
el17sm 30:ec915d24d3e9 161 bullets_array[i]->get_frame());
el17sm 30:ec915d24d3e9 162 }
el17sm 30:ec915d24d3e9 163 }
el17sm 30:ec915d24d3e9 164 }
el17sm 30:ec915d24d3e9 165
el17sm 29:6b8411bb040a 166 void Player::delete_bullets()
el17sm 29:6b8411bb040a 167 {
el17sm 29:6b8411bb040a 168 for (int i = 0; i < bullets_max; i++) {
el17sm 29:6b8411bb040a 169 if (valid_bullets[i]) {
el17sm 29:6b8411bb040a 170 delete bullets_array[i];
el17sm 29:6b8411bb040a 171 valid_bullets[i] = false;
el17sm 29:6b8411bb040a 172 }
el17sm 29:6b8411bb040a 173 }
el17sm 29:6b8411bb040a 174 }
el17sm 12:a1c1991835ca 175
el17sm 22:7abf4581bc9b 176 int * Player::get_frame()
el17sm 22:7abf4581bc9b 177 {
el17sm 23:5a8f75e93508 178 if ((invulnerability_counter < invulnerability_period) && (invulnerability_counter % 10 <= 4)) {
el17sm 23:5a8f75e93508 179 return (int*) sprite_transparent_player;
el17sm 23:5a8f75e93508 180 }
el17sm 12:a1c1991835ca 181 return (int *) sprite_player[face][frame.number];
el17sm 10:1a3499f6b583 182 }
el17sm 10:1a3499f6b583 183
el17sm 22:7abf4581bc9b 184 void Player::buttons(bool button_A, bool button_B, bool button_Y, bool button_X)
el17sm 22:7abf4581bc9b 185 {
el17sm 15:44d5cc33d389 186 fire_rate_counter++;
el17sm 22:7abf4581bc9b 187 if (button_Y) {
el17sm 10:1a3499f6b583 188 face = 0;
el17sm 22:7abf4581bc9b 189 } else if (button_B) {
el17sm 10:1a3499f6b583 190 face = 1;
el17sm 22:7abf4581bc9b 191 } else if (button_A) {
el17sm 10:1a3499f6b583 192 face = 2;
el17sm 22:7abf4581bc9b 193 } else if (button_X) {
el17sm 10:1a3499f6b583 194 face = 3;
el17sm 10:1a3499f6b583 195 }
el17sm 22:7abf4581bc9b 196 if (button_Y || button_B || button_A || button_X) {
el17sm 22:7abf4581bc9b 197 for (int i = 0; i < bullets_max; i++) {
el17sm 22:7abf4581bc9b 198 if (!valid_bullets[i] && (fire_rate_counter >= fire_rate_delay)) {
el17sm 15:44d5cc33d389 199 bullets_array[i] = new Bullets(position.x+2, position.y-2, face);
el17sm 14:3361879490b2 200 valid_bullets[i] = true;
el17sm 15:44d5cc33d389 201 fire_rate_counter = 0;
el17sm 14:3361879490b2 202 break;
el17sm 14:3361879490b2 203 }
el17sm 13:d04a6caba40d 204 }
el17sm 13:d04a6caba40d 205 }
el17sm 10:1a3499f6b583 206 }