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Dependencies: mbed MotionSensor
Diff: Entity/Player/Player.cpp
- Revision:
- 30:ec915d24d3e9
- Parent:
- 29:6b8411bb040a
- Child:
- 32:fe6359ef9916
--- a/Entity/Player/Player.cpp Sat May 04 15:39:20 2019 +0000
+++ b/Entity/Player/Player.cpp Sun May 05 18:04:43 2019 +0000
@@ -58,6 +58,14 @@
// Functions
void Player::move(float mapped_x, float mapped_y, int * map, bool * doorways)
{
+ move_player(mapped_x, mapped_y, map, doorways);
+ move_bullets();
+ increment_frames(mapped_x, mapped_y);
+ invulnerability_counter++;
+}
+
+void Player::move_player(float mapped_x, float mapped_y, int * map, bool * doorways)
+{
if(!entity_to_map_collision_test(position.x + velocity*mapped_x, position.y, map, doorways)) {
position.x += velocity*mapped_x;
}
@@ -65,6 +73,19 @@
position.y -= velocity*mapped_y;
}
moving = false;
+}
+
+void Player::move_bullets()
+{
+ for (int i = 0; i < bullets_max; i++) {
+ if (valid_bullets[i]) {
+ bullets_array[i]->move(get_bullet_speed(), 0, 0, (bool *) 0);
+ }
+ }
+}
+
+void Player::increment_frames(float mapped_x, float mapped_y)
+{
if (abs(mapped_x) + abs(mapped_y) > 0.1f) {
moving = true;
if (mapped_y < 0 && abs(mapped_y) > abs(mapped_x)) {
@@ -85,7 +106,6 @@
frame.count = 0;
}
frame.number = (frame.count/8) % frame.max;
- invulnerability_counter++;
}
void Player::take_damage(int damage)
@@ -101,6 +121,48 @@
hp = 5;
}
}
+
+bool Player::update_bullets(int * map, bool * doorways)
+{
+ bool result = false;
+ for (int i = 0; i < bullets_max; i++) {
+ if((valid_bullets[i]) && (bullets_array[i]->out_of_bounds_check(map, doorways))) {
+ valid_bullets[i] = false;
+ delete bullets_array[i];
+ result = true;
+ }
+ }
+ return result;
+}
+
+void Player::draw(N5110 &lcd)
+{
+ draw_player(lcd);
+ draw_bullets(lcd);
+}
+
+void Player::draw_player(N5110 &lcd)
+{
+ lcd.drawSpriteTransparent(position.x-sprite_size.offset_x,
+ position.y-sprite_size.offset_y,
+ sprite_size.height,
+ sprite_size.width,
+ get_frame());
+}
+
+void Player::draw_bullets(N5110 &lcd)
+{
+ for (int i = 0; i < bullets_max; i++) {
+ if (valid_bullets[i]) {
+ lcd.drawSpriteTransparent(bullets_array[i]->get_pos_x()-bullets_array[i]->get_offset_x(),
+ bullets_array[i]->get_pos_y()-bullets_array[i]->get_offset_y(),
+ bullets_array[i]->get_sprite_height(),
+ bullets_array[i]->get_sprite_width(),
+ bullets_array[i]->get_frame());
+ }
+ }
+}
+
void Player::delete_bullets()
{
for (int i = 0; i < bullets_max; i++) {