Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Committer:
el17sm
Date:
Wed Apr 24 21:21:37 2019 +0000
Revision:
16:ddb203a74dfc
Parent:
15:44d5cc33d389
Child:
21:be18f33da757
Child:
22:7abf4581bc9b
Screen clear error;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17sm 10:1a3499f6b583 1 #include "Player.h"
el17sm 10:1a3499f6b583 2 #include "math.h"
el17sm 10:1a3499f6b583 3
el17sm 13:d04a6caba40d 4 // Constructor
el17sm 10:1a3499f6b583 5 Player::Player(float pos_x, float pos_y){
el17sm 10:1a3499f6b583 6 moving = false;
el17sm 10:1a3499f6b583 7 face = 0;
el17sm 16:ddb203a74dfc 8 hp = 3;
el17sm 10:1a3499f6b583 9 hitbox.width = 6;
el17sm 10:1a3499f6b583 10 hitbox.height = 5;
el17sm 10:1a3499f6b583 11 position.x = pos_x;
el17sm 10:1a3499f6b583 12 position.y = pos_y;
el17sm 10:1a3499f6b583 13 sprite_size.width = 6;
el17sm 10:1a3499f6b583 14 sprite_size.height = 12;
el17sm 10:1a3499f6b583 15 sprite_size.offset_x = 0;
el17sm 10:1a3499f6b583 16 sprite_size.offset_y = 7;
el17sm 12:a1c1991835ca 17 frame.count = 0;
el17sm 12:a1c1991835ca 18 frame.number = 0;
el17sm 12:a1c1991835ca 19 frame.max = 4;
el17sm 13:d04a6caba40d 20 for (int i = 0; i < bullets_max; i++){valid_bullets[i] = false;}
el17sm 15:44d5cc33d389 21 fire_rate_counter = 0;
el17sm 16:ddb203a74dfc 22
el17sm 16:ddb203a74dfc 23 // Upgradable status
el17sm 16:ddb203a74dfc 24 fire_rate_delay = 12;
el17sm 16:ddb203a74dfc 25 velocity = 1.4;
el17sm 10:1a3499f6b583 26 }
el17sm 10:1a3499f6b583 27
el17sm 13:d04a6caba40d 28 // Accessors
el17sm 14:3361879490b2 29 int Player::get_attack(){return 1;};
el17sm 13:d04a6caba40d 30
el17sm 13:d04a6caba40d 31 // Functions
el17sm 10:1a3499f6b583 32 void Player::move(float mapped_x, float mapped_y){
el17sm 16:ddb203a74dfc 33 if(!matrix_collision_test(position.x + velocity*mapped_x, position.y, 0)){
el17sm 16:ddb203a74dfc 34 position.x += velocity*mapped_x;
el17sm 10:1a3499f6b583 35 }
el17sm 16:ddb203a74dfc 36 if(!matrix_collision_test(position.x, position.y - velocity*mapped_y, 0)){
el17sm 16:ddb203a74dfc 37 position.y -= velocity*mapped_y;
el17sm 10:1a3499f6b583 38 }
el17sm 10:1a3499f6b583 39 moving = false;
el17sm 10:1a3499f6b583 40 if (abs(mapped_x) + abs(mapped_y) > 0.1f){
el17sm 10:1a3499f6b583 41 moving = true;
el17sm 10:1a3499f6b583 42 if (mapped_y < 0 && abs(mapped_y) > abs(mapped_x)){
el17sm 10:1a3499f6b583 43 face = 2;
el17sm 10:1a3499f6b583 44 }
el17sm 10:1a3499f6b583 45 else if (mapped_y > 0 && abs(mapped_y) > abs(mapped_x)){
el17sm 10:1a3499f6b583 46 face = 0;
el17sm 10:1a3499f6b583 47 }
el17sm 10:1a3499f6b583 48 else if (mapped_x > 0 && abs(mapped_x) > abs(mapped_y)){
el17sm 10:1a3499f6b583 49 face = 1;
el17sm 10:1a3499f6b583 50 }
el17sm 10:1a3499f6b583 51 else if (mapped_x < 0 && abs(mapped_x) > abs(mapped_y)){
el17sm 10:1a3499f6b583 52 face = 3;
el17sm 10:1a3499f6b583 53 }
el17sm 12:a1c1991835ca 54
el17sm 12:a1c1991835ca 55 if (frame.number < frame.max){
el17sm 12:a1c1991835ca 56 frame.count++;
el17sm 12:a1c1991835ca 57 }
el17sm 12:a1c1991835ca 58 else {
el17sm 12:a1c1991835ca 59 frame.count = 0;
el17sm 12:a1c1991835ca 60 }
el17sm 10:1a3499f6b583 61 }
el17sm 12:a1c1991835ca 62 else{
el17sm 12:a1c1991835ca 63 frame.count = 0;
el17sm 12:a1c1991835ca 64 }
el17sm 12:a1c1991835ca 65 frame.number = (frame.count/4) % frame.max;
el17sm 12:a1c1991835ca 66 }
el17sm 12:a1c1991835ca 67
el17sm 12:a1c1991835ca 68 int * Player::get_frame(){
el17sm 12:a1c1991835ca 69 return (int *) sprite_player[face][frame.number];
el17sm 10:1a3499f6b583 70 }
el17sm 10:1a3499f6b583 71
el17sm 10:1a3499f6b583 72 void Player::buttons(bool button_A, bool button_B, bool button_Y, bool button_X){
el17sm 15:44d5cc33d389 73 fire_rate_counter++;
el17sm 10:1a3499f6b583 74 if (button_Y){
el17sm 10:1a3499f6b583 75 face = 0;
el17sm 10:1a3499f6b583 76 }
el17sm 10:1a3499f6b583 77 else if (button_B){
el17sm 10:1a3499f6b583 78 face = 1;
el17sm 10:1a3499f6b583 79 }
el17sm 10:1a3499f6b583 80 else if (button_A){
el17sm 10:1a3499f6b583 81 face = 2;
el17sm 10:1a3499f6b583 82 }
el17sm 10:1a3499f6b583 83 else if (button_X){
el17sm 10:1a3499f6b583 84 face = 3;
el17sm 10:1a3499f6b583 85 }
el17sm 14:3361879490b2 86 if (button_Y || button_B || button_A || button_X){
el17sm 14:3361879490b2 87 for (int i = 0; i < bullets_max; i++){
el17sm 15:44d5cc33d389 88 if (!valid_bullets[i] && fire_rate_counter > fire_rate_delay){
el17sm 15:44d5cc33d389 89 bullets_array[i] = new Bullets(position.x+2, position.y-2, face);
el17sm 14:3361879490b2 90 valid_bullets[i] = true;
el17sm 15:44d5cc33d389 91 fire_rate_counter = 0;
el17sm 14:3361879490b2 92 break;
el17sm 14:3361879490b2 93 }
el17sm 13:d04a6caba40d 94 }
el17sm 13:d04a6caba40d 95 }
el17sm 10:1a3499f6b583 96 }