Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Committer:
el17sm
Date:
Thu May 02 21:30:49 2019 +0000
Revision:
28:98848e6a77a2
Parent:
27:a1b41626f57c
Child:
29:6b8411bb040a
Entrance and Exit done

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17sm 10:1a3499f6b583 1 #include "Player.h"
el17sm 10:1a3499f6b583 2 #include "math.h"
el17sm 10:1a3499f6b583 3
el17sm 13:d04a6caba40d 4 // Constructor
el17sm 22:7abf4581bc9b 5 Player::Player(float pos_x, float pos_y)
el17sm 22:7abf4581bc9b 6 {
el17sm 28:98848e6a77a2 7 _damage_self_upon_collision = true;
el17sm 10:1a3499f6b583 8 moving = false;
el17sm 10:1a3499f6b583 9 face = 0;
el17sm 16:ddb203a74dfc 10 hp = 3;
el17sm 23:5a8f75e93508 11 attack = 1;
el17sm 10:1a3499f6b583 12 hitbox.width = 6;
el17sm 10:1a3499f6b583 13 hitbox.height = 5;
el17sm 10:1a3499f6b583 14 position.x = pos_x;
el17sm 10:1a3499f6b583 15 position.y = pos_y;
el17sm 10:1a3499f6b583 16 sprite_size.width = 6;
el17sm 10:1a3499f6b583 17 sprite_size.height = 12;
el17sm 10:1a3499f6b583 18 sprite_size.offset_x = 0;
el17sm 10:1a3499f6b583 19 sprite_size.offset_y = 7;
el17sm 12:a1c1991835ca 20 frame.count = 0;
el17sm 12:a1c1991835ca 21 frame.number = 0;
el17sm 12:a1c1991835ca 22 frame.max = 4;
el17sm 22:7abf4581bc9b 23 for (int i = 0; i < bullets_max; i++) {
el17sm 22:7abf4581bc9b 24 valid_bullets[i] = false;
el17sm 22:7abf4581bc9b 25 }
el17sm 15:44d5cc33d389 26 fire_rate_counter = 0;
el17sm 23:5a8f75e93508 27 invulnerability_counter = invulnerability_period;
el17sm 22:7abf4581bc9b 28
el17sm 16:ddb203a74dfc 29 // Upgradable status
el17sm 23:5a8f75e93508 30 fire_rate_delay = 30;
el17sm 23:5a8f75e93508 31 velocity = 0.7;
el17sm 23:5a8f75e93508 32 _bullet_speed = 1;
el17sm 27:a1b41626f57c 33 }
el17sm 27:a1b41626f57c 34
el17sm 27:a1b41626f57c 35 Player::~Player()
el17sm 27:a1b41626f57c 36 {
el17sm 27:a1b41626f57c 37 for (int i = 0; i < bullets_max; i++) {
el17sm 27:a1b41626f57c 38 if (valid_bullets[i]) {
el17sm 27:a1b41626f57c 39 delete bullets_array[i];
el17sm 28:98848e6a77a2 40 valid_bullets[i] = false;
el17sm 27:a1b41626f57c 41 }
el17sm 27:a1b41626f57c 42 }
el17sm 10:1a3499f6b583 43 }
el17sm 10:1a3499f6b583 44
el17sm 13:d04a6caba40d 45 // Accessors
el17sm 22:7abf4581bc9b 46 int Player::get_bullet_speed()
el17sm 22:7abf4581bc9b 47 {
el17sm 22:7abf4581bc9b 48 return _bullet_speed;
el17sm 22:7abf4581bc9b 49 };
el17sm 23:5a8f75e93508 50 int Player::get_hearts_width()
el17sm 23:5a8f75e93508 51 {
el17sm 27:a1b41626f57c 52 return 9;
el17sm 23:5a8f75e93508 53 }
el17sm 23:5a8f75e93508 54 int Player::get_hearts_height()
el17sm 23:5a8f75e93508 55 {
el17sm 27:a1b41626f57c 56 return 9;
el17sm 23:5a8f75e93508 57 }
el17sm 23:5a8f75e93508 58 int * Player::get_hearts_sprite()
el17sm 23:5a8f75e93508 59 {
el17sm 27:a1b41626f57c 60 return (int *) sprite_heart;
el17sm 23:5a8f75e93508 61 }
el17sm 13:d04a6caba40d 62
el17sm 13:d04a6caba40d 63 // Functions
el17sm 27:a1b41626f57c 64 void Player::move(float mapped_x, float mapped_y, int * map)
el17sm 22:7abf4581bc9b 65 {
el17sm 27:a1b41626f57c 66 if(!matrix_collision_test(position.x + velocity*mapped_x, position.y, map)) {
el17sm 16:ddb203a74dfc 67 position.x += velocity*mapped_x;
el17sm 10:1a3499f6b583 68 }
el17sm 27:a1b41626f57c 69 if(!matrix_collision_test(position.x, position.y - velocity*mapped_y, map)) {
el17sm 16:ddb203a74dfc 70 position.y -= velocity*mapped_y;
el17sm 10:1a3499f6b583 71 }
el17sm 10:1a3499f6b583 72 moving = false;
el17sm 22:7abf4581bc9b 73 if (abs(mapped_x) + abs(mapped_y) > 0.1f) {
el17sm 10:1a3499f6b583 74 moving = true;
el17sm 22:7abf4581bc9b 75 if (mapped_y < 0 && abs(mapped_y) > abs(mapped_x)) {
el17sm 10:1a3499f6b583 76 face = 2;
el17sm 22:7abf4581bc9b 77 } else if (mapped_y > 0 && abs(mapped_y) > abs(mapped_x)) {
el17sm 10:1a3499f6b583 78 face = 0;
el17sm 22:7abf4581bc9b 79 } else if (mapped_x > 0 && abs(mapped_x) > abs(mapped_y)) {
el17sm 10:1a3499f6b583 80 face = 1;
el17sm 22:7abf4581bc9b 81 } else if (mapped_x < 0 && abs(mapped_x) > abs(mapped_y)) {
el17sm 10:1a3499f6b583 82 face = 3;
el17sm 10:1a3499f6b583 83 }
el17sm 22:7abf4581bc9b 84 if (frame.number < frame.max) {
el17sm 12:a1c1991835ca 85 frame.count++;
el17sm 22:7abf4581bc9b 86 } else {
el17sm 12:a1c1991835ca 87 frame.count = 0;
el17sm 12:a1c1991835ca 88 }
el17sm 22:7abf4581bc9b 89 } else {
el17sm 12:a1c1991835ca 90 frame.count = 0;
el17sm 12:a1c1991835ca 91 }
el17sm 23:5a8f75e93508 92 frame.number = (frame.count/8) % frame.max;
el17sm 23:5a8f75e93508 93 invulnerability_counter++;
el17sm 23:5a8f75e93508 94 }
el17sm 23:5a8f75e93508 95
el17sm 23:5a8f75e93508 96 void Player::take_damage(int damage)
el17sm 23:5a8f75e93508 97 {
el17sm 28:98848e6a77a2 98 if (damage < 0){
el17sm 28:98848e6a77a2 99 hp -= damage;
el17sm 28:98848e6a77a2 100 }
el17sm 28:98848e6a77a2 101 else if (invulnerability_counter >= invulnerability_period) {
el17sm 23:5a8f75e93508 102 hp -= damage;
el17sm 23:5a8f75e93508 103 invulnerability_counter = 0;
el17sm 23:5a8f75e93508 104 }
el17sm 28:98848e6a77a2 105 if (hp > 5) {
el17sm 28:98848e6a77a2 106 hp = 5;
el17sm 28:98848e6a77a2 107 }
el17sm 12:a1c1991835ca 108 }
el17sm 12:a1c1991835ca 109
el17sm 22:7abf4581bc9b 110 int * Player::get_frame()
el17sm 22:7abf4581bc9b 111 {
el17sm 23:5a8f75e93508 112 if ((invulnerability_counter < invulnerability_period) && (invulnerability_counter % 10 <= 4)) {
el17sm 23:5a8f75e93508 113 return (int*) sprite_transparent_player;
el17sm 23:5a8f75e93508 114 }
el17sm 12:a1c1991835ca 115 return (int *) sprite_player[face][frame.number];
el17sm 10:1a3499f6b583 116 }
el17sm 10:1a3499f6b583 117
el17sm 22:7abf4581bc9b 118 void Player::buttons(bool button_A, bool button_B, bool button_Y, bool button_X)
el17sm 22:7abf4581bc9b 119 {
el17sm 15:44d5cc33d389 120 fire_rate_counter++;
el17sm 22:7abf4581bc9b 121 if (button_Y) {
el17sm 10:1a3499f6b583 122 face = 0;
el17sm 22:7abf4581bc9b 123 } else if (button_B) {
el17sm 10:1a3499f6b583 124 face = 1;
el17sm 22:7abf4581bc9b 125 } else if (button_A) {
el17sm 10:1a3499f6b583 126 face = 2;
el17sm 22:7abf4581bc9b 127 } else if (button_X) {
el17sm 10:1a3499f6b583 128 face = 3;
el17sm 10:1a3499f6b583 129 }
el17sm 22:7abf4581bc9b 130 if (button_Y || button_B || button_A || button_X) {
el17sm 22:7abf4581bc9b 131 for (int i = 0; i < bullets_max; i++) {
el17sm 22:7abf4581bc9b 132 if (!valid_bullets[i] && (fire_rate_counter >= fire_rate_delay)) {
el17sm 15:44d5cc33d389 133 bullets_array[i] = new Bullets(position.x+2, position.y-2, face);
el17sm 14:3361879490b2 134 valid_bullets[i] = true;
el17sm 15:44d5cc33d389 135 fire_rate_counter = 0;
el17sm 14:3361879490b2 136 break;
el17sm 14:3361879490b2 137 }
el17sm 13:d04a6caba40d 138 }
el17sm 13:d04a6caba40d 139 }
el17sm 10:1a3499f6b583 140 }