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Dependencies: mbed MotionSensor
Entity/Player/Player.cpp@27:a1b41626f57c, 2019-04-29 (annotated)
- Committer:
- el17sm
- Date:
- Mon Apr 29 10:39:09 2019 +0000
- Revision:
- 27:a1b41626f57c
- Parent:
- 26:abbc19edc5c1
- Child:
- 28:98848e6a77a2
Functional Room; Great Success;
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| el17sm | 10:1a3499f6b583 | 1 | #include "Player.h" |
| el17sm | 10:1a3499f6b583 | 2 | #include "math.h" |
| el17sm | 10:1a3499f6b583 | 3 | |
| el17sm | 13:d04a6caba40d | 4 | // Constructor |
| el17sm | 22:7abf4581bc9b | 5 | Player::Player(float pos_x, float pos_y) |
| el17sm | 22:7abf4581bc9b | 6 | { |
| el17sm | 10:1a3499f6b583 | 7 | moving = false; |
| el17sm | 10:1a3499f6b583 | 8 | face = 0; |
| el17sm | 16:ddb203a74dfc | 9 | hp = 3; |
| el17sm | 23:5a8f75e93508 | 10 | attack = 1; |
| el17sm | 10:1a3499f6b583 | 11 | hitbox.width = 6; |
| el17sm | 10:1a3499f6b583 | 12 | hitbox.height = 5; |
| el17sm | 10:1a3499f6b583 | 13 | position.x = pos_x; |
| el17sm | 10:1a3499f6b583 | 14 | position.y = pos_y; |
| el17sm | 10:1a3499f6b583 | 15 | sprite_size.width = 6; |
| el17sm | 10:1a3499f6b583 | 16 | sprite_size.height = 12; |
| el17sm | 10:1a3499f6b583 | 17 | sprite_size.offset_x = 0; |
| el17sm | 10:1a3499f6b583 | 18 | sprite_size.offset_y = 7; |
| el17sm | 12:a1c1991835ca | 19 | frame.count = 0; |
| el17sm | 12:a1c1991835ca | 20 | frame.number = 0; |
| el17sm | 12:a1c1991835ca | 21 | frame.max = 4; |
| el17sm | 22:7abf4581bc9b | 22 | for (int i = 0; i < bullets_max; i++) { |
| el17sm | 22:7abf4581bc9b | 23 | valid_bullets[i] = false; |
| el17sm | 22:7abf4581bc9b | 24 | } |
| el17sm | 15:44d5cc33d389 | 25 | fire_rate_counter = 0; |
| el17sm | 23:5a8f75e93508 | 26 | invulnerability_counter = invulnerability_period; |
| el17sm | 22:7abf4581bc9b | 27 | |
| el17sm | 16:ddb203a74dfc | 28 | // Upgradable status |
| el17sm | 23:5a8f75e93508 | 29 | fire_rate_delay = 30; |
| el17sm | 23:5a8f75e93508 | 30 | velocity = 0.7; |
| el17sm | 23:5a8f75e93508 | 31 | _bullet_speed = 1; |
| el17sm | 27:a1b41626f57c | 32 | } |
| el17sm | 27:a1b41626f57c | 33 | |
| el17sm | 27:a1b41626f57c | 34 | Player::~Player() |
| el17sm | 27:a1b41626f57c | 35 | { |
| el17sm | 27:a1b41626f57c | 36 | for (int i = 0; i < bullets_max; i++) { |
| el17sm | 27:a1b41626f57c | 37 | if (valid_bullets[i]) { |
| el17sm | 27:a1b41626f57c | 38 | delete bullets_array[i]; |
| el17sm | 27:a1b41626f57c | 39 | } |
| el17sm | 27:a1b41626f57c | 40 | } |
| el17sm | 10:1a3499f6b583 | 41 | } |
| el17sm | 10:1a3499f6b583 | 42 | |
| el17sm | 13:d04a6caba40d | 43 | // Accessors |
| el17sm | 22:7abf4581bc9b | 44 | int Player::get_bullet_speed() |
| el17sm | 22:7abf4581bc9b | 45 | { |
| el17sm | 22:7abf4581bc9b | 46 | return _bullet_speed; |
| el17sm | 22:7abf4581bc9b | 47 | }; |
| el17sm | 23:5a8f75e93508 | 48 | int Player::get_hearts_width() |
| el17sm | 23:5a8f75e93508 | 49 | { |
| el17sm | 27:a1b41626f57c | 50 | return 9; |
| el17sm | 23:5a8f75e93508 | 51 | } |
| el17sm | 23:5a8f75e93508 | 52 | int Player::get_hearts_height() |
| el17sm | 23:5a8f75e93508 | 53 | { |
| el17sm | 27:a1b41626f57c | 54 | return 9; |
| el17sm | 23:5a8f75e93508 | 55 | } |
| el17sm | 23:5a8f75e93508 | 56 | int * Player::get_hearts_sprite() |
| el17sm | 23:5a8f75e93508 | 57 | { |
| el17sm | 27:a1b41626f57c | 58 | return (int *) sprite_heart; |
| el17sm | 23:5a8f75e93508 | 59 | } |
| el17sm | 13:d04a6caba40d | 60 | |
| el17sm | 13:d04a6caba40d | 61 | // Functions |
| el17sm | 27:a1b41626f57c | 62 | void Player::move(float mapped_x, float mapped_y, int * map) |
| el17sm | 22:7abf4581bc9b | 63 | { |
| el17sm | 27:a1b41626f57c | 64 | if(!matrix_collision_test(position.x + velocity*mapped_x, position.y, map)) { |
| el17sm | 16:ddb203a74dfc | 65 | position.x += velocity*mapped_x; |
| el17sm | 10:1a3499f6b583 | 66 | } |
| el17sm | 27:a1b41626f57c | 67 | if(!matrix_collision_test(position.x, position.y - velocity*mapped_y, map)) { |
| el17sm | 16:ddb203a74dfc | 68 | position.y -= velocity*mapped_y; |
| el17sm | 10:1a3499f6b583 | 69 | } |
| el17sm | 10:1a3499f6b583 | 70 | moving = false; |
| el17sm | 22:7abf4581bc9b | 71 | if (abs(mapped_x) + abs(mapped_y) > 0.1f) { |
| el17sm | 10:1a3499f6b583 | 72 | moving = true; |
| el17sm | 22:7abf4581bc9b | 73 | if (mapped_y < 0 && abs(mapped_y) > abs(mapped_x)) { |
| el17sm | 10:1a3499f6b583 | 74 | face = 2; |
| el17sm | 22:7abf4581bc9b | 75 | } else if (mapped_y > 0 && abs(mapped_y) > abs(mapped_x)) { |
| el17sm | 10:1a3499f6b583 | 76 | face = 0; |
| el17sm | 22:7abf4581bc9b | 77 | } else if (mapped_x > 0 && abs(mapped_x) > abs(mapped_y)) { |
| el17sm | 10:1a3499f6b583 | 78 | face = 1; |
| el17sm | 22:7abf4581bc9b | 79 | } else if (mapped_x < 0 && abs(mapped_x) > abs(mapped_y)) { |
| el17sm | 10:1a3499f6b583 | 80 | face = 3; |
| el17sm | 10:1a3499f6b583 | 81 | } |
| el17sm | 22:7abf4581bc9b | 82 | if (frame.number < frame.max) { |
| el17sm | 12:a1c1991835ca | 83 | frame.count++; |
| el17sm | 22:7abf4581bc9b | 84 | } else { |
| el17sm | 12:a1c1991835ca | 85 | frame.count = 0; |
| el17sm | 12:a1c1991835ca | 86 | } |
| el17sm | 22:7abf4581bc9b | 87 | } else { |
| el17sm | 12:a1c1991835ca | 88 | frame.count = 0; |
| el17sm | 12:a1c1991835ca | 89 | } |
| el17sm | 23:5a8f75e93508 | 90 | frame.number = (frame.count/8) % frame.max; |
| el17sm | 23:5a8f75e93508 | 91 | invulnerability_counter++; |
| el17sm | 23:5a8f75e93508 | 92 | } |
| el17sm | 23:5a8f75e93508 | 93 | |
| el17sm | 23:5a8f75e93508 | 94 | void Player::take_damage(int damage) |
| el17sm | 23:5a8f75e93508 | 95 | { |
| el17sm | 23:5a8f75e93508 | 96 | if (invulnerability_counter >= invulnerability_period) { |
| el17sm | 23:5a8f75e93508 | 97 | hp -= damage; |
| el17sm | 23:5a8f75e93508 | 98 | invulnerability_counter = 0; |
| el17sm | 23:5a8f75e93508 | 99 | } |
| el17sm | 12:a1c1991835ca | 100 | } |
| el17sm | 12:a1c1991835ca | 101 | |
| el17sm | 22:7abf4581bc9b | 102 | int * Player::get_frame() |
| el17sm | 22:7abf4581bc9b | 103 | { |
| el17sm | 23:5a8f75e93508 | 104 | if ((invulnerability_counter < invulnerability_period) && (invulnerability_counter % 10 <= 4)) { |
| el17sm | 23:5a8f75e93508 | 105 | return (int*) sprite_transparent_player; |
| el17sm | 23:5a8f75e93508 | 106 | } |
| el17sm | 12:a1c1991835ca | 107 | return (int *) sprite_player[face][frame.number]; |
| el17sm | 10:1a3499f6b583 | 108 | } |
| el17sm | 10:1a3499f6b583 | 109 | |
| el17sm | 22:7abf4581bc9b | 110 | void Player::buttons(bool button_A, bool button_B, bool button_Y, bool button_X) |
| el17sm | 22:7abf4581bc9b | 111 | { |
| el17sm | 15:44d5cc33d389 | 112 | fire_rate_counter++; |
| el17sm | 22:7abf4581bc9b | 113 | if (button_Y) { |
| el17sm | 10:1a3499f6b583 | 114 | face = 0; |
| el17sm | 22:7abf4581bc9b | 115 | } else if (button_B) { |
| el17sm | 10:1a3499f6b583 | 116 | face = 1; |
| el17sm | 22:7abf4581bc9b | 117 | } else if (button_A) { |
| el17sm | 10:1a3499f6b583 | 118 | face = 2; |
| el17sm | 22:7abf4581bc9b | 119 | } else if (button_X) { |
| el17sm | 10:1a3499f6b583 | 120 | face = 3; |
| el17sm | 10:1a3499f6b583 | 121 | } |
| el17sm | 22:7abf4581bc9b | 122 | if (button_Y || button_B || button_A || button_X) { |
| el17sm | 22:7abf4581bc9b | 123 | for (int i = 0; i < bullets_max; i++) { |
| el17sm | 22:7abf4581bc9b | 124 | if (!valid_bullets[i] && (fire_rate_counter >= fire_rate_delay)) { |
| el17sm | 15:44d5cc33d389 | 125 | bullets_array[i] = new Bullets(position.x+2, position.y-2, face); |
| el17sm | 14:3361879490b2 | 126 | valid_bullets[i] = true; |
| el17sm | 15:44d5cc33d389 | 127 | fire_rate_counter = 0; |
| el17sm | 14:3361879490b2 | 128 | break; |
| el17sm | 14:3361879490b2 | 129 | } |
| el17sm | 13:d04a6caba40d | 130 | } |
| el17sm | 13:d04a6caba40d | 131 | } |
| el17sm | 10:1a3499f6b583 | 132 | } |