Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Committer:
el17sm
Date:
Wed Apr 24 06:28:14 2019 +0000
Revision:
15:44d5cc33d389
Parent:
14:3361879490b2
Child:
16:ddb203a74dfc
Fully functioning without map generation and map movement. Only Headless enemy

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17sm 10:1a3499f6b583 1 #include "Player.h"
el17sm 10:1a3499f6b583 2 #include "math.h"
el17sm 10:1a3499f6b583 3
el17sm 13:d04a6caba40d 4 // Constructor
el17sm 10:1a3499f6b583 5 Player::Player(float pos_x, float pos_y){
el17sm 10:1a3499f6b583 6 moving = false;
el17sm 10:1a3499f6b583 7 face = 0;
el17sm 13:d04a6caba40d 8 hp = 1;
el17sm 10:1a3499f6b583 9 hitbox.width = 6;
el17sm 10:1a3499f6b583 10 hitbox.height = 5;
el17sm 10:1a3499f6b583 11 position.x = pos_x;
el17sm 10:1a3499f6b583 12 position.y = pos_y;
el17sm 10:1a3499f6b583 13 sprite_size.width = 6;
el17sm 10:1a3499f6b583 14 sprite_size.height = 12;
el17sm 10:1a3499f6b583 15 sprite_size.offset_x = 0;
el17sm 10:1a3499f6b583 16 sprite_size.offset_y = 7;
el17sm 12:a1c1991835ca 17 frame.count = 0;
el17sm 12:a1c1991835ca 18 frame.number = 0;
el17sm 12:a1c1991835ca 19 frame.max = 4;
el17sm 13:d04a6caba40d 20 for (int i = 0; i < bullets_max; i++){valid_bullets[i] = false;}
el17sm 15:44d5cc33d389 21 fire_rate_counter = 0;
el17sm 15:44d5cc33d389 22 fire_rate_delay = 5;
el17sm 10:1a3499f6b583 23 }
el17sm 10:1a3499f6b583 24
el17sm 13:d04a6caba40d 25 // Accessors
el17sm 14:3361879490b2 26 int Player::get_attack(){return 1;};
el17sm 13:d04a6caba40d 27
el17sm 13:d04a6caba40d 28 // Functions
el17sm 10:1a3499f6b583 29 void Player::move(float mapped_x, float mapped_y){
el17sm 11:63e54f6e7939 30 if(!matrix_collision_test(position.x + player_speed*mapped_x, position.y, 0)){
el17sm 11:63e54f6e7939 31 position.x += player_speed*mapped_x;
el17sm 10:1a3499f6b583 32 }
el17sm 11:63e54f6e7939 33 if(!matrix_collision_test(position.x, position.y - player_speed*mapped_y, 0)){
el17sm 11:63e54f6e7939 34 position.y -= player_speed*mapped_y;
el17sm 10:1a3499f6b583 35 }
el17sm 10:1a3499f6b583 36 moving = false;
el17sm 10:1a3499f6b583 37 if (abs(mapped_x) + abs(mapped_y) > 0.1f){
el17sm 10:1a3499f6b583 38 moving = true;
el17sm 10:1a3499f6b583 39 if (mapped_y < 0 && abs(mapped_y) > abs(mapped_x)){
el17sm 10:1a3499f6b583 40 face = 2;
el17sm 10:1a3499f6b583 41 }
el17sm 10:1a3499f6b583 42 else if (mapped_y > 0 && abs(mapped_y) > abs(mapped_x)){
el17sm 10:1a3499f6b583 43 face = 0;
el17sm 10:1a3499f6b583 44 }
el17sm 10:1a3499f6b583 45 else if (mapped_x > 0 && abs(mapped_x) > abs(mapped_y)){
el17sm 10:1a3499f6b583 46 face = 1;
el17sm 10:1a3499f6b583 47 }
el17sm 10:1a3499f6b583 48 else if (mapped_x < 0 && abs(mapped_x) > abs(mapped_y)){
el17sm 10:1a3499f6b583 49 face = 3;
el17sm 10:1a3499f6b583 50 }
el17sm 12:a1c1991835ca 51
el17sm 12:a1c1991835ca 52 if (frame.number < frame.max){
el17sm 12:a1c1991835ca 53 frame.count++;
el17sm 12:a1c1991835ca 54 }
el17sm 12:a1c1991835ca 55 else {
el17sm 12:a1c1991835ca 56 frame.count = 0;
el17sm 12:a1c1991835ca 57 }
el17sm 10:1a3499f6b583 58 }
el17sm 12:a1c1991835ca 59 else{
el17sm 12:a1c1991835ca 60 frame.count = 0;
el17sm 12:a1c1991835ca 61 }
el17sm 12:a1c1991835ca 62 frame.number = (frame.count/4) % frame.max;
el17sm 12:a1c1991835ca 63 }
el17sm 12:a1c1991835ca 64
el17sm 12:a1c1991835ca 65 int * Player::get_frame(){
el17sm 12:a1c1991835ca 66 return (int *) sprite_player[face][frame.number];
el17sm 10:1a3499f6b583 67 }
el17sm 10:1a3499f6b583 68
el17sm 10:1a3499f6b583 69 void Player::buttons(bool button_A, bool button_B, bool button_Y, bool button_X){
el17sm 15:44d5cc33d389 70 fire_rate_counter++;
el17sm 10:1a3499f6b583 71 if (button_Y){
el17sm 10:1a3499f6b583 72 face = 0;
el17sm 10:1a3499f6b583 73 }
el17sm 10:1a3499f6b583 74 else if (button_B){
el17sm 10:1a3499f6b583 75 face = 1;
el17sm 10:1a3499f6b583 76 }
el17sm 10:1a3499f6b583 77 else if (button_A){
el17sm 10:1a3499f6b583 78 face = 2;
el17sm 10:1a3499f6b583 79 }
el17sm 10:1a3499f6b583 80 else if (button_X){
el17sm 10:1a3499f6b583 81 face = 3;
el17sm 10:1a3499f6b583 82 }
el17sm 14:3361879490b2 83 if (button_Y || button_B || button_A || button_X){
el17sm 14:3361879490b2 84 for (int i = 0; i < bullets_max; i++){
el17sm 15:44d5cc33d389 85 if (!valid_bullets[i] && fire_rate_counter > fire_rate_delay){
el17sm 15:44d5cc33d389 86 bullets_array[i] = new Bullets(position.x+2, position.y-2, face);
el17sm 14:3361879490b2 87 valid_bullets[i] = true;
el17sm 15:44d5cc33d389 88 fire_rate_counter = 0;
el17sm 14:3361879490b2 89 break;
el17sm 14:3361879490b2 90 }
el17sm 13:d04a6caba40d 91 }
el17sm 13:d04a6caba40d 92 }
el17sm 10:1a3499f6b583 93 }