Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Committer:
el17sm
Date:
Wed Apr 24 02:33:33 2019 +0000
Revision:
13:d04a6caba40d
Parent:
12:a1c1991835ca
Child:
14:3361879490b2
Added bullets (error)

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17sm 10:1a3499f6b583 1 #include "Player.h"
el17sm 10:1a3499f6b583 2 #include "math.h"
el17sm 10:1a3499f6b583 3
el17sm 13:d04a6caba40d 4 // Constructor
el17sm 10:1a3499f6b583 5 Player::Player(float pos_x, float pos_y){
el17sm 10:1a3499f6b583 6 moving = false;
el17sm 10:1a3499f6b583 7 face = 0;
el17sm 13:d04a6caba40d 8 hp = 1;
el17sm 10:1a3499f6b583 9 hitbox.width = 6;
el17sm 10:1a3499f6b583 10 hitbox.height = 5;
el17sm 10:1a3499f6b583 11 position.x = pos_x;
el17sm 10:1a3499f6b583 12 position.y = pos_y;
el17sm 10:1a3499f6b583 13 sprite_size.width = 6;
el17sm 10:1a3499f6b583 14 sprite_size.height = 12;
el17sm 10:1a3499f6b583 15 sprite_size.offset_x = 0;
el17sm 10:1a3499f6b583 16 sprite_size.offset_y = 7;
el17sm 12:a1c1991835ca 17 frame.count = 0;
el17sm 12:a1c1991835ca 18 frame.number = 0;
el17sm 12:a1c1991835ca 19 frame.max = 4;
el17sm 13:d04a6caba40d 20 for (int i = 0; i < bullets_max; i++){valid_bullets[i] = false;}
el17sm 10:1a3499f6b583 21 }
el17sm 10:1a3499f6b583 22
el17sm 13:d04a6caba40d 23 // Accessors
el17sm 13:d04a6caba40d 24 int get_attack(){return 1;};
el17sm 13:d04a6caba40d 25
el17sm 13:d04a6caba40d 26 // Functions
el17sm 10:1a3499f6b583 27 void Player::move(float mapped_x, float mapped_y){
el17sm 11:63e54f6e7939 28 if(!matrix_collision_test(position.x + player_speed*mapped_x, position.y, 0)){
el17sm 11:63e54f6e7939 29 position.x += player_speed*mapped_x;
el17sm 10:1a3499f6b583 30 }
el17sm 11:63e54f6e7939 31 if(!matrix_collision_test(position.x, position.y - player_speed*mapped_y, 0)){
el17sm 11:63e54f6e7939 32 position.y -= player_speed*mapped_y;
el17sm 10:1a3499f6b583 33 }
el17sm 10:1a3499f6b583 34 moving = false;
el17sm 10:1a3499f6b583 35 if (abs(mapped_x) + abs(mapped_y) > 0.1f){
el17sm 10:1a3499f6b583 36 moving = true;
el17sm 10:1a3499f6b583 37 if (mapped_y < 0 && abs(mapped_y) > abs(mapped_x)){
el17sm 10:1a3499f6b583 38 face = 2;
el17sm 10:1a3499f6b583 39 }
el17sm 10:1a3499f6b583 40 else if (mapped_y > 0 && abs(mapped_y) > abs(mapped_x)){
el17sm 10:1a3499f6b583 41 face = 0;
el17sm 10:1a3499f6b583 42 }
el17sm 10:1a3499f6b583 43 else if (mapped_x > 0 && abs(mapped_x) > abs(mapped_y)){
el17sm 10:1a3499f6b583 44 face = 1;
el17sm 10:1a3499f6b583 45 }
el17sm 10:1a3499f6b583 46 else if (mapped_x < 0 && abs(mapped_x) > abs(mapped_y)){
el17sm 10:1a3499f6b583 47 face = 3;
el17sm 10:1a3499f6b583 48 }
el17sm 12:a1c1991835ca 49
el17sm 12:a1c1991835ca 50 if (frame.number < frame.max){
el17sm 12:a1c1991835ca 51 frame.count++;
el17sm 12:a1c1991835ca 52 }
el17sm 12:a1c1991835ca 53 else {
el17sm 12:a1c1991835ca 54 frame.count = 0;
el17sm 12:a1c1991835ca 55 }
el17sm 10:1a3499f6b583 56 }
el17sm 12:a1c1991835ca 57 else{
el17sm 12:a1c1991835ca 58 frame.count = 0;
el17sm 12:a1c1991835ca 59 }
el17sm 12:a1c1991835ca 60 frame.number = (frame.count/4) % frame.max;
el17sm 12:a1c1991835ca 61 }
el17sm 12:a1c1991835ca 62
el17sm 12:a1c1991835ca 63 int * Player::get_frame(){
el17sm 12:a1c1991835ca 64 return (int *) sprite_player[face][frame.number];
el17sm 10:1a3499f6b583 65 }
el17sm 10:1a3499f6b583 66
el17sm 10:1a3499f6b583 67 void Player::buttons(bool button_A, bool button_B, bool button_Y, bool button_X){
el17sm 10:1a3499f6b583 68 if (button_Y){
el17sm 10:1a3499f6b583 69 face = 0;
el17sm 10:1a3499f6b583 70 }
el17sm 10:1a3499f6b583 71 else if (button_B){
el17sm 10:1a3499f6b583 72 face = 1;
el17sm 10:1a3499f6b583 73 }
el17sm 10:1a3499f6b583 74 else if (button_A){
el17sm 10:1a3499f6b583 75 face = 2;
el17sm 10:1a3499f6b583 76 }
el17sm 10:1a3499f6b583 77 else if (button_X){
el17sm 10:1a3499f6b583 78 face = 3;
el17sm 10:1a3499f6b583 79 }
el17sm 13:d04a6caba40d 80 for (int i = 0; i < bullets_max; i++){
el17sm 13:d04a6caba40d 81 if (!valid_bullets[i]){
el17sm 13:d04a6caba40d 82 bullets_array[i] = new Bullets(position.x, position.y, face);
el17sm 13:d04a6caba40d 83 valid_bullets[i] = true;
el17sm 13:d04a6caba40d 84 break;
el17sm 13:d04a6caba40d 85 }
el17sm 13:d04a6caba40d 86 }
el17sm 10:1a3499f6b583 87 }