A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revisions of main.cpp

Revision Date Message Actions
16:ddb203a74dfc 2019-04-24 Screen clear error; File  Diff  Annotate
14:3361879490b2 2019-04-24 Death of Entities and Bullets done, Laser problem (fire rate); File  Diff  Annotate
13:d04a6caba40d 2019-04-24 Added bullets (error) File  Diff  Annotate
12:a1c1991835ca 2019-04-23 Sprite is now controlled and stored inside each entity's files; File  Diff  Annotate
11:63e54f6e7939 2019-04-23 Added move checks (for entity to group of entity collision checks);; Added a plausible way to update each entity; File  Diff  Annotate
10:1a3499f6b583 2019-04-21 Added entity_collision, Added start of Bullets,; ; Problems:; Headless can be inside player without detected by entity_collision if on the same y level File  Diff  Annotate
7:4aaa37a711a1 2019-04-20 Implementation of Entity.h and Person.h; File  Diff  Annotate
6:104c2506237e 2019-04-16 Start of Entity Class; File  Diff  Annotate
5:75b6cb06372a 2019-04-15 Cleaned up code a bit File  Diff  Annotate
4:d1aeb131e533 2019-04-15 Added drawSpriteTransparent onto N5110 to allow overlapping of sprite on map; ; Fixed Shifted player; ; Movement of Player and collision of Player to wall complete File  Diff  Annotate
3:359a49bace1b 2019-04-15 Player Movement tested; File  Diff  Annotate
2:dbfff27a8a94 2019-04-13 Screen Testing; File  Diff  Annotate
1:1fa7ecca8dfb 2019-04-12 Converting private project into game (2645_ScreenTesting) file; File  Diff  Annotate
0:8e92b66a0755 2019-04-11 Start of project File  Diff  Annotate