A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: Entity/Entity.h
- Revision:
- 51:4d0cd75e7ed3
- Parent:
- 37:a404860171a9
- Child:
- 57:1c12361b6e3d
diff -r 2c5cb92a5361 -r 4d0cd75e7ed3 Entity/Entity.h --- a/Entity/Entity.h Thu May 09 06:33:28 2019 +0000 +++ b/Entity/Entity.h Thu May 09 07:39:49 2019 +0000 @@ -7,7 +7,6 @@ class Entity { protected: - bool moving; struct Hitbox { int width; int height; @@ -47,18 +46,17 @@ virtual void move(float, float, char * map, bool * doorways) = 0; // movement control and miscellaneous updates virtual void take_damage(int) = 0; virtual void draw(N5110 &lcd) = 0; - void undo_move_x(bool); - void undo_move_y(bool); + void undo_move_x(bool condition); + void undo_move_y(bool condition); void update_prev_pos(); - bool entity_to_map_collision_test(float pos_x, float pos_y, char * map, bool * doorways); + bool entity_to_map_collision_test(float pos_x, float pos_y, char * two_d_map, bool * doorways); // Mutator void set_position(float x, float y); - void position_add_x(float); - void position_add_y(float); + void position_add_x(float change_x); + void position_add_y(float change_y); // Accessors - bool get_moving(); int get_hp_drop_chance(); int get_hitbox_width(); int get_hitbox_height();