A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
57:1c12361b6e3d
Parent:
51:4d0cd75e7ed3
Child:
58:c8d90bb7404a
--- a/Entity/Entity.h	Thu May 09 08:42:52 2019 +0000
+++ b/Entity/Entity.h	Thu May 09 09:50:19 2019 +0000
@@ -11,7 +11,6 @@
         int width;
         int height;
     };
-    Hitbox hitbox;
     struct SpriteSize {
         int width;
         int height;
@@ -22,23 +21,24 @@
         // above of top-left corner of hitbox
         int offset_y;
     };
-    SpriteSize sprite_size;
     struct Position {
         float x;
         float y;
     };
-    Position position;
-    Position prev_pos;
     struct FrameCount  {
         int count;
         int number;
         int max;
     };
-    FrameCount frame;
-    int hp;
-    int attack;
-    int face;
-    float velocity;
+    Hitbox _hitbox;
+    SpriteSize _sprite_size;
+    Position _position;
+    Position _prev_pos;
+    FrameCount _frame;
+    int _hp;
+    int _attack;
+    int _face;
+    float _velocity;
     int _hp_drop_chance;
 
 public: