Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
main.cpp@72:4d49d2544cef, 2019-05-04 (annotated)
- Committer:
- AhmedPlaymaker
- Date:
- Sat May 04 22:16:02 2019 +0000
- Revision:
- 72:4d49d2544cef
- Parent:
- 70:7caab8069b9b
- Child:
- 73:80556a279962
JUST REALIZED THAT I FORGOT TO PUT THE DATE IN MY INITIAL COMMIT, I have put it now by looking at the date of my commit.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
AhmedPlaymaker | 0:4b15c2d4aa58 | 1 | /* |
AhmedPlaymaker | 0:4b15c2d4aa58 | 2 | ELEC2645 Embedded Systems Project |
AhmedPlaymaker | 0:4b15c2d4aa58 | 3 | School of Electronic & Electrical Engineering |
AhmedPlaymaker | 0:4b15c2d4aa58 | 4 | University of Leeds |
AhmedPlaymaker | 0:4b15c2d4aa58 | 5 | Name: Ahmed Nomaan Adamjee |
AhmedPlaymaker | 56:142e9fdb77a8 | 6 | Username: el17ana |
AhmedPlaymaker | 0:4b15c2d4aa58 | 7 | Student ID Number: 201161436 |
AhmedPlaymaker | 72:4d49d2544cef | 8 | Date: 07/03/2019 |
AhmedPlaymaker | 0:4b15c2d4aa58 | 9 | */ |
AhmedPlaymaker | 0:4b15c2d4aa58 | 10 | |
AhmedPlaymaker | 1:32e312688a65 | 11 | ///////// pre-processor directives //////// |
AhmedPlaymaker | 0:4b15c2d4aa58 | 12 | #include "mbed.h" |
AhmedPlaymaker | 1:32e312688a65 | 13 | #include "Gamepad.h" |
AhmedPlaymaker | 1:32e312688a65 | 14 | #include "N5110.h" |
AhmedPlaymaker | 1:32e312688a65 | 15 | #include "FXOS8700CQ.h" |
AhmedPlaymaker | 3:fbb1fa853f09 | 16 | #include "StartScreen.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 17 | #include "SnakevsBlock.h" |
AhmedPlaymaker | 33:249cf423fb18 | 18 | #include "SDFileSystem.h" |
AhmedPlaymaker | 6:3ffab44ed49c | 19 | |
AhmedPlaymaker | 69:55e309da7efd | 20 | #ifdef TEST_SNAKE |
AhmedPlaymaker | 68:b9cfd27987ac | 21 | # include "tests.h" |
AhmedPlaymaker | 68:b9cfd27987ac | 22 | #endif |
AhmedPlaymaker | 68:b9cfd27987ac | 23 | |
AhmedPlaymaker | 1:32e312688a65 | 24 | /////////////// objects /////////////// |
AhmedPlaymaker | 1:32e312688a65 | 25 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
AhmedPlaymaker | 1:32e312688a65 | 26 | Gamepad pad; |
AhmedPlaymaker | 1:32e312688a65 | 27 | FXOS8700CQ device(I2C_SDA,I2C_SCL); |
AhmedPlaymaker | 3:fbb1fa853f09 | 28 | StartScreen _start; |
AhmedPlaymaker | 66:e47333ffc6ca | 29 | Stats _stats; |
AhmedPlaymaker | 66:e47333ffc6ca | 30 | SnakevsBlock _game; |
AhmedPlaymaker | 32:3a3bdeffdf62 | 31 | AnalogIn noisy(PTB0); //This creates a random noise which I can use to seed the random numbers. |
AhmedPlaymaker | 33:249cf423fb18 | 32 | // Connections to SD card holder on K64F (SPI interface) |
AhmedPlaymaker | 33:249cf423fb18 | 33 | SDFileSystem sd(PTE3, PTE1, PTE2, PTE4, "sd"); // MOSI, MISO, SCK, CS |
AhmedPlaymaker | 33:249cf423fb18 | 34 | //Serial serial(USBTX, USBRX); // for PC debug |
AhmedPlaymaker | 1:32e312688a65 | 35 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 36 | ///////////// prototypes ////////////// |
AhmedPlaymaker | 1:32e312688a65 | 37 | void init(); |
AhmedPlaymaker | 1:32e312688a65 | 38 | void refresh_game(); |
AhmedPlaymaker | 69:55e309da7efd | 39 | void menu(); |
AhmedPlaymaker | 67:39b9ba6019b0 | 40 | void read_write_stats(); |
AhmedPlaymaker | 67:39b9ba6019b0 | 41 | void _set_mode_speed(); |
AhmedPlaymaker | 69:55e309da7efd | 42 | void gameLoop(); |
AhmedPlaymaker | 68:b9cfd27987ac | 43 | //void deinit(); |
AhmedPlaymaker | 1:32e312688a65 | 44 | |
AhmedPlaymaker | 2:83e85dea3c89 | 45 | //Constants// |
AhmedPlaymaker | 46:dc7dccae9f9e | 46 | int fps = 40; // frames per second, this will be changed in menu. |
AhmedPlaymaker | 39:210ac915e0a0 | 47 | int g_mode = 1; //selects between joystick and motion control. |
AhmedPlaymaker | 54:20abd16c7d74 | 48 | int back; //this allows us to use the back key to exit the game loop; |
AhmedPlaymaker | 2:83e85dea3c89 | 49 | |
AhmedPlaymaker | 1:32e312688a65 | 50 | ///////////// MAIN //////////////// |
AhmedPlaymaker | 1:32e312688a65 | 51 | int main() |
AhmedPlaymaker | 1:32e312688a65 | 52 | { |
AhmedPlaymaker | 69:55e309da7efd | 53 | #ifdef TEST_SNAKE |
AhmedPlaymaker | 68:b9cfd27987ac | 54 | int number_of_failures = run_all_tests(); |
AhmedPlaymaker | 68:b9cfd27987ac | 55 | |
AhmedPlaymaker | 68:b9cfd27987ac | 56 | if(number_of_failures > 0) return number_of_failures; |
AhmedPlaymaker | 68:b9cfd27987ac | 57 | #endif |
AhmedPlaymaker | 68:b9cfd27987ac | 58 | |
AhmedPlaymaker | 1:32e312688a65 | 59 | init(); |
AhmedPlaymaker | 66:e47333ffc6ca | 60 | _start.titleScreen(lcd, pad); |
AhmedPlaymaker | 32:3a3bdeffdf62 | 61 | while(1) { //This loop is created for Play/Continue configuration |
AhmedPlaymaker | 70:7caab8069b9b | 62 | menu(); //pops up the menu by calling the StartScreen Classes. |
AhmedPlaymaker | 70:7caab8069b9b | 63 | |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 64 | // start the game |
AhmedPlaymaker | 67:39b9ba6019b0 | 65 | _start.credits(lcd); // this is after the menu to allow us to hide credits if we want to play the game without wasting any time. |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 66 | wait(1.0f/fps); |
AhmedPlaymaker | 69:55e309da7efd | 67 | // snakeVSblock game loop - detect input respect to the menu options, and update data and refresh screen |
AhmedPlaymaker | 69:55e309da7efd | 68 | gameLoop(); |
AhmedPlaymaker | 1:32e312688a65 | 69 | } |
AhmedPlaymaker | 1:32e312688a65 | 70 | } |
AhmedPlaymaker | 1:32e312688a65 | 71 | |
AhmedPlaymaker | 70:7caab8069b9b | 72 | //MAIN_FUNCTIONS |
AhmedPlaymaker | 70:7caab8069b9b | 73 | |
AhmedPlaymaker | 70:7caab8069b9b | 74 | //INIT |
AhmedPlaymaker | 1:32e312688a65 | 75 | void init() |
AhmedPlaymaker | 1:32e312688a65 | 76 | { |
AhmedPlaymaker | 62:ebf6ecf8a6d5 | 77 | // need to initialise LCD and Gamepad |
AhmedPlaymaker | 56:142e9fdb77a8 | 78 | lcd.init(); //init for the N5110 Library. |
AhmedPlaymaker | 56:142e9fdb77a8 | 79 | device.init(); //init for the FXOS8700CQ Library. |
AhmedPlaymaker | 56:142e9fdb77a8 | 80 | pad.init(); //init for the Gamepad Library. |
AhmedPlaymaker | 66:e47333ffc6ca | 81 | _game.init(); //init for the SnakeVSBlock Class. |
AhmedPlaymaker | 56:142e9fdb77a8 | 82 | _start.init(); //init for the Menu Class --> StartScreen. |
AhmedPlaymaker | 56:142e9fdb77a8 | 83 | srand(100000*noisy.read_u16()); //seeds the random number generator with a random noise from the K64F. |
AhmedPlaymaker | 1:32e312688a65 | 84 | } |
AhmedPlaymaker | 1:32e312688a65 | 85 | |
AhmedPlaymaker | 70:7caab8069b9b | 86 | //MENU |
AhmedPlaymaker | 69:55e309da7efd | 87 | void menu() |
AhmedPlaymaker | 69:55e309da7efd | 88 | { |
AhmedPlaymaker | 69:55e309da7efd | 89 | read_write_stats(); //inside menu because used in a menu function for displaying the highest level saved. |
AhmedPlaymaker | 69:55e309da7efd | 90 | _start.menu(lcd, pad); // this takes us to main menu inside startscreen, and connects automatically to all other menu functions. |
AhmedPlaymaker | 69:55e309da7efd | 91 | _set_mode_speed(); //takes all the data collected from the menu to configure the game. |
AhmedPlaymaker | 69:55e309da7efd | 92 | } |
AhmedPlaymaker | 69:55e309da7efd | 93 | |
AhmedPlaymaker | 70:7caab8069b9b | 94 | //REFRESH GAME. |
AhmedPlaymaker | 1:32e312688a65 | 95 | void refresh_game() |
AhmedPlaymaker | 1:32e312688a65 | 96 | { |
AhmedPlaymaker | 56:142e9fdb77a8 | 97 | lcd.clear(); //clears the N5110 screen for the next frame |
AhmedPlaymaker | 66:e47333ffc6ca | 98 | _game.draw(lcd, pad); //draws the next game frame |
AhmedPlaymaker | 66:e47333ffc6ca | 99 | _game.get_pos(); //takes the game object coordinates and saves it privately to use later for implementing collisions. |
AhmedPlaymaker | 56:142e9fdb77a8 | 100 | lcd.refresh(); //refreshes the N5110 screen to display the frame. |
AhmedPlaymaker | 67:39b9ba6019b0 | 101 | } |
AhmedPlaymaker | 67:39b9ba6019b0 | 102 | |
AhmedPlaymaker | 70:7caab8069b9b | 103 | //READ AND WRITE STATS. |
AhmedPlaymaker | 67:39b9ba6019b0 | 104 | void read_write_stats() |
AhmedPlaymaker | 67:39b9ba6019b0 | 105 | { |
AhmedPlaymaker | 67:39b9ba6019b0 | 106 | _start.read_stats(sd); //this is to save the current highest level in the stats class that can be used in menu. |
AhmedPlaymaker | 67:39b9ba6019b0 | 107 | _stats.write(1, sd); //this tells the stats class that the game has started from level 1; |
AhmedPlaymaker | 67:39b9ba6019b0 | 108 | } |
AhmedPlaymaker | 67:39b9ba6019b0 | 109 | |
AhmedPlaymaker | 70:7caab8069b9b | 110 | //SET MODE AND SPEED. |
AhmedPlaymaker | 67:39b9ba6019b0 | 111 | void _set_mode_speed() |
AhmedPlaymaker | 67:39b9ba6019b0 | 112 | { |
AhmedPlaymaker | 67:39b9ba6019b0 | 113 | fps = _start.fps; // sets the frames per second required, selected from the game speed menu. |
AhmedPlaymaker | 67:39b9ba6019b0 | 114 | g_mode = _start.g_mode;// allows us to pass this information on to the snakevsblock class, to set the controls to either joystick or motion control. |
AhmedPlaymaker | 68:b9cfd27987ac | 115 | |
AhmedPlaymaker | 67:39b9ba6019b0 | 116 | if (g_mode == 2) { //show instructions to handle motion control. |
AhmedPlaymaker | 67:39b9ba6019b0 | 117 | _start.motionControlInstructions(lcd); //this only comes up on the screen is the user selects motion control from menu options. |
AhmedPlaymaker | 67:39b9ba6019b0 | 118 | } |
AhmedPlaymaker | 68:b9cfd27987ac | 119 | } |
AhmedPlaymaker | 69:55e309da7efd | 120 | |
AhmedPlaymaker | 70:7caab8069b9b | 121 | //GAME LOOP. |
AhmedPlaymaker | 69:55e309da7efd | 122 | void gameLoop() |
AhmedPlaymaker | 69:55e309da7efd | 123 | { |
AhmedPlaymaker | 69:55e309da7efd | 124 | while (1) { |
AhmedPlaymaker | 70:7caab8069b9b | 125 | refresh_game(); |
AhmedPlaymaker | 69:55e309da7efd | 126 | _game.read_input(pad, device, g_mode); //this reads the angle or joystick direction, on the condition of either of them being selected. |
AhmedPlaymaker | 69:55e309da7efd | 127 | _game.update(lcd, pad); //updates the game screen and checks for any collisions. |
AhmedPlaymaker | 69:55e309da7efd | 128 | |
AhmedPlaymaker | 69:55e309da7efd | 129 | //the int back stores the value 1 if back is pressed inside the update function of snakevsblock, |
AhmedPlaymaker | 69:55e309da7efd | 130 | //This function also handles level progression and level failure operations by using the class WinLoose. |
AhmedPlaymaker | 69:55e309da7efd | 131 | back = _game.CheckGameProgression(lcd, pad, sd); //and also sends relevant data to the sd card to implement stats functionality. |
AhmedPlaymaker | 69:55e309da7efd | 132 | |
AhmedPlaymaker | 69:55e309da7efd | 133 | if(back) { |
AhmedPlaymaker | 69:55e309da7efd | 134 | break; //and this allows us to return to main menu by using the keyword break. |
AhmedPlaymaker | 69:55e309da7efd | 135 | } |
AhmedPlaymaker | 69:55e309da7efd | 136 | |
AhmedPlaymaker | 69:55e309da7efd | 137 | wait(1.0f/fps); |
AhmedPlaymaker | 69:55e309da7efd | 138 | } |
AhmedPlaymaker | 69:55e309da7efd | 139 | } |
AhmedPlaymaker | 69:55e309da7efd | 140 | |
AhmedPlaymaker | 68:b9cfd27987ac | 141 | /* |
AhmedPlaymaker | 68:b9cfd27987ac | 142 | void deinit() |
AhmedPlaymaker | 68:b9cfd27987ac | 143 | { |
AhmedPlaymaker | 68:b9cfd27987ac | 144 | // need to deinitialise to quit. |
AhmedPlaymaker | 68:b9cfd27987ac | 145 | lcd.~N5110(); //deinit for the N5110 Library. |
AhmedPlaymaker | 68:b9cfd27987ac | 146 | pad.~Gamepad(); //deinit for the Gamepad Library. |
AhmedPlaymaker | 68:b9cfd27987ac | 147 | device.~FXOS8700CQ(); //deinit for the FXOS8700CQ Library. |
AhmedPlaymaker | 68:b9cfd27987ac | 148 | |
AhmedPlaymaker | 68:b9cfd27987ac | 149 | } |
AhmedPlaymaker | 68:b9cfd27987ac | 150 | */ |