Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Mon Apr 15 13:58:09 2019 +0000
Revision:
32:3a3bdeffdf62
Parent:
25:e827f1a8fadc
Child:
33:249cf423fb18
Some weird error of the joystick misbehaving occurs by fixing the program bouncing regularly

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 0:4b15c2d4aa58 1 /*
AhmedPlaymaker 0:4b15c2d4aa58 2 ELEC2645 Embedded Systems Project
AhmedPlaymaker 0:4b15c2d4aa58 3 School of Electronic & Electrical Engineering
AhmedPlaymaker 0:4b15c2d4aa58 4 University of Leeds
AhmedPlaymaker 0:4b15c2d4aa58 5 Name: Ahmed Nomaan Adamjee
AhmedPlaymaker 0:4b15c2d4aa58 6 Username: AhmedPlaymaker
AhmedPlaymaker 0:4b15c2d4aa58 7 Student ID Number: 201161436
AhmedPlaymaker 0:4b15c2d4aa58 8 Date:
AhmedPlaymaker 0:4b15c2d4aa58 9 */
AhmedPlaymaker 0:4b15c2d4aa58 10
AhmedPlaymaker 1:32e312688a65 11 ///////// pre-processor directives ////////
AhmedPlaymaker 0:4b15c2d4aa58 12 #include "mbed.h"
AhmedPlaymaker 1:32e312688a65 13 #include "Gamepad.h"
AhmedPlaymaker 1:32e312688a65 14 #include "N5110.h"
AhmedPlaymaker 1:32e312688a65 15 #include "FXOS8700CQ.h"
AhmedPlaymaker 3:fbb1fa853f09 16 #include "StartScreen.h"
AhmedPlaymaker 7:48ba87cd79b5 17 #include "SnakevsBlock.h"
AhmedPlaymaker 6:3ffab44ed49c 18
AhmedPlaymaker 6:3ffab44ed49c 19 /////////////// structs /////////////////
AhmedPlaymaker 6:3ffab44ed49c 20 struct UserInput {
AhmedPlaymaker 6:3ffab44ed49c 21 Direction d;
AhmedPlaymaker 6:3ffab44ed49c 22 float mag;
AhmedPlaymaker 6:3ffab44ed49c 23 };
AhmedPlaymaker 1:32e312688a65 24
AhmedPlaymaker 1:32e312688a65 25 /////////////// objects ///////////////
AhmedPlaymaker 1:32e312688a65 26 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
AhmedPlaymaker 1:32e312688a65 27 Gamepad pad;
AhmedPlaymaker 1:32e312688a65 28 FXOS8700CQ device(I2C_SDA,I2C_SCL);
AhmedPlaymaker 3:fbb1fa853f09 29 StartScreen _start;
AhmedPlaymaker 7:48ba87cd79b5 30 SnakevsBlock game;
AhmedPlaymaker 32:3a3bdeffdf62 31 AnalogIn noisy(PTB0); //This creates a random noise which I can use to seed the random numbers.
AhmedPlaymaker 1:32e312688a65 32
AhmedPlaymaker 7:48ba87cd79b5 33 ///////////// prototypes //////////////
AhmedPlaymaker 1:32e312688a65 34 void init();
AhmedPlaymaker 7:48ba87cd79b5 35 void update_game(UserInput input);
AhmedPlaymaker 1:32e312688a65 36 void refresh_game();
AhmedPlaymaker 1:32e312688a65 37
AhmedPlaymaker 2:83e85dea3c89 38 //Constants//
AhmedPlaymaker 16:7b474f873683 39 int fps = 40; // frames per second
AhmedPlaymaker 2:83e85dea3c89 40
AhmedPlaymaker 1:32e312688a65 41 ///////////// MAIN ////////////////
AhmedPlaymaker 1:32e312688a65 42 int main()
AhmedPlaymaker 1:32e312688a65 43 {
AhmedPlaymaker 2:83e85dea3c89 44
AhmedPlaymaker 1:32e312688a65 45 init();
AhmedPlaymaker 3:fbb1fa853f09 46 _start.screen_saver(lcd, pad);
AhmedPlaymaker 3:fbb1fa853f09 47 _start.instruct(lcd, pad);
AhmedPlaymaker 3:fbb1fa853f09 48 _start.info(lcd, pad);
AhmedPlaymaker 32:3a3bdeffdf62 49 while(1) { //This loop is created for Play/Continue configuration
AhmedPlaymaker 25:e827f1a8fadc 50 _start.menu_screen1(lcd, pad);
AhmedPlaymaker 25:e827f1a8fadc 51 fps = _start.fps;
AhmedPlaymaker 25:e827f1a8fadc 52 // start the game
AhmedPlaymaker 1:32e312688a65 53 refresh_game();
AhmedPlaymaker 1:32e312688a65 54
AhmedPlaymaker 25:e827f1a8fadc 55 wait(1.0f/fps);
AhmedPlaymaker 25:e827f1a8fadc 56
AhmedPlaymaker 25:e827f1a8fadc 57 // snakeVSblock - detect input respect to the menu options, and update data and refresh screen
AhmedPlaymaker 25:e827f1a8fadc 58 while (1) {
AhmedPlaymaker 25:e827f1a8fadc 59
AhmedPlaymaker 25:e827f1a8fadc 60 game.read_input(pad);
AhmedPlaymaker 25:e827f1a8fadc 61 int back = game.update(pad);
AhmedPlaymaker 25:e827f1a8fadc 62 refresh_game();
AhmedPlaymaker 25:e827f1a8fadc 63
AhmedPlaymaker 25:e827f1a8fadc 64 wait(1.0f/fps);
AhmedPlaymaker 25:e827f1a8fadc 65 if(back) {
AhmedPlaymaker 25:e827f1a8fadc 66 break;
AhmedPlaymaker 25:e827f1a8fadc 67 }
AhmedPlaymaker 25:e827f1a8fadc 68
AhmedPlaymaker 25:e827f1a8fadc 69 }
AhmedPlaymaker 1:32e312688a65 70 }
AhmedPlaymaker 1:32e312688a65 71 }
AhmedPlaymaker 1:32e312688a65 72
AhmedPlaymaker 1:32e312688a65 73 void init()
AhmedPlaymaker 1:32e312688a65 74 {
AhmedPlaymaker 1:32e312688a65 75 // need to initialise LCD and Gamepad
AhmedPlaymaker 1:32e312688a65 76 lcd.init();
AhmedPlaymaker 1:32e312688a65 77 pad.init();
AhmedPlaymaker 6:3ffab44ed49c 78 pad.tone(1000.0,0.1);
AhmedPlaymaker 7:48ba87cd79b5 79 game.init();
AhmedPlaymaker 11:d6ceff1ff6d7 80 srand(100000*noisy.read());
AhmedPlaymaker 1:32e312688a65 81 }
AhmedPlaymaker 1:32e312688a65 82
AhmedPlaymaker 1:32e312688a65 83 void refresh_game()
AhmedPlaymaker 1:32e312688a65 84 {
AhmedPlaymaker 3:fbb1fa853f09 85 lcd.clear();
AhmedPlaymaker 7:48ba87cd79b5 86 game.draw(lcd, pad);
AhmedPlaymaker 7:48ba87cd79b5 87 game.get_pos();
AhmedPlaymaker 1:32e312688a65 88 lcd.refresh();
AhmedPlaymaker 0:4b15c2d4aa58 89 }