Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
main.cpp@56:142e9fdb77a8, 2019-04-28 (annotated)
- Committer:
- AhmedPlaymaker
- Date:
- Sun Apr 28 16:56:08 2019 +0000
- Revision:
- 56:142e9fdb77a8
- Parent:
- 54:20abd16c7d74
- Child:
- 62:ebf6ecf8a6d5
Removed some old feature that seems to never make a difference and also added some logos for joystick and motion control, along with changing some code style
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
AhmedPlaymaker | 0:4b15c2d4aa58 | 1 | /* |
AhmedPlaymaker | 0:4b15c2d4aa58 | 2 | ELEC2645 Embedded Systems Project |
AhmedPlaymaker | 0:4b15c2d4aa58 | 3 | School of Electronic & Electrical Engineering |
AhmedPlaymaker | 0:4b15c2d4aa58 | 4 | University of Leeds |
AhmedPlaymaker | 0:4b15c2d4aa58 | 5 | Name: Ahmed Nomaan Adamjee |
AhmedPlaymaker | 56:142e9fdb77a8 | 6 | Username: el17ana |
AhmedPlaymaker | 0:4b15c2d4aa58 | 7 | Student ID Number: 201161436 |
AhmedPlaymaker | 0:4b15c2d4aa58 | 8 | Date: |
AhmedPlaymaker | 0:4b15c2d4aa58 | 9 | */ |
AhmedPlaymaker | 0:4b15c2d4aa58 | 10 | |
AhmedPlaymaker | 1:32e312688a65 | 11 | ///////// pre-processor directives //////// |
AhmedPlaymaker | 0:4b15c2d4aa58 | 12 | #include "mbed.h" |
AhmedPlaymaker | 1:32e312688a65 | 13 | #include "Gamepad.h" |
AhmedPlaymaker | 1:32e312688a65 | 14 | #include "N5110.h" |
AhmedPlaymaker | 1:32e312688a65 | 15 | #include "FXOS8700CQ.h" |
AhmedPlaymaker | 3:fbb1fa853f09 | 16 | #include "StartScreen.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 17 | #include "SnakevsBlock.h" |
AhmedPlaymaker | 33:249cf423fb18 | 18 | #include "SDFileSystem.h" |
AhmedPlaymaker | 6:3ffab44ed49c | 19 | |
AhmedPlaymaker | 1:32e312688a65 | 20 | /////////////// objects /////////////// |
AhmedPlaymaker | 1:32e312688a65 | 21 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
AhmedPlaymaker | 1:32e312688a65 | 22 | Gamepad pad; |
AhmedPlaymaker | 1:32e312688a65 | 23 | FXOS8700CQ device(I2C_SDA,I2C_SCL); |
AhmedPlaymaker | 3:fbb1fa853f09 | 24 | StartScreen _start; |
AhmedPlaymaker | 49:441c32f6603e | 25 | Stats stats; |
AhmedPlaymaker | 7:48ba87cd79b5 | 26 | SnakevsBlock game; |
AhmedPlaymaker | 32:3a3bdeffdf62 | 27 | AnalogIn noisy(PTB0); //This creates a random noise which I can use to seed the random numbers. |
AhmedPlaymaker | 33:249cf423fb18 | 28 | // Connections to SD card holder on K64F (SPI interface) |
AhmedPlaymaker | 33:249cf423fb18 | 29 | SDFileSystem sd(PTE3, PTE1, PTE2, PTE4, "sd"); // MOSI, MISO, SCK, CS |
AhmedPlaymaker | 33:249cf423fb18 | 30 | //Serial serial(USBTX, USBRX); // for PC debug |
AhmedPlaymaker | 1:32e312688a65 | 31 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 32 | ///////////// prototypes ////////////// |
AhmedPlaymaker | 1:32e312688a65 | 33 | void init(); |
AhmedPlaymaker | 1:32e312688a65 | 34 | void refresh_game(); |
AhmedPlaymaker | 1:32e312688a65 | 35 | |
AhmedPlaymaker | 2:83e85dea3c89 | 36 | //Constants// |
AhmedPlaymaker | 46:dc7dccae9f9e | 37 | int fps = 40; // frames per second, this will be changed in menu. |
AhmedPlaymaker | 39:210ac915e0a0 | 38 | int g_mode = 1; //selects between joystick and motion control. |
AhmedPlaymaker | 54:20abd16c7d74 | 39 | int back; //this allows us to use the back key to exit the game loop; |
AhmedPlaymaker | 2:83e85dea3c89 | 40 | |
AhmedPlaymaker | 1:32e312688a65 | 41 | ///////////// MAIN //////////////// |
AhmedPlaymaker | 1:32e312688a65 | 42 | int main() |
AhmedPlaymaker | 1:32e312688a65 | 43 | { |
AhmedPlaymaker | 1:32e312688a65 | 44 | init(); |
AhmedPlaymaker | 3:fbb1fa853f09 | 45 | _start.screen_saver(lcd, pad); |
AhmedPlaymaker | 32:3a3bdeffdf62 | 46 | while(1) { //This loop is created for Play/Continue configuration |
AhmedPlaymaker | 49:441c32f6603e | 47 | _start.read_stats(sd); //this is to save the current highest level in the stats class that can be used in menu. |
AhmedPlaymaker | 50:3cf9a94a264e | 48 | stats.write(1, sd); //this tells the stats class that the game has started from level 1; |
AhmedPlaymaker | 56:142e9fdb77a8 | 49 | _start.main_menu(lcd, pad); // this takes us to main menu inside startscreen, and connects automatically to all other menu functions. |
AhmedPlaymaker | 49:441c32f6603e | 50 | _start.credits(lcd); // this is after the menu to allow us to hide credits if we want to play the game fast. |
AhmedPlaymaker | 56:142e9fdb77a8 | 51 | fps = _start.fps; // sets the frames per second required, selected from the game speed menu. |
AhmedPlaymaker | 56:142e9fdb77a8 | 52 | g_mode = _start.g_mode;// allows us to pass this information on to the snakevsblock class, to set the controls to either joystick or motion control. |
AhmedPlaymaker | 25:e827f1a8fadc | 53 | // start the game |
AhmedPlaymaker | 1:32e312688a65 | 54 | refresh_game(); |
AhmedPlaymaker | 25:e827f1a8fadc | 55 | wait(1.0f/fps); |
AhmedPlaymaker | 25:e827f1a8fadc | 56 | |
AhmedPlaymaker | 25:e827f1a8fadc | 57 | // snakeVSblock - detect input respect to the menu options, and update data and refresh screen |
AhmedPlaymaker | 25:e827f1a8fadc | 58 | while (1) { |
AhmedPlaymaker | 25:e827f1a8fadc | 59 | |
AhmedPlaymaker | 56:142e9fdb77a8 | 60 | game.read_input(pad, device, g_mode); //this reads the angle or joystick direction, on the condition of either of them being selected. |
AhmedPlaymaker | 56:142e9fdb77a8 | 61 | back = game.update(lcd, pad, sd); //the int back stores the value 1 if back is pressed inside the update function of snakevsblock |
AhmedPlaymaker | 56:142e9fdb77a8 | 62 | if(back) { break; } //and this allows us to return to main menu by using the keyword break. |
AhmedPlaymaker | 56:142e9fdb77a8 | 63 | |
AhmedPlaymaker | 25:e827f1a8fadc | 64 | refresh_game(); |
AhmedPlaymaker | 25:e827f1a8fadc | 65 | wait(1.0f/fps); |
AhmedPlaymaker | 25:e827f1a8fadc | 66 | } |
AhmedPlaymaker | 1:32e312688a65 | 67 | } |
AhmedPlaymaker | 1:32e312688a65 | 68 | } |
AhmedPlaymaker | 1:32e312688a65 | 69 | |
AhmedPlaymaker | 1:32e312688a65 | 70 | void init() |
AhmedPlaymaker | 1:32e312688a65 | 71 | { |
AhmedPlaymaker | 1:32e312688a65 | 72 | // need to initialise LCD and Gamepad |
AhmedPlaymaker | 56:142e9fdb77a8 | 73 | lcd.init(); //init for the N5110 Library. |
AhmedPlaymaker | 56:142e9fdb77a8 | 74 | device.init(); //init for the FXOS8700CQ Library. |
AhmedPlaymaker | 56:142e9fdb77a8 | 75 | pad.init(); //init for the Gamepad Library. |
AhmedPlaymaker | 56:142e9fdb77a8 | 76 | game.init(); //init for the SnakeVSBlock Class. |
AhmedPlaymaker | 56:142e9fdb77a8 | 77 | _start.init(); //init for the Menu Class --> StartScreen. |
AhmedPlaymaker | 56:142e9fdb77a8 | 78 | srand(100000*noisy.read_u16()); //seeds the random number generator with a random noise from the K64F. |
AhmedPlaymaker | 1:32e312688a65 | 79 | } |
AhmedPlaymaker | 1:32e312688a65 | 80 | |
AhmedPlaymaker | 1:32e312688a65 | 81 | void refresh_game() |
AhmedPlaymaker | 1:32e312688a65 | 82 | { |
AhmedPlaymaker | 56:142e9fdb77a8 | 83 | lcd.clear(); //clears the N5110 screen for the next frame |
AhmedPlaymaker | 56:142e9fdb77a8 | 84 | game.draw(lcd, pad); //draws the next game frame |
AhmedPlaymaker | 56:142e9fdb77a8 | 85 | game.get_pos(); //takes the game object coordinates and saves it privately to use later for implementing collisions. |
AhmedPlaymaker | 56:142e9fdb77a8 | 86 | lcd.refresh(); //refreshes the N5110 screen to display the frame. |
AhmedPlaymaker | 0:4b15c2d4aa58 | 87 | } |