Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Sat May 04 22:16:02 2019 +0000
Revision:
72:4d49d2544cef
Parent:
70:7caab8069b9b
Child:
73:80556a279962
JUST REALIZED THAT I FORGOT TO PUT THE DATE IN MY INITIAL COMMIT, I have put it now by looking at the date of my commit.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 0:4b15c2d4aa58 1 /*
AhmedPlaymaker 0:4b15c2d4aa58 2 ELEC2645 Embedded Systems Project
AhmedPlaymaker 0:4b15c2d4aa58 3 School of Electronic & Electrical Engineering
AhmedPlaymaker 0:4b15c2d4aa58 4 University of Leeds
AhmedPlaymaker 0:4b15c2d4aa58 5 Name: Ahmed Nomaan Adamjee
AhmedPlaymaker 56:142e9fdb77a8 6 Username: el17ana
AhmedPlaymaker 0:4b15c2d4aa58 7 Student ID Number: 201161436
AhmedPlaymaker 72:4d49d2544cef 8 Date: 07/03/2019
AhmedPlaymaker 0:4b15c2d4aa58 9 */
AhmedPlaymaker 0:4b15c2d4aa58 10
AhmedPlaymaker 1:32e312688a65 11 ///////// pre-processor directives ////////
AhmedPlaymaker 0:4b15c2d4aa58 12 #include "mbed.h"
AhmedPlaymaker 1:32e312688a65 13 #include "Gamepad.h"
AhmedPlaymaker 1:32e312688a65 14 #include "N5110.h"
AhmedPlaymaker 1:32e312688a65 15 #include "FXOS8700CQ.h"
AhmedPlaymaker 3:fbb1fa853f09 16 #include "StartScreen.h"
AhmedPlaymaker 7:48ba87cd79b5 17 #include "SnakevsBlock.h"
AhmedPlaymaker 33:249cf423fb18 18 #include "SDFileSystem.h"
AhmedPlaymaker 6:3ffab44ed49c 19
AhmedPlaymaker 69:55e309da7efd 20 #ifdef TEST_SNAKE
AhmedPlaymaker 68:b9cfd27987ac 21 # include "tests.h"
AhmedPlaymaker 68:b9cfd27987ac 22 #endif
AhmedPlaymaker 68:b9cfd27987ac 23
AhmedPlaymaker 1:32e312688a65 24 /////////////// objects ///////////////
AhmedPlaymaker 1:32e312688a65 25 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
AhmedPlaymaker 1:32e312688a65 26 Gamepad pad;
AhmedPlaymaker 1:32e312688a65 27 FXOS8700CQ device(I2C_SDA,I2C_SCL);
AhmedPlaymaker 3:fbb1fa853f09 28 StartScreen _start;
AhmedPlaymaker 66:e47333ffc6ca 29 Stats _stats;
AhmedPlaymaker 66:e47333ffc6ca 30 SnakevsBlock _game;
AhmedPlaymaker 32:3a3bdeffdf62 31 AnalogIn noisy(PTB0); //This creates a random noise which I can use to seed the random numbers.
AhmedPlaymaker 33:249cf423fb18 32 // Connections to SD card holder on K64F (SPI interface)
AhmedPlaymaker 33:249cf423fb18 33 SDFileSystem sd(PTE3, PTE1, PTE2, PTE4, "sd"); // MOSI, MISO, SCK, CS
AhmedPlaymaker 33:249cf423fb18 34 //Serial serial(USBTX, USBRX); // for PC debug
AhmedPlaymaker 1:32e312688a65 35
AhmedPlaymaker 7:48ba87cd79b5 36 ///////////// prototypes //////////////
AhmedPlaymaker 1:32e312688a65 37 void init();
AhmedPlaymaker 1:32e312688a65 38 void refresh_game();
AhmedPlaymaker 69:55e309da7efd 39 void menu();
AhmedPlaymaker 67:39b9ba6019b0 40 void read_write_stats();
AhmedPlaymaker 67:39b9ba6019b0 41 void _set_mode_speed();
AhmedPlaymaker 69:55e309da7efd 42 void gameLoop();
AhmedPlaymaker 68:b9cfd27987ac 43 //void deinit();
AhmedPlaymaker 1:32e312688a65 44
AhmedPlaymaker 2:83e85dea3c89 45 //Constants//
AhmedPlaymaker 46:dc7dccae9f9e 46 int fps = 40; // frames per second, this will be changed in menu.
AhmedPlaymaker 39:210ac915e0a0 47 int g_mode = 1; //selects between joystick and motion control.
AhmedPlaymaker 54:20abd16c7d74 48 int back; //this allows us to use the back key to exit the game loop;
AhmedPlaymaker 2:83e85dea3c89 49
AhmedPlaymaker 1:32e312688a65 50 ///////////// MAIN ////////////////
AhmedPlaymaker 1:32e312688a65 51 int main()
AhmedPlaymaker 1:32e312688a65 52 {
AhmedPlaymaker 69:55e309da7efd 53 #ifdef TEST_SNAKE
AhmedPlaymaker 68:b9cfd27987ac 54 int number_of_failures = run_all_tests();
AhmedPlaymaker 68:b9cfd27987ac 55
AhmedPlaymaker 68:b9cfd27987ac 56 if(number_of_failures > 0) return number_of_failures;
AhmedPlaymaker 68:b9cfd27987ac 57 #endif
AhmedPlaymaker 68:b9cfd27987ac 58
AhmedPlaymaker 1:32e312688a65 59 init();
AhmedPlaymaker 66:e47333ffc6ca 60 _start.titleScreen(lcd, pad);
AhmedPlaymaker 32:3a3bdeffdf62 61 while(1) { //This loop is created for Play/Continue configuration
AhmedPlaymaker 70:7caab8069b9b 62 menu(); //pops up the menu by calling the StartScreen Classes.
AhmedPlaymaker 70:7caab8069b9b 63
AhmedPlaymaker 62:ebf6ecf8a6d5 64 // start the game
AhmedPlaymaker 67:39b9ba6019b0 65 _start.credits(lcd); // this is after the menu to allow us to hide credits if we want to play the game without wasting any time.
AhmedPlaymaker 62:ebf6ecf8a6d5 66 wait(1.0f/fps);
AhmedPlaymaker 69:55e309da7efd 67 // snakeVSblock game loop - detect input respect to the menu options, and update data and refresh screen
AhmedPlaymaker 69:55e309da7efd 68 gameLoop();
AhmedPlaymaker 1:32e312688a65 69 }
AhmedPlaymaker 1:32e312688a65 70 }
AhmedPlaymaker 1:32e312688a65 71
AhmedPlaymaker 70:7caab8069b9b 72 //MAIN_FUNCTIONS
AhmedPlaymaker 70:7caab8069b9b 73
AhmedPlaymaker 70:7caab8069b9b 74 //INIT
AhmedPlaymaker 1:32e312688a65 75 void init()
AhmedPlaymaker 1:32e312688a65 76 {
AhmedPlaymaker 62:ebf6ecf8a6d5 77 // need to initialise LCD and Gamepad
AhmedPlaymaker 56:142e9fdb77a8 78 lcd.init(); //init for the N5110 Library.
AhmedPlaymaker 56:142e9fdb77a8 79 device.init(); //init for the FXOS8700CQ Library.
AhmedPlaymaker 56:142e9fdb77a8 80 pad.init(); //init for the Gamepad Library.
AhmedPlaymaker 66:e47333ffc6ca 81 _game.init(); //init for the SnakeVSBlock Class.
AhmedPlaymaker 56:142e9fdb77a8 82 _start.init(); //init for the Menu Class --> StartScreen.
AhmedPlaymaker 56:142e9fdb77a8 83 srand(100000*noisy.read_u16()); //seeds the random number generator with a random noise from the K64F.
AhmedPlaymaker 1:32e312688a65 84 }
AhmedPlaymaker 1:32e312688a65 85
AhmedPlaymaker 70:7caab8069b9b 86 //MENU
AhmedPlaymaker 69:55e309da7efd 87 void menu()
AhmedPlaymaker 69:55e309da7efd 88 {
AhmedPlaymaker 69:55e309da7efd 89 read_write_stats(); //inside menu because used in a menu function for displaying the highest level saved.
AhmedPlaymaker 69:55e309da7efd 90 _start.menu(lcd, pad); // this takes us to main menu inside startscreen, and connects automatically to all other menu functions.
AhmedPlaymaker 69:55e309da7efd 91 _set_mode_speed(); //takes all the data collected from the menu to configure the game.
AhmedPlaymaker 69:55e309da7efd 92 }
AhmedPlaymaker 69:55e309da7efd 93
AhmedPlaymaker 70:7caab8069b9b 94 //REFRESH GAME.
AhmedPlaymaker 1:32e312688a65 95 void refresh_game()
AhmedPlaymaker 1:32e312688a65 96 {
AhmedPlaymaker 56:142e9fdb77a8 97 lcd.clear(); //clears the N5110 screen for the next frame
AhmedPlaymaker 66:e47333ffc6ca 98 _game.draw(lcd, pad); //draws the next game frame
AhmedPlaymaker 66:e47333ffc6ca 99 _game.get_pos(); //takes the game object coordinates and saves it privately to use later for implementing collisions.
AhmedPlaymaker 56:142e9fdb77a8 100 lcd.refresh(); //refreshes the N5110 screen to display the frame.
AhmedPlaymaker 67:39b9ba6019b0 101 }
AhmedPlaymaker 67:39b9ba6019b0 102
AhmedPlaymaker 70:7caab8069b9b 103 //READ AND WRITE STATS.
AhmedPlaymaker 67:39b9ba6019b0 104 void read_write_stats()
AhmedPlaymaker 67:39b9ba6019b0 105 {
AhmedPlaymaker 67:39b9ba6019b0 106 _start.read_stats(sd); //this is to save the current highest level in the stats class that can be used in menu.
AhmedPlaymaker 67:39b9ba6019b0 107 _stats.write(1, sd); //this tells the stats class that the game has started from level 1;
AhmedPlaymaker 67:39b9ba6019b0 108 }
AhmedPlaymaker 67:39b9ba6019b0 109
AhmedPlaymaker 70:7caab8069b9b 110 //SET MODE AND SPEED.
AhmedPlaymaker 67:39b9ba6019b0 111 void _set_mode_speed()
AhmedPlaymaker 67:39b9ba6019b0 112 {
AhmedPlaymaker 67:39b9ba6019b0 113 fps = _start.fps; // sets the frames per second required, selected from the game speed menu.
AhmedPlaymaker 67:39b9ba6019b0 114 g_mode = _start.g_mode;// allows us to pass this information on to the snakevsblock class, to set the controls to either joystick or motion control.
AhmedPlaymaker 68:b9cfd27987ac 115
AhmedPlaymaker 67:39b9ba6019b0 116 if (g_mode == 2) { //show instructions to handle motion control.
AhmedPlaymaker 67:39b9ba6019b0 117 _start.motionControlInstructions(lcd); //this only comes up on the screen is the user selects motion control from menu options.
AhmedPlaymaker 67:39b9ba6019b0 118 }
AhmedPlaymaker 68:b9cfd27987ac 119 }
AhmedPlaymaker 69:55e309da7efd 120
AhmedPlaymaker 70:7caab8069b9b 121 //GAME LOOP.
AhmedPlaymaker 69:55e309da7efd 122 void gameLoop()
AhmedPlaymaker 69:55e309da7efd 123 {
AhmedPlaymaker 69:55e309da7efd 124 while (1) {
AhmedPlaymaker 70:7caab8069b9b 125 refresh_game();
AhmedPlaymaker 69:55e309da7efd 126 _game.read_input(pad, device, g_mode); //this reads the angle or joystick direction, on the condition of either of them being selected.
AhmedPlaymaker 69:55e309da7efd 127 _game.update(lcd, pad); //updates the game screen and checks for any collisions.
AhmedPlaymaker 69:55e309da7efd 128
AhmedPlaymaker 69:55e309da7efd 129 //the int back stores the value 1 if back is pressed inside the update function of snakevsblock,
AhmedPlaymaker 69:55e309da7efd 130 //This function also handles level progression and level failure operations by using the class WinLoose.
AhmedPlaymaker 69:55e309da7efd 131 back = _game.CheckGameProgression(lcd, pad, sd); //and also sends relevant data to the sd card to implement stats functionality.
AhmedPlaymaker 69:55e309da7efd 132
AhmedPlaymaker 69:55e309da7efd 133 if(back) {
AhmedPlaymaker 69:55e309da7efd 134 break; //and this allows us to return to main menu by using the keyword break.
AhmedPlaymaker 69:55e309da7efd 135 }
AhmedPlaymaker 69:55e309da7efd 136
AhmedPlaymaker 69:55e309da7efd 137 wait(1.0f/fps);
AhmedPlaymaker 69:55e309da7efd 138 }
AhmedPlaymaker 69:55e309da7efd 139 }
AhmedPlaymaker 69:55e309da7efd 140
AhmedPlaymaker 68:b9cfd27987ac 141 /*
AhmedPlaymaker 68:b9cfd27987ac 142 void deinit()
AhmedPlaymaker 68:b9cfd27987ac 143 {
AhmedPlaymaker 68:b9cfd27987ac 144 // need to deinitialise to quit.
AhmedPlaymaker 68:b9cfd27987ac 145 lcd.~N5110(); //deinit for the N5110 Library.
AhmedPlaymaker 68:b9cfd27987ac 146 pad.~Gamepad(); //deinit for the Gamepad Library.
AhmedPlaymaker 68:b9cfd27987ac 147 device.~FXOS8700CQ(); //deinit for the FXOS8700CQ Library.
AhmedPlaymaker 68:b9cfd27987ac 148
AhmedPlaymaker 68:b9cfd27987ac 149 }
AhmedPlaymaker 68:b9cfd27987ac 150 */