Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Sat Mar 23 15:07:15 2019 +0000
Revision:
6:3ffab44ed49c
Parent:
3:fbb1fa853f09
Child:
7:48ba87cd79b5
Added some tones and animation in Launch

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 0:4b15c2d4aa58 1 /*
AhmedPlaymaker 0:4b15c2d4aa58 2 ELEC2645 Embedded Systems Project
AhmedPlaymaker 0:4b15c2d4aa58 3 School of Electronic & Electrical Engineering
AhmedPlaymaker 0:4b15c2d4aa58 4 University of Leeds
AhmedPlaymaker 0:4b15c2d4aa58 5 Name: Ahmed Nomaan Adamjee
AhmedPlaymaker 0:4b15c2d4aa58 6 Username: AhmedPlaymaker
AhmedPlaymaker 0:4b15c2d4aa58 7 Student ID Number: 201161436
AhmedPlaymaker 0:4b15c2d4aa58 8 Date:
AhmedPlaymaker 0:4b15c2d4aa58 9 */
AhmedPlaymaker 0:4b15c2d4aa58 10
AhmedPlaymaker 1:32e312688a65 11 ///////// pre-processor directives ////////
AhmedPlaymaker 0:4b15c2d4aa58 12 #include "mbed.h"
AhmedPlaymaker 1:32e312688a65 13 #include "Gamepad.h"
AhmedPlaymaker 1:32e312688a65 14 #include "N5110.h"
AhmedPlaymaker 1:32e312688a65 15 #include "FXOS8700CQ.h"
AhmedPlaymaker 3:fbb1fa853f09 16 #include "StartScreen.h"
AhmedPlaymaker 6:3ffab44ed49c 17 //#include "SnakevsBlock.h"
AhmedPlaymaker 6:3ffab44ed49c 18
AhmedPlaymaker 6:3ffab44ed49c 19 /////////////// structs /////////////////
AhmedPlaymaker 6:3ffab44ed49c 20 struct UserInput {
AhmedPlaymaker 6:3ffab44ed49c 21 Direction d;
AhmedPlaymaker 6:3ffab44ed49c 22 float mag;
AhmedPlaymaker 6:3ffab44ed49c 23 };
AhmedPlaymaker 1:32e312688a65 24
AhmedPlaymaker 1:32e312688a65 25 /////////////// objects ///////////////
AhmedPlaymaker 1:32e312688a65 26 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
AhmedPlaymaker 1:32e312688a65 27 Gamepad pad;
AhmedPlaymaker 1:32e312688a65 28 FXOS8700CQ device(I2C_SDA,I2C_SCL);
AhmedPlaymaker 3:fbb1fa853f09 29 StartScreen _start;
AhmedPlaymaker 2:83e85dea3c89 30 //SnakevsBlock game;
AhmedPlaymaker 1:32e312688a65 31
AhmedPlaymaker 1:32e312688a65 32 ///////////// prototypes ///////////////
AhmedPlaymaker 1:32e312688a65 33 void init();
AhmedPlaymaker 1:32e312688a65 34 void refresh_game();
AhmedPlaymaker 6:3ffab44ed49c 35 //void update_game(UserInput input);
AhmedPlaymaker 1:32e312688a65 36
AhmedPlaymaker 2:83e85dea3c89 37 //Constants//
AhmedPlaymaker 2:83e85dea3c89 38 int fps = 7; // frames per second
AhmedPlaymaker 2:83e85dea3c89 39
AhmedPlaymaker 1:32e312688a65 40 ///////////// MAIN ////////////////
AhmedPlaymaker 1:32e312688a65 41 int main()
AhmedPlaymaker 1:32e312688a65 42 {
AhmedPlaymaker 2:83e85dea3c89 43
AhmedPlaymaker 1:32e312688a65 44 init();
AhmedPlaymaker 3:fbb1fa853f09 45 _start.screen_saver(lcd, pad);
AhmedPlaymaker 3:fbb1fa853f09 46 _start.instruct(lcd, pad);
AhmedPlaymaker 3:fbb1fa853f09 47 _start.info(lcd, pad);
AhmedPlaymaker 3:fbb1fa853f09 48 _start.menu_screen1(lcd, pad);
AhmedPlaymaker 1:32e312688a65 49 // start the game
AhmedPlaymaker 1:32e312688a65 50 refresh_game();
AhmedPlaymaker 1:32e312688a65 51 wait(1.0f/fps);
AhmedPlaymaker 1:32e312688a65 52
AhmedPlaymaker 1:32e312688a65 53 // snakeVSblock - detect input respect to the menu options, and update data and refresh screen
AhmedPlaymaker 1:32e312688a65 54 while (1) {
AhmedPlaymaker 1:32e312688a65 55
AhmedPlaymaker 2:83e85dea3c89 56 //game.read_input(pad);
AhmedPlaymaker 2:83e85dea3c89 57 //game.update(pad);
AhmedPlaymaker 1:32e312688a65 58 refresh_game();
AhmedPlaymaker 1:32e312688a65 59
AhmedPlaymaker 1:32e312688a65 60 wait(1.0f/fps);
AhmedPlaymaker 1:32e312688a65 61
AhmedPlaymaker 1:32e312688a65 62 }
AhmedPlaymaker 1:32e312688a65 63 }
AhmedPlaymaker 1:32e312688a65 64
AhmedPlaymaker 1:32e312688a65 65 void init()
AhmedPlaymaker 1:32e312688a65 66 {
AhmedPlaymaker 1:32e312688a65 67 // need to initialise LCD and Gamepad
AhmedPlaymaker 1:32e312688a65 68 lcd.init();
AhmedPlaymaker 1:32e312688a65 69 pad.init();
AhmedPlaymaker 6:3ffab44ed49c 70 pad.tone(1000.0,0.1);
AhmedPlaymaker 6:3ffab44ed49c 71 //game.init();
AhmedPlaymaker 1:32e312688a65 72
AhmedPlaymaker 1:32e312688a65 73 }
AhmedPlaymaker 1:32e312688a65 74
AhmedPlaymaker 1:32e312688a65 75 void refresh_game()
AhmedPlaymaker 1:32e312688a65 76 {
AhmedPlaymaker 3:fbb1fa853f09 77 lcd.clear();
AhmedPlaymaker 6:3ffab44ed49c 78 //game.draw(lcd, pad);
AhmedPlaymaker 1:32e312688a65 79 lcd.refresh();
AhmedPlaymaker 3:fbb1fa853f09 80
AhmedPlaymaker 0:4b15c2d4aa58 81 }