Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Sun Mar 17 09:54:49 2019 +0000
Revision:
3:fbb1fa853f09
Parent:
2:83e85dea3c89
Child:
6:3ffab44ed49c
Converted all my menu functions from the main.cpp to a class called StartScreen.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 0:4b15c2d4aa58 1 /*
AhmedPlaymaker 0:4b15c2d4aa58 2 ELEC2645 Embedded Systems Project
AhmedPlaymaker 0:4b15c2d4aa58 3 School of Electronic & Electrical Engineering
AhmedPlaymaker 0:4b15c2d4aa58 4 University of Leeds
AhmedPlaymaker 0:4b15c2d4aa58 5 Name: Ahmed Nomaan Adamjee
AhmedPlaymaker 0:4b15c2d4aa58 6 Username: AhmedPlaymaker
AhmedPlaymaker 0:4b15c2d4aa58 7 Student ID Number: 201161436
AhmedPlaymaker 0:4b15c2d4aa58 8 Date:
AhmedPlaymaker 0:4b15c2d4aa58 9 */
AhmedPlaymaker 0:4b15c2d4aa58 10
AhmedPlaymaker 1:32e312688a65 11 ///////// pre-processor directives ////////
AhmedPlaymaker 0:4b15c2d4aa58 12 #include "mbed.h"
AhmedPlaymaker 1:32e312688a65 13 #include "Gamepad.h"
AhmedPlaymaker 1:32e312688a65 14 #include "N5110.h"
AhmedPlaymaker 1:32e312688a65 15 #include "FXOS8700CQ.h"
AhmedPlaymaker 3:fbb1fa853f09 16 #include "StartScreen.h"
AhmedPlaymaker 1:32e312688a65 17
AhmedPlaymaker 1:32e312688a65 18 /////////////// objects ///////////////
AhmedPlaymaker 1:32e312688a65 19 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
AhmedPlaymaker 1:32e312688a65 20 Gamepad pad;
AhmedPlaymaker 1:32e312688a65 21 FXOS8700CQ device(I2C_SDA,I2C_SCL);
AhmedPlaymaker 3:fbb1fa853f09 22 StartScreen _start;
AhmedPlaymaker 2:83e85dea3c89 23 //SnakevsBlock game;
AhmedPlaymaker 1:32e312688a65 24
AhmedPlaymaker 1:32e312688a65 25 ///////////// prototypes ///////////////
AhmedPlaymaker 1:32e312688a65 26 void init();
AhmedPlaymaker 1:32e312688a65 27 void refresh_game();
AhmedPlaymaker 1:32e312688a65 28
AhmedPlaymaker 2:83e85dea3c89 29 //Constants//
AhmedPlaymaker 2:83e85dea3c89 30 int fps = 7; // frames per second
AhmedPlaymaker 2:83e85dea3c89 31
AhmedPlaymaker 1:32e312688a65 32 ///////////// MAIN ////////////////
AhmedPlaymaker 1:32e312688a65 33 int main()
AhmedPlaymaker 1:32e312688a65 34 {
AhmedPlaymaker 2:83e85dea3c89 35
AhmedPlaymaker 1:32e312688a65 36 init();
AhmedPlaymaker 3:fbb1fa853f09 37 _start.screen_saver(lcd, pad);
AhmedPlaymaker 3:fbb1fa853f09 38 _start.instruct(lcd, pad);
AhmedPlaymaker 3:fbb1fa853f09 39 _start.info(lcd, pad);
AhmedPlaymaker 3:fbb1fa853f09 40 _start.menu_screen1(lcd, pad);
AhmedPlaymaker 1:32e312688a65 41 // start the game
AhmedPlaymaker 1:32e312688a65 42 refresh_game();
AhmedPlaymaker 1:32e312688a65 43 wait(1.0f/fps);
AhmedPlaymaker 1:32e312688a65 44
AhmedPlaymaker 1:32e312688a65 45 // snakeVSblock - detect input respect to the menu options, and update data and refresh screen
AhmedPlaymaker 1:32e312688a65 46 while (1) {
AhmedPlaymaker 1:32e312688a65 47
AhmedPlaymaker 2:83e85dea3c89 48 //game.read_input(pad);
AhmedPlaymaker 2:83e85dea3c89 49 //game.update(pad);
AhmedPlaymaker 1:32e312688a65 50 refresh_game();
AhmedPlaymaker 1:32e312688a65 51
AhmedPlaymaker 1:32e312688a65 52 wait(1.0f/fps);
AhmedPlaymaker 1:32e312688a65 53
AhmedPlaymaker 1:32e312688a65 54 }
AhmedPlaymaker 1:32e312688a65 55 }
AhmedPlaymaker 1:32e312688a65 56
AhmedPlaymaker 1:32e312688a65 57 void init()
AhmedPlaymaker 1:32e312688a65 58 {
AhmedPlaymaker 1:32e312688a65 59 // need to initialise LCD and Gamepad
AhmedPlaymaker 1:32e312688a65 60 lcd.init();
AhmedPlaymaker 1:32e312688a65 61 pad.init();
AhmedPlaymaker 1:32e312688a65 62
AhmedPlaymaker 1:32e312688a65 63 }
AhmedPlaymaker 1:32e312688a65 64
AhmedPlaymaker 1:32e312688a65 65 void refresh_game()
AhmedPlaymaker 1:32e312688a65 66 {
AhmedPlaymaker 3:fbb1fa853f09 67 lcd.clear();
AhmedPlaymaker 1:32e312688a65 68 lcd.refresh();
AhmedPlaymaker 3:fbb1fa853f09 69
AhmedPlaymaker 0:4b15c2d4aa58 70 }