a
Dependencies: Led-libary TextLCD mbed
Fork of Mbed-Mensch-8 by
main.cpp@22:2d75e7ec402f, 2016-04-08 (annotated)
- Committer:
- ladner
- Date:
- Fri Apr 08 06:59:10 2016 +0000
- Revision:
- 22:2d75e7ec402f
- Parent:
- 21:374e9aed07d9
- Child:
- 23:fd15b2f8cf08
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
ladner | 0:e97a6a69fe4b | 1 | #include "mbed.h" |
ladner | 1:0eaa7682f7e1 | 2 | #include "WS2812B.h" |
ladner | 13:cb068deacb6c | 3 | #include "TextLCD.h" |
ladner | 0:e97a6a69fe4b | 4 | |
ogris | 18:d747cf2de3bf | 5 | |
ogris | 18:d747cf2de3bf | 6 | /*Todo list |
ogris | 18:d747cf2de3bf | 7 | switch case aktualisieren |
ogris | 18:d747cf2de3bf | 8 | Autoplay |
ogris | 18:d747cf2de3bf | 9 | Switchcase alle Funktionen einfügen |
ogris | 18:d747cf2de3bf | 10 | Menü prüfen, erweitern |
ogris | 18:d747cf2de3bf | 11 | ( |
ogris | 18:d747cf2de3bf | 12 | Farben Menü für alle Spieler fehlt //rgb einstellen -> spieler 2-4 fehlt |
ogris | 18:d747cf2de3bf | 13 | Würfel-> Farbe vll bereits ein älteres Menü zu benutzen |
ogris | 18:d747cf2de3bf | 14 | Würfel -> Farbverhalten gleich wie oben |
ogris | 19:b07fa9e47577 | 15 | Autoplay generell ? |
ogris | 20:9908c31eb2f7 | 16 | Farben Screen welcher spieler würfel ? |
ogris | 21:374e9aed07d9 | 17 | wüfel farbverahlten in switch auf bildschrim farben umschreiben |
ogris | 18:d747cf2de3bf | 18 | ) |
ogris | 18:d747cf2de3bf | 19 | |
ogris | 18:d747cf2de3bf | 20 | */ |
ogris | 18:d747cf2de3bf | 21 | |
ogris | 18:d747cf2de3bf | 22 | |
ogris | 18:d747cf2de3bf | 23 | |
ladner | 0:e97a6a69fe4b | 24 | I2C i2c(P0_5,P0_4); |
ladner | 0:e97a6a69fe4b | 25 | Serial port(P0_19,P0_18); |
ladner | 0:e97a6a69fe4b | 26 | BusOut myled(P1_8,P1_9,P1_10,P1_11,P1_0,P1_1,P1_3,P1_4,P1_6,P1_7,P1_12,P1_13); |
ladner | 0:e97a6a69fe4b | 27 | AnalogIn ldr(P0_12); |
ladner | 0:e97a6a69fe4b | 28 | AnalogIn poti(P0_11); |
ladner | 1:0eaa7682f7e1 | 29 | //BusOut rgb(P0_9,P1_15,P0_21); |
ladner | 1:0eaa7682f7e1 | 30 | |
ladner | 1:0eaa7682f7e1 | 31 | RGBOut rgb(P0_21,P0_9,P1_15); |
ladner | 1:0eaa7682f7e1 | 32 | |
ladner | 1:0eaa7682f7e1 | 33 | InterruptIn Button0(P0_1); |
ladner | 0:e97a6a69fe4b | 34 | InterruptIn Button1(P1_16); |
ladner | 0:e97a6a69fe4b | 35 | InterruptIn Button2(P0_23); |
ladner | 1:0eaa7682f7e1 | 36 | InterruptIn Button3(P0_10); |
ladner | 1:0eaa7682f7e1 | 37 | InterruptIn Button4(P0_15); |
ladner | 13:cb068deacb6c | 38 | BusIn btn(P1_16,P0_23,P0_10,P0_15,P0_1); |
ladner | 0:e97a6a69fe4b | 39 | |
ladner | 13:cb068deacb6c | 40 | LedOut Feld (p6);//P6 |
ladner | 13:cb068deacb6c | 41 | LedOut Home (p7);//P7 |
ladner | 13:cb068deacb6c | 42 | LedOut Dice (p8);//P8 |
ladner | 13:cb068deacb6c | 43 | //-> Würfel (ersten 3 LED in Binär-4. LED für 7. Zustand), Spieler, Referenz(auch RGB am board) |
ladner | 13:cb068deacb6c | 44 | |
ladner | 13:cb068deacb6c | 45 | TextLCD lcd(p21, p22, p23, p24, p25, p26,TextLCD::LCD20x4); |
ladner | 13:cb068deacb6c | 46 | |
ladner | 13:cb068deacb6c | 47 | InterruptIn DD_A(p29);//P29 |
ladner | 13:cb068deacb6c | 48 | InterruptIn DD_B(p30);//P30 |
ladner | 13:cb068deacb6c | 49 | InterruptIn DD_C(p35);//P35 |
ladner | 13:cb068deacb6c | 50 | DigitalIn DD_D(p35); |
ladner | 13:cb068deacb6c | 51 | BusIn DD(p29,p30);//P29,P30 |
ladner | 13:cb068deacb6c | 52 | |
ladner | 13:cb068deacb6c | 53 | //Dice |
ladner | 1:0eaa7682f7e1 | 54 | Timer Random; |
ladner | 13:cb068deacb6c | 55 | Timer RandomDice; |
ladner | 1:0eaa7682f7e1 | 56 | |
ladner | 1:0eaa7682f7e1 | 57 | Ticker DiceAnim; |
ladner | 1:0eaa7682f7e1 | 58 | void DiceRun(); |
ladner | 1:0eaa7682f7e1 | 59 | void setDice(char number); |
ladner | 1:0eaa7682f7e1 | 60 | void DicePrint(); |
ladner | 13:cb068deacb6c | 61 | void DiceCal(); //umrechning des 7.Zustands in eine Zahl zwischen 1 & 6 |
ladner | 1:0eaa7682f7e1 | 62 | char dicePos = 0; |
ladner | 1:0eaa7682f7e1 | 63 | char diceEn = 0; |
ladner | 1:0eaa7682f7e1 | 64 | char diceTick = 0; |
ladner | 1:0eaa7682f7e1 | 65 | char diceNum = 0; |
ladner | 1:0eaa7682f7e1 | 66 | int16_t diceDecode [7]= {0x1,0x88,0x89,0xAA,0xAB,0x1BA,0x154}; |
ladner | 13:cb068deacb6c | 67 | //Game |
ladner | 1:0eaa7682f7e1 | 68 | #define Feldgrose 10 |
ladner | 1:0eaa7682f7e1 | 69 | #define Spieler 4 |
ladner | 1:0eaa7682f7e1 | 70 | #define Steine 4 |
ladner | 1:0eaa7682f7e1 | 71 | |
ladner | 1:0eaa7682f7e1 | 72 | char PlayPos[Spieler*Steine]; //Zahl zwischen 0 & 47 ((0xC0 -> Spieler)>>2 / 0x03 -> Stein) |
ladner | 13:cb068deacb6c | 73 | char Start[Spieler*Steine]; //Enthält den Index für PlayPos (nur das 'normale' Spielfend) |
ladner | 13:cb068deacb6c | 74 | char Ziel[Spieler*Steine]; //Enthält den Index für PlayPos (nur das 'normale' Spielfend) |
ladner | 1:0eaa7682f7e1 | 75 | char Drann; //Spieler, der drann ist |
ladner | 1:0eaa7682f7e1 | 76 | char count; //Für 6er & mehrfaches Würfeln beim Ansetzen |
ladner | 1:0eaa7682f7e1 | 77 | char last[Spieler]; //zuletzt benutzte Spielstein, der zuletzt benutzt wurde |
ladner | 1:0eaa7682f7e1 | 78 | char moglich[Steine]; |
ladner | 1:0eaa7682f7e1 | 79 | char selected; //der aktuell ausgewählte Zug |
ladner | 1:0eaa7682f7e1 | 80 | char Field[Spieler*Feldgrose]; //Enthält den Index für PlayPos (nur das 'normale' Spielfend) |
ladner | 1:0eaa7682f7e1 | 81 | void FieldPrint(); //Ausgabe auf Com-Port |
ladner | 1:0eaa7682f7e1 | 82 | void FieldGenerate(); //Berechnung von PlayPos auf Start, Ziel, Field |
ladner | 1:0eaa7682f7e1 | 83 | void FeldPrint(); //Ausgabe von Field auf den Led-Streifen (Feld) der Farben |
ladner | 1:0eaa7682f7e1 | 84 | void GameCal(); |
ladner | 1:0eaa7682f7e1 | 85 | Ticker MoveAnim; |
ladner | 1:0eaa7682f7e1 | 86 | void MoveRun(); |
ladner | 1:0eaa7682f7e1 | 87 | char MoveShow; |
ladner | 13:cb068deacb6c | 88 | void ColorPrint(uint32_t color); |
ladner | 13:cb068deacb6c | 89 | //Animations |
ladner | 13:cb068deacb6c | 90 | char AnimField[Spieler*Feldgrose]; |
ladner | 13:cb068deacb6c | 91 | char AnimStart[Spieler*Steine]; |
ladner | 13:cb068deacb6c | 92 | char AnimZiel[Spieler*Steine]; |
ladner | 13:cb068deacb6c | 93 | char AnimPos[Spieler*Steine]; |
ladner | 13:cb068deacb6c | 94 | char AnimDo; //Feld_Animieren,Start Animieren, Ziel Animierenw |
ladner | 13:cb068deacb6c | 95 | void AnimCal(); |
ladner | 13:cb068deacb6c | 96 | //Core Interactions |
ladner | 13:cb068deacb6c | 97 | void reset(); |
ladner | 1:0eaa7682f7e1 | 98 | void MoveDo(); |
ladner | 13:cb068deacb6c | 99 | void moveNext(); |
ladner | 13:cb068deacb6c | 100 | void moveLast(); |
ladner | 13:cb068deacb6c | 101 | void DiceStart(); |
ladner | 13:cb068deacb6c | 102 | void DiceStop(); |
ladner | 13:cb068deacb6c | 103 | //Button entprellung (funktioniert nicht...) |
ladner | 13:cb068deacb6c | 104 | void btn0(); |
ladner | 13:cb068deacb6c | 105 | void btn1(); |
ladner | 13:cb068deacb6c | 106 | void btn2(); |
ladner | 13:cb068deacb6c | 107 | void btn3(); |
ladner | 13:cb068deacb6c | 108 | void btn4(); |
ladner | 13:cb068deacb6c | 109 | char btnLast; |
ladner | 13:cb068deacb6c | 110 | //Farben |
ladner | 13:cb068deacb6c | 111 | uint32_t Farben[Spieler]; //Berechnete Hellichkeiten der Speiler fertig zur Ausgabe... |
ladner | 13:cb068deacb6c | 112 | uint32_t Background = 0; //Hintergrund (Leerfeld) |
ladner | 22:2d75e7ec402f | 113 | uint32_t DiceC = 0x00FF00; //Würfelfarbe |
ladner | 22:2d75e7ec402f | 114 | uint32_t TestC = 0xFFFFFF; //TestFarbe |
ladner | 13:cb068deacb6c | 115 | void ColorPrint(uint32_t color); //vorher den Header senden (manuell...) |
ladner | 13:cb068deacb6c | 116 | |
ladner | 13:cb068deacb6c | 117 | char DD_last; |
ladner | 13:cb068deacb6c | 118 | char DD_d; |
ladner | 13:cb068deacb6c | 119 | |
ladner | 13:cb068deacb6c | 120 | void dreh(); |
ladner | 13:cb068deacb6c | 121 | void druck(); |
ladner | 13:cb068deacb6c | 122 | |
ladner | 13:cb068deacb6c | 123 | void up(); |
ladner | 13:cb068deacb6c | 124 | void down(); |
ladner | 13:cb068deacb6c | 125 | void accept(); |
ladner | 13:cb068deacb6c | 126 | void exit(); |
ladner | 13:cb068deacb6c | 127 | void print_menu(); |
ladner | 13:cb068deacb6c | 128 | void print_pos(); |
ladner | 13:cb068deacb6c | 129 | void print_default(); |
ladner | 13:cb068deacb6c | 130 | void posUpdate(); |
ladner | 13:cb068deacb6c | 131 | char ausfuehren(uint32_t postion); |
ladner | 13:cb068deacb6c | 132 | |
ladner | 13:cb068deacb6c | 133 | //string test (""); |
ladner | 13:cb068deacb6c | 134 | // "1234567890123456789","1234567890123456789","1234567890123456789","1234567890123456789", ,"1234567890123456789","1234567890123456789","1234567890123456789", |
ogris | 16:9a868ab2a5cb | 135 | const char * const text_ln0[] = {"MENU: ","Spiel-Menu: ","Anzeige-Menu: ","Speicher-Menu: ","ERROR ","7.Zustand-Menu: ","Farben-Menu: ","Spiel-Menu: ","Spielregeln-Menu: ","Spielregeln-Menu: ","Hell./Sp.Led-Menu: ","Config-Menu: ","Autplay-zeit ","Autplay-Menu: ","Wurfel-Menu: ","Ofline/Com-Menu: ","Enable/Manuell ","Farben ","Helligkeit Wert ","Sp.Led-Verhalten ","Farbverhalten ","Farbverhalten def ","Helligkeit Wert "}; |
ogris | 16:9a868ab2a5cb | 136 | const char * const text_ln1[] = {"Spiel ","7.Zustand ","Farben ","Spiel "," ","Disable "," ","Laden ","Taktik 1 ","Smeiszwang <I/0> ","Wert: <wert> ","Laden ","normal ","Zeit ","Farbverhalten ","New "," ","R: ","100% ","Verhalten 1 ","fixe Farbe ","Standart ","100% "}; |
ogris | 16:9a868ab2a5cb | 137 | const char * const text_ln2[] = {"Anzeige ","Spielregeln ","Hellichkeit/Sp.Led ","Config. "," ","kleinstmoglich ","SP: 1 2 3 4 ","Speichern ","Taktik 2 ","Go Home first <I/0>","Sp.Led-Verhalten ","Speichern ","x2 ","Agro/Taktik ","Farb def ","Reset "," ","G: ","75% ","Verhalten 2 ","Spieler Farbe ","erlaubt ","75% "}; |
ogris | 21:374e9aed07d9 | 138 | const char * const text_ln3[] = {"Speicher ","Autoplay ","Wurfel ","Ofline/Com "," ","grostmoglich "," ","Reset ","Taktik 3 ","Ausfahrzwang <I/0> ","Andert: <wert> fehl","Reset ","x4 ","Enable/Manuell ","Hellichkeit ","Com "," ","B: ","50% ","Verhalten 3 ","3 Farben ","verboten ","50% "}; |
ogris | 21:374e9aed07d9 | 139 | char textPos[] = {0x0 ,0x1 ,0x2 ,0x3 ,0x4 ,0x5 ,0x6 ,0x7 ,0x4 ,0x9 ,0xA ,0xB ,0x4 ,0xD ,0xE ,0xF ,0x10 ,0x11 ,0x12 ,0x13 ,0x14 ,0x15 ,0x16,0x17,0x18,0x19,0x12,0x1B,0x1C,0xC,0x14,0x1F,0x20,0x21,0x22,0x23,0x24,0x25,0x11,0x27,0x28,0x29,0x13,0x2B,0x10,0x2D,0x15,0x2F,0x30,0x31,0x32,0x33,0x34,0x35,0x11,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D,0x16,0x3F,0x40,0x41,0x42,0x43,0x44,0x45,0x11,0x47,0x48,0x49,0x4A,0x4B,0x4C,0x4D,0x4E,0x4F,0x50,0x51,0x52,0x53,0x54,0x55,0x11,0x57,0x58,0x59,0x5A,0x5B,0x5C,0x5D,0x5E,0x5F}; |
ladner | 13:cb068deacb6c | 140 | |
ladner | 13:cb068deacb6c | 141 | char VHS = 0; |
ladner | 13:cb068deacb6c | 142 | char mSelected[256]; |
ladner | 13:cb068deacb6c | 143 | char depth = 0; |
ladner | 13:cb068deacb6c | 144 | uint32_t postion = 0;//Dafür brauche ich die Methode |
ladner | 13:cb068deacb6c | 145 | char mDiceEn = 5; |
ladner | 13:cb068deacb6c | 146 | |
ladner | 13:cb068deacb6c | 147 | |
ladner | 13:cb068deacb6c | 148 | void btn0() |
ladner | 13:cb068deacb6c | 149 | { |
ladner | 13:cb068deacb6c | 150 | if((btnLast&0x10)==(btn&0x10)) |
ladner | 13:cb068deacb6c | 151 | return; |
ladner | 13:cb068deacb6c | 152 | else |
ladner | 13:cb068deacb6c | 153 | { |
ladner | 13:cb068deacb6c | 154 | if((btn&0x10)>0) |
ladner | 13:cb068deacb6c | 155 | reset(); |
ladner | 13:cb068deacb6c | 156 | else |
ladner | 13:cb068deacb6c | 157 | /*DoNothing*/; |
ladner | 13:cb068deacb6c | 158 | } |
ladner | 13:cb068deacb6c | 159 | btnLast=(btnLast&(0x1F-0x10))|(btn&0x10); |
ladner | 13:cb068deacb6c | 160 | } |
ladner | 13:cb068deacb6c | 161 | |
ladner | 13:cb068deacb6c | 162 | void btn1() |
ladner | 13:cb068deacb6c | 163 | { |
ladner | 13:cb068deacb6c | 164 | if((btnLast&0x01)==(btn&0x01)) |
ladner | 13:cb068deacb6c | 165 | return; |
ladner | 13:cb068deacb6c | 166 | else |
ladner | 13:cb068deacb6c | 167 | { |
ladner | 13:cb068deacb6c | 168 | if((btn&0x01)>0) |
ladner | 13:cb068deacb6c | 169 | DiceStart(); |
ladner | 13:cb068deacb6c | 170 | else |
ladner | 13:cb068deacb6c | 171 | DiceStop(); |
ladner | 13:cb068deacb6c | 172 | } |
ladner | 13:cb068deacb6c | 173 | btnLast=(btnLast&(0x1F-0x01))|(btn&0x01); |
ladner | 13:cb068deacb6c | 174 | } |
ladner | 13:cb068deacb6c | 175 | |
ladner | 13:cb068deacb6c | 176 | void btn2() |
ladner | 13:cb068deacb6c | 177 | { |
ladner | 13:cb068deacb6c | 178 | if((btnLast&0x02)==(btn&0x02)) |
ladner | 13:cb068deacb6c | 179 | return; |
ladner | 13:cb068deacb6c | 180 | else |
ladner | 13:cb068deacb6c | 181 | { |
ladner | 13:cb068deacb6c | 182 | if((btn&0x02)>0) |
ladner | 13:cb068deacb6c | 183 | moveNext(); |
ladner | 13:cb068deacb6c | 184 | else |
ladner | 13:cb068deacb6c | 185 | /*DoNothing*/; |
ladner | 13:cb068deacb6c | 186 | } |
ladner | 13:cb068deacb6c | 187 | btnLast=(btnLast&(0x1F-0x02))|(btn&0x02); |
ladner | 13:cb068deacb6c | 188 | } |
ladner | 13:cb068deacb6c | 189 | |
ladner | 13:cb068deacb6c | 190 | void btn3() |
ladner | 13:cb068deacb6c | 191 | { |
ladner | 13:cb068deacb6c | 192 | if((btnLast&0x04)==(btn&0x04)) |
ladner | 13:cb068deacb6c | 193 | return; |
ladner | 13:cb068deacb6c | 194 | else |
ladner | 13:cb068deacb6c | 195 | { |
ladner | 13:cb068deacb6c | 196 | if((btn&0x04)>0) |
ladner | 13:cb068deacb6c | 197 | moveLast(); |
ladner | 13:cb068deacb6c | 198 | else |
ladner | 13:cb068deacb6c | 199 | /*DoNothing*/; |
ladner | 13:cb068deacb6c | 200 | } |
ladner | 13:cb068deacb6c | 201 | btnLast=(btnLast&(0x1F-0x04))|(btn&0x04); |
ladner | 13:cb068deacb6c | 202 | } |
ladner | 13:cb068deacb6c | 203 | |
ladner | 13:cb068deacb6c | 204 | void btn4() |
ladner | 13:cb068deacb6c | 205 | { |
ladner | 13:cb068deacb6c | 206 | if((btnLast&0x08)==(btn&0x08)) |
ladner | 13:cb068deacb6c | 207 | return; |
ladner | 13:cb068deacb6c | 208 | else |
ladner | 13:cb068deacb6c | 209 | { |
ladner | 13:cb068deacb6c | 210 | if((btn&0x08)>0) |
ladner | 13:cb068deacb6c | 211 | MoveDo(); |
ladner | 13:cb068deacb6c | 212 | else |
ladner | 13:cb068deacb6c | 213 | /*DoNothing*/; |
ladner | 13:cb068deacb6c | 214 | } |
ladner | 13:cb068deacb6c | 215 | btnLast=(btnLast&(0x1F-0x08))|(btn&0x08); |
ladner | 13:cb068deacb6c | 216 | } |
ladner | 1:0eaa7682f7e1 | 217 | |
ladner | 1:0eaa7682f7e1 | 218 | void reset() |
ladner | 1:0eaa7682f7e1 | 219 | { |
ladner | 1:0eaa7682f7e1 | 220 | MoveAnim.detach(); |
ladner | 1:0eaa7682f7e1 | 221 | DiceAnim.detach(); |
ladner | 1:0eaa7682f7e1 | 222 | for(char i = 0;i<Spieler*Steine;i++) |
ladner | 1:0eaa7682f7e1 | 223 | PlayPos[i]=i%4; |
ladner | 13:cb068deacb6c | 224 | for (char i = 0; i < Spieler; i++) |
ladner | 13:cb068deacb6c | 225 | last[i]=0; |
ladner | 1:0eaa7682f7e1 | 226 | Drann=0; |
ladner | 1:0eaa7682f7e1 | 227 | diceEn=0; |
ladner | 2:3a90b20958ff | 228 | myled = myled&0xF0F; |
ladner | 1:0eaa7682f7e1 | 229 | DicePrint(); |
ladner | 1:0eaa7682f7e1 | 230 | rgb.set_RGB(0); |
ladner | 1:0eaa7682f7e1 | 231 | FieldGenerate(); |
ladner | 1:0eaa7682f7e1 | 232 | FieldPrint(); |
ladner | 1:0eaa7682f7e1 | 233 | FeldPrint(); |
ladner | 1:0eaa7682f7e1 | 234 | } |
ladner | 1:0eaa7682f7e1 | 235 | |
ladner | 1:0eaa7682f7e1 | 236 | void Control() |
ladner | 1:0eaa7682f7e1 | 237 | { |
ladner | 1:0eaa7682f7e1 | 238 | while(port.readable ()) |
ladner | 0:e97a6a69fe4b | 239 | { |
ladner | 1:0eaa7682f7e1 | 240 | char message = port.getc(); |
ladner | 1:0eaa7682f7e1 | 241 | switch(message) |
ladner | 1:0eaa7682f7e1 | 242 | { |
ladner | 1:0eaa7682f7e1 | 243 | case '1': |
ladner | 1:0eaa7682f7e1 | 244 | setDice(1); |
ladner | 1:0eaa7682f7e1 | 245 | break; |
ladner | 1:0eaa7682f7e1 | 246 | case '2': |
ladner | 1:0eaa7682f7e1 | 247 | setDice(2); |
ladner | 1:0eaa7682f7e1 | 248 | break; |
ladner | 1:0eaa7682f7e1 | 249 | case '3': |
ladner | 1:0eaa7682f7e1 | 250 | setDice(3); |
ladner | 1:0eaa7682f7e1 | 251 | break; |
ladner | 1:0eaa7682f7e1 | 252 | case '4': |
ladner | 1:0eaa7682f7e1 | 253 | setDice(4); |
ladner | 1:0eaa7682f7e1 | 254 | break; |
ladner | 1:0eaa7682f7e1 | 255 | case '5': |
ladner | 1:0eaa7682f7e1 | 256 | setDice(5); |
ladner | 1:0eaa7682f7e1 | 257 | break; |
ladner | 1:0eaa7682f7e1 | 258 | case '6': |
ladner | 1:0eaa7682f7e1 | 259 | setDice(6); |
ladner | 1:0eaa7682f7e1 | 260 | break; |
ladner | 1:0eaa7682f7e1 | 261 | case '7': |
ladner | 1:0eaa7682f7e1 | 262 | setDice(7); |
ladner | 1:0eaa7682f7e1 | 263 | break; |
ladner | 1:0eaa7682f7e1 | 264 | case 'A': |
ladner | 1:0eaa7682f7e1 | 265 | DiceStart(); |
ladner | 1:0eaa7682f7e1 | 266 | break; |
ladner | 1:0eaa7682f7e1 | 267 | case 'a': |
ladner | 1:0eaa7682f7e1 | 268 | DiceStop(); |
ladner | 1:0eaa7682f7e1 | 269 | break; |
ladner | 1:0eaa7682f7e1 | 270 | case 'B': |
ladner | 1:0eaa7682f7e1 | 271 | moveNext(); |
ladner | 1:0eaa7682f7e1 | 272 | break; |
ladner | 1:0eaa7682f7e1 | 273 | case 'C': |
ladner | 1:0eaa7682f7e1 | 274 | moveLast(); |
ladner | 1:0eaa7682f7e1 | 275 | break; |
ladner | 1:0eaa7682f7e1 | 276 | case 'D': |
ladner | 1:0eaa7682f7e1 | 277 | MoveDo(); |
ladner | 1:0eaa7682f7e1 | 278 | break; |
ladner | 13:cb068deacb6c | 279 | case 'E': |
ladner | 13:cb068deacb6c | 280 | exit(); |
ladner | 13:cb068deacb6c | 281 | break; |
ladner | 13:cb068deacb6c | 282 | case 'F': |
ladner | 13:cb068deacb6c | 283 | up(); |
ladner | 13:cb068deacb6c | 284 | break; |
ladner | 13:cb068deacb6c | 285 | case 'G': |
ladner | 13:cb068deacb6c | 286 | down(); |
ladner | 13:cb068deacb6c | 287 | break; |
ladner | 13:cb068deacb6c | 288 | case 'H': |
ladner | 13:cb068deacb6c | 289 | accept(); |
ladner | 13:cb068deacb6c | 290 | break; |
ladner | 1:0eaa7682f7e1 | 291 | case 'I': |
ladner | 13:cb068deacb6c | 292 | depth=0; |
ladner | 13:cb068deacb6c | 293 | mSelected[0]=0; |
ladner | 13:cb068deacb6c | 294 | print_default(); |
ladner | 13:cb068deacb6c | 295 | mDiceEn=5; |
ladner | 13:cb068deacb6c | 296 | reset(); |
ladner | 1:0eaa7682f7e1 | 297 | break; |
ladner | 1:0eaa7682f7e1 | 298 | } |
ladner | 0:e97a6a69fe4b | 299 | } |
ladner | 0:e97a6a69fe4b | 300 | } |
ladner | 0:e97a6a69fe4b | 301 | |
ladner | 1:0eaa7682f7e1 | 302 | int main() |
ladner | 0:e97a6a69fe4b | 303 | { |
ladner | 1:0eaa7682f7e1 | 304 | Random.start(); |
ladner | 1:0eaa7682f7e1 | 305 | //Random.stop(); |
ladner | 1:0eaa7682f7e1 | 306 | //Random.read_us(); |
ladner | 1:0eaa7682f7e1 | 307 | |
ladner | 1:0eaa7682f7e1 | 308 | //Ticker: |
ladner | 1:0eaa7682f7e1 | 309 | //.attach(&main,[sek]); |
ladner | 1:0eaa7682f7e1 | 310 | //.attach_us(&main,[micro-sec]); |
ladner | 1:0eaa7682f7e1 | 311 | //.detach(); |
ladner | 13:cb068deacb6c | 312 | Button0.mode(PullDown); |
ladner | 13:cb068deacb6c | 313 | Button1.mode(PullDown); |
ladner | 13:cb068deacb6c | 314 | Button2.mode(PullDown); |
ladner | 13:cb068deacb6c | 315 | Button3.mode(PullDown); |
ladner | 13:cb068deacb6c | 316 | Button4.mode(PullDown); |
ladner | 1:0eaa7682f7e1 | 317 | |
ladner | 13:cb068deacb6c | 318 | DD_A.mode(PullDown); |
ladner | 13:cb068deacb6c | 319 | DD_B.mode(PullDown); |
ladner | 13:cb068deacb6c | 320 | DD_C.mode(PullDown); |
ladner | 13:cb068deacb6c | 321 | |
ladner | 13:cb068deacb6c | 322 | wait(0.01); |
ladner | 13:cb068deacb6c | 323 | |
ladner | 13:cb068deacb6c | 324 | DD_A.rise(&dreh); |
ladner | 13:cb068deacb6c | 325 | DD_A.fall(&dreh); |
ladner | 13:cb068deacb6c | 326 | DD_B.rise(&dreh); |
ladner | 13:cb068deacb6c | 327 | DD_B.fall(&dreh); |
ladner | 13:cb068deacb6c | 328 | DD_C.rise(&druck); |
ladner | 13:cb068deacb6c | 329 | DD_C.fall(&druck); |
ladner | 13:cb068deacb6c | 330 | DD_last = DD; |
ladner | 13:cb068deacb6c | 331 | DD_d=DD_D; |
ladner | 13:cb068deacb6c | 332 | |
ladner | 1:0eaa7682f7e1 | 333 | Button0.rise(&reset); |
ladner | 13:cb068deacb6c | 334 | Button1.rise(&btn1); |
ladner | 13:cb068deacb6c | 335 | Button1.fall(&btn1); |
ladner | 1:0eaa7682f7e1 | 336 | Button2.rise(&btn2); |
ladner | 13:cb068deacb6c | 337 | Button2.fall(&btn2); |
ladner | 1:0eaa7682f7e1 | 338 | Button3.rise(&btn3); |
ladner | 13:cb068deacb6c | 339 | Button3.fall(&btn3); |
ladner | 1:0eaa7682f7e1 | 340 | Button4.rise(&btn4); |
ladner | 13:cb068deacb6c | 341 | Button4.fall(&btn4); |
ladner | 13:cb068deacb6c | 342 | |
ladner | 1:0eaa7682f7e1 | 343 | //myled = 0xFFF; |
ladner | 1:0eaa7682f7e1 | 344 | port.baud(76800); |
ladner | 1:0eaa7682f7e1 | 345 | port.format(8,Serial::None, 1); |
ladner | 1:0eaa7682f7e1 | 346 | port.attach(&Control); |
ladner | 4:2acb70f9cd22 | 347 | /* |
ladner | 13:cb068deacb6c | 348 | Farben[0]=0x00FF00;//Rot |
ladner | 13:cb068deacb6c | 349 | Farben[1]=0xFF0000;//Blau |
ladner | 13:cb068deacb6c | 350 | Farben[2]=0x0000FF;//Grun |
ladner | 13:cb068deacb6c | 351 | Farben[3]=0x00FFFF;//Gelb |
ladner | 13:cb068deacb6c | 352 | Background = 0; //Schwarz |
ladner | 22:2d75e7ec402f | 353 | DiceC = 0x00FF00; //Rot |
ladner | 4:2acb70f9cd22 | 354 | */ |
ladner | 13:cb068deacb6c | 355 | Farben[0]=0x000800;//Rot |
ladner | 13:cb068deacb6c | 356 | Farben[1]=0x080000;//Blau |
ladner | 13:cb068deacb6c | 357 | Farben[2]=0x000008;//Grun |
ladner | 13:cb068deacb6c | 358 | Farben[3]=0x000808;//Gelb |
ladner | 13:cb068deacb6c | 359 | Background = 0; //Schwarz |
ladner | 22:2d75e7ec402f | 360 | DiceC = 0x000800; //Rot |
ladner | 13:cb068deacb6c | 361 | /* |
ladner | 13:cb068deacb6c | 362 | Farben[0]=0xFFFFFF;//Weiß |
ladner | 13:cb068deacb6c | 363 | Farben[1]=0xFFFFFF;//Weiß |
ladner | 13:cb068deacb6c | 364 | Farben[2]=0xFFFFFF;//Weiß |
ladner | 13:cb068deacb6c | 365 | Farben[3]=0xFFFFFF;//Weiß |
ladner | 13:cb068deacb6c | 366 | Background = 0xFFFFFF;//Weiß |
ladner | 22:2d75e7ec402f | 367 | DiceC = 0xFFFFFF; //Weiß |
ladner | 13:cb068deacb6c | 368 | */ |
ladner | 13:cb068deacb6c | 369 | |
ladner | 1:0eaa7682f7e1 | 370 | __disable_irq(); |
ladner | 1:0eaa7682f7e1 | 371 | for(char i = 0;i<Spieler;i++) |
ladner | 1:0eaa7682f7e1 | 372 | { |
ladner | 1:0eaa7682f7e1 | 373 | Feld.WriteLed(Farben[i]); |
ladner | 1:0eaa7682f7e1 | 374 | for(char j = 0;j<Feldgrose-1;j++) |
ladner | 13:cb068deacb6c | 375 | if((j==(Feldgrose-2))&(i==(Spieler-1))) |
ladner | 13:cb068deacb6c | 376 | Feld.WriteLed(0xFFFFFF); |
ladner | 13:cb068deacb6c | 377 | else |
ladner | 13:cb068deacb6c | 378 | Feld.WriteLed(Background); |
ladner | 1:0eaa7682f7e1 | 379 | } |
ladner | 1:0eaa7682f7e1 | 380 | __enable_irq(); |
ladner | 13:cb068deacb6c | 381 | //reset(); |
ladner | 13:cb068deacb6c | 382 | print_default(); |
ladner | 1:0eaa7682f7e1 | 383 | while(1) ; |
ladner | 0:e97a6a69fe4b | 384 | } |
ladner | 0:e97a6a69fe4b | 385 | |
ladner | 1:0eaa7682f7e1 | 386 | void DiceStart() |
ladner | 1:0eaa7682f7e1 | 387 | { |
ladner | 1:0eaa7682f7e1 | 388 | if(diceEn==0) |
ladner | 1:0eaa7682f7e1 | 389 | { |
ladner | 13:cb068deacb6c | 390 | RandomDice.start(); |
ladner | 1:0eaa7682f7e1 | 391 | DiceAnim.attach(&DiceRun,0.1); |
ladner | 1:0eaa7682f7e1 | 392 | diceEn = 1; |
ladner | 1:0eaa7682f7e1 | 393 | diceTick = 1; |
ladner | 1:0eaa7682f7e1 | 394 | DicePrint(); |
ladner | 1:0eaa7682f7e1 | 395 | } |
ladner | 1:0eaa7682f7e1 | 396 | } |
ladner | 13:cb068deacb6c | 397 | |
ladner | 1:0eaa7682f7e1 | 398 | void DiceStop() |
ladner | 0:e97a6a69fe4b | 399 | { |
ladner | 1:0eaa7682f7e1 | 400 | if(diceEn==1) |
ladner | 1:0eaa7682f7e1 | 401 | { |
ladner | 13:cb068deacb6c | 402 | if(RandomDice.read_us()> 200) |
ladner | 1:0eaa7682f7e1 | 403 | { |
ladner | 1:0eaa7682f7e1 | 404 | DiceAnim.detach(); |
ladner | 1:0eaa7682f7e1 | 405 | diceEn = 2; |
ladner | 1:0eaa7682f7e1 | 406 | diceTick = 0; |
ladner | 1:0eaa7682f7e1 | 407 | diceNum = Random.read_us()%7; |
ladner | 13:cb068deacb6c | 408 | diceNum = (RandomDice.read_us()+diceNum)%7+1; |
ladner | 13:cb068deacb6c | 409 | RandomDice.stop(); |
ladner | 13:cb068deacb6c | 410 | RandomDice.reset(); |
ladner | 13:cb068deacb6c | 411 | if(diceNum>=7) |
ladner | 13:cb068deacb6c | 412 | DiceCal(); |
ladner | 13:cb068deacb6c | 413 | //port.printf("LDiceNum:%d\n",diceNum); |
ladner | 1:0eaa7682f7e1 | 414 | DicePrint(); |
ladner | 1:0eaa7682f7e1 | 415 | GameCal(); |
ladner | 1:0eaa7682f7e1 | 416 | } |
ladner | 1:0eaa7682f7e1 | 417 | } |
ladner | 1:0eaa7682f7e1 | 418 | } |
ladner | 13:cb068deacb6c | 419 | |
ladner | 13:cb068deacb6c | 420 | void DiceCal() |
ladner | 13:cb068deacb6c | 421 | { |
ladner | 13:cb068deacb6c | 422 | if((diceEn==2)||(diceEn==3)) |
ladner | 13:cb068deacb6c | 423 | { |
ladner | 13:cb068deacb6c | 424 | if(diceNum>7) |
ladner | 13:cb068deacb6c | 425 | diceNum=7; |
ladner | 13:cb068deacb6c | 426 | if(diceNum==7) |
ladner | 13:cb068deacb6c | 427 | { |
ladner | 13:cb068deacb6c | 428 | diceEn=3; |
ladner | 13:cb068deacb6c | 429 | for(char i = 0;i<Steine;i++) |
ladner | 13:cb068deacb6c | 430 | if((PlayPos[(Drann<<2)|i]>3)&&(PlayPos[(Drann<<2)|i] < 44)) |
ladner | 13:cb068deacb6c | 431 | for(char j = 1;j<=6;j++) |
ladner | 13:cb068deacb6c | 432 | { |
ladner | 13:cb068deacb6c | 433 | char temp = Field[(PlayPos[(Drann<<2)|i]- Steine + Feldgrose * Drann+j) % (Feldgrose*Steine)]; |
ladner | 13:cb068deacb6c | 434 | if(temp>0) |
ladner | 13:cb068deacb6c | 435 | { |
ladner | 13:cb068deacb6c | 436 | temp--; //(Spieler<<2)|Stein |
ladner | 13:cb068deacb6c | 437 | temp = (temp&0xC)>>2;//Spieler |
ladner | 13:cb068deacb6c | 438 | if(temp!=Drann) |
ladner | 13:cb068deacb6c | 439 | if(j<diceNum) |
ladner | 13:cb068deacb6c | 440 | diceNum=j; |
ladner | 13:cb068deacb6c | 441 | } |
ladner | 13:cb068deacb6c | 442 | } |
ladner | 13:cb068deacb6c | 443 | //PlayPos[(Drann<<2)|i] im Feld suchen, weiter setzen, wenn treffer, der kleiner als diceNum ->setzen von diceNum |
ladner | 13:cb068deacb6c | 444 | }//DiceNum == 7 |
ladner | 13:cb068deacb6c | 445 | if(diceNum==7) |
ladner | 13:cb068deacb6c | 446 | diceNum=6; |
ladner | 13:cb068deacb6c | 447 | //port.printf("LdiceNum:%d\n",diceNum); |
ladner | 13:cb068deacb6c | 448 | } |
ladner | 13:cb068deacb6c | 449 | } |
ladner | 13:cb068deacb6c | 450 | |
ladner | 1:0eaa7682f7e1 | 451 | void setDice(char number) |
ladner | 1:0eaa7682f7e1 | 452 | { |
ladner | 13:cb068deacb6c | 453 | if(diceEn==4) |
ladner | 1:0eaa7682f7e1 | 454 | { |
ladner | 13:cb068deacb6c | 455 | port.printf("LWarning: diceEn:%d -> Game over\n",diceEn); |
ladner | 1:0eaa7682f7e1 | 456 | } |
ladner | 13:cb068deacb6c | 457 | else if(diceEn<4) |
ladner | 1:0eaa7682f7e1 | 458 | { |
ladner | 13:cb068deacb6c | 459 | port.printf("LdiceEn:%d\n",diceEn); |
ladner | 13:cb068deacb6c | 460 | if(diceEn==1) |
ladner | 13:cb068deacb6c | 461 | { |
ladner | 13:cb068deacb6c | 462 | DiceAnim.detach(); |
ladner | 13:cb068deacb6c | 463 | diceTick = 0; |
ladner | 13:cb068deacb6c | 464 | RandomDice.stop(); |
ladner | 13:cb068deacb6c | 465 | RandomDice.reset(); |
ladner | 13:cb068deacb6c | 466 | } |
ladner | 13:cb068deacb6c | 467 | diceEn = 2; |
ladner | 13:cb068deacb6c | 468 | diceNum = number; |
ladner | 13:cb068deacb6c | 469 | if(diceNum>=7) |
ladner | 13:cb068deacb6c | 470 | DiceCal(); |
ladner | 13:cb068deacb6c | 471 | //port.printf("LForceDice:%d\n",diceNum); |
ladner | 13:cb068deacb6c | 472 | DicePrint(); |
ladner | 13:cb068deacb6c | 473 | GameCal(); |
ladner | 13:cb068deacb6c | 474 | } |
ladner | 1:0eaa7682f7e1 | 475 | } |
ladner | 13:cb068deacb6c | 476 | |
ladner | 1:0eaa7682f7e1 | 477 | void DiceRun() |
ladner | 1:0eaa7682f7e1 | 478 | { |
ladner | 1:0eaa7682f7e1 | 479 | if(diceTick) |
ladner | 1:0eaa7682f7e1 | 480 | { |
ladner | 1:0eaa7682f7e1 | 481 | diceTick=0; |
ladner | 1:0eaa7682f7e1 | 482 | if(dicePos<7) |
ladner | 1:0eaa7682f7e1 | 483 | dicePos++; |
ladner | 1:0eaa7682f7e1 | 484 | else |
ladner | 1:0eaa7682f7e1 | 485 | dicePos=0; |
ladner | 1:0eaa7682f7e1 | 486 | } |
ladner | 1:0eaa7682f7e1 | 487 | else |
ladner | 1:0eaa7682f7e1 | 488 | diceTick=1; |
ladner | 1:0eaa7682f7e1 | 489 | DicePrint(); |
ladner | 0:e97a6a69fe4b | 490 | } |
ladner | 0:e97a6a69fe4b | 491 | |
ladner | 1:0eaa7682f7e1 | 492 | void DicePrint() |
ladner | 0:e97a6a69fe4b | 493 | { |
ladner | 1:0eaa7682f7e1 | 494 | switch(diceEn) |
ladner | 1:0eaa7682f7e1 | 495 | { |
ladner | 13:cb068deacb6c | 496 | case 0: //Schwarz & Drann überschreiben... |
ladner | 1:0eaa7682f7e1 | 497 | myled=(myled&0xFF0); |
ladner | 13:cb068deacb6c | 498 | myled=(myled&0x0FF)|(0x100<<Drann); |
ladner | 1:0eaa7682f7e1 | 499 | port.printf("W%c%c\n",27,27); |
ladner | 22:2d75e7ec402f | 500 | __disable_irq(); |
ladner | 22:2d75e7ec402f | 501 | for (char i = 0; i < 9; i++) |
ladner | 22:2d75e7ec402f | 502 | Dice.WriteLed(Background); |
ladner | 22:2d75e7ec402f | 503 | for (char i = 0; i < 4; i++) |
ladner | 22:2d75e7ec402f | 504 | if(Drann==i) |
ladner | 22:2d75e7ec402f | 505 | Dice.WriteLed(Farben[i]); |
ladner | 22:2d75e7ec402f | 506 | else |
ladner | 22:2d75e7ec402f | 507 | Dice.WriteLed(Background); |
ladner | 22:2d75e7ec402f | 508 | Dice.WriteLed(Background); |
ladner | 22:2d75e7ec402f | 509 | __enable_irq(); |
ladner | 1:0eaa7682f7e1 | 510 | break; |
ladner | 13:cb068deacb6c | 511 | case 1: //Animation |
ladner | 1:0eaa7682f7e1 | 512 | char dice_help = 0xFF-(1<<dicePos); |
ladner | 1:0eaa7682f7e1 | 513 | myled=(myled&0xFF0)|(5)|(diceTick<<1); |
ladner | 1:0eaa7682f7e1 | 514 | //myled = (myled&0xF)|(dice_help<<4); |
ladner | 1:0eaa7682f7e1 | 515 | |
ladner | 1:0eaa7682f7e1 | 516 | port.printf("W%c%c\n" , 27 + diceTick+((dice_help&0x1F)<<1),27 + ((dice_help& 0xE0)>>5)); |
ladner | 22:2d75e7ec402f | 517 | __disable_irq(); |
ladner | 22:2d75e7ec402f | 518 | if(diceTick) |
ladner | 22:2d75e7ec402f | 519 | Dice.WriteLed(DiceC); |
ladner | 22:2d75e7ec402f | 520 | else |
ladner | 22:2d75e7ec402f | 521 | Dice.WriteLed(Background); |
ladner | 22:2d75e7ec402f | 522 | for (char i = 0; i < 8; i++) |
ladner | 22:2d75e7ec402f | 523 | if(dice_help&(1<<i)) |
ladner | 22:2d75e7ec402f | 524 | Dice.WriteLed(DiceC); |
ladner | 22:2d75e7ec402f | 525 | else |
ladner | 22:2d75e7ec402f | 526 | Dice.WriteLed(Background); |
ladner | 22:2d75e7ec402f | 527 | __enable_irq(); |
ladner | 1:0eaa7682f7e1 | 528 | break; |
ladner | 13:cb068deacb6c | 529 | case 2://Case 3 = Case 2 ->Anzeigen |
ladner | 1:0eaa7682f7e1 | 530 | myled=(myled&0xFF0)|(diceNum); |
ladner | 1:0eaa7682f7e1 | 531 | //myled=myled|0xFF0; |
ladner | 1:0eaa7682f7e1 | 532 | |
ladner | 1:0eaa7682f7e1 | 533 | port.printf("W%c%c\n" , 27 +(diceDecode[diceNum-1]&0x3F),27 + ((diceDecode[diceNum-1]&0x1C0)>>6)); |
ladner | 22:2d75e7ec402f | 534 | __disable_irq(); |
ladner | 22:2d75e7ec402f | 535 | for (char i = 0; i < 9; i++) |
ladner | 22:2d75e7ec402f | 536 | if(diceDecode[diceNum-1]&(1<<i)) |
ladner | 22:2d75e7ec402f | 537 | Dice.WriteLed(DiceC); |
ladner | 22:2d75e7ec402f | 538 | else |
ladner | 22:2d75e7ec402f | 539 | Dice.WriteLed(Background); |
ladner | 22:2d75e7ec402f | 540 | __enable_irq(); |
ladner | 1:0eaa7682f7e1 | 541 | break; |
ladner | 1:0eaa7682f7e1 | 542 | case 3: |
ladner | 1:0eaa7682f7e1 | 543 | myled=(myled&0xFF0)|(diceNum)|8; |
ladner | 1:0eaa7682f7e1 | 544 | //myled=myled|0xFF0; |
ladner | 1:0eaa7682f7e1 | 545 | |
ladner | 1:0eaa7682f7e1 | 546 | port.printf("W%c%c\n" , 27 +(diceDecode[diceNum-1]&0x3F),27 + ((diceDecode[diceNum-1]&0x1C0)>>6)); |
ladner | 22:2d75e7ec402f | 547 | __disable_irq(); |
ladner | 22:2d75e7ec402f | 548 | for (char i = 0; i < 9; i++) |
ladner | 22:2d75e7ec402f | 549 | if(diceDecode[diceNum-1]&(1<<i)) |
ladner | 22:2d75e7ec402f | 550 | Dice.WriteLed(DiceC); |
ladner | 22:2d75e7ec402f | 551 | else |
ladner | 22:2d75e7ec402f | 552 | Dice.WriteLed(Background); |
ladner | 22:2d75e7ec402f | 553 | __enable_irq(); |
ladner | 1:0eaa7682f7e1 | 554 | break; |
ladner | 22:2d75e7ec402f | 555 | case 4://Spiel beendet! |
ladner | 13:cb068deacb6c | 556 | myled=(myled&0xFF0); |
ladner | 13:cb068deacb6c | 557 | port.printf("W%c%c\n",27,27); |
ladner | 22:2d75e7ec402f | 558 | __disable_irq(); |
ladner | 22:2d75e7ec402f | 559 | for (char i = 0; i < 14; i++) |
ladner | 22:2d75e7ec402f | 560 | Dice.WriteLed(Background); |
ladner | 22:2d75e7ec402f | 561 | __enable_irq(); |
ladner | 13:cb068deacb6c | 562 | break; |
ladner | 13:cb068deacb6c | 563 | case 5://Menu |
ladner | 22:2d75e7ec402f | 564 | if(diceTick) |
ladner | 22:2d75e7ec402f | 565 | port.printf("W%c%c\n" , 27 +(diceDecode[6]&0x3F),27 + ((diceDecode[6]&0x1C0)>>6)); |
ladner | 22:2d75e7ec402f | 566 | else |
ladner | 22:2d75e7ec402f | 567 | port.printf("W%c%c\n",27,27); |
ladner | 22:2d75e7ec402f | 568 | __disable_irq(); |
ladner | 22:2d75e7ec402f | 569 | if(diceTick) |
ladner | 22:2d75e7ec402f | 570 | for (char i = 0; i < 9; i++) |
ladner | 22:2d75e7ec402f | 571 | if(diceDecode[6]&(1<<i)) |
ladner | 22:2d75e7ec402f | 572 | Dice.WriteLed(DiceC); |
ladner | 22:2d75e7ec402f | 573 | else |
ladner | 22:2d75e7ec402f | 574 | Dice.WriteLed(Background); |
ladner | 22:2d75e7ec402f | 575 | else |
ladner | 22:2d75e7ec402f | 576 | for (char i = 0; i < 9; i++) |
ladner | 22:2d75e7ec402f | 577 | Dice.WriteLed(Background); |
ladner | 22:2d75e7ec402f | 578 | for (char i = 0; i < 4; i++) |
ladner | 22:2d75e7ec402f | 579 | Dice.WriteLed(Background); |
ladner | 22:2d75e7ec402f | 580 | Dice.WriteLed(TestC); |
ladner | 22:2d75e7ec402f | 581 | __enable_irq(); |
ladner | 13:cb068deacb6c | 582 | break; |
ladner | 1:0eaa7682f7e1 | 583 | } |
ladner | 0:e97a6a69fe4b | 584 | } |
ladner | 1:0eaa7682f7e1 | 585 | |
ladner | 1:0eaa7682f7e1 | 586 | void FieldGenerate() |
ladner | 1:0eaa7682f7e1 | 587 | { |
ladner | 1:0eaa7682f7e1 | 588 | for(char i = 0; i<Spieler*Feldgrose;i++) |
ladner | 1:0eaa7682f7e1 | 589 | Field[i]=0; //Feld zurücksetzen |
ladner | 13:cb068deacb6c | 590 | for (char i = 0; i < Spieler*Steine; i++) |
ladner | 13:cb068deacb6c | 591 | { |
ladner | 13:cb068deacb6c | 592 | Ziel[i]=0; |
ladner | 13:cb068deacb6c | 593 | Start[i]=0; |
ladner | 13:cb068deacb6c | 594 | } |
ladner | 1:0eaa7682f7e1 | 595 | |
ladner | 1:0eaa7682f7e1 | 596 | for(char i = 0; i<Spieler;i++) |
ladner | 1:0eaa7682f7e1 | 597 | for(char j = 0; j<Steine;j++) |
ladner | 1:0eaa7682f7e1 | 598 | { |
ladner | 1:0eaa7682f7e1 | 599 | if (PlayPos[(i<<2)|j] >= Steine) |
ladner | 1:0eaa7682f7e1 | 600 | { |
ladner | 13:cb068deacb6c | 601 | if (PlayPos[(i<<2)|j] >= (Spieler * Feldgrose + Steine)) |
ladner | 1:0eaa7682f7e1 | 602 | { |
ladner | 13:cb068deacb6c | 603 | //if (PlayPos[(i<<2)|j] < Steine * Feldgrose+Steine*2) |
ladner | 13:cb068deacb6c | 604 | Ziel[(PlayPos[(i<<2)|j] - (Spieler * Feldgrose + Steine))|(i<<2)] = ((i<<2)|j) + 1; |
ladner | 1:0eaa7682f7e1 | 605 | //Ziel PlayPos[(i<<2)|j] - 44 |
ladner | 1:0eaa7682f7e1 | 606 | } |
ladner | 1:0eaa7682f7e1 | 607 | else |
ladner | 1:0eaa7682f7e1 | 608 | Field[(PlayPos[(i<<2)|j]- Steine + Feldgrose * i) % (Steine * Feldgrose)] = ((i<<2)|j) + 1; |
ladner | 1:0eaa7682f7e1 | 609 | //Feld (PlayPos[(i<<2)|j]- 4 + 10 * i) % 40 |
ladner | 1:0eaa7682f7e1 | 610 | } |
ladner | 1:0eaa7682f7e1 | 611 | else |
ladner | 13:cb068deacb6c | 612 | Start[PlayPos[(i<<2)|j]|(i<<2)] = ((i<<2)|j)+1; |
ladner | 1:0eaa7682f7e1 | 613 | //start PlayPos[(i<<2)|j] |
ladner | 1:0eaa7682f7e1 | 614 | } |
ladner | 1:0eaa7682f7e1 | 615 | } |
ladner | 1:0eaa7682f7e1 | 616 | |
ladner | 1:0eaa7682f7e1 | 617 | void FieldPrint() |
ladner | 1:0eaa7682f7e1 | 618 | { |
ladner | 1:0eaa7682f7e1 | 619 | port.printf("F"); |
ladner | 1:0eaa7682f7e1 | 620 | for(char i = 0;i<Spieler*Steine;i++) |
ladner | 1:0eaa7682f7e1 | 621 | { |
ladner | 1:0eaa7682f7e1 | 622 | port.printf("%c",27+PlayPos[i]); |
ladner | 1:0eaa7682f7e1 | 623 | } |
ladner | 1:0eaa7682f7e1 | 624 | port.printf("\n"); |
ladner | 1:0eaa7682f7e1 | 625 | } |
ladner | 1:0eaa7682f7e1 | 626 | |
ladner | 1:0eaa7682f7e1 | 627 | void FeldPrint() |
ladner | 1:0eaa7682f7e1 | 628 | { |
ladner | 1:0eaa7682f7e1 | 629 | __disable_irq(); |
ladner | 1:0eaa7682f7e1 | 630 | for(char i = 0;i<Spieler*Feldgrose;i++) |
ladner | 1:0eaa7682f7e1 | 631 | if(Field[i]>0) |
ladner | 1:0eaa7682f7e1 | 632 | Feld.WriteLed(Farben[((Field[i]- 1)&0x0C)>>2]); |
ladner | 1:0eaa7682f7e1 | 633 | else |
ladner | 13:cb068deacb6c | 634 | Feld.WriteLed(Background); |
ladner | 13:cb068deacb6c | 635 | //char Start[Spieler]; |
ladner | 13:cb068deacb6c | 636 | //char Ziel[Spieler]; |
ladner | 13:cb068deacb6c | 637 | char i = 0; |
ladner | 13:cb068deacb6c | 638 | char j = 0; |
ladner | 13:cb068deacb6c | 639 | while(i < Steine*Spieler) |
ladner | 13:cb068deacb6c | 640 | { |
ladner | 13:cb068deacb6c | 641 | if(Start[i]>0) |
ladner | 13:cb068deacb6c | 642 | Home.WriteLed(Farben[((Start[i]- 1)&0x0C)>>2]); |
ladner | 13:cb068deacb6c | 643 | else |
ladner | 13:cb068deacb6c | 644 | Home.WriteLed(Background); |
ladner | 13:cb068deacb6c | 645 | i++; |
ladner | 13:cb068deacb6c | 646 | } |
ladner | 13:cb068deacb6c | 647 | do |
ladner | 13:cb068deacb6c | 648 | { |
ladner | 13:cb068deacb6c | 649 | if(Ziel[j]>0) |
ladner | 13:cb068deacb6c | 650 | Home.WriteLed(Farben[((Ziel[j]- 1)&0x0C)>>2]); |
ladner | 13:cb068deacb6c | 651 | else |
ladner | 13:cb068deacb6c | 652 | Home.WriteLed(Background); |
ladner | 13:cb068deacb6c | 653 | j++; |
ladner | 13:cb068deacb6c | 654 | }while(j < Steine*Spieler); |
ladner | 1:0eaa7682f7e1 | 655 | __enable_irq(); |
ladner | 0:e97a6a69fe4b | 656 | } |
ladner | 1:0eaa7682f7e1 | 657 | |
ladner | 13:cb068deacb6c | 658 | void AnimCal() |
ladner | 13:cb068deacb6c | 659 | { |
ladner | 13:cb068deacb6c | 660 | for(char i = 0; i<Spieler*Feldgrose;i++) |
ladner | 13:cb068deacb6c | 661 | AnimField[i]=0; //Feld zurücksetzen |
ladner | 13:cb068deacb6c | 662 | for (char i = 0; i < Spieler*Steine; i++) |
ladner | 13:cb068deacb6c | 663 | { |
ladner | 13:cb068deacb6c | 664 | AnimZiel[i]=0; |
ladner | 13:cb068deacb6c | 665 | AnimStart[i]=0; |
ladner | 13:cb068deacb6c | 666 | } |
ladner | 13:cb068deacb6c | 667 | AnimDo=0;//Feld_Animieren,Start Animieren, Ziel Animieren |
ladner | 13:cb068deacb6c | 668 | |
ladner | 13:cb068deacb6c | 669 | //char AnimDo; //Feld_Animieren,Start Animieren, Ziel Animierenw |
ladner | 1:0eaa7682f7e1 | 670 | |
ladner | 13:cb068deacb6c | 671 | for (char i = 0; i < Spieler*Steine; i++) //Hauptschleife |
ladner | 13:cb068deacb6c | 672 | if(i==((Drann<<2)|selected)) |
ladner | 13:cb068deacb6c | 673 | { |
ladner | 13:cb068deacb6c | 674 | if(moglich[selected]==1) |
ladner | 13:cb068deacb6c | 675 | { |
ladner | 13:cb068deacb6c | 676 | if(PlayPos[i]<Steine) //nicht Draußsen |
ladner | 13:cb068deacb6c | 677 | { |
ladner | 13:cb068deacb6c | 678 | AnimDo = AnimDo|3;//Feld&Start |
ladner | 13:cb068deacb6c | 679 | AnimPos[i] = Steine; //Ausfahren |
ladner | 13:cb068deacb6c | 680 | char temp = Field[Drann*Feldgrose]; //Ansetzfeld wird analysiert |
ladner | 13:cb068deacb6c | 681 | if(temp>0) |
ladner | 13:cb068deacb6c | 682 | { |
ladner | 13:cb068deacb6c | 683 | //myled = myled|temp<<8; |
ladner | 13:cb068deacb6c | 684 | temp--; //(Spieler<<2)|Stein |
ladner | 13:cb068deacb6c | 685 | AnimPos[temp] = (temp & 0x03); //rücksetzung des Feldes... |
ladner | 13:cb068deacb6c | 686 | } |
ladner | 13:cb068deacb6c | 687 | } |
ladner | 13:cb068deacb6c | 688 | else //Draußen |
ladner | 13:cb068deacb6c | 689 | { |
ladner | 13:cb068deacb6c | 690 | AnimDo = AnimDo|1; //Feld |
ladner | 13:cb068deacb6c | 691 | AnimPos[i] = PlayPos[i]+diceNum;; //Weitersetzen |
ladner | 13:cb068deacb6c | 692 | //PlayPos[(Drann<<2)|selected] |
ladner | 13:cb068deacb6c | 693 | if(AnimPos[i]<Steine+Spieler*Feldgrose) //noch nicht drinnen |
ladner | 13:cb068deacb6c | 694 | { |
ladner | 13:cb068deacb6c | 695 | //Field>0 |
ladner | 13:cb068deacb6c | 696 | char temp = Field[ (AnimPos[i]-Steine+Feldgrose*Drann) % (Feldgrose*Steine) ]; |
ladner | 13:cb068deacb6c | 697 | if(temp>0) |
ladner | 13:cb068deacb6c | 698 | { |
ladner | 13:cb068deacb6c | 699 | AnimDo = AnimDo|3;//Feld&Start |
ladner | 13:cb068deacb6c | 700 | //myled = myled|temp<<8; |
ladner | 13:cb068deacb6c | 701 | temp--; //(Spieler<<2)|Stein |
ladner | 13:cb068deacb6c | 702 | AnimPos[temp] = (temp & 0x03); //rücksetzung des Feldes... |
ladner | 13:cb068deacb6c | 703 | } |
ladner | 13:cb068deacb6c | 704 | } |
ladner | 13:cb068deacb6c | 705 | else |
ladner | 13:cb068deacb6c | 706 | AnimDo=AnimDo|7;//Feld&Ziel (Start auch wegen Hardware) |
ladner | 13:cb068deacb6c | 707 | } |
ladner | 13:cb068deacb6c | 708 | } |
ladner | 13:cb068deacb6c | 709 | else |
ladner | 13:cb068deacb6c | 710 | AnimPos[i] = PlayPos[i]; //Spieler-pos Kopieren, weil es nicht möglich ist... |
ladner | 13:cb068deacb6c | 711 | } |
ladner | 13:cb068deacb6c | 712 | else |
ladner | 13:cb068deacb6c | 713 | AnimPos[i] = PlayPos[i]; //Spieler-pos Kopieren |
ladner | 13:cb068deacb6c | 714 | //FieldGenerate -> Anim... |
ladner | 13:cb068deacb6c | 715 | for(char i = 0; i<Spieler;i++) |
ladner | 13:cb068deacb6c | 716 | for(char j = 0; j<Steine;j++) |
ladner | 13:cb068deacb6c | 717 | { |
ladner | 13:cb068deacb6c | 718 | if (AnimPos[(i<<2)|j] >= Steine) |
ladner | 13:cb068deacb6c | 719 | { |
ladner | 13:cb068deacb6c | 720 | if (AnimPos[(i<<2)|j] >= (Spieler * Feldgrose + Steine)) |
ladner | 13:cb068deacb6c | 721 | { |
ladner | 13:cb068deacb6c | 722 | //if (AnimPos[(i<<2)|j] < Steine * Feldgrose+Steine*2) |
ladner | 13:cb068deacb6c | 723 | AnimZiel[(AnimPos[(i<<2)|j] - (Spieler * Feldgrose + Steine))|(i<<2)] = ((i<<2)|j) + 1; |
ladner | 13:cb068deacb6c | 724 | //AnimZiel AnimPos[(i<<2)|j] - 44 |
ladner | 13:cb068deacb6c | 725 | } |
ladner | 13:cb068deacb6c | 726 | else |
ladner | 13:cb068deacb6c | 727 | AnimField[(AnimPos[(i<<2)|j]- Steine + Feldgrose * i) % (Steine * Feldgrose)] = ((i<<2)|j) + 1; |
ladner | 13:cb068deacb6c | 728 | //Feld (AnimPos[(i<<2)|j]- 4 + 10 * i) % 40 |
ladner | 13:cb068deacb6c | 729 | } |
ladner | 13:cb068deacb6c | 730 | else |
ladner | 13:cb068deacb6c | 731 | AnimStart[AnimPos[(i<<2)|j]|(i<<2)] = ((i<<2)|j)+1; |
ladner | 13:cb068deacb6c | 732 | //start AnimPos[(i<<2)|j] |
ladner | 13:cb068deacb6c | 733 | } |
ladner | 13:cb068deacb6c | 734 | } |
ladner | 13:cb068deacb6c | 735 | |
ladner | 13:cb068deacb6c | 736 | void MoveRun() //Animation (zyklisch) |
ladner | 0:e97a6a69fe4b | 737 | { |
ladner | 1:0eaa7682f7e1 | 738 | if(MoveShow) |
ladner | 13:cb068deacb6c | 739 | MoveShow = 0; |
ladner | 1:0eaa7682f7e1 | 740 | else |
ladner | 1:0eaa7682f7e1 | 741 | MoveShow = 1; |
ladner | 13:cb068deacb6c | 742 | |
ladner | 1:0eaa7682f7e1 | 743 | if(MoveShow>0) |
ladner | 0:e97a6a69fe4b | 744 | { |
ladner | 1:0eaa7682f7e1 | 745 | port.printf("F"); |
ladner | 1:0eaa7682f7e1 | 746 | for(char i = 0;i<Spieler*Steine;i++) |
ladner | 13:cb068deacb6c | 747 | { |
ladner | 13:cb068deacb6c | 748 | port.printf("%c",27+AnimPos[i]); |
ladner | 13:cb068deacb6c | 749 | } |
ladner | 13:cb068deacb6c | 750 | port.printf("\n"); |
ladner | 13:cb068deacb6c | 751 | |
ladner | 13:cb068deacb6c | 752 | __disable_irq(); |
ladner | 13:cb068deacb6c | 753 | if((AnimDo&1)>0) |
ladner | 13:cb068deacb6c | 754 | { |
ladner | 13:cb068deacb6c | 755 | for(char i = 0;i<Spieler*Feldgrose;i++) |
ladner | 13:cb068deacb6c | 756 | if(AnimField[i]>0) |
ladner | 13:cb068deacb6c | 757 | Feld.WriteLed(Farben[((AnimField[i]- 1)&0x0C)>>2]); |
ladner | 13:cb068deacb6c | 758 | else |
ladner | 13:cb068deacb6c | 759 | Feld.WriteLed(Background); |
ladner | 13:cb068deacb6c | 760 | } |
ladner | 13:cb068deacb6c | 761 | //char Start[Spieler]; |
ladner | 13:cb068deacb6c | 762 | //char Ziel[Spieler]; |
ladner | 13:cb068deacb6c | 763 | char i = 0; |
ladner | 13:cb068deacb6c | 764 | char j = 0; |
ladner | 13:cb068deacb6c | 765 | if((AnimDo&2)>0) |
ladner | 13:cb068deacb6c | 766 | { |
ladner | 13:cb068deacb6c | 767 | while(i < Steine*Spieler) |
ladner | 1:0eaa7682f7e1 | 768 | { |
ladner | 13:cb068deacb6c | 769 | if(AnimStart[i]>0) |
ladner | 13:cb068deacb6c | 770 | Home.WriteLed(Farben[((AnimStart[i]- 1)&0x0C)>>2]); |
ladner | 1:0eaa7682f7e1 | 771 | else |
ladner | 13:cb068deacb6c | 772 | Home.WriteLed(Background); |
ladner | 13:cb068deacb6c | 773 | i++; |
ladner | 1:0eaa7682f7e1 | 774 | } |
ladner | 13:cb068deacb6c | 775 | } |
ladner | 13:cb068deacb6c | 776 | if((AnimDo&4)>0) |
ladner | 13:cb068deacb6c | 777 | { |
ladner | 13:cb068deacb6c | 778 | do |
ladner | 13:cb068deacb6c | 779 | { |
ladner | 13:cb068deacb6c | 780 | if(AnimZiel[j]>0) |
ladner | 13:cb068deacb6c | 781 | Home.WriteLed(Farben[((AnimZiel[j]- 1)&0x0C)>>2]); |
ladner | 13:cb068deacb6c | 782 | else |
ladner | 13:cb068deacb6c | 783 | Home.WriteLed(Background); |
ladner | 13:cb068deacb6c | 784 | j++; |
ladner | 13:cb068deacb6c | 785 | }while(j < Steine*Spieler); |
ladner | 13:cb068deacb6c | 786 | } |
ladner | 1:0eaa7682f7e1 | 787 | __enable_irq(); |
ladner | 1:0eaa7682f7e1 | 788 | } |
ladner | 1:0eaa7682f7e1 | 789 | else |
ladner | 13:cb068deacb6c | 790 | { |
ladner | 1:0eaa7682f7e1 | 791 | FieldPrint(); |
ladner | 13:cb068deacb6c | 792 | __disable_irq(); |
ladner | 13:cb068deacb6c | 793 | if((AnimDo&1)>0) |
ladner | 13:cb068deacb6c | 794 | { |
ladner | 13:cb068deacb6c | 795 | for(char i = 0;i<Spieler*Feldgrose;i++) |
ladner | 13:cb068deacb6c | 796 | if(Field[i]>0) |
ladner | 13:cb068deacb6c | 797 | Feld.WriteLed(Farben[((Field[i]- 1)&0x0C)>>2]); |
ladner | 13:cb068deacb6c | 798 | else |
ladner | 13:cb068deacb6c | 799 | Feld.WriteLed(Background); |
ladner | 13:cb068deacb6c | 800 | } |
ladner | 13:cb068deacb6c | 801 | //char Start[Spieler]; |
ladner | 13:cb068deacb6c | 802 | //char Ziel[Spieler]; |
ladner | 13:cb068deacb6c | 803 | char i = 0; |
ladner | 13:cb068deacb6c | 804 | char j = 0; |
ladner | 13:cb068deacb6c | 805 | if((AnimDo&2)>0) |
ladner | 13:cb068deacb6c | 806 | { |
ladner | 13:cb068deacb6c | 807 | while(i < Steine*Spieler) |
ladner | 13:cb068deacb6c | 808 | { |
ladner | 13:cb068deacb6c | 809 | if(Start[i]>0) |
ladner | 13:cb068deacb6c | 810 | Home.WriteLed(Farben[((Start[i]- 1)&0x0C)>>2]); |
ladner | 13:cb068deacb6c | 811 | else |
ladner | 13:cb068deacb6c | 812 | Home.WriteLed(Background); |
ladner | 13:cb068deacb6c | 813 | i++; |
ladner | 13:cb068deacb6c | 814 | } |
ladner | 13:cb068deacb6c | 815 | } |
ladner | 13:cb068deacb6c | 816 | if((AnimDo&4)>0) |
ladner | 13:cb068deacb6c | 817 | { |
ladner | 13:cb068deacb6c | 818 | do |
ladner | 13:cb068deacb6c | 819 | { |
ladner | 13:cb068deacb6c | 820 | if(Ziel[j]>0) |
ladner | 13:cb068deacb6c | 821 | Home.WriteLed(Farben[((Ziel[j]- 1)&0x0C)>>2]); |
ladner | 13:cb068deacb6c | 822 | else |
ladner | 13:cb068deacb6c | 823 | Home.WriteLed(Background); |
ladner | 13:cb068deacb6c | 824 | j++; |
ladner | 13:cb068deacb6c | 825 | }while(j < Steine*Spieler); |
ladner | 13:cb068deacb6c | 826 | } |
ladner | 13:cb068deacb6c | 827 | __enable_irq(); |
ladner | 13:cb068deacb6c | 828 | } |
ladner | 1:0eaa7682f7e1 | 829 | } |
ladner | 1:0eaa7682f7e1 | 830 | |
ladner | 1:0eaa7682f7e1 | 831 | void moveNext() |
ladner | 1:0eaa7682f7e1 | 832 | { |
ladner | 1:0eaa7682f7e1 | 833 | selected = (selected+1)%Steine; |
ladner | 1:0eaa7682f7e1 | 834 | for(char i = 0;i<Steine;i++) |
ladner | 1:0eaa7682f7e1 | 835 | if(moglich[selected]>0) |
ladner | 1:0eaa7682f7e1 | 836 | break; |
ladner | 1:0eaa7682f7e1 | 837 | else |
ladner | 1:0eaa7682f7e1 | 838 | selected = (selected+1)%Steine; |
ladner | 13:cb068deacb6c | 839 | AnimCal(); |
ladner | 1:0eaa7682f7e1 | 840 | } |
ladner | 1:0eaa7682f7e1 | 841 | |
ladner | 1:0eaa7682f7e1 | 842 | void moveLast() |
ladner | 1:0eaa7682f7e1 | 843 | { |
ladner | 1:0eaa7682f7e1 | 844 | selected = (selected+3)%Steine; |
ladner | 1:0eaa7682f7e1 | 845 | for(char i = 0;i<Steine;i++) |
ladner | 1:0eaa7682f7e1 | 846 | if(moglich[selected]>0) |
ladner | 1:0eaa7682f7e1 | 847 | break; |
ladner | 1:0eaa7682f7e1 | 848 | else |
ladner | 1:0eaa7682f7e1 | 849 | selected = (selected+3)%Steine; |
ladner | 13:cb068deacb6c | 850 | AnimCal(); |
ladner | 1:0eaa7682f7e1 | 851 | } |
ladner | 1:0eaa7682f7e1 | 852 | |
ladner | 1:0eaa7682f7e1 | 853 | void GameCal() |
ladner | 1:0eaa7682f7e1 | 854 | { |
ladner | 1:0eaa7682f7e1 | 855 | char drausen = 0; //Ziel |
ladner | 1:0eaa7682f7e1 | 856 | char feld = 0; |
ladner | 1:0eaa7682f7e1 | 857 | char drinnen = 0; //start |
ladner | 2:3a90b20958ff | 858 | char moglichAny = 1; |
ladner | 1:0eaa7682f7e1 | 859 | for(char i = 0;i<Steine;i++) |
ladner | 1:0eaa7682f7e1 | 860 | { |
ladner | 13:cb068deacb6c | 861 | if(PlayPos[(Drann<<2)|i]>=Steine) |
ladner | 0:e97a6a69fe4b | 862 | { |
ladner | 13:cb068deacb6c | 863 | if(PlayPos[(Drann<<2)|i] >= (Steine+Spieler*Feldgrose)) |
ladner | 1:0eaa7682f7e1 | 864 | drausen++; |
ladner | 1:0eaa7682f7e1 | 865 | else |
ladner | 1:0eaa7682f7e1 | 866 | feld++; |
ladner | 0:e97a6a69fe4b | 867 | } |
ladner | 1:0eaa7682f7e1 | 868 | else |
ladner | 1:0eaa7682f7e1 | 869 | drinnen++; |
ladner | 1:0eaa7682f7e1 | 870 | moglich[i]=0; |
ladner | 1:0eaa7682f7e1 | 871 | } |
ladner | 1:0eaa7682f7e1 | 872 | //Berechnung |
ladner | 2:3a90b20958ff | 873 | //Ausfahren: |
ladner | 2:3a90b20958ff | 874 | //drinnen >0 (Noch Spieler drinnen?) |
ladner | 2:3a90b20958ff | 875 | //Startfeld ist von Spieler belegt |
ladner | 2:3a90b20958ff | 876 | //Ziel ist frei |
ladner | 2:3a90b20958ff | 877 | if((drinnen>0)&&(moglichAny)) |
ladner | 2:3a90b20958ff | 878 | { |
ladner | 4:2acb70f9cd22 | 879 | //port.printf("LDrinnen\n"); |
ladner | 2:3a90b20958ff | 880 | if(((((Field[Feldgrose*Drann]-1) &0x0C) >>2)==Drann)&&(Field[Feldgrose*Drann]>0)) |
ladner | 2:3a90b20958ff | 881 | { |
ladner | 4:2acb70f9cd22 | 882 | //port.printf("LAusfahrt Belegt\n"); |
ladner | 2:3a90b20958ff | 883 | if(((((Field[(Feldgrose*Drann+diceNum)%(Feldgrose*Spieler)]-1) &0x0C) >>2)!=Drann)||(Field[(Feldgrose*Drann+diceNum)%(Feldgrose*Spieler)]==0)) |
ladner | 2:3a90b20958ff | 884 | { |
ladner | 4:2acb70f9cd22 | 885 | //port.printf("LZiel frei (Done)\n"); |
ladner | 2:3a90b20958ff | 886 | moglich[(Field[Feldgrose*Drann]-1) &0x03] = 1; |
ladner | 2:3a90b20958ff | 887 | moglichAny=0; |
ladner | 2:3a90b20958ff | 888 | } |
ladner | 2:3a90b20958ff | 889 | } |
ladner | 0:e97a6a69fe4b | 890 | } |
ladner | 2:3a90b20958ff | 891 | |
ladner | 2:3a90b20958ff | 892 | //Ansetzen |
ladner | 2:3a90b20958ff | 893 | // 6 gewürfelt |
ladner | 2:3a90b20958ff | 894 | //drinnen>0 |
ladner | 2:3a90b20958ff | 895 | //Start-feld ist nicht von Spieler belegt |
ladner | 2:3a90b20958ff | 896 | if((drinnen>0)&&(moglichAny)&&(diceNum==6)) |
ladner | 0:e97a6a69fe4b | 897 | { |
ladner | 4:2acb70f9cd22 | 898 | //port.printf("LDrinnen & 6 \n"); |
ladner | 2:3a90b20958ff | 899 | if(((((Field[Feldgrose*Drann]-1) &0x0C) >>2)!=Drann)||(Field[Feldgrose*Drann]==0)) |
ladner | 1:0eaa7682f7e1 | 900 | { |
ladner | 4:2acb70f9cd22 | 901 | //port.printf("LAusfahrt frei (Done...Schleife)\n"); |
ladner | 2:3a90b20958ff | 902 | moglichAny=0; |
ladner | 1:0eaa7682f7e1 | 903 | for(char i = 0;i<Steine;i++) |
ladner | 1:0eaa7682f7e1 | 904 | if(PlayPos[(Drann<<2)|i]<Steine) |
ladner | 1:0eaa7682f7e1 | 905 | moglich[i]=1; |
ladner | 1:0eaa7682f7e1 | 906 | } |
ladner | 2:3a90b20958ff | 907 | } |
ladner | 2:3a90b20958ff | 908 | |
ladner | 2:3a90b20958ff | 909 | //Fahren |
ladner | 2:3a90b20958ff | 910 | if(moglichAny) |
ladner | 2:3a90b20958ff | 911 | { |
ladner | 4:2acb70f9cd22 | 912 | //port.printf("LNormal...\n"); |
ladner | 2:3a90b20958ff | 913 | for(char i = 0;i<Steine;i++) |
ladner | 0:e97a6a69fe4b | 914 | { |
ladner | 13:cb068deacb6c | 915 | if(PlayPos[(Drann<<2)|i]>=Spieler) //Drausen |
ladner | 1:0eaa7682f7e1 | 916 | { |
ladner | 13:cb068deacb6c | 917 | if((PlayPos[(Drann<<2)|i]+diceNum) < (Steine+Feldgrose*Spieler))//Zeil noch am Feld |
ladner | 1:0eaa7682f7e1 | 918 | { |
ladner | 2:3a90b20958ff | 919 | char temp = Field[(PlayPos[(Drann<<2)|i]- Steine + Feldgrose * Drann+diceNum) % (Feldgrose*Steine)]; //zielfeld |
ladner | 1:0eaa7682f7e1 | 920 | if(temp>0) |
ladner | 1:0eaa7682f7e1 | 921 | { |
ladner | 1:0eaa7682f7e1 | 922 | //myled = myled|temp<<8; |
ladner | 1:0eaa7682f7e1 | 923 | temp--; //(Spieler<<2)|Stein |
ladner | 1:0eaa7682f7e1 | 924 | temp = (temp&0xC)>>2;//Spieler |
ladner | 2:3a90b20958ff | 925 | if(temp!=Drann) //zielfeld ist nicht ich |
ladner | 1:0eaa7682f7e1 | 926 | moglich[i]=1; |
ladner | 1:0eaa7682f7e1 | 927 | } |
ladner | 2:3a90b20958ff | 928 | else//Feld ist leer |
ladner | 1:0eaa7682f7e1 | 929 | moglich[i]=1; |
ladner | 1:0eaa7682f7e1 | 930 | } |
ladner | 2:3a90b20958ff | 931 | else |
ladner | 2:3a90b20958ff | 932 | {//Kollisionsberechnung ins Ziel... |
ladner | 4:2acb70f9cd22 | 933 | if((PlayPos[(Drann<<2)|i]+diceNum)<(Steine*2+ Feldgrose*Spieler))//Schiest nicht über das Ziel hinaus... |
ladner | 13:cb068deacb6c | 934 | if(Ziel[(PlayPos[(Drann<<2)|i]-(Steine+Feldgrose*Spieler)+diceNum)|(Drann<<2)]==0)//Zielfeld ist leer (enthält ja nur mich) |
ladner | 4:2acb70f9cd22 | 935 | moglich[i]=1; |
ladner | 2:3a90b20958ff | 936 | } |
ladner | 1:0eaa7682f7e1 | 937 | } |
ladner | 1:0eaa7682f7e1 | 938 | } |
ladner | 1:0eaa7682f7e1 | 939 | } |
ladner | 2:3a90b20958ff | 940 | |
ladner | 13:cb068deacb6c | 941 | |
ladner | 13:cb068deacb6c | 942 | //Anzeigen der Möglichkeiten & überhaupt möglich? |
ladner | 2:3a90b20958ff | 943 | moglichAny=0; |
ladner | 1:0eaa7682f7e1 | 944 | myled = myled&0xF0F; |
ladner | 1:0eaa7682f7e1 | 945 | for(char i = 0;i<Steine;i++) |
ladner | 2:3a90b20958ff | 946 | { |
ladner | 1:0eaa7682f7e1 | 947 | myled = myled|(moglich[i]<<i+4); |
ladner | 1:0eaa7682f7e1 | 948 | moglichAny = moglichAny | moglich[i]; |
ladner | 2:3a90b20958ff | 949 | } |
ladner | 13:cb068deacb6c | 950 | |
ladner | 13:cb068deacb6c | 951 | if(moglichAny) //Fahren möglich |
ladner | 1:0eaa7682f7e1 | 952 | { |
ladner | 1:0eaa7682f7e1 | 953 | selected = (last[Drann]+Steine-1)%Steine; |
ladner | 1:0eaa7682f7e1 | 954 | moveNext(); |
ladner | 1:0eaa7682f7e1 | 955 | MoveAnim.attach(&MoveRun,0.3); |
ladner | 1:0eaa7682f7e1 | 956 | } |
ladner | 13:cb068deacb6c | 957 | else //Fahren nicht möglich |
ladner | 1:0eaa7682f7e1 | 958 | { |
ladner | 13:cb068deacb6c | 959 | if(feld<=0) //keine am Feld |
ladner | 1:0eaa7682f7e1 | 960 | { |
ladner | 13:cb068deacb6c | 961 | if(count<2) |
ladner | 4:2acb70f9cd22 | 962 | { |
ladner | 4:2acb70f9cd22 | 963 | diceEn=0; |
ladner | 4:2acb70f9cd22 | 964 | count++; |
ladner | 4:2acb70f9cd22 | 965 | port.printf("LCount: %d\n",count); |
ladner | 4:2acb70f9cd22 | 966 | } |
ladner | 0:e97a6a69fe4b | 967 | } |
ladner | 13:cb068deacb6c | 968 | else //Fahren nicht möglich,spieler am Feld & 6 gewürfelt |
ladner | 13:cb068deacb6c | 969 | { |
ladner | 13:cb068deacb6c | 970 | if(diceNum==6) |
ladner | 13:cb068deacb6c | 971 | diceEn=0; |
ladner | 13:cb068deacb6c | 972 | } |
ladner | 1:0eaa7682f7e1 | 973 | } |
ladner | 1:0eaa7682f7e1 | 974 | } |
ladner | 1:0eaa7682f7e1 | 975 | |
ladner | 1:0eaa7682f7e1 | 976 | void MoveDo() |
ladner | 1:0eaa7682f7e1 | 977 | { |
ladner | 13:cb068deacb6c | 978 | if((diceEn>1)&&(diceEn<4)) |
ladner | 1:0eaa7682f7e1 | 979 | { |
ladner | 13:cb068deacb6c | 980 | if(moglich[selected]==1) |
ladner | 1:0eaa7682f7e1 | 981 | { |
ladner | 13:cb068deacb6c | 982 | if(PlayPos[(Drann<<2)|selected]<Steine) //nicht Draußsen |
ladner | 1:0eaa7682f7e1 | 983 | { |
ladner | 13:cb068deacb6c | 984 | PlayPos[(Drann<<2)|selected] = Steine; //Ausfahren |
ladner | 13:cb068deacb6c | 985 | char temp = Field[Drann*Feldgrose]; //Ansetzfeld wird analysiert |
ladner | 1:0eaa7682f7e1 | 986 | if(temp>0) |
ladner | 1:0eaa7682f7e1 | 987 | { |
ladner | 1:0eaa7682f7e1 | 988 | //myled = myled|temp<<8; |
ladner | 1:0eaa7682f7e1 | 989 | temp--; //(Spieler<<2)|Stein |
ladner | 1:0eaa7682f7e1 | 990 | PlayPos[temp] = (temp & 0x03); //rücksetzung des Feldes... |
ladner | 1:0eaa7682f7e1 | 991 | } |
ladner | 1:0eaa7682f7e1 | 992 | } |
ladner | 13:cb068deacb6c | 993 | else //Draußen |
ladner | 13:cb068deacb6c | 994 | { |
ladner | 13:cb068deacb6c | 995 | PlayPos[(Drann<<2)|selected] += diceNum; //Weitersetzen |
ladner | 13:cb068deacb6c | 996 | //PlayPos[(Drann<<2)|selected] |
ladner | 13:cb068deacb6c | 997 | if(PlayPos[(Drann<<2)|selected]<Steine+Spieler*Feldgrose) //noch nicht drinnen |
ladner | 13:cb068deacb6c | 998 | { |
ladner | 13:cb068deacb6c | 999 | //Field>0 |
ladner | 13:cb068deacb6c | 1000 | char temp = Field[ ( PlayPos[(Drann<<2)|selected] - Steine + (Feldgrose * Drann) ) % (Feldgrose*Steine) ]; |
ladner | 13:cb068deacb6c | 1001 | if(temp>0) |
ladner | 13:cb068deacb6c | 1002 | { |
ladner | 13:cb068deacb6c | 1003 | //myled = myled|temp<<8; |
ladner | 13:cb068deacb6c | 1004 | temp--; //(Spieler<<2)|Stein |
ladner | 13:cb068deacb6c | 1005 | PlayPos[temp] = (temp & 0x03); //rücksetzung des Feldes... |
ladner | 13:cb068deacb6c | 1006 | } |
ladner | 13:cb068deacb6c | 1007 | } |
ladner | 13:cb068deacb6c | 1008 | } |
ladner | 13:cb068deacb6c | 1009 | //else //nicht möglich |
ladner | 13:cb068deacb6c | 1010 | |
ladner | 0:e97a6a69fe4b | 1011 | } |
ladner | 1:0eaa7682f7e1 | 1012 | MoveAnim.detach(); |
ladner | 1:0eaa7682f7e1 | 1013 | last[Drann]=selected; |
ladner | 13:cb068deacb6c | 1014 | myled = myled&0xF0F; |
ladner | 13:cb068deacb6c | 1015 | count = 0; |
ladner | 13:cb068deacb6c | 1016 | FieldGenerate(); |
ladner | 13:cb068deacb6c | 1017 | //Check for Win! |
ladner | 13:cb068deacb6c | 1018 | char temp = 0; |
ladner | 13:cb068deacb6c | 1019 | char j = 0; |
ladner | 13:cb068deacb6c | 1020 | char running = 1; |
ladner | 13:cb068deacb6c | 1021 | do |
ladner | 1:0eaa7682f7e1 | 1022 | { |
ladner | 13:cb068deacb6c | 1023 | temp = 0; |
ladner | 13:cb068deacb6c | 1024 | for (char i = 0; i < Steine; i++) |
ladner | 13:cb068deacb6c | 1025 | if (Ziel[(Drann<<2)|i]>0) |
ladner | 13:cb068deacb6c | 1026 | temp++; |
ladner | 13:cb068deacb6c | 1027 | if((temp>=4)&&(diceEn>1)) |
ladner | 13:cb068deacb6c | 1028 | port.printf("LSpieler %d hat das Spiel beendet!\n",Drann); |
ladner | 13:cb068deacb6c | 1029 | if(temp==4) |
ladner | 13:cb068deacb6c | 1030 | Drann = (Drann+1)%Spieler; |
ladner | 13:cb068deacb6c | 1031 | else |
ladner | 13:cb068deacb6c | 1032 | { |
ladner | 13:cb068deacb6c | 1033 | if(j==0) |
ladner | 13:cb068deacb6c | 1034 | { |
ladner | 13:cb068deacb6c | 1035 | if(diceNum<6) |
ladner | 13:cb068deacb6c | 1036 | Drann = (Drann+1)%Spieler; |
ladner | 13:cb068deacb6c | 1037 | else |
ladner | 13:cb068deacb6c | 1038 | running = 0; |
ladner | 13:cb068deacb6c | 1039 | } |
ladner | 13:cb068deacb6c | 1040 | else |
ladner | 13:cb068deacb6c | 1041 | running = 0; |
ladner | 13:cb068deacb6c | 1042 | |
ladner | 13:cb068deacb6c | 1043 | } |
ladner | 13:cb068deacb6c | 1044 | diceEn = 0; |
ladner | 13:cb068deacb6c | 1045 | j++; |
ladner | 13:cb068deacb6c | 1046 | }while((j<=Spieler)&(running>0)); |
ladner | 13:cb068deacb6c | 1047 | if(running==1) |
ladner | 13:cb068deacb6c | 1048 | { |
ladner | 13:cb068deacb6c | 1049 | port.printf("LSpiel beendet!\n"); |
ladner | 13:cb068deacb6c | 1050 | diceEn = 4; |
ladner | 1:0eaa7682f7e1 | 1051 | } |
ladner | 1:0eaa7682f7e1 | 1052 | DicePrint(); |
ladner | 1:0eaa7682f7e1 | 1053 | FieldPrint(); |
ladner | 1:0eaa7682f7e1 | 1054 | FeldPrint(); |
ladner | 13:cb068deacb6c | 1055 | port.printf("LDrann:%d\n",Drann); |
ladner | 1:0eaa7682f7e1 | 1056 | } |
ladner | 4:2acb70f9cd22 | 1057 | } |
ladner | 13:cb068deacb6c | 1058 | |
ladner | 4:2acb70f9cd22 | 1059 | void ColorPrint(uint32_t color) |
ladner | 4:2acb70f9cd22 | 1060 | { |
ladner | 4:2acb70f9cd22 | 1061 | port.printf("%c%c%c%c\n",27+((color&0xFC0000)>>18),27+((color&0x03f000)>>12),27+((color&0x000FC0)>>6),27+(color&0x00003F)); |
ladner | 13:cb068deacb6c | 1062 | } |
ladner | 13:cb068deacb6c | 1063 | |
ladner | 13:cb068deacb6c | 1064 | //http://www.repairfaq.org/REPAIR/F_SNES.html |
ladner | 13:cb068deacb6c | 1065 | |
ladner | 13:cb068deacb6c | 1066 | void dreh() |
ladner | 13:cb068deacb6c | 1067 | { |
ladner | 13:cb068deacb6c | 1068 | char temp = DD; |
ladner | 13:cb068deacb6c | 1069 | if(DD_last == 3) |
ladner | 13:cb068deacb6c | 1070 | { |
ladner | 13:cb068deacb6c | 1071 | if(temp == 0) |
ladner | 13:cb068deacb6c | 1072 | DD_last = 0; |
ladner | 13:cb068deacb6c | 1073 | } |
ladner | 13:cb068deacb6c | 1074 | else |
ladner | 13:cb068deacb6c | 1075 | { |
ladner | 13:cb068deacb6c | 1076 | if(temp == 3) |
ladner | 13:cb068deacb6c | 1077 | { |
ladner | 13:cb068deacb6c | 1078 | if(DD_last == 1) |
ladner | 13:cb068deacb6c | 1079 | up(); |
ladner | 13:cb068deacb6c | 1080 | if(DD_last == 2) |
ladner | 13:cb068deacb6c | 1081 | down(); |
ladner | 13:cb068deacb6c | 1082 | } |
ladner | 13:cb068deacb6c | 1083 | DD_last = temp; |
ladner | 13:cb068deacb6c | 1084 | } |
ladner | 13:cb068deacb6c | 1085 | } |
ladner | 13:cb068deacb6c | 1086 | |
ladner | 13:cb068deacb6c | 1087 | void druck() |
ladner | 13:cb068deacb6c | 1088 | { |
ladner | 13:cb068deacb6c | 1089 | if(DD_D==DD_d) |
ladner | 13:cb068deacb6c | 1090 | return; |
ladner | 13:cb068deacb6c | 1091 | else if(DD_D) |
ladner | 13:cb068deacb6c | 1092 | accept(); |
ladner | 13:cb068deacb6c | 1093 | DD_d=DD_D; |
ladner | 13:cb068deacb6c | 1094 | } |
ladner | 13:cb068deacb6c | 1095 | |
ladner | 13:cb068deacb6c | 1096 | char ausfuehren(uint32_t postion) |
ladner | 13:cb068deacb6c | 1097 | { |
ogris | 14:8f3619df12f1 | 1098 | char out = 1;//0 ende der postion |
ogris | 14:8f3619df12f1 | 1099 | VHS = 0; |
ladner | 13:cb068deacb6c | 1100 | switch (postion) |
ladner | 13:cb068deacb6c | 1101 | { |
ogris | 14:8f3619df12f1 | 1102 | case 0x15: |
ogris | 14:8f3619df12f1 | 1103 | out = 0; |
ogris | 14:8f3619df12f1 | 1104 | //zustand 7 aendern |
ogris | 14:8f3619df12f1 | 1105 | break; |
ogris | 14:8f3619df12f1 | 1106 | case 0x25: |
ogris | 14:8f3619df12f1 | 1107 | out = 0; |
ogris | 14:8f3619df12f1 | 1108 | //zustand kleinstmöglicher zustand |
ogris | 14:8f3619df12f1 | 1109 | break; |
ogris | 14:8f3619df12f1 | 1110 | case 0x35: |
ogris | 14:8f3619df12f1 | 1111 | out = 0; |
ogris | 14:8f3619df12f1 | 1112 | //zustand groestmoeglich |
ogris | 14:8f3619df12f1 | 1113 | break; |
ogris | 14:8f3619df12f1 | 1114 | case 0x19: |
ogris | 14:8f3619df12f1 | 1115 | out = 0; |
ogris | 14:8f3619df12f1 | 1116 | //schmeisszwang |
ogris | 14:8f3619df12f1 | 1117 | break; |
ogris | 14:8f3619df12f1 | 1118 | case 0x29: |
ogris | 14:8f3619df12f1 | 1119 | out = 0; |
ogris | 14:8f3619df12f1 | 1120 | //go home first |
ogris | 14:8f3619df12f1 | 1121 | break; |
ogris | 14:8f3619df12f1 | 1122 | case 0x39: |
ogris | 14:8f3619df12f1 | 1123 | out = 0; |
ogris | 14:8f3619df12f1 | 1124 | //ausfahrzwang |
ogris | 14:8f3619df12f1 | 1125 | break; |
ogris | 14:8f3619df12f1 | 1126 | case 0x17: |
ogris | 14:8f3619df12f1 | 1127 | out = 0; |
ogris | 14:8f3619df12f1 | 1128 | //Spiel-Menü:laden |
ogris | 14:8f3619df12f1 | 1129 | break; |
ogris | 14:8f3619df12f1 | 1130 | case 0x27: |
ogris | 14:8f3619df12f1 | 1131 | out = 0; |
ogris | 14:8f3619df12f1 | 1132 | //Spiel-Menü:speichern |
ogris | 14:8f3619df12f1 | 1133 | break; |
ogris | 14:8f3619df12f1 | 1134 | case 0x37: |
ogris | 14:8f3619df12f1 | 1135 | out = 0; |
ogris | 14:8f3619df12f1 | 1136 | //Spiel-Menü:reset |
ogris | 14:8f3619df12f1 | 1137 | break; |
ogris | 14:8f3619df12f1 | 1138 | case 0x1b: |
ogris | 14:8f3619df12f1 | 1139 | out = 0; |
ogris | 14:8f3619df12f1 | 1140 | //Config:laden |
ogris | 14:8f3619df12f1 | 1141 | break; |
ogris | 14:8f3619df12f1 | 1142 | case 0x2b: |
ogris | 14:8f3619df12f1 | 1143 | out = 0; |
ogris | 14:8f3619df12f1 | 1144 | //Config:speichern |
ogris | 14:8f3619df12f1 | 1145 | break; |
ogris | 14:8f3619df12f1 | 1146 | case 0x3b: |
ogris | 14:8f3619df12f1 | 1147 | out = 0; |
ogris | 14:8f3619df12f1 | 1148 | //Config:reset |
ogris | 14:8f3619df12f1 | 1149 | break; |
ogris | 14:8f3619df12f1 | 1150 | case 0x1f: |
ogris | 14:8f3619df12f1 | 1151 | out = 0; |
ogris | 14:8f3619df12f1 | 1152 | //Offline:new |
ogris | 14:8f3619df12f1 | 1153 | break; |
ogris | 14:8f3619df12f1 | 1154 | case 0x2f: |
ogris | 14:8f3619df12f1 | 1155 | out = 0; |
ogris | 14:8f3619df12f1 | 1156 | //Offline:reset |
ogris | 14:8f3619df12f1 | 1157 | break; |
ogris | 14:8f3619df12f1 | 1158 | case 0x3f: |
ogris | 14:8f3619df12f1 | 1159 | out = 0; |
ogris | 14:8f3619df12f1 | 1160 | //Offline:com |
ogris | 14:8f3619df12f1 | 1161 | break; |
ogris | 14:8f3619df12f1 | 1162 | case 0x6: |
ogris | 14:8f3619df12f1 | 1163 | VHS = 1; |
ogris | 14:8f3619df12f1 | 1164 | break; |
ogris | 19:b07fa9e47577 | 1165 | case 0x5d: |
ogris | 19:b07fa9e47577 | 1166 | out = 0; |
ogris | 19:b07fa9e47577 | 1167 | //Autoplay->zeit normal |
ogris | 19:b07fa9e47577 | 1168 | break; |
ogris | 19:b07fa9e47577 | 1169 | case 0x9d: |
ogris | 19:b07fa9e47577 | 1170 | out = 0; |
ogris | 19:b07fa9e47577 | 1171 | //Autoplay->zeit 2x |
ogris | 19:b07fa9e47577 | 1172 | break; |
ogris | 19:b07fa9e47577 | 1173 | case 0xdd: |
ogris | 19:b07fa9e47577 | 1174 | out = 0; |
ogris | 19:b07fa9e47577 | 1175 | //Autoplay->zeit 4x |
ogris | 19:b07fa9e47577 | 1176 | break; |
ogris | 20:9908c31eb2f7 | 1177 | case 0x66: |
ogris | 20:9908c31eb2f7 | 1178 | out = 0; |
ogris | 20:9908c31eb2f7 | 1179 | //Farbe Rot |
ogris | 20:9908c31eb2f7 | 1180 | break; |
ogris | 21:374e9aed07d9 | 1181 | case 0xa6: |
ogris | 21:374e9aed07d9 | 1182 | out = 0; |
ogris | 21:374e9aed07d9 | 1183 | //Farbe Green |
ogris | 21:374e9aed07d9 | 1184 | break; |
ogris | 21:374e9aed07d9 | 1185 | case 0xe6: |
ogris | 21:374e9aed07d9 | 1186 | out = 0; |
ogris | 21:374e9aed07d9 | 1187 | //Farbe blue |
ogris | 21:374e9aed07d9 | 1188 | break; |
ogris | 21:374e9aed07d9 | 1189 | case 0x5a: |
ogris | 21:374e9aed07d9 | 1190 | out = 0; |
ogris | 21:374e9aed07d9 | 1191 | //hell special. -> Helligkeit 100% |
ogris | 21:374e9aed07d9 | 1192 | break; |
ogris | 21:374e9aed07d9 | 1193 | case 0x9a: |
ogris | 21:374e9aed07d9 | 1194 | out = 0; |
ogris | 21:374e9aed07d9 | 1195 | //hell special. -> Helligkeit 75% |
ogris | 21:374e9aed07d9 | 1196 | break; |
ogris | 21:374e9aed07d9 | 1197 | case 0xda: |
ogris | 21:374e9aed07d9 | 1198 | out = 0; |
ogris | 21:374e9aed07d9 | 1199 | //hell special. -> Helligkeit 50% |
ogris | 21:374e9aed07d9 | 1200 | break; |
ogris | 21:374e9aed07d9 | 1201 | case 0x6a: |
ogris | 21:374e9aed07d9 | 1202 | out = 0; |
ogris | 21:374e9aed07d9 | 1203 | //hell special. -> Verhalten 1 |
ogris | 21:374e9aed07d9 | 1204 | break; |
ogris | 21:374e9aed07d9 | 1205 | case 0xaa: |
ogris | 21:374e9aed07d9 | 1206 | out = 0; |
ogris | 21:374e9aed07d9 | 1207 | //hell special. -> Verhalten 2 |
ogris | 21:374e9aed07d9 | 1208 | break; |
ogris | 21:374e9aed07d9 | 1209 | case 0xea: |
ogris | 21:374e9aed07d9 | 1210 | out = 0; |
ogris | 21:374e9aed07d9 | 1211 | //hell special. -> Verhalten 3 |
ogris | 21:374e9aed07d9 | 1212 | break; |
ogris | 21:374e9aed07d9 | 1213 | case 0x5e: |
ogris | 21:374e9aed07d9 | 1214 | out = 0; |
ogris | 21:374e9aed07d9 | 1215 | //wuerfel farbverhalten -> fixe |
ogris | 21:374e9aed07d9 | 1216 | break; |
ogris | 21:374e9aed07d9 | 1217 | case 0x9e: |
ogris | 21:374e9aed07d9 | 1218 | out = 0; |
ogris | 21:374e9aed07d9 | 1219 | //wuerfel farbverhalten -> Spieler farbe |
ogris | 21:374e9aed07d9 | 1220 | break; |
ogris | 21:374e9aed07d9 | 1221 | case 0xde: |
ogris | 21:374e9aed07d9 | 1222 | out = 0; |
ogris | 21:374e9aed07d9 | 1223 | //wuerfel farbverhalten -> 3 farben |
ogris | 21:374e9aed07d9 | 1224 | break; |
ogris | 21:374e9aed07d9 | 1225 | case 0x6e: |
ogris | 21:374e9aed07d9 | 1226 | out = 0; |
ogris | 21:374e9aed07d9 | 1227 | //wuerfelfarb def -> standart |
ogris | 21:374e9aed07d9 | 1228 | break; |
ogris | 21:374e9aed07d9 | 1229 | case 0xae: |
ogris | 21:374e9aed07d9 | 1230 | out = 0; |
ogris | 21:374e9aed07d9 | 1231 | //wuerfel farv def -> erlaubt |
ogris | 21:374e9aed07d9 | 1232 | break; |
ogris | 21:374e9aed07d9 | 1233 | case 0xee: |
ogris | 21:374e9aed07d9 | 1234 | out = 0; |
ogris | 21:374e9aed07d9 | 1235 | //wuerfel farb def -> verboten |
ogris | 21:374e9aed07d9 | 1236 | break; |
ogris | 21:374e9aed07d9 | 1237 | case 0x7e: |
ogris | 21:374e9aed07d9 | 1238 | out = 0; |
ogris | 21:374e9aed07d9 | 1239 | //wuerfel helligkeit -> 100% |
ogris | 21:374e9aed07d9 | 1240 | break; |
ogris | 21:374e9aed07d9 | 1241 | case 0xbe: |
ogris | 21:374e9aed07d9 | 1242 | out = 0; |
ogris | 21:374e9aed07d9 | 1243 | //wuerfel helligkeit -> 100% |
ogris | 21:374e9aed07d9 | 1244 | break; |
ogris | 21:374e9aed07d9 | 1245 | case 0xfe: |
ogris | 21:374e9aed07d9 | 1246 | out = 0; |
ogris | 21:374e9aed07d9 | 1247 | //wuerfel helligkeit -> 100% |
ogris | 21:374e9aed07d9 | 1248 | break; |
ogris | 21:374e9aed07d9 | 1249 | |
ogris | 21:374e9aed07d9 | 1250 | |
ogris | 21:374e9aed07d9 | 1251 | |
ogris | 19:b07fa9e47577 | 1252 | |
ogris | 14:8f3619df12f1 | 1253 | |
ladner | 13:cb068deacb6c | 1254 | default: |
ladner | 13:cb068deacb6c | 1255 | break; |
ladner | 13:cb068deacb6c | 1256 | } |
ladner | 13:cb068deacb6c | 1257 | return out; |
ladner | 13:cb068deacb6c | 1258 | } |
ladner | 13:cb068deacb6c | 1259 | |
ladner | 13:cb068deacb6c | 1260 | void posUpdate() |
ladner | 13:cb068deacb6c | 1261 | { |
ladner | 13:cb068deacb6c | 1262 | postion = 0; |
ladner | 13:cb068deacb6c | 1263 | for(char i = 0;i<depth-1;i++) |
ladner | 13:cb068deacb6c | 1264 | postion = postion|(mSelected[i]<<(i*2)); |
ladner | 13:cb068deacb6c | 1265 | } |
ladner | 13:cb068deacb6c | 1266 | |
ladner | 13:cb068deacb6c | 1267 | void up() |
ladner | 13:cb068deacb6c | 1268 | { |
ladner | 13:cb068deacb6c | 1269 | if(depth>0) |
ladner | 13:cb068deacb6c | 1270 | { |
ladner | 13:cb068deacb6c | 1271 | if(mSelected[depth-1]<1) |
ladner | 13:cb068deacb6c | 1272 | { |
ladner | 13:cb068deacb6c | 1273 | if(VHS==0) |
ladner | 13:cb068deacb6c | 1274 | mSelected[depth-1]=3; |
ladner | 13:cb068deacb6c | 1275 | else if(VHS==1) |
ladner | 13:cb068deacb6c | 1276 | mSelected[depth-1]=4; |
ladner | 13:cb068deacb6c | 1277 | else |
ladner | 13:cb068deacb6c | 1278 | mSelected[depth-1]=VHS; |
ladner | 13:cb068deacb6c | 1279 | } |
ladner | 13:cb068deacb6c | 1280 | else |
ladner | 13:cb068deacb6c | 1281 | mSelected[depth-1]--; |
ladner | 13:cb068deacb6c | 1282 | print_pos(); |
ladner | 13:cb068deacb6c | 1283 | } |
ladner | 13:cb068deacb6c | 1284 | } |
ladner | 13:cb068deacb6c | 1285 | |
ladner | 13:cb068deacb6c | 1286 | void down() |
ladner | 13:cb068deacb6c | 1287 | { |
ladner | 13:cb068deacb6c | 1288 | if(depth>0) |
ladner | 13:cb068deacb6c | 1289 | { |
ladner | 13:cb068deacb6c | 1290 | char temp=3; |
ladner | 13:cb068deacb6c | 1291 | if(VHS==0) |
ladner | 13:cb068deacb6c | 1292 | temp=3; |
ladner | 13:cb068deacb6c | 1293 | else if(VHS==1) |
ladner | 13:cb068deacb6c | 1294 | temp=4; |
ladner | 13:cb068deacb6c | 1295 | else |
ladner | 13:cb068deacb6c | 1296 | temp=VHS; |
ladner | 13:cb068deacb6c | 1297 | if(mSelected[depth-1]>(temp-1)) |
ladner | 13:cb068deacb6c | 1298 | mSelected[depth-1]=0; |
ladner | 13:cb068deacb6c | 1299 | else |
ladner | 13:cb068deacb6c | 1300 | mSelected[depth-1]++; |
ladner | 13:cb068deacb6c | 1301 | print_pos(); |
ladner | 13:cb068deacb6c | 1302 | } |
ladner | 13:cb068deacb6c | 1303 | } |
ladner | 13:cb068deacb6c | 1304 | |
ladner | 13:cb068deacb6c | 1305 | void accept() |
ladner | 13:cb068deacb6c | 1306 | { |
ladner | 13:cb068deacb6c | 1307 | if(depth>0) |
ladner | 13:cb068deacb6c | 1308 | { |
ladner | 13:cb068deacb6c | 1309 | postion = 0; |
ladner | 13:cb068deacb6c | 1310 | for(char i = 0;i<depth;i++) |
ladner | 13:cb068deacb6c | 1311 | postion = postion|(mSelected[i]<<(i*2)); |
ladner | 13:cb068deacb6c | 1312 | char temp = ausfuehren(postion); |
ladner | 13:cb068deacb6c | 1313 | if(temp>0) |
ladner | 13:cb068deacb6c | 1314 | { |
ladner | 13:cb068deacb6c | 1315 | if(mSelected[depth-1]==0) |
ladner | 13:cb068deacb6c | 1316 | { |
ladner | 13:cb068deacb6c | 1317 | exit(); |
ladner | 13:cb068deacb6c | 1318 | return; |
ladner | 13:cb068deacb6c | 1319 | } |
ladner | 13:cb068deacb6c | 1320 | else |
ladner | 13:cb068deacb6c | 1321 | { |
ladner | 13:cb068deacb6c | 1322 | mSelected[depth]=1; |
ladner | 13:cb068deacb6c | 1323 | depth++; |
ladner | 13:cb068deacb6c | 1324 | } |
ladner | 13:cb068deacb6c | 1325 | } |
ladner | 13:cb068deacb6c | 1326 | } |
ladner | 13:cb068deacb6c | 1327 | else |
ladner | 13:cb068deacb6c | 1328 | { |
ladner | 13:cb068deacb6c | 1329 | depth=1; |
ladner | 13:cb068deacb6c | 1330 | mDiceEn = diceEn; |
ladner | 13:cb068deacb6c | 1331 | if(mDiceEn==1) |
ladner | 13:cb068deacb6c | 1332 | { |
ladner | 13:cb068deacb6c | 1333 | DiceAnim.detach(); |
ladner | 13:cb068deacb6c | 1334 | diceTick = 0; |
ladner | 13:cb068deacb6c | 1335 | RandomDice.stop(); |
ladner | 13:cb068deacb6c | 1336 | mDiceEn=0; |
ladner | 13:cb068deacb6c | 1337 | } |
ladner | 13:cb068deacb6c | 1338 | if((mDiceEn==2)||(mDiceEn==3)) |
ladner | 13:cb068deacb6c | 1339 | { |
ladner | 13:cb068deacb6c | 1340 | MoveAnim.detach(); |
ladner | 13:cb068deacb6c | 1341 | MoveShow = 1; |
ladner | 13:cb068deacb6c | 1342 | MoveRun(); |
ladner | 13:cb068deacb6c | 1343 | } |
ladner | 13:cb068deacb6c | 1344 | diceEn=5; |
ladner | 13:cb068deacb6c | 1345 | DicePrint(); |
ladner | 13:cb068deacb6c | 1346 | //StartMenu-Anim |
ladner | 22:2d75e7ec402f | 1347 | diceTick=0; |
ladner | 22:2d75e7ec402f | 1348 | DiceAnim.attach(&DiceRun,0.3); |
ladner | 13:cb068deacb6c | 1349 | } |
ladner | 13:cb068deacb6c | 1350 | posUpdate(); |
ogris | 14:8f3619df12f1 | 1351 | port.printf("Lpostion:0x%x\n",postion); |
ladner | 13:cb068deacb6c | 1352 | if(depth>0) |
ladner | 13:cb068deacb6c | 1353 | { |
ladner | 13:cb068deacb6c | 1354 | print_menu(); |
ladner | 13:cb068deacb6c | 1355 | print_pos(); |
ladner | 13:cb068deacb6c | 1356 | } |
ladner | 13:cb068deacb6c | 1357 | else |
ladner | 13:cb068deacb6c | 1358 | print_default(); |
ladner | 13:cb068deacb6c | 1359 | } |
ladner | 13:cb068deacb6c | 1360 | |
ladner | 13:cb068deacb6c | 1361 | void exit() |
ladner | 13:cb068deacb6c | 1362 | { |
ladner | 13:cb068deacb6c | 1363 | if(depth>0) |
ladner | 13:cb068deacb6c | 1364 | { |
ladner | 13:cb068deacb6c | 1365 | depth--; |
ladner | 13:cb068deacb6c | 1366 | mSelected[depth]=0; |
ladner | 13:cb068deacb6c | 1367 | } |
ladner | 13:cb068deacb6c | 1368 | if(depth==0) |
ladner | 13:cb068deacb6c | 1369 | { |
ladner | 22:2d75e7ec402f | 1370 | DiceAnim.detach(); |
ladner | 22:2d75e7ec402f | 1371 | diceTick=0; |
ladner | 22:2d75e7ec402f | 1372 | char temp = diceEn; |
ladner | 22:2d75e7ec402f | 1373 | diceEn=0; |
ladner | 22:2d75e7ec402f | 1374 | DicePrint(); |
ladner | 22:2d75e7ec402f | 1375 | diceEn=temp; |
ladner | 13:cb068deacb6c | 1376 | if(mDiceEn<5) |
ladner | 13:cb068deacb6c | 1377 | { |
ladner | 13:cb068deacb6c | 1378 | diceEn=mDiceEn; |
ladner | 13:cb068deacb6c | 1379 | if((mDiceEn==2)||(mDiceEn==3)) |
ladner | 13:cb068deacb6c | 1380 | MoveAnim.attach(&MoveRun,0.3); |
ladner | 13:cb068deacb6c | 1381 | mDiceEn=5; |
ladner | 13:cb068deacb6c | 1382 | } |
ladner | 22:2d75e7ec402f | 1383 | DicePrint(); |
ladner | 13:cb068deacb6c | 1384 | } |
ladner | 13:cb068deacb6c | 1385 | posUpdate(); |
ogris | 14:8f3619df12f1 | 1386 | ausfuehren(postion); |
ladner | 13:cb068deacb6c | 1387 | if(depth>0) |
ladner | 13:cb068deacb6c | 1388 | { |
ladner | 13:cb068deacb6c | 1389 | print_menu(); |
ladner | 13:cb068deacb6c | 1390 | print_pos(); |
ladner | 13:cb068deacb6c | 1391 | } |
ladner | 13:cb068deacb6c | 1392 | else |
ladner | 13:cb068deacb6c | 1393 | print_default(); |
ladner | 13:cb068deacb6c | 1394 | } |
ladner | 13:cb068deacb6c | 1395 | |
ladner | 13:cb068deacb6c | 1396 | void print_menu() |
ladner | 13:cb068deacb6c | 1397 | { |
ladner | 13:cb068deacb6c | 1398 | port.printf("DR\n"); |
ladner | 13:cb068deacb6c | 1399 | lcd.cls(); |
ladner | 13:cb068deacb6c | 1400 | lcd.locate(1,0); |
ladner | 13:cb068deacb6c | 1401 | lcd.printf(text_ln0[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1402 | port.printf("D%c%c%s\n",28,27,text_ln0[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1403 | lcd.locate(1,1); |
ladner | 13:cb068deacb6c | 1404 | lcd.printf(text_ln1[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1405 | port.printf("D%c%c%s\n",28,28,text_ln1[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1406 | lcd.locate(1,2); |
ladner | 13:cb068deacb6c | 1407 | lcd.printf(text_ln2[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1408 | port.printf("D%c%c%s\n",28,29,text_ln2[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1409 | lcd.locate(1,3); |
ladner | 13:cb068deacb6c | 1410 | lcd.printf(text_ln3[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1411 | port.printf("D%c%c%s\n",28,30,text_ln3[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1412 | } |
ladner | 13:cb068deacb6c | 1413 | |
ladner | 13:cb068deacb6c | 1414 | void print_pos() |
ladner | 13:cb068deacb6c | 1415 | { |
ladner | 13:cb068deacb6c | 1416 | if (VHS==1) |
ladner | 13:cb068deacb6c | 1417 | { |
ladner | 13:cb068deacb6c | 1418 | lcd.locate(0,3); |
ladner | 13:cb068deacb6c | 1419 | // "--------------------" |
ladner | 13:cb068deacb6c | 1420 | lcd.printf(" "); |
ladner | 13:cb068deacb6c | 1421 | port.printf("D%c%c \n",27,27+3); |
ladner | 13:cb068deacb6c | 1422 | |
ladner | 13:cb068deacb6c | 1423 | lcd.locate(0,0); |
ladner | 13:cb068deacb6c | 1424 | if(mSelected[depth-1]==0) |
ladner | 13:cb068deacb6c | 1425 | { |
ladner | 13:cb068deacb6c | 1426 | port.printf("D%c%c<\n",27,27); |
ladner | 13:cb068deacb6c | 1427 | lcd.putc('<'); |
ladner | 13:cb068deacb6c | 1428 | } |
ladner | 13:cb068deacb6c | 1429 | else |
ladner | 13:cb068deacb6c | 1430 | { |
ladner | 13:cb068deacb6c | 1431 | port.printf("D%c%c \n",27,27); |
ladner | 13:cb068deacb6c | 1432 | lcd.putc(' '); |
ladner | 13:cb068deacb6c | 1433 | |
ladner | 13:cb068deacb6c | 1434 | lcd.locate(4*mSelected[depth-1],3); |
ladner | 13:cb068deacb6c | 1435 | lcd.putc('^'); |
ladner | 13:cb068deacb6c | 1436 | port.printf("D%c%c^\n",27+4*mSelected[depth-1],27+3); |
ladner | 13:cb068deacb6c | 1437 | } |
ladner | 13:cb068deacb6c | 1438 | } |
ladner | 13:cb068deacb6c | 1439 | else |
ladner | 13:cb068deacb6c | 1440 | { |
ladner | 13:cb068deacb6c | 1441 | for(char i=0;i<4;i++) |
ladner | 13:cb068deacb6c | 1442 | { |
ladner | 13:cb068deacb6c | 1443 | lcd.locate(0,i); |
ladner | 13:cb068deacb6c | 1444 | if((mSelected[depth-1]+0)==i) |
ladner | 13:cb068deacb6c | 1445 | { |
ladner | 13:cb068deacb6c | 1446 | if(i==0) |
ladner | 13:cb068deacb6c | 1447 | { |
ladner | 13:cb068deacb6c | 1448 | port.printf("D%c%c<\n",27,i+27); |
ladner | 13:cb068deacb6c | 1449 | lcd.putc('<'); |
ladner | 13:cb068deacb6c | 1450 | } |
ladner | 13:cb068deacb6c | 1451 | else |
ladner | 13:cb068deacb6c | 1452 | { |
ladner | 13:cb068deacb6c | 1453 | port.printf("D%c%c>\n",27,i+27); |
ladner | 13:cb068deacb6c | 1454 | lcd.putc('>'); |
ladner | 13:cb068deacb6c | 1455 | } |
ladner | 13:cb068deacb6c | 1456 | } |
ladner | 13:cb068deacb6c | 1457 | else |
ladner | 13:cb068deacb6c | 1458 | { |
ladner | 13:cb068deacb6c | 1459 | port.printf("D%c%c \n",27,i+27); |
ladner | 13:cb068deacb6c | 1460 | lcd.putc(' '); |
ladner | 13:cb068deacb6c | 1461 | } |
ladner | 13:cb068deacb6c | 1462 | } |
ladner | 13:cb068deacb6c | 1463 | } |
ladner | 13:cb068deacb6c | 1464 | } |
ladner | 13:cb068deacb6c | 1465 | |
ladner | 13:cb068deacb6c | 1466 | void print_default() |
ladner | 13:cb068deacb6c | 1467 | { |
ladner | 13:cb068deacb6c | 1468 | lcd.cls(); |
ladner | 13:cb068deacb6c | 1469 | lcd.printf(" Spiel lauft..."); |
ladner | 13:cb068deacb6c | 1470 | lcd.locate(0,3); |
ladner | 13:cb068deacb6c | 1471 | lcd.printf("12345678901234567890"); |
ladner | 13:cb068deacb6c | 1472 | port.printf("D%c%c Spiel lauft... \n",27,27); |
ladner | 13:cb068deacb6c | 1473 | port.printf("D%c%c \n",27,28); |
ladner | 13:cb068deacb6c | 1474 | port.printf("D%c%c \n",27,29); |
ladner | 13:cb068deacb6c | 1475 | port.printf("D%c%c12345678901234567890\n",27,30); |
ladner | 0:e97a6a69fe4b | 1476 | } |