a
Dependencies: Led-libary TextLCD mbed
Fork of Mbed-Mensch-8 by
main.cpp@20:9908c31eb2f7, 2016-04-01 (annotated)
- Committer:
- ogris
- Date:
- Fri Apr 01 15:49:43 2016 +0000
- Revision:
- 20:9908c31eb2f7
- Parent:
- 19:b07fa9e47577
- Child:
- 21:374e9aed07d9
test;
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
ladner | 0:e97a6a69fe4b | 1 | #include "mbed.h" |
ladner | 1:0eaa7682f7e1 | 2 | #include "WS2812B.h" |
ladner | 13:cb068deacb6c | 3 | #include "TextLCD.h" |
ladner | 0:e97a6a69fe4b | 4 | |
ogris | 18:d747cf2de3bf | 5 | |
ogris | 18:d747cf2de3bf | 6 | /*Todo list |
ogris | 18:d747cf2de3bf | 7 | switch case aktualisieren |
ogris | 18:d747cf2de3bf | 8 | Autoplay |
ogris | 18:d747cf2de3bf | 9 | Switchcase alle Funktionen einfügen |
ogris | 18:d747cf2de3bf | 10 | Menü prüfen, erweitern |
ogris | 18:d747cf2de3bf | 11 | ( |
ogris | 18:d747cf2de3bf | 12 | Farben Menü für alle Spieler fehlt //rgb einstellen -> spieler 2-4 fehlt |
ogris | 18:d747cf2de3bf | 13 | Würfel-> Farbe vll bereits ein älteres Menü zu benutzen |
ogris | 18:d747cf2de3bf | 14 | Würfel -> Farbverhalten gleich wie oben |
ogris | 19:b07fa9e47577 | 15 | Autoplay generell ? |
ogris | 20:9908c31eb2f7 | 16 | Farben Screen welcher spieler würfel ? |
ogris | 18:d747cf2de3bf | 17 | ) |
ogris | 18:d747cf2de3bf | 18 | |
ogris | 18:d747cf2de3bf | 19 | */ |
ogris | 18:d747cf2de3bf | 20 | |
ogris | 18:d747cf2de3bf | 21 | |
ogris | 18:d747cf2de3bf | 22 | |
ladner | 0:e97a6a69fe4b | 23 | I2C i2c(P0_5,P0_4); |
ladner | 0:e97a6a69fe4b | 24 | Serial port(P0_19,P0_18); |
ladner | 0:e97a6a69fe4b | 25 | BusOut myled(P1_8,P1_9,P1_10,P1_11,P1_0,P1_1,P1_3,P1_4,P1_6,P1_7,P1_12,P1_13); |
ladner | 0:e97a6a69fe4b | 26 | AnalogIn ldr(P0_12); |
ladner | 0:e97a6a69fe4b | 27 | AnalogIn poti(P0_11); |
ladner | 1:0eaa7682f7e1 | 28 | //BusOut rgb(P0_9,P1_15,P0_21); |
ladner | 1:0eaa7682f7e1 | 29 | |
ladner | 1:0eaa7682f7e1 | 30 | RGBOut rgb(P0_21,P0_9,P1_15); |
ladner | 1:0eaa7682f7e1 | 31 | |
ladner | 1:0eaa7682f7e1 | 32 | InterruptIn Button0(P0_1); |
ladner | 0:e97a6a69fe4b | 33 | InterruptIn Button1(P1_16); |
ladner | 0:e97a6a69fe4b | 34 | InterruptIn Button2(P0_23); |
ladner | 1:0eaa7682f7e1 | 35 | InterruptIn Button3(P0_10); |
ladner | 1:0eaa7682f7e1 | 36 | InterruptIn Button4(P0_15); |
ladner | 13:cb068deacb6c | 37 | BusIn btn(P1_16,P0_23,P0_10,P0_15,P0_1); |
ladner | 0:e97a6a69fe4b | 38 | |
ladner | 13:cb068deacb6c | 39 | LedOut Feld (p6);//P6 |
ladner | 13:cb068deacb6c | 40 | LedOut Home (p7);//P7 |
ladner | 13:cb068deacb6c | 41 | LedOut Dice (p8);//P8 |
ladner | 13:cb068deacb6c | 42 | //-> Würfel (ersten 3 LED in Binär-4. LED für 7. Zustand), Spieler, Referenz(auch RGB am board) |
ladner | 13:cb068deacb6c | 43 | |
ladner | 13:cb068deacb6c | 44 | TextLCD lcd(p21, p22, p23, p24, p25, p26,TextLCD::LCD20x4); |
ladner | 13:cb068deacb6c | 45 | |
ladner | 13:cb068deacb6c | 46 | InterruptIn DD_A(p29);//P29 |
ladner | 13:cb068deacb6c | 47 | InterruptIn DD_B(p30);//P30 |
ladner | 13:cb068deacb6c | 48 | InterruptIn DD_C(p35);//P35 |
ladner | 13:cb068deacb6c | 49 | DigitalIn DD_D(p35); |
ladner | 13:cb068deacb6c | 50 | BusIn DD(p29,p30);//P29,P30 |
ladner | 13:cb068deacb6c | 51 | |
ladner | 13:cb068deacb6c | 52 | //Dice |
ladner | 1:0eaa7682f7e1 | 53 | Timer Random; |
ladner | 13:cb068deacb6c | 54 | Timer RandomDice; |
ladner | 1:0eaa7682f7e1 | 55 | |
ladner | 1:0eaa7682f7e1 | 56 | Ticker DiceAnim; |
ladner | 1:0eaa7682f7e1 | 57 | void DiceRun(); |
ladner | 1:0eaa7682f7e1 | 58 | void setDice(char number); |
ladner | 1:0eaa7682f7e1 | 59 | void DicePrint(); |
ladner | 13:cb068deacb6c | 60 | void DiceCal(); //umrechning des 7.Zustands in eine Zahl zwischen 1 & 6 |
ladner | 1:0eaa7682f7e1 | 61 | char dicePos = 0; |
ladner | 1:0eaa7682f7e1 | 62 | char diceEn = 0; |
ladner | 1:0eaa7682f7e1 | 63 | char diceTick = 0; |
ladner | 1:0eaa7682f7e1 | 64 | char diceNum = 0; |
ladner | 1:0eaa7682f7e1 | 65 | int16_t diceDecode [7]= {0x1,0x88,0x89,0xAA,0xAB,0x1BA,0x154}; |
ladner | 13:cb068deacb6c | 66 | //Game |
ladner | 1:0eaa7682f7e1 | 67 | #define Feldgrose 10 |
ladner | 1:0eaa7682f7e1 | 68 | #define Spieler 4 |
ladner | 1:0eaa7682f7e1 | 69 | #define Steine 4 |
ladner | 1:0eaa7682f7e1 | 70 | |
ladner | 1:0eaa7682f7e1 | 71 | char PlayPos[Spieler*Steine]; //Zahl zwischen 0 & 47 ((0xC0 -> Spieler)>>2 / 0x03 -> Stein) |
ladner | 13:cb068deacb6c | 72 | char Start[Spieler*Steine]; //Enthält den Index für PlayPos (nur das 'normale' Spielfend) |
ladner | 13:cb068deacb6c | 73 | char Ziel[Spieler*Steine]; //Enthält den Index für PlayPos (nur das 'normale' Spielfend) |
ladner | 1:0eaa7682f7e1 | 74 | char Drann; //Spieler, der drann ist |
ladner | 1:0eaa7682f7e1 | 75 | char count; //Für 6er & mehrfaches Würfeln beim Ansetzen |
ladner | 1:0eaa7682f7e1 | 76 | char last[Spieler]; //zuletzt benutzte Spielstein, der zuletzt benutzt wurde |
ladner | 1:0eaa7682f7e1 | 77 | char moglich[Steine]; |
ladner | 1:0eaa7682f7e1 | 78 | char selected; //der aktuell ausgewählte Zug |
ladner | 1:0eaa7682f7e1 | 79 | char Field[Spieler*Feldgrose]; //Enthält den Index für PlayPos (nur das 'normale' Spielfend) |
ladner | 1:0eaa7682f7e1 | 80 | void FieldPrint(); //Ausgabe auf Com-Port |
ladner | 1:0eaa7682f7e1 | 81 | void FieldGenerate(); //Berechnung von PlayPos auf Start, Ziel, Field |
ladner | 1:0eaa7682f7e1 | 82 | void FeldPrint(); //Ausgabe von Field auf den Led-Streifen (Feld) der Farben |
ladner | 1:0eaa7682f7e1 | 83 | void GameCal(); |
ladner | 1:0eaa7682f7e1 | 84 | Ticker MoveAnim; |
ladner | 1:0eaa7682f7e1 | 85 | void MoveRun(); |
ladner | 1:0eaa7682f7e1 | 86 | char MoveShow; |
ladner | 13:cb068deacb6c | 87 | void ColorPrint(uint32_t color); |
ladner | 13:cb068deacb6c | 88 | //Animations |
ladner | 13:cb068deacb6c | 89 | char AnimField[Spieler*Feldgrose]; |
ladner | 13:cb068deacb6c | 90 | char AnimStart[Spieler*Steine]; |
ladner | 13:cb068deacb6c | 91 | char AnimZiel[Spieler*Steine]; |
ladner | 13:cb068deacb6c | 92 | char AnimPos[Spieler*Steine]; |
ladner | 13:cb068deacb6c | 93 | char AnimDo; //Feld_Animieren,Start Animieren, Ziel Animierenw |
ladner | 13:cb068deacb6c | 94 | void AnimCal(); |
ladner | 13:cb068deacb6c | 95 | //Core Interactions |
ladner | 13:cb068deacb6c | 96 | void reset(); |
ladner | 1:0eaa7682f7e1 | 97 | void MoveDo(); |
ladner | 13:cb068deacb6c | 98 | void moveNext(); |
ladner | 13:cb068deacb6c | 99 | void moveLast(); |
ladner | 13:cb068deacb6c | 100 | void DiceStart(); |
ladner | 13:cb068deacb6c | 101 | void DiceStop(); |
ladner | 13:cb068deacb6c | 102 | //Button entprellung (funktioniert nicht...) |
ladner | 13:cb068deacb6c | 103 | void btn0(); |
ladner | 13:cb068deacb6c | 104 | void btn1(); |
ladner | 13:cb068deacb6c | 105 | void btn2(); |
ladner | 13:cb068deacb6c | 106 | void btn3(); |
ladner | 13:cb068deacb6c | 107 | void btn4(); |
ladner | 13:cb068deacb6c | 108 | char btnLast; |
ladner | 13:cb068deacb6c | 109 | //Farben |
ladner | 13:cb068deacb6c | 110 | uint32_t Farben[Spieler]; //Berechnete Hellichkeiten der Speiler fertig zur Ausgabe... |
ladner | 13:cb068deacb6c | 111 | uint32_t Background = 0; //Hintergrund (Leerfeld) |
ladner | 13:cb068deacb6c | 112 | uint32_t DiseC = 0x00FF00; //Würfelfarbe |
ladner | 13:cb068deacb6c | 113 | void ColorPrint(uint32_t color); //vorher den Header senden (manuell...) |
ladner | 13:cb068deacb6c | 114 | |
ladner | 13:cb068deacb6c | 115 | char DD_last; |
ladner | 13:cb068deacb6c | 116 | char DD_d; |
ladner | 13:cb068deacb6c | 117 | |
ladner | 13:cb068deacb6c | 118 | void dreh(); |
ladner | 13:cb068deacb6c | 119 | void druck(); |
ladner | 13:cb068deacb6c | 120 | |
ladner | 13:cb068deacb6c | 121 | void up(); |
ladner | 13:cb068deacb6c | 122 | void down(); |
ladner | 13:cb068deacb6c | 123 | void accept(); |
ladner | 13:cb068deacb6c | 124 | void exit(); |
ladner | 13:cb068deacb6c | 125 | void print_menu(); |
ladner | 13:cb068deacb6c | 126 | void print_pos(); |
ladner | 13:cb068deacb6c | 127 | void print_default(); |
ladner | 13:cb068deacb6c | 128 | void posUpdate(); |
ladner | 13:cb068deacb6c | 129 | char ausfuehren(uint32_t postion); |
ladner | 13:cb068deacb6c | 130 | |
ladner | 13:cb068deacb6c | 131 | //string test (""); |
ladner | 13:cb068deacb6c | 132 | // "1234567890123456789","1234567890123456789","1234567890123456789","1234567890123456789", ,"1234567890123456789","1234567890123456789","1234567890123456789", |
ogris | 16:9a868ab2a5cb | 133 | const char * const text_ln0[] = {"MENU: ","Spiel-Menu: ","Anzeige-Menu: ","Speicher-Menu: ","ERROR ","7.Zustand-Menu: ","Farben-Menu: ","Spiel-Menu: ","Spielregeln-Menu: ","Spielregeln-Menu: ","Hell./Sp.Led-Menu: ","Config-Menu: ","Autplay-zeit ","Autplay-Menu: ","Wurfel-Menu: ","Ofline/Com-Menu: ","Enable/Manuell ","Farben ","Helligkeit Wert ","Sp.Led-Verhalten ","Farbverhalten ","Farbverhalten def ","Helligkeit Wert "}; |
ogris | 16:9a868ab2a5cb | 134 | const char * const text_ln1[] = {"Spiel ","7.Zustand ","Farben ","Spiel "," ","Disable "," ","Laden ","Taktik 1 ","Smeiszwang <I/0> ","Wert: <wert> ","Laden ","normal ","Zeit ","Farbverhalten ","New "," ","R: ","100% ","Verhalten 1 ","fixe Farbe ","Standart ","100% "}; |
ogris | 16:9a868ab2a5cb | 135 | const char * const text_ln2[] = {"Anzeige ","Spielregeln ","Hellichkeit/Sp.Led ","Config. "," ","kleinstmoglich ","SP: 1 2 3 4 ","Speichern ","Taktik 2 ","Go Home first <I/0>","Sp.Led-Verhalten ","Speichern ","x2 ","Agro/Taktik ","Farb def ","Reset "," ","G: ","75% ","Verhalten 2 ","Spieler Farbe ","erlaubt ","75% "}; |
ogris | 16:9a868ab2a5cb | 136 | const char * const text_ln3[] = {"Speicher ","Autoplay ","Wurfel ","Ofline/Com "," ","grostmoglich "," ","Reset ","Taktik 3 ","Ausfahrzwang <I/0> ","Andert: <wert> fehl","Reset ","x4 ","Enable/Manuell ","Hellichkeit ","Com "," ","B: ","50%b ","Verhalten 3 ","3 Farben ","verboten ","50% "}; |
ogris | 20:9908c31eb2f7 | 137 | char textPos[] = {0x0 ,0x1 ,0x2 ,0x3 ,0x4 ,0x5 ,0x6 ,0x7 ,0x4 ,0x9 ,0xA ,0xB ,0x4 ,0xD ,0xE ,0xF ,0x10 ,0x11 ,0x12 ,0x13 ,0x14 ,0x15 ,0x16,0x17,0x18,0x19,0x12,0x1B,0x1C,0xC,0x14,0x1F,0x20,0x21,0x22,0x23,0x24,0x25,0x11,0x27,0x28,0x29,0x13,0x2B,0x10,0x2D,0x2E,0x2F,0x30,0x31,0x32,0x33,0x34,0x35,0x11,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D,0x16,0x3F,0x40,0x41,0x42,0x43,0x44,0x45,0x11,0x47,0x48,0x49,0x4A,0x4B,0x4C,0x4D,0x4E,0x4F,0x50,0x51,0x52,0x53,0x54,0x55,0x11,0x57,0x58,0x59,0x5A,0x5B,0x5C,0x5D,0x5E,0x5F}; |
ladner | 13:cb068deacb6c | 138 | |
ladner | 13:cb068deacb6c | 139 | char VHS = 0; |
ladner | 13:cb068deacb6c | 140 | char mSelected[256]; |
ladner | 13:cb068deacb6c | 141 | char depth = 0; |
ladner | 13:cb068deacb6c | 142 | uint32_t postion = 0;//Dafür brauche ich die Methode |
ladner | 13:cb068deacb6c | 143 | char mDiceEn = 5; |
ladner | 13:cb068deacb6c | 144 | |
ladner | 13:cb068deacb6c | 145 | |
ladner | 13:cb068deacb6c | 146 | void btn0() |
ladner | 13:cb068deacb6c | 147 | { |
ladner | 13:cb068deacb6c | 148 | if((btnLast&0x10)==(btn&0x10)) |
ladner | 13:cb068deacb6c | 149 | return; |
ladner | 13:cb068deacb6c | 150 | else |
ladner | 13:cb068deacb6c | 151 | { |
ladner | 13:cb068deacb6c | 152 | if((btn&0x10)>0) |
ladner | 13:cb068deacb6c | 153 | reset(); |
ladner | 13:cb068deacb6c | 154 | else |
ladner | 13:cb068deacb6c | 155 | /*DoNothing*/; |
ladner | 13:cb068deacb6c | 156 | } |
ladner | 13:cb068deacb6c | 157 | btnLast=(btnLast&(0x1F-0x10))|(btn&0x10); |
ladner | 13:cb068deacb6c | 158 | } |
ladner | 13:cb068deacb6c | 159 | |
ladner | 13:cb068deacb6c | 160 | void btn1() |
ladner | 13:cb068deacb6c | 161 | { |
ladner | 13:cb068deacb6c | 162 | if((btnLast&0x01)==(btn&0x01)) |
ladner | 13:cb068deacb6c | 163 | return; |
ladner | 13:cb068deacb6c | 164 | else |
ladner | 13:cb068deacb6c | 165 | { |
ladner | 13:cb068deacb6c | 166 | if((btn&0x01)>0) |
ladner | 13:cb068deacb6c | 167 | DiceStart(); |
ladner | 13:cb068deacb6c | 168 | else |
ladner | 13:cb068deacb6c | 169 | DiceStop(); |
ladner | 13:cb068deacb6c | 170 | } |
ladner | 13:cb068deacb6c | 171 | btnLast=(btnLast&(0x1F-0x01))|(btn&0x01); |
ladner | 13:cb068deacb6c | 172 | } |
ladner | 13:cb068deacb6c | 173 | |
ladner | 13:cb068deacb6c | 174 | void btn2() |
ladner | 13:cb068deacb6c | 175 | { |
ladner | 13:cb068deacb6c | 176 | if((btnLast&0x02)==(btn&0x02)) |
ladner | 13:cb068deacb6c | 177 | return; |
ladner | 13:cb068deacb6c | 178 | else |
ladner | 13:cb068deacb6c | 179 | { |
ladner | 13:cb068deacb6c | 180 | if((btn&0x02)>0) |
ladner | 13:cb068deacb6c | 181 | moveNext(); |
ladner | 13:cb068deacb6c | 182 | else |
ladner | 13:cb068deacb6c | 183 | /*DoNothing*/; |
ladner | 13:cb068deacb6c | 184 | } |
ladner | 13:cb068deacb6c | 185 | btnLast=(btnLast&(0x1F-0x02))|(btn&0x02); |
ladner | 13:cb068deacb6c | 186 | } |
ladner | 13:cb068deacb6c | 187 | |
ladner | 13:cb068deacb6c | 188 | void btn3() |
ladner | 13:cb068deacb6c | 189 | { |
ladner | 13:cb068deacb6c | 190 | if((btnLast&0x04)==(btn&0x04)) |
ladner | 13:cb068deacb6c | 191 | return; |
ladner | 13:cb068deacb6c | 192 | else |
ladner | 13:cb068deacb6c | 193 | { |
ladner | 13:cb068deacb6c | 194 | if((btn&0x04)>0) |
ladner | 13:cb068deacb6c | 195 | moveLast(); |
ladner | 13:cb068deacb6c | 196 | else |
ladner | 13:cb068deacb6c | 197 | /*DoNothing*/; |
ladner | 13:cb068deacb6c | 198 | } |
ladner | 13:cb068deacb6c | 199 | btnLast=(btnLast&(0x1F-0x04))|(btn&0x04); |
ladner | 13:cb068deacb6c | 200 | } |
ladner | 13:cb068deacb6c | 201 | |
ladner | 13:cb068deacb6c | 202 | void btn4() |
ladner | 13:cb068deacb6c | 203 | { |
ladner | 13:cb068deacb6c | 204 | if((btnLast&0x08)==(btn&0x08)) |
ladner | 13:cb068deacb6c | 205 | return; |
ladner | 13:cb068deacb6c | 206 | else |
ladner | 13:cb068deacb6c | 207 | { |
ladner | 13:cb068deacb6c | 208 | if((btn&0x08)>0) |
ladner | 13:cb068deacb6c | 209 | MoveDo(); |
ladner | 13:cb068deacb6c | 210 | else |
ladner | 13:cb068deacb6c | 211 | /*DoNothing*/; |
ladner | 13:cb068deacb6c | 212 | } |
ladner | 13:cb068deacb6c | 213 | btnLast=(btnLast&(0x1F-0x08))|(btn&0x08); |
ladner | 13:cb068deacb6c | 214 | } |
ladner | 1:0eaa7682f7e1 | 215 | |
ladner | 1:0eaa7682f7e1 | 216 | void reset() |
ladner | 1:0eaa7682f7e1 | 217 | { |
ladner | 1:0eaa7682f7e1 | 218 | MoveAnim.detach(); |
ladner | 1:0eaa7682f7e1 | 219 | DiceAnim.detach(); |
ladner | 1:0eaa7682f7e1 | 220 | for(char i = 0;i<Spieler*Steine;i++) |
ladner | 1:0eaa7682f7e1 | 221 | PlayPos[i]=i%4; |
ladner | 13:cb068deacb6c | 222 | for (char i = 0; i < Spieler; i++) |
ladner | 13:cb068deacb6c | 223 | last[i]=0; |
ladner | 1:0eaa7682f7e1 | 224 | Drann=0; |
ladner | 1:0eaa7682f7e1 | 225 | diceEn=0; |
ladner | 2:3a90b20958ff | 226 | myled = myled&0xF0F; |
ladner | 1:0eaa7682f7e1 | 227 | DicePrint(); |
ladner | 1:0eaa7682f7e1 | 228 | rgb.set_RGB(0); |
ladner | 1:0eaa7682f7e1 | 229 | FieldGenerate(); |
ladner | 1:0eaa7682f7e1 | 230 | FieldPrint(); |
ladner | 1:0eaa7682f7e1 | 231 | FeldPrint(); |
ladner | 1:0eaa7682f7e1 | 232 | } |
ladner | 1:0eaa7682f7e1 | 233 | |
ladner | 1:0eaa7682f7e1 | 234 | void Control() |
ladner | 1:0eaa7682f7e1 | 235 | { |
ladner | 1:0eaa7682f7e1 | 236 | while(port.readable ()) |
ladner | 0:e97a6a69fe4b | 237 | { |
ladner | 1:0eaa7682f7e1 | 238 | char message = port.getc(); |
ladner | 1:0eaa7682f7e1 | 239 | switch(message) |
ladner | 1:0eaa7682f7e1 | 240 | { |
ladner | 1:0eaa7682f7e1 | 241 | case '1': |
ladner | 1:0eaa7682f7e1 | 242 | setDice(1); |
ladner | 1:0eaa7682f7e1 | 243 | break; |
ladner | 1:0eaa7682f7e1 | 244 | case '2': |
ladner | 1:0eaa7682f7e1 | 245 | setDice(2); |
ladner | 1:0eaa7682f7e1 | 246 | break; |
ladner | 1:0eaa7682f7e1 | 247 | case '3': |
ladner | 1:0eaa7682f7e1 | 248 | setDice(3); |
ladner | 1:0eaa7682f7e1 | 249 | break; |
ladner | 1:0eaa7682f7e1 | 250 | case '4': |
ladner | 1:0eaa7682f7e1 | 251 | setDice(4); |
ladner | 1:0eaa7682f7e1 | 252 | break; |
ladner | 1:0eaa7682f7e1 | 253 | case '5': |
ladner | 1:0eaa7682f7e1 | 254 | setDice(5); |
ladner | 1:0eaa7682f7e1 | 255 | break; |
ladner | 1:0eaa7682f7e1 | 256 | case '6': |
ladner | 1:0eaa7682f7e1 | 257 | setDice(6); |
ladner | 1:0eaa7682f7e1 | 258 | break; |
ladner | 1:0eaa7682f7e1 | 259 | case '7': |
ladner | 1:0eaa7682f7e1 | 260 | setDice(7); |
ladner | 1:0eaa7682f7e1 | 261 | break; |
ladner | 1:0eaa7682f7e1 | 262 | case 'A': |
ladner | 1:0eaa7682f7e1 | 263 | DiceStart(); |
ladner | 1:0eaa7682f7e1 | 264 | break; |
ladner | 1:0eaa7682f7e1 | 265 | case 'a': |
ladner | 1:0eaa7682f7e1 | 266 | DiceStop(); |
ladner | 1:0eaa7682f7e1 | 267 | break; |
ladner | 1:0eaa7682f7e1 | 268 | case 'B': |
ladner | 1:0eaa7682f7e1 | 269 | moveNext(); |
ladner | 1:0eaa7682f7e1 | 270 | break; |
ladner | 1:0eaa7682f7e1 | 271 | case 'C': |
ladner | 1:0eaa7682f7e1 | 272 | moveLast(); |
ladner | 1:0eaa7682f7e1 | 273 | break; |
ladner | 1:0eaa7682f7e1 | 274 | case 'D': |
ladner | 1:0eaa7682f7e1 | 275 | MoveDo(); |
ladner | 1:0eaa7682f7e1 | 276 | break; |
ladner | 13:cb068deacb6c | 277 | case 'E': |
ladner | 13:cb068deacb6c | 278 | exit(); |
ladner | 13:cb068deacb6c | 279 | break; |
ladner | 13:cb068deacb6c | 280 | case 'F': |
ladner | 13:cb068deacb6c | 281 | up(); |
ladner | 13:cb068deacb6c | 282 | break; |
ladner | 13:cb068deacb6c | 283 | case 'G': |
ladner | 13:cb068deacb6c | 284 | down(); |
ladner | 13:cb068deacb6c | 285 | break; |
ladner | 13:cb068deacb6c | 286 | case 'H': |
ladner | 13:cb068deacb6c | 287 | accept(); |
ladner | 13:cb068deacb6c | 288 | break; |
ladner | 1:0eaa7682f7e1 | 289 | case 'I': |
ladner | 13:cb068deacb6c | 290 | depth=0; |
ladner | 13:cb068deacb6c | 291 | mSelected[0]=0; |
ladner | 13:cb068deacb6c | 292 | print_default(); |
ladner | 13:cb068deacb6c | 293 | mDiceEn=5; |
ladner | 13:cb068deacb6c | 294 | reset(); |
ladner | 1:0eaa7682f7e1 | 295 | break; |
ladner | 1:0eaa7682f7e1 | 296 | } |
ladner | 0:e97a6a69fe4b | 297 | } |
ladner | 0:e97a6a69fe4b | 298 | } |
ladner | 0:e97a6a69fe4b | 299 | |
ladner | 1:0eaa7682f7e1 | 300 | int main() |
ladner | 0:e97a6a69fe4b | 301 | { |
ladner | 1:0eaa7682f7e1 | 302 | Random.start(); |
ladner | 1:0eaa7682f7e1 | 303 | //Random.stop(); |
ladner | 1:0eaa7682f7e1 | 304 | //Random.read_us(); |
ladner | 1:0eaa7682f7e1 | 305 | |
ladner | 1:0eaa7682f7e1 | 306 | //Ticker: |
ladner | 1:0eaa7682f7e1 | 307 | //.attach(&main,[sek]); |
ladner | 1:0eaa7682f7e1 | 308 | //.attach_us(&main,[micro-sec]); |
ladner | 1:0eaa7682f7e1 | 309 | //.detach(); |
ladner | 13:cb068deacb6c | 310 | Button0.mode(PullDown); |
ladner | 13:cb068deacb6c | 311 | Button1.mode(PullDown); |
ladner | 13:cb068deacb6c | 312 | Button2.mode(PullDown); |
ladner | 13:cb068deacb6c | 313 | Button3.mode(PullDown); |
ladner | 13:cb068deacb6c | 314 | Button4.mode(PullDown); |
ladner | 1:0eaa7682f7e1 | 315 | |
ladner | 13:cb068deacb6c | 316 | DD_A.mode(PullDown); |
ladner | 13:cb068deacb6c | 317 | DD_B.mode(PullDown); |
ladner | 13:cb068deacb6c | 318 | DD_C.mode(PullDown); |
ladner | 13:cb068deacb6c | 319 | |
ladner | 13:cb068deacb6c | 320 | wait(0.01); |
ladner | 13:cb068deacb6c | 321 | |
ladner | 13:cb068deacb6c | 322 | DD_A.rise(&dreh); |
ladner | 13:cb068deacb6c | 323 | DD_A.fall(&dreh); |
ladner | 13:cb068deacb6c | 324 | DD_B.rise(&dreh); |
ladner | 13:cb068deacb6c | 325 | DD_B.fall(&dreh); |
ladner | 13:cb068deacb6c | 326 | DD_C.rise(&druck); |
ladner | 13:cb068deacb6c | 327 | DD_C.fall(&druck); |
ladner | 13:cb068deacb6c | 328 | DD_last = DD; |
ladner | 13:cb068deacb6c | 329 | DD_d=DD_D; |
ladner | 13:cb068deacb6c | 330 | |
ladner | 1:0eaa7682f7e1 | 331 | Button0.rise(&reset); |
ladner | 13:cb068deacb6c | 332 | Button1.rise(&btn1); |
ladner | 13:cb068deacb6c | 333 | Button1.fall(&btn1); |
ladner | 1:0eaa7682f7e1 | 334 | Button2.rise(&btn2); |
ladner | 13:cb068deacb6c | 335 | Button2.fall(&btn2); |
ladner | 1:0eaa7682f7e1 | 336 | Button3.rise(&btn3); |
ladner | 13:cb068deacb6c | 337 | Button3.fall(&btn3); |
ladner | 1:0eaa7682f7e1 | 338 | Button4.rise(&btn4); |
ladner | 13:cb068deacb6c | 339 | Button4.fall(&btn4); |
ladner | 13:cb068deacb6c | 340 | |
ladner | 1:0eaa7682f7e1 | 341 | //myled = 0xFFF; |
ladner | 1:0eaa7682f7e1 | 342 | port.baud(76800); |
ladner | 1:0eaa7682f7e1 | 343 | port.format(8,Serial::None, 1); |
ladner | 1:0eaa7682f7e1 | 344 | port.attach(&Control); |
ladner | 4:2acb70f9cd22 | 345 | /* |
ladner | 13:cb068deacb6c | 346 | Farben[0]=0x00FF00;//Rot |
ladner | 13:cb068deacb6c | 347 | Farben[1]=0xFF0000;//Blau |
ladner | 13:cb068deacb6c | 348 | Farben[2]=0x0000FF;//Grun |
ladner | 13:cb068deacb6c | 349 | Farben[3]=0x00FFFF;//Gelb |
ladner | 13:cb068deacb6c | 350 | Background = 0; //Schwarz |
ladner | 13:cb068deacb6c | 351 | DiseC = 0x00FF00; //Rot |
ladner | 4:2acb70f9cd22 | 352 | */ |
ladner | 13:cb068deacb6c | 353 | Farben[0]=0x000800;//Rot |
ladner | 13:cb068deacb6c | 354 | Farben[1]=0x080000;//Blau |
ladner | 13:cb068deacb6c | 355 | Farben[2]=0x000008;//Grun |
ladner | 13:cb068deacb6c | 356 | Farben[3]=0x000808;//Gelb |
ladner | 13:cb068deacb6c | 357 | Background = 0; //Schwarz |
ladner | 13:cb068deacb6c | 358 | DiseC = 0x000800; //Rot |
ladner | 13:cb068deacb6c | 359 | /* |
ladner | 13:cb068deacb6c | 360 | Farben[0]=0xFFFFFF;//Weiß |
ladner | 13:cb068deacb6c | 361 | Farben[1]=0xFFFFFF;//Weiß |
ladner | 13:cb068deacb6c | 362 | Farben[2]=0xFFFFFF;//Weiß |
ladner | 13:cb068deacb6c | 363 | Farben[3]=0xFFFFFF;//Weiß |
ladner | 13:cb068deacb6c | 364 | Background = 0xFFFFFF;//Weiß |
ladner | 13:cb068deacb6c | 365 | DiseC = 0xFFFFFF; //Weiß |
ladner | 13:cb068deacb6c | 366 | */ |
ladner | 13:cb068deacb6c | 367 | |
ladner | 1:0eaa7682f7e1 | 368 | __disable_irq(); |
ladner | 1:0eaa7682f7e1 | 369 | for(char i = 0;i<Spieler;i++) |
ladner | 1:0eaa7682f7e1 | 370 | { |
ladner | 1:0eaa7682f7e1 | 371 | Feld.WriteLed(Farben[i]); |
ladner | 1:0eaa7682f7e1 | 372 | for(char j = 0;j<Feldgrose-1;j++) |
ladner | 13:cb068deacb6c | 373 | if((j==(Feldgrose-2))&(i==(Spieler-1))) |
ladner | 13:cb068deacb6c | 374 | Feld.WriteLed(0xFFFFFF); |
ladner | 13:cb068deacb6c | 375 | else |
ladner | 13:cb068deacb6c | 376 | Feld.WriteLed(Background); |
ladner | 1:0eaa7682f7e1 | 377 | } |
ladner | 1:0eaa7682f7e1 | 378 | __enable_irq(); |
ladner | 13:cb068deacb6c | 379 | //reset(); |
ladner | 13:cb068deacb6c | 380 | print_default(); |
ladner | 1:0eaa7682f7e1 | 381 | while(1) ; |
ladner | 0:e97a6a69fe4b | 382 | } |
ladner | 0:e97a6a69fe4b | 383 | |
ladner | 1:0eaa7682f7e1 | 384 | void DiceStart() |
ladner | 1:0eaa7682f7e1 | 385 | { |
ladner | 1:0eaa7682f7e1 | 386 | if(diceEn==0) |
ladner | 1:0eaa7682f7e1 | 387 | { |
ladner | 13:cb068deacb6c | 388 | RandomDice.start(); |
ladner | 1:0eaa7682f7e1 | 389 | DiceAnim.attach(&DiceRun,0.1); |
ladner | 1:0eaa7682f7e1 | 390 | diceEn = 1; |
ladner | 1:0eaa7682f7e1 | 391 | diceTick = 1; |
ladner | 1:0eaa7682f7e1 | 392 | DicePrint(); |
ladner | 1:0eaa7682f7e1 | 393 | } |
ladner | 1:0eaa7682f7e1 | 394 | } |
ladner | 13:cb068deacb6c | 395 | |
ladner | 1:0eaa7682f7e1 | 396 | void DiceStop() |
ladner | 0:e97a6a69fe4b | 397 | { |
ladner | 1:0eaa7682f7e1 | 398 | if(diceEn==1) |
ladner | 1:0eaa7682f7e1 | 399 | { |
ladner | 13:cb068deacb6c | 400 | if(RandomDice.read_us()> 200) |
ladner | 1:0eaa7682f7e1 | 401 | { |
ladner | 1:0eaa7682f7e1 | 402 | DiceAnim.detach(); |
ladner | 1:0eaa7682f7e1 | 403 | diceEn = 2; |
ladner | 1:0eaa7682f7e1 | 404 | diceTick = 0; |
ladner | 1:0eaa7682f7e1 | 405 | diceNum = Random.read_us()%7; |
ladner | 13:cb068deacb6c | 406 | diceNum = (RandomDice.read_us()+diceNum)%7+1; |
ladner | 13:cb068deacb6c | 407 | RandomDice.stop(); |
ladner | 13:cb068deacb6c | 408 | RandomDice.reset(); |
ladner | 13:cb068deacb6c | 409 | if(diceNum>=7) |
ladner | 13:cb068deacb6c | 410 | DiceCal(); |
ladner | 13:cb068deacb6c | 411 | //port.printf("LDiceNum:%d\n",diceNum); |
ladner | 1:0eaa7682f7e1 | 412 | DicePrint(); |
ladner | 1:0eaa7682f7e1 | 413 | GameCal(); |
ladner | 1:0eaa7682f7e1 | 414 | } |
ladner | 1:0eaa7682f7e1 | 415 | } |
ladner | 1:0eaa7682f7e1 | 416 | } |
ladner | 13:cb068deacb6c | 417 | |
ladner | 13:cb068deacb6c | 418 | void DiceCal() |
ladner | 13:cb068deacb6c | 419 | { |
ladner | 13:cb068deacb6c | 420 | if((diceEn==2)||(diceEn==3)) |
ladner | 13:cb068deacb6c | 421 | { |
ladner | 13:cb068deacb6c | 422 | if(diceNum>7) |
ladner | 13:cb068deacb6c | 423 | diceNum=7; |
ladner | 13:cb068deacb6c | 424 | if(diceNum==7) |
ladner | 13:cb068deacb6c | 425 | { |
ladner | 13:cb068deacb6c | 426 | diceEn=3; |
ladner | 13:cb068deacb6c | 427 | for(char i = 0;i<Steine;i++) |
ladner | 13:cb068deacb6c | 428 | if((PlayPos[(Drann<<2)|i]>3)&&(PlayPos[(Drann<<2)|i] < 44)) |
ladner | 13:cb068deacb6c | 429 | for(char j = 1;j<=6;j++) |
ladner | 13:cb068deacb6c | 430 | { |
ladner | 13:cb068deacb6c | 431 | char temp = Field[(PlayPos[(Drann<<2)|i]- Steine + Feldgrose * Drann+j) % (Feldgrose*Steine)]; |
ladner | 13:cb068deacb6c | 432 | if(temp>0) |
ladner | 13:cb068deacb6c | 433 | { |
ladner | 13:cb068deacb6c | 434 | temp--; //(Spieler<<2)|Stein |
ladner | 13:cb068deacb6c | 435 | temp = (temp&0xC)>>2;//Spieler |
ladner | 13:cb068deacb6c | 436 | if(temp!=Drann) |
ladner | 13:cb068deacb6c | 437 | if(j<diceNum) |
ladner | 13:cb068deacb6c | 438 | diceNum=j; |
ladner | 13:cb068deacb6c | 439 | } |
ladner | 13:cb068deacb6c | 440 | } |
ladner | 13:cb068deacb6c | 441 | //PlayPos[(Drann<<2)|i] im Feld suchen, weiter setzen, wenn treffer, der kleiner als diceNum ->setzen von diceNum |
ladner | 13:cb068deacb6c | 442 | }//DiceNum == 7 |
ladner | 13:cb068deacb6c | 443 | if(diceNum==7) |
ladner | 13:cb068deacb6c | 444 | diceNum=6; |
ladner | 13:cb068deacb6c | 445 | //port.printf("LdiceNum:%d\n",diceNum); |
ladner | 13:cb068deacb6c | 446 | } |
ladner | 13:cb068deacb6c | 447 | } |
ladner | 13:cb068deacb6c | 448 | |
ladner | 1:0eaa7682f7e1 | 449 | void setDice(char number) |
ladner | 1:0eaa7682f7e1 | 450 | { |
ladner | 13:cb068deacb6c | 451 | if(diceEn==4) |
ladner | 1:0eaa7682f7e1 | 452 | { |
ladner | 13:cb068deacb6c | 453 | port.printf("LWarning: diceEn:%d -> Game over\n",diceEn); |
ladner | 1:0eaa7682f7e1 | 454 | } |
ladner | 13:cb068deacb6c | 455 | else if(diceEn<4) |
ladner | 1:0eaa7682f7e1 | 456 | { |
ladner | 13:cb068deacb6c | 457 | port.printf("LdiceEn:%d\n",diceEn); |
ladner | 13:cb068deacb6c | 458 | if(diceEn==1) |
ladner | 13:cb068deacb6c | 459 | { |
ladner | 13:cb068deacb6c | 460 | DiceAnim.detach(); |
ladner | 13:cb068deacb6c | 461 | diceTick = 0; |
ladner | 13:cb068deacb6c | 462 | RandomDice.stop(); |
ladner | 13:cb068deacb6c | 463 | RandomDice.reset(); |
ladner | 13:cb068deacb6c | 464 | } |
ladner | 13:cb068deacb6c | 465 | diceEn = 2; |
ladner | 13:cb068deacb6c | 466 | diceNum = number; |
ladner | 13:cb068deacb6c | 467 | if(diceNum>=7) |
ladner | 13:cb068deacb6c | 468 | DiceCal(); |
ladner | 13:cb068deacb6c | 469 | //port.printf("LForceDice:%d\n",diceNum); |
ladner | 13:cb068deacb6c | 470 | DicePrint(); |
ladner | 13:cb068deacb6c | 471 | GameCal(); |
ladner | 13:cb068deacb6c | 472 | } |
ladner | 1:0eaa7682f7e1 | 473 | } |
ladner | 13:cb068deacb6c | 474 | |
ladner | 1:0eaa7682f7e1 | 475 | void DiceRun() |
ladner | 1:0eaa7682f7e1 | 476 | { |
ladner | 1:0eaa7682f7e1 | 477 | if(diceTick) |
ladner | 1:0eaa7682f7e1 | 478 | { |
ladner | 1:0eaa7682f7e1 | 479 | diceTick=0; |
ladner | 1:0eaa7682f7e1 | 480 | if(dicePos<7) |
ladner | 1:0eaa7682f7e1 | 481 | dicePos++; |
ladner | 1:0eaa7682f7e1 | 482 | else |
ladner | 1:0eaa7682f7e1 | 483 | dicePos=0; |
ladner | 1:0eaa7682f7e1 | 484 | } |
ladner | 1:0eaa7682f7e1 | 485 | else |
ladner | 1:0eaa7682f7e1 | 486 | diceTick=1; |
ladner | 1:0eaa7682f7e1 | 487 | DicePrint(); |
ladner | 0:e97a6a69fe4b | 488 | } |
ladner | 0:e97a6a69fe4b | 489 | |
ladner | 1:0eaa7682f7e1 | 490 | void DicePrint() |
ladner | 0:e97a6a69fe4b | 491 | { |
ladner | 1:0eaa7682f7e1 | 492 | switch(diceEn) |
ladner | 1:0eaa7682f7e1 | 493 | { |
ladner | 13:cb068deacb6c | 494 | case 0: //Schwarz & Drann überschreiben... |
ladner | 1:0eaa7682f7e1 | 495 | myled=(myled&0xFF0); |
ladner | 13:cb068deacb6c | 496 | myled=(myled&0x0FF)|(0x100<<Drann); |
ladner | 1:0eaa7682f7e1 | 497 | port.printf("W%c%c\n",27,27); |
ladner | 1:0eaa7682f7e1 | 498 | break; |
ladner | 13:cb068deacb6c | 499 | case 1: //Animation |
ladner | 1:0eaa7682f7e1 | 500 | char dice_help = 0xFF-(1<<dicePos); |
ladner | 1:0eaa7682f7e1 | 501 | myled=(myled&0xFF0)|(5)|(diceTick<<1); |
ladner | 1:0eaa7682f7e1 | 502 | //myled = (myled&0xF)|(dice_help<<4); |
ladner | 1:0eaa7682f7e1 | 503 | |
ladner | 1:0eaa7682f7e1 | 504 | port.printf("W%c%c\n" , 27 + diceTick+((dice_help&0x1F)<<1),27 + ((dice_help& 0xE0)>>5)); |
ladner | 1:0eaa7682f7e1 | 505 | break; |
ladner | 13:cb068deacb6c | 506 | case 2://Case 3 = Case 2 ->Anzeigen |
ladner | 1:0eaa7682f7e1 | 507 | myled=(myled&0xFF0)|(diceNum); |
ladner | 1:0eaa7682f7e1 | 508 | //myled=myled|0xFF0; |
ladner | 1:0eaa7682f7e1 | 509 | |
ladner | 1:0eaa7682f7e1 | 510 | port.printf("W%c%c\n" , 27 +(diceDecode[diceNum-1]&0x3F),27 + ((diceDecode[diceNum-1]&0x1C0)>>6)); |
ladner | 1:0eaa7682f7e1 | 511 | break; |
ladner | 1:0eaa7682f7e1 | 512 | case 3: |
ladner | 1:0eaa7682f7e1 | 513 | myled=(myled&0xFF0)|(diceNum)|8; |
ladner | 1:0eaa7682f7e1 | 514 | //myled=myled|0xFF0; |
ladner | 1:0eaa7682f7e1 | 515 | |
ladner | 1:0eaa7682f7e1 | 516 | port.printf("W%c%c\n" , 27 +(diceDecode[diceNum-1]&0x3F),27 + ((diceDecode[diceNum-1]&0x1C0)>>6)); |
ladner | 1:0eaa7682f7e1 | 517 | break; |
ladner | 13:cb068deacb6c | 518 | case 4://Spiel beendet! Animation? |
ladner | 13:cb068deacb6c | 519 | myled=(myled&0xFF0); |
ladner | 13:cb068deacb6c | 520 | port.printf("W%c%c\n",27,27); |
ladner | 13:cb068deacb6c | 521 | break; |
ladner | 13:cb068deacb6c | 522 | case 5://Menu |
ladner | 13:cb068deacb6c | 523 | break; |
ladner | 1:0eaa7682f7e1 | 524 | } |
ladner | 0:e97a6a69fe4b | 525 | } |
ladner | 1:0eaa7682f7e1 | 526 | |
ladner | 1:0eaa7682f7e1 | 527 | void FieldGenerate() |
ladner | 1:0eaa7682f7e1 | 528 | { |
ladner | 1:0eaa7682f7e1 | 529 | for(char i = 0; i<Spieler*Feldgrose;i++) |
ladner | 1:0eaa7682f7e1 | 530 | Field[i]=0; //Feld zurücksetzen |
ladner | 13:cb068deacb6c | 531 | for (char i = 0; i < Spieler*Steine; i++) |
ladner | 13:cb068deacb6c | 532 | { |
ladner | 13:cb068deacb6c | 533 | Ziel[i]=0; |
ladner | 13:cb068deacb6c | 534 | Start[i]=0; |
ladner | 13:cb068deacb6c | 535 | } |
ladner | 1:0eaa7682f7e1 | 536 | |
ladner | 1:0eaa7682f7e1 | 537 | for(char i = 0; i<Spieler;i++) |
ladner | 1:0eaa7682f7e1 | 538 | for(char j = 0; j<Steine;j++) |
ladner | 1:0eaa7682f7e1 | 539 | { |
ladner | 1:0eaa7682f7e1 | 540 | if (PlayPos[(i<<2)|j] >= Steine) |
ladner | 1:0eaa7682f7e1 | 541 | { |
ladner | 13:cb068deacb6c | 542 | if (PlayPos[(i<<2)|j] >= (Spieler * Feldgrose + Steine)) |
ladner | 1:0eaa7682f7e1 | 543 | { |
ladner | 13:cb068deacb6c | 544 | //if (PlayPos[(i<<2)|j] < Steine * Feldgrose+Steine*2) |
ladner | 13:cb068deacb6c | 545 | Ziel[(PlayPos[(i<<2)|j] - (Spieler * Feldgrose + Steine))|(i<<2)] = ((i<<2)|j) + 1; |
ladner | 1:0eaa7682f7e1 | 546 | //Ziel PlayPos[(i<<2)|j] - 44 |
ladner | 1:0eaa7682f7e1 | 547 | } |
ladner | 1:0eaa7682f7e1 | 548 | else |
ladner | 1:0eaa7682f7e1 | 549 | Field[(PlayPos[(i<<2)|j]- Steine + Feldgrose * i) % (Steine * Feldgrose)] = ((i<<2)|j) + 1; |
ladner | 1:0eaa7682f7e1 | 550 | //Feld (PlayPos[(i<<2)|j]- 4 + 10 * i) % 40 |
ladner | 1:0eaa7682f7e1 | 551 | } |
ladner | 1:0eaa7682f7e1 | 552 | else |
ladner | 13:cb068deacb6c | 553 | Start[PlayPos[(i<<2)|j]|(i<<2)] = ((i<<2)|j)+1; |
ladner | 1:0eaa7682f7e1 | 554 | //start PlayPos[(i<<2)|j] |
ladner | 1:0eaa7682f7e1 | 555 | } |
ladner | 1:0eaa7682f7e1 | 556 | } |
ladner | 1:0eaa7682f7e1 | 557 | |
ladner | 1:0eaa7682f7e1 | 558 | void FieldPrint() |
ladner | 1:0eaa7682f7e1 | 559 | { |
ladner | 1:0eaa7682f7e1 | 560 | port.printf("F"); |
ladner | 1:0eaa7682f7e1 | 561 | for(char i = 0;i<Spieler*Steine;i++) |
ladner | 1:0eaa7682f7e1 | 562 | { |
ladner | 1:0eaa7682f7e1 | 563 | port.printf("%c",27+PlayPos[i]); |
ladner | 1:0eaa7682f7e1 | 564 | } |
ladner | 1:0eaa7682f7e1 | 565 | port.printf("\n"); |
ladner | 1:0eaa7682f7e1 | 566 | } |
ladner | 1:0eaa7682f7e1 | 567 | |
ladner | 1:0eaa7682f7e1 | 568 | void FeldPrint() |
ladner | 1:0eaa7682f7e1 | 569 | { |
ladner | 1:0eaa7682f7e1 | 570 | __disable_irq(); |
ladner | 1:0eaa7682f7e1 | 571 | for(char i = 0;i<Spieler*Feldgrose;i++) |
ladner | 1:0eaa7682f7e1 | 572 | if(Field[i]>0) |
ladner | 1:0eaa7682f7e1 | 573 | Feld.WriteLed(Farben[((Field[i]- 1)&0x0C)>>2]); |
ladner | 1:0eaa7682f7e1 | 574 | else |
ladner | 13:cb068deacb6c | 575 | Feld.WriteLed(Background); |
ladner | 13:cb068deacb6c | 576 | //char Start[Spieler]; |
ladner | 13:cb068deacb6c | 577 | //char Ziel[Spieler]; |
ladner | 13:cb068deacb6c | 578 | char i = 0; |
ladner | 13:cb068deacb6c | 579 | char j = 0; |
ladner | 13:cb068deacb6c | 580 | while(i < Steine*Spieler) |
ladner | 13:cb068deacb6c | 581 | { |
ladner | 13:cb068deacb6c | 582 | if(Start[i]>0) |
ladner | 13:cb068deacb6c | 583 | Home.WriteLed(Farben[((Start[i]- 1)&0x0C)>>2]); |
ladner | 13:cb068deacb6c | 584 | else |
ladner | 13:cb068deacb6c | 585 | Home.WriteLed(Background); |
ladner | 13:cb068deacb6c | 586 | i++; |
ladner | 13:cb068deacb6c | 587 | } |
ladner | 13:cb068deacb6c | 588 | do |
ladner | 13:cb068deacb6c | 589 | { |
ladner | 13:cb068deacb6c | 590 | if(Ziel[j]>0) |
ladner | 13:cb068deacb6c | 591 | Home.WriteLed(Farben[((Ziel[j]- 1)&0x0C)>>2]); |
ladner | 13:cb068deacb6c | 592 | else |
ladner | 13:cb068deacb6c | 593 | Home.WriteLed(Background); |
ladner | 13:cb068deacb6c | 594 | j++; |
ladner | 13:cb068deacb6c | 595 | }while(j < Steine*Spieler); |
ladner | 1:0eaa7682f7e1 | 596 | __enable_irq(); |
ladner | 0:e97a6a69fe4b | 597 | } |
ladner | 1:0eaa7682f7e1 | 598 | |
ladner | 13:cb068deacb6c | 599 | void AnimCal() |
ladner | 13:cb068deacb6c | 600 | { |
ladner | 13:cb068deacb6c | 601 | for(char i = 0; i<Spieler*Feldgrose;i++) |
ladner | 13:cb068deacb6c | 602 | AnimField[i]=0; //Feld zurücksetzen |
ladner | 13:cb068deacb6c | 603 | for (char i = 0; i < Spieler*Steine; i++) |
ladner | 13:cb068deacb6c | 604 | { |
ladner | 13:cb068deacb6c | 605 | AnimZiel[i]=0; |
ladner | 13:cb068deacb6c | 606 | AnimStart[i]=0; |
ladner | 13:cb068deacb6c | 607 | } |
ladner | 13:cb068deacb6c | 608 | AnimDo=0;//Feld_Animieren,Start Animieren, Ziel Animieren |
ladner | 13:cb068deacb6c | 609 | |
ladner | 13:cb068deacb6c | 610 | //char AnimDo; //Feld_Animieren,Start Animieren, Ziel Animierenw |
ladner | 1:0eaa7682f7e1 | 611 | |
ladner | 13:cb068deacb6c | 612 | for (char i = 0; i < Spieler*Steine; i++) //Hauptschleife |
ladner | 13:cb068deacb6c | 613 | if(i==((Drann<<2)|selected)) |
ladner | 13:cb068deacb6c | 614 | { |
ladner | 13:cb068deacb6c | 615 | if(moglich[selected]==1) |
ladner | 13:cb068deacb6c | 616 | { |
ladner | 13:cb068deacb6c | 617 | if(PlayPos[i]<Steine) //nicht Draußsen |
ladner | 13:cb068deacb6c | 618 | { |
ladner | 13:cb068deacb6c | 619 | AnimDo = AnimDo|3;//Feld&Start |
ladner | 13:cb068deacb6c | 620 | AnimPos[i] = Steine; //Ausfahren |
ladner | 13:cb068deacb6c | 621 | char temp = Field[Drann*Feldgrose]; //Ansetzfeld wird analysiert |
ladner | 13:cb068deacb6c | 622 | if(temp>0) |
ladner | 13:cb068deacb6c | 623 | { |
ladner | 13:cb068deacb6c | 624 | //myled = myled|temp<<8; |
ladner | 13:cb068deacb6c | 625 | temp--; //(Spieler<<2)|Stein |
ladner | 13:cb068deacb6c | 626 | AnimPos[temp] = (temp & 0x03); //rücksetzung des Feldes... |
ladner | 13:cb068deacb6c | 627 | } |
ladner | 13:cb068deacb6c | 628 | } |
ladner | 13:cb068deacb6c | 629 | else //Draußen |
ladner | 13:cb068deacb6c | 630 | { |
ladner | 13:cb068deacb6c | 631 | AnimDo = AnimDo|1; //Feld |
ladner | 13:cb068deacb6c | 632 | AnimPos[i] = PlayPos[i]+diceNum;; //Weitersetzen |
ladner | 13:cb068deacb6c | 633 | //PlayPos[(Drann<<2)|selected] |
ladner | 13:cb068deacb6c | 634 | if(AnimPos[i]<Steine+Spieler*Feldgrose) //noch nicht drinnen |
ladner | 13:cb068deacb6c | 635 | { |
ladner | 13:cb068deacb6c | 636 | //Field>0 |
ladner | 13:cb068deacb6c | 637 | char temp = Field[ (AnimPos[i]-Steine+Feldgrose*Drann) % (Feldgrose*Steine) ]; |
ladner | 13:cb068deacb6c | 638 | if(temp>0) |
ladner | 13:cb068deacb6c | 639 | { |
ladner | 13:cb068deacb6c | 640 | AnimDo = AnimDo|3;//Feld&Start |
ladner | 13:cb068deacb6c | 641 | //myled = myled|temp<<8; |
ladner | 13:cb068deacb6c | 642 | temp--; //(Spieler<<2)|Stein |
ladner | 13:cb068deacb6c | 643 | AnimPos[temp] = (temp & 0x03); //rücksetzung des Feldes... |
ladner | 13:cb068deacb6c | 644 | } |
ladner | 13:cb068deacb6c | 645 | } |
ladner | 13:cb068deacb6c | 646 | else |
ladner | 13:cb068deacb6c | 647 | AnimDo=AnimDo|7;//Feld&Ziel (Start auch wegen Hardware) |
ladner | 13:cb068deacb6c | 648 | } |
ladner | 13:cb068deacb6c | 649 | } |
ladner | 13:cb068deacb6c | 650 | else |
ladner | 13:cb068deacb6c | 651 | AnimPos[i] = PlayPos[i]; //Spieler-pos Kopieren, weil es nicht möglich ist... |
ladner | 13:cb068deacb6c | 652 | } |
ladner | 13:cb068deacb6c | 653 | else |
ladner | 13:cb068deacb6c | 654 | AnimPos[i] = PlayPos[i]; //Spieler-pos Kopieren |
ladner | 13:cb068deacb6c | 655 | //FieldGenerate -> Anim... |
ladner | 13:cb068deacb6c | 656 | for(char i = 0; i<Spieler;i++) |
ladner | 13:cb068deacb6c | 657 | for(char j = 0; j<Steine;j++) |
ladner | 13:cb068deacb6c | 658 | { |
ladner | 13:cb068deacb6c | 659 | if (AnimPos[(i<<2)|j] >= Steine) |
ladner | 13:cb068deacb6c | 660 | { |
ladner | 13:cb068deacb6c | 661 | if (AnimPos[(i<<2)|j] >= (Spieler * Feldgrose + Steine)) |
ladner | 13:cb068deacb6c | 662 | { |
ladner | 13:cb068deacb6c | 663 | //if (AnimPos[(i<<2)|j] < Steine * Feldgrose+Steine*2) |
ladner | 13:cb068deacb6c | 664 | AnimZiel[(AnimPos[(i<<2)|j] - (Spieler * Feldgrose + Steine))|(i<<2)] = ((i<<2)|j) + 1; |
ladner | 13:cb068deacb6c | 665 | //AnimZiel AnimPos[(i<<2)|j] - 44 |
ladner | 13:cb068deacb6c | 666 | } |
ladner | 13:cb068deacb6c | 667 | else |
ladner | 13:cb068deacb6c | 668 | AnimField[(AnimPos[(i<<2)|j]- Steine + Feldgrose * i) % (Steine * Feldgrose)] = ((i<<2)|j) + 1; |
ladner | 13:cb068deacb6c | 669 | //Feld (AnimPos[(i<<2)|j]- 4 + 10 * i) % 40 |
ladner | 13:cb068deacb6c | 670 | } |
ladner | 13:cb068deacb6c | 671 | else |
ladner | 13:cb068deacb6c | 672 | AnimStart[AnimPos[(i<<2)|j]|(i<<2)] = ((i<<2)|j)+1; |
ladner | 13:cb068deacb6c | 673 | //start AnimPos[(i<<2)|j] |
ladner | 13:cb068deacb6c | 674 | } |
ladner | 13:cb068deacb6c | 675 | } |
ladner | 13:cb068deacb6c | 676 | |
ladner | 13:cb068deacb6c | 677 | void MoveRun() //Animation (zyklisch) |
ladner | 0:e97a6a69fe4b | 678 | { |
ladner | 1:0eaa7682f7e1 | 679 | if(MoveShow) |
ladner | 13:cb068deacb6c | 680 | MoveShow = 0; |
ladner | 1:0eaa7682f7e1 | 681 | else |
ladner | 1:0eaa7682f7e1 | 682 | MoveShow = 1; |
ladner | 13:cb068deacb6c | 683 | |
ladner | 1:0eaa7682f7e1 | 684 | if(MoveShow>0) |
ladner | 0:e97a6a69fe4b | 685 | { |
ladner | 1:0eaa7682f7e1 | 686 | port.printf("F"); |
ladner | 1:0eaa7682f7e1 | 687 | for(char i = 0;i<Spieler*Steine;i++) |
ladner | 13:cb068deacb6c | 688 | { |
ladner | 13:cb068deacb6c | 689 | port.printf("%c",27+AnimPos[i]); |
ladner | 13:cb068deacb6c | 690 | } |
ladner | 13:cb068deacb6c | 691 | port.printf("\n"); |
ladner | 13:cb068deacb6c | 692 | |
ladner | 13:cb068deacb6c | 693 | __disable_irq(); |
ladner | 13:cb068deacb6c | 694 | if((AnimDo&1)>0) |
ladner | 13:cb068deacb6c | 695 | { |
ladner | 13:cb068deacb6c | 696 | for(char i = 0;i<Spieler*Feldgrose;i++) |
ladner | 13:cb068deacb6c | 697 | if(AnimField[i]>0) |
ladner | 13:cb068deacb6c | 698 | Feld.WriteLed(Farben[((AnimField[i]- 1)&0x0C)>>2]); |
ladner | 13:cb068deacb6c | 699 | else |
ladner | 13:cb068deacb6c | 700 | Feld.WriteLed(Background); |
ladner | 13:cb068deacb6c | 701 | } |
ladner | 13:cb068deacb6c | 702 | //char Start[Spieler]; |
ladner | 13:cb068deacb6c | 703 | //char Ziel[Spieler]; |
ladner | 13:cb068deacb6c | 704 | char i = 0; |
ladner | 13:cb068deacb6c | 705 | char j = 0; |
ladner | 13:cb068deacb6c | 706 | if((AnimDo&2)>0) |
ladner | 13:cb068deacb6c | 707 | { |
ladner | 13:cb068deacb6c | 708 | while(i < Steine*Spieler) |
ladner | 1:0eaa7682f7e1 | 709 | { |
ladner | 13:cb068deacb6c | 710 | if(AnimStart[i]>0) |
ladner | 13:cb068deacb6c | 711 | Home.WriteLed(Farben[((AnimStart[i]- 1)&0x0C)>>2]); |
ladner | 1:0eaa7682f7e1 | 712 | else |
ladner | 13:cb068deacb6c | 713 | Home.WriteLed(Background); |
ladner | 13:cb068deacb6c | 714 | i++; |
ladner | 1:0eaa7682f7e1 | 715 | } |
ladner | 13:cb068deacb6c | 716 | } |
ladner | 13:cb068deacb6c | 717 | if((AnimDo&4)>0) |
ladner | 13:cb068deacb6c | 718 | { |
ladner | 13:cb068deacb6c | 719 | do |
ladner | 13:cb068deacb6c | 720 | { |
ladner | 13:cb068deacb6c | 721 | if(AnimZiel[j]>0) |
ladner | 13:cb068deacb6c | 722 | Home.WriteLed(Farben[((AnimZiel[j]- 1)&0x0C)>>2]); |
ladner | 13:cb068deacb6c | 723 | else |
ladner | 13:cb068deacb6c | 724 | Home.WriteLed(Background); |
ladner | 13:cb068deacb6c | 725 | j++; |
ladner | 13:cb068deacb6c | 726 | }while(j < Steine*Spieler); |
ladner | 13:cb068deacb6c | 727 | } |
ladner | 1:0eaa7682f7e1 | 728 | __enable_irq(); |
ladner | 1:0eaa7682f7e1 | 729 | } |
ladner | 1:0eaa7682f7e1 | 730 | else |
ladner | 13:cb068deacb6c | 731 | { |
ladner | 1:0eaa7682f7e1 | 732 | FieldPrint(); |
ladner | 13:cb068deacb6c | 733 | __disable_irq(); |
ladner | 13:cb068deacb6c | 734 | if((AnimDo&1)>0) |
ladner | 13:cb068deacb6c | 735 | { |
ladner | 13:cb068deacb6c | 736 | for(char i = 0;i<Spieler*Feldgrose;i++) |
ladner | 13:cb068deacb6c | 737 | if(Field[i]>0) |
ladner | 13:cb068deacb6c | 738 | Feld.WriteLed(Farben[((Field[i]- 1)&0x0C)>>2]); |
ladner | 13:cb068deacb6c | 739 | else |
ladner | 13:cb068deacb6c | 740 | Feld.WriteLed(Background); |
ladner | 13:cb068deacb6c | 741 | } |
ladner | 13:cb068deacb6c | 742 | //char Start[Spieler]; |
ladner | 13:cb068deacb6c | 743 | //char Ziel[Spieler]; |
ladner | 13:cb068deacb6c | 744 | char i = 0; |
ladner | 13:cb068deacb6c | 745 | char j = 0; |
ladner | 13:cb068deacb6c | 746 | if((AnimDo&2)>0) |
ladner | 13:cb068deacb6c | 747 | { |
ladner | 13:cb068deacb6c | 748 | while(i < Steine*Spieler) |
ladner | 13:cb068deacb6c | 749 | { |
ladner | 13:cb068deacb6c | 750 | if(Start[i]>0) |
ladner | 13:cb068deacb6c | 751 | Home.WriteLed(Farben[((Start[i]- 1)&0x0C)>>2]); |
ladner | 13:cb068deacb6c | 752 | else |
ladner | 13:cb068deacb6c | 753 | Home.WriteLed(Background); |
ladner | 13:cb068deacb6c | 754 | i++; |
ladner | 13:cb068deacb6c | 755 | } |
ladner | 13:cb068deacb6c | 756 | } |
ladner | 13:cb068deacb6c | 757 | if((AnimDo&4)>0) |
ladner | 13:cb068deacb6c | 758 | { |
ladner | 13:cb068deacb6c | 759 | do |
ladner | 13:cb068deacb6c | 760 | { |
ladner | 13:cb068deacb6c | 761 | if(Ziel[j]>0) |
ladner | 13:cb068deacb6c | 762 | Home.WriteLed(Farben[((Ziel[j]- 1)&0x0C)>>2]); |
ladner | 13:cb068deacb6c | 763 | else |
ladner | 13:cb068deacb6c | 764 | Home.WriteLed(Background); |
ladner | 13:cb068deacb6c | 765 | j++; |
ladner | 13:cb068deacb6c | 766 | }while(j < Steine*Spieler); |
ladner | 13:cb068deacb6c | 767 | } |
ladner | 13:cb068deacb6c | 768 | __enable_irq(); |
ladner | 13:cb068deacb6c | 769 | } |
ladner | 1:0eaa7682f7e1 | 770 | } |
ladner | 1:0eaa7682f7e1 | 771 | |
ladner | 1:0eaa7682f7e1 | 772 | void moveNext() |
ladner | 1:0eaa7682f7e1 | 773 | { |
ladner | 1:0eaa7682f7e1 | 774 | selected = (selected+1)%Steine; |
ladner | 1:0eaa7682f7e1 | 775 | for(char i = 0;i<Steine;i++) |
ladner | 1:0eaa7682f7e1 | 776 | if(moglich[selected]>0) |
ladner | 1:0eaa7682f7e1 | 777 | break; |
ladner | 1:0eaa7682f7e1 | 778 | else |
ladner | 1:0eaa7682f7e1 | 779 | selected = (selected+1)%Steine; |
ladner | 13:cb068deacb6c | 780 | AnimCal(); |
ladner | 1:0eaa7682f7e1 | 781 | } |
ladner | 1:0eaa7682f7e1 | 782 | |
ladner | 1:0eaa7682f7e1 | 783 | void moveLast() |
ladner | 1:0eaa7682f7e1 | 784 | { |
ladner | 1:0eaa7682f7e1 | 785 | selected = (selected+3)%Steine; |
ladner | 1:0eaa7682f7e1 | 786 | for(char i = 0;i<Steine;i++) |
ladner | 1:0eaa7682f7e1 | 787 | if(moglich[selected]>0) |
ladner | 1:0eaa7682f7e1 | 788 | break; |
ladner | 1:0eaa7682f7e1 | 789 | else |
ladner | 1:0eaa7682f7e1 | 790 | selected = (selected+3)%Steine; |
ladner | 13:cb068deacb6c | 791 | AnimCal(); |
ladner | 1:0eaa7682f7e1 | 792 | } |
ladner | 1:0eaa7682f7e1 | 793 | |
ladner | 1:0eaa7682f7e1 | 794 | void GameCal() |
ladner | 1:0eaa7682f7e1 | 795 | { |
ladner | 1:0eaa7682f7e1 | 796 | char drausen = 0; //Ziel |
ladner | 1:0eaa7682f7e1 | 797 | char feld = 0; |
ladner | 1:0eaa7682f7e1 | 798 | char drinnen = 0; //start |
ladner | 2:3a90b20958ff | 799 | char moglichAny = 1; |
ladner | 1:0eaa7682f7e1 | 800 | for(char i = 0;i<Steine;i++) |
ladner | 1:0eaa7682f7e1 | 801 | { |
ladner | 13:cb068deacb6c | 802 | if(PlayPos[(Drann<<2)|i]>=Steine) |
ladner | 0:e97a6a69fe4b | 803 | { |
ladner | 13:cb068deacb6c | 804 | if(PlayPos[(Drann<<2)|i] >= (Steine+Spieler*Feldgrose)) |
ladner | 1:0eaa7682f7e1 | 805 | drausen++; |
ladner | 1:0eaa7682f7e1 | 806 | else |
ladner | 1:0eaa7682f7e1 | 807 | feld++; |
ladner | 0:e97a6a69fe4b | 808 | } |
ladner | 1:0eaa7682f7e1 | 809 | else |
ladner | 1:0eaa7682f7e1 | 810 | drinnen++; |
ladner | 1:0eaa7682f7e1 | 811 | moglich[i]=0; |
ladner | 1:0eaa7682f7e1 | 812 | } |
ladner | 1:0eaa7682f7e1 | 813 | //Berechnung |
ladner | 2:3a90b20958ff | 814 | //Ausfahren: |
ladner | 2:3a90b20958ff | 815 | //drinnen >0 (Noch Spieler drinnen?) |
ladner | 2:3a90b20958ff | 816 | //Startfeld ist von Spieler belegt |
ladner | 2:3a90b20958ff | 817 | //Ziel ist frei |
ladner | 2:3a90b20958ff | 818 | if((drinnen>0)&&(moglichAny)) |
ladner | 2:3a90b20958ff | 819 | { |
ladner | 4:2acb70f9cd22 | 820 | //port.printf("LDrinnen\n"); |
ladner | 2:3a90b20958ff | 821 | if(((((Field[Feldgrose*Drann]-1) &0x0C) >>2)==Drann)&&(Field[Feldgrose*Drann]>0)) |
ladner | 2:3a90b20958ff | 822 | { |
ladner | 4:2acb70f9cd22 | 823 | //port.printf("LAusfahrt Belegt\n"); |
ladner | 2:3a90b20958ff | 824 | if(((((Field[(Feldgrose*Drann+diceNum)%(Feldgrose*Spieler)]-1) &0x0C) >>2)!=Drann)||(Field[(Feldgrose*Drann+diceNum)%(Feldgrose*Spieler)]==0)) |
ladner | 2:3a90b20958ff | 825 | { |
ladner | 4:2acb70f9cd22 | 826 | //port.printf("LZiel frei (Done)\n"); |
ladner | 2:3a90b20958ff | 827 | moglich[(Field[Feldgrose*Drann]-1) &0x03] = 1; |
ladner | 2:3a90b20958ff | 828 | moglichAny=0; |
ladner | 2:3a90b20958ff | 829 | } |
ladner | 2:3a90b20958ff | 830 | } |
ladner | 0:e97a6a69fe4b | 831 | } |
ladner | 2:3a90b20958ff | 832 | |
ladner | 2:3a90b20958ff | 833 | //Ansetzen |
ladner | 2:3a90b20958ff | 834 | // 6 gewürfelt |
ladner | 2:3a90b20958ff | 835 | //drinnen>0 |
ladner | 2:3a90b20958ff | 836 | //Start-feld ist nicht von Spieler belegt |
ladner | 2:3a90b20958ff | 837 | if((drinnen>0)&&(moglichAny)&&(diceNum==6)) |
ladner | 0:e97a6a69fe4b | 838 | { |
ladner | 4:2acb70f9cd22 | 839 | //port.printf("LDrinnen & 6 \n"); |
ladner | 2:3a90b20958ff | 840 | if(((((Field[Feldgrose*Drann]-1) &0x0C) >>2)!=Drann)||(Field[Feldgrose*Drann]==0)) |
ladner | 1:0eaa7682f7e1 | 841 | { |
ladner | 4:2acb70f9cd22 | 842 | //port.printf("LAusfahrt frei (Done...Schleife)\n"); |
ladner | 2:3a90b20958ff | 843 | moglichAny=0; |
ladner | 1:0eaa7682f7e1 | 844 | for(char i = 0;i<Steine;i++) |
ladner | 1:0eaa7682f7e1 | 845 | if(PlayPos[(Drann<<2)|i]<Steine) |
ladner | 1:0eaa7682f7e1 | 846 | moglich[i]=1; |
ladner | 1:0eaa7682f7e1 | 847 | } |
ladner | 2:3a90b20958ff | 848 | } |
ladner | 2:3a90b20958ff | 849 | |
ladner | 2:3a90b20958ff | 850 | //Fahren |
ladner | 2:3a90b20958ff | 851 | if(moglichAny) |
ladner | 2:3a90b20958ff | 852 | { |
ladner | 4:2acb70f9cd22 | 853 | //port.printf("LNormal...\n"); |
ladner | 2:3a90b20958ff | 854 | for(char i = 0;i<Steine;i++) |
ladner | 0:e97a6a69fe4b | 855 | { |
ladner | 13:cb068deacb6c | 856 | if(PlayPos[(Drann<<2)|i]>=Spieler) //Drausen |
ladner | 1:0eaa7682f7e1 | 857 | { |
ladner | 13:cb068deacb6c | 858 | if((PlayPos[(Drann<<2)|i]+diceNum) < (Steine+Feldgrose*Spieler))//Zeil noch am Feld |
ladner | 1:0eaa7682f7e1 | 859 | { |
ladner | 2:3a90b20958ff | 860 | char temp = Field[(PlayPos[(Drann<<2)|i]- Steine + Feldgrose * Drann+diceNum) % (Feldgrose*Steine)]; //zielfeld |
ladner | 1:0eaa7682f7e1 | 861 | if(temp>0) |
ladner | 1:0eaa7682f7e1 | 862 | { |
ladner | 1:0eaa7682f7e1 | 863 | //myled = myled|temp<<8; |
ladner | 1:0eaa7682f7e1 | 864 | temp--; //(Spieler<<2)|Stein |
ladner | 1:0eaa7682f7e1 | 865 | temp = (temp&0xC)>>2;//Spieler |
ladner | 2:3a90b20958ff | 866 | if(temp!=Drann) //zielfeld ist nicht ich |
ladner | 1:0eaa7682f7e1 | 867 | moglich[i]=1; |
ladner | 1:0eaa7682f7e1 | 868 | } |
ladner | 2:3a90b20958ff | 869 | else//Feld ist leer |
ladner | 1:0eaa7682f7e1 | 870 | moglich[i]=1; |
ladner | 1:0eaa7682f7e1 | 871 | } |
ladner | 2:3a90b20958ff | 872 | else |
ladner | 2:3a90b20958ff | 873 | {//Kollisionsberechnung ins Ziel... |
ladner | 4:2acb70f9cd22 | 874 | if((PlayPos[(Drann<<2)|i]+diceNum)<(Steine*2+ Feldgrose*Spieler))//Schiest nicht über das Ziel hinaus... |
ladner | 13:cb068deacb6c | 875 | if(Ziel[(PlayPos[(Drann<<2)|i]-(Steine+Feldgrose*Spieler)+diceNum)|(Drann<<2)]==0)//Zielfeld ist leer (enthält ja nur mich) |
ladner | 4:2acb70f9cd22 | 876 | moglich[i]=1; |
ladner | 2:3a90b20958ff | 877 | } |
ladner | 1:0eaa7682f7e1 | 878 | } |
ladner | 1:0eaa7682f7e1 | 879 | } |
ladner | 1:0eaa7682f7e1 | 880 | } |
ladner | 2:3a90b20958ff | 881 | |
ladner | 13:cb068deacb6c | 882 | |
ladner | 13:cb068deacb6c | 883 | //Anzeigen der Möglichkeiten & überhaupt möglich? |
ladner | 2:3a90b20958ff | 884 | moglichAny=0; |
ladner | 1:0eaa7682f7e1 | 885 | myled = myled&0xF0F; |
ladner | 1:0eaa7682f7e1 | 886 | for(char i = 0;i<Steine;i++) |
ladner | 2:3a90b20958ff | 887 | { |
ladner | 1:0eaa7682f7e1 | 888 | myled = myled|(moglich[i]<<i+4); |
ladner | 1:0eaa7682f7e1 | 889 | moglichAny = moglichAny | moglich[i]; |
ladner | 2:3a90b20958ff | 890 | } |
ladner | 13:cb068deacb6c | 891 | |
ladner | 13:cb068deacb6c | 892 | if(moglichAny) //Fahren möglich |
ladner | 1:0eaa7682f7e1 | 893 | { |
ladner | 1:0eaa7682f7e1 | 894 | selected = (last[Drann]+Steine-1)%Steine; |
ladner | 1:0eaa7682f7e1 | 895 | moveNext(); |
ladner | 1:0eaa7682f7e1 | 896 | MoveAnim.attach(&MoveRun,0.3); |
ladner | 1:0eaa7682f7e1 | 897 | } |
ladner | 13:cb068deacb6c | 898 | else //Fahren nicht möglich |
ladner | 1:0eaa7682f7e1 | 899 | { |
ladner | 13:cb068deacb6c | 900 | if(feld<=0) //keine am Feld |
ladner | 1:0eaa7682f7e1 | 901 | { |
ladner | 13:cb068deacb6c | 902 | if(count<2) |
ladner | 4:2acb70f9cd22 | 903 | { |
ladner | 4:2acb70f9cd22 | 904 | diceEn=0; |
ladner | 4:2acb70f9cd22 | 905 | count++; |
ladner | 4:2acb70f9cd22 | 906 | port.printf("LCount: %d\n",count); |
ladner | 4:2acb70f9cd22 | 907 | } |
ladner | 0:e97a6a69fe4b | 908 | } |
ladner | 13:cb068deacb6c | 909 | else //Fahren nicht möglich,spieler am Feld & 6 gewürfelt |
ladner | 13:cb068deacb6c | 910 | { |
ladner | 13:cb068deacb6c | 911 | if(diceNum==6) |
ladner | 13:cb068deacb6c | 912 | diceEn=0; |
ladner | 13:cb068deacb6c | 913 | } |
ladner | 1:0eaa7682f7e1 | 914 | } |
ladner | 1:0eaa7682f7e1 | 915 | } |
ladner | 1:0eaa7682f7e1 | 916 | |
ladner | 1:0eaa7682f7e1 | 917 | void MoveDo() |
ladner | 1:0eaa7682f7e1 | 918 | { |
ladner | 13:cb068deacb6c | 919 | if((diceEn>1)&&(diceEn<4)) |
ladner | 1:0eaa7682f7e1 | 920 | { |
ladner | 13:cb068deacb6c | 921 | if(moglich[selected]==1) |
ladner | 1:0eaa7682f7e1 | 922 | { |
ladner | 13:cb068deacb6c | 923 | if(PlayPos[(Drann<<2)|selected]<Steine) //nicht Draußsen |
ladner | 1:0eaa7682f7e1 | 924 | { |
ladner | 13:cb068deacb6c | 925 | PlayPos[(Drann<<2)|selected] = Steine; //Ausfahren |
ladner | 13:cb068deacb6c | 926 | char temp = Field[Drann*Feldgrose]; //Ansetzfeld wird analysiert |
ladner | 1:0eaa7682f7e1 | 927 | if(temp>0) |
ladner | 1:0eaa7682f7e1 | 928 | { |
ladner | 1:0eaa7682f7e1 | 929 | //myled = myled|temp<<8; |
ladner | 1:0eaa7682f7e1 | 930 | temp--; //(Spieler<<2)|Stein |
ladner | 1:0eaa7682f7e1 | 931 | PlayPos[temp] = (temp & 0x03); //rücksetzung des Feldes... |
ladner | 1:0eaa7682f7e1 | 932 | } |
ladner | 1:0eaa7682f7e1 | 933 | } |
ladner | 13:cb068deacb6c | 934 | else //Draußen |
ladner | 13:cb068deacb6c | 935 | { |
ladner | 13:cb068deacb6c | 936 | PlayPos[(Drann<<2)|selected] += diceNum; //Weitersetzen |
ladner | 13:cb068deacb6c | 937 | //PlayPos[(Drann<<2)|selected] |
ladner | 13:cb068deacb6c | 938 | if(PlayPos[(Drann<<2)|selected]<Steine+Spieler*Feldgrose) //noch nicht drinnen |
ladner | 13:cb068deacb6c | 939 | { |
ladner | 13:cb068deacb6c | 940 | //Field>0 |
ladner | 13:cb068deacb6c | 941 | char temp = Field[ ( PlayPos[(Drann<<2)|selected] - Steine + (Feldgrose * Drann) ) % (Feldgrose*Steine) ]; |
ladner | 13:cb068deacb6c | 942 | if(temp>0) |
ladner | 13:cb068deacb6c | 943 | { |
ladner | 13:cb068deacb6c | 944 | //myled = myled|temp<<8; |
ladner | 13:cb068deacb6c | 945 | temp--; //(Spieler<<2)|Stein |
ladner | 13:cb068deacb6c | 946 | PlayPos[temp] = (temp & 0x03); //rücksetzung des Feldes... |
ladner | 13:cb068deacb6c | 947 | } |
ladner | 13:cb068deacb6c | 948 | } |
ladner | 13:cb068deacb6c | 949 | } |
ladner | 13:cb068deacb6c | 950 | //else //nicht möglich |
ladner | 13:cb068deacb6c | 951 | |
ladner | 0:e97a6a69fe4b | 952 | } |
ladner | 1:0eaa7682f7e1 | 953 | MoveAnim.detach(); |
ladner | 1:0eaa7682f7e1 | 954 | last[Drann]=selected; |
ladner | 13:cb068deacb6c | 955 | myled = myled&0xF0F; |
ladner | 13:cb068deacb6c | 956 | count = 0; |
ladner | 13:cb068deacb6c | 957 | FieldGenerate(); |
ladner | 13:cb068deacb6c | 958 | //Check for Win! |
ladner | 13:cb068deacb6c | 959 | char temp = 0; |
ladner | 13:cb068deacb6c | 960 | char j = 0; |
ladner | 13:cb068deacb6c | 961 | char running = 1; |
ladner | 13:cb068deacb6c | 962 | do |
ladner | 1:0eaa7682f7e1 | 963 | { |
ladner | 13:cb068deacb6c | 964 | temp = 0; |
ladner | 13:cb068deacb6c | 965 | for (char i = 0; i < Steine; i++) |
ladner | 13:cb068deacb6c | 966 | if (Ziel[(Drann<<2)|i]>0) |
ladner | 13:cb068deacb6c | 967 | temp++; |
ladner | 13:cb068deacb6c | 968 | if((temp>=4)&&(diceEn>1)) |
ladner | 13:cb068deacb6c | 969 | port.printf("LSpieler %d hat das Spiel beendet!\n",Drann); |
ladner | 13:cb068deacb6c | 970 | if(temp==4) |
ladner | 13:cb068deacb6c | 971 | Drann = (Drann+1)%Spieler; |
ladner | 13:cb068deacb6c | 972 | else |
ladner | 13:cb068deacb6c | 973 | { |
ladner | 13:cb068deacb6c | 974 | if(j==0) |
ladner | 13:cb068deacb6c | 975 | { |
ladner | 13:cb068deacb6c | 976 | if(diceNum<6) |
ladner | 13:cb068deacb6c | 977 | Drann = (Drann+1)%Spieler; |
ladner | 13:cb068deacb6c | 978 | else |
ladner | 13:cb068deacb6c | 979 | running = 0; |
ladner | 13:cb068deacb6c | 980 | } |
ladner | 13:cb068deacb6c | 981 | else |
ladner | 13:cb068deacb6c | 982 | running = 0; |
ladner | 13:cb068deacb6c | 983 | |
ladner | 13:cb068deacb6c | 984 | } |
ladner | 13:cb068deacb6c | 985 | diceEn = 0; |
ladner | 13:cb068deacb6c | 986 | j++; |
ladner | 13:cb068deacb6c | 987 | }while((j<=Spieler)&(running>0)); |
ladner | 13:cb068deacb6c | 988 | if(running==1) |
ladner | 13:cb068deacb6c | 989 | { |
ladner | 13:cb068deacb6c | 990 | port.printf("LSpiel beendet!\n"); |
ladner | 13:cb068deacb6c | 991 | diceEn = 4; |
ladner | 1:0eaa7682f7e1 | 992 | } |
ladner | 1:0eaa7682f7e1 | 993 | DicePrint(); |
ladner | 1:0eaa7682f7e1 | 994 | FieldPrint(); |
ladner | 1:0eaa7682f7e1 | 995 | FeldPrint(); |
ladner | 13:cb068deacb6c | 996 | port.printf("LDrann:%d\n",Drann); |
ladner | 1:0eaa7682f7e1 | 997 | } |
ladner | 4:2acb70f9cd22 | 998 | } |
ladner | 13:cb068deacb6c | 999 | |
ladner | 4:2acb70f9cd22 | 1000 | void ColorPrint(uint32_t color) |
ladner | 4:2acb70f9cd22 | 1001 | { |
ladner | 4:2acb70f9cd22 | 1002 | port.printf("%c%c%c%c\n",27+((color&0xFC0000)>>18),27+((color&0x03f000)>>12),27+((color&0x000FC0)>>6),27+(color&0x00003F)); |
ladner | 13:cb068deacb6c | 1003 | } |
ladner | 13:cb068deacb6c | 1004 | |
ladner | 13:cb068deacb6c | 1005 | //http://www.repairfaq.org/REPAIR/F_SNES.html |
ladner | 13:cb068deacb6c | 1006 | |
ladner | 13:cb068deacb6c | 1007 | void dreh() |
ladner | 13:cb068deacb6c | 1008 | { |
ladner | 13:cb068deacb6c | 1009 | char temp = DD; |
ladner | 13:cb068deacb6c | 1010 | if(DD_last == 3) |
ladner | 13:cb068deacb6c | 1011 | { |
ladner | 13:cb068deacb6c | 1012 | if(temp == 0) |
ladner | 13:cb068deacb6c | 1013 | DD_last = 0; |
ladner | 13:cb068deacb6c | 1014 | } |
ladner | 13:cb068deacb6c | 1015 | else |
ladner | 13:cb068deacb6c | 1016 | { |
ladner | 13:cb068deacb6c | 1017 | if(temp == 3) |
ladner | 13:cb068deacb6c | 1018 | { |
ladner | 13:cb068deacb6c | 1019 | if(DD_last == 1) |
ladner | 13:cb068deacb6c | 1020 | up(); |
ladner | 13:cb068deacb6c | 1021 | if(DD_last == 2) |
ladner | 13:cb068deacb6c | 1022 | down(); |
ladner | 13:cb068deacb6c | 1023 | } |
ladner | 13:cb068deacb6c | 1024 | DD_last = temp; |
ladner | 13:cb068deacb6c | 1025 | } |
ladner | 13:cb068deacb6c | 1026 | } |
ladner | 13:cb068deacb6c | 1027 | |
ladner | 13:cb068deacb6c | 1028 | void druck() |
ladner | 13:cb068deacb6c | 1029 | { |
ladner | 13:cb068deacb6c | 1030 | if(DD_D==DD_d) |
ladner | 13:cb068deacb6c | 1031 | return; |
ladner | 13:cb068deacb6c | 1032 | else if(DD_D) |
ladner | 13:cb068deacb6c | 1033 | accept(); |
ladner | 13:cb068deacb6c | 1034 | DD_d=DD_D; |
ladner | 13:cb068deacb6c | 1035 | } |
ladner | 13:cb068deacb6c | 1036 | |
ladner | 13:cb068deacb6c | 1037 | char ausfuehren(uint32_t postion) |
ladner | 13:cb068deacb6c | 1038 | { |
ogris | 14:8f3619df12f1 | 1039 | char out = 1;//0 ende der postion |
ogris | 14:8f3619df12f1 | 1040 | VHS = 0; |
ladner | 13:cb068deacb6c | 1041 | switch (postion) |
ladner | 13:cb068deacb6c | 1042 | { |
ogris | 14:8f3619df12f1 | 1043 | case 0x15: |
ogris | 14:8f3619df12f1 | 1044 | out = 0; |
ogris | 14:8f3619df12f1 | 1045 | //zustand 7 aendern |
ogris | 14:8f3619df12f1 | 1046 | break; |
ogris | 14:8f3619df12f1 | 1047 | case 0x25: |
ogris | 14:8f3619df12f1 | 1048 | out = 0; |
ogris | 14:8f3619df12f1 | 1049 | //zustand kleinstmöglicher zustand |
ogris | 14:8f3619df12f1 | 1050 | break; |
ogris | 14:8f3619df12f1 | 1051 | case 0x35: |
ogris | 14:8f3619df12f1 | 1052 | out = 0; |
ogris | 14:8f3619df12f1 | 1053 | //zustand groestmoeglich |
ogris | 14:8f3619df12f1 | 1054 | break; |
ogris | 14:8f3619df12f1 | 1055 | case 0x19: |
ogris | 14:8f3619df12f1 | 1056 | out = 0; |
ogris | 14:8f3619df12f1 | 1057 | //schmeisszwang |
ogris | 14:8f3619df12f1 | 1058 | break; |
ogris | 14:8f3619df12f1 | 1059 | case 0x29: |
ogris | 14:8f3619df12f1 | 1060 | out = 0; |
ogris | 14:8f3619df12f1 | 1061 | //go home first |
ogris | 14:8f3619df12f1 | 1062 | break; |
ogris | 14:8f3619df12f1 | 1063 | case 0x39: |
ogris | 14:8f3619df12f1 | 1064 | out = 0; |
ogris | 14:8f3619df12f1 | 1065 | //ausfahrzwang |
ogris | 14:8f3619df12f1 | 1066 | break; |
ogris | 14:8f3619df12f1 | 1067 | case 0x17: |
ogris | 14:8f3619df12f1 | 1068 | out = 0; |
ogris | 14:8f3619df12f1 | 1069 | //Spiel-Menü:laden |
ogris | 14:8f3619df12f1 | 1070 | break; |
ogris | 14:8f3619df12f1 | 1071 | case 0x27: |
ogris | 14:8f3619df12f1 | 1072 | out = 0; |
ogris | 14:8f3619df12f1 | 1073 | //Spiel-Menü:speichern |
ogris | 14:8f3619df12f1 | 1074 | break; |
ogris | 14:8f3619df12f1 | 1075 | case 0x37: |
ogris | 14:8f3619df12f1 | 1076 | out = 0; |
ogris | 14:8f3619df12f1 | 1077 | //Spiel-Menü:reset |
ogris | 14:8f3619df12f1 | 1078 | break; |
ogris | 14:8f3619df12f1 | 1079 | case 0x1b: |
ogris | 14:8f3619df12f1 | 1080 | out = 0; |
ogris | 14:8f3619df12f1 | 1081 | //Config:laden |
ogris | 14:8f3619df12f1 | 1082 | break; |
ogris | 14:8f3619df12f1 | 1083 | case 0x2b: |
ogris | 14:8f3619df12f1 | 1084 | out = 0; |
ogris | 14:8f3619df12f1 | 1085 | //Config:speichern |
ogris | 14:8f3619df12f1 | 1086 | break; |
ogris | 14:8f3619df12f1 | 1087 | case 0x3b: |
ogris | 14:8f3619df12f1 | 1088 | out = 0; |
ogris | 14:8f3619df12f1 | 1089 | //Config:reset |
ogris | 14:8f3619df12f1 | 1090 | break; |
ogris | 14:8f3619df12f1 | 1091 | case 0x1f: |
ogris | 14:8f3619df12f1 | 1092 | out = 0; |
ogris | 14:8f3619df12f1 | 1093 | //Offline:new |
ogris | 14:8f3619df12f1 | 1094 | break; |
ogris | 14:8f3619df12f1 | 1095 | case 0x2f: |
ogris | 14:8f3619df12f1 | 1096 | out = 0; |
ogris | 14:8f3619df12f1 | 1097 | //Offline:reset |
ogris | 14:8f3619df12f1 | 1098 | break; |
ogris | 14:8f3619df12f1 | 1099 | case 0x3f: |
ogris | 14:8f3619df12f1 | 1100 | out = 0; |
ogris | 14:8f3619df12f1 | 1101 | //Offline:com |
ogris | 14:8f3619df12f1 | 1102 | break; |
ogris | 14:8f3619df12f1 | 1103 | case 0x6: |
ogris | 14:8f3619df12f1 | 1104 | VHS = 1; |
ogris | 14:8f3619df12f1 | 1105 | break; |
ogris | 19:b07fa9e47577 | 1106 | case 0x5d: |
ogris | 19:b07fa9e47577 | 1107 | out = 0; |
ogris | 19:b07fa9e47577 | 1108 | //Autoplay->zeit normal |
ogris | 19:b07fa9e47577 | 1109 | break; |
ogris | 19:b07fa9e47577 | 1110 | case 0x9d: |
ogris | 19:b07fa9e47577 | 1111 | out = 0; |
ogris | 19:b07fa9e47577 | 1112 | //Autoplay->zeit 2x |
ogris | 19:b07fa9e47577 | 1113 | break; |
ogris | 19:b07fa9e47577 | 1114 | case 0xdd: |
ogris | 19:b07fa9e47577 | 1115 | out = 0; |
ogris | 19:b07fa9e47577 | 1116 | //Autoplay->zeit 4x |
ogris | 19:b07fa9e47577 | 1117 | break; |
ogris | 20:9908c31eb2f7 | 1118 | case 0x66: |
ogris | 20:9908c31eb2f7 | 1119 | out = 0; |
ogris | 20:9908c31eb2f7 | 1120 | //Farbe Rot |
ogris | 20:9908c31eb2f7 | 1121 | break; |
ogris | 19:b07fa9e47577 | 1122 | |
ogris | 14:8f3619df12f1 | 1123 | |
ladner | 13:cb068deacb6c | 1124 | default: |
ladner | 13:cb068deacb6c | 1125 | break; |
ladner | 13:cb068deacb6c | 1126 | } |
ladner | 13:cb068deacb6c | 1127 | return out; |
ladner | 13:cb068deacb6c | 1128 | } |
ladner | 13:cb068deacb6c | 1129 | |
ladner | 13:cb068deacb6c | 1130 | void posUpdate() |
ladner | 13:cb068deacb6c | 1131 | { |
ladner | 13:cb068deacb6c | 1132 | postion = 0; |
ladner | 13:cb068deacb6c | 1133 | for(char i = 0;i<depth-1;i++) |
ladner | 13:cb068deacb6c | 1134 | postion = postion|(mSelected[i]<<(i*2)); |
ladner | 13:cb068deacb6c | 1135 | } |
ladner | 13:cb068deacb6c | 1136 | |
ladner | 13:cb068deacb6c | 1137 | void up() |
ladner | 13:cb068deacb6c | 1138 | { |
ladner | 13:cb068deacb6c | 1139 | if(depth>0) |
ladner | 13:cb068deacb6c | 1140 | { |
ladner | 13:cb068deacb6c | 1141 | if(mSelected[depth-1]<1) |
ladner | 13:cb068deacb6c | 1142 | { |
ladner | 13:cb068deacb6c | 1143 | if(VHS==0) |
ladner | 13:cb068deacb6c | 1144 | mSelected[depth-1]=3; |
ladner | 13:cb068deacb6c | 1145 | else if(VHS==1) |
ladner | 13:cb068deacb6c | 1146 | mSelected[depth-1]=4; |
ladner | 13:cb068deacb6c | 1147 | else |
ladner | 13:cb068deacb6c | 1148 | mSelected[depth-1]=VHS; |
ladner | 13:cb068deacb6c | 1149 | } |
ladner | 13:cb068deacb6c | 1150 | else |
ladner | 13:cb068deacb6c | 1151 | mSelected[depth-1]--; |
ladner | 13:cb068deacb6c | 1152 | print_pos(); |
ladner | 13:cb068deacb6c | 1153 | } |
ladner | 13:cb068deacb6c | 1154 | } |
ladner | 13:cb068deacb6c | 1155 | |
ladner | 13:cb068deacb6c | 1156 | void down() |
ladner | 13:cb068deacb6c | 1157 | { |
ladner | 13:cb068deacb6c | 1158 | if(depth>0) |
ladner | 13:cb068deacb6c | 1159 | { |
ladner | 13:cb068deacb6c | 1160 | char temp=3; |
ladner | 13:cb068deacb6c | 1161 | if(VHS==0) |
ladner | 13:cb068deacb6c | 1162 | temp=3; |
ladner | 13:cb068deacb6c | 1163 | else if(VHS==1) |
ladner | 13:cb068deacb6c | 1164 | temp=4; |
ladner | 13:cb068deacb6c | 1165 | else |
ladner | 13:cb068deacb6c | 1166 | temp=VHS; |
ladner | 13:cb068deacb6c | 1167 | if(mSelected[depth-1]>(temp-1)) |
ladner | 13:cb068deacb6c | 1168 | mSelected[depth-1]=0; |
ladner | 13:cb068deacb6c | 1169 | else |
ladner | 13:cb068deacb6c | 1170 | mSelected[depth-1]++; |
ladner | 13:cb068deacb6c | 1171 | print_pos(); |
ladner | 13:cb068deacb6c | 1172 | } |
ladner | 13:cb068deacb6c | 1173 | } |
ladner | 13:cb068deacb6c | 1174 | |
ladner | 13:cb068deacb6c | 1175 | void accept() |
ladner | 13:cb068deacb6c | 1176 | { |
ladner | 13:cb068deacb6c | 1177 | if(depth>0) |
ladner | 13:cb068deacb6c | 1178 | { |
ladner | 13:cb068deacb6c | 1179 | postion = 0; |
ladner | 13:cb068deacb6c | 1180 | for(char i = 0;i<depth;i++) |
ladner | 13:cb068deacb6c | 1181 | postion = postion|(mSelected[i]<<(i*2)); |
ladner | 13:cb068deacb6c | 1182 | char temp = ausfuehren(postion); |
ladner | 13:cb068deacb6c | 1183 | if(temp>0) |
ladner | 13:cb068deacb6c | 1184 | { |
ladner | 13:cb068deacb6c | 1185 | if(mSelected[depth-1]==0) |
ladner | 13:cb068deacb6c | 1186 | { |
ladner | 13:cb068deacb6c | 1187 | exit(); |
ladner | 13:cb068deacb6c | 1188 | return; |
ladner | 13:cb068deacb6c | 1189 | } |
ladner | 13:cb068deacb6c | 1190 | else |
ladner | 13:cb068deacb6c | 1191 | { |
ladner | 13:cb068deacb6c | 1192 | mSelected[depth]=1; |
ladner | 13:cb068deacb6c | 1193 | depth++; |
ladner | 13:cb068deacb6c | 1194 | } |
ladner | 13:cb068deacb6c | 1195 | } |
ladner | 13:cb068deacb6c | 1196 | } |
ladner | 13:cb068deacb6c | 1197 | else |
ladner | 13:cb068deacb6c | 1198 | { |
ladner | 13:cb068deacb6c | 1199 | depth=1; |
ladner | 13:cb068deacb6c | 1200 | mDiceEn = diceEn; |
ladner | 13:cb068deacb6c | 1201 | if(mDiceEn==1) |
ladner | 13:cb068deacb6c | 1202 | { |
ladner | 13:cb068deacb6c | 1203 | DiceAnim.detach(); |
ladner | 13:cb068deacb6c | 1204 | diceTick = 0; |
ladner | 13:cb068deacb6c | 1205 | RandomDice.stop(); |
ladner | 13:cb068deacb6c | 1206 | mDiceEn=0; |
ladner | 13:cb068deacb6c | 1207 | } |
ladner | 13:cb068deacb6c | 1208 | if((mDiceEn==2)||(mDiceEn==3)) |
ladner | 13:cb068deacb6c | 1209 | { |
ladner | 13:cb068deacb6c | 1210 | MoveAnim.detach(); |
ladner | 13:cb068deacb6c | 1211 | MoveShow = 1; |
ladner | 13:cb068deacb6c | 1212 | MoveRun(); |
ladner | 13:cb068deacb6c | 1213 | } |
ladner | 13:cb068deacb6c | 1214 | diceEn=5; |
ladner | 13:cb068deacb6c | 1215 | DicePrint(); |
ladner | 13:cb068deacb6c | 1216 | //StartMenu-Anim |
ladner | 13:cb068deacb6c | 1217 | } |
ladner | 13:cb068deacb6c | 1218 | posUpdate(); |
ogris | 14:8f3619df12f1 | 1219 | port.printf("Lpostion:0x%x\n",postion); |
ladner | 13:cb068deacb6c | 1220 | if(depth>0) |
ladner | 13:cb068deacb6c | 1221 | { |
ladner | 13:cb068deacb6c | 1222 | print_menu(); |
ladner | 13:cb068deacb6c | 1223 | print_pos(); |
ladner | 13:cb068deacb6c | 1224 | } |
ladner | 13:cb068deacb6c | 1225 | else |
ladner | 13:cb068deacb6c | 1226 | print_default(); |
ladner | 13:cb068deacb6c | 1227 | } |
ladner | 13:cb068deacb6c | 1228 | |
ladner | 13:cb068deacb6c | 1229 | void exit() |
ladner | 13:cb068deacb6c | 1230 | { |
ladner | 13:cb068deacb6c | 1231 | if(depth>0) |
ladner | 13:cb068deacb6c | 1232 | { |
ladner | 13:cb068deacb6c | 1233 | depth--; |
ladner | 13:cb068deacb6c | 1234 | mSelected[depth]=0; |
ladner | 13:cb068deacb6c | 1235 | } |
ladner | 13:cb068deacb6c | 1236 | if(depth==0) |
ladner | 13:cb068deacb6c | 1237 | { |
ladner | 13:cb068deacb6c | 1238 | if(mDiceEn<5) |
ladner | 13:cb068deacb6c | 1239 | { |
ladner | 13:cb068deacb6c | 1240 | diceEn=mDiceEn; |
ladner | 13:cb068deacb6c | 1241 | if((mDiceEn==2)||(mDiceEn==3)) |
ladner | 13:cb068deacb6c | 1242 | MoveAnim.attach(&MoveRun,0.3); |
ladner | 13:cb068deacb6c | 1243 | mDiceEn=5; |
ladner | 13:cb068deacb6c | 1244 | } |
ladner | 13:cb068deacb6c | 1245 | } |
ladner | 13:cb068deacb6c | 1246 | posUpdate(); |
ogris | 14:8f3619df12f1 | 1247 | ausfuehren(postion); |
ladner | 13:cb068deacb6c | 1248 | if(depth>0) |
ladner | 13:cb068deacb6c | 1249 | { |
ladner | 13:cb068deacb6c | 1250 | print_menu(); |
ladner | 13:cb068deacb6c | 1251 | print_pos(); |
ladner | 13:cb068deacb6c | 1252 | } |
ladner | 13:cb068deacb6c | 1253 | else |
ladner | 13:cb068deacb6c | 1254 | print_default(); |
ladner | 13:cb068deacb6c | 1255 | } |
ladner | 13:cb068deacb6c | 1256 | |
ladner | 13:cb068deacb6c | 1257 | void print_menu() |
ladner | 13:cb068deacb6c | 1258 | { |
ladner | 13:cb068deacb6c | 1259 | port.printf("DR\n"); |
ladner | 13:cb068deacb6c | 1260 | lcd.cls(); |
ladner | 13:cb068deacb6c | 1261 | lcd.locate(1,0); |
ladner | 13:cb068deacb6c | 1262 | lcd.printf(text_ln0[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1263 | port.printf("D%c%c%s\n",28,27,text_ln0[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1264 | lcd.locate(1,1); |
ladner | 13:cb068deacb6c | 1265 | lcd.printf(text_ln1[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1266 | port.printf("D%c%c%s\n",28,28,text_ln1[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1267 | lcd.locate(1,2); |
ladner | 13:cb068deacb6c | 1268 | lcd.printf(text_ln2[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1269 | port.printf("D%c%c%s\n",28,29,text_ln2[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1270 | lcd.locate(1,3); |
ladner | 13:cb068deacb6c | 1271 | lcd.printf(text_ln3[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1272 | port.printf("D%c%c%s\n",28,30,text_ln3[textPos[postion]]); |
ladner | 13:cb068deacb6c | 1273 | } |
ladner | 13:cb068deacb6c | 1274 | |
ladner | 13:cb068deacb6c | 1275 | void print_pos() |
ladner | 13:cb068deacb6c | 1276 | { |
ladner | 13:cb068deacb6c | 1277 | if (VHS==1) |
ladner | 13:cb068deacb6c | 1278 | { |
ladner | 13:cb068deacb6c | 1279 | lcd.locate(0,3); |
ladner | 13:cb068deacb6c | 1280 | // "--------------------" |
ladner | 13:cb068deacb6c | 1281 | lcd.printf(" "); |
ladner | 13:cb068deacb6c | 1282 | port.printf("D%c%c \n",27,27+3); |
ladner | 13:cb068deacb6c | 1283 | |
ladner | 13:cb068deacb6c | 1284 | lcd.locate(0,0); |
ladner | 13:cb068deacb6c | 1285 | if(mSelected[depth-1]==0) |
ladner | 13:cb068deacb6c | 1286 | { |
ladner | 13:cb068deacb6c | 1287 | port.printf("D%c%c<\n",27,27); |
ladner | 13:cb068deacb6c | 1288 | lcd.putc('<'); |
ladner | 13:cb068deacb6c | 1289 | } |
ladner | 13:cb068deacb6c | 1290 | else |
ladner | 13:cb068deacb6c | 1291 | { |
ladner | 13:cb068deacb6c | 1292 | port.printf("D%c%c \n",27,27); |
ladner | 13:cb068deacb6c | 1293 | lcd.putc(' '); |
ladner | 13:cb068deacb6c | 1294 | |
ladner | 13:cb068deacb6c | 1295 | lcd.locate(4*mSelected[depth-1],3); |
ladner | 13:cb068deacb6c | 1296 | lcd.putc('^'); |
ladner | 13:cb068deacb6c | 1297 | port.printf("D%c%c^\n",27+4*mSelected[depth-1],27+3); |
ladner | 13:cb068deacb6c | 1298 | } |
ladner | 13:cb068deacb6c | 1299 | } |
ladner | 13:cb068deacb6c | 1300 | else |
ladner | 13:cb068deacb6c | 1301 | { |
ladner | 13:cb068deacb6c | 1302 | for(char i=0;i<4;i++) |
ladner | 13:cb068deacb6c | 1303 | { |
ladner | 13:cb068deacb6c | 1304 | lcd.locate(0,i); |
ladner | 13:cb068deacb6c | 1305 | if((mSelected[depth-1]+0)==i) |
ladner | 13:cb068deacb6c | 1306 | { |
ladner | 13:cb068deacb6c | 1307 | if(i==0) |
ladner | 13:cb068deacb6c | 1308 | { |
ladner | 13:cb068deacb6c | 1309 | port.printf("D%c%c<\n",27,i+27); |
ladner | 13:cb068deacb6c | 1310 | lcd.putc('<'); |
ladner | 13:cb068deacb6c | 1311 | } |
ladner | 13:cb068deacb6c | 1312 | else |
ladner | 13:cb068deacb6c | 1313 | { |
ladner | 13:cb068deacb6c | 1314 | port.printf("D%c%c>\n",27,i+27); |
ladner | 13:cb068deacb6c | 1315 | lcd.putc('>'); |
ladner | 13:cb068deacb6c | 1316 | } |
ladner | 13:cb068deacb6c | 1317 | } |
ladner | 13:cb068deacb6c | 1318 | else |
ladner | 13:cb068deacb6c | 1319 | { |
ladner | 13:cb068deacb6c | 1320 | port.printf("D%c%c \n",27,i+27); |
ladner | 13:cb068deacb6c | 1321 | lcd.putc(' '); |
ladner | 13:cb068deacb6c | 1322 | } |
ladner | 13:cb068deacb6c | 1323 | } |
ladner | 13:cb068deacb6c | 1324 | } |
ladner | 13:cb068deacb6c | 1325 | } |
ladner | 13:cb068deacb6c | 1326 | |
ladner | 13:cb068deacb6c | 1327 | void print_default() |
ladner | 13:cb068deacb6c | 1328 | { |
ladner | 13:cb068deacb6c | 1329 | lcd.cls(); |
ladner | 13:cb068deacb6c | 1330 | lcd.printf(" Spiel lauft..."); |
ladner | 13:cb068deacb6c | 1331 | lcd.locate(0,3); |
ladner | 13:cb068deacb6c | 1332 | lcd.printf("12345678901234567890"); |
ladner | 13:cb068deacb6c | 1333 | port.printf("D%c%c Spiel lauft... \n",27,27); |
ladner | 13:cb068deacb6c | 1334 | port.printf("D%c%c \n",27,28); |
ladner | 13:cb068deacb6c | 1335 | port.printf("D%c%c \n",27,29); |
ladner | 13:cb068deacb6c | 1336 | port.printf("D%c%c12345678901234567890\n",27,30); |
ladner | 0:e97a6a69fe4b | 1337 | } |